diff --git a/HealBot.lua b/HealBot.lua
index 93e6548..86524a1 100644
--- a/HealBot.lua
+++ b/HealBot.lua
@@ -203,22 +203,59 @@ end
-- Spell parsing and casting functions moved to HealBot_Controller_Spells.lua
+HealBot_ClassMap = nil
+
+function HealBot_InitClassMap()
+ HealBot_ClassMap = {
+ ["DRUID"] = "DRUID", ["Druid"] = "DRUID",
+ ["HUNTER"] = "HUNTER", ["Hunter"] = "HUNTER",
+ ["MAGE"] = "MAGE", ["Mage"] = "MAGE",
+ ["PALADIN"] = "PALADIN", ["Paladin"] = "PALADIN",
+ ["PRIEST"] = "PRIEST", ["Priest"] = "PRIEST",
+ ["ROGUE"] = "ROGUE", ["Rogue"] = "ROGUE",
+ ["SHAMAN"] = "SHAMAN", ["Shaman"] = "SHAMAN",
+ ["WARLOCK"] = "WARLOCK", ["Warlock"] = "WARLOCK",
+ ["WARRIOR"] = "WARRIOR", ["Warrior"] = "WARRIOR",
+ }
+ if HEALBOT_DRUID then HealBot_ClassMap[HEALBOT_DRUID] = "DRUID" end
+ if HEALBOT_HUNTER then HealBot_ClassMap[HEALBOT_HUNTER] = "HUNTER" end
+ if HEALBOT_MAGE then HealBot_ClassMap[HEALBOT_MAGE] = "MAGE" end
+ if HEALBOT_PALADIN then HealBot_ClassMap[HEALBOT_PALADIN] = "PALADIN" end
+ if HEALBOT_PRIEST then HealBot_ClassMap[HEALBOT_PRIEST] = "PRIEST" end
+ if HEALBOT_ROGUE then HealBot_ClassMap[HEALBOT_ROGUE] = "ROGUE" end
+ if HEALBOT_SHAMAN then HealBot_ClassMap[HEALBOT_SHAMAN] = "SHAMAN" end
+ if HEALBOT_WARLOCK then HealBot_ClassMap[HEALBOT_WARLOCK] = "WARLOCK" end
+ if HEALBOT_WARRIOR then HealBot_ClassMap[HEALBOT_WARRIOR] = "WARRIOR" end
+end
+
-- HealBot_UnitClass: Returns English class string for a unit.
function HealBot_UnitClass(unit)
- local locClass, enClass = UnitClass(unit)
- if enClass then return string.upper(enClass) end
-
- -- Fallback for Vanilla 1.12 where enClass is nil
- if locClass == HEALBOT_DRUID then return "DRUID"
- elseif locClass == HEALBOT_HUNTER then return "HUNTER"
- elseif locClass == HEALBOT_MAGE then return "MAGE"
- elseif locClass == HEALBOT_PALADIN then return "PALADIN"
- elseif locClass == HEALBOT_PRIEST then return "PRIEST"
- elseif locClass == HEALBOT_ROGUE then return "ROGUE"
- elseif locClass == HEALBOT_SHAMAN then return "SHAMAN"
- elseif locClass == HEALBOT_WARLOCK then return "WARLOCK"
- elseif locClass == HEALBOT_WARRIOR then return "WARRIOR"
+ if not unit then return nil end
+ if not HealBot_ClassMap then HealBot_InitClassMap() end
+
+ -- 1. If player self, query "player" directly
+ if unit == "player" or UnitIsUnit(unit, "player") then
+ local locClass, enClass = UnitClass("player")
+ if enClass and enClass ~= "" then return string.upper(enClass) end
+ if locClass and HealBot_ClassMap[locClass] then return HealBot_ClassMap[locClass] end
+ if locClass then return string.upper(locClass) end
end
+
+ -- 2. If raid member, query GetRaidRosterInfo (server authoritative English class token)
+ local _, _, raidIdx = string.find(unit, "^raid(%d+)$")
+ if raidIdx and GetNumRaidMembers() > 0 then
+ local _, _, _, _, class, fileName = GetRaidRosterInfo(tonumber(raidIdx))
+ if fileName and fileName ~= "" then
+ return string.upper(fileName)
+ elseif class and HealBot_ClassMap[class] then
+ return HealBot_ClassMap[class]
+ end
+ end
+
+ -- 3. General fallback via UnitClass API
+ local locClass, enClass = UnitClass(unit)
+ if enClass and enClass ~= "" then return string.upper(enClass) end
+ if locClass and HealBot_ClassMap[locClass] then return HealBot_ClassMap[locClass] end
return locClass
end
diff --git a/HealBot_Controller_Aura.lua b/HealBot_Controller_Aura.lua
index 0dbb219..3283920 100644
--- a/HealBot_Controller_Aura.lua
+++ b/HealBot_Controller_Aura.lua
@@ -209,17 +209,6 @@ function HealBot_CheckBuffs(unit)
end
end
-local HealBot_TrackedHoTs = {
- ["Interface\\Icons\\Spell_Holy_Renew"] = true,
- ["Interface\\Icons\\Spell_Nature_Rejuvenation"] = true,
- ["Interface\\Icons\\Spell_Nature_ResistNature"] = true,
- ["Interface\\Icons\\Spell_Holy_PowerWordShield"] = true,
- ["Interface\\Icons\\Spell_Holy_SealOfProtection"] = true,
- ["Interface\\Icons\\Spell_Holy_Excorcism"] = true,
- ["Interface\\Icons\\btnholyscriptures"] = true,
- ["Interface\\Icons\\Spell_Holy_AshesToAshes"] = true,
-}
-
local HealBot_DebuffTypeMap = nil
local HealBot_AuraWarningPlayed = {}
@@ -233,6 +222,9 @@ function HealBot_OnEvent_UnitAura(this, unit)
[HEALBOT_POISON] = HEALBOT_POISON_en,
[HEALBOT_CURSE] = HEALBOT_CURSE_en
}
+ if HealBot_Init_TrackedAuras then
+ HealBot_Init_TrackedAuras()
+ end
end
local DebuffType;
@@ -323,13 +315,26 @@ function HealBot_OnEvent_UnitAura(this, unit)
local buff = UnitBuff(unit, b)
if not buff then break end
activeBuffs[buff] = true
- if HealBot_TrackedHoTs[buff] and iconCount < 10 then
+ if HealBot_TrackedAura_Textures and HealBot_TrackedAura_Textures[buff] and iconCount < 10 then
iconCount = iconCount + 1
HealBot_UnitIcons[unit][iconCount] = buff
end
b = b + 1
end
+ local d = 1
+ local activeDebuffs = HealBot_GetTable()
+ while true do
+ local debuff = UnitDebuff(unit, d)
+ if not debuff then break end
+ activeDebuffs[debuff] = true
+ if HealBot_TrackedAura_Textures and HealBot_TrackedAura_Textures[debuff] and iconCount < 10 then
+ iconCount = iconCount + 1
+ HealBot_UnitIcons[unit][iconCount] = debuff
+ end
+ d = d + 1
+ end
+
if HealBot_Integrations_Nampower_Active and HealBot_Nampower_Auras then
local guid = HealBot_GetUnitGUID and HealBot_GetUnitGUID(unit)
if guid then
@@ -337,33 +342,21 @@ function HealBot_OnEvent_UnitAura(this, unit)
HealBot_Nampower_NameCache[guid] = UnitName(unit)
if HealBot_Nampower_Auras[guid] then
- local validHoTs = {
- ["Renew"] = "Interface\\Icons\\Spell_Holy_Renew",
- ["Rejuvenation"] = "Interface\\Icons\\Spell_Nature_Rejuvenation",
- ["Regrowth"] = "Interface\\Icons\\Spell_Nature_ResistNature",
- ["Power Word: Shield"] = "Interface\\Icons\\Spell_Holy_PowerWordShield",
