mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
833 lines
26 KiB
Lua
833 lines
26 KiB
Lua
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local mod = E:NewModule("NamePlates", "AceHook-3.0", "AceEvent-3.0", "AceTimer-3.0");
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local CC = E:GetModule("ClassCache");
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--Cache global variables
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--Lua functions
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local _G = _G
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local pairs, tonumber = pairs, tonumber
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local select = select
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local gsub, match, split = string.gsub, string.match, string.split
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local twipe = table.wipe
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--WoW API / Variables
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local CreateFrame = CreateFrame
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local GetBattlefieldScore = GetBattlefieldScore
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local GetNumBattlefieldScores = GetNumBattlefieldScores
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--local UnitClass = UnitClass
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local UnitExists = UnitExists
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--local SetCVar = SetCVar
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local WorldFrame = WorldFrame
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local WorldGetNumChildren, WorldGetChildren = WorldFrame.GetNumChildren, WorldFrame.GetChildren
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local numChildren = 0
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local BORDER = "Interface\\Tooltips\\Nameplate-Border"
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local FSPAT = "^%s*$"
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local queryList = {}
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local RaidIconCoordinate = {
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[0] = {[0] = "STAR", [0.25] = "MOON"},
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[0.25] = {[0] = "CIRCLE", [0.25] = "SQUARE"},
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[0.5] = {[0] = "DIAMOND", [0.25] = "CROSS"},
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[0.75] = {[0] = "TRIANGLE", [0.25] = "SKULL"}
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}
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mod.CreatedPlates = {}
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mod.VisiblePlates = {}
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function mod:GetPlateFrameLevel(frame)
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local plateLevel
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if frame.plateID then
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plateLevel = frame.plateID*mod.levelStep
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end
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return plateLevel
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end
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function mod:SetPlateFrameLevel(frame, level, isTarget)
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if frame and level then
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if isTarget then
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level = 890 --10 higher than the max calculated level of 880
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elseif frame.FrameLevelChanged then
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--calculate Style Filter FrameLevelChanged leveling
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--level method: (10*(40*2)) max 800 + max 80 (40*2) = max 880
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--highest possible should be level 880 and we add 1 to all so 881
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local leveledCount = mod.CollectedFrameLevelCount or 1
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level = (frame.FrameLevelChanged*(40*mod.levelStep)) + (leveledCount*mod.levelStep)
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end
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frame:SetFrameLevel(level+1)
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frame.HealthBar:SetFrameLevel(level+2)
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frame.Glow:SetFrameLevel(frame.HealthBar:GetFrameLevel()-1)
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frame.Buffs:SetFrameLevel(level+1)
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frame.Debuffs:SetFrameLevel(level+1)
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frame:GetParent():SetFrameLevel(level+3)
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end
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end
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function mod:ResetNameplateFrameLevel(frame)
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local isTarget = frame.isTarget --frame.isTarget is not the same here so keep this.
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local plateLevel = mod:GetPlateFrameLevel(frame)
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if plateLevel then
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if frame.FrameLevelChanged then --keep how many plates we change, this is reset to 1 post-ResetNameplateFrameLevel
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mod.CollectedFrameLevelCount = (mod.CollectedFrameLevelCount and mod.CollectedFrameLevelCount + 1) or 1
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end
