Files
ElvUIModernized/ElvUI/Modules/NamePlates/Elements/CastBar.lua
T
2018-07-18 15:06:20 +03:00

247 lines
8.0 KiB
Lua

local E, L, V, P, G = unpack(ElvUI)
local mod = E:GetModule("NamePlates")
local LSM = LibStub("LibSharedMedia-3.0")
local unpack = unpack
local CreateFrame = CreateFrame
local GetTime = GetTime
local UnitCastingInfo = UnitCastingInfo
local UnitChannelInfo = UnitChannelInfo
local FAILED = FAILED
local INTERRUPTED = INTERRUPTED
function mod:UpdateElement_CastBarOnUpdate(elapsed)
if self.casting then
self.value = self.value + elapsed
if self.value >= self.maxValue then
self:SetValue(self.maxValue)
self:Hide()
return
end
self:SetValue(self.value)
if self.castTimeFormat == "CURRENT" then
self.Time:SetText(format("%.1f", self.value))
elseif self.castTimeFormat == "CURRENT_MAX" then
self.Time:SetText(format("%.1f / %.1f", self.value, self.maxValue))
else --REMAINING
self.Time:SetText(format("%.1f", (self.maxValue - self.value)))
end
if self.Spark then
local sparkPosition = (self.value / self.maxValue) * self:GetWidth()
self.Spark:SetPoint("CENTER", self, "LEFT", sparkPosition, 0)
end
elseif self.channeling then
self.value = self.value - elapsed
if self.value <= 0 then
self:Hide()
return
end
self:SetValue(self.value)
if self.channelTimeFormat == "CURRENT" then
self.Time:SetText(format("%.1f", (self.maxValue - self.value)))
elseif self.channelTimeFormat == "CURRENT_MAX" then
self.Time:SetText(format("%.1f / %.1f", (self.maxValue - self.value), self.maxValue))
else --REMAINING
self.Time:SetText(format("%.1f", self.value))
end
elseif self.holdTime > 0 then
self.holdTime = self.holdTime - elapsed
else
self:Hide()
end
end
function mod:UpdateElement_Cast(frame, event, unit, ...)
if self.db.units[frame.UnitType].castbar.enable ~= true then return end
if frame.unit ~= unit then return end
if event == "UNIT_SPELLCAST_START" then
local name, _, _, texture, startTime, endTime = UnitCastingInfo(unit)
if not name then
frame.CastBar:Hide()
return
end
if frame.CastBar.Spark then
frame.CastBar.Spark:Show()
end
frame.CastBar.Name:SetText(name)
frame.CastBar.value = (GetTime() - (startTime / 1000))
frame.CastBar.maxValue = (endTime - startTime) / 1000
frame.CastBar:SetMinMaxValues(0, frame.CastBar.maxValue)
frame.CastBar:SetValue(frame.CastBar.value)
if frame.CastBar.Icon then
frame.CastBar.Icon.texture:SetTexture(texture)
end
frame.CastBar.casting = true
frame.CastBar.channeling = nil
frame.CastBar.holdTime = 0
frame.CastBar:Show()
elseif event == "UNIT_SPELLCAST_STOP" or event == "UNIT_SPELLCAST_CHANNEL_STOP" then
if not frame.CastBar:IsVisible() then
frame.CastBar:Hide()
end
if (frame.CastBar.casting and event == "UNIT_SPELLCAST_STOP") or
(frame.CastBar.channeling and event == "UNIT_SPELLCAST_CHANNEL_STOP") then
if frame.CastBar.Spark then
frame.CastBar.Spark:Hide()
end
frame.CastBar:SetValue(frame.CastBar.maxValue)
if event == "UNIT_SPELLCAST_STOP" then
frame.CastBar.casting = nil
else
frame.CastBar.channeling = nil
end
frame.CastBar:Hide()
end
elseif event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_INTERRUPTED" then
if frame.CastBar:IsShown() then
frame.CastBar:SetValue(frame.CastBar.maxValue)
if frame.CastBar.Spark then
frame.CastBar.Spark:Hide()
end
if event == "UNIT_SPELLCAST_FAILED" then
frame.CastBar.Name:SetText(FAILED)
else
frame.CastBar.Name:SetText(INTERRUPTED)
end
frame.CastBar.casting = nil
frame.CastBar.channeling = nil
frame.CastBar.holdTime = self.db.units[frame.UnitType].castbar.timeToHold --How long the castbar should stay visible after being interrupted, in seconds
end
elseif event == "UNIT_SPELLCAST_DELAYED" then
if frame:IsShown() then
local name, _, _, _, startTime, endTime = UnitCastingInfo(unit)
if not name then
-- if there is no name, there is no bar
frame.CastBar:Hide()
return
end
frame.CastBar.Name:SetText(name)
frame.CastBar.value = (GetTime() - (startTime / 1000))
frame.CastBar.maxValue = (endTime - startTime) / 1000
