Files
ElvUIModernized/ElvUI/Modules/Maps/Minimap.lua
T
2019-01-12 12:09:06 -06:00

382 lines
12 KiB
Lua

local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local M = E:NewModule("Minimap", "AceEvent-3.0");
E.Minimap = M
--Cache global variables
--Lua functions
local _G = _G
local strsub = strsub
--WoW API / Variables
local CreateFrame = CreateFrame
local ToggleCharacter = ToggleCharacter
local ToggleFrame = ToggleFrame
local ToggleFriendsFrame = ToggleFriendsFrame
local ToggleHelpFrame = ToggleHelpFrame
local GetZonePVPInfo = GetZonePVPInfo
local IsShiftKeyDown = IsShiftKeyDown
local Minimap_OnClick = Minimap_OnClick
local GetMinimapZoneText = GetMinimapZoneText
local menuFrame = CreateFrame("Frame", "MinimapRightClickMenu", E.UIParent, "L_UIDropDownMenuTemplate")
local menuList = {
{text = CHARACTER_BUTTON,
func = function() ToggleCharacter("PaperDollFrame") end},
{text = SPELLBOOK_ABILITIES_BUTTON,
func = function() ToggleFrame(SpellBookFrame) end},
{text = TALENTS_BUTTON,
func = ToggleTalentFrame},
{text = QUESTLOG_BUTTON,
func = function() ToggleFrame(QuestLogFrame) end},
{text = SOCIAL_BUTTON,
func = function() ToggleFriendsFrame(1) end},
{text = L["Farm Mode"],
func = FarmMode},
{text = BATTLEFIELD_MINIMAP,
func = ToggleBattlefieldMinimap},
{text = HELPFRAME_HOME_ISSUE3_HEADER,
func = function() ToggleCharacter("HonorFrame") end},
{text = HELP_BUTTON,
func = ToggleHelpFrame}
}
function GetMinimapShape()
return "SQUARE"
end
function M:GetLocTextColor()
local pvpType = GetZonePVPInfo()
if pvpType == "friendly" then
return 0.05, 0.85, 0.03
elseif pvpType == "hostile" then
return 0.84, 0.03, 0.03
elseif pvpType == "contested" then
return 0.9, 0.85, 0.05
else
return 0.84, 0.03, 0.03
end
end
function M:Minimap_OnMouseUp(btn)
local position = this:GetPoint()
if arg1 == "MiddleButton" or (arg1 == "RightButton" and IsShiftKeyDown()) then
if position then
L_EasyMenu(menuList, menuFrame, "cursor", 0, 0, "MENU", 2)
else
L_EasyMenu(menuList, menuFrame, "cursor", -160, 0, "MENU", 2)
end
else
Minimap_OnClick(this)
end
end
function M:Minimap_OnMouseWheel()
local zoomLevel = Minimap:GetZoom()
if arg1 > 0 and zoomLevel < 5 then
Minimap:SetZoom(zoomLevel + 1)
elseif arg1 < 0 and zoomLevel > 0 then
Minimap:SetZoom(zoomLevel - 1)
end
end
function M:Update_ZoneText()
if E.db.general.minimap.locationText == "HIDE" or not E.private.general.minimap.enable then return end
Minimap.location:SetText(strsub(GetMinimapZoneText(), 1, 46))
Minimap.location:SetTextColor(self:GetLocTextColor())
E:FontTemplate(Minimap.location, E.LSM:Fetch("font", E.db.general.minimap.locationFont), E.db.general.minimap.locationFontSize, E.db.general.minimap.locationFontOutline)
end
function M:PLAYER_REGEN_ENABLED()
self:UnregisterEvent("PLAYER_REGEN_ENABLED")
self:UpdateSettings()
end
local isResetting
local function ResetZoom()
Minimap:SetZoom(0)
MinimapZoomIn:Enable()
MinimapZoomOut:Disable()
isResetting = false
end
local function SetupZoomReset(_, zoomLevel)
if E.db.general.minimap.resetZoom.enable and not isResetting then
isResetting = true
E:Delay(E.db.general.minimap.resetZoom.time, ResetZoom)
else
E.private.general.minimap.zoomLevel = zoomLevel
end
end
hooksecurefunc(Minimap, "SetZoom", SetupZoomReset)
function M:MINIMAP_UPDATE_ZOOM()
if E.private.general.minimap.zoomLevel ~= Minimap:GetZoom() then
Minimap:SetZoom(E.private.general.minimap.zoomLevel)
end
end
function M:UpdateSettings()
E.MinimapSize = E.private.general.minimap.enable and E.db.general.minimap.size or Minimap:GetWidth() + 10
E.MinimapWidth = E.MinimapSize
E.MinimapHeight = E.MinimapSize
if E.private.general.minimap.enable then
Minimap:SetScale(E.MinimapSize / 140)
end
if LeftMiniPanel and RightMiniPanel then
if E.db.datatexts.minimapPanels and E.private.general.minimap.enable then
LeftMiniPanel:Show()
