Files
ElvUIModernized/ElvUI_Config/Tooltip.lua
T
Crum 5df31cd2dc LibItemPrice
Needs some more work
2018-02-20 15:28:17 -06:00

326 lines
9.9 KiB
Lua

local E, L, V, P, G = unpack(ElvUI);
local TT = E:GetModule("Tooltip");
local tonumber, tostring = tonumber, tostring
E.Options.args.tooltip = {
type = "group",
name = L["Tooltip"],
childGroups = "tab",
get = function(info) return E.db.tooltip[ info[getn(info)] ]; end,
set = function(info, value) E.db.tooltip[ info[getn(info)] ] = value; end,
args = {
intro = {
order = 1,
type = "description",
name = L["TOOLTIP_DESC"]
},
enable = {
order = 2,
type = "toggle",
name = L["Enable"],
get = function(info) return E.private.tooltip[ info[getn(info)] ]; end,
set = function(info, value) E.private.tooltip[ info[getn(info)] ] = value; E:StaticPopup_Show("PRIVATE_RL"); end
},
general = {
order = 3,
type = "group",
name = L["General"],
disabled = function() return not E.Tooltip; end,
args = {
header = {
order = 0,
type = "header",
name = L["General"]
},
cursorAnchor = {
order = 1,
type = "toggle",
name = L["Cursor Anchor"],
desc = L["Should tooltip be anchored to mouse cursor"]
},
targetInfo = {
order = 2,
type = "toggle",
name = L["Target Info"],
desc = L["When in a raid group display if anyone in your raid is targeting the current tooltip unit."]
},
playerTitles = {
order = 3,
type = "toggle",
name = L["Player Titles"],
desc = L["Display player titles."]
},
guildRanks = {
order = 4,
type = "toggle",
name = L["Guild Ranks"],
desc = L["Display guild ranks if a unit is guilded."]
},
inspectInfo = {
order = 5,
type = "toggle",
name = L["Inspect Info"],
desc = L["Display the players talent spec and item level in the tooltip, this may not immediately update when mousing over a unit."],
},
itemPrice = {
order = 6,
type = "toggle",
name = L["Item Price"],
desc = L["Display vendor sell value on item tooltips."],
set = function(info, value)
E.db.tooltip[info[getn(info)]] = value
E:GetModule("Tooltip_ItemPrice"):UpdateSettings()
end
},
spellID = {
order = 7,
type = "toggle",
name = L["Spell/Item IDs"],
desc = L["Display the spell or item ID when mousing over a spell or item tooltip."]
},
itemCount = {
order = 8,
type = "select",
name = L["Item Count"],
desc = L["Display how many of a certain item you have in your possession."],
values = {
["BAGS_ONLY"] = L["Bags Only"],
["BANK_ONLY"] = L["Bank Only"],
["BOTH"] = L["Both"],
["NONE"] = L["None"]
}
},
colorAlpha = {
order = 9,
type = "range",
name = OPACITY,
isPercent = true,
min = 0, max = 1, step = 0.01
},
fontGroup = {
order = 10,
type = "group",
guiInline = true,
name = L["Tooltip Font Settings"],
args = {
font = {
order = 1,
type = "select", dialogControl = "LSM30_Font",
name = L["Font"],
values = AceGUIWidgetLSMlists.font,
get = function(info) return E.db.tooltip.font; end,
set = function(info, value) E.db.tooltip.font = value; TT:SetTooltipFonts(); end
},
fontOutline = {
order = 2,
name = L["Font Outline"],
type = "select",
values = {
["NONE"] = L["None"],
["OUTLINE"] = "OUTLINE",
["MONOCHROMEOUTLINE"] = "MONOCROMEOUTLINE",
["THICKOUTLINE"] = "THICKOUTLINE"
},
get = function(info) return E.db.tooltip.fontOutline; end,
set = function(info, value) E.db.tooltip.fontOutline = value; TT:SetTooltipFonts(); end,
},
spacer = {
order = 3,
type = "description",
name = ""
},
headerFontSize = {
order = 4,
type = "range",
name = L["Header Font Size"],
min = 4, max = 33, step = 1,
get = function(info) return E.db.tooltip.headerFontSize; end,
set = function(info, value) E.db.tooltip.headerFontSize = value; TT:SetTooltipFonts(); end
},
textFontSize = {
order = 5,
type = "range",
name = L["Text Font Size"],
min = 4, max = 33, step = 1,
get = function(info) return E.db.tooltip.textFontSize end,
set = function(info, value) E.db.tooltip.textFontSize = value; TT:SetTooltipFonts() end
},
smallTextFontSize = {
order = 6,
type = "range",
name = L["Comparison Font Size"],
desc = L["This setting controls the size of text in item comparison tooltips."],
min = 4, max = 33, step = 1,
get = function(info) return E.db.tooltip.smallTextFontSize; end,
set = function(info, value) E.db.tooltip.smallTextFontSize = value; TT:SetTooltipFonts(); end
}
}
},
factionColors = {
order = 11,
type = "group",
name = L["Custom Faction Colors"],
guiInline = true,