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self:SetPlateFrameLevel(frame, plateLevel, isTarget)
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end
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end
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function mod:SetFrameScale(frame, scale)
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if frame.HealthBar.currentScale ~= scale then
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if frame.HealthBar.scale:IsPlaying() then
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frame.HealthBar.scale:Stop()
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end
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frame.HealthBar.scale.width:SetChange(self.db.units[frame.UnitType].healthbar.width * scale)
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frame.HealthBar.scale.height:SetChange(self.db.units[frame.UnitType].healthbar.height * scale)
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frame.HealthBar.scale:Play()
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frame.HealthBar.currentScale = scale
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end
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end
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function mod:SetTargetFrame(frame)
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if frame.isTarget then
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if not frame.isTargetChanged then
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frame.isTargetChanged = true
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mod:SetPlateFrameLevel(frame, mod:GetPlateFrameLevel(frame), true)
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if self.db.useTargetScale then
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self:SetFrameScale(frame, (frame.ThreatScale or 1) * self.db.targetScale)
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end
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if not frame.isGroupUnit then
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frame.unit = "target"
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-- self:RegisterEvents(frame)
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end
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if self.db.units[frame.UnitType].healthbar.enable ~= true and self.db.alwaysShowTargetHealth then
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frame.Name:ClearAllPoints()
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frame.Level:ClearAllPoints()
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frame.HealthBar.r, frame.HealthBar.g, frame.HealthBar.b = nil, nil, nil
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self:ConfigureElement_HealthBar(frame)
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-- self:ConfigureElement_CastBar(frame)
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self:ConfigureElement_Glow(frame)
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self:ConfigureElement_Highlight(frame)
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self:ConfigureElement_Level(frame)
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self:ConfigureElement_Name(frame)
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-- self:RegisterEvents(frame)
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self:UpdateElement_All(frame, true)
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end
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if self.hasTarget then
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frame:SetAlpha(1)
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end
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-- TEST
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mod:UpdateElement_Highlight(frame)
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-- mod:UpdateElement_CPoints(frame)
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mod:UpdateElement_Filters(frame, "PLAYER_TARGET_CHANGED")
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mod:ForEachPlate("ResetNameplateFrameLevel") --keep this after `UpdateElement_Filters`
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end
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elseif frame.isTargetChanged then
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frame.isTargetChanged = false
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mod:SetPlateFrameLevel(frame, mod:GetPlateFrameLevel(frame))
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if self.db.useTargetScale then
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self:SetFrameScale(frame, (frame.ThreatScale or 1))
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end
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if not frame.isGroupUnit then
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frame.unit = nil
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-- frame:UnregisterAllEvents()
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end
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if self.db.units[frame.UnitType].healthbar.enable ~= true then
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self:UpdateAllFrame(frame)
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end
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if not frame.AlphaChanged then
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if self.hasTarget then
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frame:SetAlpha(self.db.nonTargetTransparency)
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else
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frame:SetAlpha(1)
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end
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end
