Files
ElvUIModernized/ElvUI_Config/General.lua
T
2018-06-14 21:29:14 +03:00

716 lines
24 KiB
Lua

local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local CC = E:GetModule("ClassCache");
E.Options.args.general = {
type = "group",
name = L["General"],
order = 1,
childGroups = "tab",
get = function(info) return E.db.general[ info[getn(info)] ]; end,
set = function(info, value) E.db.general[ info[getn(info)] ] = value; end,
args = {
versionCheck = {
order = 1,
type = "toggle",
name = L["Version Check"],
get = function(info) return E.global.general.versionCheck; end,
set = function(info, value) E.global.general.versionCheck = value; end
},
spacer = {
order = 2,
type = "description",
name = "",
width = "full",
},
intro = {
order = 3,
type = "description",
name = L["ELVUI_DESC"],
},
general = {
order = 4,
type = "group",
name = L["General"],
args = {
generalHeader = {
order = 1,
type = "header",
name = L["General"],
},
pixelPerfect = {
order = 2,
type = "toggle",
name = L["Thin Border Theme"],
desc = L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."],
get = function(info) return E.private.general.pixelPerfect; end,
set = function(info, value) E.private.general.pixelPerfect = value; E:StaticPopup_Show("PRIVATE_RL"); end
},
interruptAnnounce = {
order = 3,
type = "select",
name = L["Announce Interrupts"],
desc = L["Announce when you interrupt a spell to the specified chat channel."],
values = {
["NONE"] = NONE,
["SAY"] = SAY,
["PARTY"] = L["Party Only"],
["RAID"] = L["Party / Raid"],
["RAID_ONLY"] = L["Raid Only"],
["EMOTE"] = CHAT_MSG_EMOTE
}
},
autoRepair = {
order = 4,
type = "select",
name = L["Auto Repair"],
desc = L["Automatically repair using the following method when visiting a merchant."],
values = {
["NONE"] = NONE,
["PLAYER"] = PLAYER
}
},
autoAcceptInvite = {
order = 5,
type = "toggle",
name = L["Accept Invites"],
desc = L["Automatically accept invites from guild/friends."]
},
vendorGrays = {
order = 6,
type = "toggle",
name = L["Vendor Grays"],
desc = L["Automatically vendor gray items when visiting a vendor."]
},
autoRoll = {
order = 7,
type = "toggle",
name = L["Auto Greed/DE"],
desc = L["Automatically select greed or disenchant (when available) on green quality items. This will only work if you are the max level."],
disabled = function() return not E.private.general.lootRoll; end
},
loot = {
order = 8,
type = "toggle",
name = L["Loot"],
desc = L["Enable/Disable the loot frame."],
get = function(info) return E.private.general.loot; end,
set = function(info, value) E.private.general.loot = value; E:StaticPopup_Show("PRIVATE_RL"); end
},
lootRoll = {
order = 9,
type = "toggle",
name = L["Loot Roll"],
desc = L["Enable/Disable the loot roll frame."],
get = function(info) return E.private.general.lootRoll; end,
set = function(info, value) E.private.general.lootRoll = value; E:StaticPopup_Show("PRIVATE_RL"); end
},
lootUnderMouse = {
order = 10,
type = "toggle",
name = L["Loot Under Mouse"],
desc = L["Enable/Disable loot frame under the mouse cursor."],
get = function(info) return E.private.general.lootUnderMouse; end,
set = function(info, value) E.private.general.lootUnderMouse = value; end,
disabled = function() return not E.private.general.loot; end
},
eyefinity = {
order = 11,
name = L["Multi-Monitor Support"],
desc = L["Attempt to support eyefinity/nvidia surround."],
type = "toggle",
get = function(info) return E.global.general.eyefinity; end,
set = function(info, value) E.global.general[ info[getn(info)] ] = value; E:StaticPopup_Show("GLOBAL_RL"); end
},
hideErrorFrame = {
order = 12,
type = "toggle",
name = L["Hide Error Text"],
desc = L["Hides the red error text at the top of the screen while in combat."]
