Files
ElvUIModernized/!Compatibility/api/wowAPI.lua
T
Bunny67 417e2f786f typo
2018-07-18 20:39:42 +03:00

577 lines
17 KiB
Lua

--Cache global variables
local _G = _G
local date = date
local error = error
local pairs = pairs
local select = select
local tonumber = tonumber
local type = type
local unpack = unpack
local find, format, gmatch, gsub, lower, match, upper = string.find, string.format, string.gmatch, string.gsub, string.lower, string.match, string.upper
local getn = table.getn
--WoW API
local debugstack = debugstack
local GetContainerItemInfo = GetContainerItemInfo
local GetContainerItemLink = GetContainerItemLink
local GetContainerNumSlots = GetContainerNumSlots
local GetInventoryItemTexture = GetInventoryItemTexture
local GetItemInfo = GetItemInfo
local GetQuestGreenRange = GetQuestGreenRange
local GetRealZoneText = GetRealZoneText
local IsInInstance = IsInInstance
--local UnitBuff = UnitBuff
--local UnitDebuff = UnitDebuff
local UnitLevel = UnitLevel
--WoW Variables
local DUNGEON_DIFFICULTY1 = DUNGEON_DIFFICULTY1
local DURABILITY_TEMPLATE = gsub(DURABILITY_TEMPLATE, "%%d / %%d", "(%%d+) / (%%d+)")
local NUM_BAG_FRAMES = NUM_BAG_FRAMES
local TIMEMANAGER_AM = gsub(TIME_TWELVEHOURAM, "^.-(%w+)$", "%1")
local TIMEMANAGER_PM = gsub(TIME_TWELVEHOURPM, "^.-(%w+)$", "%1")
--Libs
local LBC = LibStub("LibBabble-Class-3.0"):GetLookupTable()
local LBZ = LibStub("LibBabble-Zone-3.0"):GetLookupTable()
local IFDB = LibStub("ItemFamilyDB")
CLASS_SORT_ORDER = {
"WARRIOR",
"PALADIN",
"PRIEST",
"SHAMAN",
"DRUID",
"ROGUE",
"MAGE",
"WARLOCK",
"HUNTER"
}
MAX_CLASSES = getn(CLASS_SORT_ORDER)
LOCALIZED_CLASS_NAMES_MALE = {}
LOCALIZED_CLASS_NAMES_FEMALE = {}
CLASS_ICON_TCOORDS = {
["WARRIOR"] = {0, 0.25, 0, 0.25},
["MAGE"] = {0.25, 0.49609375, 0, 0.25},
["ROGUE"] = {0.49609375, 0.7421875, 0, 0.25},
["DRUID"] = {0.7421875, 0.98828125, 0, 0.25},
["HUNTER"] = {0, 0.25, 0.25, 0.5},
["SHAMAN"] = {0.25, 0.49609375, 0.25, 0.5},
["PRIEST"] = {0.49609375, 0.7421875, 0.25, 0.5},
["WARLOCK"] = {0.7421875, 0.98828125, 0.25, 0.5},
["PALADIN"] = {0, 0.25, 0.5, 0.75}
}
RAID_CLASS_COLORS = {
["HUNTER"] = { r = 0.67, g = 0.83, b = 0.45, colorStr = "ffabd473" },
["WARLOCK"] = { r = 0.53, g = 0.53, b = 0.93, colorStr = "ff8788ee" },
["PRIEST"] = { r = 1.0, g = 1.0, b = 1.0, colorStr = "ffffffff" },
["PALADIN"] = { r = 0.96, g = 0.55, b = 0.73, colorStr = "fff58cba" },
["MAGE"] = { r = 0.25, g = 0.78, b = 0.92, colorStr = "ff3fc7eb" },
["ROGUE"] = { r = 1.0, g = 0.96, b = 0.41, colorStr = "fffff569" },
["DRUID"] = { r = 1.0, g = 0.49, b = 0.04, colorStr = "ffff7d0a" },
["SHAMAN"] = { r = 0.0, g = 0.44, b = 0.87, colorStr = "ff0070de" },
["WARRIOR"] = { r = 0.78, g = 0.61, b = 0.43, colorStr = "ffc79c6e" },
}
QuestDifficultyColors = {
["impossible"] = {r = 1.00, g = 0.10, b = 0.10},
["verydifficult"] = {r = 1.00, g = 0.50, b = 0.25},
["difficult"] = {r = 1.00, g = 1.00, b = 0.00},
["standard"] = {r = 0.25, g = 0.75, b = 0.25},
["trivial"] = {r = 0.50, g = 0.50, b = 0.50},
["header"] = {r = 0.70, g = 0.70, b = 0.70}
}
function HookScript(frame, scriptType, handler)
if not (type(frame) == "table" and frame.GetScript and type(scriptType) == "string" and type(handler) == "function") then
error("Usage: HookScript(frame, \"type\", function)", 2)
end
local original_scipt = frame:GetScript(scriptType)
if original_scipt then
frame:SetScript(scriptType, function(...)
