mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
803 lines
20 KiB
Lua
803 lines
20 KiB
Lua
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local B = E:GetModule("Bags");
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local Search = LibStub("LibItemSearch-1.2");
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--Cache global variables
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--Lua functions
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local ipairs, pairs, pcall, tonumber, select, unpack = ipairs, pairs, pcall, tonumber, select, unpack
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local tinsert, tremove, tsort, twipe = table.insert, table.remove, table.sort, table.wipe
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local floor, mod = math.floor, math.mod
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local band = bit.band
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local match, gmatch, find = string.match, string.gmatch, string.find
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--WoW API / Variables
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local GetTime = GetTime
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local GetItemInfo = GetItemInfo
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local GetAuctionItemClasses = GetAuctionItemClasses
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local GetAuctionItemSubClasses = GetAuctionItemSubClasses
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local GetContainerItemInfo = GetContainerItemInfo
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local GetContainerItemLink = GetContainerItemLink
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local PickupContainerItem = PickupContainerItem
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local SplitContainerItem = SplitContainerItem
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local GetContainerNumSlots = GetContainerNumSlots
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local GetContainerNumFreeSlots = GetContainerNumFreeSlots
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local ContainerIDToInventoryID = ContainerIDToInventoryID
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local GetInventoryItemLink = GetInventoryItemLink
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local CursorHasItem = CursorHasItem
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local ARMOR = ARMOR
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local bankBags = {BANK_CONTAINER}
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local MAX_MOVE_TIME = 1.25
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for i = NUM_BAG_SLOTS + 1, NUM_BAG_SLOTS + NUM_BANKBAGSLOTS do
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tinsert(bankBags, i)
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end
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local playerBags = {}
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for i = 0, NUM_BAG_SLOTS do
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tinsert(playerBags, i)
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end
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local allBags = {}
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for _, i in ipairs(playerBags) do
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tinsert(allBags, i)
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end
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for _, i in ipairs(bankBags) do
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tinsert(allBags, i)
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end
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local coreGroups = {
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bank = bankBags,
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bags = playerBags,
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all = allBags,
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}
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local bagCache = {}
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local bagIDs = {}
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local bagQualities = {}
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local bagStacks = {}
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local bagMaxStacks = {}
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local bagGroups = {}
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local initialOrder = {}
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local itemTypes, itemSubTypes
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local bagSorted, bagLocked = {}, {}
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local bagRole
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local moves = {}
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local targetItems = {}
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local sourceUsed = {}
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local targetSlots = {}
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local specialtyBags = {}
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local emptySlots = {}
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local moveRetries = 0
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local lastItemID, currentItemID, lockStop, lastDestination, lastMove
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local moveTracker = {}
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local inventorySlots = {
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INVTYPE_AMMO = 0,
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INVTYPE_HEAD = 1,
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INVTYPE_NECK = 2,
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INVTYPE_SHOULDER = 3,
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INVTYPE_BODY = 4,
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INVTYPE_CHEST = 5,
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INVTYPE_ROBE = 5,
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INVTYPE_WAIST = 6,
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INVTYPE_LEGS = 7,
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INVTYPE_FEET = 8,
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INVTYPE_WRIST = 9,
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INVTYPE_HAND = 10,
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INVTYPE_FINGER = 11,
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INVTYPE_TRINKET = 12,
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INVTYPE_CLOAK = 13,
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INVTYPE_WEAPON = 14,
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INVTYPE_SHIELD = 15,
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INVTYPE_2HWEAPON = 16,
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INVTYPE_WEAPONMAINHAND = 18,
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INVTYPE_WEAPONOFFHAND = 19,
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INVTYPE_HOLDABLE = 20,
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INVTYPE_RANGED = 21,
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INVTYPE_THROWN = 22,
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INVTYPE_RANGEDRIGHT = 23,
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INVTYPE_RELIC = 24,
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INVTYPE_TABARD = 25,
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}
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local safe = {
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[BANK_CONTAINER] = true,
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[0] = true
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}
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local frame = CreateFrame("Frame")
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local t, WAIT_TIME = 0, 0.05
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frame:SetScript("OnUpdate", function()
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t = t + (arg1 or 0.01)
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if t > WAIT_TIME then
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t = 0
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B:DoMoves()
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end
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end)
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frame:Hide()
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B.SortUpdateTimer = frame
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local function BuildSortOrder()
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itemTypes = {}
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itemSubTypes = {}
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for i, iType in ipairs({GetAuctionItemClasses()}) do
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itemTypes[iType] = i
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itemSubTypes[iType] = {}
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for ii, isType in ipairs({GetAuctionItemSubClasses(i)}) do
