mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 16:34:45 +00:00
322 lines
9.1 KiB
Lua
322 lines
9.1 KiB
Lua
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local DT = E:NewModule("DataTexts", "AceTimer-3.0", "AceHook-3.0", "AceEvent-3.0");
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local LDB = LibStub:GetLibrary("LibDataBroker-1.1");
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local LSM = LibStub("LibSharedMedia-3.0");
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local TT = E:GetModule("Tooltip");
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local pairs, type, error = pairs, type, error
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local len = string.len
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local CreateFrame = CreateFrame
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local InCombatLockdown = InCombatLockdown
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local IsInInstance = IsInInstance
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function DT:Initialize()
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E.DataTexts = DT
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self.tooltip = CreateFrame("GameTooltip", "DatatextTooltip", E.UIParent, "GameTooltipTemplate")
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DatatextTooltipTextLeft1:SetFontObject(GameTooltipText)
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DatatextTooltipTextRight1:SetFontObject(GameTooltipText)
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TT:HookScript(self.tooltip, "OnShow", "SetStyle")
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self:RegisterLDB()
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LDB.RegisterCallback(E, "LibDataBroker_DataObjectCreated", DT.SetupObjectLDB)
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self:LoadDataTexts()
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self:RegisterEvent("PLAYER_ENTERING_WORLD")
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end
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DT.RegisteredPanels = {}
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DT.RegisteredDataTexts = {}
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DT.PointLocation = {
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[1] = "middle",
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[2] = "left",
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[3] = "right"
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}
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local hasEnteredWorld = false
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function DT:PLAYER_ENTERING_WORLD()
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hasEnteredWorld = true
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self:LoadDataTexts()
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end
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local function LoadDataTextsDelayed()
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E.Delay(0.5, function() DT:LoadDataTexts() end)
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end
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local hex = "|cffFFFFFF"
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function DT:SetupObjectLDB(name, obj)
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local curFrame = nil
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local function OnEnter()
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DT:SetupTooltip(this)
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if obj.OnTooltipShow then
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obj.OnTooltipShow(DT.tooltip)
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end
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if obj.OnEnter then
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obj.OnEnter(this)
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end
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DT.tooltip:Show()
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end
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local function OnLeave()
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if obj.OnLeave then
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obj.OnLeave(this)
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end
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DT.tooltip:Hide()
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end
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local function OnClick(self, button)
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if obj.OnClick then
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obj.OnClick(self, button)
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end
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end
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local function textUpdate(_, name, _, value)
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if value == nil or (len(value) >= 3) or value == "n/a" or name == value then
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curFrame.text:SetText(value ~= "n/a" and value or name)
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else
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curFrame.text:SetText(format("%s: %s%s|r", name, hex, value))
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end
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end
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local function OnEvent(self)
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curFrame = self
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LDB:RegisterCallback("LibDataBroker_AttributeChanged_"..name.."_text", textUpdate)
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LDB:RegisterCallback("LibDataBroker_AttributeChanged_"..name.."_value", textUpdate)
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LDB.callbacks:Fire("LibDataBroker_AttributeChanged_"..name.."_text", name, nil, obj.text, obj)
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end
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DT:RegisterDatatext(name, {"PLAYER_ENTER_WORLD"}, OnEvent, nil, OnClick, OnEnter, OnLeave)
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if DT.PanelLayoutOptions then
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DT:PanelLayoutOptions()
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end
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if hasEnteredWorld then
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LoadDataTextsDelayed()
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end
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end
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function DT:RegisterLDB()
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for name, obj in LDB:DataObjectIterator() do
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self:SetupObjectLDB(name, obj)
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end
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end
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local function ValueColorUpdate(newHex)
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hex = newHex
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end
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E["valueColorUpdateFuncs"][ValueColorUpdate] = true
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function DT:GetDataPanelPoint(panel, i, numPoints)
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if(numPoints == 1) then
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return "CENTER", panel, "CENTER"
