mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
520 lines
15 KiB
Lua
520 lines
15 KiB
Lua
--Cache global variables
|
|
local _G = _G
|
|
local date = date
|
|
local error = error
|
|
local pairs = pairs
|
|
local select = select
|
|
local tonumber = tonumber
|
|
local type = type
|
|
local unpack = unpack
|
|
local find, format, gsub, lower, match, upper = string.find, string.format, string.gsub, string.lower, string.match, string.upper
|
|
local getn = table.getn
|
|
--WoW API
|
|
local GetInventoryItemTexture = GetInventoryItemTexture
|
|
local GetItemInfo = GetItemInfo
|
|
local GetQuestGreenRange = GetQuestGreenRange
|
|
local GetRealZoneText = GetRealZoneText
|
|
local IsInInstance = IsInInstance
|
|
--local UnitBuff = UnitBuff
|
|
--local UnitDebuff = UnitDebuff
|
|
local UnitLevel = UnitLevel
|
|
--WoW Variables
|
|
local DUNGEON_DIFFICULTY1 = DUNGEON_DIFFICULTY1
|
|
local TIMEMANAGER_AM = gsub(TIME_TWELVEHOURAM, "^.-(%w+)$", "%1")
|
|
local TIMEMANAGER_PM = gsub(TIME_TWELVEHOURPM, "^.-(%w+)$", "%1")
|
|
local DURABILITY_TEMPLATE = gsub(DURABILITY_TEMPLATE, "%%d / %%d", "(%%d+) / (%%d+)")
|
|
--Libs
|
|
local LBC = LibStub("LibBabble-Class-3.0"):GetLookupTable()
|
|
local LBZ = LibStub("LibBabble-Zone-3.0"):GetLookupTable()
|
|
local LBIF = LibStub("LibBabble-ItemFamily-3.0"):GetLookupTable()
|
|
|
|
CLASS_SORT_ORDER = {
|
|
"WARRIOR",
|
|
"PALADIN",
|
|
"PRIEST",
|
|
"SHAMAN",
|
|
"DRUID",
|
|
"ROGUE",
|
|
"MAGE",
|
|
"WARLOCK",
|
|
"HUNTER"
|
|
}
|
|
MAX_CLASSES = getn(CLASS_SORT_ORDER)
|
|
|
|
LOCALIZED_CLASS_NAMES_MALE = {}
|
|
LOCALIZED_CLASS_NAMES_FEMALE = {}
|
|
|
|
CLASS_ICON_TCOORDS = {
|
|
["WARRIOR"] = {0, 0.25, 0, 0.25},
|
|
["MAGE"] = {0.25, 0.49609375, 0, 0.25},
|
|
["ROGUE"] = {0.49609375, 0.7421875, 0, 0.25},
|
|
["DRUID"] = {0.7421875, 0.98828125, 0, 0.25},
|
|
["HUNTER"] = {0, 0.25, 0.25, 0.5},
|
|
["SHAMAN"] = {0.25, 0.49609375, 0.25, 0.5},
|
|
["PRIEST"] = {0.49609375, 0.7421875, 0.25, 0.5},
|
|
["WARLOCK"] = {0.7421875, 0.98828125, 0.25, 0.5},
|
|
["PALADIN"] = {0, 0.25, 0.5, 0.75}
|
|
}
|
|
|
|
RAID_CLASS_COLORS = {
|
|
["HUNTER"] = { r = 0.67, g = 0.83, b = 0.45, colorStr = "ffabd473" },
|
|
["WARLOCK"] = { r = 0.53, g = 0.53, b = 0.93, colorStr = "ff8788ee" },
|
|
["PRIEST"] = { r = 1.0, g = 1.0, b = 1.0, colorStr = "ffffffff" },
|
|
["PALADIN"] = { r = 0.96, g = 0.55, b = 0.73, colorStr = "fff58cba" },
|
|
["MAGE"] = { r = 0.25, g = 0.78, b = 0.92, colorStr = "ff3fc7eb" },
|
|
["ROGUE"] = { r = 1.0, g = 0.96, b = 0.41, colorStr = "fffff569" },
|
|
["DRUID"] = { r = 1.0, g = 0.49, b = 0.04, colorStr = "ffff7d0a" },
|
|
["SHAMAN"] = { r = 0.0, g = 0.44, b = 0.87, colorStr = "ff0070de" },
|
|
["WARRIOR"] = { r = 0.78, g = 0.61, b = 0.43, colorStr = "ffc79c6e" },
|
|
}
|
|
|
|
QuestDifficultyColors = {
|
|
["impossible"] = {r = 1.00, g = 0.10, b = 0.10},
|
|
["verydifficult"] = {r = 1.00, g = 0.50, b = 0.25},
|
|
["difficult"] = {r = 1.00, g = 1.00, b = 0.00},
|
|
["standard"] = {r = 0.25, g = 0.75, b = 0.25},
|
|