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itemSubTypes[iType][isType] = ii
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end
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end
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end
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local function UpdateLocation(from, to)
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if (bagIDs[from] == bagIDs[to]) and (bagStacks[to] < bagMaxStacks[to]) then
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local stackSize = bagMaxStacks[to]
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if (bagStacks[to] + bagStacks[from]) > stackSize then
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bagStacks[from] = bagStacks[from] - (stackSize - bagStacks[to])
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bagStacks[to] = stackSize
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else
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bagStacks[to] = bagStacks[to] + bagStacks[from]
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bagStacks[from] = nil
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bagIDs[from] = nil
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bagQualities[from] = nil
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bagMaxStacks[from] = nil
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end
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else
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bagIDs[from], bagIDs[to] = bagIDs[to], bagIDs[from]
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bagQualities[from], bagQualities[to] = bagQualities[to], bagQualities[from]
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bagStacks[from], bagStacks[to] = bagStacks[to], bagStacks[from]
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bagMaxStacks[from], bagMaxStacks[to] = bagMaxStacks[to], bagMaxStacks[from]
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end
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end
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local function PrimarySort(a, b)
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local aName, _, _, aLvl = GetItemInfo(bagIDs[a])
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local bName, _, _, bLvl = GetItemInfo(bagIDs[b])
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if aLvl ~= bLvl and aLvl and bLvl then
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return aLvl > bLvl
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end
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if aName and bName then
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return aName < bName
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end
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end
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local function DefaultSort(a, b)
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local aID = bagIDs[a]
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local bID = bagIDs[b]
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if (not aID) or (not bID) then return aID end
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local aOrder, bOrder = initialOrder[a], initialOrder[b]
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if aID == bID then
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local aCount = bagStacks[a]
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local bCount = bagStacks[b]
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if aCount and bCount and aCount == bCount then
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return aOrder < bOrder
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elseif aCount and bCount then
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return aCount < bCount
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end
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end
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local _, _, aRarity, _, aType, aSubType, _, aEquipLoc = GetItemInfo(aID)
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local _, _, bRarity, _, bType, bSubType, _, bEquipLoc = GetItemInfo(bID)
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aRarity = bagQualities[a]
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bRarity = bagQualities[b]
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if aRarity ~= bRarity and aRarity and bRarity then
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return aRarity > bRarity
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end
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if itemTypes[aType] ~= itemTypes[bType] then
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return (itemTypes[aType] or 99) < (itemTypes[bType] or 99)
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end
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if aType == ARMOR then
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local aEquipLoc = inventorySlots[aEquipLoc] or -1
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local bEquipLoc = inventorySlots[bEquipLoc] or -1
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if aEquipLoc == bEquipLoc then
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return PrimarySort(a, b)
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end
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if aEquipLoc and bEquipLoc then
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return aEquipLoc < bEquipLoc
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end
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end
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if aSubType == bSubType then
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return PrimarySort(a, b)
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end
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return ((itemSubTypes[aType] or {})[aSubType] or 99) < ((itemSubTypes[bType] or {})[bSubType] or 99)
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end
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local function ReverseSort(a, b)
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return DefaultSort(b, a)
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end
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local function UpdateSorted(source, destination)
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for i, bs in pairs(bagSorted) do
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if bs == source then
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bagSorted[i] = destination
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elseif bs == destination then
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bagSorted[i] = source
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end
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end
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end
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local function ShouldMove(source, destination)
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if destination == source then return end
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if not bagIDs[source] then return end
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if bagIDs[source] == bagIDs[destination] and bagStacks[source] == bagStacks[destination] then return end
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return true
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end
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local function IterateForwards(bagList, i)
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i = i + 1
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local step = 1
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for _, bag in bagList do
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local slots = B:GetNumSlots(bag)
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if i > slots + step then
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step = step + slots
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else
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for slot = 1, slots do
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if step == i then
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return i, bag, slot
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end
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step = step + 1
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end
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end
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end
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bagRole = nil
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end
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local function IterateBackwards(bagList, i)
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i = i + 1
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local step = 1
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for ii = getn(bagList), 1, -1 do
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local bag = bagList[ii]
