mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 16:34:45 +00:00
93f5762a44
update #56 fix #38 fix #69
277 lines
10 KiB
Lua
277 lines
10 KiB
Lua
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local UF = E:GetModule("UnitFrames");
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--WoW API / Variables
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local CreateFrame = CreateFrame
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local GetBonusBarOffset = GetBonusBarOffset
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local GetComboPoints = GetComboPoints
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local MAX_COMBO_POINTS = MAX_COMBO_POINTS
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local CombobarDetached
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function UF:CombobarDetachedUpdate()
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if E.myclass ~= "DRUID" then return end
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if ElvUF_Target.CLASSBAR_DETACHED and UF.db.units.target.combobar.parent == "UIPARENT" then
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if not CombobarDetached then
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CombobarDetached = CreateFrame("Frame", nil, UIParent)
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CombobarDetached:RegisterEvent("PLAYER_ENTERING_WORLD")
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CombobarDetached:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
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CombobarDetached:SetScript("OnEvent", function(self, event, unit)
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print(self, event, unit)
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if event == "PLAYER_ENTERING_WORLD" then
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E:ShapeshiftDelayedUpdate(ElvUF_Target.ComboPoints.Override, ElvUF_Target)
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end
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ElvUF_Target.ComboPoints.Override(ElvUF_Target, event, unit)
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end)
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end
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CombobarDetached:Show()
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elseif CombobarDetached then
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CombobarDetached:Hide()
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end
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end
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function UF:Construct_Combobar(frame)
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local ComboPoints = CreateFrame("Frame", nil, frame)
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E:CreateBackdrop(ComboPoints, "Default", nil, nil, UF.thinBorders, true)
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ComboPoints.Override = UF.UpdateComboDisplay
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for i = 1, MAX_COMBO_POINTS do
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ComboPoints[i] = CreateFrame("StatusBar", frame:GetName().."ComboBarButton"..i, ComboPoints)
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UF["statusbars"][ComboPoints[i]] = true
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ComboPoints[i]:SetStatusBarTexture(E.media.blankTex)
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ComboPoints[i]:SetAlpha(0.15)
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E:CreateBackdrop(ComboPoints[i], "Default", nil, nil, UF.thinBorders, true)
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ComboPoints[i].backdrop:SetParent(ComboPoints)
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end
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if E.myclass == "DRUID" then
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frame:RegisterEvent("UPDATE_SHAPESHIFT_FORM", UF.UpdateComboDisplay)
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frame:RegisterEvent("PLAYER_ENTERING_WORLD", function()
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E:ShapeshiftDelayedUpdate(ElvUF_Target.ComboPoints.Override, ElvUF_Target)
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end)
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self:CombobarDetachedUpdate()
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end
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ComboPoints:SetScript("OnShow", UF.ToggleResourceBar)
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ComboPoints:SetScript("OnHide", UF.ToggleResourceBar)
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return ComboPoints
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end
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function UF:Configure_ComboPoints(frame)
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if not frame.VARIABLES_SET then return end
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local ComboPoints = frame.ComboPoints
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if not ComboPoints then return end
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local db = frame.db
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ComboPoints.Holder = frame.ComboPointsHolder
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ComboPoints.origParent = frame
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if (not self.thinBorders and not E.PixelMode) and frame.CLASSBAR_HEIGHT > 0 and frame.CLASSBAR_HEIGHT < 7 then --A height of 7 means 6px for borders and just 1px for the actual power statusbar
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frame.CLASSBAR_HEIGHT = 7
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if db.combobar then db.combobar.height = 7 end
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UF.ToggleResourceBar(ComboPoints) --Trigger update to health if needed
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elseif (self.thinBorders or E.PixelMode) and frame.CLASSBAR_HEIGHT > 0 and frame.CLASSBAR_HEIGHT < 3 then --A height of 3 means 2px for borders and just 1px for the actual power statusbar
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frame.CLASSBAR_HEIGHT = 3
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if db.combobar then db.combobar.height = 3 end
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UF.ToggleResourceBar(ComboPoints) --Trigger update to health if needed
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elseif (not frame.CLASSBAR_DETACHED and frame.CLASSBAR_HEIGHT > 30) then
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frame.CLASSBAR_HEIGHT = 10
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if db.combobar then db.combobar.height = 10 end
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UF.ToggleResourceBar(ComboPoints) --Trigger update to health if needed
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end
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local CLASSBAR_WIDTH = frame.CLASSBAR_WIDTH
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local color = E.db.unitframe.colors.borderColor
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ComboPoints.backdrop:SetBackdropBorderColor(color.r, color.g, color.b)
