mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 16:34:45 +00:00
587 lines
16 KiB
Lua
587 lines
16 KiB
Lua
--[[
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# Element: Castbar
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Handles the visibility and updating of spell castbars.
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Based upon oUF_Castbar by starlon.
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## Widget
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Castbar - A `StatusBar` to represent spell cast/channel progress.
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## Sub-Widgets
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.Text - A `FontString` to represent spell name.
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.Icon - A `Texture` to represent spell icon.
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.Time - A `FontString` to represent spell duration.
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.SafeZone - A `Texture` to represent latency.
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## Notes
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A default texture will be applied to the StatusBar and Texture widgets if they don't have a texture or a color set.
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## Options
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.timeToHold - indicates for how many seconds the castbar should be visible after a _FAILED or _INTERRUPTED
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event. Defaults to 0 (number)
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## Examples
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-- Position and size
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local Castbar = CreateFrame("StatusBar", nil, self)
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Castbar:SetSize(20, 20)
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Castbar:SetPoint("TOP")
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Castbar:SetPoint("LEFT")
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Castbar:SetPoint("RIGHT")
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-- Add a background
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local Background = Castbar:CreateTexture(nil, "BACKGROUND")
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Background:SetAllPoints(Castbar)
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Background:SetTexture(1, 1, 1, .5)
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-- Add a spark
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local Spark = Castbar:CreateTexture(nil, "OVERLAY")
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Spark:SetSize(20, 20)
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Spark:SetBlendMode("ADD")
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-- Add a timer
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local Time = Castbar:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
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Time:SetPoint("RIGHT", Castbar)
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-- Add spell text
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local Text = Castbar:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
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Text:SetPoint("LEFT", Castbar)
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-- Add spell icon
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local Icon = Castbar:CreateTexture(nil, "OVERLAY")
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Icon:SetSize(20, 20)
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Icon:SetPoint("TOPLEFT", Castbar, "TOPLEFT")
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-- Add safezone
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local SafeZone = Castbar:CreateTexture(nil, "OVERLAY")
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-- Register it with oUF
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Castbar.bg = Background
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Castbar.Spark = Spark
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Castbar.Time = Time
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Castbar.Text = Text
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Castbar.Icon = Icon
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Castbar.SafeZone = SafeZone
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self.Castbar = Castbar
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--]]
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local ns = oUF
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local oUF = ns.oUF
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local match = string.match
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local GetNetStats = GetNetStats
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local GetTime = GetTime
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local UnitCastingInfo = UnitCastingInfo
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local UnitChannelInfo = UnitChannelInfo
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local UnitIsUnit = UnitIsUnit
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local tradeskillCastTime, tradeskillCastDuration, tradeskillCurrent, tradeskillTotal, mergeTradeskill = 0, 0, 0, 0, false
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local function updateSafeZone(self)
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local safeZone = self.SafeZone
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local width = self:GetWidth()
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local _, _, ms = GetNetStats()
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-- Guard against GetNetStats returning latencies of 0.
