Files
2019-01-12 02:18:46 -06:00

225 lines
7.7 KiB
Lua

local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local DT = E:GetModule("DataTexts");
--Cache global variables
--Lua functions
local type, pairs, select, next = type, pairs, select, next
local getn, tinsert, sort, wipe = table.getn, table.insert, table.sort, table.wipe
local format, find, join, gsub = string.format, string.find, string.join, string.gsub
--WoW API / Variables
local SendChatMessage = SendChatMessage
local InviteByName = InviteByName
local SetItemRef = SetItemRef
local GetFriendInfo = GetFriendInfo
local GetNumFriends = GetNumFriends
local GetQuestDifficultyColor = GetQuestDifficultyColor
local UnitInParty = UnitInParty
local UnitInRaid = UnitInRaid
local ToggleFriendsFrame = ToggleFriendsFrame
local L_EasyMenu = L_EasyMenu
local CHAT_MSG_AFK, CHAT_MSG_DND = CHAT_MSG_AFK, CHAT_MSG_DND
local FRIENDS = FRIENDS
local OPTIONS_MENU, OPTIONS_MENU, PLAYER_STATUS, PARTY_INVITE = OPTIONS_MENU, OPTIONS_MENU, PLAYER_STATUS, PARTY_INVITE
local CHAT_MSG_WHISPER_INFORM = CHAT_MSG_WHISPER_INFORM
local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
local LOCALIZED_CLASS_NAMES_FEMALE = LOCALIZED_CLASS_NAMES_FEMALE
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
local menuFrame = CreateFrame("Frame", "FriendDatatextRightClickMenu", E.UIParent, "L_UIDropDownMenuTemplate")
local menuList = {
{text = OPTIONS_MENU, isTitle = true, notCheckable = true},
{text = PARTY_INVITE, hasArrow = true, notCheckable = true},
{text = CHAT_MSG_WHISPER_INFORM, hasArrow = true, notCheckable = true},
{text = PLAYER_STATUS, hasArrow = true, notCheckable = true,
menuList = {
{text = "|cffE7E716"..CHAT_MSG_AFK.."|r", notCheckable = true, func = function() SendChatMessage("", "AFK") end},
{text = "|cffFF0000"..CHAT_MSG_DND.."|r", notCheckable = true, func = function() SendChatMessage("", "DND") end}
}
}
}
local function GetNumberFriends()
local numFriends = GetNumFriends()
local onlineFriends = 0
local _, online
for i = 1, numFriends do
_, _, _, _, online = GetFriendInfo(i)
if online then
onlineFriends = onlineFriends + 1
end
end
return numFriends, onlineFriends
end
local function inviteClick(name)
menuFrame:Hide()
if type(name) ~= "number" then
InviteByName(name)
end
end
local function whisperClick(name)
menuFrame:Hide()
SetItemRef("player:"..name, format("|Hplayer:%1$s|h[%1$s]|h", name), "LeftButton")
end
local levelNameString = "|cff%02x%02x%02x%d|r |cff%02x%02x%02x%s|r"
local levelNameClassString = "|cff%02x%02x%02x%d|r %s%s%s"
local totalOnlineString = join("", GUILD_ONLINE_LABEL, ": %s/%s")
local tthead = {r = 0.4, g = 0.78, b = 1}
local activezone, inactivezone = {r = 0.3, g = 1.0, b = 0.3}, {r = 0.65, g = 0.65, b = 0.65}
local displayString = ""
local statusTable = {" |cffFFFFFF[|r|cffFF9900"..L["AFK"].."|r|cffFFFFFF]|r", " |cffFFFFFF[|r|cffFF3333"..L["DND"].."|r|cffFFFFFF]|r", ""}
local friendTable = {}
local friendOnline, friendOffline = gsub(ERR_FRIEND_ONLINE_SS, "\124Hplayer:%%s\124h%[%%s%]\124h", ""), gsub(ERR_FRIEND_OFFLINE_S, "%%s", "")
local dataValid = false
local lastPanel
local function SortAlphabeticName(a, b)
if a[1] and b[1] then
return a[1] < b[1]
end
end
local function BuildFriendTable(total)
wipe(friendTable)
local name, level, class, area, connected, status
for i = 1, total do
name, level, class, area, connected, status = GetFriendInfo(i)
if status == "<"..CHAT_MSG_AFK..">" then
status = statusTable[1]
elseif status == "<"..CHAT_MSG_DND..">" then
status = statusTable[2]
else
status = statusTable[3]
end
if connected then
--other non-english locales require this
for k, v in pairs(LOCALIZED_CLASS_NAMES_MALE) do if class == v then class = k end end
for k, v in pairs(LOCALIZED_CLASS_NAMES_FEMALE) do if class == v then class = k end end