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local slots = B:GetNumSlots(bag)
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if i > slots + step then
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step = step + slots
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else
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for slot = slots, 1, -1 do
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if step == i then
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return i, bag, slot
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end
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step = step + 1
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end
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end
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end
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bagRole = nil
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end
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function B.IterateBags(bagList, reverse, role)
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bagRole = role
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return (reverse and IterateBackwards or IterateForwards), bagList, 0
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end
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function B:GetItemID(bag, slot)
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local link = self:GetItemLink(bag, slot)
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return link and tonumber(match(link, "item:(%d+)"))
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end
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function B:GetItemInfo(bag, slot)
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return GetContainerItemInfo(bag, slot)
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end
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function B:GetItemLink(bag, slot)
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return GetContainerItemLink(bag, slot)
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end
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function B:PickupItem(bag, slot)
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currentItemID = self:GetItemID(bag, slot)
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return PickupContainerItem(bag, slot)
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end
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function B:SplitItem(bag, slot, amount)
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return SplitContainerItem(bag, slot, amount)
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end
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function B:GetNumSlots(bag)
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if bag then
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return GetContainerNumSlots(bag)
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end
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return 0
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end
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local function ConvertLinkToID(link)
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if not link then return end
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if tonumber(match(link, "item:(%d+)")) then
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return tonumber(match(link, "item:(%d+)"))
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end
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end
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local function DefaultCanMove()
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return true
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end
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function B:Encode_BagSlot(bag, slot)
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return (bag * 100) + slot
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end
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function B:Decode_BagSlot(int)
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return floor(int / 100), mod(int, 100)
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end
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function B:IsPartial(bag, slot)
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local bagSlot = B:Encode_BagSlot(bag, slot)
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return ((bagMaxStacks[bagSlot] or 0) - (bagStacks[bagSlot] or 0)) > 0
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end
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function B:EncodeMove(source, target)
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return (source * 10000) + target
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end
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function B:DecodeMove(move)
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local s = floor(move / 10000)
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local t = mod(move, 10000)
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s = (t > 9000) and (s + 1) or s
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t = (t > 9000) and (t - 10000) or t
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return s, t
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end
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function B:AddMove(source, destination)
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UpdateLocation(source, destination)
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tinsert(moves, 1, B:EncodeMove(source, destination))
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end
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function B:ScanBags()
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for _, bag, slot in B.IterateBags(allBags) do
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local bagSlot = B:Encode_BagSlot(bag, slot)
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local itemID = ConvertLinkToID(B:GetItemLink(bag, slot))
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if itemID then
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local _, _, rarity, _, _, _, stackCount = GetItemInfo(itemID)
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local _, itemCount = B:GetItemInfo(bag, slot)
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bagMaxStacks[bagSlot] = stackCount
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bagIDs[bagSlot] = itemID
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bagQualities[bagSlot] = rarity
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bagStacks[bagSlot] = itemCount
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end
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end
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end
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function B:IsSpecialtyBag(bagID)
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if safe[bagID] then return false end
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local inventorySlot = ContainerIDToInventoryID(bagID)
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if not inventorySlot then return false end
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local bag = GetInventoryItemLink("player", inventorySlot)
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if not bag then return false end
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local family = GetBagFamily(bag)
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if family == 0 or family == nil then return false end
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return family
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end
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function B:CanItemGoInBag(bag, slot, targetBag)
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local item = bagIDs[B:Encode_BagSlot(bag, slot)]
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local itemFamily = GetItemFamily(item)
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if itemFamily and itemFamily > 0 then
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local equipSlot = select(8, GetItemInfo(item))
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if equipSlot == "INVTYPE_BAG" then
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itemFamily = 1
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end
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end
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local bagFamily = GetBagFamily(GetInventoryItemLink("player", ContainerIDToInventoryID(targetBag)))
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if itemFamily then
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return (bagFamily == 0) or band(itemFamily, bagFamily) > 0
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else
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return false
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end
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end
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function B.Compress(...)