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-- TEST
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-- mod:UpdateElement_CPoints(frame)
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mod:UpdateElement_Filters(frame, "PLAYER_TARGET_CHANGED")
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mod:ForEachPlate("ResetNameplateFrameLevel") --keep this after `UpdateElement_Filters`
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elseif frame.oldHighlight:IsShown() then
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if not frame.isMouseover then
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frame.isMouseover = true
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if not frame.isGroupUnit then
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frame.unit = "mouseover"
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-- mod:UpdateElement_AurasByGUID(frame.guid)
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mod:UpdateElement_Highlight(frame)
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end
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end
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-- mod:UpdateElement_Cast(frame, nil, frame.unit)
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elseif frame.isMouseover then
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frame.isMouseover = nil
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if not frame.isGroupUnit then
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frame.unit = nil
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-- frame.CastBar:Hide()
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end
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mod:UpdateElement_Highlight(frame)
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else
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if not frame.AlphaChanged then
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if self.hasTarget then
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frame:SetAlpha(self.db.nonTargetTransparency)
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else
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frame:SetAlpha(1)
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end
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end
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end
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self:UpdateElement_Glow(frame)
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self:UpdateElement_HealthColor(frame)
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end
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function mod:StyleFrame(parent, noBackdrop, point)
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point = point or parent
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local noscalemult = E.mult * UIParent:GetScale()
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if point.bordertop then return end
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if not noBackdrop then
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point.backdrop = parent:CreateTexture(nil, "BACKGROUND")
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point.backdrop:SetAllPoints(point)
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point.backdrop:SetTexture(unpack(E["media"].backdropfadecolor))
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end
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if E.PixelMode then
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point.bordertop = parent:CreateTexture()
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point.bordertop:SetPoint("TOPLEFT", point, "TOPLEFT", -noscalemult, noscalemult)
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point.bordertop:SetPoint("TOPRIGHT", point, "TOPRIGHT", noscalemult, noscalemult)
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point.bordertop:SetHeight(noscalemult)
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point.bordertop:SetTexture(unpack(E["media"].bordercolor))
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point.borderbottom = parent:CreateTexture()
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point.borderbottom:SetPoint("BOTTOMLEFT", point, "BOTTOMLEFT", -noscalemult, -noscalemult)
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point.borderbottom:SetPoint("BOTTOMRIGHT", point, "BOTTOMRIGHT", noscalemult, -noscalemult)
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point.borderbottom:SetHeight(noscalemult)
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point.borderbottom:SetTexture(unpack(E["media"].bordercolor))
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point.borderleft = parent:CreateTexture()
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point.borderleft:SetPoint("TOPLEFT", point, "TOPLEFT", -noscalemult, noscalemult)
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point.borderleft:SetPoint("BOTTOMLEFT", point, "BOTTOMLEFT", noscalemult, -noscalemult)
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point.borderleft:SetWidth(noscalemult)
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point.borderleft:SetTexture(unpack(E["media"].bordercolor))
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point.borderright = parent:CreateTexture()
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point.borderright:SetPoint("TOPRIGHT", point, "TOPRIGHT", noscalemult, noscalemult)
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point.borderright:SetPoint("BOTTOMRIGHT", point, "BOTTOMRIGHT", -noscalemult, -noscalemult)
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point.borderright:SetWidth(noscalemult)
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point.borderright:SetTexture(unpack(E["media"].bordercolor))