- }
for spellName, _ in pairs(HealBot_Nampower_Auras[guid]) do
- local tex = validHoTs[spellName]
- if tex and not activeBuffs[tex] then
- HealBot_Nampower_Auras[guid][spellName] = nil
+ local auraInfo = HealBot_TrackedAura_Spells and HealBot_TrackedAura_Spells[spellName]
+ if auraInfo then
+ local tex = auraInfo.texture
+ local isActive = auraInfo.isDebuff and activeDebuffs[tex] or activeBuffs[tex]
+ if not isActive then
+ HealBot_Nampower_Auras[guid][spellName] = nil
+ end
end
end
end
end
end
HealBot_ReleaseTable(activeBuffs)
-
- local d = 1
- while true do
- local debuff = UnitDebuff(unit, d)
- if not debuff then break end
- if HealBot_TrackedHoTs[debuff] and iconCount < 10 then
- iconCount = iconCount + 1
- HealBot_UnitIcons[unit][iconCount] = debuff
- end
- d = d + 1
- end
+ HealBot_ReleaseTable(activeDebuffs)
if HealBot_UnitDebuff[unit] then
if DebuffType and HealBot_Range_Check(unit, 40) == 1 then
diff --git a/HealBot_Controller_Events.lua b/HealBot_Controller_Events.lua
index 628c66a..4f7300f 100644
--- a/HealBot_Controller_Events.lua
+++ b/HealBot_Controller_Events.lua
@@ -172,7 +172,19 @@ function HealBot_OnUpdate(this, arg1)
for unitID in pairs(powerToRefresh) do
HealBot_Action_RefreshPower(unitID)
end
-
+ -- Periodic resolution of units with missing class identity
+ if HealBot_Model and HealBot_Model.unresolvedUnits and next(HealBot_Model.unresolvedUnits) then
+ HealBot_UnresolvedTimer = (HealBot_UnresolvedTimer or 0) + arg1
+ if HealBot_UnresolvedTimer >= 0.5 then
+ HealBot_UnresolvedTimer = 0
+ for u in pairs(HealBot_Model.unresolvedUnits) do
+ if HealBot_Model:UpdateUnitIdentity(u) then
+ HealBot_View_DirtyUnits[u] = true
+ end
+ end
+ end
+ end
+
if HealBot_EquipChangeTimer > 0 then
HealBot_EquipChangeTimer = HealBot_EquipChangeTimer - arg1
if HealBot_EquipChangeTimer <= 0 then
@@ -185,12 +197,22 @@ function HealBot_OnUpdate(this, arg1)
if HealBot_Config.HealBot_Integrations_ShowHoTTimers == 1 then
if not HealBot_HoT_Update_Timer or GetTime() >= HealBot_HoT_Update_Timer then
HealBot_HoT_Update_Timer = GetTime() + 0.25
- if HealBot_Action_UpdatePlayerHoTs then
+ if HealBot_UpdateActiveHoTTimers then
+ HealBot_UpdateActiveHoTTimers()
+ elseif HealBot_Action_UpdatePlayerHoTs then
HealBot_Action_UpdatePlayerHoTs()
end
end
- elseif HealBot_PlayerHoTsListFrame and HealBot_PlayerHoTsListFrame:IsVisible() then
- HealBot_PlayerHoTsListFrame:Hide()
+ else
+ if (HealBot_PlayerHoTsListFrame and HealBot_PlayerHoTsListFrame:IsVisible()) or HealBot_Overlays_Active then
+ if HealBot_PlayerHoTsListFrame and HealBot_PlayerHoTsListFrame:IsVisible() then
+ HealBot_PlayerHoTsListFrame:Hide()
+ end
+ if HealBot_ClearHoTOverlays then
+ HealBot_ClearHoTOverlays()
+ end
+ HealBot_Overlays_Active = false
+ end
end
HealBot_Timer1 = HealBot_Timer1 + arg1;
@@ -274,22 +296,30 @@ local HealBot_EventHandlers = {
HealBot_OnEvent_PlayerTargetChanged(this)
end,
["PARTY_MEMBERS_CHANGED"] = function(this)
+ HealBot_Model:RefreshUnit("player")
for _, unit in ipairs(HealBot_Model.partyMembers) do
HealBot_Model:RefreshUnit(unit)
end
for _, unit in ipairs(HealBot_Model.raidMembers) do
HealBot_Model:RefreshUnit(unit)
end
+ if HealBot_Model and HealBot_Model.PopulateAllGUIDs then
+ HealBot_Model:PopulateAllGUIDs()
+ end
HealBot_Model:NotifyObservers("ROSTER_CHANGED")
HealBot_OnEvent_PartyMembersChanged(this)
end,
["RAID_ROSTER_UPDATE"] = function(this)
+ HealBot_Model:RefreshUnit("player")
for _, unit in ipairs(HealBot_Model.partyMembers) do
HealBot_Model:RefreshUnit(unit)
end
for _, unit in ipairs(HealBot_Model.raidMembers) do
HealBot_Model:RefreshUnit(unit)
end
+ if HealBot_Model and HealBot_Model.PopulateAllGUIDs then
+ HealBot_Model:PopulateAllGUIDs()
+ end
HealBot_Model:NotifyObservers("ROSTER_CHANGED")
HealBot_OnEvent_PartyMembersChanged(this)
end,
diff --git a/HealBot_Controller_Range.lua b/HealBot_Controller_Range.lua
index 86c12af..ae03b1a 100644
--- a/HealBot_Controller_Range.lua
+++ b/HealBot_Controller_Range.lua
@@ -33,7 +33,7 @@ function HealBot_Range_Check(unit, range)
return _rangeCache[range][unit]
end
- if ( unit == "player" or string.find(unit, "^Test") ) then
+ if ( unit and (unit == "player" or UnitIsUnit(unit, "player") or string.find(unit, "^Test")) ) then
return_val = 1;
elseif HealBot_Integrations_ClassicAPI_Active and UnitDistanceSquared and UnitInLineOfSight then
local inSight = UnitInLineOfSight("player", unit)
diff --git a/HealBot_Data.lua b/HealBot_Data.lua
index 6575643..1964626 100644
--- a/HealBot_Data.lua
+++ b/HealBot_Data.lua
@@ -294,6 +294,8 @@ HealBot_ConfigDefaults = {
HealBot_Integrations_SuperWoW = 0,
HealBot_Integrations_ClassicAPI = 0,
HealBot_Integrations_ShowHoTTimers = 0,
+ HealBot_Integrations_HoTTimerPosition = "BELOW",
+ HealBot_Integrations_HoTTimerDisplayMode = 0,
};
HealBot_Config = {};
@@ -690,3 +692,36 @@ function HealBot_ReleaseTable(t)
end
end
+HealBot_TrackedAuras = {
+ ["Renew"] = { texture = "Interface\\Icons\\Spell_Holy_Renew", isDebuff = false, showTimer = true, locKey = "HEALBOT_RENEW" },
+ ["Rejuvenation"] = { texture = "Interface\\Icons\\Spell_Nature_Rejuvenation", isDebuff = false, showTimer = true, locKey = "HEALBOT_REJUVENATION" },
+ ["Regrowth"] = { texture = "Interface\\Icons\\Spell_Nature_ResistNature", isDebuff = false, showTimer = true, locKey = "HEALBOT_REGROWTH" },
+ ["Power Word: Shield"] = { texture = "Interface\\Icons\\Spell_Holy_PowerWordShield", isDebuff = false, showTimer = true, locKey = "HEALBOT_POWER_WORD_SHIELD" },
+ ["Fear Ward"] = { texture = "Interface\\Icons\\Spell_Holy_Excorcism", isDebuff = false, showTimer = true, locKey = "HEALBOT_FEAR_WARD" },
