mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 16:34:45 +00:00
263 lines
6.1 KiB
Lua
263 lines
6.1 KiB
Lua
local ns = oUF
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local oUF = ns.oUF
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local pairs, type = pairs, type
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local format = string.format
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local floor = math.floor
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local GetSpellInfo = GetSpellInfo
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local GetTime = GetTime
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local UnitDebuff = UnitAura
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local addon = {}
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ns.oUF_RaidDebuffs = addon
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oUF_RaidDebuffs = ns.oUF_RaidDebuffs
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if(not _G.oUF_RaidDebuffs) then
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_G.oUF_RaidDebuffs = addon
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end
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local debuff_data = {}
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addon.DebuffData = debuff_data
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addon.ShowDispellableDebuff = true
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addon.FilterDispellableDebuff = true
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addon.priority = 10
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local function add(spell, priority, stackThreshold)
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if(spell) then
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debuff_data[spell] = {
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priority = (addon.priority + priority),
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stackThreshold = (stackThreshold or 0)
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}
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end
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end
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function addon:RegisterDebuffs(t)
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for spell, value in pairs(t) do
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if(type(t[spell]) == 'boolean') then
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local oldValue = t[spell]
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t[spell] = {
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['enable'] = oldValue,
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['priority'] = 0,
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['stackThreshold'] = 0
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}
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else
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if(t[spell].enable) then
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add(spell, t[spell].priority, t[spell].stackThreshold)
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end
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end
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end
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end
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function addon:ResetDebuffData()
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wipe(debuff_data)
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end
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local DispellColor = {
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['Magic'] = {.2, .6, 1},
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['Curse'] = {.6, 0, 1},
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['Disease'] = {.6, .4, 0},
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['Poison'] = {0, .6, 0}
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}
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local DispellPriority = {
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['Magic'] = 4,
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['Curse'] = 3,
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['Disease'] = 2,
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['Poison'] = 1
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}
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local DispellFilter
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do
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local dispellClasses = {
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['PRIEST'] = {
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['Magic'] = true,
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['Disease'] = true
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},
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['SHAMAN'] = {
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['Poison'] = true,
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['Disease'] = true
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},
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['PALADIN'] = {
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['Poison'] = true,
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['Magic'] = true,
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['Disease'] = true
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},
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['MAGE'] = {
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['Curse'] = true
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},
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['DRUID'] = {
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['Curse'] = true,
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['Poison'] = true
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}
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}
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DispellFilter = dispellClasses[select(2, UnitClass('player'))] or {}
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end
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local function formatTime(s)
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if(s > 60) then
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return format('%dm', s/60), string.mod(s, 60)
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elseif(s < 1) then
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return format('%.1f', s), s - floor(s)
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else
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return format('%d', s), s - floor(s)
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end
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end
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local function onUpdate(self, elapsed)
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self.elapsed = (self.elapsed or 0) + elapsed
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if self.elapsed >= 0.1 then
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local _, _, _, _, _, _, timeLeft = UnitDebuff(self.__owner.unit, self.index, "HARMFUL")
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if timeLeft and timeLeft > 0 then
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self.time:SetText(formatTime(timeLeft))
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else
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self:SetScript('OnUpdate', nil)
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self.time:Hide()
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end
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self.elapsed = 0
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end
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end
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local function UpdateDebuff(self, name, icon, count, debuffType, duration, endTime, stackThreshold)
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local element = self.RaidDebuffs
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if(name and (count >= stackThreshold)) then
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element.icon:SetTexture(icon)
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element.icon:Show()
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element.duration = duration
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if(element.count) then
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if(count and count > 1) then
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element.count:SetText(count)
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element.count:Show()
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else
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element.count:SetText('')
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element.count:Hide()
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end
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end
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if(element.time) then
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if(duration and duration > 0 and endTime) then
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element:SetScript('OnUpdate', onUpdate)
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element.time:Show()
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else
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element:SetScript('OnUpdate', nil)
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element.time:Hide()
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end
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end
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if(element.cd) then
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if(duration and duration > 0 and endTime) then
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element.cd:SetCooldown(GetTime() - (endTime - duration), duration)
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element.cd:Show()
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else
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element.cd:Hide()
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end
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end
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local c = DispellColor[debuffType] or ElvUI[1].media.bordercolor
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element:SetBackdropBorderColor(c[1], c[2], c[3])
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element:Show()
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else
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element:Hide()
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element.index = nil
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end
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end
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local function Update(self, event, unit)
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if(not unit or self.unit ~= unit) then return end
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local element = self.RaidDebuffs
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local _, name, icon, count, debuffType, duration, expirationTime
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local _name, _icon, _count, _dtype, _duration, _endTime
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local _priority, priority = 0, 0
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local _stackThreshold = 0
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for i = 1, 40 do
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name, _, icon, count, debuffType, duration, expirationTime = UnitDebuff(unit, i, "HARMFUL")
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if not (name and icon) then break end
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if(addon.ShowDispellableDebuff and (element.showDispellableDebuff ~= false) and debuffType) then
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if(addon.FilterDispellableDebuff) then
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DispellPriority[debuffType] = (DispellPriority[debuffType] or 0) + addon.priority
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priority = DispellFilter[debuffType] and DispellPriority[debuffType] or 0
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if(priority == 0) then
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debuffType = nil
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end
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else
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priority = DispellPriority[debuffType] or 0
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end
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if(priority > _priority) then
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_priority, _name, _icon, _count, _dtype, _duration, _endTime = priority, name, icon, count, debuffType, duration, expirationTime
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element.index = i
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end
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end
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priority = debuff_data[name] and debuff_data[name].priority
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if(priority and (priority > _priority)) then
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_priority, _name, _icon, _count, _dtype, _duration, _endTime = priority, name, icon, count, debuffType, duration, expirationTime
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element.index = i
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end
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end
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if(element.forceShow) then
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_name, _, _icon = GetSpellInfo(26993)
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_count, _dtype, _duration, _endTime, _stackThreshold = 5, 'Magic', 0, 60, 0
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end
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if(_name and _icon) then
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_stackThreshold = debuff_data[_name] and debuff_data[_name].stackThreshold or _stackThreshold
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end
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UpdateDebuff(self, _name, _icon, _count, _dtype, _duration, _endTime, _stackThreshold)
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--Reset the DispellPriority
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DispellPriority = {
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['Magic'] = 4,
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['Curse'] = 3,
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['Disease'] = 2,
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['Poison'] = 1
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}
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end
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local function Path(self, ...)
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--[[ Override: RaidDebuffs.Override(self, event, ...)
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Used to completely override the element's update process.
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* self - the parent object
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* event - the event triggering the update (string)
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* ... - the arguments accompanying the event (string)
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--]]
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return (self.RaidDebuffs.Override or Update) (self, unpack(arg))
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end
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local function ForceUpdate(element)
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return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
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end
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local function Enable(self)
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local element = self.RaidDebuffs
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if(element) then
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element.__owner = self
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element.ForceUpdate = ForceUpdate
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self:RegisterEvent('UNIT_AURA', Update)
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return true
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end
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end
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local function Disable(self)
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local element = self.RaidDebuffs
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if(element) then
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element:Hide()
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self:UnregisterEvent('UNIT_AURA', Update)
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end
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end
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oUF:AddElement('RaidDebuffs', Update, Enable, Disable) |