mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 16:34:45 +00:00
452 lines
13 KiB
Lua
452 lines
13 KiB
Lua
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local AB = E:GetModule("ActionBars");
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local ACD = LibStub("AceConfigDialog-3.0");
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local group
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--Cache global variables
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--Lua functions
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local _G = _G
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local getn = table.getn
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--WoW API / Variables
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local SetCVar = SetCVar
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local GameTooltip = _G["GameTooltip"]
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local NONE, COLOR = NONE, COLOR
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local LOCK_ACTIONBAR_TEXT = LOCK_ACTIONBAR_TEXT
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local points = {
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["TOPLEFT"] = "TOPLEFT",
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["TOPRIGHT"] = "TOPRIGHT",
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["BOTTOMLEFT"] = "BOTTOMLEFT",
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["BOTTOMRIGHT"] = "BOTTOMRIGHT"
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}
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local function BuildABConfig()
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group["general"] = {
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order = 1,
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type = "group",
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name = L["General Options"],
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disabled = function() return not E.private.actionbar.enable end,
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args = {
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info = {
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order = 1,
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type = "header",
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name = L["General Options"]
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},
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toggleKeybind = {
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order = 2,
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type = "execute",
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name = L["Keybind Mode"],
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func = function()
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AB:ActivateBindMode()
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E:ToggleConfig()
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GameTooltip:Hide()
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end
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},
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cooldownText = {
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order = 3,
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type = "execute",
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name = L["Cooldown Text"],
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func = function() ACD:SelectGroup("ElvUI", "general", "cooldown") end
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},
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spacer = {
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order = 4,
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type = "description",
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name = ""
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},
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macrotext = {
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order = 5,
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type = "toggle",
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name = L["Macro Text"],
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desc = L["Display macro names on action buttons."]
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},
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hotkeytext = {
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order = 6,
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type = "toggle",
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name = L["Keybind Text"],
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desc = L["Display bind names on action buttons."]
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},
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keyDown = {
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order = 8,
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type = "toggle",
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name = L["Key Down"],
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desc = OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN
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},
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lockActionBars = {
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order = 9,
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type = "toggle",
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name = LOCK_ACTIONBAR_TEXT,
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desc = L["If you unlock actionbars then trying to move a spell might instantly cast it if you cast spells on key press instead of key release."],
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set = function(info, value)
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E.db.actionbar[ info[getn(info)] ] = value
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AB:UpdateButtonSettings()
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LOCK_ACTIONBAR = (value == true and 1 or 0)
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end
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},
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movementModifier = {
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order = 10,
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type = "select",
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name = L["Pick Up Action Key"],
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desc = L["The button you must hold down in order to drag an ability to another action button."],
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disabled = function() return (not E.private.actionbar.enable or not E.db.actionbar.lockActionBars) end,
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values = {
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["NONE"] = NONE,
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["SHIFT"] = "SHIFT_KEY",
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["ALT"] = "ALT_KEY",
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["CTRL"] = "CTRL_KEY"
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}
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},
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globalFadeAlpha = {
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order = 11,
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type = "range",
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name = L["Global Fade Transparency"],
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desc = L["Transparency level when not in combat, no target exists, full health, not casting, and no focus target exists."],
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min = 0, max = 1, step = 0.01,
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isPercent = true,
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set = function(info, value) E.db.actionbar[ info[getn(info)] ] = value AB.fadeParent:SetAlpha(1-value) end
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},
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colorGroup = {
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order = 12,
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type = "group",
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name = L["Colors"],
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guiInline = true,
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get = function(info)
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local t = E.db.actionbar[ info[getn(info)] ]
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local d = P.actionbar[ info[getn(info)] ]
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return t.r, t.g, t.b, t.a, d.r, d.g, d.b
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end,
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set = function(info, r, g, b)
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local t = E.db.actionbar[ info[getn(info)] ]
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t.r, t.g, t.b = r, g, b
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tullaRange:LoadDefaults()
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tullaRange.colors = TULLARANGE_COLORS
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for button in pairs(tullaRange.buttonsToUpdate) do
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button.tullaRangeColor = nil
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tullaRange.UpdateButtonUsable(button)
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end
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end,
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args = {
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noRangeColor = {
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order = 1,
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type = "color",
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name = L["Out of Range"],
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desc = L["Color of the actionbutton when out of range."]
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},
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noPowerColor = {
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order = 2,
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type = "color",
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name = L["Out of Power"],
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desc = L["Color of the actionbutton when out of power (Mana, Rage, Focus, Holy Power)."]
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},
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usableColor = {
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order = 3,
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type = "color",
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name = L["Usable"],
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desc = L["Color of the actionbutton when usable."]
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},
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notUsableColor = {
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order = 4,
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type = "color",
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name = L["Not Usable"],
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desc = L["Color of the actionbutton when not usable."]
