Files
ElvUIModernized/!Compatibility/api/wowAPI.lua
T
2018-05-31 23:48:09 -05:00

475 lines
14 KiB
Lua

--Cache global variables
local _G = _G
local date = date
local error = error
local pairs = pairs
local select = select
local tonumber = tonumber
local type = type
local unpack = unpack
local find, format, gsub, lower, match, upper = string.find, string.format, string.gsub, string.lower, string.match, string.upper
local getn = table.getn
--WoW API
local GetItemInfo = GetItemInfo
local GetQuestGreenRange = GetQuestGreenRange
local GetRealZoneText = GetRealZoneText
local IsInInstance = IsInInstance
local UnitBuff = UnitBuff
local UnitDebuff = UnitDebuff
local UnitLevel = UnitLevel
--WoW Variables
local DUNGEON_DIFFICULTY1 = DUNGEON_DIFFICULTY1
local TIMEMANAGER_AM = gsub(TIME_TWELVEHOURAM, "^.-(%w+)$", "%1")
local TIMEMANAGER_PM = gsub(TIME_TWELVEHOURPM, "^.-(%w+)$", "%1")
--Libs
local LBC = LibStub("LibBabble-Class-3.0"):GetLookupTable()
local LBZ = LibStub("LibBabble-Zone-3.0"):GetLookupTable()
CLASS_SORT_ORDER = {
"WARRIOR",
"PALADIN",
"PRIEST",
"SHAMAN",
"DRUID",
"ROGUE",
"MAGE",
"WARLOCK",
"HUNTER"
}
MAX_CLASSES = getn(CLASS_SORT_ORDER)
LOCALIZED_CLASS_NAMES_MALE = {}
LOCALIZED_CLASS_NAMES_FEMALE = {}
CLASS_ICON_TCOORDS = {
["WARRIOR"] = {0, 0.25, 0, 0.25},
["MAGE"] = {0.25, 0.49609375, 0, 0.25},
["ROGUE"] = {0.49609375, 0.7421875, 0, 0.25},
["DRUID"] = {0.7421875, 0.98828125, 0, 0.25},
["HUNTER"] = {0, 0.25, 0.25, 0.5},
["SHAMAN"] = {0.25, 0.49609375, 0.25, 0.5},
["PRIEST"] = {0.49609375, 0.7421875, 0.25, 0.5},
["WARLOCK"] = {0.7421875, 0.98828125, 0.25, 0.5},
["PALADIN"] = {0, 0.25, 0.5, 0.75}
}
RAID_CLASS_COLORS = {
["HUNTER"] = { r = 0.67, g = 0.83, b = 0.45, colorStr = "ffabd473" },
["WARLOCK"] = { r = 0.53, g = 0.53, b = 0.93, colorStr = "ff8788ee" },
["PRIEST"] = { r = 1.0, g = 1.0, b = 1.0, colorStr = "ffffffff" },
["PALADIN"] = { r = 0.96, g = 0.55, b = 0.73, colorStr = "fff58cba" },
["MAGE"] = { r = 0.25, g = 0.78, b = 0.92, colorStr = "ff3fc7eb" },
["ROGUE"] = { r = 1.0, g = 0.96, b = 0.41, colorStr = "fffff569" },
["DRUID"] = { r = 1.0, g = 0.49, b = 0.04, colorStr = "ffff7d0a" },
["SHAMAN"] = { r = 0.0, g = 0.44, b = 0.87, colorStr = "ff0070de" },
["WARRIOR"] = { r = 0.78, g = 0.61, b = 0.43, colorStr = "ffc79c6e" },
}
QuestDifficultyColors = {
["impossible"] = {r = 1.00, g = 0.10, b = 0.10},
["verydifficult"] = {r = 1.00, g = 0.50, b = 0.25},
["difficult"] = {r = 1.00, g = 1.00, b = 0.00},
["standard"] = {r = 0.25, g = 0.75, b = 0.25},
["trivial"] = {r = 0.50, g = 0.50, b = 0.50},
["header"] = {r = 0.70, g = 0.70, b = 0.70}
}
function HookScript(frame, scriptType, handler)
if not (type(frame) == "table" and frame.GetScript and type(scriptType) == "string" and type(handler) == "function") then
error("Usage: HookScript(frame, \"type\", function)", 2)
end
local original_scipt = frame:GetScript(scriptType)
if original_scipt then
frame:SetScript(scriptType, function(...)