["trivial"] = {r = 0.50, g = 0.50, b = 0.50},
|
|
["header"] = {r = 0.70, g = 0.70, b = 0.70}
|
|
}
|
|
|
|
function HookScript(frame, scriptType, handler)
|
|
if not (type(frame) == "table" and frame.GetScript and type(scriptType) == "string" and type(handler) == "function") then
|
|
error("Usage: HookScript(frame, \"type\", function)", 2)
|
|
end
|
|
|
|
local original_scipt = frame:GetScript(scriptType)
|
|
if original_scipt then
|
|
frame:SetScript(scriptType, function(...)
|
|
local original_return = {original_scipt(unpack(arg))}
|
|
handler(unpack(arg))
|
|
|
|
return unpack(original_return)
|
|
end)
|
|
else
|
|
frame:SetScript(scriptType, handler)
|
|
end
|
|
end
|
|
|
|
function hooksecurefunc(arg1, arg2, arg3)
|
|
local isMethod = type(arg1) == "table" and type(arg2) == "string" and type(arg1[arg2]) == "function" and type(arg3) == "function"
|
|
if not (isMethod or (type(arg1) == "string" and type(_G[arg1]) == "function" and type(arg2) == "function")) then
|
|
error("Usage: hooksecurefunc([table,] \"functionName\", hookfunc)", 2)
|
|
end
|
|
|
|
if not isMethod then
|
|
arg1, arg2, arg3 = _G, arg1, arg2
|
|
end
|
|
|
|
local original_func = arg1[arg2]
|
|
|
|
arg1[arg2] = function(...)
|
|
local original_return = {original_func(unpack(arg))}
|
|
arg3(unpack(arg))
|
|
|
|
return unpack(original_return)
|
|
end
|
|
end
|
|
|
|
--[[ issecurevariable([table], variable)
|
|
Returns 1, nil for undefined variables. This is because an undefined variable is secure since you have not tainted it.
|
|
Returns 1, nil for all untainted variables (i.e. Blizzard variables).
|
|
Returns nil for any global variable that is hooked insecurely (tainted), even unprotected ones like UnitName().
|
|
Returns nil for all user defined global variables.
|
|
If a table is passed first, it checks table.variable (e.g. issecurevariable(PlayerFrame, "Show") checks PlayerFrame["Show"] or PlayerFrame.Show (they are the same thing)).
|
|
]]
|
|
function issecurevariable(t, var)
|
|
-- if type(var) ~= "table" or type(var) ~= "string" then
|
|
-- error("Usage: issecurevariable([table,] \"variable\")", 2)
|
|
-- end
|
|
return
|
|
end
|
|
|
|
function tContains(table, item)
|
|
local index = 1
|
|
|
|
while table[index] do
|
|
if item == table[index] then
|
|
return 1
|
|
end
|
|
index = index + 1
|
|
end
|
|
|
|
return
|
|
end
|
|
|
|
function UnitAura(unit, i, filter)
|
|
if not ((type(unit) == "string" or type(unit) == "number") and (type(i) == "string" or type(i) == "number")) then
|
|
error("Usage: UnitAura(\"unit\", index [, filter])", 2)
|
|
end
|
|
|
|
if not filter or match(filter, "(HELPFUL)") then
|
|
local texture, count = UnitBuff(unit, i, filter)
|
|
return texture, count
|
|
else
|
|
local texture, count, dType = UnitDebuff(unit, i, filter)
|
|
return texture, count, dType
|
|
end
|
|
end
|
|
|
|
function BetterDate(formatString, timeVal)
|
|
local dateTable = date("*t", timeVal)
|
|
local amString = (dateTable.hour >= 12) and "PM" or "AM"
|
|
|
|
--First, we'll replace %p with the appropriate AM or PM.
