Files
ElvUIModernized/ElvUI/Modules/DataTexts/DataTexts.lua
T
2018-07-14 22:16:00 +03:00

323 lines
9.2 KiB
Lua

local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local DT = E:NewModule("DataTexts", "AceTimer-3.0", "AceHook-3.0", "AceEvent-3.0");
local LDB = LibStub:GetLibrary("LibDataBroker-1.1");
local LSM = LibStub("LibSharedMedia-3.0");
local TT = E:GetModule("Tooltip");
local pairs, type, error = pairs, type, error
local len = string.len
local CreateFrame = CreateFrame
local InCombatLockdown = InCombatLockdown
local IsInInstance = IsInInstance
function DT:Initialize()
E.DataTexts = DT
self.tooltip = CreateFrame("GameTooltip", "DatatextTooltip", E.UIParent, "GameTooltipTemplate")
DatatextTooltipTextLeft1:SetFontObject(GameTooltipText)
DatatextTooltipTextRight1:SetFontObject(GameTooltipText)
TT:SetStyle(self.tooltip)
TT:HookScript(self.tooltip, "OnShow", "CheckBackdropColor")
self:RegisterLDB()
LDB.RegisterCallback(E, "LibDataBroker_DataObjectCreated", DT.SetupObjectLDB)
self:LoadDataTexts()
self:RegisterEvent("PLAYER_ENTERING_WORLD")
end
DT.RegisteredPanels = {}
DT.RegisteredDataTexts = {}
DT.PointLocation = {
[1] = "middle",
[2] = "left",
[3] = "right"
}
local hasEnteredWorld = false
function DT:PLAYER_ENTERING_WORLD()
hasEnteredWorld = true
self:LoadDataTexts()
end
local function LoadDataTextsDelayed()
E.Delay(0.5, function() DT:LoadDataTexts() end)
end
local hex = "|cffFFFFFF"
function DT:SetupObjectLDB(name, obj)
local curFrame = nil
local function OnEnter()
DT:SetupTooltip(this)
if obj.OnTooltipShow then
obj.OnTooltipShow(DT.tooltip)
end
if obj.OnEnter then
obj.OnEnter(this)
end
DT.tooltip:Show()
end
local function OnLeave()
if obj.OnLeave then
obj.OnLeave(this)
end
DT.tooltip:Hide()
end
local function OnClick(self, button)
if obj.OnClick then
obj.OnClick(self, button)
end
end
local function textUpdate(_, name, _, value)
if value == nil or (len(value) >= 3) or value == "n/a" or name == value then
curFrame.text:SetText(value ~= "n/a" and value or name)
else
curFrame.text:SetText(format("%s: %s%s|r", name, hex, value))
end
end
local function OnEvent(self)
curFrame = self
LDB:RegisterCallback("LibDataBroker_AttributeChanged_"..name.."_text", textUpdate)
LDB:RegisterCallback("LibDataBroker_AttributeChanged_"..name.."_value", textUpdate)
LDB.callbacks:Fire("LibDataBroker_AttributeChanged_"..name.."_text", name, nil, obj.text, obj)
end
DT:RegisterDatatext(name, {"PLAYER_ENTER_WORLD"}, OnEvent, nil, OnClick, OnEnter, OnLeave)
if DT.PanelLayoutOptions then
DT:PanelLayoutOptions()
end
if hasEnteredWorld then
LoadDataTextsDelayed()
end
end
function DT:RegisterLDB()
for name, obj in LDB:DataObjectIterator() do
self:SetupObjectLDB(name, obj)
end
end
local function ValueColorUpdate(newHex)
hex = newHex
end
E["valueColorUpdateFuncs"][ValueColorUpdate] = true
function DT:GetDataPanelPoint(panel, i, numPoints)
if(numPoints == 1) then
return "CENTER", panel, "CENTER"
else
if(i == 1) then
return "CENTER", panel, "CENTER"
elseif(i == 2) then
return "RIGHT", panel.dataPanels["middle"], "LEFT", -4, 0
elseif(i == 3) then
return "LEFT", panel.dataPanels["middle"], "RIGHT", 4, 0
end
end
end
function DT:UpdateAllDimensions()
for _, panel in pairs(DT.RegisteredPanels) do
local width = (panel:GetWidth() / panel.numPoints) - 4
local height = panel:GetHeight() - 4
for i = 1, panel.numPoints do
local pointIndex = DT.PointLocation[i]
panel.dataPanels[pointIndex]:SetWidth(width)
panel.dataPanels[pointIndex]:SetHeight(height)
panel.dataPanels[pointIndex]:SetPoint(DT:GetDataPanelPoint(panel, i, panel.numPoints))
end
end
end
function DT:Data_OnLeave()
DT.tooltip:Hide()
end
function DT:SetupTooltip(panel)
local parent = panel:GetParent()
self.tooltip:Hide()
self.tooltip:SetOwner(parent, parent.anchor, parent.xOff, parent.yOff)
self.tooltip:ClearLines()
GameTooltip:Hide()
end
function DT:RegisterPanel(panel, numPoints, anchor, xOff, yOff)
DT.RegisteredPanels[panel:GetName()] = panel
panel.dataPanels = {}
panel.numPoints = numPoints
panel.xOff = xOff
panel.yOff = yOff
panel.anchor = anchor
for i = 1, numPoints do
local pointIndex = DT.PointLocation[i]
if not panel.dataPanels[pointIndex] then
panel.dataPanels[pointIndex] = CreateFrame("Button", panel:GetName().."DataText"..i, panel)
panel.dataPanels[pointIndex]:RegisterForClicks("LeftButtonUp", "RightButtonUp")
panel.dataPanels[pointIndex].text = panel.dataPanels[pointIndex]:CreateFontString(nil, "OVERLAY")
panel.dataPanels[pointIndex].text:SetAllPoints()