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if(ms ~= 0) then
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local safeZoneRatio = (ms / 1e3) / self.max
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if(safeZoneRatio > 1) then
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safeZoneRatio = 1
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end
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safeZone:SetWidth(width * safeZoneRatio)
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safeZone:Show()
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else
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safeZone:Hide()
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end
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end
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local function UNIT_SPELLCAST_SENT(self, event, unit, spell, rank, target)
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local element = self.Castbar
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element.curTarget = (target and target ~= "") and target or nil
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if element.isTradeSkill then
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element.tradeSkillCastName = spell
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end
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end
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local function UNIT_SPELLCAST_START(self, event, unit)
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if(self.unit ~= unit and self.realUnit ~= unit) then return end
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local element = self.Castbar
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local name, _, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo(unit)
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if(not name) then
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return element:Hide()
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end
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endTime = endTime / 1e3
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startTime = startTime / 1e3
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local max = endTime - startTime
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element.castName = name
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element.duration = GetTime() - startTime
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element.max = max
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element.delay = 0
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element.casting = true
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element.holdTime = 0
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element.isTradeSkill = isTradeSkill
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if(mergeTradeskill and isTradeSkill and UnitIsUnit(unit, "player")) then
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element.duration = element.duration + (element.max * tradeskillCurrent)
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element.max = max * tradeskillTotal
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if(unit == "player") then
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tradeskillCurrent = tradeskillCurrent + 1
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tradeskillCastDuration = element.duration
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tradeskillCastTime = max
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end
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element:SetValue(element.duration)
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else
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element:SetValue(0)
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end
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element:SetMinMaxValues(0, element.max)
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if(element.Text) then element.Text:SetText(text) end
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if(element.Icon) then element.Icon:SetTexture(texture) end
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if(element.Time) then element.Time:SetText() end
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local sf = element.SafeZone
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if(sf) then
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sf:ClearAllPoints()
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sf:SetPoint("RIGHT")
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sf:SetPoint("TOP")
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sf:SetPoint("BOTTOM")
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updateSafeZone(element)
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end
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--[[ Callback: Castbar:PostCastStart(unit, name)
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Called after the element has been updated upon a spell cast start.
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* self - the Castbar widget
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* unit - unit for which the update has been triggered (string)
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* name - name of the spell being cast (string)
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--]]
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if(element.PostCastStart) then
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element:PostCastStart(unit, name)
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end
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element:Show()
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end
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local function UNIT_SPELLCAST_FAILED(self, event, unit, spellname)
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if(not self.casting) then return end
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if(self.unit ~= unit and self.realUnit ~= unit) then return end
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local element = self.Castbar
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if(spellname and (element.castName ~= spellname and element.tradeSkillCastName ~= spellname)) then
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return
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end
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if(mergeTradeskill and UnitIsUnit(unit, "player")) then
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mergeTradeskill = false
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element.tradeSkillCastName = nil
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end
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local text = element.Text
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if(text) then
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text:SetText(FAILED)
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end
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element.casting = nil
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element.holdTime = element.timeToHold or 0
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--[[ Callback: Castbar:PostCastFailed(unit, name)
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Called after the element has been updated upon a failed spell cast.
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* self - the Castbar widget
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* unit - unit for which the update has been triggered (string)
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* name - name of the failed spell (string)
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--]]
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if(element.PostCastFailed) then
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return element:PostCastFailed(unit, spellname)
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end
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end
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local function UNIT_SPELLCAST_FAILED_QUIET(self, event, unit, spellname)
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if(not self.casting) then return end
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if(self.unit ~= unit and self.realUnit ~= unit) then return end
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local element = self.Castbar
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if(spellname and (element.castName ~= spellname and element.tradeSkillCastName ~= spellname)) then
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return
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end
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if(mergeTradeskill and UnitIsUnit(unit, "player")) then
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mergeTradeskill = false
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element.tradeSkillCastName = nil
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end
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element.casting = nil
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element:SetValue(0)
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element:Hide()
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end
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local function UNIT_SPELLCAST_INTERRUPTED(self, event, unit, spellname)
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if(self.unit ~= unit and self.realUnit ~= unit) then return end
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local element = self.Castbar
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if(spellname and element.castName ~= spellname) then
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return
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end
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local text = element.Text
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if(text) then
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text:SetText(INTERRUPTED)
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end
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element.casting = nil
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element.channeling = nil
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element.holdTime = element.timeToHold or 0
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--[[ Callback: Castbar:PostCastInterrupted(unit, name)
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Called after the element has been updated upon an interrupted spell cast.