},
bottomPanel = {
order = 13,
type = "toggle",
name = L["Bottom Panel"],
desc = L["Display a panel across the bottom of the screen. This is for cosmetic only."],
get = function(info) return E.db.general.bottomPanel; end,
set = function(info, value) E.db.general.bottomPanel = value; E:GetModule("Layout"):BottomPanelVisibility(); end
},
topPanel = {
order = 14,
type = "toggle",
name = L["Top Panel"],
desc = L["Display a panel across the top of the screen. This is for cosmetic only."],
get = function(info) return E.db.general.topPanel; end,
set = function(info, value) E.db.general.topPanel = value; E:GetModule("Layout"):TopPanelVisibility(); end
},
afk = {
order = 15,
type = "toggle",
name = L["AFK Mode"],
desc = L["When you go AFK display the AFK screen."],
get = function(info) return E.db.general.afk; end,
set = function(info, value) E.db.general.afk = value; E:GetModule("AFK"):Toggle(); end
},
enhancedPvpMessages = {
order = 16,
type = "toggle",
name = L["Enhanced PVP Messages"],
desc = L["Display battleground messages in the middle of the screen."],
},
raidUtility = {
order = 17,
type = "toggle",
name = RAID_CONTROL,
desc = L["Enables the ElvUI Raid Control panel."],
get = function(info) return E.private.general.raidUtility end,
set = function(info, value) E.private.general.raidUtility = value; E:StaticPopup_Show("PRIVATE_RL") end
},
autoScale = {
order = 18,
name = L["Auto Scale"],
desc = L["Automatically scale the User Interface based on your screen resolution"],
type = "toggle",
get = function(info) return E.global.general.autoScale; end,
set = function(info, value) E.global.general[ info[getn(info)] ] = value; E:StaticPopup_Show("GLOBAL_RL") end
},
minUiScale = {
order = 19,
type = "range",
name = L["Lowest Allowed UI Scale"],
min = 0.32, max = 0.64, step = 0.01,
get = function(info) return E.global.general.minUiScale; end,
set = function(info, value) E.global.general.minUiScale = value; E:StaticPopup_Show("GLOBAL_RL"); end
},
numberPrefixStyle = {
order = 20,
type = "select",
name = L["Number Prefix"],
get = function(info) return E.db.general.numberPrefixStyle; end,
set = function(info, value) E.db.general.numberPrefixStyle = value; E:StaticPopup_Show("CONFIG_RL"); end,
values = {
["METRIC"] = "Metric (k, M, G)",
["ENGLISH"] = "English (K, M, B)",
["CHINESE"] = "Chinese (W, Y)",
["KOREAN"] = "Korean (천, 만, 억)",
["GERMAN"] = "German (Tsd, Mio, Mrd)"
}
},
decimalLength = {
order = 21,
type = "range",
name = L["Decimal Length"],
desc = L["Controls the amount of decimals used in values displayed on elements like NamePlates and UnitFrames."],
min = 0, max = 4, step = 1,
get = function(info) return E.db.general.decimalLength end,
set = function(info, value) E.db.general.decimalLength = value; E:StaticPopup_Show("GLOBAL_RL") end
},
classCacheHeader = {
order = 51,
type = "header",
name = L["Class Cache"]
},
classCacheEnable = {
order = 52,
type = "toggle",
name = L["Enable"],
desc = L["Enable class caching to colorize names in chat and nameplates."],
get = function(info) return E.private.general.classCache end,
set = function(info, value)
E.private.general.classCache = value
CC:ToggleModule()
end
},
classCacheStoreInDB = {
order = 53,
type = "toggle",
name = L["Store cache in DB"],
desc = L["If cache stored in DB it will be available between game sessions but increase memory usage.\nIn other way it will be wiped on relog or UI reload."],