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else
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if(i == 1) then
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return "CENTER", panel, "CENTER"
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elseif(i == 2) then
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return "RIGHT", panel.dataPanels["middle"], "LEFT", -4, 0
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elseif(i == 3) then
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return "LEFT", panel.dataPanels["middle"], "RIGHT", 4, 0
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end
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end
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end
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function DT:UpdateAllDimensions()
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for _, panel in pairs(DT.RegisteredPanels) do
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local width = (panel:GetWidth() / panel.numPoints) - 4
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local height = panel:GetHeight() - 4
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for i = 1, panel.numPoints do
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local pointIndex = DT.PointLocation[i]
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panel.dataPanels[pointIndex]:SetWidth(width)
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panel.dataPanels[pointIndex]:SetHeight(height)
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panel.dataPanels[pointIndex]:SetPoint(DT:GetDataPanelPoint(panel, i, panel.numPoints))
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end
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end
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end
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function DT:Data_OnLeave()
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DT.tooltip:Hide()
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end
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function DT:SetupTooltip(panel)
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local parent = panel:GetParent()
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self.tooltip:Hide()
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self.tooltip:SetOwner(parent, parent.anchor, parent.xOff, parent.yOff)
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self.tooltip:ClearLines()
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GameTooltip:Hide()
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end
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function DT:RegisterPanel(panel, numPoints, anchor, xOff, yOff)
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DT.RegisteredPanels[panel:GetName()] = panel
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panel.dataPanels = {}
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panel.numPoints = numPoints
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panel.xOff = xOff
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panel.yOff = yOff
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panel.anchor = anchor
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for i = 1, numPoints do
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local pointIndex = DT.PointLocation[i]
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if not panel.dataPanels[pointIndex] then
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panel.dataPanels[pointIndex] = CreateFrame("Button", panel:GetName().."DataText"..i, panel)
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panel.dataPanels[pointIndex]:RegisterForClicks("LeftButtonUp", "RightButtonUp")
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panel.dataPanels[pointIndex].text = panel.dataPanels[pointIndex]:CreateFontString(nil, "OVERLAY")
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panel.dataPanels[pointIndex].text:SetAllPoints()
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E:FontTemplate(panel.dataPanels[pointIndex].text)
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panel.dataPanels[pointIndex].text:SetJustifyH("CENTER")
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panel.dataPanels[pointIndex].text:SetJustifyV("MIDDLE")
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end
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panel.dataPanels[pointIndex]:SetPoint(DT:GetDataPanelPoint(panel, i, numPoints))
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end
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panel:SetScript("OnSizeChanged", DT.UpdateAllDimensions)
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DT.UpdateAllDimensions(panel)
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end
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function DT:AssignPanelToDataText(panel, data)
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panel.name = ""
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if data["name"] then
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panel.name = data["name"]
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end
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if data["events"] then
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for _, event in pairs(data["events"]) do
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-- random error 132
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if event == "PLAYER_ENTERING_WORLD" then
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event = "PLAYER_LOGIN"
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end
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panel:RegisterEvent(event)
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end
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end
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if data["eventFunc"] then
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panel:SetScript("OnEvent", function()
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data["eventFunc"](this, event)
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end)
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data["eventFunc"](panel, "ELVUI_FORCE_RUN")
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end
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if data["onUpdate"] then
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panel:SetScript("OnUpdate", function()
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data["onUpdate"](this, arg1)
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end)
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data["onUpdate"](panel, 20000)
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end
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if data["onClick"] then
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panel:SetScript("OnClick", function()
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data["onClick"](this, arg1)
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end)
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end
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if data["onEnter"] then
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panel:SetScript("OnEnter", function()
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data["onEnter"](this)
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end)
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end
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if data["onLeave"] then
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panel:SetScript("OnLeave", function()
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data["onLeave"](this)