local original_return = {original_scipt(unpack(arg))}
handler(unpack(arg))
return unpack(original_return)
end)
else
frame:SetScript(scriptType, handler)
end
end
function hooksecurefunc(a1, a2, a3)
local isMethod = type(a1) == "table" and type(a2) == "string" and type(a1[a2]) == "function" and type(a3) == "function"
if not (isMethod or (type(a1) == "string" and type(_G[a1]) == "function" and type(a2) == "function")) then
error("Usage: hooksecurefunc([table,] \"functionName\", hookfunc)", 2)
end
if not isMethod then
a1, a2, a3 = _G, a1, a2
end
local original_func = a1[a2]
a1[a2] = function(...)
local original_return = {original_func(unpack(arg))}
a3(unpack(arg))
return unpack(original_return)
end
end
local secureFunctions = {
["CameraOrSelectOrMoveStop"] = true,
["MoveBackwardStop"] = true,
["MoveForwardStop"] = true,
["PitchDownStop"] = true,
["PitchUpStop"] = true,
["StrafeLeftStart"] = true,
["StrafeRightStart"] = true,
["ToggleMouseMove"] = true,
["TurnLeftStart"] = true,
["TurnOrActionStop"] = true,
["TurnRightStart"] = true,
["CameraOrSelectOrMoveStart"] = true,
["Jump"] = true,
["MoveBackwardStart"] = true,
["MoveForwardStart"] = true,
["PitchDownStart"] = true,
["PitchUpStart"] = true,
["StrafeLeftStop"] = true,
["StrafeRightStop"] = true,
["ToggleRun"] = true,
["TurnLeftStop"] = true,
["TurnOrActionStart"] = true,
["TurnRightStop"] = true
}
local secureScripts = {}
function issecurevariable(a1, a2)
-- local isMethod = type(a1) == "table" and type(a2) == "string" and type(a1[a2]) == "function"
-- if not (isMethod or (type(a1) == "string" and type(_G[a1]) == "function") then
-- error("Usage: issecurevariable([table,] \"variable\")", 2)
-- end
--
-- local isSecure
-- if isMethod then
-- isSecure = secureScripts[a2] and 1
-- else
-- isSecure = secureFunctions[a1] and 1
-- end
--
-- return isSecure
if type(a1) == "table" then return end
if type(a1) ~= "string" then
error("Usage: issecurevariable([table,] \"variable\")", 2)
end
return secureFunctions[a1] and 1
end
function issecure()
return
end
function securecall(f, ...)
if arg.n > 0 then
_G[f](unpack(arg))
else
_G[f]()
end
end
function tContains(table, item)
local index = 1
while table[index] do
if item == table[index] then
return 1
end
index = index + 1
end
return
end
function UnitAura(unit, i, filter)
if not ((type(unit) == "string" or type(unit) == "number") and (type(i) == "string" or type(i) == "number")) then
error("Usage: UnitAura(\"unit\", index [, filter])", 2)
end
if not filter or match(filter, "(HELPFUL)") then
local texture, count = UnitBuff(unit, i, filter)
return texture, count
else
local texture, count, dType = UnitDebuff(unit, i, filter)
return texture, count, dType
end
end
function difftime(time2, time1)
if type(time2) ~= "number" then
error(format("bad argument #1 to 'difftime' (number expected, got %s)", time2 and type(time2) or "no value"), 2)
elseif time1 and type(time1) ~= "number" then
error(format("bad argument #2 to 'difftime' (number expected, got %s)", time1 and type(time1) or "no value"), 2)
end
return time1 and time2 - time1 or time2
end
function BetterDate(formatString, timeVal)
local dateTable = date("*t", timeVal)
local amString = (dateTable.hour >= 12) and "PM" or "AM"
--First, we'll replace %p with the appropriate AM or PM.