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* self - the Castbar widget
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* unit - unit for which the update has been triggered (string)
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* name - name of the interrupted spell (string)
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--]]
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if(element.PostCastInterrupted) then
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return element:PostCastInterrupted(unit, spellname)
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end
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end
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local function UNIT_SPELLCAST_DELAYED(self, event, unit)
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if(self.unit ~= unit and self.realUnit ~= unit) then return end
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local element = self.Castbar
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local name, _, _, _, startTime = UnitCastingInfo(unit)
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if(not startTime or not element:IsShown()) then return end
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local duration = GetTime() - (startTime / 1000)
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if(duration < 0) then duration = 0 end
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element.delay = element.delay + element.duration - duration
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element.duration = duration
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element:SetValue(duration)
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--[[ Callback: Castbar:PostCastDelayed(unit, name)
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Called after the element has been updated when a spell cast has been delayed.
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* self - the Castbar widget
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* unit - unit that the update has been triggered (string)
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* name - name of the delayed spell (string)
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--]]
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if(element.PostCastDelayed) then
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return element:PostCastDelayed(unit, name)
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end
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end
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local function UNIT_SPELLCAST_STOP(self, event, unit, spellname)
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if(self.unit ~= unit and self.realUnit ~= unit) then return end
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local element = self.Castbar
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if(spellname and (element.castName ~= spellname)) then
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return
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end
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if(mergeTradeskill and UnitIsUnit(unit, "player")) then
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if(tradeskillCurrent == tradeskillTotal) then
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mergeTradeskill = false
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end
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else
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element.casting = nil
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end
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--[[ Callback: Castbar:PostCastStop(unit, name)
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Called after the element has been updated when a spell cast has finished.
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* self - the Castbar widget
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* unit - unit for which the update has been triggered (string)
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* name - name of the spell (string)
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--]]
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if(element.PostCastStop) then
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return element:PostCastStop(unit, spellname)
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end
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end
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local function UNIT_SPELLCAST_CHANNEL_START(self, event, unit)
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if(self.unit ~= unit and self.realUnit ~= unit) then return end
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local element = self.Castbar
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local name, _, _, texture, startTime, endTime = UnitChannelInfo(unit)
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if(not name) then
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return
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end
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endTime = endTime / 1e3
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startTime = startTime / 1e3
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local max = (endTime - startTime)
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local duration = endTime - GetTime()
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element.duration = duration
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element.max = max
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element.delay = 0
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element.startTime = startTime
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element.endTime = endTime
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element.extraTickRatio = 0
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element.channeling = true
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element.holdTime = 0
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-- We have to do this, as it's possible for spell casts to never have _STOP
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-- executed or be fully completed by the OnUpdate handler before CHANNEL_START
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-- is called.
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element.casting = nil
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element.castName = nil
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element:SetMinMaxValues(0, max)
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element:SetValue(duration)
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if(element.Text) then element.Text:SetText(name) end
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if(element.Icon) then element.Icon:SetTexture(texture) end
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if(element.Time) then element.Time:SetText() end
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local sf = element.SafeZone
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if(sf) then
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sf:ClearAllPoints()
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sf:SetPoint("LEFT")
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sf:SetPoint("TOP")
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sf:SetPoint("BOTTOM")
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updateSafeZone(element)
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end
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--[[ Callback: Castbar:PostChannelStart(unit, name)
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Called after the element has been updated upon a spell channel start.
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* self - the Castbar widget
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* unit - unit for which the update has been triggered (string)
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* name - name of the channeled spell (string)
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--]]
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if(element.PostChannelStart) then
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element:PostChannelStart(unit, name)
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end
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element:Show()
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end
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local function UNIT_SPELLCAST_CHANNEL_UPDATE(self, event, unit)
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if(self.unit ~= unit and self.realUnit ~= unit) then return end
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local element = self.Castbar
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local name, _, _, _, startTime, endTime = UnitChannelInfo(unit)
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if(not name or not element:IsShown()) then
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return
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end
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local duration = (endTime / 1000) - GetTime()
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element.delay = element.delay + element.duration - duration
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element.duration = duration
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element.max = (endTime - startTime) / 1000
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element.startTime = startTime / 1000
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element.endTime = endTime / 1000
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element:SetMinMaxValues(0, element.max)
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element:SetValue(duration)
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--[[ Callback: Castbar:PostChannelUpdate(unit, name)
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Called after the element has been updated after a channeled spell has been delayed or interrupted.