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else
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point.bordertop = parent:CreateTexture(nil, "OVERLAY")
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point.bordertop:SetPoint("TOPLEFT", point, "TOPLEFT", -noscalemult, noscalemult*2)
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point.bordertop:SetPoint("TOPRIGHT", point, "TOPRIGHT", noscalemult, noscalemult*2)
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point.bordertop:SetHeight(noscalemult)
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point.bordertop:SetTexture(unpack(E.media.bordercolor))
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point.bordertop.backdrop = parent:CreateTexture()
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point.bordertop.backdrop:SetPoint("TOPLEFT", point.bordertop, "TOPLEFT", noscalemult, noscalemult)
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point.bordertop.backdrop:SetPoint("TOPRIGHT", point.bordertop, "TOPRIGHT", -noscalemult, noscalemult)
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point.bordertop.backdrop:SetHeight(noscalemult * 3)
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point.bordertop.backdrop:SetTexture(0, 0, 0)
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point.borderbottom = parent:CreateTexture(nil, "OVERLAY")
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point.borderbottom:SetPoint("BOTTOMLEFT", point, "BOTTOMLEFT", -noscalemult, -noscalemult*2)
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point.borderbottom:SetPoint("BOTTOMRIGHT", point, "BOTTOMRIGHT", noscalemult, -noscalemult*2)
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point.borderbottom:SetHeight(noscalemult)
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point.borderbottom:SetTexture(unpack(E.media.bordercolor))
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point.borderbottom.backdrop = parent:CreateTexture()
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point.borderbottom.backdrop:SetPoint("BOTTOMLEFT", point.borderbottom, "BOTTOMLEFT", noscalemult, -noscalemult)
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point.borderbottom.backdrop:SetPoint("BOTTOMRIGHT", point.borderbottom, "BOTTOMRIGHT", -noscalemult, -noscalemult)
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point.borderbottom.backdrop:SetHeight(noscalemult * 3)
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point.borderbottom.backdrop:SetTexture(0, 0, 0)
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point.borderleft = parent:CreateTexture(nil, "OVERLAY")
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point.borderleft:SetPoint("TOPLEFT", point, "TOPLEFT", -noscalemult*2, noscalemult*2)
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point.borderleft:SetPoint("BOTTOMLEFT", point, "BOTTOMLEFT", noscalemult*2, -noscalemult*2)
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point.borderleft:SetWidth(noscalemult)
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point.borderleft:SetTexture(unpack(E.media.bordercolor))
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point.borderleft.backdrop = parent:CreateTexture()
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point.borderleft.backdrop:SetPoint("TOPLEFT", point.borderleft, "TOPLEFT", -noscalemult, noscalemult)
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point.borderleft.backdrop:SetPoint("BOTTOMLEFT", point.borderleft, "BOTTOMLEFT", -noscalemult, -noscalemult)
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point.borderleft.backdrop:SetWidth(noscalemult * 3)
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point.borderleft.backdrop:SetTexture(0, 0, 0)
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point.borderright = parent:CreateTexture(nil, "OVERLAY")
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point.borderright:SetPoint("TOPRIGHT", point, "TOPRIGHT", noscalemult*2, noscalemult*2)
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point.borderright:SetPoint("BOTTOMRIGHT", point, "BOTTOMRIGHT", -noscalemult*2, -noscalemult*2)
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point.borderright:SetWidth(noscalemult)
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point.borderright:SetTexture(unpack(E.media.bordercolor))
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point.borderright.backdrop = parent:CreateTexture()
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point.borderright.backdrop:SetPoint("TOPRIGHT", point.borderright, "TOPRIGHT", noscalemult, noscalemult)
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point.borderright.backdrop:SetPoint("BOTTOMRIGHT", point.borderright, "BOTTOMRIGHT", noscalemult, -noscalemult)
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point.borderright.backdrop:SetWidth(noscalemult * 3)
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point.borderright.backdrop:SetTexture(0, 0, 0)
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end
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end
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function mod:RoundColors(r, g, b)
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return floor(r*100+.5) / 100, floor(g*100+.5) / 100, floor(b*100+.5) / 100
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end
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function mod:UnitClass(name, type)
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if type == "FRIENDLY_NPC" then return end
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if E.private.general.classCache then
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return CC:GetClassByName(name)
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end
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end
