Files
ElvUIModernized/ElvUI/Modules/Misc/ChatBubbles.lua
T
2018-02-19 21:03:21 -06:00

203 lines
7.8 KiB
Lua

local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local M = E:GetModule("Misc");
local CH = E:GetModule("Chat");
local CC = E:GetModule("ClassCache");
--Cache global variables
--Lua functions
local select, unpack, type = select, unpack, type
local format, gsub, match, gmatch = string.format, string.gsub, string.match, string.gmatch
local strlower = strlower
--WoW API / Variables
local CreateFrame = CreateFrame
function M:UpdateBubbleBorder()
if not this.text then return end
if E.private.general.chatBubbles == "backdrop" then
if E.PixelMode then
this:SetBackdropBorderColor(this.text:GetTextColor())
else
local r, g, b = this.text:GetTextColor()
this.bordertop:SetTexture(r, g, b)
this.borderbottom:SetTexture(r, g, b)
this.borderleft:SetTexture(r, g, b)
this.borderright:SetTexture(r, g, b)
end
end
if E.private.chat.enable and E.private.general.classCache and E.private.general.classColorMentionsSpeech then
local classColorTable, isFirstWord, rebuiltString, lowerCaseWord, tempWord, wordMatch, classMatch
local text = this.text:GetText()
if text and match(text, "%s-[^%s]+%s*") then
for word in gmatch(text, "%s-[^%s]+%s*") do
tempWord = gsub(word, "^[%s%p]-([^%s%p]+)([%-]?[^%s%p]-)[%s%p]*$","%1%2")
lowerCaseWord = strlower(tempWord)
classMatch = CC:GetCacheTable()[E.myrealm][tempWord]
wordMatch = classMatch and lowerCaseWord
if wordMatch and not E.global.chat.classColorMentionExcludedNames[wordMatch] then
classColorTable = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[classMatch] or RAID_CLASS_COLORS[classMatch]
word = gsub(word, gsub(tempWord, "%-","%%-"), format("\124cff%.2x%.2x%.2x%s\124r", classColorTable.r*255, classColorTable.g*255, classColorTable.b*255, tempWord))
end
if not isFirstWord then
rebuiltString = word
isFirstWord = true
else
rebuiltString = format("%s%s", rebuiltString, word)
end
end
if rebuiltString ~= nil then
this.text:SetText(rebuiltString)
end
end
end
end
function M:SkinBubble(frame)
local mult = E.mult * UIParent:GetScale()
for i = 1, frame:GetNumRegions() do
local region = select(i, frame:GetRegions())
if region:GetObjectType() == "Texture" then
region:SetTexture(nil)
elseif region:GetObjectType() == "FontString" then
frame.text = region
end
end
if frame.text then
if E.private.general.chatBubbles == "backdrop" then
if E.PixelMode then
E:SetTemplate(frame, "Transparent", true)
frame:SetBackdropColor(unpack(E.media.backdropfadecolor))
frame:SetBackdropBorderColor(0, 0, 0)
else
frame:SetBackdrop(nil)
end
local r, g, b = frame.text:GetTextColor()
if not E.PixelMode then
if not frame.backdrop then
frame.backdrop = frame:CreateTexture(nil, "BACKGROUND")
frame.backdrop:SetAllPoints(frame)
frame.backdrop:SetTexture(unpack(E.media.backdropfadecolor))
frame.bordertop = frame:CreateTexture(nil, "OVERLAY")
frame.bordertop:SetPoint("TOPLEFT", frame, "TOPLEFT", -mult*2, mult*2)
frame.bordertop:SetPoint("TOPRIGHT", frame, "TOPRIGHT", mult*2, mult*2)
frame.bordertop:SetHeight(mult)
frame.bordertop:SetTexture(r, g, b)
frame.bordertop.backdrop = frame:CreateTexture(nil, "BORDER")
frame.bordertop.backdrop:SetPoint("TOPLEFT", frame.bordertop, "TOPLEFT", -mult, mult)
frame.bordertop.backdrop:SetPoint("TOPRIGHT", frame.bordertop, "TOPRIGHT", mult, mult)
frame.bordertop.backdrop:SetHeight(mult * 3)
frame.bordertop.backdrop:SetTexture(0, 0, 0)
frame.borderbottom = frame:CreateTexture(nil, "OVERLAY")
frame.borderbottom:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", -mult*2, -mult*2)
frame.borderbottom:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", mult*2, -mult*2)
frame.borderbottom:SetHeight(mult)
frame.borderbottom:SetTexture(r, g, b)
frame.borderbottom.backdrop = frame:CreateTexture(nil, "BORDER")