+ ["Abolish Disease"] = { texture = "Interface\\Icons\\Spell_Nature_NullifyDisease",isDebuff = false, showTimer = true, locKey = "HEALBOT_ABOLISH_DISEASE" },
+ ["Abolish Poison"] = { texture = "Interface\\Icons\\Spell_Nature_NullifyPoison", isDebuff = false, showTimer = true, locKey = "HEALBOT_ABOLISH_POISON" },
+ ["Weakened Soul"] = { texture = "Interface\\Icons\\Spell_Holy_AshesToAshes", isDebuff = true, showTimer = true, locKey = "HEALBOT_WEAKENED_SOUL" },
+ ["Blessing of Protection"] = { texture = "Interface\\Icons\\Spell_Holy_SealOfProtection", isDebuff = false, showTimer = false },
+ ["Holy Scriptures"] = { texture = "Interface\\Icons\\btnholyscriptures", isDebuff = false, showTimer = false },
+};
+
+HealBot_TrackedAura_Textures = {};
+HealBot_TrackedAura_Spells = {};
+
+function HealBot_Init_TrackedAuras()
+ for spell, info in pairs(HealBot_TrackedAuras) do
+ info.spell = spell
+ HealBot_TrackedAura_Textures[info.texture] = info
+ HealBot_TrackedAura_Spells[spell] = info
+ if info.locKey then
+ local locName = getglobal(info.locKey)
+ if locName and locName ~= "" then
+ info.locName = locName
+ HealBot_TrackedAura_Spells[locName] = info
+ end
+ end
+ end
+end
+HealBot_Init_TrackedAuras();
+
+
diff --git a/HealBot_Integrations.lua b/HealBot_Integrations.lua
index 65a34a7..a8ad1a0 100644
--- a/HealBot_Integrations.lua
+++ b/HealBot_Integrations.lua
@@ -40,11 +40,15 @@ function HealBot_Integrations_Toggle()
if not HealBot_Integrations_Nampower_Active then return end
if event == "AURA_CAST_ON_SELF" or event == "AURA_CAST_ON_OTHER" then
local spellID, caster, target, _, _, _, _, duration = arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8
- if not caster or not target or duration <= 0 then return end
+ if not caster or not target or not duration or duration <= 0 then return end
-- The player is ALWAYS the caster in these events for Nampower
if not HealBot_PlayerGUID then
HealBot_PlayerGUID = caster
+ if HealBot_Model and HealBot_Model.unitGUIDs then
+ HealBot_Model.unitGUIDs["player"] = caster
+ HealBot_Model.guidUnits[caster] = "player"
+ end
end
local spellName = GetSpellRecField(spellID, "name")
@@ -57,9 +61,31 @@ function HealBot_Integrations_Toggle()
local expirationTime = GetTime() + (duration / 1000)
HealBot_Nampower_Auras[target][spellName] = expirationTime
- local unitID = HealBot_Model:GetUnitIDByName(target)
- if unitID then
- HealBot_OnEvent_UnitAura(nil, unitID)
+ if not HealBot_Nampower_NameCache then HealBot_Nampower_NameCache = HealBot_GetTable() end
+ if event == "AURA_CAST_ON_SELF" then
+ HealBot_Nampower_NameCache[target] = UnitName("player")
+ HealBot_OnEvent_UnitAura(nil, "player")
+ else
+ local tName = nil
+ if UnitExists("target") then
+ local curTargetGuid = HealBot_GetUnitGUID and HealBot_GetUnitGUID("target")
+ if curTargetGuid and (curTargetGuid == target or string.lower(curTargetGuid) == string.lower(target)) then
+ tName = UnitName("target")
+ end
+ end
+ local unitID = HealBot_Model and HealBot_Model:GetUnitByGUID(target)
+ if not unitID and HealBot_PlayerGUID and (target == HealBot_PlayerGUID or string.lower(target) == string.lower(HealBot_PlayerGUID)) then
+ unitID = "player"
+ end
+ if not tName and unitID then
+ tName = UnitName(unitID) or (HealBot_Model and HealBot_Model.units[unitID] and HealBot_Model.units[unitID].name)
+ end
+ if tName then
+ HealBot_Nampower_NameCache[target] = tName
+ end
+ if unitID then
+ HealBot_OnEvent_UnitAura(nil, unitID)
+ end
end
end
end)
@@ -75,40 +101,11 @@ function HealBot_Integrations_Toggle()
end
end
-
-
-function HealBot_Integrations_PruneNampower()
- if not HealBot_Integrations_Nampower_Active or not HealBot_Nampower_Auras then return end
-
- local currentTime = GetTime()
- for targetName, auras in pairs(HealBot_Nampower_Auras) do
- -- Check if target is still in the raid/party
- if not HealBot_Model:GetUnitByGUID(targetName) and not HealBot_Model:GetUnitIDByName(targetName) then
- HealBot_ReleaseTable(auras)
- HealBot_Nampower_Auras[targetName] = nil
- else
- -- Prune expired auras
- local hasAuras = false
- for spellName, expiration in pairs(auras) do
- if currentTime > expiration then
- auras[spellName] = nil
- else
- hasAuras = true
- end
- end
- if not hasAuras then
- HealBot_ReleaseTable(auras)
- HealBot_Nampower_Auras[targetName] = nil
- end
- end
- end
-end
-
-- SuperWoW
if HealBot_Config.HealBot_Integrations_SuperWoW == 1 and UnitExists ~= nil then
-- We can check if GetUnitGUID exists as a quick SuperWoW test, or UnitExists returns 2 args
-- Actually SuperWoW adds SpellInfo, or we can just rely on GetUnitGUID if it exists in the environment
- if GetUnitGUID or (type(UnitExists) == "function") then
+ if GetUnitGUID or (type(UnitExists) == "function") then
-- If the client actually supports GUID tracking via SuperWoW (or a similar mod)
HealBot_Integrations_SuperWoW_Active = true;
HealBot_AddDebug("SuperWoW Integration: ENABLED");
@@ -135,6 +132,10 @@ end
HealBot_AddDebug("ClassicAPI Integration: DISABLED");
end
+ if HealBot_Model and HealBot_Model.PopulateAllGUIDs then
+ HealBot_Model:PopulateAllGUIDs()
+ end
+
if HealBot_Options_Integrations_ShowHoTTimers then
if HealBot_Integrations_Nampower_Active or HealBot_Integrations_SuperWoW_Active or HealBot_Integrations_ClassicAPI_Active then
HealBot_Options_Integrations_ShowHoTTimers:Enable()
@@ -145,5 +146,37 @@ end
HealBot_Options_Integrations_ShowHoTTimers:SetChecked(0)
HealBot_Config.HealBot_Integrations_ShowHoTTimers = 0
end
+ if HealBot_Options_Integrations_UpdateDropdownStates then
+ HealBot_Options_Integrations_UpdateDropdownStates()
+ end
end
end
+
+function HealBot_Integrations_PruneNampower()