local original_return = {original_scipt(unpack(arg))}
handler(unpack(arg))
return unpack(original_return)
end)
else
frame:SetScript(scriptType, handler)
end
end
function hooksecurefunc(arg1, arg2, arg3)
local isMethod = type(arg1) == "table" and type(arg2) == "string" and type(arg1[arg2]) == "function" and type(arg3) == "function"
if not (isMethod or (type(arg1) == "string" and type(_G[arg1]) == "function" and type(arg2) == "function")) then
error("Usage: hooksecurefunc([table,] \"functionName\", hookfunc)", 2)
end
if not isMethod then
arg1, arg2, arg3 = _G, arg1, arg2
end
local original_func = arg1[arg2]
arg1[arg2] = function(...)
local original_return = {original_func(unpack(arg))}
arg3(unpack(arg))
return unpack(original_return)
end
end
--[[ issecurevariable([table], variable)
Returns 1, nil for undefined variables. This is because an undefined variable is secure since you have not tainted it.
Returns 1, nil for all untainted variables (i.e. Blizzard variables).
Returns nil for any global variable that is hooked insecurely (tainted), even unprotected ones like UnitName().
Returns nil for all user defined global variables.
If a table is passed first, it checks table.variable (e.g. issecurevariable(PlayerFrame, "Show") checks PlayerFrame["Show"] or PlayerFrame.Show (they are the same thing)).
]]
function issecurevariable(t, var)
-- if type(var) ~= "table" or type(var) ~= "string" then
-- error("Usage: issecurevariable([table,] \"variable\")", 2)
-- end
return
end
function tContains(table, item)
local index = 1
while table[index] do
if item == table[index] then
return 1
end
index = index + 1
end
return
end
function UnitAura(unit, i, filter)
if not ((type(unit) == "string" or type(unit) == "number") and (type(i) == "string" or type(i) == "number")) then
error("Usage: UnitAura(\"unit\", index [, filter])", 2)
end
if not filter or match(filter, "(HELPFUL)") then
local name, rank, aura, count, duration, maxDuration = UnitBuff(unit, i, filter)
return name, rank, aura, count, nil, duration or 0, maxDuration or 0
else
local name, rank, aura, count, dType, duration, maxDuration = UnitDebuff(unit, i, filter)
return name, rank, aura, count, dType, duration or 0, maxDuration or 0
end
end
function BetterDate(formatString, timeVal)
local dateTable = date("*t", timeVal)
local amString = (dateTable.hour >= 12) and "PM" or "AM"
--First, we'll replace %p with the appropriate AM or PM.
formatString = gsub(formatString, "^%%p", amString) --Replaces %p at the beginning of the string with the am/pm token
formatString = gsub(formatString, "([^%%])%%p", "%1"..amString) -- Replaces %p anywhere else in the string, but doesn't replace %%p (since the first % escapes the second)
return date(formatString, timeVal)
end
function GetQuestDifficultyColor(level)
local levelDiff = level - UnitLevel("player")
if levelDiff >= 5 then
return QuestDifficultyColors["impossible"]
elseif levelDiff >= 3 then
return QuestDifficultyColors["verydifficult"]
elseif levelDiff >= -2 then
return QuestDifficultyColors["difficult"]
elseif -levelDiff <= GetQuestGreenRange() then
return QuestDifficultyColors["standard"]
else
return QuestDifficultyColors["trivial"]
end
end
function FillLocalizedClassList(tab, female)
if type(tab) ~= "table" then
error("Usage: FillLocalizedClassList(classTable[, isFemale])", 2)
end
for _, engClass in ipairs(CLASS_SORT_ORDER) do
if female then
tab[engClass] = LBC[engClass]
else
tab[engClass] = LBC[gsub(lower(engClass), "^%l", upper)]
end
end
return true
end
FillLocalizedClassList(LOCALIZED_CLASS_NAMES_MALE)
FillLocalizedClassList(LOCALIZED_CLASS_NAMES_FEMALE, true)
local zoneInfo = {
-- Battlegrounds
[LBZ["Warsong Gulch"]] = {mapID = 443, maxPlayers = 10},
[LBZ["Arathi Basin"]] = {mapID = 461, maxPlayers = 15},