LeftMiniPanel:SetWidth(E.db.general.minimap.size/2 + 1.5)
RightMiniPanel:Show()
RightMiniPanel:SetWidth(E.db.general.minimap.size/2 + 1.5)
else
LeftMiniPanel:Hide()
RightMiniPanel:Hide()
end
end
if BottomMiniPanel then
if E.db.datatexts.minimapBottom and E.private.general.minimap.enable then
BottomMiniPanel:Show()
else
BottomMiniPanel:Hide()
end
end
if BottomLeftMiniPanel then
if E.db.datatexts.minimapBottomLeft and E.private.general.minimap.enable then
BottomLeftMiniPanel:Show()
else
BottomLeftMiniPanel:Hide()
end
end
if BottomRightMiniPanel then
if E.db.datatexts.minimapBottomRight and E.private.general.minimap.enable then
BottomRightMiniPanel:Show()
else
BottomRightMiniPanel:Hide()
end
end
if TopMiniPanel then
if E.db.datatexts.minimapTop and E.private.general.minimap.enable then
TopMiniPanel:Show()
else
TopMiniPanel:Hide()
end
end
if TopLeftMiniPanel then
if E.db.datatexts.minimapTopLeft and E.private.general.minimap.enable then
TopLeftMiniPanel:Show()
else
TopLeftMiniPanel:Hide()
end
end
if TopRightMiniPanel then
if E.db.datatexts.minimapTopRight and E.private.general.minimap.enable then
TopRightMiniPanel:Show()
else
TopRightMiniPanel:Hide()
end
end
if MMHolder then
E:Width(MMHolder, E.MinimapWidth + E.Border + E.Spacing*3)
if E.db.datatexts.minimapPanels then
E:Height(MMHolder, E.MinimapHeight + (LeftMiniPanel and (LeftMiniPanel:GetHeight() + E.Border) or 24) + E.Spacing*3)
else
E:Height(MMHolder, E.MinimapHeight + E.Border + E.Spacing*3)
end
end
if Minimap.location then
E:Width(Minimap.location, E.MinimapSize)
if E.db.general.minimap.locationText ~= "SHOW" or not E.private.general.minimap.enable then
Minimap.location:Hide()
else
Minimap.location:Show()
end
end
if MinimapMover then
E:Size(MinimapMover, MMHolder:GetWidth(), MMHolder:GetHeight())
end
if GameTimeFrame then
if E.private.general.minimap.hideCalendar then
GameTimeFrame:Hide()
else
local pos = E.db.general.minimap.icons.calendar.position or "TOPRIGHT"
local scale = E.db.general.minimap.icons.calendar.scale or 1
GameTimeFrame:ClearAllPoints()
E:Point(GameTimeFrame, pos, Minimap, pos, E.db.general.minimap.icons.calendar.xOffset or 0, E.db.general.minimap.icons.calendar.yOffset or 0)
GameTimeFrame:SetScale(scale)
GameTimeFrame:Show()
end
end
if MiniMapMailFrame then
local pos = E.db.general.minimap.icons.mail.position or "TOPRIGHT"
local scale = E.db.general.minimap.icons.mail.scale or 1
MiniMapMailFrame:ClearAllPoints()
E:Point(MiniMapMailFrame, pos, Minimap, pos, E.db.general.minimap.icons.mail.xOffset or 3, E.db.general.minimap.icons.mail.yOffset or 4)
MiniMapMailFrame:SetScale(scale)
end
if MiniMapBattlefieldFrame then
local pos = E.db.general.minimap.icons.battlefield.position or "BOTTOMRIGHT"
local scale = E.db.general.minimap.icons.battlefield.scale or 1
MiniMapBattlefieldFrame:ClearAllPoints()
E:Point(MiniMapBattlefieldFrame, pos, Minimap, pos, E.db.general.minimap.icons.battlefield.xOffset or 3, E.db.general.minimap.icons.battlefield.yOffset or 0)
MiniMapBattlefieldFrame:SetScale(scale)
end
if MiniMapInstanceDifficulty then
local pos = E.db.general.minimap.icons.difficulty.position or "TOPLEFT"
local scale = E.db.general.minimap.icons.difficulty.scale or 1
local x = E.db.general.minimap.icons.difficulty.xOffset or 0
local y = E.db.general.minimap.icons.difficulty.yOffset or 0
MiniMapInstanceDifficulty:ClearAllPoints()
E:Point(MiniMapInstanceDifficulty, pos, Minimap, pos, x, y)
MiniMapInstanceDifficulty:SetScale(scale)
end
end
local function MinimapPostDrag()
MinimapCluster:ClearAllPoints()
MinimapCluster:SetAllPoints(Minimap)
MinimapBackdrop:ClearAllPoints()
MinimapBackdrop:SetAllPoints(Minimap)
end
function M:Initialize()
E:SetTemplate(menuFrame, "Transparent", true)
self:UpdateSettings()
if not E.private.general.minimap.enable then