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}
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}
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},
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fontGroup = {
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order = 13,
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type = "group",
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guiInline = true,
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name = L["Fonts"],
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args = {
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font = {
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order = 4,
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type = "select", dialogControl = "LSM30_Font",
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name = L["Font"],
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values = AceGUIWidgetLSMlists.font
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},
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fontSize = {
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order = 5,
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type = "range",
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name = FONT_SIZE,
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min = 4, max = 212, step = 1
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},
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fontOutline = {
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order = 6,
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type = "select",
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name = L["Font Outline"],
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desc = L["Set the font outline."],
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values = {
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["NONE"] = NONE,
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["OUTLINE"] = "OUTLINE",
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["MONOCHROMEOUTLINE"] = "MONOCROMEOUTLINE",
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["THICKOUTLINE"] = "THICKOUTLINE"
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}
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},
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fontColor = {
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order = 7,
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type = "color",
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name = COLOR,
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get = function(info)
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local t = E.db.actionbar[ info[getn(info)] ]
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local d = P.actionbar[ info[getn(info)] ]
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return t.r, t.g, t.b, t.a, d.r, d.g, d.b
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end,
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set = function(info, r, g, b)
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local t = E.db.actionbar[ info[getn(info)] ]
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t.r, t.g, t.b = r, g, b
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AB:UpdateButtonSettings()
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end
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}
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}
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}
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}
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}
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group["microbar"] = {
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order = 7,
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type = "group",
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name = L["Micro Bar"],
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get = function(info) return E.db.actionbar.microbar[ info[getn(info)] ] end,
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set = function(info, value) E.db.actionbar.microbar[ info[getn(info)] ] = value AB:UpdateMicroPositionDimensions() end,
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disabled = function() return not E.private.actionbar.enable end,
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args = {
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info = {
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order = 1,
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type = "header",
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name = L["Micro Bar"]
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},
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enabled = {
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order = 2,
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type = "toggle",
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name = L["Enable"]
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},
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restorePosition = {
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order = 3,
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type = "execute",
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name = L["Restore Bar"],
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desc = L["Restore the actionbars default settings"],
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func = function() E:CopyTable(E.db.actionbar["microbar"], P.actionbar["microbar"]) E:ResetMovers(L["Micro Bar"]) AB:UpdateMicroPositionDimensions() end,
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disabled = function() return not E.db.actionbar.microbar.enabled end
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},
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spacer = {
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order = 4,
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type = "description",
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name = " "
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},
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buttonsPerRow = {
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order = 5,
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type = "range",
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name = L["Buttons Per Row"],
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desc = L["The amount of buttons to display per row."],
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min = 1, max = 8, step = 1,
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disabled = function() return not E.db.actionbar.microbar.enabled end
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},
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xOffset = {
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order = 6,
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type = "range",
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name = L["xOffset"],
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min = -1, max = 10, step = 1,
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disabled = function() return not E.db.actionbar.microbar.enabled end
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},
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yOffset = {
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order = 7,
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type = "range",
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name = L["yOffset"],
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min = -1, max = 10, step = 1,
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disabled = function() return not E.db.actionbar.microbar.enabled end
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},
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alpha = {
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order = 8,
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type = "range",
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isPercent = true,
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name = L["Alpha"],
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desc = L["Change the alpha level of the frame."],
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min = 0, max = 1, step = 0.1,
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disabled = function() return not E.db.actionbar.microbar.enabled end
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},
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mouseover = {
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order = 9,
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type = "toggle",
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name = L["Mouse Over"],
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desc = L["The frame is not shown unless you mouse over the frame."],
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disabled = function() return not E.db.actionbar.microbar.enabled end
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}
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}
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}
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end
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local function BuildBarConfig(i)
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local name = L["Bar "]..i
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group["bar"..i] = {
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order = 1 + i,
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name = name,
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type = "group",
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disabled = function() return not E.private.actionbar.enable end,
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get = function(info) return E.db.actionbar["bar"..i][ info[getn(info)] ] end,
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set = function(info, value)
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E.db.actionbar["bar"..i][ info[getn(info)] ] = value
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AB:PositionAndSizeBar("bar"..i)
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end,
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args = {
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info = {
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order = 1,
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type = "header",
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name = name
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},
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enabled = {
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order = 2,
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type = "toggle",
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name = L["Enable"],
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set = function(info, value)
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E.db.actionbar["bar"..i][ info[getn(info)] ] = value
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AB:PositionAndSizeBar("bar"..i)
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end
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},
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restorePosition = {
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order = 3,
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type = "execute",
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name = L["Restore Bar"],