+ if not HealBot_Integrations_Nampower_Active or not HealBot_Nampower_Auras then return end
+
+ local currentTime = GetTime()
+ for targetName, auras in pairs(HealBot_Nampower_Auras) do
+ -- Check if target is still in the raid/party, or is the player
+ local isPlayer = (HealBot_PlayerGUID and string.lower(targetName) == string.lower(HealBot_PlayerGUID))
+ or (UnitName("player") and string.lower(targetName) == string.lower(UnitName("player")))
+ if not isPlayer and not HealBot_Model:GetUnitByGUID(targetName) and not HealBot_Model:GetUnitIDByName(targetName) then
+ HealBot_ReleaseTable(auras)
+ HealBot_Nampower_Auras[targetName] = nil
+ else
+ -- Prune expired auras
+ local hasAuras = false
+ for spellName, expiration in pairs(auras) do
+ if currentTime > expiration then
+ auras[spellName] = nil
+ else
+ hasAuras = true
+ end
+ end
+ if not hasAuras then
+ HealBot_ReleaseTable(auras)
+ HealBot_Nampower_Auras[targetName] = nil
+ end
+ end
+ end
+end
diff --git a/HealBot_Localization.de.lua b/HealBot_Localization.de.lua
index dabd37b..0de6089 100644
--- a/HealBot_Localization.de.lua
+++ b/HealBot_Localization.de.lua
@@ -208,6 +208,7 @@ HEALBOT_BUFF_REGROWTH = "Interface\\Icons\\Spell_Nature_ResistNature"
HEALBOT_BUFF_RENEW = "Interface\\Icons\\Spell_Holy_Renew";
HEALBOT_BUFF_FEAR_WARD = "Interface\\Icons\\Spell_Holy_Excorcism";
HEALBOT_DEBUFF_WEAKENED_SOUL = "Interface\\Icons\\Spell_Holy_AshesToAshes";
+HEALBOT_WEAKENED_SOUL = "Geschw\195\164chte Seele";
HEALBOT_DEBUFF_RECENTLY_BANDAGED = "Interface\\Icons\\INV_Misc_Bandage_08";
diff --git a/HealBot_Localization.en.lua b/HealBot_Localization.en.lua
index 29da121..4a381b1 100644
--- a/HealBot_Localization.en.lua
+++ b/HealBot_Localization.en.lua
@@ -225,6 +225,7 @@ HEALBOT_BUFF_REGROWTH = "Interface\\Icons\\Spell_Nature_ResistNature"
HEALBOT_BUFF_RENEW = "Interface\\Icons\\Spell_Holy_Renew";
HEALBOT_BUFF_FEAR_WARD = "Interface\\Icons\\Spell_Holy_Excorcism";
HEALBOT_DEBUFF_WEAKENED_SOUL = "Interface\\Icons\\Spell_Holy_AshesToAshes";
+HEALBOT_WEAKENED_SOUL = "Weakened Soul";
HEALBOT_DEBUFF_RECENTLY_BANDAGED = "Interface\\Icons\\INV_Misc_Bandage_08";
diff --git a/HealBot_Localization.fr.lua b/HealBot_Localization.fr.lua
index 38707eb..cdae9e0 100644
--- a/HealBot_Localization.fr.lua
+++ b/HealBot_Localization.fr.lua
@@ -72,6 +72,7 @@ HEALBOT_LESSER_HEAL = "Soins inf\195\169rieurs";
HEALBOT_LESSER_HEALING_WAVE = "Vague de soins mineurs";
HEALBOT_MEND_PET = "Soigner un Familier";
HEALBOT_POWER_WORD_SHIELD = "Mot de pouvoir : Bouclier";
+HEALBOT_WEAKENED_SOUL = "\195\130me affaiblie";
HEALBOT_REGROWTH = "R\195\169tablissement";
HEALBOT_RENEW = "R\195\169novation";
HEALBOT_REJUVENATION = "R\195\169cup\195\169ration";
diff --git a/HealBot_Localization.kr.lua b/HealBot_Localization.kr.lua
index 8bee136..c14d184 100644
--- a/HealBot_Localization.kr.lua
+++ b/HealBot_Localization.kr.lua
@@ -54,6 +54,7 @@ if (GetLocale() == "koKR") then
HEALBOT_LESSER_HEALING_WAVE = "하급 치유의 물결";
HEALBOT_MEND_PET = "동물 치료";
HEALBOT_POWER_WORD_SHIELD = "신의 권능: 보호막";
+ HEALBOT_WEAKENED_SOUL = "신체 취약";
HEALBOT_REGROWTH = "재생";
HEALBOT_RENEW = "소생";
HEALBOT_REJUVENATION = "회복";
diff --git a/HealBot_Model.lua b/HealBot_Model.lua
index 7ebfc74..4b025f8 100644
--- a/HealBot_Model.lua
+++ b/HealBot_Model.lua
@@ -47,7 +47,10 @@ HealBot_Model = {
-- Integration maps
unitGUIDs = {}, -- unit -> GUID
- guidUnits = {} -- GUID -> unit
+ guidUnits = {}, -- GUID -> unit
+
+ -- Delayed resolution queue
+ unresolvedUnits = {}
}
--------------------------------------------------------------------------------
@@ -87,6 +90,7 @@ end
-- HealBot_Model:Initialize: Pre-allocates the unit state dictionary.
function HealBot_Model:Initialize()
+ for k in pairs(self.unresolvedUnits) do self.unresolvedUnits[k] = nil end
self:InitUnitState("player")
self:InitUnitState("target")
self:InitUnitState("pet")
@@ -149,7 +153,36 @@ function HealBot_Model:UpdateUnitIdentity(unit)
local oldName = self.units[unit].name
local oldEnglishClass = self.units[unit].englishClass
local name = UnitName(unit)
+
+ -- If UnitName is not ready, attempt raid roster fallback for raid units
+ if not name or name == "Unknown" then
+ local _, _, raidIdx = string.find(unit, "^raid(%d+)$")
+ if raidIdx and GetNumRaidMembers() > 0 then
+ local rName = GetRaidRosterInfo(tonumber(raidIdx))
+ if rName and rName ~= "" and rName ~= "Unknown" then
+ name = rName
+ end
+ end
+ end
+
+ -- If name is still nil, retain oldName if unit exists
+ if not name and oldName and UnitExists(unit) then
+ name = oldName
+ end
+
local englishClass = HealBot_UnitClass(unit)
+
+ -- If name is identical, do NOT overwrite an existing valid englishClass with nil
+ if oldName and name == oldName and not englishClass and oldEnglishClass then
+ englishClass = oldEnglishClass
+ end
+
+ -- Track unresolved units (unit exists with a name, but missing englishClass)
+ if name and not englishClass then
+ self.unresolvedUnits[unit] = true
+ else
+ self.unresolvedUnits[unit] = nil
+ end
if oldName ~= name or oldEnglishClass ~= englishClass then
self.units[unit].name = name
@@ -160,7 +193,9 @@ function HealBot_Model:UpdateUnitIdentity(unit)
local guid = HealBot_GetUnitGUID(unit)
if guid and guid ~= "0" and guid ~= "0x0000000000000000" then
self.unitGUIDs[unit] = guid
- self.guidUnits[guid] = unit
+ if unit ~= "target" then
+ self.guidUnits[guid] = unit
+ end
end
end
return true -- Identity changed
@@ -168,10 +203,74 @@ function HealBot_Model:UpdateUnitIdentity(unit)
return false
end
+-- HealBot_Model:PopulateAllGUIDs: Refreshes unit-to-GUID and GUID-to-unit mappings for all current roster units.
