Files
ElvUIModernized/ElvUI/Modules/Misc/LootRoll.lua
T
Logan Payton 508c4dbcfd Spacing
2018-05-10 20:38:09 -04:00

323 lines
10 KiB
Lua

local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local M = E:GetModule("Misc");
--Cache global variables
--Lua functions
local find = string.find
local pairs, unpack, ipairs, next, tonumber = pairs, unpack, ipairs, next, tonumber
local tinsert = table.insert
--WoW API / Variables
local CursorOnUpdate = CursorOnUpdate
local DressUpItemLink = DressUpItemLink
local GetLootRollItemInfo = GetLootRollItemInfo
local GetLootRollItemLink = GetLootRollItemLink
local GetLootRollTimeLeft = GetLootRollTimeLeft
local IsModifiedClick = IsModifiedClick
local IsShiftKeyDown = IsShiftKeyDown
local ResetCursor = ResetCursor
local RollOnLoot = RollOnLoot
local ShowInspectCursor = ShowInspectCursor
local CUSTOM_CLASS_COLORS = CUSTOM_CLASS_COLORS
local ITEM_QUALITY_COLORS = ITEM_QUALITY_COLORS
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
local pos = "TOP"
local cancelled_rolls = {}
local FRAME_WIDTH, FRAME_HEIGHT = 328, 28
M.RollBars = {}
local locale = GetLocale()
local rollpairs = locale == "deDE" and {
["(.*) würfelt nicht für: (.+|r)$"] = "pass",
["(.*) hat für (.+) 'Gier' ausgewählt"] = "greed",
["(.*) hat für (.+) 'Bedarf' ausgewählt"] = "need",
} or locale == "frFR" and {
["(.*) a passé pour : (.+)"] = "pass",
["(.*) a choisi Cupidité pour : (.+)"] = "greed",
["(.*) a choisi Besoin pour : (.+)"] = "need",
} or locale == "zhTW" and {
["(.*)放棄了:(.+)"] = "pass",
["(.*)選擇了貪婪:(.+)"] = "greed",
["(.*)選擇了需求:(.+)"] = "need",
} or locale == "ruRU" and {
["(.*) отказывается от предмета (.+)%."] = "pass",
["Разыгрывается: (.+)%. (.*): \"Не откажусь\""] = "greed",
["Разыгрывается: (.+)%. (.*): \"Мне это нужно\""] = "need",
} or locale == "koKR" and {
["(.*)님이 주사위 굴리기를 포기했습니다: (.+)"] = "pass",
["(.*)님이 차비를 선택했습니다: (.+)"] = "greed",
["(.*)님이 입찰을 선택했습니다: (.+)"] = "need",
} or locale == "esES" and {
["^(.*) pasó de: (.+|r)$"] = "pass",
["(.*) eligió Codicia para: (.+)"] = "greed",
["(.*) eligió Necesidad para: (.+)"] = "need",
} or locale == "esMX" and {
["^(.*) pasó de: (.+|r)$"] = "pass",
["(.*) eligió Codicia para: (.+)"] = "greed",
["(.*) eligió Necesidad para: (.+)"] = "need",
} or {
["^(.*) passed on: (.+|r)$"] = "pass",
["(.*) has selected Greed for: (.+)"] = "greed",
["(.*) has selected Need for: (.+)"] = "need",
}
local function ClickRoll(frame)
RollOnLoot(frame.parent.rollID, frame.rolltype)
end
local function HideTip() GameTooltip:Hide() end
local function HideTip2() GameTooltip:Hide() ResetCursor() end
local rolltypes = {"need", "greed", [0] = "pass"}
local function SetTip(frame)
GameTooltip:SetOwner(frame, "ANCHOR_RIGHT")
GameTooltip:SetText(frame.tiptext)
if frame:IsEnabled() == 0 then
GameTooltip:AddLine("|cffff3333"..L["Can't Roll"])
end
for name, tbl in pairs(frame.parent.rolls) do
if tbl[1] == rolltypes[frame.rolltype] and tbl[2] then
local classColor = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[tbl[2]] or RAID_CLASS_COLORS[tbl[2]]
GameTooltip:AddLine(name, classColor.r, classColor.g, classColor.b)
end
end
GameTooltip:Show()
end
local function SetItemTip(frame)
if not frame.link then return end
GameTooltip:SetOwner(frame, "ANCHOR_TOPLEFT")
GameTooltip:SetHyperlink(frame.link)
-- if IsShiftKeyDown() then
-- GameTooltip_ShowCompareItem()
-- end
if IsModifiedClick("DRESSUP") then
ShowInspectCursor()
else
ResetCursor()
end