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for i = 1, arg.n do
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local bags = arg[i]
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B.Stack(bags, bags, B.IsPartial)
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end
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end
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function B.Stack(sourceBags, targetBags, canMove)
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if not canMove then canMove = DefaultCanMove end
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for _, bag, slot in B.IterateBags(targetBags, nil, "deposit") do
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local bagSlot = B:Encode_BagSlot(bag, slot)
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local itemID = bagIDs[bagSlot]
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if itemID and (bagStacks[bagSlot] ~= bagMaxStacks[bagSlot]) then
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targetItems[itemID] = (targetItems[itemID] or 0) + 1
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tinsert(targetSlots, bagSlot)
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end
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end
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for _, bag, slot in B.IterateBags(sourceBags, true, "withdraw") do
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local sourceSlot = B:Encode_BagSlot(bag, slot)
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local itemID = bagIDs[sourceSlot]
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if itemID and targetItems[itemID] and canMove(itemID, bag, slot) then
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for i = getn(targetSlots), 1, -1 do
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local targetedSlot = targetSlots[i]
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if bagIDs[sourceSlot] and bagIDs[targetedSlot] == itemID and targetedSlot ~= sourceSlot and not (bagStacks[targetedSlot] == bagMaxStacks[targetedSlot]) and not sourceUsed[targetedSlot] then
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B:AddMove(sourceSlot, targetedSlot)
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sourceUsed[sourceSlot] = true
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if bagStacks[targetedSlot] == bagMaxStacks[targetedSlot] then
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targetItems[itemID] = (targetItems[itemID] > 1) and (targetItems[itemID] - 1) or nil
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end
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if bagStacks[sourceSlot] == 0 then
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targetItems[itemID] = (targetItems[itemID] > 1) and (targetItems[itemID] - 1) or nil
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break
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end
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if not targetItems[itemID] then break end
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end
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end
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end
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end
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twipe(targetItems)
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twipe(targetSlots)
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twipe(sourceUsed)
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end
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local blackListedSlots = {}
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local blackList = {}
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local blackListQueries = {}
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local function buildBlacklist(arg)
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for entry in pairs(arg) do
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local itemName = GetItemInfo(entry)
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if itemName then
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blackList[itemName] = true
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elseif entry ~= "" then
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if find(entry, "%[") and find(entry, "%]") then
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entry = match(entry, "%[(.*)%]")
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end
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tinsert(blackListQueries, entry)
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end
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end
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end
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function B.Sort(bags, sorter, invertDirection)
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if not sorter then sorter = invertDirection and ReverseSort or DefaultSort end
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if not itemTypes then BuildSortOrder() end
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twipe(blackList)
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twipe(blackListQueries)
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twipe(blackListedSlots)