+function HealBot_Model:PopulateAllGUIDs()
+ if not (HealBot_Integrations_SuperWoW_Active or HealBot_Integrations_ClassicAPI_Active or HealBot_Integrations_Nampower_Active) or not HealBot_GetUnitGUID then return end
+
+ local playerGuid = HealBot_GetUnitGUID("player")
+ if playerGuid and playerGuid ~= "0" and playerGuid ~= "0x0000000000000000" then
+ self.unitGUIDs["player"] = playerGuid
+ self.guidUnits[playerGuid] = "player"
+ HealBot_PlayerGUID = playerGuid
+ end
+
+ for _, unit in ipairs(self.partyMembers) do
+ local guid = HealBot_GetUnitGUID(unit)
+ if guid and guid ~= "0" and guid ~= "0x0000000000000000" then
+ self.unitGUIDs[unit] = guid
+ self.guidUnits[guid] = unit
+ end
+ end
+
+ for _, unit in ipairs(self.raidMembers) do
+ local guid = HealBot_GetUnitGUID(unit)
+ if guid and guid ~= "0" and guid ~= "0x0000000000000000" then
+ self.unitGUIDs[unit] = guid
+ self.guidUnits[guid] = unit
+ end
+ end
+end
+
-- HealBot_Model:GetUnitByGUID: Internal utility: HealBot_Model:GetUnitByGUID
function HealBot_Model:GetUnitByGUID(guid)
if not guid then return nil end
- return self.guidUnits[guid]
+ local unit = self.guidUnits[guid]
+ if unit and UnitExists(unit) then return unit end
+
+ local lowerGuid = string.lower(guid)
+ if HealBot_PlayerGUID and string.lower(HealBot_PlayerGUID) == lowerGuid then
+ self.guidUnits[guid] = "player"
+ return "player"
+ end
+ if HealBot_GetUnitGUID then
+ local pGuid = HealBot_GetUnitGUID("player")
+ if pGuid and string.lower(pGuid) == lowerGuid then
+ self.guidUnits[guid] = "player"
+ HealBot_PlayerGUID = pGuid
+ return "player"
+ end
+ for i = 1, 40 do
+ local u = "raid" .. i
+ if UnitExists(u) then
+ local uGuid = HealBot_GetUnitGUID(u)
+ if uGuid and string.lower(uGuid) == lowerGuid then
+ self.guidUnits[guid] = u
+ return u
+ end
+ end
+ end
+ for i = 1, 4 do
+ local u = "party" .. i
+ if UnitExists(u) then
+ local uGuid = HealBot_GetUnitGUID(u)
+ if uGuid and string.lower(uGuid) == lowerGuid then
+ self.guidUnits[guid] = u
+ return u
+ end
+ end
+ end
+ end
+ return nil
end
-- HealBot_Model:GetUnitIDByName: Looks up a group unit token by player name.
diff --git a/HealBot_Options_Integrations.lua b/HealBot_Options_Integrations.lua
index d9d754b..8af3dda 100644
--- a/HealBot_Options_Integrations.lua
+++ b/HealBot_Options_Integrations.lua
@@ -1,3 +1,34 @@
+-- HealBot_Options_Integrations.lua
+
+local function HealBot_Options_SetDropDownState(frame, enabled)
+ if not frame then return end
+ local button = getglobal(frame:GetName() .. "Button")
+ local text = getglobal(frame:GetName() .. "Text")
+ if button then
+ if enabled then
+ button:Enable()
+ else
+ button:Disable()
+ end
+ end
+ if text then
+ if enabled then
+ text:SetTextColor(1, 1, 1)
+ else
+ text:SetTextColor(0.5, 0.5, 0.5)
+ end
+ end
+end
+
+-- Update enabled/disabled state of dropdowns based on current config
+function HealBot_Options_Integrations_UpdateDropdownStates()
+ local timersEnabled = HealBot_Config.HealBot_Integrations_ShowHoTTimers == 1
+ local displayMode = HealBot_Config.HealBot_Integrations_HoTTimerDisplayMode or 0
+
+ HealBot_Options_SetDropDownState(HealBot_Options_Integrations_DisplayModeDropdown, timersEnabled)
+ HealBot_Options_SetDropDownState(HealBot_Options_Integrations_PositionDropdown, timersEnabled and (displayMode == 0 or displayMode == 2))
+end
+
-- HealBot_Options_Integrations_OnShow: UI handler for OnShow options panel.