|
|
formatString = gsub(formatString, "^%%p", amString) --Replaces %p at the beginning of the string with the am/pm token
|
|
formatString = gsub(formatString, "([^%%])%%p", "%1"..amString) -- Replaces %p anywhere else in the string, but doesn't replace %%p (since the first % escapes the second)
|
|
|
|
return date(formatString, timeVal)
|
|
end
|
|
|
|
function GetQuestDifficultyColor(level)
|
|
local levelDiff = level - UnitLevel("player")
|
|
if levelDiff >= 5 then
|
|
return QuestDifficultyColors["impossible"]
|
|
elseif levelDiff >= 3 then
|
|
return QuestDifficultyColors["verydifficult"]
|
|
elseif levelDiff >= -2 then
|
|
return QuestDifficultyColors["difficult"]
|
|
elseif -levelDiff <= GetQuestGreenRange() then
|
|
return QuestDifficultyColors["standard"]
|
|
else
|
|
return QuestDifficultyColors["trivial"]
|
|
end
|
|
end
|
|
|
|
function FillLocalizedClassList(tab, female)
|
|
if type(tab) ~= "table" then
|
|
error("Usage: FillLocalizedClassList(classTable[, isFemale])", 2)
|
|
end
|
|
|
|
for _, engClass in ipairs(CLASS_SORT_ORDER) do
|
|
if female then
|
|
tab[engClass] = LBC[engClass]
|
|
else
|
|
tab[engClass] = LBC[gsub(lower(engClass), "^%l", upper)]
|
|
end
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
FillLocalizedClassList(LOCALIZED_CLASS_NAMES_MALE)
|
|
FillLocalizedClassList(LOCALIZED_CLASS_NAMES_FEMALE, true)
|
|
|
|
local zoneInfo = {
|
|
-- Battlegrounds
|
|
[LBZ["Warsong Gulch"]] = {mapID = 443, maxPlayers = 10},
|
|
[LBZ["Arathi Basin"]] = {mapID = 461, maxPlayers = 15},
|
|
[LBZ["Alterac Valley"]] = {mapID = 401, maxPlayers = 40},
|
|
|
|
-- Raids
|
|
[LBZ["Zul'Gurub"]] = {mapID = 309, maxPlayers = 20},
|
|
[LBZ["Onyxia's Lair"]] = {mapID = 249, maxPlayers = 40},
|
|
[LBZ["Molten Core"]] = {mapID = 409, maxPlayers = 40},
|
|
[LBZ["Ruins of Ahn'Qiraj"]] = {mapID = 509, maxPlayers = 20},
|
|
[LBZ["Temple of Ahn'Qiraj"]] = {mapID = 531, maxPlayers = 40},
|
|
[LBZ["Blackwing Lair"]] = {mapID = 469, maxPlayers = 40},
|
|
[LBZ["Naxxramas"]] = {mapID = 533, maxPlayers = 40},
|
|
}
|
|
|
|
local mapByID = {}
|
|
for mapName in pairs(zoneInfo) do
|
|
mapByID[zoneInfo[mapName].mapID] = mapName
|
|
end
|
|
|
|
local function GetMaxPlayersByType(instanceType, zoneName)
|
|
if instanceType == "none" then
|
|
return 40
|
|
elseif instanceType == "party" then
|
|
return 5
|
|
elseif zoneName ~= "" and zoneInfo[zoneName] then
|
|
if instanceType == "pvp" then
|
|
return zoneInfo[zoneName].maxPlayers
|
|
elseif instanceType == "raid" then
|
|
return zoneInfo[zoneName].maxPlayers
|
|
end
|
|
else
|
|
return 0
|
|
end
|
|
end
|
|
|
|
function GetInstanceInfo()
|
|
local inInstance, instanceType = IsInInstance()
|
|
if not inInstance then return end
|
|
|
|
local name = GetRealZoneText()
|
|
|
|
local difficulty = 1
|
|
local maxPlayers = GetMaxPlayersByType(instanceType, name)