get = function(info) return E.db.general.classCacheStoreInDB end,
set = function(info, value)
E.db.general.classCacheStoreInDB = value
CC:SwitchCacheType()
end,
disabled = function() return not E.private.general.classCache end
},
classCacheRequestInfo = {
order = 54,
type = "toggle",
name = L["Request info for class cache"],
desc = L["Use LibWho to cache class info"],
get = function(info) return E.db.general.classCacheRequestInfo end,
set = function(info, value)
E.db.general.classCacheRequestInfo = value
end,
disabled = function() return not E.private.general.classCache end
},
wipeClassCacheGlobal = {
order = 55,
type = "execute",
name = L["Wipe DB Cache"],
func = function()
CC:WipeCache(true)
GameTooltip:Hide()
end,
disabled = function() return not CC:GetCacheSize(true) end
},
wipeClassCacheLocal = {
order = 56,
type = "execute",
name = L["Wipe Session Cache"],
func = function()
CC:WipeCache()
GameTooltip:Hide()
end,
disabled = function() return not CC:GetCacheSize() end
}
}
},
media = {
order = 6,
type = "group",
name = L["Media"],
get = function(info) return E.db.general[ info[getn(info)] ]; end,
set = function(info, value) E.db.general[ info[getn(info)] ] = value end,
args = {
fontHeader = {
order = 1,
type = "header",
name = L["Fonts"]
},
fontSize = {
order = 2,
type = "range",
name = L["Font Size"],
desc = L["Set the font size for everything in UI. Note: This doesn't effect somethings that have their own seperate options (UnitFrame Font, Datatext Font, ect..)"],
min = 4, max = 33, step = 1,
set = function(info, value) E.db.general[ info[getn(info)] ] = value; E:UpdateMedia(); E:UpdateFontTemplates(); end
},
font = {
order = 3,
type = "select", dialogControl = "LSM30_Font",
name = L["Default Font"],
desc = L["The font that the core of the UI will use."],
values = AceGUIWidgetLSMlists.font,
set = function(info, value) E.db.general[ info[getn(info)] ] = value; E:UpdateMedia(); E:UpdateFontTemplates(); end,
},
applyFontToAll = {
order = 4,
type = "execute",
name = L["Apply Font To All"],
desc = L["Applies the font and font size settings throughout the entire user interface. Note: Some font size settings will be skipped due to them having a smaller font size by default."],
func = function() E:StaticPopup_Show("APPLY_FONT_WARNING"); end
},
dmgfont = {
order = 5,
type = "select", dialogControl = "LSM30_Font",
name = L["CombatText Font"],
desc = L["The font that combat text will use. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"],
values = AceGUIWidgetLSMlists.font,
get = function(info) return E.private.general[ info[getn(info)] ]; end,
set = function(info, value) E.private.general[ info[getn(info)] ] = value; E:UpdateMedia(); E:UpdateFontTemplates(); E:StaticPopup_Show("PRIVATE_RL"); end
},
namefont = {
order = 6,
type = "select", dialogControl = "LSM30_Font",
name = L["Name Font"],
desc = L["The font that appears on the text above players heads. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"],
values = AceGUIWidgetLSMlists.font,
get = function(info) return E.private.general[ info[getn(info)] ]; end,
set = function(info, value) E.private.general[ info[getn(info)] ] = value; E:UpdateMedia(); E:UpdateFontTemplates(); E:StaticPopup_Show("PRIVATE_RL"); end
},
replaceBlizzFonts = {