function HealBot_Options_Integrations_OnShow(this)
HealBot_Options_Integrations_UnitXP:SetChecked(HealBot_Config.HealBot_Integrations_UnitXP);
@@ -5,4 +36,103 @@ function HealBot_Options_Integrations_OnShow(this)
HealBot_Options_Integrations_SuperWoW:SetChecked(HealBot_Config.HealBot_Integrations_SuperWoW);
HealBot_Options_Integrations_ClassicAPI:SetChecked(HealBot_Config.HealBot_Integrations_ClassicAPI);
HealBot_Options_Integrations_ShowHoTTimers:SetChecked(HealBot_Config.HealBot_Integrations_ShowHoTTimers);
+
+ -- Set display mode dropdown text
+ local displayMode = HealBot_Config.HealBot_Integrations_HoTTimerDisplayMode or 0
+ if displayMode == 1 then
+ UIDropDownMenu_SetText("Icon Overlay", HealBot_Options_Integrations_DisplayModeDropdown)
+ elseif displayMode == 2 then
+ UIDropDownMenu_SetText("Both", HealBot_Options_Integrations_DisplayModeDropdown)
+ else
+ UIDropDownMenu_SetText("List", HealBot_Options_Integrations_DisplayModeDropdown)
+ end
+
+ -- Set position dropdown text
+ local pos = HealBot_Config.HealBot_Integrations_HoTTimerPosition or "BELOW"
+ local posLabels = { BELOW = "Below", ABOVE = "Above", LEFT = "Left", RIGHT = "Right" }
+ UIDropDownMenu_SetText(posLabels[pos] or "Below", HealBot_Options_Integrations_PositionDropdown)
+
+ -- Update enabled/disabled state
+ HealBot_Options_Integrations_UpdateDropdownStates()
+end
+
+-- Display Mode dropdown click handler (relying on global this)
+function HealBot_Options_Integrations_DisplayModeDropdown_OnClick()
+ UIDropDownMenu_SetSelectedID(HealBot_Options_Integrations_DisplayModeDropdown, this:GetID())
+ HealBot_Config.HealBot_Integrations_HoTTimerDisplayMode = this.value
+ UIDropDownMenu_SetText(this:GetText(), HealBot_Options_Integrations_DisplayModeDropdown)
+ HealBot_Options_Integrations_UpdateDropdownStates()
+ if HealBot_Action_UnitButtons then
+ for u in pairs(HealBot_Action_UnitButtons) do
+ HealBot_View_DirtyUnits[u] = true
+ end
+ end
+ if HealBot_Action_UpdatePlayerHoTs then
+ HealBot_Action_UpdatePlayerHoTs()
+ end
+end
+
+-- Display Mode dropdown init
+function HealBot_Options_Integrations_DisplayModeDropdown_Init()
+ local mode = HealBot_Config.HealBot_Integrations_HoTTimerDisplayMode or 0
+ local info
+
+ info = {}
+ info.text = "List"
+ info.value = 0
+ info.func = HealBot_Options_Integrations_DisplayModeDropdown_OnClick
+ if mode == 0 then
+ info.checked = 1
+ end
+ UIDropDownMenu_AddButton(info)
+
+ info = {}
+ info.text = "Icon Overlay"
+ info.value = 1
+ info.func = HealBot_Options_Integrations_DisplayModeDropdown_OnClick
+ if mode == 1 then
+ info.checked = 1
+ end
+ UIDropDownMenu_AddButton(info)
+
+ info = {}
+ info.text = "Both"
+ info.value = 2
+ info.func = HealBot_Options_Integrations_DisplayModeDropdown_OnClick
+ if mode == 2 then
+ info.checked = 1
+ end
+ UIDropDownMenu_AddButton(info)
+end
+
+-- Position dropdown click handler (relying on global this)
+function HealBot_Options_Integrations_PositionDropdown_OnClick()
+ UIDropDownMenu_SetSelectedID(HealBot_Options_Integrations_PositionDropdown, this:GetID())
+ HealBot_Config.HealBot_Integrations_HoTTimerPosition = this.value
+ UIDropDownMenu_SetText(this:GetText(), HealBot_Options_Integrations_PositionDropdown)
+ if HealBot_Action_UpdatePlayerHoTs then
+ HealBot_Action_UpdatePlayerHoTs()
+ end
+end
+
+-- Position dropdown init
+function HealBot_Options_Integrations_PositionDropdown_Init()
+ local positions = {
+ { value = "BELOW", label = "Below" },
+ { value = "ABOVE", label = "Above" },
+ { value = "LEFT", label = "Left" },
+ { value = "RIGHT", label = "Right" },
+ }
+ local currentPos = HealBot_Config.HealBot_Integrations_HoTTimerPosition or "BELOW"
+
+ for _, p in ipairs(positions) do
+ local info = {}
+ info.text = p.label
+ info.value = p.value
+ info.func = HealBot_Options_Integrations_PositionDropdown_OnClick
+ if currentPos == p.value then
+ info.checked = 1
+ end
+ UIDropDownMenu_AddButton(info)
+ end
end
diff --git a/HealBot_Options_Integrations.xml b/HealBot_Options_Integrations.xml
index bec1dde..47795a9 100644
--- a/HealBot_Options_Integrations.xml
+++ b/HealBot_Options_Integrations.xml
@@ -94,9 +94,81 @@
HealBot_Config.HealBot_Integrations_ShowHoTTimers = this:GetChecked() and 1 or 0;
+ HealBot_Options_Integrations_UpdateDropdownStates();
+ if HealBot_Action_UnitButtons then
+ for u in pairs(HealBot_Action_UnitButtons) do
+ HealBot_View_DirtyUnits[u] = true;
+ end
+ end
+ if HealBot_Action_UpdatePlayerHoTs then
+ HealBot_Action_UpdatePlayerHoTs();
+ end
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ UIDropDownMenu_SetWidth(120, this);
+ UIDropDownMenu_Initialize(this, HealBot_Options_Integrations_DisplayModeDropdown_Init);
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ UIDropDownMenu_SetWidth(120, this);
+ UIDropDownMenu_Initialize(this, HealBot_Options_Integrations_PositionDropdown_Init);
+
+
+
+
@@ -114,9 +186,9 @@
-
+
-
+
diff --git a/HealBot_View_Layout.lua b/HealBot_View_Layout.lua
index d6785c0..29e0bc1 100644
--- a/HealBot_View_Layout.lua
+++ b/HealBot_View_Layout.lua
@@ -69,10 +69,20 @@ function HealBot_HealthColor(unit, hlth, maxhlth)
end
local colorMode = HealBot_Config.bcolormode[HealBot_Config.Current_Skin] or 1
+ local engClass = nil
+ if colorMode == 2 and not string.find(unit, "pet") then
+ engClass = HealBot_Model and HealBot_Model.units[unit] and HealBot_Model.units[unit].englishClass
+ if not engClass then
+ engClass = HealBot_UnitClass(unit)
+ if engClass and HealBot_Model and HealBot_Model.units[unit] then
+ HealBot_Model.units[unit].englishClass = engClass
+ end
+ end
+ end
+
if colorMode == 2 and string.find(unit, "pet") then
r, g, b = 0.4, 0.9, 0.6 -- Mint color
- elseif colorMode == 2 and HealBot_Model and HealBot_Model.units[unit] and HealBot_Model.units[unit].englishClass and RAID_CLASS_COLORS and RAID_CLASS_COLORS[HealBot_Model.units[unit].englishClass] then
- local engClass = HealBot_Model.units[unit].englishClass
+ elseif colorMode == 2 and engClass and RAID_CLASS_COLORS and RAID_CLASS_COLORS[engClass] then
r = RAID_CLASS_COLORS[engClass].r
