Files
ElvUIModernized/ElvUI/Modules/NamePlates/Elements/ComboPoints.lua
T
2018-07-28 21:14:28 +03:00

67 lines
1.7 KiB
Lua

local E, L, V, P, G = unpack(ElvUI)
local mod = E:GetModule("NamePlates")
local ComboColors = {
[1] = {0.69, 0.31, 0.31},
[2] = {0.69, 0.31, 0.31},
[3] = {0.65, 0.63, 0.35},
[4] = {0.65, 0.63, 0.35},
[5] = {0.33, 0.59, 0.33}
}
local GetComboPoints = GetComboPoints
local MAX_COMBO_POINTS = MAX_COMBO_POINTS
function mod:UpdateElement_CPoints(frame)
if not self.db.comboPoints then return end
if frame.UnitType == "FRIENDLY_PLAYER" or frame.UnitType == "FRIENDLY_NPC" then return end
local numPoints
if UnitExists("target") and frame.isTarget then
numPoints = GetComboPoints("player", "target")
end
if numPoints and numPoints > 0 then
frame.CPoints:Show()
for i = 1, MAX_COMBO_POINTS do
if i <= numPoints then
frame.CPoints[i]:Show()
else
frame.CPoints[i]:Hide()
end
end
else
frame.CPoints:Hide()
end
end
function mod:ConfigureElement_CPoints(frame)
if self.db.comboPoints and not frame.CPoints:IsShown() then
frame.CPoints:Show()
elseif frame.CPoints:IsShown() then
frame.CPoints:Hide()
end
end
function mod:ConstructElement_CPoints(parent)
local frame = CreateFrame("Frame", "$parentComboPoints", parent.HealthBar)
frame:SetPoint("CENTER", parent.HealthBar, "BOTTOM")
frame:SetWidth(68)
frame:SetHeight(1)
frame:Hide()
for i = 1, MAX_COMBO_POINTS do
frame[i] = frame:CreateTexture(nil, "OVERLAY")
frame[i]:SetTexture([[Interface\AddOns\ElvUI\media\textures\bubbleTex.tga]])
frame[i]:SetWidth(12)
frame[i]:SetHeight(12)
frame[i]:SetVertexColor(unpack(ComboColors[i]))
if i == 1 then
frame[i]:SetPoint("LEFT", frame, "TOPLEFT")
else
frame[i]:SetPoint("LEFT", frame[i-1], "RIGHT", 2, 0)
end
end
return frame
end