end
local function ItemOnUpdate(self)
-- if IsShiftKeyDown() then
-- GameTooltip_ShowCompareItem()
-- end
CursorOnUpdate(self)
end
local function LootClick(frame)
if IsControlKeyDown() then
DressUpItemLink(frame.link)
elseif IsShiftKeyDown() then
ChatEdit_InsertLink(frame.link)
end
end
local function OnEvent(frame, _, rollID)
cancelled_rolls[rollID] = true
if frame.rollID ~= rollID then return end
frame.rollID = nil
frame.time = nil
frame:Hide()
end
local function StatusUpdate(frame)
if not frame.parent.rollID then return end
local t = GetLootRollTimeLeft(frame.parent.rollID)
local perc = t / frame.parent.time
frame.spark:Point("CENTER", frame, "LEFT", perc * frame:GetWidth(), 0)
frame:SetValue(t)
if t > 1000000000 then
frame:GetParent():Hide()
end
end
local function CreateRollButton(parent, ntex, ptex, htex, rolltype, tiptext)
local f = CreateFrame("Button", nil, parent)
-- E:Point(f, unpack(args))
E:Size(f, FRAME_HEIGHT - 4)
f:SetNormalTexture(ntex)
if(ptex) then f:SetPushedTexture(ptex) end
f:SetHighlightTexture(htex)
f.rolltype = rolltype
f.parent = parent
f.tiptext = tiptext
f:SetScript("OnEnter", SetTip)
f:SetScript("OnLeave", HideTip)
f:SetScript("OnClick", ClickRoll)
local txt = f:CreateFontString(nil, nil)
E:FontTemplate(txt, nil, nil, "OUTLINE")
E:Point(txt, "CENTER", 0, rolltype == 2 and 1 or rolltype == 0 and -1.2 or 0)
return f, txt
end
function M:CreateRollFrame()
local frame = CreateFrame("Frame", nil, E.UIParent)
E:Size(frame, FRAME_WIDTH, FRAME_HEIGHT)
E:SetTemplate(frame, "Default")
frame:SetScript("OnEvent", OnEvent)
frame:RegisterEvent("CANCEL_LOOT_ROLL")
frame:Hide()
local button = CreateFrame("Button", nil, frame)
E:Point(button, "RIGHT", frame, "LEFT", -(E.Spacing*3), 0)
E:Size(button, FRAME_HEIGHT - (E.Border * 2))
E:CreateBackdrop(button, "Default")
-- button:SetScript("OnEnter", SetItemTip)
button:SetScript("OnLeave", HideTip2)
button:SetScript("OnUpdate", ItemOnUpdate)
button:SetScript("OnClick", LootClick)
frame.button = button
button.icon = button:CreateTexture(nil, "OVERLAY")
button.icon:SetAllPoints()
button.icon:SetTexCoord(unpack(E.TexCoords))
local tfade = frame:CreateTexture(nil, "BORDER")
E:Point(tfade, "TOPLEFT", frame, "TOPLEFT", 4, 0)
E:Point(tfade, "BOTTOMRIGHT", frame, "BOTTOMRIGHT", -4, 0)
tfade:SetTexture("Interface\\ChatFrame\\ChatFrameBackground")
tfade:SetBlendMode("ADD")
tfade:SetGradientAlpha("VERTICAL", .1, .1, .1, 0, .1, .1, .1, 0)
local status = CreateFrame("StatusBar", nil, frame)
E:SetInside(status)
-- status:SetScript("OnUpdate", StatusUpdate)
status:SetFrameLevel(status:GetFrameLevel() - 1)
status:SetStatusBarTexture(E["media"].normTex)
E:RegisterStatusBar(status)
status:SetStatusBarColor(.8, .8, .8, .9)
status.parent = frame
frame.status = status
status.bg = status:CreateTexture(nil, "BACKGROUND")
status.bg:SetAlpha(0.1)
status.bg:SetAllPoints()
local spark = frame:CreateTexture(nil, "OVERLAY")
E:Size(spark, 14, FRAME_HEIGHT)
spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
spark:SetBlendMode("ADD")
status.spark = spark
local need, needtext = CreateRollButton(frame, "Interface\\Buttons\\UI-GroupLoot-Dice-Up", "Interface\\Buttons\\UI-GroupLoot-Dice-Highlight", "Interface\\Buttons\\UI-GroupLoot-Dice-Down", 1, NEED, "LEFT", frame.button, "RIGHT", 5, -1)
local greed, greedtext = CreateRollButton(frame, "Interface\\Buttons\\UI-GroupLoot-Coin-Up", "Interface\\Buttons\\UI-GroupLoot-Coin-Highlight", "Interface\\Buttons\\UI-GroupLoot-Coin-Down", 2, GREED, "LEFT", need, "RIGHT", 0, -1)