[LBZ["Alterac Valley"]] = {mapID = 401, maxPlayers = 40},
-- Raids
[LBZ["Zul'Gurub"]] = {mapID = 309, maxPlayers = 20},
[LBZ["Onyxia's Lair"]] = {mapID = 249, maxPlayers = 40},
[LBZ["Molten Core"]] = {mapID = 409, maxPlayers = 40},
[LBZ["Ruins of Ahn'Qiraj"]] = {mapID = 509, maxPlayers = 20},
[LBZ["Temple of Ahn'Qiraj"]] = {mapID = 531, maxPlayers = 40},
[LBZ["Blackwing Lair"]] = {mapID = 469, maxPlayers = 40},
[LBZ["Naxxramas"]] = {mapID = 533, maxPlayers = 40},
}
local mapByID = {}
for mapName in pairs(zoneInfo) do
mapByID[zoneInfo[mapName].mapID] = mapName
end
local function GetMaxPlayersByType(instanceType, zoneName)
if instanceType == "none" then
return 40
elseif instanceType == "party" then
return 5
elseif instanceType == "arena" then
return 5
elseif zoneName ~= "" and zoneInfo[zoneName] then
if instanceType == "pvp" then
return zoneInfo[zoneName].maxPlayers
elseif instanceType == "raid" then
return zoneInfo[zoneName].maxPlayers
end
else
return 0
end
end
function GetInstanceInfo()
local inInstance, instanceType = IsInInstance()
if not inInstance then return end
local name = GetRealZoneText()
local difficulty = 1
local maxPlayers = GetMaxPlayersByType(instanceType, name)
local difficultyName = format("%d %s", maxPlayers, DUNGEON_DIFFICULTY1)
return name, instanceType, difficulty, difficultyName, maxPlayers
end
function GetCurrentMapAreaID()
if not IsInInstance() then return end
local zoneName = GetRealZoneText()
return zoneInfo[zoneName] and zoneInfo[zoneName].mapID or 0
end
function GetMapNameByID(id)
if not (type(id) == "string" or type(id) == "number") then
error(format("Bad argument #1 to \"GetMapNameByID\" (number expected, got %s)", id and type(id) or "no value"), 2)
end
return mapByID[tonumber(id)]
end
local arrow
function GetPlayerFacing()
if not arrow then
local obj = Minimap
for i = 1, obj:GetNumChildren() do
local child = select(i, obj:GetChildren())
if child and child.GetModel and child:GetModel() == "Interface\\Minimap\\MinimapArrow" then
arrow = child
break
end
end
end
return arrow and arrow:GetFacing()
end
function ToggleFrame(frame)
if frame:IsShown() then
HideUIPanel(frame)
else
ShowUIPanel(frame)
end
end
local function OnOrientationChanged(self, orientation)
self.texturePointer.verticalOrientation = orientation == "VERTICAL"
if self.texturePointer.verticalOrientation then
self.texturePointer:SetPoint("BOTTOMLEFT", self)
else
self.texturePointer:SetPoint("LEFT", self)
end
end
local function OnSizeChanged()
local width, height = this:GetWidth(), this:GetHeight()
this.texturePointer.width = width
this.texturePointer.height = height
this.texturePointer:SetWidth(width)
this.texturePointer:SetHeight(height)
end
local function OnValueChanged()
local _, max = this:GetMinMaxValues()
if this.texturePointer.verticalOrientation then
this.texturePointer:SetHeight(this.texturePointer.height * (arg1 / max))
else
this.texturePointer:SetWidth(this.texturePointer.width * (arg1 / max))
end
end
function CreateStatusBarTexturePointer(statusbar)
if type(statusbar) ~= "table" then
error(format("Bad argument #1 to \"CreateStatusBarTexturePointer\" (table expected, got %s)", statusbar and type(statusbar) or "no value"), 2)
elseif not (statusbar.GetObjectType and statusbar:GetObjectType() == "StatusBar") then
error("Bad argument #1 to \"CreateStatusBarTexturePointer\" (statusbar object expected)", 2)
end
local f = statusbar:CreateTexture()
f.width = statusbar:GetWidth()
f.height = statusbar:GetHeight()
f.vertical = statusbar:GetOrientation() == "VERTICAL"
f:SetWidth(f.width)
f:SetHeight(f.height)
if f.verticalOrientation then
f:SetPoint("BOTTOMLEFT", statusbar)
else
f:SetPoint("LEFT", statusbar)
end
statusbar.texturePointer = f
statusbar:SetScript("OnSizeChanged", OnSizeChanged)
statusbar:SetScript("OnValueChanged", OnValueChanged)