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end)
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else
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panel:SetScript("OnLeave", DT.Data_OnLeave)
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end
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end
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function DT:LoadDataTexts()
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self.db = E.db.datatexts
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LDB:UnregisterAllCallbacks(self)
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local inInstance, instanceType = IsInInstance()
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local fontTemplate = LSM:Fetch("font", self.db.font)
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for panelName, panel in pairs(DT.RegisteredPanels) do
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for i = 1, panel.numPoints do
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local pointIndex = DT.PointLocation[i]
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panel.dataPanels[pointIndex]:UnregisterAllEvents()
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panel.dataPanels[pointIndex]:SetScript("OnUpdate", nil)
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panel.dataPanels[pointIndex]:SetScript("OnEnter", nil)
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panel.dataPanels[pointIndex]:SetScript("OnLeave", nil)
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panel.dataPanels[pointIndex]:SetScript("OnClick", nil)
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E:FontTemplate(panel.dataPanels[pointIndex].text, fontTemplate, self.db.fontSize, self.db.fontOutline)
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panel.dataPanels[pointIndex].text:SetText(nil)
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panel.dataPanels[pointIndex].pointIndex = pointIndex
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if (panelName == "LeftChatDataPanel" or panelName == "RightChatDataPanel") and (inInstance and (instanceType == "pvp")) and not DT.ForceHideBGStats and E.db.datatexts.battleground then
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panel.dataPanels[pointIndex]:RegisterEvent("UPDATE_BATTLEFIELD_SCORE")
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panel.dataPanels[pointIndex]:RegisterEvent("PLAYER_REGEN_ENABLED")
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panel.dataPanels[pointIndex]:SetScript("OnEvent", DT.UPDATE_BATTLEFIELD_SCORE)
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panel.dataPanels[pointIndex]:SetScript("OnEnter", DT.BattlegroundStats)
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panel.dataPanels[pointIndex]:SetScript("OnLeave", DT.Data_OnLeave)
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panel.dataPanels[pointIndex]:SetScript("OnClick", DT.HideBattlegroundTexts)
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DT.UPDATE_BATTLEFIELD_SCORE(panel.dataPanels[pointIndex])
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else
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for name, data in pairs(DT.RegisteredDataTexts) do
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for option, value in pairs(self.db.panels) do
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if value and type(value) == "table" then
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if option == panelName and self.db.panels[option][pointIndex] and self.db.panels[option][pointIndex] == name then
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DT:AssignPanelToDataText(panel.dataPanels[pointIndex], data)
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end
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elseif value and type(value) == "string" and value == name then
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if self.db.panels[option] == name and option == panelName then
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DT:AssignPanelToDataText(panel.dataPanels[pointIndex], data)
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end
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end
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end
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end
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end
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end
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end
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if DT.ForceHideBGStats then
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DT.ForceHideBGStats = nil
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end
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end
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function DT:RegisterDatatext(name, events, eventFunc, updateFunc, clickFunc, onEnterFunc, onLeaveFunc, localizedName)
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if name then
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DT.RegisteredDataTexts[name] = {}
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else
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error("Cannot register datatext no name was provided.")
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end
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DT.RegisteredDataTexts[name]["name"] = name
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if type(events) ~= "table" and events ~= nil then
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error("Events must be registered as a table.")
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else
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DT.RegisteredDataTexts[name]["events"] = events
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DT.RegisteredDataTexts[name]["eventFunc"] = eventFunc
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end
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if updateFunc and type(updateFunc) == "function" then
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DT.RegisteredDataTexts[name]["onUpdate"] = updateFunc
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end
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if clickFunc and type(clickFunc) == "function" then
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DT.RegisteredDataTexts[name]["onClick"] = clickFunc
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end
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if onEnterFunc and type(onEnterFunc) == "function" then
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DT.RegisteredDataTexts[name]["onEnter"] = onEnterFunc
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end
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if onLeaveFunc and type(onLeaveFunc) == "function" then
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DT.RegisteredDataTexts[name]["onLeave"] = onLeaveFunc
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end
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if localizedName and type(localizedName) == "string" then
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DT.RegisteredDataTexts[name]["localizedName"] = localizedName
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end
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end
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local function InitializeCallback()
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DT:Initialize()
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end
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E:RegisterModule(DT:GetName(), InitializeCallback) |