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buildBlacklist(B.db.ignoredItems)
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buildBlacklist(E.global.bags.ignoredItems)
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for i, bag, slot in B.IterateBags(bags, nil, "both") do
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local bagSlot = B:Encode_BagSlot(bag, slot)
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local link = B:GetItemLink(bag, slot)
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local id = B:GetItemID(bag, slot)
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if link then
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if blackList[GetItemInfo(id)] then
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blackListedSlots[bagSlot] = true
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end
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if not blackListedSlots[bagSlot] then
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for _, itemsearchquery in pairs(blackListQueries) do
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local success, result = pcall(Search.Matches, Search, link, itemsearchquery)
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if success and result then
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blackListedSlots[bagSlot] = blackListedSlots[bagSlot] or result
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break
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end
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end
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end
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end
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if not blackListedSlots[bagSlot] then
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initialOrder[bagSlot] = i
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tinsert(bagSorted, bagSlot)
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end
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end
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tsort(bagSorted, sorter)
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local passNeeded = true
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while passNeeded do
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passNeeded = false
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local i = 1
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for _, bag, slot in B.IterateBags(bags, nil, "both") do
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local destination = B:Encode_BagSlot(bag, slot)
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local source = bagSorted[i]
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if not blackListedSlots[destination] then
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if ShouldMove(source, destination) then
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if not (bagLocked[source] or bagLocked[destination]) then
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B:AddMove(source, destination)
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UpdateSorted(source, destination)
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bagLocked[source] = true
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bagLocked[destination] = true
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else
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passNeeded = true
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end
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end
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i = i + 1
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end
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end
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twipe(bagLocked)
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end
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|
twipe(bagSorted)
|
|
twipe(initialOrder)
|
|
end
|
|
|
|
function B.FillBags(from, to)
|
|
B.Stack(from, to)
|
|
for _, bag in ipairs(to) do
|
|
if B:IsSpecialtyBag(bag) then
|
|
tinsert(specialtyBags, bag)
|
|
end
|
|
end
|
|
|
|
if getn(specialtyBags) > 0 then
|
|
B:Fill(from, specialtyBags)
|
|
end
|
|
|
|
B.Fill(from, to)
|
|
twipe(specialtyBags)
|
|
end
|
|
|
|
function B.Fill(sourceBags, targetBags, reverse, canMove)
|
|
if not canMove then canMove = DefaultCanMove end
|
|
|
|
twipe(blackList)
|
|
twipe(blackListedSlots)
|
|
|
|
buildBlacklist(B.db.ignoredItems)
|
|
buildBlacklist(E.global.bags.ignoredItems)
|
|
|
|
for _, bag, slot in B.IterateBags(targetBags, reverse, "deposit") do
|
|
local bagSlot = B:Encode_BagSlot(bag, slot)
|
|
if not bagIDs[bagSlot] then
|
|
tinsert(emptySlots, bagSlot)
|
|
end
|
|
end
|
|
|
|
for _, bag, slot in B.IterateBags(sourceBags, not reverse, "withdraw") do
|
|
if getn(emptySlots) == 0 then break end
|
|
local bagSlot = B:Encode_BagSlot(bag, slot)
|
|
local targetBag = B:Decode_BagSlot(emptySlots[1])
|
|
local id = B:GetItemID(bag, slot)
|
|
|
|
if id and blackList[GetItemInfo(id)] then
|
|
blackListedSlots[bagSlot] = true
|
|
end
|
|
|
|
if bagIDs[bagSlot] and B:CanItemGoInBag(bag, slot, targetBag) and canMove(bagIDs[bagSlot], bag, slot) and not blackListedSlots[bagSlot] then
|
|
B:AddMove(bagSlot, tremove(emptySlots, 1))
|
|
end
|
|
end
|
|
twipe(emptySlots)
|
|
end
|
|
|
|
function B.SortBags(...)