g = RAID_CLASS_COLORS[engClass].g
b = RAID_CLASS_COLORS[engClass].b
@@ -273,6 +283,10 @@ function HealBot_Action_EnableButton(button)
end
local iconSize = HealBot_Config.biconsize[HealBot_Config.Current_Skin] or 12
+ local dMode = HealBot_Config.HealBot_Integrations_HoTTimerDisplayMode or 0
+ local overlayMode = (HealBot_Config.HealBot_Integrations_ShowHoTTimers == 1) and (dMode == 1 or dMode == 2)
+ local unitMap = overlayMode and HealBot_ActiveHoTUnitMap and HealBot_ActiveHoTUnitMap[unit]
+
for i = 1, 10 do
local icon = button["icon"..i]
if not icon then
@@ -280,6 +294,13 @@ function HealBot_Action_EnableButton(button)
button["icon"..i] = icon
end
if icon then
+ if button["iconText"..i] then
+ button["iconText"..i]:Hide()
+ button["iconText"..i] = nil
+ end
+
+ local iconText = bar["iconText"..i]
+
if HealBot_UnitIcons and HealBot_UnitIcons[unit] and HealBot_UnitIcons[unit][i] then
local currentTexture = icon:GetTexture()
local newTexture = HealBot_UnitIcons[unit][i]
@@ -290,15 +311,49 @@ function HealBot_Action_EnableButton(button)
if icon:GetWidth() ~= iconSize then
icon:SetWidth(iconSize)
icon:SetHeight(iconSize)
+ if iconText then
+ iconText:SetFont("Fonts\\ARIALN.TTF", math.min(11, math.max(8, iconSize - 2)), "OUTLINE")
+ end
end
if not icon:IsVisible() then
icon:Show()
end
+
+ if overlayMode then
+ if not iconText then
+ local overlayFrame = bar.overlayFrame
+ if not overlayFrame then
+ overlayFrame = CreateFrame("Frame", nil, bar)
+ overlayFrame:SetAllPoints(bar)
+ overlayFrame:SetFrameLevel(bar:GetFrameLevel() + 5)
+ bar.overlayFrame = overlayFrame
+ end
+ iconText = overlayFrame:CreateFontString(nil, "OVERLAY")
+ iconText:SetFont("Fonts\\ARIALN.TTF", math.min(11, math.max(8, iconSize - 2)), "OUTLINE")
+ iconText:SetPoint("CENTER", icon, "CENTER", 0, 0)
+ iconText:SetTextColor(1, 1, 1, 1)
+ bar["iconText"..i] = iconText
+ end
+ local timeLeft = unitMap and (unitMap[newTexture] or (newTexture and unitMap[string.lower(newTexture)]))
+ if timeLeft then
+ iconText:SetText(timeLeft)
+ iconText:Show()
+ else
+ iconText:SetText("")
+ iconText:Hide()
+ end
+ elseif iconText and iconText:IsVisible() then
+ iconText:SetText("")
+ iconText:Hide()
+ end
else
if icon:IsVisible() then
icon:Hide()
end
+ if iconText and iconText:IsVisible() then
+ iconText:Hide()
+ end
end
end
end
@@ -845,14 +900,15 @@ function HealBot_Action_PartyChanged()
if GetNumRaidMembers() > 0 then
for j = 1, 40 do
local unit = "raid" .. j;
- local Class = UnitClass(unit);
- local ProcessUnit = 0;
- local PossibleEmerg = 1;
local name, rank, subgroup, level, class, fileName, zone, online, isDead = GetRaidRosterInfo(j);
if not name then name = "not known" end
if not class then class = "not known" end
if not subgroup then subgroup = "not known" end
+ local Class = UnitClass(unit) or class;
+ local ProcessUnit = 0;
+ local PossibleEmerg = 1;
+
if HealBot_EmergInc[Class] == 1 then
ProcessUnit = 1;
end
@@ -1360,67 +1416,132 @@ end
local HealBot_PlayerHoTsListFrame = nil
local HealBot_PlayerHoTFrames = {}
-
-local HealBot_PlayerHoTs_ValidHoTs = {
- ["Renew"] = "Interface\\Icons\\Spell_Holy_Renew",
- ["Rejuvenation"] = "Interface\\Icons\\Spell_Nature_Rejuvenation",
- ["Regrowth"] = "Interface\\Icons\\Spell_Nature_ResistNature",
- ["Power Word: Shield"] = "Interface\\Icons\\Spell_Holy_PowerWordShield",
-}
-
local HealBot_PlayerHoTs_ListCache = {}
+HealBot_ActiveHoTUnitMap = {} -- unitID -> { [texture] = timeLeft }
local function HealBot_PlayerHoTs_SortComparator(a, b)
return (a.expires or 0) < (b.expires or 0)
end
-function HealBot_Action_UpdatePlayerHoTs()
- if not HealBot_PlayerHoTsListFrame then
- HealBot_PlayerHoTsListFrame = CreateFrame("Frame", "HealBot_PlayerHoTsListFrame", HealBot_Action)
- HealBot_PlayerHoTsListFrame:SetWidth(128)
- HealBot_PlayerHoTsListFrame:SetHeight(1)
+-- Reposition the HoT timer list frame based on config
+local function HealBot_HoTTimerList_Reanchor()
+ if not HealBot_PlayerHoTsListFrame then return end
+ local pos = HealBot_Config.HealBot_Integrations_HoTTimerPosition or "BELOW"
+ HealBot_PlayerHoTsListFrame:ClearAllPoints()
+ if pos == "ABOVE" then
+ HealBot_PlayerHoTsListFrame:SetPoint("BOTTOMLEFT", HealBot_Action, "TOPLEFT", 0, 2)
+ elseif pos == "RIGHT" then
+ HealBot_PlayerHoTsListFrame:SetPoint("TOPLEFT", HealBot_Action, "TOPRIGHT", 2, 0)
+ elseif pos == "LEFT" then
+ HealBot_PlayerHoTsListFrame:SetPoint("TOPRIGHT", HealBot_Action, "TOPLEFT", -2, 0)
+ else -- BELOW (default)
HealBot_PlayerHoTsListFrame:SetPoint("TOPLEFT", HealBot_Action, "BOTTOMLEFT", 0, -2)
- HealBot_PlayerHoTsListFrame:Show()
- end
-
- if HealBot_Config.HealBot_Integrations_ShowHoTTimers ~= 1 then
- HealBot_PlayerHoTsListFrame:Hide()
- return
- else
- HealBot_PlayerHoTsListFrame:Show()
end
+end
- local currentTime = GetTime()
-
- -- Clear cache instead of reallocating
- local numHoTs = 0
-
- if HealBot_Integrations_Nampower_Active and HealBot_Nampower_Auras then
- for targetName, auras in pairs(HealBot_Nampower_Auras) do
- for spellName, expiration in pairs(auras) do
- if HealBot_PlayerHoTs_ValidHoTs[spellName] then
- if expiration > currentTime then
- numHoTs = numHoTs + 1
- if not HealBot_PlayerHoTs_ListCache[numHoTs] then
- HealBot_PlayerHoTs_ListCache[numHoTs] = {}
- end
- HealBot_PlayerHoTs_ListCache[numHoTs].name = targetName
- HealBot_PlayerHoTs_ListCache[numHoTs].spell = spellName
- HealBot_PlayerHoTs_ListCache[numHoTs].expires = expiration
+-- Reposition child HoT frames for stacking direction
+local function HealBot_HoTTimerList_StackChild(frame, index)
+ local pos = HealBot_Config.HealBot_Integrations_HoTTimerPosition or "BELOW"
+ frame:ClearAllPoints()
+ if pos == "ABOVE" then
+ if index == 1 then
+ frame:SetPoint("BOTTOMLEFT", HealBot_PlayerHoTsListFrame, "BOTTOMLEFT", 0, 0)
+ else
+ frame:SetPoint("BOTTOMLEFT", HealBot_PlayerHoTFrames[index-1], "TOPLEFT", 0, 2)
+ end
+ else
+ if index == 1 then
+ frame:SetPoint("TOPLEFT", HealBot_PlayerHoTsListFrame, "TOPLEFT", 0, 0)
+ else
+ frame:SetPoint("TOPLEFT", HealBot_PlayerHoTFrames[index-1], "BOTTOMLEFT", 0, -2)
+ end