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function mod:UnitDetailedThreatSituation(frame)
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return false
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end
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function mod:UnitLevel(frame)
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local level, boss = frame.oldLevel:GetObjectType() == "FontString" and tonumber(frame.oldLevel:GetText()) or false, frame.BossIcon:IsShown()
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if boss or not level then
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return "??", 0.9, 0, 0
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else
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return level, frame.oldLevel:GetTextColor()
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end
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end
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function mod:GetUnitInfo(frame)
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local r, g, b = mod:RoundColors(frame.oldHealthBar:GetStatusBarColor())
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if r == 1 and g == 0 and b == 0 then
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return 2, "ENEMY_NPC"
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elseif r == 0 and g == 0 and b == 1 then
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return 5, "FRIENDLY_PLAYER"
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elseif r == 0 and g == 1 and b == 0 then
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return 5, "FRIENDLY_NPC"
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elseif r == 1 and g == 1 and b == 0 then
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return 4, "ENEMY_NPC"
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end
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end
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function mod:OnShow(self, isUpdate)
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self = self or this
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if mod.db.motionType == "OVERLAP" then
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self:SetWidth(0.01)
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self:SetHeight(0.01)
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end
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if not isUpdate then
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self.UnitFrame.moveUp:Play()
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end
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mod.VisiblePlates[self.UnitFrame] = true
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self.UnitFrame.UnitName = gsub(self.UnitFrame.oldName:GetText(), FSPAT, "")
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local unitReaction, unitType = mod:GetUnitInfo(self.UnitFrame)
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self.UnitFrame.UnitType = unitType
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self.UnitFrame.UnitClass = mod:UnitClass(self.UnitFrame.oldName:GetText(), unitType)
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self.UnitFrame.UnitReaction = unitReaction
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if unitType == "FRIENDLY_PLAYER" or unitType == "FRIENDLY_NPC" then
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self:EnableMouse(not mod.db.clickThrough.friendly)
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self.UnitFrame:EnableMouse(not mod.db.clickThrough.friendly)
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else
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self:EnableMouse(not mod.db.clickThrough.enemy)
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self.UnitFrame:EnableMouse(not mod.db.clickThrough.enemy)
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end
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if not self.UnitFrame.UnitClass then
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queryList[self.UnitFrame.UnitName] = self.UnitFrame
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end
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if unitType == "ENEMY_NPC" and self.UnitFrame.UnitClass then
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unitType = "ENEMY_PLAYER"
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self.UnitFrame.UnitType = unitType
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end
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self.UnitFrame.Level:ClearAllPoints()
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self.UnitFrame.Name:ClearAllPoints()
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mod:ConfigureElement_HealthBar(self.UnitFrame)
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if mod.db.units[unitType].healthbar.enable then
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mod:ConfigureElement_CastBar(self.UnitFrame)
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mod:ConfigureElement_Glow(self.UnitFrame)
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if mod.db.units[unitType].buffs.enable then
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self.UnitFrame.Buffs.db = mod.db.units[unitType].buffs
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mod:UpdateAuraIcons(self.UnitFrame.Buffs)
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end
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if mod.db.units[unitType].debuffs.enable then
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self.UnitFrame.Debuffs.db = mod.db.units[unitType].debuffs
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mod:UpdateAuraIcons(self.UnitFrame.Debuffs)
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end
