mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
225 lines
7.7 KiB
Lua
225 lines
7.7 KiB
Lua
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local DT = E:GetModule("DataTexts");
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--Cache global variables
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--Lua functions
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local type, pairs, select, next = type, pairs, select, next
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local getn, tinsert, sort, wipe = table.getn, table.insert, table.sort, table.wipe
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local format, find, join, gsub = string.format, string.find, string.join, string.gsub
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--WoW API / Variables
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local SendChatMessage = SendChatMessage
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local InviteByName = InviteByName
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local SetItemRef = SetItemRef
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local GetFriendInfo = GetFriendInfo
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local GetNumFriends = GetNumFriends
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local GetQuestDifficultyColor = GetQuestDifficultyColor
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local UnitInParty = UnitInParty
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local UnitInRaid = UnitInRaid
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local ToggleFriendsFrame = ToggleFriendsFrame
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local L_EasyMenu = L_EasyMenu
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local CHAT_MSG_AFK, CHAT_MSG_DND = CHAT_MSG_AFK, CHAT_MSG_DND
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local FRIENDS = FRIENDS
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local OPTIONS_MENU, OPTIONS_MENU, PLAYER_STATUS, PARTY_INVITE = OPTIONS_MENU, OPTIONS_MENU, PLAYER_STATUS, PARTY_INVITE
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local CHAT_MSG_WHISPER_INFORM = CHAT_MSG_WHISPER_INFORM
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local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
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local LOCALIZED_CLASS_NAMES_FEMALE = LOCALIZED_CLASS_NAMES_FEMALE
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local RAID_CLASS_COLORS = RAID_CLASS_COLORS
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local menuFrame = CreateFrame("Frame", "FriendDatatextRightClickMenu", E.UIParent, "L_UIDropDownMenuTemplate")
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local menuList = {
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{text = OPTIONS_MENU, isTitle = true, notCheckable = true},
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{text = PARTY_INVITE, hasArrow = true, notCheckable = true},
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{text = CHAT_MSG_WHISPER_INFORM, hasArrow = true, notCheckable = true},
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{text = PLAYER_STATUS, hasArrow = true, notCheckable = true,
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menuList = {
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{text = "|cffE7E716"..CHAT_MSG_AFK.."|r", notCheckable = true, func = function() SendChatMessage("", "AFK") end},
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{text = "|cffFF0000"..CHAT_MSG_DND.."|r", notCheckable = true, func = function() SendChatMessage("", "DND") end}
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}
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}
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}
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local function GetNumberFriends()
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local numFriends = GetNumFriends()
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local onlineFriends = 0
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local _, online
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for i = 1, numFriends do
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_, _, _, _, online = GetFriendInfo(i)
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if online then
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onlineFriends = onlineFriends + 1
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end
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end
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return numFriends, onlineFriends
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end
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local function inviteClick(name)
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menuFrame:Hide()
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if type(name) ~= "number" then
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InviteByName(name)
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end
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end
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local function whisperClick(name)
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menuFrame:Hide()
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SetItemRef("player:"..name, format("|Hplayer:%1$s|h[%1$s]|h", name), "LeftButton")
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end
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local levelNameString = "|cff%02x%02x%02x%d|r |cff%02x%02x%02x%s|r"
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local levelNameClassString = "|cff%02x%02x%02x%d|r %s%s%s"
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local totalOnlineString = join("", GUILD_ONLINE_LABEL, ": %s/%s")
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local tthead = {r = 0.4, g = 0.78, b = 1}
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local activezone, inactivezone = {r = 0.3, g = 1.0, b = 0.3}, {r = 0.65, g = 0.65, b = 0.65}
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local displayString = ""
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local statusTable = {" |cffFFFFFF[|r|cffFF9900"..L["AFK"].."|r|cffFFFFFF]|r", " |cffFFFFFF[|r|cffFF3333"..L["DND"].."|r|cffFFFFFF]|r", ""}
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local friendTable = {}
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local friendOnline, friendOffline = gsub(ERR_FRIEND_ONLINE_SS, "\124Hplayer:%%s\124h%[%%s%]\124h", ""), gsub(ERR_FRIEND_OFFLINE_S, "%%s", "")
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local dataValid = false
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local lastPanel
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local function SortAlphabeticName(a, b)
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if a[1] and b[1] then
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return a[1] < b[1]
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end
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end
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local function BuildFriendTable(total)
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wipe(friendTable)
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local name, level, class, area, connected, status
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for i = 1, total do
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name, level, class, area, connected, status = GetFriendInfo(i)
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if status == "<"..CHAT_MSG_AFK..">" then
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status = statusTable[1]
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elseif status == "<"..CHAT_MSG_DND..">" then
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status = statusTable[2]
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else
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status = statusTable[3]
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end
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if connected then
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--other non-english locales require this
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for k, v in pairs(LOCALIZED_CLASS_NAMES_MALE) do if class == v then class = k end end
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for k, v in pairs(LOCALIZED_CLASS_NAMES_FEMALE) do if class == v then class = k end end
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friendTable[i] = {name, level, class, area, connected, status}
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end
