Files
ElvUIModernized/ElvUI/Core/pixelperfect.lua
T
2018-11-07 11:17:30 -06:00

130 lines
4.4 KiB
Lua

local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
--Cache global variables
--Lua functions
local abs, floor, min, max = math.abs, math.floor, math.min, math.max
local match = string.match
--WoW API / Variables
local GetCVar, SetCVar = GetCVar, SetCVar
--Global variables that we don"t cache, list them here for the mikk"s Find Globals script
-- GLOBALS: UIParent, WorldMapFrame
--Determine if Eyefinity is being used, setup the pixel perfect script.
local scale
function E:UIScale(event)
local width = E.screenwidth
local height = E.screenheight
local uiScaleCVar = GetCVar("uiScale")
if uiScaleCVar then
E.global.uiScale = uiScaleCVar
end
local minScale = E.global.general.minUiScale or 0.64
if E.global.general.autoScale then
scale = max(minScale, min(1.15, 768/height))
else
scale = max(minScale, min(1.15, E.global.uiScale or (height > 0 and (768/height)) or UIParent:GetScale()))
end
if width < 1600 then
E.lowversion = true
elseif width >= 3840 and E.global.general.eyefinity then
-- because some user enable bezel compensation, we need to find the real width of a single monitor.
-- I don't know how it really work, but i'm assuming they add pixel to width to compensate the bezel. :P
-- HQ resolution
if width >= 9840 then width = 3280 end -- WQSXGA
if width >= 7680 and width < 9840 then width = 2560 end -- WQXGA
if width >= 5760 and width < 7680 then width = 1920 end -- WUXGA & HDTV
if width >= 5040 and width < 5760 then width = 1680 end -- WSXGA+
-- adding height condition here to be sure it work with bezel compensation because WSXGA+ and UXGA/HD+ got approx same width
if width >= 4800 and width < 5760 and height == 900 then width = 1600 end -- UXGA & HD+
-- low resolution screen
if width >= 4320 and width < 4800 then width = 1440 end -- WSXGA
if width >= 4080 and width < 4320 then width = 1360 end -- WXGA
if width >= 3840 and width < 4080 then width = 1224 end -- SXGA & SXGA (UVGA) & WXGA & HDTV
-- yep, now set ElvUI to lower resolution if screen #1 width < 1600
if width < 1600 then
E.lowversion = true
end
-- register a constant, we will need it later for launch.lua
E.eyefinity = width
end
E.mult = 768/height/scale
E.Spacing = (E.PixelMode and 0) or E.mult
E.Border = (E.PixelMode and E.mult) or E.mult*2
if E.global.general.autoScale then
--Set UIScale, NOTE: SetCVar for UIScale can cause taints so only do this when we need to..
if E.Round and event == "PLAYER_LOGIN" and (E:Round(UIParent:GetScale(), 5) ~= E:Round(scale, 5)) then
SetCVar("useUiScale", 1)
SetCVar("uiScale", scale)
end
--SetCVar for UI scale only accepts value as low as 0.64, so scale UIParent if needed
if scale < 0.64 then
UIParent:SetScale(scale)
end
end
if event == "PLAYER_LOGIN" or (event == "CVAR_UPDATE" and arg1 == "USE_UISCALE") then
--Resize E.UIParent if Eyefinity is on.
if E.eyefinity then
-- if autoscale is off, find a new width value of E.UIParent for screen #1.
if not E.global.general.autoScale or height > 1200 then
local h = UIParent:GetHeight()
local ratio = (height / h)
local w = (width / ratio)
width = w
height = h
end
--[[Eyefinity Test mode
Resize the E.UIParent to be smaller than it should be, all objects inside should relocate.
Dragging moveable frames outside the box and reloading the UI ensures that they are saving position correctly.
]]
else
width, height = UIParent:GetWidth(), UIParent:GetHeight()
end
E.UIParent:SetWidth(width)
E.UIParent:SetHeight(height)
E.UIParent:ClearAllPoints()
E.UIParent:SetAllPoints(UIParent)
--Calculate potential coordinate differences
E.diffGetLeft = E:Round(abs(UIParent:GetLeft() - E.UIParent:GetLeft()))
E.diffGetRight = E:Round(abs(UIParent:GetRight() - E.UIParent:GetRight()))
E.diffGetTop = E:Round(abs(UIParent:GetTop() - E.UIParent:GetTop()))
E.diffGetBottom = E:Round(abs(UIParent:GetBottom() - E.UIParent:GetBottom()))
local change
if E.Round then
change = abs((E:Round(UIParent:GetScale(), 5) * 100) - (E:Round(scale, 5) * 100))
end
if event == "CVAR_UPDATE" and arg1 == "USE_UISCALE" and change and change > 1 then
if E.global.general.autoScale then
E:StaticPopup_Show("FAILED_UISCALE")
else
E:StaticPopup_Show("CONFIG_RL")
end
end
self:UnregisterEvent("PLAYER_LOGIN")
end
end
-- pixel perfect script of custom ui scale.
function E:Scale(x)
return E.mult * floor(x/E.mult+.5)
end