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desc = L["Restore the actionbars default settings"],
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func = function()
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E:CopyTable(E.db.actionbar["bar"..i], P.actionbar["bar"..i])
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E:ResetMovers(L["Bar "..i]) AB:PositionAndSizeBar("bar"..i)
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end,
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disabled = function() return not E.db.actionbar["bar"..i].enabled end
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},
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spacer = {
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order = 4,
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type = "description",
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name = " "
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},
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backdrop = {
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order = 5,
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type = "toggle",
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name = L["Backdrop"],
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desc = L["Toggles the display of the actionbars backdrop."],
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disabled = function() return not E.db.actionbar["bar"..i].enabled end
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},
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showGrid = {
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order = 6,
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type = "toggle",
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name = L["Show Empty Buttons"],
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set = function(info, value)
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E.db.actionbar["bar"..i][ info[getn(info)] ] = value
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AB:UpdateButtonSettingsForBar("bar"..i)
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end,
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disabled = function() return not E.db.actionbar["bar"..i].enabled end
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},
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mouseover = {
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order = 7,
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type = "toggle",
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name = L["Mouse Over"],
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desc = L["The frame is not shown unless you mouse over the frame."],
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disabled = function() return not E.db.actionbar["bar"..i].enabled end
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},
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inheritGlobalFade = {
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order = 8,
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type = "toggle",
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name = L["Inherit Global Fade"],
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desc = L["Inherit the global fade, mousing over, targetting, setting focus, losing health, entering combat will set the remove transparency. Otherwise it will use the transparency level in the general actionbar settings for global fade alpha."],
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disabled = function() return not E.db.actionbar["bar"..i].enabled end
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},
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point = {
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order = 9,
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type = "select",
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name = L["Anchor Point"],
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desc = L["The first button anchors itself to this point on the bar."],
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values = points,
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disabled = function() return not E.db.actionbar["bar"..i].enabled end
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},
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buttons = {
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order = 10,
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type = "range",
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name = L["Buttons"],
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desc = L["The amount of buttons to display."],
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min = 1, max = NUM_ACTIONBAR_BUTTONS, step = 1,
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disabled = function() return not E.db.actionbar["bar"..i].enabled end
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},
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buttonsPerRow = {
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order = 11,
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type = "range",
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name = L["Buttons Per Row"],
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desc = L["The amount of buttons to display per row."],
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min = 1, max = NUM_ACTIONBAR_BUTTONS, step = 1,
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disabled = function() return not E.db.actionbar["bar"..i].enabled end
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},
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buttonsize = {
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order = 12,
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type = "range",
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name = L["Button Size"],
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desc = L["The size of the action buttons."],
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min = 15, max = 60, step = 1,
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disabled = function() return not E.db.actionbar["bar"..i].enabled end
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},
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buttonspacing = {
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order = 13,
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type = "range",
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name = L["Button Spacing"],
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desc = L["The spacing between buttons."],
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min = -1, max = 10, step = 1,
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disabled = function() return not E.db.actionbar["bar"..i].enabled end
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},
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backdropSpacing = {
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order = 14,
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type = "range",
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name = L["Backdrop Spacing"],
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desc = L["The spacing between the backdrop and the buttons."],
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min = 0, max = 10, step = 1,
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disabled = function() return not E.db.actionbar["bar"..i].enabled end
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},
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heightMult = {
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order = 15,
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type = "range",
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name = L["Height Multiplier"],
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desc = L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."],
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min = 1, max = 5, step = 1,
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disabled = function() return not E.db.actionbar["bar"..i].enabled end
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},
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widthMult = {
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order = 16,
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type = "range",
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name = L["Width Multiplier"],
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desc = L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."],
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min = 1, max = 5, step = 1,
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disabled = function() return not E.db.actionbar["bar"..i].enabled end
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},
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alpha = {
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order = 17,
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type = "range",
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name = L["Alpha"],
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isPercent = true,
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min = 0, max = 1, step = 0.01,
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disabled = function() return not E.db.actionbar["bar"..i].enabled end
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}
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}
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}
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end
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E.Options.args.actionbar = {
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type = "group",
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name = L["ActionBars"],
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childGroups = "tab",
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get = function(info) return E.db.actionbar[ info[getn(info)] ] end,
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set = function(info, value) E.db.actionbar[ info[getn(info)] ] = value AB:UpdateButtonSettings() end,
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args = {
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enable = {
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order = 1,
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type = "toggle",
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name = L["Enable"],
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get = function(info) return E.private.actionbar[ info[getn(info)] ] end,
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set = function(info, value) E.private.actionbar[ info[getn(info)] ] = value E:StaticPopup_Show("PRIVATE_RL") end
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},
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intro = {
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order = 2,
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type = "description",
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name = L["ACTIONBARS_DESC"]
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},
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}
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}
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group = E.Options.args.actionbar.args
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BuildABConfig()
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for i = 1, 5 do
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BuildBarConfig(i)
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end |