|
|
local difficultyName = format("%d %s", maxPlayers, DUNGEON_DIFFICULTY1)
|
|
|
|
return name, instanceType, difficulty, difficultyName, maxPlayers
|
|
end
|
|
|
|
function GetCurrentMapAreaID()
|
|
if not IsInInstance() then return end
|
|
local zoneName = GetRealZoneText()
|
|
|
|
return zoneInfo[zoneName] and zoneInfo[zoneName].mapID or 0
|
|
end
|
|
|
|
function GetMapNameByID(id)
|
|
if not (type(id) == "string" or type(id) == "number") then
|
|
error(format("Bad argument #1 to \"GetMapNameByID\" (number expected, got %s)", id and type(id) or "no value"), 2)
|
|
end
|
|
|
|
return mapByID[tonumber(id)]
|
|
end
|
|
|
|
local bagTypes = {
|
|
[LBIF["Bag"]] = 0,
|
|
[LBIF["Quiver"]] = 1,
|
|
[LBIF["Ammo Pouch"]] = 2,
|
|
[LBIF["Soul Bag"]] = 4,
|
|
[LBIF["Leatherworking Bag"]] = 8,
|
|
[LBIF["Herb Bag"]] = 16,
|
|
[LBIF["Enchanting Bag"]] = 32,
|
|
[LBIF["Engineering Bag"]] = 64,
|
|
[LBIF["Mining Bag"]] = 128
|
|
}
|
|
|
|
function GetItemFamily(id)
|
|
if not id then return end
|
|
if type(id) == "table" or type(id) == "function" then return end
|
|
|
|
if type(id) == "string" then
|
|
id = match(id, "item:(%d+)")
|
|
end
|
|
|
|
local _, _, _, _, _, itemType = GetItemInfo(id)
|
|
return bagTypes[itemType]
|
|
end
|
|
|
|
local arrow
|
|
function GetPlayerFacing()
|
|
if not arrow then
|
|
local obj = Minimap
|
|
for i = 1, obj:GetNumChildren() do
|
|
local child = select(i, obj:GetChildren())
|
|
if child and child.GetModel and child:GetModel() == "Interface\\Minimap\\MinimapArrow" then
|
|
arrow = child
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
return arrow and arrow:GetFacing()
|
|
end
|
|
|
|
function ToggleFrame(frame)
|
|
if frame:IsShown() then
|
|
HideUIPanel(frame)
|
|
else
|
|
ShowUIPanel(frame)
|
|
end
|
|
end
|
|
|
|
local function OnOrientationChanged(self, orientation)
|
|
self.texturePointer.verticalOrientation = orientation == "VERTICAL"
|
|
|
|
if self.texturePointer.verticalOrientation then
|
|
self.texturePointer:SetPoint("BOTTOMLEFT", self)
|
|
else
|
|
self.texturePointer:SetPoint("LEFT", self)
|
|
end
|
|
end
|
|
|
|
local function OnSizeChanged()
|
|
local width, height = this:GetWidth(), this:GetHeight()
|
|
|
|
this.texturePointer.width = width
|
|
this.texturePointer.height = height
|
|
this.texturePointer:SetWidth(width)
|
|
this.texturePointer:SetHeight(height)
|
|
end
|
|
|
|
local function OnValueChanged()
|
|
local _, max = this:GetMinMaxValues()
|
|
|
|
if this.texturePointer.verticalOrientation then
|
|
this.texturePointer:SetHeight(this.texturePointer.height * (arg1 / max))
|
|
else
|
|
this.texturePointer:SetWidth(this.texturePointer.width * (arg1 / max))
|
|
end
|
|
end
|
|
|
|
function CreateStatusBarTexturePointer(statusbar)
|
|
if type(statusbar) ~= "table" then
|
|