|
|
for i = 1, arg.n do
|
|
local bags = arg[i]
|
|
for i, slotNum in ipairs(bags) do
|
|
local bagType = B:IsSpecialtyBag(slotNum)
|
|
if bagType == false then bagType = "Normal" end
|
|
if not bagCache[bagType] then bagCache[bagType] = {} end
|
|
--bagCache[bagType][i] = slotNum
|
|
tinsert(bagCache[bagType], slotNum)
|
|
end
|
|
for bagType, sortedBags in pairs(bagCache) do
|
|
if bagType ~= "Normal" then
|
|
B.Stack(sortedBags, sortedBags, B.IsPartial)
|
|
B.Stack(bagCache["Normal"], sortedBags)
|
|
B.Fill(bagCache["Normal"], sortedBags, B.db.sortInverted)
|
|
B.Sort(sortedBags, nil, B.db.sortInverted)
|
|
twipe(sortedBags)
|
|
end
|
|
end
|
|
|
|
if bagCache["Normal"] then
|
|
B.Stack(bagCache["Normal"], bagCache["Normal"], B.IsPartial)
|
|
B.Sort(bagCache["Normal"], nil, B.db.sortInverted)
|
|
twipe(bagCache["Normal"])
|
|
end
|
|
twipe(bagCache)
|
|
twipe(bagGroups)
|
|
end
|
|
end
|
|
|
|
function B:StartStacking()
|
|
twipe(bagMaxStacks)
|
|
twipe(bagStacks)
|
|
twipe(bagIDs)
|
|
twipe(bagQualities)
|
|
twipe(moveTracker)
|
|
|
|
if getn(moves) > 0 then
|
|
self.SortUpdateTimer:Show()
|
|
else
|
|
B:StopStacking()
|
|
end
|
|
end
|
|
|
|
function B:StopStacking(message)
|
|
twipe(moves)
|
|
twipe(moveTracker)
|
|
moveRetries, lastItemID, currentItemID, lockStop, lastDestination, lastMove = 0, nil, nil, nil, nil, nil
|
|
|
|
self.SortUpdateTimer:Hide()
|
|
if message then
|
|
E:Print(message)
|
|
end
|
|
end
|
|
|
|
function B:DoMove(move)
|
|
if CursorHasItem() then
|
|
return false, "cursorhasitem"
|
|
end
|
|
|
|
local source, target = B:DecodeMove(move)
|
|
local sourceBag, sourceSlot = B:Decode_BagSlot(source)
|
|
local targetBag, targetSlot = B:Decode_BagSlot(target)
|
|
|
|
local _, sourceCount, sourceLocked = B:GetItemInfo(sourceBag, sourceSlot)
|
|
local _, targetCount, targetLocked = B:GetItemInfo(targetBag, targetSlot)
|
|
|
|
if sourceLocked or targetLocked then
|
|
return false, "source/target_locked"
|
|
end
|
|
|
|
local sourceItemID = self:GetItemID(sourceBag, sourceSlot)
|
|
local targetItemID = self:GetItemID(targetBag, targetSlot)
|
|
|
|
if not sourceItemID then
|
|
if moveTracker[source] then
|
|
return false, "move incomplete"
|
|
else
|
|
return B:StopStacking(L["Confused.. Try Again!"])
|
|
end
|
|
end
|
|
|
|
local _, _, _, _, _, _, stackSize = GetItemInfo(sourceItemID)
|
|
if (sourceItemID == targetItemID) and (targetCount ~= stackSize) and ((targetCount + sourceCount) > stackSize) then
|
|
B:SplitItem(sourceBag, sourceSlot, stackSize - targetCount)
|
|
else
|
|
B:PickupItem(sourceBag, sourceSlot)
|
|
end
|
|
|
|
if CursorHasItem() then
|
|
B:PickupItem(targetBag, targetSlot)
|
|
end
|
|
|
|
return true, sourceItemID, source, targetItemID, target
|
|
end
|
|
|
|
function B:DoMoves()
|
|
if CursorHasItem() and currentItemID then
|
|
if lastItemID ~= currentItemID then
|
|
return B:StopStacking(L["Confused.. Try Again!"])
