Files
ElvUIModernized/ElvUI/Modules/NamePlates/Elements/Name.lua
T
2018-02-19 21:03:21 -06:00

63 lines
2.2 KiB
Lua

local E, L, V, P, G = unpack(ElvUI)
local mod = E:GetModule("NamePlates")
local LSM = LibStub("LibSharedMedia-3.0")
function mod:UpdateElement_Name(frame)
if not self.db.units[frame.UnitType].showName then return end
frame.Name:SetText(frame.UnitName)
local useClassColor = self.db.units[frame.UnitType].name and self.db.units[frame.UnitType].name.useClassColor
if useClassColor and (frame.UnitType == "FRIENDLY_PLAYER" or frame.UnitType == "ENEMY_PLAYER") then
local class = frame.UnitClass
local color = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class]
if class and color then
frame.Name:SetTextColor(color.r, color.g, color.b)
else
frame.Name:SetTextColor(self.db.reactions.friendlyPlayer.r, self.db.reactions.friendlyPlayer.g, self.db.reactions.friendlyPlayer.b)
end
elseif not self.db.units[frame.UnitType].healthbar.enable and not frame.isTarget then
local reactionType = frame.UnitReaction
local r, g, b
if reactionType == 4 then
r, g, b = self.db.reactions.neutral.r, self.db.reactions.neutral.g, self.db.reactions.neutral.b
elseif reactionType > 4 then
if frame.UnitType == "FRIENDLY_PLAYER" then
r, g, b = mod.db.reactions.friendlyPlayer.r, mod.db.reactions.friendlyPlayer.g, mod.db.reactions.friendlyPlayer.b
else
r, g, b = mod.db.reactions.good.r, mod.db.reactions.good.g, mod.db.reactions.good.b
end
else
r, g, b = self.db.reactions.bad.r, self.db.reactions.bad.g, self.db.reactions.bad.b
end
frame.Name:SetTextColor(r, g, b)
else
frame.Name:SetTextColor(1, 1, 1)
end
end
function mod:ConfigureElement_Name(frame)
local name = frame.Name
name:SetJustifyH("LEFT")
name:SetJustifyV("BOTTOM")
name:ClearAllPoints()
if self.db.units[frame.UnitType].healthbar.enable or frame.isTarget then
name:SetJustifyH("LEFT")
name:SetPoint("BOTTOMLEFT", frame.HealthBar, "TOPLEFT", 0, E.Border*2)
name:SetPoint("BOTTOMRIGHT", frame.Level, "BOTTOMLEFT")
else
name:SetJustifyH("CENTER")
name:SetPoint("BOTTOM", frame, "CENTER", 0, 0)
end
name:SetFont(LSM:Fetch("font", self.db.font), self.db.fontSize, self.db.fontOutline)
end
function mod:ConstructElement_Name(frame)
local name = frame:CreateFontString(nil, "OVERLAY")
return name
end