formatString = gsub(formatString, "^%%p", amString) --Replaces %p at the beginning of the string with the am/pm token
formatString = gsub(formatString, "([^%%])%%p", "%1"..amString) -- Replaces %p anywhere else in the string, but doesn't replace %%p (since the first % escapes the second)
return date(formatString, timeVal)
end
function GetQuestDifficultyColor(level)
local levelDiff = level - UnitLevel("player")
if levelDiff >= 5 then
return QuestDifficultyColors["impossible"]
elseif levelDiff >= 3 then
return QuestDifficultyColors["verydifficult"]
elseif levelDiff >= -2 then
return QuestDifficultyColors["difficult"]
elseif -levelDiff <= GetQuestGreenRange() then
return QuestDifficultyColors["standard"]
else
return QuestDifficultyColors["trivial"]
end
end
function FillLocalizedClassList(tab, female)
if type(tab) ~= "table" then
error("Usage: FillLocalizedClassList(classTable[, isFemale])", 2)
end
for _, engClass in ipairs(CLASS_SORT_ORDER) do
if female then
tab[engClass] = LBC[engClass]
else
tab[engClass] = LBC[gsub(lower(engClass), "^%l", upper)]
end
end
return true
end
FillLocalizedClassList(LOCALIZED_CLASS_NAMES_MALE)
FillLocalizedClassList(LOCALIZED_CLASS_NAMES_FEMALE, true)
local zoneInfo = {
-- Battlegrounds
[LBZ["Warsong Gulch"]] = {mapID = 443, maxPlayers = 10},
[LBZ["Arathi Basin"]] = {mapID = 461, maxPlayers = 15},
[LBZ["Alterac Valley"]] = {mapID = 401, maxPlayers = 40},
-- Raids
[LBZ["Zul'Gurub"]] = {mapID = 309, maxPlayers = 20},
[LBZ["Onyxia's Lair"]] = {mapID = 249, maxPlayers = 40},
[LBZ["Molten Core"]] = {mapID = 409, maxPlayers = 40},
[LBZ["Ruins of Ahn'Qiraj"]] = {mapID = 509, maxPlayers = 20},
[LBZ["Temple of Ahn'Qiraj"]] = {mapID = 531, maxPlayers = 40},
[LBZ["Blackwing Lair"]] = {mapID = 469, maxPlayers = 40},
[LBZ["Naxxramas"]] = {mapID = 533, maxPlayers = 40},
}
local mapByID = {}
for mapName in pairs(zoneInfo) do
mapByID[zoneInfo[mapName].mapID] = mapName
end
local function GetMaxPlayersByType(instanceType, zoneName)
if instanceType == "none" then
return 40
elseif instanceType == "party" then
return 5
elseif zoneName ~= "" and zoneInfo[zoneName] then
if instanceType == "pvp" then
return zoneInfo[zoneName].maxPlayers
elseif instanceType == "raid" then
return zoneInfo[zoneName].maxPlayers
end
else
return 0
end
end
function GetInstanceInfo()
local inInstance, instanceType = IsInInstance()
if not inInstance then return end
local name = GetRealZoneText()
local difficulty = 1
local maxPlayers = GetMaxPlayersByType(instanceType, name)
local difficultyName = format("%d %s", maxPlayers, DUNGEON_DIFFICULTY1)
return name, instanceType, difficulty, difficultyName, maxPlayers
end
function GetCurrentMapAreaID()
if not IsInInstance() then return end
local zoneName = GetRealZoneText()
return zoneInfo[zoneName] and zoneInfo[zoneName].mapID or 0
end
function GetMapNameByID(id)
if not (type(id) == "string" or type(id) == "number") then
error(format("Bad argument #1 to \"GetMapNameByID\" (number expected, got %s)", id and type(id) or "no value"), 2)
end
return mapByID[tonumber(id)]
end
local arrow
function GetPlayerFacing()
if not arrow then
local obj = Minimap
for i = 1, obj:GetNumChildren() do
local child = select(i, obj:GetChildren())
if child and child.GetModel and child:GetModel() == "Interface\\Minimap\\MinimapArrow" then
