Files
ElvUIModernized/ElvUI/Modules/ActionBars/Microbar.lua
T
2018-02-19 21:03:21 -06:00

126 lines
3.4 KiB
Lua

local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local AB = E:GetModule("ActionBars");
--Cache global variables
--Lua functions
local _G = _G
local getn = table.getn
local mod = math.mod
--WoW API / Variables
local CreateFrame = CreateFrame
local microBar = CreateFrame("Frame", "microBar", E.UIParent)
microBar:SetFrameStrata("BACKGROUND")
local MICRO_BUTTONS = {
"CharacterMicroButton",
"SpellbookMicroButton",
"TalentMicroButton",
"QuestLogMicroButton",
"SocialsMicroButton",
"WorldMapMicroButton",
"MainMenuMicroButton",
"HelpMicroButton"
}
local function Button_OnEnter()
if AB.db.microbar.mouseover then
UIFrameFadeIn(microBar, .2, microBar:GetAlpha(), AB.db.microbar.alpha)
end
end
local function Button_OnLeave()
if AB.db.microbar.mouseover then
UIFrameFadeOut(microBar, .2, microBar:GetAlpha(), 0)
end
end
function AB:HandleMicroButton(button)
local pushed = button:GetPushedTexture()
local normal = button:GetNormalTexture()
local disabled = button:GetDisabledTexture()
button:SetParent(microBar)
button:Show()
button:SetAlpha(self.db.microbar.alpha)
E:Kill(button:GetHighlightTexture())
HookScript(button, "OnEnter", Button_OnEnter)
HookScript(button, "OnLeave", Button_OnLeave)
local f = CreateFrame("Frame", nil, button)
f:SetFrameLevel(1)
f:SetPoint("BOTTOMLEFT", button, "BOTTOMLEFT", 2, 0)
f:SetPoint("TOPRIGHT", button, "TOPRIGHT", -2, -28)
E:SetTemplate(f, "Default", true)
button.backdrop = f
pushed:SetTexCoord(0.17, 0.87, 0.5, 0.908)
E:SetInside(pushed, f)
normal:SetTexCoord(0.17, 0.87, 0.5, 0.908)
E:SetInside(normal, f)
if disabled then
disabled:SetTexCoord(0.17, 0.87, 0.5, 0.908)
E:SetInside(disabled, f)
end
end
function AB:UpdateMicroPositionDimensions()
if not microBar then return end
local numRows = 1
local button, prevButton, lastColumnButton
for i = 1, getn(MICRO_BUTTONS) do
button = _G[MICRO_BUTTONS[i]]
prevButton = _G[MICRO_BUTTONS[i-1]] or microBar
lastColumnButton = _G[MICRO_BUTTONS[i-self.db.microbar.buttonsPerRow]]
button:ClearAllPoints()
if prevButton == microBar then
button:SetPoint("TOPLEFT", prevButton, "TOPLEFT", -2 + E.Border, 28 - E.Border)
elseif mod((i - 1), self.db.microbar.buttonsPerRow) == 0 then
button:SetPoint("TOP", lastColumnButton, "BOTTOM", 0, 28 - self.db.microbar.yOffset)
numRows = numRows + 1
else
button:SetPoint("LEFT", prevButton, "RIGHT", - 4 + self.db.microbar.xOffset, 0)
end
end
if self.db.microbar.mouseover then
microBar:SetAlpha(0)
else
microBar:SetAlpha(self.db.microbar.alpha)
end
microBar:SetWidth(((CharacterMicroButton:GetWidth() - 4) * self.db.microbar.buttonsPerRow) + (self.db.microbar.xOffset * (self.db.microbar.buttonsPerRow - 1)) + E.Border * 2)
microBar:SetHeight(((CharacterMicroButton:GetHeight() - 28) * numRows) + (self.db.microbar.yOffset * (numRows - 1)) + E.Border * 2)
if self.db.microbar.enabled then
microBar:Show()
if microBar.mover then
E:EnableMover(microBar.mover:GetName())
end
else
microBar:Hide()
if microBar.mover then
E:DisableMover(microBar.mover:GetName())
end
end
end
function AB:SetupMicroBar()
microBar:SetPoint("TOPLEFT", 4, -48)
for i = 1, getn(MICRO_BUTTONS) do
self:HandleMicroButton(_G[MICRO_BUTTONS[i]])
end
E:SetInside(MicroButtonPortrait, CharacterMicroButton.backdrop)
self:UpdateMicroPositionDimensions()
E:CreateMover(microBar, "MicrobarMover", L["Micro Bar"], nil, nil, nil, "ALL,ACTIONBARS")
end