frame.CastBar:SetMinMaxValues(0, frame.CastBar.maxValue)
if not frame.CastBar.casting then
if frame.CastBar.Spark then
frame.CastBar.Spark:Show()
end
frame.CastBar.casting = true
frame.CastBar.channeling = nil
end
end
elseif event == "UNIT_SPELLCAST_CHANNEL_START" then
local name, _, _, texture, startTime, endTime = UnitChannelInfo(unit)
if not name then
frame.CastBar:Hide()
return
end
frame.CastBar.Name:SetText(name)
frame.CastBar.value = (endTime / 1000) - GetTime()
frame.CastBar.maxValue = (endTime - startTime) / 1000
frame.CastBar:SetMinMaxValues(0, frame.CastBar.maxValue)
frame.CastBar:SetValue(frame.CastBar.value)
frame.CastBar.holdTime = 0
if frame.CastBar.Icon then
frame.CastBar.Icon.texture:SetTexture(texture)
end
if frame.CastBar.Spark then
frame.CastBar.Spark:Hide()
end
frame.CastBar.casting = nil
frame.CastBar.channeling = true
frame.CastBar:Show()
elseif event == "UNIT_SPELLCAST_CHANNEL_UPDATE" then
if frame.CastBar:IsShown() then
local name, _, _, _, startTime, endTime = UnitChannelInfo(unit)
if not name then
frame.CastBar:Hide()
return
end
frame.CastBar.Name:SetText(name)
frame.CastBar.value = ((endTime / 1000) - GetTime())
frame.CastBar.maxValue = (endTime - startTime) / 1000
frame.CastBar:SetMinMaxValues(0, frame.CastBar.maxValue)
frame.CastBar:SetValue(frame.CastBar.value)
end
end
end
function mod:ConfigureElement_CastBar(frame)
local castBar = frame.CastBar
castBar:ClearAllPoints()
castBar:SetPoint("TOPLEFT", frame.HealthBar, "BOTTOMLEFT", 0, -self.db.units[frame.UnitType].castbar.offset)
castBar:SetPoint("TOPRIGHT", frame.HealthBar, "BOTTOMRIGHT", 0, -self.db.units[frame.UnitType].castbar.offset)
castBar:SetHeight(self.db.units[frame.UnitType].castbar.height)
castBar.Icon:SetPoint("TOPLEFT", frame.HealthBar, "TOPRIGHT", self.db.units[frame.UnitType].castbar.offset, 0);
castBar.Icon:SetPoint("BOTTOMLEFT", castBar, "BOTTOMRIGHT", self.db.units[frame.UnitType].castbar.offset, 0);
castBar.Icon:SetWidth(self.db.units[frame.UnitType].castbar.height + self.db.units[frame.UnitType].healthbar.height + self.db.units[frame.UnitType].castbar.offset)
castBar.Time:SetPoint("TOPRIGHT", castBar, "BOTTOMRIGHT", 0, -E.Border*3)
castBar.Name:SetPoint("TOPLEFT", castBar, "BOTTOMLEFT", 0, -E.Border*3)
castBar.Name:SetPoint("TOPRIGHT", castBar.Time, "TOPLEFT")
castBar.Name:SetJustifyH("LEFT")
castBar.Name:SetJustifyV("TOP")
castBar.Name:SetFont(LSM:Fetch("font", self.db.font), self.db.fontSize, self.db.fontOutline)
castBar.Time:SetJustifyH("RIGHT")
castBar.Time:SetJustifyV("TOP")
castBar.Time:SetFont(LSM:Fetch("font", self.db.font), self.db.fontSize, self.db.fontOutline)
if self.db.units[frame.UnitType].castbar.hideSpellName then
castBar.Name:Hide()
else
castBar.Name:Show()
end
if self.db.units[frame.UnitType].castbar.hideTime then
castBar.Time:Hide()
else
castBar.Time:Show()
end
castBar:SetStatusBarTexture(LSM:Fetch("statusbar", self.db.statusbar))
castBar:SetStatusBarColor(self.db.castColor.r, self.db.castColor.g, self.db.castColor.b)
castBar.castTimeFormat = self.db.units[frame.UnitType].castbar.castTimeFormat
castBar.channelTimeFormat = self.db.units[frame.UnitType].castbar.channelTimeFormat
end
function mod:ConstructElement_CastBar(parent)
local frame = CreateFrame("StatusBar", "$parentCastBar", parent)
self:StyleFrame(frame)
--frame:SetScript("OnUpdate", mod.UpdateElement_CastBarOnUpdate)
frame.Icon = CreateFrame("Frame", nil, frame)
frame.Icon.texture = frame.Icon:CreateTexture(nil, "BORDER")
frame.Icon.texture:SetAllPoints()
frame.Icon.texture:SetTexCoord(unpack(E.TexCoords))
self:StyleFrame(frame.Icon)
frame.Name = frame:CreateFontString(nil, "OVERLAY")
frame.Time = frame:CreateFontString(nil, "OVERLAY")
frame.Spark = frame:CreateTexture(nil, "OVERLAY")
frame.Spark:SetTexture([[Interface\CastingBar\UI-CastingBar-Spark]])
frame.Spark:SetBlendMode("ADD")
--frame.Spark:SetSize(15, 15)
frame:Hide()
return frame
end