error(format("Bad argument #1 to \"CreateStatusBarTexturePointer\" (table expected, got %s)", statusbar and type(statusbar) or "no value"), 2)
|
|
elseif not (statusbar.GetObjectType and statusbar:GetObjectType() == "StatusBar") then
|
|
error("Bad argument #1 to \"CreateStatusBarTexturePointer\" (statusbar object expected)", 2)
|
|
end
|
|
|
|
local f = statusbar:CreateTexture()
|
|
f.width = statusbar:GetWidth()
|
|
f.height = statusbar:GetHeight()
|
|
f.vertical = statusbar:GetOrientation() == "VERTICAL"
|
|
f:SetWidth(f.width)
|
|
f:SetHeight(f.height)
|
|
|
|
if f.verticalOrientation then
|
|
f:SetPoint("BOTTOMLEFT", statusbar)
|
|
else
|
|
f:SetPoint("LEFT", statusbar)
|
|
end
|
|
|
|
statusbar.texturePointer = f
|
|
|
|
statusbar:SetScript("OnSizeChanged", OnSizeChanged)
|
|
statusbar:SetScript("OnValueChanged", OnValueChanged)
|
|
|
|
hooksecurefunc(statusbar, "SetOrientation", OnOrientationChanged)
|
|
|
|
return f
|
|
end
|
|
|
|
local threatColors = {
|
|
[0] = {0.69, 0.69, 0.69},
|
|
[1] = {1, 1, 0.47},
|
|
[2] = {1, 0.6, 0},
|
|
[3] = {1, 0, 0}
|
|
}
|
|
|
|
function GetThreatStatusColor(statusIndex)
|
|
if not (type(statusIndex) == "number" and statusIndex >= 0 and statusIndex < 4) then
|
|
statusIndex = 0
|
|
end
|
|
|
|
return threatColors[statusIndex][1], threatColors[statusIndex][2], threatColors[statusIndex][3]
|
|
end
|
|
|
|
function GetThreatStatus(currentThreat, maxThreat)
|
|
if type(currentThreat) ~= "number" or type(maxThreat) ~= "number" then
|
|
error("Usage: GetThreatStatus(currentThreat, maxThreat)", 2)
|
|
end
|
|
|
|
if not maxThreat or maxThreat == 0 then
|
|
maxThreat = 1
|
|
end
|
|
|
|
local threatPercent = currentThreat / maxThreat * 100
|
|
|
|
if threatPercent >= 100 then
|
|
return 3, threatPercent
|
|
elseif threatPercent < 100 and threatPercent >= 80 then
|
|
return 2, threatPercent
|
|
elseif threatPercent < 80 and threatPercent >= 50 then
|
|
return 1, threatPercent
|
|
else
|
|
return 0, threatPercent
|
|
end
|
|
end
|
|
|
|
local LAST_ITEM_ID = 24283
|
|
local itemInfoDB = {}
|
|
|
|
function GetItemInfoByName(itemName)
|
|
if type(itemName) ~= "string" then
|
|
error("Usage: GetItemInfoByName(itemName)", 2)
|
|
end
|
|
|
|
if find(itemName, " of ") then
|
|
itemName = gsub(itemName, " of Spirit", "")
|
|
itemName = gsub(itemName, " of Intellect", "")
|
|
itemName = gsub(itemName, " of Strength", "")
|
|
itemName = gsub(itemName, " of Stamina", "")
|
|
itemName = gsub(itemName, " of Agility", "")
|
|
itemName = gsub(itemName, " of Defense", "")
|
|
itemName = gsub(itemName, " of Nimbleness", "")
|
|
itemName = gsub(itemName, " of Power", "")
|
|
itemName = gsub(itemName, " of Speed", "")
|
|
itemName = gsub(itemName, " of Frozen Wrath", "")
|
|
itemName = gsub(itemName, " of Arcane Wrath", "")
|
|
itemName = gsub(itemName, " of Fiery Wrath", "")
|
|
itemName = gsub(itemName, " of Nature's Wrath", "")
|