frame.borderbottom.backdrop:SetPoint("BOTTOMLEFT", frame.borderbottom, "BOTTOMLEFT", -mult, -mult)
frame.borderbottom.backdrop:SetPoint("BOTTOMRIGHT", frame.borderbottom, "BOTTOMRIGHT", mult, -mult)
frame.borderbottom.backdrop:SetHeight(mult * 3)
frame.borderbottom.backdrop:SetTexture(0, 0, 0)
frame.borderleft = frame:CreateTexture(nil, "OVERLAY")
frame.borderleft:SetPoint("TOPLEFT", frame, "TOPLEFT", -mult*2, mult*2)
frame.borderleft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", mult*2, -mult*2)
frame.borderleft:SetWidth(mult)
frame.borderleft:SetTexture(r, g, b)
frame.borderleft.backdrop = frame:CreateTexture(nil, "BORDER")
frame.borderleft.backdrop:SetPoint("TOPLEFT", frame.borderleft, "TOPLEFT", -mult, mult)
frame.borderleft.backdrop:SetPoint("BOTTOMLEFT", frame.borderleft, "BOTTOMLEFT", -mult, -mult)
frame.borderleft.backdrop:SetWidth(mult * 3)
frame.borderleft.backdrop:SetTexture(0, 0, 0)
frame.borderright = frame:CreateTexture(nil, "OVERLAY")
frame.borderright:SetPoint("TOPRIGHT", frame, "TOPRIGHT", mult*2, mult*2)
frame.borderright:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -mult*2, -mult*2)
frame.borderright:SetWidth(mult)
frame.borderright:SetTexture(r, g, b)
frame.borderright.backdrop = frame:CreateTexture(nil, "BORDER")
frame.borderright.backdrop:SetPoint("TOPRIGHT", frame.borderright, "TOPRIGHT", mult, mult)
frame.borderright.backdrop:SetPoint("BOTTOMRIGHT", frame.borderright, "BOTTOMRIGHT", mult, -mult)
frame.borderright.backdrop:SetWidth(mult * 3)
frame.borderright.backdrop:SetTexture(0, 0, 0)
end
else
frame:SetBackdropColor(unpack(E.media.backdropfadecolor))
frame:SetBackdropBorderColor(r, g, b)
end
E:FontTemplate(frame.text, E.LSM:Fetch("font", E.private.general.chatBubbleFont), E.private.general.chatBubbleFontSize, E.private.general.chatBubbleFontOutline)
elseif E.private.general.chatBubbles == "backdrop_noborder" then
frame:SetBackdrop(nil)
if not frame.backdrop then
frame.backdrop = frame:CreateTexture(nil, "ARTWORK")
E:SetInside(frame.backdrop, frame, 4, 4)
frame.backdrop:SetTexture(unpack(E.media.backdropfadecolor))
end
E:FontTemplate(frame.text, E.LSM:Fetch("font", E.private.general.chatBubbleFont), E.private.general.chatBubbleFontSize, E.private.general.chatBubbleFontOutline)
frame:SetClampedToScreen(false)
elseif E.private.general.chatBubbles == "nobackdrop" then
frame:SetBackdrop(nil)
E:FontTemplate(frame.text, E.LSM:Fetch("font", E.private.general.chatBubbleFont), E.private.general.chatBubbleFontSize, E.private.general.chatBubbleFontOutline)
frame:SetClampedToScreen(false)
end
end
HookScript(frame, "OnShow", M.UpdateBubbleBorder)
frame:SetFrameStrata("DIALOG")
M.UpdateBubbleBorder(frame)
frame.isBubblePowered = true
end
function M:IsChatBubble(frame)
for i = 1, frame:GetNumRegions() do
local region = select(i, frame:GetRegions())
if region.GetTexture and region:GetTexture() and type(region:GetTexture() == "string" and strlower(region:GetTexture()) == [[interface\tooltips\chatbubble-background]]) then return true end
end
return false
end
local numChildren = 0
function M:LoadChatBubbles()
if E.private.general.bubbles == false then
E.private.general.chatBubbles = "disabled"
E.private.general.bubbles = nil
end
if E.private.general.chatBubbles == "disabled" then return end
local frame = CreateFrame("Frame")
frame.lastupdate = -2
frame:SetScript("OnUpdate", function()
this.lastupdate = this.lastupdate + arg1
if this.lastupdate < .1 then return end
this.lastupdate = 0
local count = WorldFrame:GetNumChildren()
if count ~= numChildren then
for i = numChildren + 1, count do
local frame = select(i, WorldFrame:GetChildren())
if frame.GetObjectType and frame:GetObjectType() == "Frame" and M:IsChatBubble(frame) then
M:SkinBubble(frame)
end
end
numChildren = count
end
end)
end