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color = self.db.colors.classResources.bgColor
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ComboPoints.backdrop:SetBackdropColor(color.r, color.g, color.b)
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if frame.USE_MINI_CLASSBAR and not frame.CLASSBAR_DETACHED then
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ComboPoints:ClearAllPoints()
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E:Point(ComboPoints, "CENTER", frame.Health.backdrop, "TOP", 0, 0)
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CLASSBAR_WIDTH = CLASSBAR_WIDTH * (frame.MAX_CLASS_BAR - 1) / frame.MAX_CLASS_BAR
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ComboPoints:SetParent(frame)
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ComboPoints:SetFrameLevel(50) --RaisedElementParent uses 100, we want it lower than this
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if ComboPoints.Holder and ComboPoints.Holder.mover then
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ComboPoints.Holder.mover:SetScale(0.0001)
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ComboPoints.Holder.mover:SetAlpha(0)
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end
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elseif not frame.CLASSBAR_DETACHED then
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ComboPoints:ClearAllPoints()
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if frame.ORIENTATION == "RIGHT" then
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E:Point(ComboPoints, "BOTTOMRIGHT", frame.Health.backdrop, "TOPRIGHT", -frame.BORDER, frame.SPACING*3)
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else
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E:Point(ComboPoints, "BOTTOMLEFT", frame.Health.backdrop, "TOPLEFT", frame.BORDER, frame.SPACING*3)
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end
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ComboPoints:SetParent(frame)
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ComboPoints:SetFrameLevel(frame:GetFrameLevel() + 5)
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if ComboPoints.Holder and ComboPoints.Holder.mover then
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ComboPoints.Holder.mover:SetScale(0.0001)
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ComboPoints.Holder.mover:SetAlpha(0)
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end
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else --Detached
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CLASSBAR_WIDTH = db.combobar.detachedWidth - ((frame.BORDER + frame.SPACING)*2)
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E:Size(ComboPoints.Holder, db.combobar.detachedWidth, db.combobar.height)
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if not ComboPoints.Holder.mover then
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E:Width(ComboPoints, CLASSBAR_WIDTH)
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E:Height(ComboPoints, frame.CLASSBAR_HEIGHT - ((frame.BORDER + frame.SPACING)*2))
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ComboPoints:ClearAllPoints()
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E:Point(ComboPoints, "BOTTOMLEFT", ComboPoints.Holder, "BOTTOMLEFT", frame.BORDER + frame.SPACING, frame.BORDER + frame.SPACING)
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E:CreateMover(ComboPoints.Holder, "ComboBarMover", L["Combobar"], nil, nil, nil, "ALL,SOLO")
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else
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ComboPoints:ClearAllPoints()
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E:Point(ComboPoints, "BOTTOMLEFT", ComboPoints.Holder, "BOTTOMLEFT", frame.BORDER + frame.SPACING, frame.BORDER + frame.SPACING)
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ComboPoints.Holder.mover:SetScale(1)
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ComboPoints.Holder.mover:SetAlpha(1)
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end
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if db.combobar.parent == "UIPARENT" then
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ComboPoints:SetParent(E.UIParent)
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else
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ComboPoints:SetParent(frame)
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end
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if not db.combobar.strataAndLevel.useCustomStrata then
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ComboPoints:SetFrameStrata("LOW")
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else
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ComboPoints:SetFrameStrata(db.combobar.strataAndLevel.frameStrata)
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end
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if not db.combobar.strataAndLevel.useCustomLevel then
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ComboPoints:SetFrameLevel(frame:GetFrameLevel() + 5)
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else
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ComboPoints:SetFrameLevel(db.combobar.strataAndLevel.frameLevel)
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end
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end
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E:Width(ComboPoints, CLASSBAR_WIDTH)
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E:Height(ComboPoints, frame.CLASSBAR_HEIGHT - ((frame.BORDER + frame.SPACING)*2))
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for i = 1, frame.MAX_CLASS_BAR do
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ComboPoints[i]:SetStatusBarColor(unpack(ElvUF.colors.ComboPoints[i]))
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color = E.db.unitframe.colors.borderColor
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ComboPoints[i].backdrop:SetBackdropBorderColor(color.r, color.g, color.b)
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color = self.db.colors.classResources.bgColor
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ComboPoints[i].backdrop:SetBackdropColor(color.r, color.g, color.b)
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E:Height(ComboPoints[i], ComboPoints:GetHeight())
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ComboPoints[i]:Hide()
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ComboPoints[i].backdrop:Hide()
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if frame.USE_MINI_CLASSBAR then
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if frame.CLASSBAR_DETACHED and db.combobar.orientation == "VERTICAL" then
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ComboPoints[i]:SetWidth(CLASSBAR_WIDTH)
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ComboPoints.Holder:SetHeight(((frame.CLASSBAR_HEIGHT + db.combobar.spacing)* frame.MAX_CLASS_BAR) - db.combobar.spacing) -- fix the holder height
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elseif frame.CLASSBAR_DETACHED and db.combobar.orientation == "HORIZONTAL" then
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ComboPoints[i]:SetWidth((CLASSBAR_WIDTH - ((db.combobar.spacing + (frame.BORDER*2 + frame.SPACING*2))*(frame.MAX_CLASS_BAR - 1)))/frame.MAX_CLASS_BAR)