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end
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mod:ConfigureElement_Level(self.UnitFrame)
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mod:ConfigureElement_Name(self.UnitFrame)
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mod:ConfigureElement_Highlight(self.UnitFrame)
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--[[if(mod.db.units[unitType].castbar.enable) then
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self.UnitFrame:RegisterEvent("UNIT_SPELLCAST_START")
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self.UnitFrame:RegisterEvent("UNIT_SPELLCAST_STOP")
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self.UnitFrame:RegisterEvent("UNIT_SPELLCAST_FAILED")
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self.UnitFrame:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
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self.UnitFrame:RegisterEvent("UNIT_SPELLCAST_DELAYED")
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self.UnitFrame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
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self.UnitFrame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
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self.UnitFrame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
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end]]
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mod:UpdateElement_All(self.UnitFrame)
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self.UnitFrame:Show()
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mod:UpdateElement_Filters(self.UnitFrame, "NAME_PLATE_UNIT_ADDED")
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mod:ForEachPlate("ResetNameplateFrameLevel") --keep this after `UpdateElement_Filters`
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end
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function mod:OnHide(self)
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self = self or this
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mod.VisiblePlates[self.UnitFrame] = nil
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self.UnitFrame.unit = nil
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--self.UnitFrame.isGroupUnit = nil
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mod:HideAuraIcons(self.UnitFrame.Buffs)
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mod:HideAuraIcons(self.UnitFrame.Debuffs)
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mod:ClearStyledPlate(self.UnitFrame)
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self.UnitFrame:UnregisterAllEvents()
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self.UnitFrame.Glow.r, self.UnitFrame.Glow.g, self.UnitFrame.Glow.b = nil, nil, nil
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self.UnitFrame.Glow:Hide()
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self.UnitFrame.Glow2:Hide()
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self.UnitFrame.TopArrow:Hide()
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self.UnitFrame.LeftArrow:Hide()
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self.UnitFrame.RightArrow:Hide()
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self.UnitFrame.HealthBar.r, self.UnitFrame.HealthBar.g, self.UnitFrame.HealthBar.b = nil, nil, nil
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self.UnitFrame.HealthBar:Hide()
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self.UnitFrame.HealthBar.currentScale = nil
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self.UnitFrame.Level:ClearAllPoints()
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self.UnitFrame.Level:SetText("")
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self.UnitFrame.Name.r, self.UnitFrame.Name.g, self.UnitFrame.Name.b = nil, nil, nil
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self.UnitFrame.Name:ClearAllPoints()
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self.UnitFrame.Name:SetText("")
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self.UnitFrame.Name.NameOnlyGlow:Hide()
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self.UnitFrame.Highlight:Hide()
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self.UnitFrame.CPoints:Hide()
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self.UnitFrame:Hide()
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self.UnitFrame.isTarget = nil
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self.UnitFrame.isTargetChanged = false
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self.UnitFrame.isMouseover = nil
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self.UnitFrame.UnitName = nil
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self.UnitFrame.UnitType = nil
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self.UnitFrame.UnitClass = nil
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self.UnitFrame.UnitReaction = nil
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self.UnitFrame.TopLevelFrame = nil
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self.UnitFrame.TopOffset = nil
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self.UnitFrame.ThreatScale = nil
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self.UnitFrame.ActionScale = nil
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self.UnitFrame.ThreatReaction = nil
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self.UnitFrame.RaidIconType = nil
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end
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function mod:UpdateAllFrame(frame)
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|
mod:OnHide(frame:GetParent())
|
|
mod:OnShow(frame:GetParent(), true)
|
|
end
|
|
|
|
function mod:ConfigureAll()