E:FontTemplate(panel.dataPanels[pointIndex].text)
panel.dataPanels[pointIndex].text:SetJustifyH("CENTER")
panel.dataPanels[pointIndex].text:SetJustifyV("MIDDLE")
end
panel.dataPanels[pointIndex]:SetPoint(DT:GetDataPanelPoint(panel, i, numPoints))
end
panel:SetScript("OnSizeChanged", DT.UpdateAllDimensions)
DT.UpdateAllDimensions(panel)
end
function DT:AssignPanelToDataText(panel, data)
panel.name = ""
if data["name"] then
panel.name = data["name"]
end
if data["events"] then
for _, event in pairs(data["events"]) do
-- random error 132
if event == "PLAYER_ENTERING_WORLD" then
event = "PLAYER_LOGIN"
end
panel:RegisterEvent(event)
end
end
if data["eventFunc"] then
panel:SetScript("OnEvent", function()
data["eventFunc"](this, event, arg1, arg2, arg3)
end)
data["eventFunc"](panel, "ELVUI_FORCE_RUN")
end
if data["onUpdate"] then
panel:SetScript("OnUpdate", function()
data["onUpdate"](this, arg1)
end)
data["onUpdate"](panel, 20000)
end
if data["onClick"] then
panel:SetScript("OnClick", function()
data["onClick"](this, arg1)
end)
end
if data["onEnter"] then
panel:SetScript("OnEnter", function()
data["onEnter"](this)
end)
end
if data["onLeave"] then
panel:SetScript("OnLeave", function()
data["onLeave"](this)
end)
else
panel:SetScript("OnLeave", DT.Data_OnLeave)
end
end
function DT:LoadDataTexts()
self.db = E.db.datatexts
LDB:UnregisterAllCallbacks(self)
local inInstance, instanceType = IsInInstance()
local fontTemplate = LSM:Fetch("font", self.db.font)
for panelName, panel in pairs(DT.RegisteredPanels) do
for i = 1, panel.numPoints do
local pointIndex = DT.PointLocation[i]
panel.dataPanels[pointIndex]:UnregisterAllEvents()
panel.dataPanels[pointIndex]:SetScript("OnUpdate", nil)
panel.dataPanels[pointIndex]:SetScript("OnEnter", nil)
panel.dataPanels[pointIndex]:SetScript("OnLeave", nil)
panel.dataPanels[pointIndex]:SetScript("OnClick", nil)
E:FontTemplate(panel.dataPanels[pointIndex].text, fontTemplate, self.db.fontSize, self.db.fontOutline)
panel.dataPanels[pointIndex].text:SetText(nil)
panel.dataPanels[pointIndex].pointIndex = pointIndex
if (panelName == "LeftChatDataPanel" or panelName == "RightChatDataPanel") and (inInstance and (instanceType == "pvp")) and not DT.ForceHideBGStats and E.db.datatexts.battleground then
panel.dataPanels[pointIndex]:RegisterEvent("UPDATE_BATTLEFIELD_SCORE")
panel.dataPanels[pointIndex]:RegisterEvent("PLAYER_REGEN_ENABLED")
panel.dataPanels[pointIndex]:SetScript("OnEvent", DT.UPDATE_BATTLEFIELD_SCORE)
panel.dataPanels[pointIndex]:SetScript("OnEnter", DT.BattlegroundStats)
panel.dataPanels[pointIndex]:SetScript("OnLeave", DT.Data_OnLeave)
panel.dataPanels[pointIndex]:SetScript("OnClick", DT.HideBattlegroundTexts)
DT.UPDATE_BATTLEFIELD_SCORE(panel.dataPanels[pointIndex])
else
for name, data in pairs(DT.RegisteredDataTexts) do
for option, value in pairs(self.db.panels) do
if value and type(value) == "table" then
if option == panelName and self.db.panels[option][pointIndex] and self.db.panels[option][pointIndex] == name then
DT:AssignPanelToDataText(panel.dataPanels[pointIndex], data)
end
elseif value and type(value) == "string" and value == name then
if self.db.panels[option] == name and option == panelName then
DT:AssignPanelToDataText(panel.dataPanels[pointIndex], data)
end
end
end
end
end
end
end
if DT.ForceHideBGStats then
DT.ForceHideBGStats = nil
end
end
function DT:RegisterDatatext(name, events, eventFunc, updateFunc, clickFunc, onEnterFunc, onLeaveFunc, localizedName)
if name then
DT.RegisteredDataTexts[name] = {}
else
error("Cannot register datatext no name was provided.")
end
DT.RegisteredDataTexts[name]["name"] = name
if type(events) ~= "table" and events ~= nil then
error("Events must be registered as a table.")
else
DT.RegisteredDataTexts[name]["events"] = events
DT.RegisteredDataTexts[name]["eventFunc"] = eventFunc
end
if updateFunc and type(updateFunc) == "function" then
DT.RegisteredDataTexts[name]["onUpdate"] = updateFunc
end
if clickFunc and type(clickFunc) == "function" then
DT.RegisteredDataTexts[name]["onClick"] = clickFunc
end
if onEnterFunc and type(onEnterFunc) == "function" then
DT.RegisteredDataTexts[name]["onEnter"] = onEnterFunc
end
if onLeaveFunc and type(onLeaveFunc) == "function" then
DT.RegisteredDataTexts[name]["onLeave"] = onLeaveFunc
end
if localizedName and type(localizedName) == "string" then
DT.RegisteredDataTexts[name]["localizedName"] = localizedName
end
end
local function InitializeCallback()
DT:Initialize()
end
E:RegisterModule(DT:GetName(), InitializeCallback)