|
itemName = gsub(itemName, " of Shadow Wrath", "")
|
|
itemName = gsub(itemName, " of Holy Wrath", "")
|
|
itemName = gsub(itemName, " of Healing", "")
|
|
itemName = gsub(itemName, " of Magic", "")
|
|
itemName = gsub(itemName, " of Concentration", "")
|
|
itemName = gsub(itemName, " of Regeneration", "")
|
|
itemName = gsub(itemName, " of Fire Resistance", "")
|
|
itemName = gsub(itemName, " of Nature Resistance", "")
|
|
itemName = gsub(itemName, " of Arcane Resistance", "")
|
|
itemName = gsub(itemName, " of Frost Resistance", "")
|
|
itemName = gsub(itemName, " of Shadow Resistance", "")
|
|
itemName = gsub(itemName, " of the Tiger", "")
|
|
itemName = gsub(itemName, " of the Bear", "")
|
|
itemName = gsub(itemName, " of the Gorilla", "")
|
|
itemName = gsub(itemName, " of the Boar", "")
|
|
itemName = gsub(itemName, " of the Monkey", "")
|
|
itemName = gsub(itemName, " of the Falcon", "")
|
|
itemName = gsub(itemName, " of the Wolf", "")
|
|
itemName = gsub(itemName, " of the Eagle", "")
|
|
itemName = gsub(itemName, " of the Whale", "")
|
|
itemName = gsub(itemName, " of the Owl", "")
|
|
itemName = gsub(itemName, " of Blocking", "")
|
|
itemName = gsub(itemName, " of Eluding", "")
|
|
itemName = gsub(itemName, " of the Invoker", "")
|
|
end
|
|
|
|
if not itemInfoDB[itemName] then
|
|
local name
|
|
for itemID = 1, LAST_ITEM_ID do
|
|
name = GetItemInfo(itemID)
|
|
|
|
if name ~= "" and name ~= nil then
|
|
itemInfoDB[name] = itemID
|
|
|
|
if name == itemName then
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if not itemInfoDB[itemName] then return end
|
|
|
|
return GetItemInfo(itemInfoDB[itemName])
|
|
end
|
|
|
|
function GetItemCount(itemName)
|
|
local count = 0
|
|
for bag = NUM_BAG_FRAMES, 0, -1 do
|
|
for slot = 1, GetContainerNumSlots(bag) do
|
|
local _, itemCount = GetContainerItemInfo(bag, slot)
|
|
if itemCount then
|
|
local itemLink = GetContainerItemLink(bag, slot)
|
|
local _, _, itemParse = find(itemLink, "(%d+):")
|
|
local queryName, _, _, _, _, _ = GetItemInfo(itemParse)
|
|
if queryName and queryName ~= "" then
|
|
if queryName == itemName then
|
|
count = count + itemCount
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return count
|
|
end
|
|
|
|
local scan
|
|
function GetInventoryItemDurability(slot)
|
|
if not GetInventoryItemTexture("player", slot) then return nil, nil end
|
|
|
|
if not scan then
|
|
scan = CreateFrame("GameTooltip", "DurabilityScan", nil, "ShoppingTooltipTemplate")
|
|
scan:SetOwner(UIParent, "ANCHOR_NONE")
|
|
end
|
|
|
|
scan:ClearLines()
|
|
scan:SetInventoryItem("player", slot)
|
|
|
|
for i = 4, scan:NumLines() do
|
|
local text = _G[scan:GetName().."TextLeft"..i]:GetText()
|
|
for durability, max in string.gfind(text, DURABILITY_TEMPLATE) do
|
|
return tonumber(durability), tonumber(max)
|
|
end
|
|
end
|
|
end |