Files
ElvUIModernized/ElvUI/Libraries/oUF/events.lua
T
2018-02-19 21:03:21 -06:00

137 lines
4.2 KiB
Lua

local ns = oUF
local oUF = ns.oUF
local Private = oUF.Private
local argcheck = Private.argcheck
local error = Private.error
local frame_metatable = Private.frame_metatable
-- Original event methods
local registerEvent = frame_metatable.__index.RegisterEvent
local unregisterEvent = frame_metatable.__index.UnregisterEvent
function Private.UpdateUnits(frame, unit, realUnit)
return true
end
local function onEvent()
if(this:IsVisible() or event == 'UNIT_COMBO_POINTS') then
--print(this, event, arg and unpack(arg))
--print(this, event, arg1, arg2, arg3, arg4, arg5)
return this[event](this, event, arg1, arg2, arg3, arg4, arg5)
end
end
local event_metatable = {
__call = function(funcs, self, ...)
for _, func in next, funcs do
func(self, unpack(arg))
end
end,
}
--[[ Events: frame:RegisterEvent(event, func, unitless)
Used to register a frame for a game event and add an event handler. OnUpdate polled frames are prevented from
registering events.
* self - frame that will be registered for the given event.
* event - name of the event to register (string)
* func - function that will be executed when the event fires. If a string is passed, then a function by that name
must be defined on the frame. Multiple functions can be added for the same frame and event
(string or function)
* unitless - indicates that the event does not fire for a specific unit, so the event arguments won't be
matched to the frame unit(s). Events that do not start with UNIT_ or are not known to be unit events are
automatically considered unitless (boolean)
--]]
function frame_metatable.__index:RegisterEvent(event, func)
-- Block OnUpdate polled frames from registering events.
-- UNIT_PORTRAIT_UPDATE and UNIT_MODEL_CHANGED which are used for
-- portrait updates.
if(self.__eventless and event ~= 'UNIT_PORTRAIT_UPDATE' and event ~= 'UNIT_MODEL_CHANGED') then return end
argcheck(event, 2, 'string')
if(type(func) == 'string' and type(self[func]) == 'function') then
func = self[func]
end
local curev = self[event]
local kind = type(curev)
if(curev and func) then
if(kind == 'function' and curev ~= func) then
self[event] = setmetatable({curev, func}, event_metatable)
elseif(kind == 'table') then
for _, infunc in next, curev do
if(infunc == func) then return end
end
table.insert(curev, func)
end
elseif(self:IsEventRegistered(event)) then
return
else
if(type(func) == 'function') then
self[event] = func
elseif(not self[event]) then
return error("Style [%s] attempted to register event [%s] on unit [%s] with a handler that doesn't exist.", self.style, event, self.unit or 'unknown')
end
if not self:GetScript('OnEvent') then
self:SetScript('OnEvent', onEvent)
end
registerEvent(self, event)
self.__registeredEvents[event] = true
end
end
--[[ Events: frame:IsEventRegistered(event, func)
Used to determine if a game event is registered.
* self - the frame registered for the event
* event - name of the registered event (string)
--]]
function frame_metatable.__index:IsEventRegistered(event)
argcheck(event, 2, 'string')
return self.__registeredEvents[event] and true or false
end
--[[ Events: frame:UnregisterEvent(event, func)
Used to remove a function from the event handler list for a game event.
* self - the frame registered for the event
* event - name of the registered event (string)
* func - function to be removed from the list of event handlers. If this is the only handler for the given event, then
the frame will be unregistered for the event
--]]
function frame_metatable.__index:UnregisterEvent(event, func)
argcheck(event, 2, 'string')
local curev = self[event]
if(type(curev) == 'table' and func) then
for k, infunc in next, curev do
if(infunc == func) then
table.remove(curev, k)
local n = getn(curev)
if(n == 1) then
local _, handler = next(curev)
self[event] = handler
elseif(n == 0) then
-- This should not happen
unregisterEvent(self, event)
self.__registeredEvents[event] = nil
end
break
end
end
elseif(curev == func) then
self[event] = nil
unregisterEvent(self, event)
self.__registeredEvents[event] = nil
end
end