|
|
if E.private.nameplates.enable ~= true then return end
|
|
|
|
self:StyleFilterConfigureEvents()
|
|
self:ForEachPlate("UpdateAllFrame")
|
|
self:UpdateCVars()
|
|
end
|
|
|
|
function mod:ForEachPlate(functionToRun)
|
|
for frame in pairs(self.CreatedPlates) do
|
|
if frame and frame.UnitFrame then
|
|
self[functionToRun](self, frame.UnitFrame)
|
|
end
|
|
end
|
|
|
|
if functionToRun == "ResetNameplateFrameLevel" then
|
|
mod.CollectedFrameLevelCount = 1
|
|
end
|
|
end
|
|
|
|
function mod:ForEachVisiblePlate(functionToRun, a1, a2)
|
|
for frame in pairs(self.VisiblePlates) do
|
|
self[functionToRun](self, frame, a1, a2)
|
|
end
|
|
end
|
|
|
|
function mod:UpdateElement_All(frame, noTargetFrame, filterIgnore)
|
|
local healthShown = (frame.UnitType and self.db.units[frame.UnitType].healthbar.enable) or (frame.isTarget and self.db.alwaysShowTargetHealth)
|
|
|
|
if healthShown then
|
|
mod:UpdateElement_Health(frame)
|
|
mod:UpdateElement_HealthColor(frame)
|
|
mod:UpdateElement_Cast(frame, nil, frame.unit)
|
|
mod:UpdateElement_Auras(frame)
|
|
end
|
|
mod:UpdateElement_RaidIcon(frame)
|
|
mod:UpdateElement_Name(frame)
|
|
mod:UpdateElement_Level(frame)
|
|
mod:UpdateElement_Highlight(frame)
|
|
|
|
if healthShown then
|
|
mod:UpdateElement_Glow(frame)
|
|
else
|
|
-- make sure we hide the arrows and/or glow after disabling the healthbar
|
|
if frame.TopArrow and frame.TopArrow:IsShown() then frame.TopArrow:Hide() end
|
|
if frame.LeftArrow and frame.LeftArrow:IsShown() then frame.LeftArrow:Hide() end
|
|
if frame.RightArrow and frame.RightArrow:IsShown() then frame.RightArrow:Hide() end
|
|
if frame.Glow2 and frame.Glow2:IsShown() then frame.Glow2:Hide() end
|
|
if frame.Glow and frame.Glow:IsShown() then frame.Glow:Hide() end
|
|
end
|
|
|
|
if not noTargetFrame then
|
|
mod:SetTargetFrame(frame)
|
|
end
|
|
|
|
if not filterIgnore then
|
|
mod:UpdateElement_Filters(frame, "UpdateElement_All")
|
|
end
|
|
end
|
|
|
|
function mod:AnimatedHide()
|
|
local num = 0
|
|
for frame in pairs(mod.VisiblePlates) do
|
|
frame.moveDown:Play()
|
|
num = num + 1
|
|
end
|
|
if num < 1 then
|
|
|
|
end
|
|
end
|
|
|
|
local plateID = 0
|
|
function mod:OnCreated(frame)
|
|
plateID = plateID + 1
|
|
local HealthBar = frame:GetChildren()
|
|
local Border, Highlight, Name, Level, BossIcon, RaidIcon = frame:GetRegions()
|
|
frame.UnitFrame = CreateFrame("Button", format("ElvUI_NamePlate%d", plateID), frame)
|
|
frame.UnitFrame:SetPoint("CENTER", 0, 0)
|
|
frame.UnitFrame.plateID = plateID
|
|
|
|
frame.UnitFrame:SetScript("OnEvent", self.OnEvent)
|
|
--[[
|
|
frame.UnitFrame:SetScript("OnEnter", function()
|
|
|
|
end)
|
|
]]
|
|
frame.UnitFrame:SetScript("OnMouseDown", function()
|
|
if arg1 == "RightButton" then
|
|
MouselookStart()
|
|
end
|
|
end)
|
|
frame.UnitFrame:SetScript("OnClick", function()
|
|
frame:Click()
|
|
end)
|
|
|
|
frame.UnitFrame.moveUp = CreateAnimationGroup(frame.UnitFrame)
|
|
local moveUp = frame.UnitFrame.moveUp:CreateAnimation("Move")
|
|
moveUp:SetDuration(0)
|
|
moveUp:SetOffset(0, -35)
|
|
moveUp = frame.UnitFrame.moveUp:CreateAnimation("Move")
|
|
moveUp:SetDuration(0.3)
|
|
moveUp:SetOffset(0, 35)
|
|
moveUp:SetSmoothing("Out")
|
|
moveUp:SetOrder(2)
|
|
|
|
frame.UnitFrame.moveDown = CreateAnimationGroup(frame.UnitFrame)
|
|
local moveDown = frame.UnitFrame.moveDown:CreateAnimation("Move")
|
|
moveDown:SetDuration(0.1)
|
|
moveDown:SetOffset(0, -35)
|
|
moveDown:SetSmoothing("In")
|
|
moveDown:SetScript("OnFinished", function(self)
|
|
self:Reset()
|
|
end)
|
|
|
|
frame.UnitFrame.HealthBar = self:ConstructElement_HealthBar(frame.UnitFrame)
|
|
frame.UnitFrame.Level = self:ConstructElement_Level(frame.UnitFrame)
|
|
frame.UnitFrame.Name = self:ConstructElement_Name(frame.UnitFrame)
|
|
frame.UnitFrame.CastBar = self:ConstructElement_CastBar(frame.UnitFrame)
|
|
frame.UnitFrame.Glow = self:ConstructElement_Glow(frame.UnitFrame)
|
|
frame.UnitFrame.Buffs = self:ConstructElement_Auras(frame.UnitFrame, "LEFT")
|
|
frame.UnitFrame.Debuffs = self:ConstructElement_Auras(frame.UnitFrame, "RIGHT")
|
|
frame.UnitFrame.HealerIcon = self:ConstructElement_HealerIcon(frame.UnitFrame)
|
|
frame.UnitFrame.CPoints = self:ConstructElement_CPoints(frame.UnitFrame)
|
|
frame.UnitFrame.Highlight = self:ConstructElement_Highlight(frame.UnitFrame)
|
|
|
|
self:QueueObject(HealthBar)
|
|
self:QueueObject(Level)
|
|
self:QueueObject(Name)
|
|
self:QueueObject(Border)
|
|
self:QueueObject(Highlight)
|
|
BossIcon:SetAlpha(0)
|
|
|
|
frame.UnitFrame.oldHealthBar = HealthBar
|
|
frame.UnitFrame.oldName = Name
|
|
frame.UnitFrame.oldHighlight = Highlight
|
|
frame.UnitFrame.oldLevel = Level
|
|
|
|
RaidIcon:SetParent(frame.UnitFrame)
|
|
frame.UnitFrame.RaidIcon = RaidIcon
|
|
|
|
frame.UnitFrame.BossIcon = BossIcon
|
|
|
|
self:OnShow(frame)
|
|
|
|
frame:SetScript("OnShow", self.OnShow)
|
|
frame:SetScript("OnHide", self.OnHide)
|
|
|
|
HookScript(HealthBar, "OnValueChanged", self.UpdateElement_HealthOnValueChanged)
|
|
|
|
self.CreatedPlates[frame] = true
|
|
self.VisiblePlates[frame.UnitFrame] = true
|
|
end
|
|
|
|
function mod:OnEvent()
|
|
if not arg1 and not this.unit then return end
|
|
if this.unit ~= arg1 then return end
|
|
|
|
if event == "UPDATE_MOUSEOVER_UNIT" then
|
|
mod:UpdateElement_Highlight(this)
|
|
else
|
|
mod:UpdateElement_Cast(this, event, arg1, arg2)
|
|
end
|
|
end
|
|
|
|
function mod:RegisterEvents(frame)
|
|
if not frame.unit then return end
|
|
|
|
frame:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
|
|
end
|
|
|
|
function mod:QueueObject(object)
|
|
local objectType = object:GetObjectType()
|
|
if objectType == "Texture" then
|
|
object:SetTexture("")
|
|
object:SetTexCoord(0, 0, 0, 0)
|
|
elseif objectType == "FontString" then
|
|
object:SetWidth(0.001)
|
|