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* self - the Castbar widget
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* unit - unit for which the update has been triggered (string)
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* name - name of the channeled spell (string)
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--]]
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if(element.PostChannelUpdate) then
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return element:PostChannelUpdate(unit, name)
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end
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end
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local function UNIT_SPELLCAST_CHANNEL_STOP(self, event, unit, spellname)
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if(self.unit ~= unit and self.realUnit ~= unit) then return end
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local element = self.Castbar
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if(element:IsShown()) then
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element.channeling = nil
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--[[ Callback: Castbar:PostChannelUpdate(unit, name)
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Called after the element has been updated after a channeled spell has been completed.
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* self - the Castbar widget
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* unit - unit for which the update has been triggered (string)
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* name - name of the channeled spell (string)
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--]]
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if(element.PostChannelStop) then
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return element:PostChannelStop(unit, spellname)
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end
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end
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end
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local function onUpdate(self, elapsed)
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if(self.casting) then
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local duration = self.duration + elapsed
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if(duration >= self.max or (tradeskillTotal > 1 and duration >= (tradeskillCastDuration + tradeskillCastTime * 1.25))) then
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self.casting = nil
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self:Hide()
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tradeskillTotal = 0
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if(self.PostCastStop) then self:PostCastStop(self.__owner.unit) end
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return
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end
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if(self.Time) then
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if(self.delay ~= 0) then
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if(self.CustomDelayText) then
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self:CustomDelayText(duration)
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else
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self.Time:SetText(format("%.1f|cffff0000-%.1f|r", duration, self.delay))
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end
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else
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if(self.CustomTimeText) then
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self:CustomTimeText(duration)
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else
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self.Time:SetText(format("%.1f", duration))
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end
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end
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end
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self.duration = duration
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self:SetValue(duration)
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if(self.Spark) then
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self.Spark:SetPoint("CENTER", self, "LEFT", (duration / self.max) * self:GetWidth(), 0)
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end
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elseif(self.channeling) then
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local duration = self.duration - elapsed
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if(duration <= 0) then
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self.channeling = nil
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self:Hide()
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if(self.PostChannelStop) then self:PostChannelStop(self.__owner.unit) end
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return
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end
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if(self.Time) then
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if(self.delay ~= 0) then
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if(self.CustomDelayText) then
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self:CustomDelayText(duration)
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else
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self.Time:SetText(format("%.1f|cffff0000-%.1f|r", duration, self.delay))
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end
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else
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if(self.CustomTimeText) then
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self:CustomTimeText(duration)
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else
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self.Time:SetText(format("%.1f", duration))
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end
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end
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end
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self.duration = duration
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self:SetValue(duration)
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if(self.Spark) then
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self.Spark:SetPoint("CENTER", self, "LEFT", (duration / self.max) * self:GetWidth(), 0)
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end
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elseif(self.holdTime > 0) then
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self.holdTime = self.holdTime - elapsed
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else
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self.casting = nil
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self.castName = nil
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self.channeling = nil
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tradeskillTotal = 0
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self:Hide()
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end
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end
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local function Update(self, ...)
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UNIT_SPELLCAST_START(self, ...)
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return UNIT_SPELLCAST_CHANNEL_START(self, ...)