order = 7,
type = "toggle",
name = L["Replace Blizzard Fonts"],
desc = L["Replaces the default Blizzard fonts on various panels and frames with the fonts chosen in the Media section of the ElvUI config. NOTE: Any font that inherits from the fonts ElvUI usually replaces will be affected as well if you disable this. Enabled by default."],
get = function(info) return E.private.general[ info[getn(info)] ]; end,
set = function(info, value) E.private.general[ info[getn(info)] ] = value; E:StaticPopup_Show("PRIVATE_RL"); end
},
texturesHeaderSpacing = {
order = 8,
type = "description",
name = " "
},
texturesHeader = {
order = 9,
type = "header",
name = L["Textures"]
},
normTex = {
order = 10,
type = "select", dialogControl = "LSM30_Statusbar",
name = L["Primary Texture"],
desc = L["The texture that will be used mainly for statusbars."],
values = AceGUIWidgetLSMlists.statusbar,
get = function(info) return E.private.general[ info[getn(info)] ]; end,
set = function(info, value)
local previousValue = E.private.general[ info[getn(info)] ];
E.private.general[ info[getn(info)] ] = value;
if(E.db.unitframe.statusbar == previousValue) then
E.db.unitframe.statusbar = value;
E:UpdateAll(true);
else
E:UpdateMedia();
E:UpdateStatusBars();
end
end
},
glossTex = {
order = 11,
type = "select", dialogControl = "LSM30_Statusbar",
name = L["Secondary Texture"],
desc = L["This texture will get used on objects like chat windows and dropdown menus."],
values = AceGUIWidgetLSMlists.statusbar,
get = function(info) return E.private.general[ info[getn(info)] ]; end,
set = function(info, value)
E.private.general[ info[getn(info)] ] = value;
E:UpdateMedia();
E:UpdateFrameTemplates();
end
},
applyTextureToAll = {
order = 12,
type = "execute",
name = L["Apply Texture To All"],
desc = L["Applies the primary texture to all statusbars."],
func = function()
local texture = E.private.general.normTex;
E.db.unitframe.statusbar = texture;
E:UpdateAll(true);
end
},
colorsHeaderSpacing = {
order = 13,
type = "description",
name = " "
},
colorsHeader = {
order = 14,
type = "header",
name = L["Colors"]
},
bordercolor = {
type = "color",
order = 15,
name = L["Border Color"],
desc = L["Main border color of the UI."],
hasAlpha = false,
get = function(info)
local t = E.db.general[ info[getn(info)] ];
local d = P.general[info[getn(info)]];
return t.r, t.g, t.b, t.a, d.r, d.g, d.b;
end,
set = function(info, r, g, b)
local t = E.db.general[ info[getn(info)] ];
t.r, t.g, t.b = r, g, b;
E:UpdateMedia();
E:UpdateBorderColors();
end,
},
backdropcolor = {
type = "color",
order = 32,
name = L["Backdrop Color"],
desc = L["Main backdrop color of the UI."],
hasAlpha = false,
get = function(info)
local t = E.db.general[ info[getn(info)] ];
local d = P.general[info[getn(info)]];
return t.r, t.g, t.b, t.a, d.r, d.g, d.b;
end,
set = function(info, r, g, b)
local t = E.db.general[ info[getn(info)] ];
t.r, t.g, t.b = r, g, b;
E:UpdateMedia();
E:UpdateBackdropColors();
end
},
backdropfadecolor = {
type = "color",
order = 33,
name = L["Backdrop Faded Color"],
desc = L["Backdrop color of transparent frames"],
hasAlpha = true,
get = function(info)
local t = E.db.general[ info[getn(info)] ];
local d = P.general[info[getn(info)]];
return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a;
end,
set = function(info, r, g, b, a)
