Files
ElvUIModernized/ElvUI/Modules/UnitFrames/Elements/RestingIndicator.lua
T
Crum 93f5762a44 big update Unitframes
update #56
fix #38
fix #69
2018-12-07 23:27:23 -06:00

54 lines
1.7 KiB
Lua

local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
local RestingTextures = {
["DEFAULT"] = [[Interface\CharacterFrame\UI-StateIcon]],
["RESTING"] = [[Interface\AddOns\ElvUI\media\textures\resting]],
["RESTING1"] = [[Interface\AddOns\ElvUI\media\textures\resting1]]
}
function UF:Construct_RestingIndicator(frame)
return frame.RaisedElementParent.TextureParent:CreateTexture(nil, "OVERLAY")
end
function UF:Configure_RestingIndicator(frame)
if not frame.VARIABLES_SET then return end
local Icon = frame.RestingIndicator
local db = frame.db.RestIcon
if db.enable then
if not frame:IsElementEnabled("RestingIndicator") then
frame:EnableElement("RestingIndicator")
end
if db.defaultColor then
Icon:SetVertexColor(1, 1, 1, 1)
Icon:SetDesaturated(false)
else
Icon:SetVertexColor(db.color.r, db.color.g, db.color.b, db.color.a)
Icon:SetDesaturated(true)
end
if db.texture == "CUSTOM" and db.customTexture then
Icon:SetTexture(db.customTexture)
Icon:SetTexCoord(0, 1, 0, 1)
elseif db.texture ~= "DEFAULT" and RestingTextures[db.texture] then
Icon:SetTexture(RestingTextures[db.texture])
Icon:SetTexCoord(0, 1, 0, 1)
else
Icon:SetTexture(RestingTextures.DEFAULT)
Icon:SetTexCoord(0, .5, 0, .421875)
end
E:Size(Icon, db.size)
Icon:ClearAllPoints()
if frame.ORIENTATION ~= "RIGHT" and (frame.USE_PORTRAIT and not frame.USE_PORTRAIT_OVERLAY) then
E:Point(Icon, "CENTER", frame.Portrait, db.anchorPoint, db.xOffset, db.yOffset)
else
E:Point(Icon, "CENTER", frame.Health, db.anchorPoint, db.xOffset, db.yOffset)
end
elseif frame:IsElementEnabled("RestingIndicator") then
frame:DisableElement("RestingIndicator")
end
end