Files
ElvUIModernized/ElvUI/Modules/UnitFrames/Elements/BuffIndicator.lua
T

245 lines
6.8 KiB
Lua

local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
local LSM = LibStub("LibSharedMedia-3.0");
--Cache global variables
--Lua functions
local assert, select, pairs, unpack = assert, select, pairs, unpack
local tinsert, wipe = tinsert, wipe
local getn = table.getn
--WoW API / Variables
local CreateFrame = CreateFrame
local UnitBuff = UnitBuff
function UF:Construct_AuraWatch(frame)
local auras = CreateFrame("Frame", nil, frame)
auras:SetFrameLevel(frame.RaisedElementParent:GetFrameLevel() + 10)
E:SetInside(auras, frame.Health)
auras.presentAlpha = 1
auras.missingAlpha = 0
auras.icons = {}
return auras
end
local counterOffsets = {
["TOPLEFT"] = {6, 1},
["TOPRIGHT"] = {-6, 1},
["BOTTOMLEFT"] = {6, 1},
["BOTTOMRIGHT"] = {-6, 1},
["LEFT"] = {6, 1},
["RIGHT"] = {-6, 1},
["TOP"] = {0, 0},
["BOTTOM"] = {0, 0}
}
local textCounterOffsets = {
["TOPLEFT"] = {"LEFT", "RIGHT", -2, 0},
["TOPRIGHT"] = {"RIGHT", "LEFT", 2, 0},
["BOTTOMLEFT"] = {"LEFT", "RIGHT", -2, 0},
["BOTTOMRIGHT"] = {"RIGHT", "LEFT", 2, 0},
["LEFT"] = {"LEFT", "RIGHT", -2, 0},
["RIGHT"] = {"RIGHT", "LEFT", 2, 0},
["TOP"] = {"RIGHT", "LEFT", 2, 0},
["BOTTOM"] = {"RIGHT", "LEFT", 2, 0}
}
function UF:UpdateAuraWatchFromHeader(group, petOverride)
assert(self[group], "Invalid group specified.")
group = self[group]
for i = 1, group:GetNumChildren() do
local frame = select(i, group:GetChildren())
if frame and frame.Health then
UF:UpdateAuraWatch(frame, petOverride, group.db)
elseif frame then
for n = 1, frame:GetNumChildren() do
local child = select(n, frame:GetChildren())
if child and child.Health then
UF:UpdateAuraWatch(child, petOverride, group.db)
end
end
end
end
end
local buffs = {}
function UF:UpdateAuraWatch(frame, petOverride, db)
wipe(buffs)
local auras = frame.AuraWatch
db = db and db.buffIndicator or frame.db.buffIndicator
if not db.enable then
auras:Hide()
return
else
auras:Show()
end
if frame.unit == "pet" and not petOverride then
local petWatch = E.global.unitframe.buffwatch.PET or {}
for _, value in pairs(petWatch) do
if value.style == "text" then value.style = "NONE" end --depreciated
tinsert(buffs, value)
end
else
local buffWatch = not db.profileSpecific and (E.global.unitframe.buffwatch[E.myclass] or {}) or (E.db.unitframe.filters.buffwatch or {})
for _, value in pairs(buffWatch) do
if value.style == "text" then value.style = "NONE" end --depreciated
tinsert(buffs, value)
end
end
--CLEAR CACHE
if auras.icons then
for i = 1, getn(auras.icons) do
local matchFound = false
for j = 1, getn(buffs) do
if buffs[j].id and buffs[j].id == auras.icons[i] then
matchFound = true
break
end
end
if not matchFound then
auras.icons[i]:Hide()
auras.icons[i] = nil
end
end
end
local unitframeFont = LSM:Fetch("font", E.db.unitframe.font)
for i = 1, getn(buffs) do
if buffs[i].id then
local image, count = UnitBuff(frame.unit, buffs[i].id)
local name = image
if name then
local icon
if not auras.icons[buffs[i].id] then
icon = CreateFrame("Frame", nil, auras)
else
icon = auras.icons[buffs[i].id]
end
icon.name = name
icon.image = image
icon.spellID = buffs[i].id
icon.style = buffs[i].style