E.db.general[ info[getn(info)] ] = {};
local t = E.db.general[ info[getn(info)] ];
t.r, t.g, t.b, t.a = r, g, b, a;
E:UpdateMedia();
E:UpdateBackdropColors();
end
},
valuecolor = {
type = "color",
order = 34,
name = L["Value Color"],
desc = L["Color some texts use."],
hasAlpha = false,
get = function(info)
local t = E.db.general[ info[getn(info)] ];
local d = P.general[info[getn(info)]];
return t.r, t.g, t.b, t.a, d.r, d.g, d.b;
end,
set = function(info, r, g, b, a)
E.db.general[ info[getn(info)] ] = {};
local t = E.db.general[ info[getn(info)] ];
t.r, t.g, t.b, t.a = r, g, b, a;
E:UpdateMedia();
end
}
}
},
--[[totems = {
order = 7,
type = "group",
name = TUTORIAL_TITLE47,
get = function(info) return E.db.general.totems[ info[getn(info)] ]; end,
set = function(info, value) E.db.general.totems[ info[getn(info)] ] = value; E:GetModule("Totems"):PositionAndSize(); end,
args = {
header = {
order = 1,
type = "header",
name = TUTORIAL_TITLE47
},
enable = {
order = 2,
type = "toggle",
name = L["Enable"],
set = function(info, value) E.db.general.totems[ info[getn(info)] ] = value; E:GetModule("Totems"):ToggleEnable(); end
},
size = {
order = 3,
type = "range",
name = L["Button Size"],
min = 24, max = 60, step = 1
},
spacing = {
order = 4,
type = "range",
name = L["Button Spacing"],
min = 1, max = 10, step = 1
},
sortDirection = {
order = 5,
type = "select",
name = L["Sort Direction"],
values = {
["ASCENDING"] = L["Ascending"],
["DESCENDING"] = L["Descending"]
}
},
growthDirection = {
order = 6,
type = "select",
name = L["Bar Direction"],
values = {
["VERTICAL"] = L["Vertical"],
["HORIZONTAL"] = L["Horizontal"]
}
}
}
},--]]
cooldown = {
type = "group",
order = 8,
name = L["Cooldown Text"],
get = function(info)
local t = E.db.cooldown[ info[getn(info)] ];
local d = P.cooldown[info[getn(info)]];
return t.r, t.g, t.b, t.a, d.r, d.g, d.b;
end,
set = function(info, r, g, b)
local t = E.db.cooldown[ info[getn(info)] ];
t.r, t.g, t.b = r, g, b;
E:UpdateCooldownSettings();
end,
args = {
header = {
order = 1,
type = "header",
name = L["Cooldown Text"]
},
enable = {
type = "toggle",
order = 2,
name = L["Enable"],
desc = L["Display cooldown text on anything with the cooldown spiral."],
get = function(info) return E.private.cooldown[ info[getn(info)] ]; end,
set = function(info, value) E.private.cooldown[ info[getn(info)] ] = value; E:StaticPopup_Show("PRIVATE_RL"); end
},
threshold = {
type = "range",
order = 3,
name = L["Low Threshold"],
desc = L["Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red"],
min = -1, max = 20, step = 1,
get = function(info) return E.db.cooldown[ info[getn(info)] ]; end,
set = function(info, value)
E.db.cooldown[ info[getn(info)] ] = value;
E:UpdateCooldownSettings();
end
},
expiringColor = {
order = 4,
type = "color",
name = L["Expiring"],
desc = L["Color when the text is about to expire"]
},
secondsColor = {
order = 5,
type = "color",
name = L["Seconds"],
desc = L["Color when the text is in the seconds format."]
},
minutesColor = {
order = 6,
type = "color",
name = L["Minutes"],
desc = L["Color when the text is in the minutes format."]
},
hoursColor = {
order = 7,
type = "color",
name = L["Hours"],
desc = L["Color when the text is in the hours format."]
},
daysColor = {
order = 8,
type = "color",
name = L["Days"],
desc = L["Color when the text is in the days format."]