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ComboPoints.Holder:SetHeight(frame.CLASSBAR_HEIGHT)
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else
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ComboPoints[i]:SetWidth((CLASSBAR_WIDTH - ((5 + (frame.BORDER*2 + frame.SPACING*2))*(frame.MAX_CLASS_BAR - 1)))/frame.MAX_CLASS_BAR) --Width accounts for 5px spacing between each button, excluding borders
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ComboPoints.Holder:SetHeight(frame.CLASSBAR_HEIGHT) -- set the holder height to default
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end
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elseif i ~= MAX_COMBO_POINTS then
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E:Width(ComboPoints[i], (CLASSBAR_WIDTH - ((frame.MAX_CLASS_BAR - 1)*(frame.BORDER-frame.SPACING))) / frame.MAX_CLASS_BAR) --combobar width minus total width of dividers between each button, divided by number of buttons
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end
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ComboPoints[i]:ClearAllPoints()
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if i == 1 then
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E:Point(ComboPoints[i], "LEFT", ComboPoints)
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else
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if frame.USE_MINI_CLASSBAR then
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if frame.CLASSBAR_DETACHED and db.combobar.orientation == "VERTICAL" then
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E:Point(ComboPoints[i], "BOTTOM", ComboPoints[i - 1], "TOP", 0, (db.combobar.spacing + frame.BORDER*2 + frame.SPACING*2))
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elseif frame.CLASSBAR_DETACHED and db.combobar.orientation == "HORIZONTAL" then
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E:Point(ComboPoints[i], "LEFT", ComboPoints[i - 1], "RIGHT", (db.combobar.spacing + frame.BORDER*2 + frame.SPACING*2), 0) --5px spacing between borders of each button(replaced with Detached Spacing option)
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else
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E:Point(ComboPoints[i], "LEFT", ComboPoints[i - 1], "RIGHT", (5 + frame.BORDER*2 + frame.SPACING*2), 0) --5px spacing between borders of each button
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end
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elseif i == frame.MAX_CLASS_BAR then
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E:Point(ComboPoints[i], "LEFT", ComboPoints[i - 1], "RIGHT", frame.BORDER-frame.SPACING, 0)
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E:Point(ComboPoints[i], "RIGHT", ComboPoints)
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else
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E:Point(ComboPoints[i], "LEFT", ComboPoints[i - 1], "RIGHT", frame.BORDER-frame.SPACING, 0)
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end
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end
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if not frame.USE_MINI_CLASSBAR then
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ComboPoints[i].backdrop:Hide()
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else
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ComboPoints[i].backdrop:Show()
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end
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ComboPoints[i]:Show()
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end
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if not frame.USE_MINI_CLASSBAR then
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ComboPoints.backdrop:Show()
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else
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ComboPoints.backdrop:Hide()
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end
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self:CombobarDetachedUpdate()
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if frame.USE_CLASSBAR and not frame:IsElementEnabled("ComboPoints") then
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frame:EnableElement("ComboPoints")
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ComboPoints:Show()
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elseif not frame.USE_CLASSBAR and frame:IsElementEnabled("ComboPoints") then
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frame:DisableElement("ComboPoints")
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ComboPoints:Hide()
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end
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if not frame:IsShown() then
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ComboPoints:ForceUpdate()
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end
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end
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function UF:UpdateComboDisplay(event, unit)
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if unit == "pet" then return end
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local db = self.db
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if not db then return end
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local element = self.ComboPoints
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if db.combobar.enable then
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if E.myclass ~= "ROGUE" and (E.myclass ~= "DRUID" or (E.myclass == "DRUID" and GetBonusBarOffset() ~= 1)) then
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element:Hide()
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UF.ToggleResourceBar(element)
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else
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local cp = GetComboPoints("player", "target")
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if cp == 0 and db.combobar.autoHide then
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element:Hide()
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UF.ToggleResourceBar(element)
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else
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element:Show()
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for i = 1, MAX_COMBO_POINTS do
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if i <= cp then
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element[i]:SetAlpha(1)
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else
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element[i]:SetAlpha(0.2)
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end
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end
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UF.ToggleResourceBar(element)
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end
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end
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else
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element:Hide()
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UF.ToggleResourceBar(element)
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end
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end |