|
|
end
|
|
|
|
if moveRetries < 100 then
|
|
local targetBag, targetSlot = self:Decode_BagSlot(lastDestination)
|
|
local _, _, targetLocked = self:GetItemInfo(targetBag, targetSlot)
|
|
if not targetLocked then
|
|
self:PickupItem(targetBag, targetSlot)
|
|
WAIT_TIME = 0.1
|
|
lockStop = GetTime()
|
|
moveRetries = moveRetries + 1
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
if lockStop then
|
|
for slot, itemID in pairs(moveTracker) do
|
|
local actualItemID = self:GetItemID(self:Decode_BagSlot(slot))
|
|
if actualItemID ~= itemID then
|
|
WAIT_TIME = 0.1
|
|
if (GetTime() - lockStop) > MAX_MOVE_TIME then
|
|
if lastMove and moveRetries < 100 then
|
|
local success, moveID, moveSource, targetID, moveTarget = self:DoMove(lastMove)
|
|
WAIT_TIME = 0.1
|
|
|
|
if not success then
|
|
lockStop = GetTime()
|
|
moveRetries = moveRetries + 1
|
|
return
|
|
end
|
|
|
|
moveTracker[moveSource] = targetID
|
|
moveTracker[moveTarget] = moveID
|
|
lastDestination = moveTarget
|
|
lastMove = moves[i]
|
|
lastItemID = moveID
|
|
tremove(moves, i)
|
|
return
|
|
end
|
|
|
|
B:StopStacking()
|
|
return
|
|
end
|
|
return --give processing time to happen
|
|
end
|
|
moveTracker[slot] = nil
|
|
end
|
|
end
|
|
|
|
lastItemID, lockStop, lastDestination, lastMove = nil, nil, nil, nil
|
|
twipe(moveTracker)
|
|
|
|
local success, moveID, targetID, moveSource, moveTarget
|
|
if getn(moves) > 0 then
|
|
for i = getn(moves), 1, -1 do
|
|
success, moveID, moveSource, targetID, moveTarget = B:DoMove(moves[i])
|
|
if not success then
|
|
WAIT_TIME = 0.1
|
|
lockStop = GetTime()
|
|
return
|
|
end
|
|
moveTracker[moveSource] = targetID
|
|
moveTracker[moveTarget] = moveID
|
|
lastDestination = moveTarget
|
|
lastMove = moves[i]
|
|
lastItemID = moveID
|
|
tremove(moves, i)
|
|
|
|
if moves[i-1] then
|
|
WAIT_TIME = 0
|
|
return
|
|
end
|
|
end
|
|
end
|
|
B:StopStacking()
|
|
end
|
|
|
|
function B:GetGroup(id)
|
|
if match(id, "^[-%d,]+$") then
|
|
local bags = {}
|
|
for b in gmatch(id, "-?%d+") do
|
|
tinsert(bags, tonumber(b))
|
|
end
|
|
return bags
|
|
end
|
|
return coreGroups[id]
|
|
end
|
|
|
|
function B:CommandDecorator(func, groupsDefaults)
|
|
return function(groups)
|
|
if self.SortUpdateTimer:IsShown() then
|
|
E:Print(L["Already Running.. Bailing Out!"])
|
|
B:StopStacking()
|
|
return
|
|
end
|
|
|
|
twipe(bagGroups)
|
|
if not groups or getn(groups) == 0 then
|
|
groups = groupsDefaults
|
|
end
|
|
for bags in gmatch(groups or "", "[^%s]+") do
|
|
bags = B:GetGroup(bags)
|
|
if bags then
|
|
tinsert(bagGroups, bags)
|
|
end
|
|
end
|
|
|
|
B:ScanBags()
|
|
if func(unpack(bagGroups)) == false then
|
|
return
|
|
end
|
|
twipe(bagGroups)
|
|
B:StartStacking()
|
|
end
|
|
end |