mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 16:34:45 +00:00
145 lines
5.8 KiB
Lua
145 lines
5.8 KiB
Lua
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local UF = E:GetModule("UnitFrames");
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--Cache global variables
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--Lua functions
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local _G = _G
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--WoW API / Variables
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local CreateFrame = CreateFrame
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local ns = oUF
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local ElvUF = ns.oUF
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assert(ElvUF, "ElvUI was unable to locate oUF.")
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local CAN_HAVE_CLASSBAR = E.myclass == "DRUID"
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function UF:Construct_PlayerFrame(frame)
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frame.Health = self:Construct_HealthBar(frame, true, true, "RIGHT")
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frame.Health.frequentUpdates = true
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frame.Power = self:Construct_PowerBar(frame, true, true, "LEFT")
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frame.Power.frequentUpdates = true
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frame.Name = self:Construct_NameText(frame)
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frame.Portrait3D = self:Construct_Portrait(frame, "model")
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frame.Portrait2D = self:Construct_Portrait(frame, "texture")
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frame.Buffs = self:Construct_Buffs(frame)
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frame.Debuffs = self:Construct_Debuffs(frame)
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frame.Castbar = self:Construct_Castbar(frame, L["Player Castbar"])
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if CAN_HAVE_CLASSBAR then
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frame.ClassBarHolder = CreateFrame("Frame", nil, frame)
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E:Point(frame.ClassBarHolder, "BOTTOM", E.UIParent, "BOTTOM", 0, 150)
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end
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if E.myclass == "DRUID" then
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frame.DruidAltMana = self:Construct_DruidAltMana(frame)
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frame.ClassBar = "DruidAltMana"
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end
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frame.MouseGlow = self:Construct_MouseGlow(frame)
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frame.TargetGlow = self:Construct_TargetGlow(frame)
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frame.RaidTargetIndicator = self:Construct_RaidIcon(frame)
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frame.RestingIndicator = self:Construct_RestingIndicator(frame)
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frame.CombatIndicator = self:Construct_CombatIndicator(frame)
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frame.PvPText = self:Construct_PvPIndicator(frame)
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frame.DebuffHighlight = self:Construct_DebuffHighlight(frame)
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frame.InfoPanel = self:Construct_InfoPanel(frame)
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frame.PvPIndicator = self:Construct_PvPIcon(frame)
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frame.CombatFade = true
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frame.customTexts = {}
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E:Point(frame, "BOTTOMLEFT", E.UIParent, "BOTTOM", -413, 68)
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E:CreateMover(frame, frame:GetName().."Mover", L["Player Frame"], nil, nil, nil, "ALL,SOLO", nil, "unitframe,player,generalGroup")
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frame.unitframeType = "player"
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end
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function UF:Update_PlayerFrame(frame, db)
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frame.db = db
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do
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frame.ORIENTATION = db.orientation
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frame.UNIT_WIDTH = db.width
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frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
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frame.USE_POWERBAR = db.power.enable
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frame.POWERBAR_DETACHED = db.power.detachFromFrame
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frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR
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frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR)
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frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
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frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
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frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
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frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
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frame.USE_PORTRAIT = db.portrait and db.portrait.enable
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frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
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frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
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frame.CAN_HAVE_CLASSBAR = CAN_HAVE_CLASSBAR
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frame.MAX_CLASS_BAR = frame.MAX_CLASS_BAR or UF.classMaxResourceBar[E.myclass] or 0
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frame.USE_CLASSBAR = db.classbar.enable and frame.CAN_HAVE_CLASSBAR
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frame.CLASSBAR_SHOWN = frame.CAN_HAVE_CLASSBAR and frame[frame.ClassBar]:IsShown()
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frame.CLASSBAR_DETACHED = db.classbar.detachFromFrame
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frame.USE_MINI_CLASSBAR = db.classbar.fill == "spaced" and frame.USE_CLASSBAR
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frame.CLASSBAR_HEIGHT = frame.USE_CLASSBAR and db.classbar.height or 0
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frame.CLASSBAR_WIDTH = frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2) - frame.PORTRAIT_WIDTH -(frame.ORIENTATION == "MIDDLE" and (frame.POWERBAR_OFFSET*2) or frame.POWERBAR_OFFSET)
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frame.CLASSBAR_YOFFSET = (not frame.USE_CLASSBAR or not frame.CLASSBAR_SHOWN or frame.CLASSBAR_DETACHED) and 0 or (frame.USE_MINI_CLASSBAR and (frame.SPACING+(frame.CLASSBAR_HEIGHT/2)) or (frame.CLASSBAR_HEIGHT - (frame.BORDER-frame.SPACING)))
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frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
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frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
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frame.HAPPINESS_WIDTH = 0
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frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
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frame.VARIABLES_SET = true
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end
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frame.colors = ElvUF.colors
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frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
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frame:RegisterForClicks(self.db.targetOnMouseDown and "LeftButtonDown" or "LeftButtonUp", self.db.targetOnMouseDown and "RightButtonDown" or "RightButtonUp")
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E:Size(frame, frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
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E:Size(_G[frame:GetName().."Mover"], frame:GetWidth(), frame:GetHeight())
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UF:Configure_InfoPanel(frame)
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UF:Configure_RestingIndicator(frame)
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UF:Configure_CombatIndicator(frame)
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UF:Configure_HealthBar(frame)
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UF:UpdateNameSettings(frame)
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UF:Configure_PVPIndicator(frame)
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UF:Configure_Power(frame)
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UF:Configure_Portrait(frame)
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UF:EnableDisable_Auras(frame)
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UF:Configure_Auras(frame, "Buffs")
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UF:Configure_Auras(frame, "Debuffs")
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UF:Configure_Castbar(frame)
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UF:Configure_ClassBar(frame)
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if db.combatfade and not frame:IsElementEnabled("CombatFade") then
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frame:EnableElement("CombatFade")
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elseif not db.combatfade and frame:IsElementEnabled("CombatFade") then
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frame:DisableElement("CombatFade")
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end
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UF:Configure_DebuffHighlight(frame)
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UF:Configure_RaidIcon(frame)
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UF:Configure_PVPIcon(frame)
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UF:Configure_CustomTexts(frame)
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E:SetMoverSnapOffset(frame:GetName().."Mover", -(12 + db.castbar.height))
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frame:UpdateAllElements("ElvUI_UpdateAllElements")
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end
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tinsert(UF.unitstoload, "player") |