hooksecurefunc(statusbar, "SetOrientation", OnOrientationChanged)
return f
end
local threatColors = {
[0] = {0.69, 0.69, 0.69},
[1] = {1, 1, 0.47},
[2] = {1, 0.6, 0},
[3] = {1, 0, 0}
}
function GetThreatStatusColor(statusIndex)
if not (type(statusIndex) == "number" and statusIndex >= 0 and statusIndex < 4) then
statusIndex = 0
end
return threatColors[statusIndex][1], threatColors[statusIndex][2], threatColors[statusIndex][3]
end
function GetThreatStatus(currentThreat, maxThreat)
if type(currentThreat) ~= "number" or type(maxThreat) ~= "number" then
error("Usage: GetThreatStatus(currentThreat, maxThreat)", 2)
end
if not maxThreat or maxThreat == 0 then
maxThreat = 1
end
local threatPercent = currentThreat / maxThreat * 100
if threatPercent >= 100 then
return 3, threatPercent
elseif threatPercent < 100 and threatPercent >= 80 then
return 2, threatPercent
elseif threatPercent < 80 and threatPercent >= 50 then
return 1, threatPercent
else
return 0, threatPercent
end
end
local LAST_ITEM_ID = 24283
local itemInfoDB = {}
function GetItemInfoByName(itemName)
if type(itemName) ~= "string" then
error("Usage: GetItemInfoByName(itemName)", 2)
end
if find(itemName, " of ") then
itemName = gsub(itemName, " of Spirit", "")
itemName = gsub(itemName, " of Intellect", "")
itemName = gsub(itemName, " of Strength", "")
itemName = gsub(itemName, " of Stamina", "")
itemName = gsub(itemName, " of Agility", "")
itemName = gsub(itemName, " of Defense", "")
itemName = gsub(itemName, " of Nimbleness", "")
itemName = gsub(itemName, " of Power", "")
itemName = gsub(itemName, " of Speed", "")
itemName = gsub(itemName, " of Frozen Wrath", "")
itemName = gsub(itemName, " of Arcane Wrath", "")
itemName = gsub(itemName, " of Fiery Wrath", "")
itemName = gsub(itemName, " of Nature's Wrath", "")
itemName = gsub(itemName, " of Shadow Wrath", "")
itemName = gsub(itemName, " of Holy Wrath", "")
itemName = gsub(itemName, " of Healing", "")
itemName = gsub(itemName, " of Magic", "")
itemName = gsub(itemName, " of Concentration", "")
itemName = gsub(itemName, " of Regeneration", "")
itemName = gsub(itemName, " of Fire Resistance", "")
itemName = gsub(itemName, " of Nature Resistance", "")
itemName = gsub(itemName, " of Arcane Resistance", "")
itemName = gsub(itemName, " of Frost Resistance", "")
itemName = gsub(itemName, " of Shadow Resistance", "")
itemName = gsub(itemName, " of the Tiger", "")
itemName = gsub(itemName, " of the Bear", "")
itemName = gsub(itemName, " of the Gorilla", "")
itemName = gsub(itemName, " of the Boar", "")
itemName = gsub(itemName, " of the Monkey", "")
itemName = gsub(itemName, " of the Falcon", "")
itemName = gsub(itemName, " of the Wolf", "")
itemName = gsub(itemName, " of the Eagle", "")
itemName = gsub(itemName, " of the Whale", "")
itemName = gsub(itemName, " of the Owl", "")
itemName = gsub(itemName, " of Blocking", "")
itemName = gsub(itemName, " of Eluding", "")
itemName = gsub(itemName, " of the Invoker", "")
end
if not itemInfoDB[itemName] then
local name
for itemID = 1, LAST_ITEM_ID do
name = GetItemInfo(itemID)
if name ~= "" and name ~= nil then
itemInfoDB[name] = itemID
if name == itemName then
break
end
end
end
end
if not itemInfoDB[itemName] then return end
return GetItemInfo(itemInfoDB[itemName])
end
function GetItemCount(itemName)
local count = 0
for bag = NUM_BAG_FRAMES, 0, -1 do
for slot = 1, GetContainerNumSlots(bag) do
local _, itemCount = GetContainerItemInfo(bag, slot)
if itemCount then
local itemLink = GetContainerItemLink(bag, slot)
local _, _, itemParse = find(itemLink, "(%d+):")
local queryName, _, _, _, _, _ = GetItemInfo(itemParse)
if queryName and queryName ~= "" then
if queryName == itemName then
count = count + itemCount
end
end
end
end
end
return count
end