friendTable[i] = {name, level, class, area, connected, status}
end
end
if next(friendTable) then
sort(friendTable, SortAlphabeticName)
end
end
local function OnEvent(self, event)
local _, onlineFriends = GetNumberFriends()
-- special handler to detect friend coming online or going offline
-- when this is the case, we invalidate our buffered table and update the
-- datatext information
if event == "CHAT_MSG_SYSTEM" then
if not (find(arg1, friendOnline) or find(arg1, friendOffline)) then return end
end
-- force update when showing tooltip
dataValid = false
self.text:SetText(format(displayString, FRIENDS, onlineFriends))
lastPanel = self
end
local function OnClick()
DT.tooltip:Hide()
if arg1 == "RightButton" then
local menuCountWhispers = 0
local menuCountInvites = 0
local classc, levelc, info, shouldSkip
menuList[2].menuList = {}
menuList[3].menuList = {}
if getn(friendTable) > 0 then
for i = 1, getn(friendTable) do
info = friendTable[i]
if info[5] then
shouldSkip = false
if (info[6] == statusTable[1]) and E.db.datatexts.friends.hideAFK then
shouldSkip = true
elseif (info[6] == statusTable[2]) and E.db.datatexts.friends.hideDND then
shouldSkip = true
end
if not shouldSkip then
classc, levelc = (CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[info[3]]) or RAID_CLASS_COLORS[info[3]], GetQuestDifficultyColor(info[2])
classc = classc or GetQuestDifficultyColor(info[2])
menuCountWhispers = menuCountWhispers + 1
menuList[3].menuList[menuCountWhispers] = {text = format(levelNameString, levelc.r*255, levelc.g*255, levelc.b*255, info[2], classc.r*255, classc.g*255, classc.b*255, info[1]), arg1 = info[1], notCheckable = true, func = whisperClick}
menuCountInvites = menuCountInvites + 1
menuList[2].menuList[menuCountInvites] = {text = format(levelNameString, levelc.r*255, levelc.g*255, levelc.b*255, info[2], classc.r*255, classc.g*255, classc.b*255, info[1]), arg1 = info[1], notCheckable = true, func = inviteClick}
end
end
end
end
L_EasyMenu(menuList, menuFrame, "cursor", 0, 0, "MENU", 2)
else
ToggleFriendsFrame(1)
end
end
local function OnEnter(self)
DT:SetupTooltip(self)
local numberOfFriends, onlineFriends = GetNumberFriends()
-- no friends online, quick exit
if onlineFriends == 0 then return end
if not dataValid then
-- only retrieve information for all on-line members when we actually view the tooltip
if numberOfFriends > 0 then BuildFriendTable(numberOfFriends) end
dataValid = true
end
local zonec, classc, levelc, info, shouldSkip
DT.tooltip:AddDoubleLine(L["Friends List"], format(totalOnlineString, onlineFriends, numberOfFriends), tthead.r, tthead.g, tthead.b, tthead.r, tthead.g, tthead.b)
if onlineFriends > 0 then
for i = 1, getn(friendTable) do
info = friendTable[i]
if info[5] then
shouldSkip = false
if (info[6] == statusTable[1]) and E.db.datatexts.friends.hideAFK then
shouldSkip = true
elseif (info[6] == statusTable[2]) and E.db.datatexts.friends.hideDND then
shouldSkip = true
end
if not shouldSkip then
if GetRealZoneText() == info[4] then zonec = activezone else zonec = inactivezone end
classc, levelc = (CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[info[3]]) or RAID_CLASS_COLORS[info[3]], GetQuestDifficultyColor(info[2])
classc = classc or GetQuestDifficultyColor(info[2])
DT.tooltip:AddDoubleLine(format(levelNameClassString, levelc.r*255, levelc.g*255, levelc.b*255, info[2], info[1], "", " " .. info[6]), info[4], classc.r, classc.g, classc.b, zonec.r, zonec.g, zonec.b)
end
end
end
end
DT.tooltip:Show()
end
local function ValueColorUpdate(hex)
displayString = join("", "%s: ", hex, "%d|r")
if lastPanel ~= nil then
OnEvent(lastPanel, "ELVUI_COLOR_UPDATE")
end
end
E.valueColorUpdateFuncs[ValueColorUpdate] = true
DT:RegisterDatatext("Friends", {"PLAYER_LOGIN", "FRIENDLIST_UPDATE", "CHAT_MSG_SYSTEM"}, OnEvent, nil, OnClick, OnEnter, nil, FRIENDS)