arrow = child
break
end
end
end
return arrow and arrow:GetFacing()
end
function ToggleFrame(frame)
if frame:IsShown() then
HideUIPanel(frame)
else
ShowUIPanel(frame)
end
end
local function OnOrientationChanged(self, orientation)
self.texturePointer.verticalOrientation = orientation == "VERTICAL"
if self.texturePointer.verticalOrientation then
self.texturePointer:SetPoint("BOTTOMLEFT", self)
else
self.texturePointer:SetPoint("LEFT", self)
end
end
local function OnSizeChanged()
local width, height = this:GetWidth(), this:GetHeight()
this.texturePointer.width = width
this.texturePointer.height = height
this.texturePointer:SetWidth(width)
this.texturePointer:SetHeight(height)
end
local function OnValueChanged()
local _, max = this:GetMinMaxValues()
if this.texturePointer.verticalOrientation then
this.texturePointer:SetHeight(this.texturePointer.height * (arg1 / max))
else
this.texturePointer:SetWidth(this.texturePointer.width * (arg1 / max))
end
end
function CreateStatusBarTexturePointer(statusbar)
if type(statusbar) ~= "table" then
error(format("Bad argument #1 to \"CreateStatusBarTexturePointer\" (table expected, got %s)", statusbar and type(statusbar) or "no value"), 2)
elseif not (statusbar.GetObjectType and statusbar:GetObjectType() == "StatusBar") then
error("Bad argument #1 to \"CreateStatusBarTexturePointer\" (statusbar object expected)", 2)
end
local f = statusbar:CreateTexture()
f.width = statusbar:GetWidth()
f.height = statusbar:GetHeight()
f.vertical = statusbar:GetOrientation() == "VERTICAL"
f:SetWidth(f.width)
f:SetHeight(f.height)
if f.verticalOrientation then
f:SetPoint("BOTTOMLEFT", statusbar)
else
f:SetPoint("LEFT", statusbar)
end
statusbar.texturePointer = f
statusbar:SetScript("OnSizeChanged", OnSizeChanged)
statusbar:SetScript("OnValueChanged", OnValueChanged)
hooksecurefunc(statusbar, "SetOrientation", OnOrientationChanged)
return f
end
local threatColors = {
[0] = {0.69, 0.69, 0.69},
[1] = {1, 1, 0.47},
[2] = {1, 0.6, 0},
[3] = {1, 0, 0}
}
function GetThreatStatusColor(statusIndex)
if not (type(statusIndex) == "number" and statusIndex >= 0 and statusIndex < 4) then
statusIndex = 0
end
return threatColors[statusIndex][1], threatColors[statusIndex][2], threatColors[statusIndex][3]
end
function GetThreatStatus(currentThreat, maxThreat)
if type(currentThreat) ~= "number" or type(maxThreat) ~= "number" then
error("Usage: GetThreatStatus(currentThreat, maxThreat)", 2)
end
if not maxThreat or maxThreat == 0 then
maxThreat = 1
end
local threatPercent = currentThreat / maxThreat * 100
if threatPercent >= 100 then
return 3, threatPercent
elseif threatPercent < 100 and threatPercent >= 80 then
return 2, threatPercent
elseif threatPercent < 80 and threatPercent >= 50 then
return 1, threatPercent
else
return 0, threatPercent
end
end
local LAST_ITEM_ID = 24283
local itemInfoDB = {}
function GetItemInfoByName(itemName)
if type(itemName) ~= "string" then
error("Usage: GetItemInfoByName(itemName)", 2)
end
if find(itemName, " of ") then
-- random enchantments
itemName = gsub(itemName, " of Spirit", "")
itemName = gsub(itemName, " of Intellect", "")
itemName = gsub(itemName, " of Strength", "")
itemName = gsub(itemName, " of Stamina", "")
itemName = gsub(itemName, " of Agility", "")