icon.onlyShowMissing = buffs[i].onlyShowMissing
icon.presentAlpha = icon.onlyShowMissing and 0 or 1
icon.missingAlpha = icon.onlyShowMissing and 1 or 0
icon.textThreshold = buffs[i].textThreshold or -1
icon.displayText = buffs[i].displayText
icon.decimalThreshold = buffs[i].decimalThreshold
icon.size = (buffs[i].sizeOverride ~= nil and buffs[i].sizeOverride > 0 and buffs[i].sizeOverride or db.size)
icon:SetWidth(icon.size)
icon:SetHeight(icon.size)
--Protect against missing .point value
if not buffs[i].point then buffs[i].point = "TOPLEFT" end
icon:ClearAllPoints()
E:Point(icon, buffs[i].point or "TOPLEFT", frame.Health, buffs[i].point or "TOPLEFT", buffs[i].xOffset, buffs[i].yOffset)
if not icon.icon then
icon.icon = icon:CreateTexture(nil, "BORDER")
icon.icon:SetAllPoints(icon)
end
if not icon.text then
local f = CreateFrame("Frame", nil, icon)
f:SetFrameLevel(icon:GetFrameLevel() + 50)
icon.text = f:CreateFontString(nil, "BORDER")
end
if not icon.border then
icon.border = icon:CreateTexture(nil, "BACKGROUND")
E:Point(icon.border, "TOPLEFT", -E.mult, E.mult)
E:Point(icon.border, "BOTTOMRIGHT", E.mult, -E.mult)
icon.border:SetTexture(E.media.blankTex)
icon.border:SetVertexColor(0, 0, 0)
end
if not icon.cd then
icon.cd = CreateFrame("Cooldown", nil, icon, "CooldownFrameTemplate")
icon.cd:SetAllPoints(icon)
icon.cd.noOCC = true
icon.cd.noCooldownCount = true
icon.cd:SetReverse(true)
icon.cd:SetFrameLevel(icon:GetFrameLevel())
end
if icon.style == "coloredIcon" then
icon.icon:SetTexture(E.media.blankTex)
if buffs[i].color then
icon.icon:SetVertexColor(buffs[i].color.r, buffs[i].color.g, buffs[i].color.b)
else
icon.icon:SetVertexColor(0.8, 0.8, 0.8)
end
icon.icon:Show()
icon.border:Show()
icon.cd:SetAlpha(1)
elseif icon.style == "texturedIcon" then
icon.icon:SetVertexColor(1, 1, 1)
icon.icon:SetTexCoord(unpack(E.TexCoords))
icon.icon:SetTexture(icon.image)
icon.icon:Show()
icon.border:Show()
icon.cd:SetAlpha(1)
else
icon.border:Hide()
icon.icon:Hide()
icon.cd:SetAlpha(0)
end
if icon.displayText then
icon.text:Show()
local r, g, b = 1, 1, 1
if buffs[i].textColor then
r, g, b = buffs[i].textColor.r, buffs[i].textColor.g, buffs[i].textColor.b
end
icon.text:SetTextColor(r, g, b)
else
icon.text:Hide()
end
if not icon.count then
icon.count = icon:CreateFontString(nil, "OVERLAY")
end
icon.count:ClearAllPoints()
if icon.displayText then
local point, anchorPoint, x, y = unpack(textCounterOffsets[buffs[i].point])
E:Point(icon.count, point, icon.text, anchorPoint, x, y)
else
E:Point(icon.count, "CENTER", unpack(counterOffsets[buffs[i].point]))
end
E:FontTemplate(icon.count, unitframeFont, db.fontSize, E.db.unitframe.fontOutline)
E:FontTemplate(icon.text, unitframeFont, db.fontSize, E.db.unitframe.fontOutline)
icon.text:ClearAllPoints()
E:Point(icon.text, buffs[i].point, icon, buffs[i].point)
if buffs[i].enabled then
auras.icons[buffs[i].id] = icon
if auras.watched then
auras.watched[buffs[i].id] = icon
end
else
auras.icons[buffs[i].id] = nil
if auras.watched then
auras.watched[buffs[i].id] = nil
end
icon:Hide()
end
end
end
end
if frame.AuraWatch.Update then
frame.AuraWatch.Update(frame)
end
frame:UpdateElement("AuraWatch")
end