mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
109 lines
2.8 KiB
Lua
109 lines
2.8 KiB
Lua
local ns = oUF
|
|
local oUF = ns.oUF
|
|
assert(oUF, "oUF not loaded")
|
|
|
|
local cos, sin, sqrt2, max, atan2 = math.cos, math.sin, math.sqrt(2), math.max, math.atan2
|
|
local getn, tinsert, tremove = table.getn, table.insert, table.remove
|
|
local pi2 = 3.141592653589793 / 2
|
|
|
|
local GetPlayerMapPosition = GetPlayerMapPosition
|
|
local UnitInParty = UnitInParty
|
|
local UnitInRaid = UnitInRaid
|
|
local UnitIsConnected = UnitIsConnected
|
|
local UnitIsUnit = UnitIsUnit
|
|
|
|
local _FRAMES, OnUpdateFrame = {}
|
|
|
|
local function CalculateCorner(r) return .5 + cos(r) / sqrt2, .5 + sin(r) / sqrt2 end
|
|
local function RotateTexture(texture, angle)
|
|
local LRx, LRy = CalculateCorner(angle + 0.785398163)
|
|
local LLx, LLy = CalculateCorner(angle + 2.35619449)
|
|
local ULx, ULy = CalculateCorner(angle + 3.92699082)
|
|
local URx, URy = CalculateCorner(angle - 0.785398163)
|
|
|
|
texture:SetTexCoord(ULx, ULy, LLx, LLy, URx, URy, LRx, LRy)
|
|
end
|
|
|
|
local GetAngle = function(unit1, unit2)
|
|
local x1, y1 = GetPlayerMapPosition(unit1)
|
|
if x1 <= 0 and y1 <= 0 then return nil end
|
|
local x2, y2 = GetPlayerMapPosition(unit2)
|
|
if x2 <= 0 and y2 <= 0 then return nil end
|
|
return -pi2 - GetPlayerFacing() - atan2(y2 - y1, x2 - x1)
|
|
end
|
|
|
|
local minThrottle = 0.02
|
|
local numArrows, inRange, unit, GPS
|
|
local Update = function(self, elapsed)
|
|
if self.elapsed and self.elapsed > (self.throttle or minThrottle) then
|
|
numArrows = 0
|
|
for _, object in next, _FRAMES do
|
|
if object:IsShown() then
|
|
GPS = object.GPS
|
|
unit = object.unit
|
|
if unit then
|
|
if unit and GPS.outOfRange then
|
|
inRange = CheckInteractDistance(unit, 4)
|
|
end
|
|
|
|
if not unit or not (UnitInParty(unit) or UnitInRaid(unit)) or UnitIsUnit(unit, "player") or not UnitIsConnected(unit) or (GPS.onMouseOver and (GetMouseFocus() ~= object)) or (GPS.outOfRange and inRange) then
|
|
GPS:Hide()
|
|
else
|
|
local angle = GetAngle("player", unit)
|
|
if angle == nil then
|
|
GPS:Hide()
|
|
else
|
|
GPS:Show()
|
|
RotateTexture(GPS.Texture, angle)
|
|
|
|
numArrows = numArrows + 1
|
|
end
|
|
end
|
|
else
|
|
GPS:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
self.elapsed = 0
|
|
self.throttle = max(minThrottle, 0.005 * numArrows)
|
|
else
|
|
self.elapsed = (self.elapsed or 0) + elapsed
|
|
end
|
|
end
|
|
|
|
local Enable = function(self)
|
|
local GPS = self.GPS
|
|
if GPS then
|
|
tinsert(_FRAMES, self)
|
|
|
|
if not OnUpdateFrame then
|
|
OnUpdateFrame = CreateFrame("Frame")
|
|
OnUpdateFrame:SetScript("OnUpdate", function()
|
|
Update(this, arg1)
|
|
end)
|
|
end
|
|
|
|
OnUpdateFrame:Show()
|
|
return true
|
|
end
|
|
end
|
|
|
|
local Disable = function(self)
|
|
local GPS = self.GPS
|
|
if GPS then
|
|
for k, frame in next, _FRAMES do
|
|
if frame == self then
|
|
tremove(_FRAMES, k)
|
|
GPS:Hide()
|
|
break
|
|
end
|
|
end
|
|
|
|
if getn(_FRAMES) == 0 and OnUpdateFrame then
|
|
OnUpdateFrame:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
oUF:AddElement("GPS", function() end, Enable, Disable) |