itemName = gsub(itemName, " of Defense", "")
itemName = gsub(itemName, " of Nimbleness", "")
itemName = gsub(itemName, " of Power", "")
itemName = gsub(itemName, " of Speed", "")
itemName = gsub(itemName, " of Frozen Wrath", "")
itemName = gsub(itemName, " of Arcane Wrath", "")
itemName = gsub(itemName, " of Fiery Wrath", "")
itemName = gsub(itemName, " of Nature's Wrath", "")
itemName = gsub(itemName, " of Shadow Wrath", "")
itemName = gsub(itemName, " of Holy Wrath", "")
itemName = gsub(itemName, " of Healing", "")
itemName = gsub(itemName, " of Magic", "")
itemName = gsub(itemName, " of Concentration", "")
itemName = gsub(itemName, " of Regeneration", "")
itemName = gsub(itemName, " of Fire Resistance", "")
itemName = gsub(itemName, " of Nature Resistance", "")
itemName = gsub(itemName, " of Arcane Resistance", "")
itemName = gsub(itemName, " of Frost Resistance", "")
itemName = gsub(itemName, " of Shadow Resistance", "")
itemName = gsub(itemName, " of the Tiger", "")
itemName = gsub(itemName, " of the Bear", "")
itemName = gsub(itemName, " of the Gorilla", "")
itemName = gsub(itemName, " of the Boar", "")
itemName = gsub(itemName, " of the Monkey", "")
itemName = gsub(itemName, " of the Falcon", "")
itemName = gsub(itemName, " of the Wolf", "")
itemName = gsub(itemName, " of the Eagle", "")
itemName = gsub(itemName, " of the Whale", "")
itemName = gsub(itemName, " of the Owl", "")
itemName = gsub(itemName, " of Blocking", "")
itemName = gsub(itemName, " of Eluding", "")
itemName = gsub(itemName, " of the Invoker", "")
end
if not itemInfoDB[itemName] then
local name
for itemID = 1, LAST_ITEM_ID do
name = GetItemInfo(itemID)
if name ~= nil and name ~= "" then
itemInfoDB[name] = itemID
if name == itemName then
break
end
end
end
end
if not itemInfoDB[itemName] then return end
return GetItemInfo(itemInfoDB[itemName])
end
function GetItemFamily(item, isBag)
if not item or (type(item) ~= "number" and type(item) ~= "string") then return end
if type(item) == "string" then
local _, _, itemID = find(item, "(%d+):")
if not itemID then return end
item = tonumber(itemID)
end
if item > LAST_ITEM_ID then return end
return (isBag and IFDB.BagFamily[item] or IFDB.ItemFamily[item]) or 0
end
function GetItemCount(itemName)
if type(itemName) ~= "string" then return 0 end
local count = 0
for bag = NUM_BAG_FRAMES, 0, -1 do
for slot = 1, GetContainerNumSlots(bag) do
local _, itemCount = GetContainerItemInfo(bag, slot)
if itemCount then
local itemLink = GetContainerItemLink(bag, slot)
local _, _, itemID = find(itemLink, "(%d+):")
local queryName = GetItemInfo(itemID)
if queryName and queryName == itemName then
count = count + itemCount
end
end
end
end
return count
end
local scanTooltip
function GetInventoryItemDurability(slot)
if not GetInventoryItemTexture("player", slot) then return end
if not scanTooltip then
scanTooltip = CreateFrame("GameTooltip", "Compatibility_ScanTooltip", nil, "ShoppingTooltipTemplate")
scanTooltip:SetOwner(UIParent, "ANCHOR_NONE")
end
scanTooltip:ClearLines()
scanTooltip:SetInventoryItem("player", slot)
for i = 4, scanTooltip:NumLines() do
local text = _G["Compatibility_ScanTooltipTextLeft"..i]:GetText()
for current, maximum in gmatch(text, DURABILITY_TEMPLATE) do
return tonumber(current), tonumber(maximum)
end
end
end