mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 16:34:45 +00:00
125 lines
4.2 KiB
Lua
125 lines
4.2 KiB
Lua
local E, L, V, P, G = unpack(ElvUI)
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local UF = E:GetModule("UnitFrames")
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local tinsert = table.insert
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local CreateFrame = CreateFrame
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local InCombatLockdown = InCombatLockdown
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local IsInInstance = IsInInstance
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local GetInstanceInfo = GetInstanceInfo
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local UnregisterStateDriver = UnregisterStateDriver
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local RegisterStateDriver = RegisterStateDriver
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local ns = oUF
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local ElvUF = ns.oUF
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assert(ElvUF, "ElvUI was unable to locate oUF.")
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function UF:Construct_RaidFrames()
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self:SetScript("OnEnter", UnitFrame_OnEnter)
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self:SetScript("OnLeave", UnitFrame_OnLeave)
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self.RaisedElementParent = CreateFrame("Frame", nil, self)
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self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
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self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent)
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self.RaisedElementParent.TextureParent:SetFrameLevel(self.RaisedElementParent:GetFrameLevel() + 1)
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self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT")
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self.Power = UF:Construct_PowerBar(self, true, true, "LEFT")
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self.Power.frequentUpdates = false
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self.Portrait3D = UF:Construct_Portrait(self, "model")
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self.Portrait2D = UF:Construct_Portrait(self, "texture")
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self.Name = UF:Construct_NameText(self)
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self.RaidRoleFramesAnchor = UF:Construct_RaidRoleFrames(self)
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self.RaidTargetIndicator = UF:Construct_RaidIcon(self);
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self.GPS = UF:Construct_GPS(self)
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self.InfoPanel = UF:Construct_InfoPanel(self)
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UF:Update_StatusBars()
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UF:Update_FontStrings()
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self.unitframeType = "raid"
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UF:Update_RaidFrames(self, UF.db["units"]["raid"])
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return self
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end
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function UF:Update_RaidHeader(header)
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if not header.positioned then
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header:ClearAllPoints()
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header:SetPoint("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195)
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E:CreateMover(header, header:GetName().."Mover", L["Raid Frames"], nil, nil, nil, "ALL,RAID")
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header.positioned = true
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end
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end
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function UF:Update_RaidFrames(frame, db)
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frame.db = db
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frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
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frame.colors = ElvUF.colors
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frame:RegisterForClicks(self.db.targetOnMouseDown and "LeftButtonDown" or "LeftButtonUp", self.db.targetOnMouseDown and "RightButtonDown" or "RightButtonUp")
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do
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if self.thinBorders then
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frame.SPACING = 0
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frame.BORDER = E.mult
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else
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frame.BORDER = E.Border
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frame.SPACING = E.Spacing
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end
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frame.SHADOW_SPACING = 3
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frame.ORIENTATION = db.orientation
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frame.UNIT_WIDTH = db.width
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frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
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frame.USE_POWERBAR = db.power.enable
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frame.POWERBAR_DETACHED = db.power.detachFromFrame
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frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR
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frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR)
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frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
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frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
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frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
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frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
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frame.USE_PORTRAIT = db.portrait and db.portrait.enable
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frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
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frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
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frame.CLASSBAR_WIDTH = 0
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frame.CLASSBAR_YOFFSET = 0
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frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
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frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
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frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
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frame.VARIABLES_SET = true
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end
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frame:SetWidth(frame.UNIT_WIDTH)
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frame:SetHeight(frame.UNIT_HEIGHT)
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UF:Configure_InfoPanel(frame)
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UF:Configure_HealthBar(frame)
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UF:UpdateNameSettings(frame)
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UF:Configure_Power(frame)
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UF:Configure_Portrait(frame)
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UF:Configure_GPS(frame)
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UF:Configure_RaidIcon(frame)
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UF:Configure_RaidRoleIcons(frame)
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frame:UpdateAllElements("ElvUI_UpdateAllElements")
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end
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UF["headerstoload"]["raid"] = true |