args = {
useCustomFactionColors = {
order = 0,
type = "toggle",
name = L["Custom Faction Colors"],
get = function(info) return E.db.tooltip.useCustomFactionColors; end,
set = function(info, value) E.db.tooltip.useCustomFactionColors = value; end
}
},
get = function(info)
local t = E.db.tooltip.factionColors[ tonumber(info[getn(info)]) ];
local d = P.tooltip.factionColors[ tonumber(info[getn(info)]) ];
return t.r, t.g, t.b, t.a, d.r, d.g, d.b;
end,
set = function(info, r, g, b)
local t = E.db.tooltip.factionColors[ tonumber(info[getn(info)]) ];
t.r, t.g, t.b = r, g, b;
end
}
}
},
visibility = {
order = 4,
type = "group",
name = L["Visibility"],
get = function(info) return E.db.tooltip.visibility[ info[getn(info)] ]; end,
set = function(info, value) E.db.tooltip.visibility[ info[getn(info)] ] = value; end,
disabled = function() return not E.Tooltip; end,
args = {
header = {
order = 0,
type = "header",
name = L["Visibility"]
},
actionbars = {
order = 1,
type = "select",
name = L["ActionBars"],
desc = L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."],
values = {
["ALL"] = L["Always Hide"],
["NONE"] = L["Never Hide"],
--["SHIFT"] = SHIFT_KEY,
--["ALT"] = ALT_KEY,
--["CTRL"] = CTRL_KEY
}
},
bags = {
order = 2,
type = "select",
name = L["Bags/Bank"],
desc = L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."],
values = {
["ALL"] = L["Always Hide"],
["NONE"] = L["Never Hide"],
--["SHIFT"] = SHIFT_KEY,
--["ALT"] = ALT_KEY,
--["CTRL"] = CTRL_KEY
}
},
unitFrames = {
order = 3,
type = "select",
name = L["UnitFrames"],
desc = L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."],
values = {
["ALL"] = L["Always Hide"],
["NONE"] = L["Never Hide"],
--["SHIFT"] = SHIFT_KEY,
--["ALT"] = ALT_KEY,
--["CTRL"] = CTRL_KEY
}
}
}
},
healthBar = {
order = 5,
type = "group",
name = L["Health Bar"],
get = function(info) return E.db.tooltip.healthBar[ info[getn(info)] ]; end,
set = function(info, value) E.db.tooltip.healthBar[ info[getn(info)] ] = value; end,
disabled = function() return not E.Tooltip; end,
args = {
header = {
order = 0,
type = "header",
name = L["Health Bar"]
},
height = {
order = 1,
type = "range",
name = L["Height"],
min = 1, max = 15, step = 1,
set = function(info, value) E.db.tooltip.healthBar.height = value; GameTooltipStatusBar:Height(value); end
},
statusPosition = {
order = 2,
type = "select",
name = L["Position"],
values = {
["BOTTOM"] = L["Bottom"],
["TOP"] = L["Top"]
}
},
text = {
order = 3,
type = "toggle",
name = L["Text"],
set = function(info, value) E.db.tooltip.healthBar.text = value; if(value) then GameTooltipStatusBar.text:Show(); else GameTooltipStatusBar.text:Hide() end end
},
font = {
order = 4,
type = "select", dialogControl = "LSM30_Font",
name = L["Font"],
values = AceGUIWidgetLSMlists.font,
set = function(info, value)
E.db.tooltip.healthBar.font = value;
E:FontTemplate(GameTooltipStatusBar.text, E.LSM:Fetch("font", E.db.tooltip.healthBar.font), E.db.tooltip.healthBar.fontSize, E.db.tooltip.healthBar.fontOutline);
end,
disabled = function() return not E.db.tooltip.healthBar.text end
},
fontSize = {
order = 5,
type = "range",
name = L["Font Size"],
min = 6, max = 500, step = 1,
set = function(info, value)
E.db.tooltip.healthBar.fontSize = value;
E:FontTemplate(GameTooltipStatusBar.text, E.LSM:Fetch("font", E.db.tooltip.healthBar.font), E.db.tooltip.healthBar.fontSize, E.db.tooltip.healthBar.fontOutline);
end,
disabled = function() return not E.db.tooltip.healthBar.text end
},
fontOutline = {
order = 6,
type = "select",
name = L["Font Outline"],
values = {
["NONE"] = L["None"],
["OUTLINE"] = "OUTLINE",
["MONOCHROMEOUTLINE"] = "MONOCROMEOUTLINE",
["THICKOUTLINE"] = "THICKOUTLINE"
},
set = function(info, value)
E.db.tooltip.healthBar.fontOutline = value;
E:FontTemplate(GameTooltipStatusBar.text, E.LSM:Fetch("font", E.db.tooltip.healthBar.font), E.db.tooltip.healthBar.fontSize, E.db.tooltip.healthBar.fontOutline);
end,
disabled = function() return not E.db.tooltip.healthBar.text end
}
}
}
}
};
for i = 1, 8 do
E.Options.args.tooltip.args.general.args.factionColors.args[tostring(i)] = {
order = i,
type = "color",
hasAlpha = false,
name = _G["FACTION_STANDING_LABEL" .. i],
disabled = function() return not E.Tooltip or not E.db.tooltip.useCustomFactionColors; end,
};
end