Files
ElvUIModernized/ElvUI/Libraries/oUF_Plugins/oUF_RaidDebuffs/oUF_RaidDebuffs.lua
T
2018-12-13 14:51:37 -06:00

263 lines
6.1 KiB
Lua

local ns = oUF
local oUF = ns.oUF
local pairs, type = pairs, type
local format = string.format
local floor = math.floor
local GetSpellInfo = GetSpellInfo
local GetTime = GetTime
local UnitDebuff = UnitAura
local addon = {}
ns.oUF_RaidDebuffs = addon
oUF_RaidDebuffs = ns.oUF_RaidDebuffs
if(not _G.oUF_RaidDebuffs) then
_G.oUF_RaidDebuffs = addon
end
local debuff_data = {}
addon.DebuffData = debuff_data
addon.ShowDispellableDebuff = true
addon.FilterDispellableDebuff = true
addon.priority = 10
local function add(spell, priority, stackThreshold)
if(spell) then
debuff_data[spell] = {
priority = (addon.priority + priority),
stackThreshold = (stackThreshold or 0)
}
end
end
function addon:RegisterDebuffs(t)
for spell, value in pairs(t) do
if(type(t[spell]) == 'boolean') then
local oldValue = t[spell]
t[spell] = {
['enable'] = oldValue,
['priority'] = 0,
['stackThreshold'] = 0
}
else
if(t[spell].enable) then
add(spell, t[spell].priority, t[spell].stackThreshold)
end
end
end
end
function addon:ResetDebuffData()
wipe(debuff_data)
end
local DispellColor = {
['Magic'] = {.2, .6, 1},
['Curse'] = {.6, 0, 1},
['Disease'] = {.6, .4, 0},
['Poison'] = {0, .6, 0}
}
local DispellPriority = {
['Magic'] = 4,
['Curse'] = 3,
['Disease'] = 2,
['Poison'] = 1
}
local DispellFilter
do
local dispellClasses = {
['PRIEST'] = {
['Magic'] = true,
['Disease'] = true
},
['SHAMAN'] = {
['Poison'] = true,
['Disease'] = true
},
['PALADIN'] = {
['Poison'] = true,
['Magic'] = true,
['Disease'] = true
},
['MAGE'] = {
['Curse'] = true
},
['DRUID'] = {
['Curse'] = true,
['Poison'] = true
}
}
DispellFilter = dispellClasses[select(2, UnitClass('player'))] or {}
end
local function formatTime(s)
if(s > 60) then
return format('%dm', s/60), string.mod(s, 60)
elseif(s < 1) then
return format('%.1f', s), s - floor(s)
else
return format('%d', s), s - floor(s)
end
end
local function onUpdate(self, elapsed)
self.elapsed = (self.elapsed or 0) + elapsed
if self.elapsed >= 0.1 then
local _, _, _, _, _, _, timeLeft = UnitDebuff(self.__owner.unit, self.index, "HARMFUL")
if timeLeft and timeLeft > 0 then
self.time:SetText(formatTime(timeLeft))
else
self:SetScript('OnUpdate', nil)
self.time:Hide()
end
self.elapsed = 0
end
end
local function UpdateDebuff(self, name, icon, count, debuffType, duration, endTime, stackThreshold)
local element = self.RaidDebuffs
if(name and (count >= stackThreshold)) then
element.icon:SetTexture(icon)
element.icon:Show()
element.duration = duration
if(element.count) then
if(count and count > 1) then
element.count:SetText(count)
element.count:Show()
else
element.count:SetText('')
element.count:Hide()
end
end
if(element.time) then
if(duration and duration > 0 and endTime) then
element:SetScript('OnUpdate', onUpdate)
element.time:Show()
else
element:SetScript('OnUpdate', nil)
element.time:Hide()
end
end
if(element.cd) then
if(duration and duration > 0 and endTime) then
element.cd:SetCooldown(GetTime() - (endTime - duration), duration)
element.cd:Show()
else
element.cd:Hide()
end
end
local c = DispellColor[debuffType] or ElvUI[1].media.bordercolor
element:SetBackdropBorderColor(c[1], c[2], c[3])
element:Show()
else
element:Hide()
element.index = nil
end
end
local function Update(self, event, unit)
if(not unit or self.unit ~= unit) then return end
local element = self.RaidDebuffs
local _, name, icon, count, debuffType, duration, expirationTime
local _name, _icon, _count, _dtype, _duration, _endTime
local _priority, priority = 0, 0
local _stackThreshold = 0
for i = 1, 40 do
name, _, icon, count, debuffType, duration, expirationTime = UnitDebuff(unit, i, "HARMFUL")
if not (name and icon) then break end
if(addon.ShowDispellableDebuff and (element.showDispellableDebuff ~= false) and debuffType) then
if(addon.FilterDispellableDebuff) then
DispellPriority[debuffType] = (DispellPriority[debuffType] or 0) + addon.priority
priority = DispellFilter[debuffType] and DispellPriority[debuffType] or 0
if(priority == 0) then
debuffType = nil
end
else
priority = DispellPriority[debuffType] or 0
end
if(priority > _priority) then
_priority, _name, _icon, _count, _dtype, _duration, _endTime = priority, name, icon, count, debuffType, duration, expirationTime
element.index = i
end
end
priority = debuff_data[name] and debuff_data[name].priority
if(priority and (priority > _priority)) then
_priority, _name, _icon, _count, _dtype, _duration, _endTime = priority, name, icon, count, debuffType, duration, expirationTime
element.index = i
end
end
if(element.forceShow) then
_name, _, _icon = GetSpellInfo(26993)
_count, _dtype, _duration, _endTime, _stackThreshold = 5, 'Magic', 0, 60, 0
end
if(_name and _icon) then
_stackThreshold = debuff_data[_name] and debuff_data[_name].stackThreshold or _stackThreshold
end
UpdateDebuff(self, _name, _icon, _count, _dtype, _duration, _endTime, _stackThreshold)
--Reset the DispellPriority
DispellPriority = {
['Magic'] = 4,
['Curse'] = 3,
['Disease'] = 2,
['Poison'] = 1
}
end
local function Path(self, ...)
--[[ Override: RaidDebuffs.Override(self, event, ...)
Used to completely override the element's update process.
* self - the parent object
* event - the event triggering the update (string)
* ... - the arguments accompanying the event (string)
--]]
return (self.RaidDebuffs.Override or Update) (self, unpack(arg))
end
local function ForceUpdate(element)
return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
end
local function Enable(self)
local element = self.RaidDebuffs
if(element) then
element.__owner = self
element.ForceUpdate = ForceUpdate
self:RegisterEvent('UNIT_AURA', Update)
return true
end
end
local function Disable(self)
local element = self.RaidDebuffs
if(element) then
element:Hide()
self:UnregisterEvent('UNIT_AURA', Update)
end
end
oUF:AddElement('RaidDebuffs', Update, Enable, Disable)