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end
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local function ForceUpdate(element)
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return Update(element.__owner, "ForceUpdate", element.__owner.unit)
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end
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local function Enable(self, unit)
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local element = self.Castbar
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if(element) then
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element.__owner = self
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element.ForceUpdate = ForceUpdate
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if(not (unit and match(unit, "%wtarget$"))) then
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self:RegisterEvent("UNIT_SPELLCAST_START", UNIT_SPELLCAST_START)
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self:RegisterEvent("UNIT_SPELLCAST_FAILED", UNIT_SPELLCAST_FAILED)
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self:RegisterEvent("UNIT_SPELLCAST_STOP", UNIT_SPELLCAST_STOP)
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self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", UNIT_SPELLCAST_INTERRUPTED)
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self:RegisterEvent("UNIT_SPELLCAST_DELAYED", UNIT_SPELLCAST_DELAYED)
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self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START", UNIT_SPELLCAST_CHANNEL_START)
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self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", UNIT_SPELLCAST_CHANNEL_UPDATE)
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self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", UNIT_SPELLCAST_CHANNEL_STOP)
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self:RegisterEvent("UNIT_SPELLCAST_SENT", UNIT_SPELLCAST_SENT, true)
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self:RegisterEvent("UNIT_SPELLCAST_FAILED_QUIET", UNIT_SPELLCAST_FAILED_QUIET)
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end
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element.holdTime = 0
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element:SetScript("OnUpdate", element.OnUpdate or onUpdate)
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if(self.unit == "player") then
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CastingBarFrame:UnregisterAllEvents()
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CastingBarFrame.Show = CastingBarFrame.Hide
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CastingBarFrame:Hide()
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PetCastingBarFrame:UnregisterAllEvents()
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PetCastingBarFrame.Show = PetCastingBarFrame.Hide
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PetCastingBarFrame:Hide()
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end
|
|
|
|
if(element:IsObjectType("StatusBar") and not element:GetStatusBarTexture()) then
|
|
element:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]])
|
|
end
|
|
|
|
local spark = element.Spark
|
|
if(spark and spark:IsObjectType("Texture") and not spark:GetTexture()) then
|
|
spark:SetTexture([[Interface\CastingBar\UI-CastingBar-Spark]])
|
|
end
|
|
|
|
local safeZone = element.SafeZone
|
|
if(safeZone and safeZone:IsObjectType("Texture") and not safeZone:GetTexture()) then
|
|
safeZone:SetTexture(1, 0, 0)
|
|
end
|
|
|
|
element:Hide()
|
|
|
|
return true
|
|
end
|
|
end
|
|
|
|
local function Disable(self)
|
|
local element = self.Castbar
|
|
if(element) then
|
|
element:Hide()
|
|
|
|
self:UnregisterEvent("UNIT_SPELLCAST_START", UNIT_SPELLCAST_START)
|
|
self:UnregisterEvent("UNIT_SPELLCAST_FAILED", UNIT_SPELLCAST_FAILED)
|
|
self:UnregisterEvent("UNIT_SPELLCAST_STOP", UNIT_SPELLCAST_STOP)
|
|
self:UnregisterEvent("UNIT_SPELLCAST_INTERRUPTED", UNIT_SPELLCAST_INTERRUPTED)
|
|
self:UnregisterEvent("UNIT_SPELLCAST_DELAYED", UNIT_SPELLCAST_DELAYED)
|
|
self:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_START", UNIT_SPELLCAST_CHANNEL_START)
|
|
self:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", UNIT_SPELLCAST_CHANNEL_UPDATE)
|
|
self:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", UNIT_SPELLCAST_CHANNEL_STOP)
|
|
self:UnregisterEvent("UNIT_SPELLCAST_SENT", UNIT_SPELLCAST_SENT)
|
|
self:UnregisterEvent("UNIT_SPELLCAST_FAILED_QUIET", UNIT_SPELLCAST_FAILED_QUIET)
|
|
|
|
element:SetScript("OnUpdate", nil)
|
|
end
|
|
end
|
|
|
|
hooksecurefunc("DoTradeSkill", function(_, num)
|
|
tradeskillCastTime = 0
|
|
tradeskillCastDuration = 0
|
|
tradeskillCurrent = 0
|
|
tradeskillTotal = num or 1
|
|
mergeTradeskill = true
|
|
end)
|
|
|
|
oUF:AddElement("Castbar", Update, Enable, Disable) |