Minimap:SetMaskTexture("Textures\\MinimapMask")
return
end
local mmholder = CreateFrame("Frame", "MMHolder", UIParent)
E:Point(mmholder, "TOPRIGHT", E.UIParent, "TOPRIGHT", -3, -3)
E:Size(mmholder, E.MinimapWidth + 29, E.MinimapHeight + 53)
Minimap:ClearAllPoints()
E:Point(Minimap, "TOPRIGHT", mmholder, "TOPRIGHT", -E.Border, -E.Border)
Minimap:SetMaskTexture("Interface\\ChatFrame\\ChatFrameBackground")
Minimap.backdrop = CreateFrame("Frame", nil, UIParent)
Minimap.backdrop:SetPoint("TOPLEFT", Minimap, "TOPLEFT", -E.Border - 1, E.Border + 1)
Minimap.backdrop:SetPoint("BOTTOMRIGHT", Minimap, "BOTTOMRIGHT", E.Border - 1, -E.Border + 1)
Minimap.backdrop:SetFrameStrata(Minimap:GetFrameStrata())
Minimap.backdrop:SetFrameLevel(Minimap:GetFrameLevel() - 1)
E:SetTemplate(Minimap.backdrop, "Default")
HookScript(Minimap, "OnEnter", function()
if E.db.general.minimap.locationText ~= "MOUSEOVER" or not E.private.general.minimap.enable then
return
end
this.location:Show()
end)
HookScript(Minimap, "OnLeave", function()
if E.db.general.minimap.locationText ~= "MOUSEOVER" or not E.private.general.minimap.enable then
return
end
this.location:Hide()
end)
Minimap.location = Minimap:CreateFontString(nil, "OVERLAY")
E:FontTemplate(Minimap.location, nil, nil, "OUTLINE")
E:Point(Minimap.location, "TOP", Minimap, "TOP", 0, -2)
Minimap.location:SetJustifyH("CENTER")
Minimap.location:SetJustifyV("MIDDLE")
if E.db.general.minimap.locationText ~= "SHOW" or not E.private.general.minimap.enable then
Minimap.location:Hide()
end
MinimapBorder:Hide()
MinimapBorderTop:Hide()
MinimapToggleButton:Hide()
MinimapZoomIn:Hide()
MinimapZoomOut:Hide()
MinimapZoneTextButton:Hide()
MiniMapMailBorder:Hide()
MiniMapMailIcon:SetTexture("Interface\\AddOns\\ElvUI\\media\\textures\\mail")
MiniMapBattlefieldBorder:Hide()
E:CreateMover(MMHolder, "MinimapMover", MINIMAP_LABEL, nil, nil, MinimapPostDrag)
Minimap:EnableMouseWheel(true)
Minimap:SetScript("OnMouseWheel", M.Minimap_OnMouseWheel)
Minimap:SetScript("OnMouseUp", M.Minimap_OnMouseUp)
self:RegisterEvent("ZONE_CHANGED_NEW_AREA", "Update_ZoneText")
self:RegisterEvent("ZONE_CHANGED", "Update_ZoneText")
self:RegisterEvent("ZONE_CHANGED_INDOORS", "Update_ZoneText")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "Update_ZoneText")
self:RegisterEvent("MINIMAP_UPDATE_ZOOM")
local fm = CreateFrame("Minimap", "FarmModeMap", E.UIParent)
E:Size(fm, E.db.farmSize)
E:Point(fm, "TOP", E.UIParent, "TOP", 0, -120)
fm:SetClampedToScreen(true)
E:CreateBackdrop(fm, "Default")
fm:EnableMouseWheel(true)
fm:SetScript("OnMouseWheel", M.Minimap_OnMouseWheel)
fm:SetScript("OnMouseUp", M.Minimap_OnMouseUp)
fm:RegisterForDrag("LeftButton", "RightButton")
fm:SetMovable(true)
fm:SetScript("OnDragStart", function() this:StartMoving() end)
fm:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
fm:Hide()
FarmModeMap:SetScript("OnShow", function()
if BuffsMover and not E:HasMoverBeenMoved("BuffsMover") then
BuffsMover:ClearAllPoints()
E:Point(BuffsMover, "TOPRIGHT", E.UIParent, "TOPRIGHT", -3, -3)
end
if DebuffsMover and not E:HasMoverBeenMoved("DebuffsMover") then
DebuffsMover:ClearAllPoints()
E:Point(DebuffsMover, "TOPRIGHT", ElvUIPlayerBuffs, "BOTTOMRIGHT", 0, -3)
end
MinimapCluster:ClearAllPoints()
MinimapCluster:SetAllPoints(FarmModeMap)
end)
FarmModeMap:SetScript("OnHide", function()
if BuffsMover and not E:HasMoverBeenMoved("BuffsMover") then
E:ResetMovers(L["Player Buffs"])
end
if DebuffsMover and not E:HasMoverBeenMoved("DebuffsMover") then
E:ResetMovers(L["Player Debuffs"])
end
MinimapCluster:ClearAllPoints()
MinimapCluster:SetAllPoints(Minimap)
end)
HookScript(UIParent, "OnShow", function()
if not FarmModeMap.enabled then
FarmModeMap:Hide()
end
end)
end
local function InitializeCallback()
M:Initialize()
end
E:RegisterInitialModule(M:GetName(), InitializeCallback)