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end
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if next(friendTable) then
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sort(friendTable, SortAlphabeticName)
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end
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end
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local function OnEvent(self, event)
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local _, onlineFriends = GetNumberFriends()
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-- special handler to detect friend coming online or going offline
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-- when this is the case, we invalidate our buffered table and update the
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-- datatext information
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if event == "CHAT_MSG_SYSTEM" then
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if not (find(arg1, friendOnline) or find(arg1, friendOffline)) then return end
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end
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-- force update when showing tooltip
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dataValid = false
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self.text:SetText(format(displayString, FRIENDS, onlineFriends))
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lastPanel = self
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end
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local function OnClick()
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DT.tooltip:Hide()
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if arg1 == "RightButton" then
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local menuCountWhispers = 0
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local menuCountInvites = 0
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local classc, levelc, info, shouldSkip
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menuList[2].menuList = {}
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menuList[3].menuList = {}
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if getn(friendTable) > 0 then
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for i = 1, getn(friendTable) do
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info = friendTable[i]
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if info[5] then
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shouldSkip = false
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if (info[6] == statusTable[1]) and E.db.datatexts.friends.hideAFK then
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shouldSkip = true
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elseif (info[6] == statusTable[2]) and E.db.datatexts.friends.hideDND then
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shouldSkip = true
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end
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if not shouldSkip then
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classc, levelc = (CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[info[3]]) or RAID_CLASS_COLORS[info[3]], GetQuestDifficultyColor(info[2])
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classc = classc or GetQuestDifficultyColor(info[2])
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menuCountWhispers = menuCountWhispers + 1
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menuList[3].menuList[menuCountWhispers] = {text = format(levelNameString, levelc.r*255, levelc.g*255, levelc.b*255, info[2], classc.r*255, classc.g*255, classc.b*255, info[1]), arg1 = info[1], notCheckable = true, func = whisperClick}
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menuCountInvites = menuCountInvites + 1
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menuList[2].menuList[menuCountInvites] = {text = format(levelNameString, levelc.r*255, levelc.g*255, levelc.b*255, info[2], classc.r*255, classc.g*255, classc.b*255, info[1]), arg1 = info[1], notCheckable = true, func = inviteClick}
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end
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end
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end
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end
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L_EasyMenu(menuList, menuFrame, "cursor", 0, 0, "MENU", 2)
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else
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ToggleFriendsFrame(1)
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end
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end
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local function OnEnter(self)
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DT:SetupTooltip(self)
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local numberOfFriends, onlineFriends = GetNumberFriends()
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-- no friends online, quick exit
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if onlineFriends == 0 then return end
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if not dataValid then
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-- only retrieve information for all on-line members when we actually view the tooltip
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if numberOfFriends > 0 then BuildFriendTable(numberOfFriends) end
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dataValid = true
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end
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local zonec, classc, levelc, info, shouldSkip
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DT.tooltip:AddDoubleLine(L["Friends List"], format(totalOnlineString, onlineFriends, numberOfFriends), tthead.r, tthead.g, tthead.b, tthead.r, tthead.g, tthead.b)
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if onlineFriends > 0 then
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for i = 1, getn(friendTable) do
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info = friendTable[i]
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if info[5] then
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shouldSkip = false
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if (info[6] == statusTable[1]) and E.db.datatexts.friends.hideAFK then
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shouldSkip = true
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elseif (info[6] == statusTable[2]) and E.db.datatexts.friends.hideDND then
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shouldSkip = true
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end
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if not shouldSkip then
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if GetRealZoneText() == info[4] then zonec = activezone else zonec = inactivezone end
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classc, levelc = (CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[info[3]]) or RAID_CLASS_COLORS[info[3]], GetQuestDifficultyColor(info[2])
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classc = classc or GetQuestDifficultyColor(info[2])
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DT.tooltip:AddDoubleLine(format(levelNameClassString, levelc.r*255, levelc.g*255, levelc.b*255, info[2], info[1], "", " " .. info[6]), info[4], classc.r, classc.g, classc.b, zonec.r, zonec.g, zonec.b)
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end
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end
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end
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end
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DT.tooltip:Show()
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end
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local function ValueColorUpdate(hex)
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displayString = join("", "%s: ", hex, "%d|r")
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if lastPanel ~= nil then
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OnEvent(lastPanel, "ELVUI_COLOR_UPDATE")
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end
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end
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E.valueColorUpdateFuncs[ValueColorUpdate] = true
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DT:RegisterDatatext("Friends", {"PLAYER_LOGIN", "FRIENDLIST_UPDATE", "CHAT_MSG_SYSTEM"}, OnEvent, nil, OnClick, OnEnter, nil, FRIENDS)
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