local pass, passtext = CreateRollButton(frame, "Interface\\AddOns\\ElvUI\\media\\textures\\UI-GroupLoot-Pass-Up", nil, "Interface\\AddOns\\ElvUI\\media\\textures\\UI-GroupLoot-Pass-Down", 0, PASS, "LEFT", greed, "RIGHT", 0, 2)
frame.needbutt, frame.greedbutt = need, greed
frame.need, frame.greed, frame.pass = needtext, greedtext, passtext
local bind = frame:CreateFontString()
E:Point(bind, "LEFT", pass, "RIGHT", 3, 1)
E:FontTemplate(bind, nil, nil, "OUTLINE")
frame.fsbind = bind
local loot = frame:CreateFontString(nil, "ARTWORK")
E:FontTemplate(loot, nil, nil, "OUTLINE")
E:Point(loot, "LEFT", bind, "RIGHT", 0, 0)
E:Point(loot, "RIGHT", frame, "RIGHT", -5, 0)
E:Size(loot, 200, 10)
loot:SetJustifyH("LEFT")
frame.fsloot = loot
frame.rolls = {}
return frame
end
local function GetFrame()
for _, f in ipairs(M.RollBars) do
if(not f.rollID) then
return f
end
end
local f = M:CreateRollFrame()
if pos == "TOP" then
E:Point(f, "TOP", next(M.RollBars) and M.RollBars[getn(M.RollBars)] or AlertFrameHolder, "BOTTOM", 0, -4)
else
E:Point(f, "BOTTOM", next(M.RollBars) and M.RollBars[getn(M.RollBars)] or AlertFrameHolder, "TOP", 0, 4)
end
tinsert(M.RollBars, f)
return f
end
function M:START_LOOT_ROLL(_, rollID, time)
if cancelled_rolls[rollID] then return end
local f = GetFrame()
f.rollID = rollID
f.time = time
for i in pairs(f.rolls) do f.rolls[i] = nil end
f.need:SetText(0)
f.greed:SetText(0)
f.pass:SetText(0)
local texture, name, count, quality, bindOnPickUp = GetLootRollItemInfo(rollID)
f.button.icon:SetTexture(texture)
f.button.link = GetLootRollItemLink(rollID)
f.needbutt:Enable()
f.greedbutt:Enable()
SetDesaturation(f.needbutt:GetNormalTexture())
SetDesaturation(f.greedbutt:GetNormalTexture())
f.needbutt:SetAlpha(1)
f.greedbutt:SetAlpha(1)
f.fsbind:SetText(bindOnPickUp and "BoP" or "BoE")
f.fsbind:SetVertexColor(bindOnPickUp and 1 or .3, bindOnPickUp and .3 or 1, bindOnPickUp and .1 or .3)
local color = ITEM_QUALITY_COLORS[quality]
f.fsloot:SetText(name)
f.status:SetStatusBarColor(color.r, color.g, color.b, .7)
f.status.bg:SetTexture(color.r, color.g, color.b)
f.status:SetMinMaxValues(0, time)
f.status:SetValue(time)
f:SetPoint("CENTER", WorldFrame, "CENTER")
f:Show()
if E.db.general.autoRoll and UnitLevel("player") == MAX_PLAYER_LEVEL and quality == 2 and not bindOnPickUp then
RollOnLoot(rollID, 2)
end
end
function M:ParseRollChoice(msg)
if not msg then return end
for i, v in pairs(rollpairs) do
local _, _, playername, itemname = find(msg, i)
if locale == "ruRU" and (v == "greed" or v == "need") then
local temp = playername
playername = itemname
itemname = temp
end
if playername and itemname and playername ~= "Everyone" then return playername, itemname, v end
end
end
function M:CHAT_MSG_LOOT(_, msg)
local playername, itemname, rolltype = self:ParseRollChoice(msg)
if playername and itemname and rolltype then
local class = select(2, UnitClass(playername))
for _, f in ipairs(M.RollBars) do
if f.rollID and f.button.link == itemname and not f.rolls[playername] then
f.rolls[playername] = { rolltype, class }
f[rolltype]:SetText(tonumber(f[rolltype]:GetText()) + 1)
return
end
end
end
end
function M:LoadLootRoll()
if not E.private.general.lootRoll then return end
self:RegisterEvent("CHAT_MSG_LOOT")
self:RegisterEvent("START_LOOT_ROLL")
UIParent:UnregisterEvent("START_LOOT_ROLL")
UIParent:UnregisterEvent("CANCEL_LOOT_ROLL")
end