Files
ElvUIModernized/ElvUI/Modules/UnitFrames/Units/Player.lua
T
Crum 93f5762a44 big update Unitframes
update #56
fix #38
fix #69
2018-12-07 23:27:23 -06:00

148 lines
5.9 KiB
Lua

local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
--Cache global variables
--Lua functions
local _G = _G
--WoW API / Variables
local CreateFrame = CreateFrame
local ns = oUF
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
local CAN_HAVE_CLASSBAR = E.myclass == "DRUID"
function UF:Construct_PlayerFrame(frame)
frame.Health = self:Construct_HealthBar(frame, true, true, "RIGHT")
frame.Health.frequentUpdates = true
frame.Power = self:Construct_PowerBar(frame, true, true, "LEFT")
frame.Power.frequentUpdates = true
frame.Name = self:Construct_NameText(frame)
frame.Portrait3D = self:Construct_Portrait(frame, "model")
frame.Portrait2D = self:Construct_Portrait(frame, "texture")
frame.Buffs = self:Construct_Buffs(frame)
frame.Debuffs = self:Construct_Debuffs(frame)
frame.Castbar = self:Construct_Castbar(frame, L["Player Castbar"])
if CAN_HAVE_CLASSBAR then
frame.ClassBarHolder = CreateFrame("Frame", nil, frame)
E:Point(frame.ClassBarHolder, "BOTTOM", E.UIParent, "BOTTOM", 0, 150)
end
if E.myclass == "DRUID" then
frame.DruidAltMana = self:Construct_DruidAltMana(frame)
frame.ClassBar = "DruidAltMana"
end
frame.MouseGlow = self:Construct_MouseGlow(frame)
frame.TargetGlow = self:Construct_TargetGlow(frame)
frame.RaidTargetIndicator = self:Construct_RaidIcon(frame)
frame.RaidRoleFramesAnchor = self:Construct_RaidRoleFrames(frame)
frame.RestingIndicator = self:Construct_RestingIndicator(frame)
frame.CombatIndicator = self:Construct_CombatIndicator(frame)
frame.PvPText = self:Construct_PvPIndicator(frame)
frame.DebuffHighlight = self:Construct_DebuffHighlight(frame)
frame.InfoPanel = self:Construct_InfoPanel(frame)
frame.PvPIndicator = self:Construct_PvPIcon(frame)
frame.CombatFade = true
frame.customTexts = {}
E:Point(frame, "BOTTOMLEFT", E.UIParent, "BOTTOM", -413, 68)
E:CreateMover(frame, frame:GetName().."Mover", L["Player Frame"], nil, nil, nil, "ALL,SOLO", nil, "unitframe,player,generalGroup")
frame.unitframeType = "player"
end
function UF:Update_PlayerFrame(frame, db)
frame.db = db
do
frame.ORIENTATION = db.orientation
frame.UNIT_WIDTH = db.width
frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
frame.USE_POWERBAR = db.power.enable
frame.POWERBAR_DETACHED = db.power.detachFromFrame
frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR
frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR)
frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
frame.USE_PORTRAIT = db.portrait and db.portrait.enable
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
frame.CAN_HAVE_CLASSBAR = CAN_HAVE_CLASSBAR
frame.MAX_CLASS_BAR = frame.MAX_CLASS_BAR or UF.classMaxResourceBar[E.myclass] or 0
frame.USE_CLASSBAR = db.classbar.enable and frame.CAN_HAVE_CLASSBAR
frame.CLASSBAR_SHOWN = frame.CAN_HAVE_CLASSBAR and frame[frame.ClassBar]:IsShown()
frame.CLASSBAR_DETACHED = db.classbar.detachFromFrame
frame.USE_MINI_CLASSBAR = db.classbar.fill == "spaced" and frame.USE_CLASSBAR
frame.CLASSBAR_HEIGHT = frame.USE_CLASSBAR and db.classbar.height or 0
frame.CLASSBAR_WIDTH = frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2) - frame.PORTRAIT_WIDTH -(frame.ORIENTATION == "MIDDLE" and (frame.POWERBAR_OFFSET*2) or frame.POWERBAR_OFFSET)
frame.CLASSBAR_YOFFSET = (not frame.USE_CLASSBAR or not frame.CLASSBAR_SHOWN or frame.CLASSBAR_DETACHED) and 0 or (frame.USE_MINI_CLASSBAR and (frame.SPACING+(frame.CLASSBAR_HEIGHT/2)) or (frame.CLASSBAR_HEIGHT - (frame.BORDER-frame.SPACING)))
frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
frame.HAPPINESS_WIDTH = 0
frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
frame.VARIABLES_SET = true
end
frame.colors = ElvUF.colors
frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
frame:RegisterForClicks(self.db.targetOnMouseDown and "LeftButtonDown" or "LeftButtonUp", self.db.targetOnMouseDown and "RightButtonDown" or "RightButtonUp")
E:Size(frame, frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
E:Size(_G[frame:GetName().."Mover"], frame:GetWidth(), frame:GetHeight())
UF:Configure_InfoPanel(frame)
UF:Configure_RestingIndicator(frame)
UF:Configure_CombatIndicator(frame)
UF:Configure_HealthBar(frame)
UF:UpdateNameSettings(frame)
UF:Configure_PVPIndicator(frame)
UF:Configure_Power(frame)
UF:Configure_Portrait(frame)
UF:EnableDisable_Auras(frame)
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
UF:Configure_Castbar(frame)
UF:Configure_ClassBar(frame)
if db.combatfade and not frame:IsElementEnabled("CombatFade") then
frame:EnableElement("CombatFade")
elseif not db.combatfade and frame:IsElementEnabled("CombatFade") then
frame:DisableElement("CombatFade")
end
UF:Configure_DebuffHighlight(frame)
UF:Configure_RaidIcon(frame)
UF:Configure_PVPIcon(frame)
UF:Configure_RaidRoleIcons(frame)
UF:Configure_CustomTexts(frame)
E:SetMoverSnapOffset(frame:GetName().."Mover", -(12 + db.castbar.height))
frame:UpdateAllElements("ElvUI_UpdateAllElements")
end
tinsert(UF.unitstoload, "player")