}
}
},
chatBubbles = {
order = 9,
type = "group",
name = L["Chat Bubbles"],
args = {
header = {
order = 1,
type = "header",
name = L["Chat Bubbles"]
},
style = {
order = 2,
type = "select",
name = L["Chat Bubbles Style"],
desc = L["Skin the blizzard chat bubbles."],
get = function(info) return E.private.general.chatBubbles; end,
set = function(info, value) E.private.general.chatBubbles = value; E:StaticPopup_Show("PRIVATE_RL"); end,
values = {
["backdrop"] = L["Skin Backdrop"],
["nobackdrop"] = L["Remove Backdrop"],
["backdrop_noborder"] = L["Skin Backdrop (No Borders)"],
["disabled"] = L["Disabled"]
}
},
spacer = {
order = 3,
type = "description",
name = " ",
},
font = {
order = 4,
type = "select",
name = L["Font"],
dialogControl = "LSM30_Font",
values = AceGUIWidgetLSMlists.font,
get = function(info) return E.private.general.chatBubbleFont; end,
set = function(info, value) E.private.general.chatBubbleFont = value; E:StaticPopup_Show("PRIVATE_RL"); end,
disabled = function() return E.private.general.chatBubbles == "disabled"; end
},
fontSize = {
order = 5,
type = "range",
name = L["Font Size"],
get = function(info) return E.private.general.chatBubbleFontSize; end,
set = function(info, value) E.private.general.chatBubbleFontSize = value; E:StaticPopup_Show("PRIVATE_RL"); end,
min = 4, max = 33, step = 1,
disabled = function() return E.private.general.chatBubbles == "disabled"; end
},
fontOutline = {
order = 6,
type = "select",
name = L["Font Outline"],
get = function(info) return E.private.general.chatBubbleFontOutline end,
set = function(info, value) E.private.general.chatBubbleFontOutline = value; E:StaticPopup_Show("PRIVATE_RL"); end,
disabled = function() return E.private.general.chatBubbles == "disabled" end,
values = {
["NONE"] = NONE,
["OUTLINE"] = "OUTLINE",
["MONOCHROMEOUTLINE"] = "MONOCROMEOUTLINE",
["THICKOUTLINE"] = "THICKOUTLINE",
}
}
}
},
watchFrame = {
order = 10,
type = "group",
name = L["Watch Frame"],
get = function(info) return E.db.general[ info[getn(info)] ]; end,
set = function(info, value) E.db.general[ info[getn(info)] ] = value; end,
args = {
watchFrameHeader = {
order = 1,
type = "header",
name = L["Watch Frame"],
},
watchFrameHeight = {
order = 2,
type = "range",
name = L["Watch Frame Height"],
desc = L["Height of the watch tracker. Increase size to be able to see more objectives."],
min = 400, max = E.screenheight, step = 1,
set = function(info, value) E.db.general[ info[getn(info)] ] = value; E:GetModule("Blizzard"):SetWatchFrameHeight(); end
}
}
},
--[[threatGroup = {
order = 11,
type = "group",
name = L["Threat"],
args = {
threatHeader = {
order = 40,
type = "header",
name = L["Threat"]
},
threatEnable = {
order = 41,
type = "toggle",
name = L["Enable"],
get = function(info) return E.db.general.threat.enable; end,
set = function(info, value) E.db.general.threat.enable = value; E:GetModule("Threat"):ToggleEnable()end
},
threatPosition = {
order = 42,
type = "select",
name = L["Position"],
desc = L["Adjust the position of the threat bar to either the left or right datatext panels."],
values = {
["LEFTCHAT"] = L["Left Chat"],
["RIGHTCHAT"] = L["Right Chat"]
},
get = function(info) return E.db.general.threat.position; end,
set = function(info, value) E.db.general.threat.position = value; E:GetModule("Threat"):UpdatePosition(); end
},
threatTextSize = {
order = 43,
name = L["Font Size"],
type = "range",
min = 6, max = 22, step = 1,
get = function(info) return E.db.general.threat.textSize; end,
set = function(info, value) E.db.general.threat.textSize = value; E:GetModule("Threat"):UpdatePosition(); end
}
}
}--]]
}
};