elseif objectType == "StatusBar" then
|
|
object:SetStatusBarTexture("")
|
|
end
|
|
object:Hide()
|
|
end
|
|
|
|
function mod:OnUpdate()
|
|
local count = WorldGetNumChildren(WorldFrame)
|
|
if count ~= numChildren then
|
|
local frame, region
|
|
for i = numChildren + 1, count do
|
|
frame = select(i, WorldGetChildren(WorldFrame))
|
|
region = frame:GetRegions()
|
|
if not mod.CreatedPlates[frame] and region and region:GetObjectType() == "Texture" and region:GetTexture() == BORDER then
|
|
mod:OnCreated(frame)
|
|
end
|
|
numChildren = count
|
|
end
|
|
end
|
|
|
|
for frame in pairs(mod.VisiblePlates) do
|
|
if mod.hasTarget then
|
|
frame.alpha = frame:GetParent():GetAlpha()
|
|
else
|
|
frame.alpha = 1
|
|
end
|
|
|
|
--frame:GetParent():SetAlpha(1)
|
|
|
|
frame.isTarget = mod.hasTarget and frame.alpha == 1
|
|
end
|
|
end
|
|
|
|
function mod:CheckRaidIcon(frame)
|
|
if frame.RaidIcon:IsShown() then
|
|
local ux, uy = frame.RaidIcon:GetTexCoord()
|
|
frame.RaidIconType = RaidIconCoordinate[ux][uy]
|
|
else
|
|
frame.RaidIconType = nil
|
|
end
|
|
end
|
|
|
|
function mod:SearchNameplateByGUID(guid)
|
|
for frame in pairs(self.VisiblePlates) do
|
|
if frame and frame:IsShown() and frame.guid == guid then
|
|
return frame
|
|
end
|
|
end
|
|
end
|
|
|
|
function mod:SearchNameplateByName(sourceName)
|
|
if not sourceName then return end
|
|
local SearchFor = split("-", sourceName)
|
|
for frame in pairs(self.VisiblePlates) do
|
|
if frame and frame:IsShown() and frame.UnitName == SearchFor and RAID_CLASS_COLORS[frame.UnitClass] then
|
|
return frame
|
|
end
|
|
end
|
|
end
|
|
|
|
function mod:SearchNameplateByIconName(raidIcon)
|
|
for frame in pairs(self.VisiblePlates) do
|
|
self:CheckRaidIcon(frame)
|
|
if frame and frame:IsShown() and frame.RaidIcon:IsShown() and (frame.RaidIconType == raidIcon) then
|
|
return frame
|
|
end
|
|
end
|
|
end
|
|
|
|
function mod:SearchForFrame(guid, raidIcon, name)
|
|
local frame
|
|
if guid then frame = self:SearchNameplateByGUID(guid) end
|
|
if (not frame) and name then frame = self:SearchNameplateByName(name) end
|
|
if (not frame) and raidIcon then frame = self:SearchNameplateByIconName(raidIcon) end
|
|
|
|
return frame
|
|
end
|
|
|
|
function mod:UpdateCVars()
|
|
-- SetCVar("showVKeyCastbar", "1")
|
|
-- SetCVar("nameplateAllowOverlap", self.db.motionType == "STACKED" and "0" or "1")
|
|
end
|
|
|
|
local function CopySettings(from, to)
|
|
for setting, value in pairs(from) do
|
|
if type(value) == "table" then
|
|
CopySettings(from[setting], to[setting])
|
|
else
|
|
if to[setting] ~= nil then
|
|
to[setting] = from[setting]
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function mod:ResetSettings(unit)
|
|
CopySettings(P.nameplates.units[unit], self.db.units[unit])
|
|
end
|
|
|
|
function mod:CopySettings(from, to)
|
|
if from == to then return end
|
|
|
|
CopySettings(self.db.units[from], self.db.units[to])
|
|
end
|
|
|
|
function mod:PLAYER_ENTERING_WORLD()
|
|
self:CleanAuraLists()
|
|
end
|
|
|
|
function mod:PLAYER_TARGET_CHANGED()
|
|
self.hasTarget = UnitExists("target") == 1
|
|
end
|
|
|
|
function mod:UNIT_AURA(_, unit)
|
|
if unit == "target" then
|
|
self:UpdateElement_AurasByUnitID("target")
|
|
end
|
|
end
|
|
|
|
function mod:PLAYER_COMBO_POINTS()
|
|
self:ForEachPlate("UpdateElement_CPoints")
|
|
end
|
|
|
|
function mod:PLAYER_REGEN_DISABLED()
|
|
if self.db.showFriendlyCombat == "TOGGLE_ON" then
|
|
ShowFriendNameplates();
|
|
elseif self.db.showFriendlyCombat == "TOGGLE_OFF" then
|
|
HideFriendNameplates();
|
|
end
|
|
|
|
if self.db.showEnemyCombat == "TOGGLE_ON" then
|
|
ShowNameplates();
|
|
elseif self.db.showEnemyCombat == "TOGGLE_OFF" then
|
|
HideNameplates();
|
|
end
|
|
end
|
|
|
|
function mod:PLAYER_REGEN_ENABLED()
|
|
self:CleanAuraLists()
|
|
if self.db.showFriendlyCombat == "TOGGLE_ON" then
|
|
HideFriendNameplates();
|
|
elseif self.db.showFriendlyCombat == "TOGGLE_OFF" then
|
|
ShowFriendNameplates();
|
|
end
|
|
|
|
if self.db.showEnemyCombat == "TOGGLE_ON" then
|
|
HideNameplates();
|
|
elseif self.db.showEnemyCombat == "TOGGLE_OFF" then
|
|
ShowNameplates();
|
|
end
|
|
end
|
|
|
|
function mod:ClassCacheQueryResult(_, name, class)
|
|
if queryList[name] then
|
|
local frame = queryList[name]
|
|
|
|
if frame.UnitType then
|
|
if frame.UnitType == "ENEMY_NPC" then
|
|
frame.UnitType = "ENEMY_PLAYER"
|
|
end
|
|
frame.UnitClass = class
|
|
|
|
if self.db.units[frame.UnitType].healthbar.enable then
|
|
self:UpdateElement_HealthColor(frame)
|
|
end
|
|
self:UpdateElement_Name(frame)
|
|
end
|
|
|
|
queryList[name] = nil
|
|
end
|
|
end
|
|
|
|
function mod:Initialize()
|
|
self.db = E.db["nameplates"]
|
|
if E.private["nameplates"].enable ~= true then return end
|
|
|
|
self.hasTarget = false
|
|
|
|
--Add metatable to all our StyleFilters so they can grab default values if missing
|
|
for _, filterTable in pairs(E.global.nameplates.filters) do
|
|
self:StyleFilterInitializeFilter(filterTable);
|
|
end
|
|
|
|
self:StyleFilterConfigureEvents()
|
|
|
|
self.levelStep = 2
|
|
|
|
self:UpdateCVars()
|
|
|
|
self.Frame = CreateFrame("Frame"):SetScript("OnUpdate", self.OnUpdate)
|
|
|
|
self:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
self:RegisterEvent("PLAYER_REGEN_ENABLED")
|
|
self:RegisterEvent("PLAYER_REGEN_DISABLED")
|
|
self:RegisterEvent("PLAYER_TARGET_CHANGED")
|
|
--self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
|
--self:RegisterEvent("UNIT_AURA")
|
|
--self:RegisterEvent("PLAYER_COMBO_POINTS")
|
|
|
|
self:RegisterMessage("ClassCacheQueryResult")
|
|
|
|
self:ScheduleRepeatingTimer("ForEachVisiblePlate", 0.1, "SetTargetFrame")
|
|
|
|
E.NamePlates = self
|
|
end
|
|
|
|
local function InitializeCallback()
|
|
mod:Initialize()
|
|
end
|
|
|
|
E:RegisterModule(mod:GetName(), InitializeCallback) |