mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 16:34:45 +00:00
81 lines
3.3 KiB
Lua
81 lines
3.3 KiB
Lua
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local UF = E:GetModule("UnitFrames");
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--Cache global variables
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--Lua functions
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local _G = _G
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local ns = oUF
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local ElvUF = ns.oUF
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assert(ElvUF, "ElvUI was unable to locate oUF.")
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function UF:Construct_TargetTargetFrame(frame)
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frame.Health = self:Construct_HealthBar(frame, true, true, "RIGHT")
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frame.Power = self:Construct_PowerBar(frame, true, true, "LEFT")
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frame.Name = self:Construct_NameText(frame)
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frame.Portrait3D = self:Construct_Portrait(frame, "model")
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frame.Portrait2D = self:Construct_Portrait(frame, "texture")
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frame.RaidTargetIndicator = UF:Construct_RaidIcon(frame)
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frame.InfoPanel = self:Construct_InfoPanel(frame)
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frame:SetPoint("BOTTOM", E.UIParent, "BOTTOM", 0, 75)
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E:CreateMover(frame, frame:GetName().."Mover", L["TargetTarget Frame"], nil, nil, nil, "ALL,SOLO")
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frame.unitframeType = "targettarget";
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end
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function UF:Update_TargetTargetFrame(frame, db)
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frame.db = db
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do
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frame.ORIENTATION = db.orientation
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frame.UNIT_WIDTH = db.width
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frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
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frame.USE_POWERBAR = db.power.enable
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frame.POWERBAR_DETACHED = db.power.detachFromFrame
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frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR
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frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR)
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frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
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frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
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frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
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frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
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frame.USE_PORTRAIT = db.portrait and db.portrait.enable
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frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
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frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
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frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
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frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
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frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
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frame.VARIABLES_SET = true
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end
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frame.colors = ElvUF.colors
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frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
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frame:RegisterForClicks(self.db.targetOnMouseDown and "LeftButtonDown" or "LeftButtonUp", self.db.targetOnMouseDown and "RightButtonDown" or "RightButtonUp")
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frame:RegisterForClicks("LeftButtonUp", "RightButtonUp")
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frame:SetWidth(frame.UNIT_WIDTH)
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frame:SetHeight(frame.UNIT_HEIGHT)
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_G[frame:GetName().."Mover"]:SetWidth(frame:GetWidth())
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_G[frame:GetName().."Mover"]:SetHeight(frame:GetHeight())
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UF:Configure_InfoPanel(frame)
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UF:Configure_HealthBar(frame)
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UF:UpdateNameSettings(frame)
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UF:Configure_Power(frame)
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UF:Configure_Portrait(frame)
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UF:Configure_RaidIcon(frame)
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E:SetMoverSnapOffset(frame:GetName().."Mover", -(12 + self.db["units"].player.castbar.height))
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frame:UpdateAllElements("ElvUI_UpdateAllElements")
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end
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tinsert(UF["unitstoload"], "targettarget") |