+ end
+end
+
+-- Clear all icon overlay timer texts
+function HealBot_ClearHoTOverlays()
+ if not HealBot_Action_UnitButtons then return end
+ for unit, btnList in pairs(HealBot_Action_UnitButtons) do
+ for _, button in pairs(btnList) do
+ local bar = button.bar or getglobal(button:GetName() .. "Bar")
+ if bar then
+ for i = 1, 10 do
+ local iconText = bar["iconText"..i]
+ if iconText and iconText:IsVisible() then
+ iconText:SetText("")
+ iconText:Hide()
end
end
end
end
end
-
- -- Blank out remaining cache entries so sort doesn't read them
- for i = numHoTs + 1, table.getn(HealBot_PlayerHoTs_ListCache) do
- HealBot_PlayerHoTs_ListCache[i].expires = 9999999999
+end
+
+-- Render countdown numbers directly on unit bar icons
+function HealBot_RenderHoTOverlays()
+ if not HealBot_Action_UnitButtons then return end
+ local iconSize = HealBot_Config.biconsize[HealBot_Config.Current_Skin] or 12
+ local fontSize = math.min(11, math.max(8, iconSize - 2))
+
+ for unit, btnList in pairs(HealBot_Action_UnitButtons) do
+ local unitMap = HealBot_ActiveHoTUnitMap[unit]
+ for _, button in pairs(btnList) do
+ local bar = HealBot_Action_HealthBar(button)
+ if bar and bar:IsVisible() then
+ for i = 1, 10 do
+ local icon = button["icon"..i] or getglobal(button:GetName() .. "BarIcon" .. i)
+ local iconText = bar["iconText"..i]
+ if icon and icon:IsVisible() then
+ local tex = icon:GetTexture()
+ local timeLeft = unitMap and (unitMap[tex] or (tex and unitMap[string.lower(tex)]))
+ if timeLeft then
+ if not iconText then
+ local overlayFrame = bar.overlayFrame
+ if not overlayFrame then
+ overlayFrame = CreateFrame("Frame", nil, bar)
+ overlayFrame:SetAllPoints(bar)
+ overlayFrame:SetFrameLevel(bar:GetFrameLevel() + 5)
+ bar.overlayFrame = overlayFrame
+ end
+ iconText = overlayFrame:CreateFontString(nil, "OVERLAY")
+ iconText:SetFont("Fonts\\ARIALN.TTF", fontSize, "OUTLINE")
+ iconText:SetPoint("CENTER", icon, "CENTER", 0, 0)
+ iconText:SetTextColor(1, 1, 1, 1)
+ bar["iconText"..i] = iconText
+ end
+ iconText:SetText(timeLeft)
+ iconText:Show()
+ else
+ if iconText and iconText:IsVisible() then
+ iconText:SetText("")
+ iconText:Hide()
+ end
+ end
+ else
+ if iconText and iconText:IsVisible() then
+ iconText:Hide()
+ end
+ end
+ end
+ end
+ end
end
-
- -- Sort only the active portion by shifting expired ones to the end
+end
+
+-- Render HoT timer list
+local function HealBot_RenderHoTList(numHoTs, currentTime)
+ if not HealBot_PlayerHoTsListFrame then
+ HealBot_PlayerHoTsListFrame = CreateFrame("Frame", "HealBot_PlayerHoTsListFrame", HealBot_Action)
+ HealBot_PlayerHoTsListFrame:SetWidth(128)
+ HealBot_PlayerHoTsListFrame:SetHeight(1)
+ end
+
+ HealBot_HoTTimerList_Reanchor()
+ HealBot_PlayerHoTsListFrame:Show()
+
+ -- Sort active HoTs by expiration
table.sort(HealBot_PlayerHoTs_ListCache, HealBot_PlayerHoTs_SortComparator)
-
+
for i = 1, math.max(numHoTs, table.getn(HealBot_PlayerHoTFrames)) do
local frame = HealBot_PlayerHoTFrames[i]
if i <= numHoTs then
@@ -1428,11 +1549,6 @@ function HealBot_Action_UpdatePlayerHoTs()
frame = CreateFrame("Frame", "HealBot_PlayerHoT" .. i, HealBot_PlayerHoTsListFrame)
frame:SetWidth(128)
frame:SetHeight(16)
- if i == 1 then
- frame:SetPoint("TOPLEFT", HealBot_PlayerHoTsListFrame, "TOPLEFT", 0, 0)
- else
- frame:SetPoint("TOPLEFT", HealBot_PlayerHoTFrames[i-1], "BOTTOMLEFT", 0, -2)
- end
local icon = frame:CreateTexture(nil, "ARTWORK")
icon:SetWidth(14)
@@ -1447,59 +1563,14 @@ function HealBot_Action_UpdatePlayerHoTs()
HealBot_PlayerHoTFrames[i] = frame
end
+
+ HealBot_HoTTimerList_StackChild(frame, i)
local hot = HealBot_PlayerHoTs_ListCache[i]
- local timeLeft = math.floor(hot.expires - currentTime)
+ local timeLeft = hot.timeLeft or math.floor(hot.expires - currentTime)
- -- Resolve GUID to Name
- if not HealBot_Nampower_NameCache then HealBot_Nampower_NameCache = HealBot_GetTable() end
-
- local dispName = HealBot_Nampower_NameCache[hot.name]
-
- if not dispName then
- dispName = hot.name
- local resolved = false
-
- local unitID = HealBot_Model:GetUnitByGUID(hot.name) or HealBot_Model:GetUnitIDByName(hot.name)
- if unitID then
- local n = UnitName(unitID)
- if n then
- dispName = n
- resolved = true
- end
- elseif string.sub(hot.name, 1, 2) == "0x" or string.sub(hot.name, 1, 2) == "0X" then
- if HealBot_PlayerGUID and string.lower(HealBot_PlayerGUID) == string.lower(hot.name) then
- dispName = UnitName("player") or "Player"
- resolved = true
- elseif HealBot_GetUnitGUID then
- if string.lower(HealBot_GetUnitGUID("player") or "") == string.lower(hot.name) then
- dispName = UnitName("player") or "Player"
- resolved = true
- elseif string.lower(HealBot_GetUnitGUID("target") or "") == string.lower(hot.name) then
- dispName = UnitName("target") or "Target"
- resolved = true
- elseif string.lower(HealBot_GetUnitGUID("mouseover") or "") == string.lower(hot.name) then
- dispName = UnitName("mouseover") or "Mouseover"
- resolved = true
- end
- end
- end
-
- if resolved then
- HealBot_Nampower_NameCache[hot.name] = dispName
- elseif string.sub(hot.name, 1, 2) == "0x" then
- dispName = "Unknown"
- end
- end
-
- local spellId = HealBot_GetSpellId and HealBot_GetSpellId(hot.spell) or nil
- local tex = HealBot_PlayerHoTs_ValidHoTs[hot.spell] or "Interface\\Icons\\INV_Misc_QuestionMark"
- if spellId then
- tex = GetSpellTexture(spellId, "BOOKTYPE_SPELL") or tex
- end
-
- frame.icon:SetTexture(tex)
- frame.text:SetText(dispName .. ": " .. timeLeft .. "s")
+ frame.icon:SetTexture(hot.texture)
+ frame.text:SetText(hot.name .. ": " .. timeLeft .. "s")
frame.text:SetTextColor(0.8, 1, 0.8)
frame:Show()
else
@@ -1511,3 +1582,104 @@ function HealBot_Action_UpdatePlayerHoTs()
HealBot_PlayerHoTsListFrame:SetHeight(math.max(1, numHoTs * 18))
end
+
+-- Unified HoT Timer Pipeline
+function HealBot_UpdateActiveHoTTimers()
+ if HealBot_Config.HealBot_Integrations_ShowHoTTimers ~= 1 then
+ if HealBot_PlayerHoTsListFrame and HealBot_PlayerHoTsListFrame:IsVisible() then
+ HealBot_PlayerHoTsListFrame:Hide()
+ end
+ HealBot_ClearHoTOverlays()
+ return
+ end
+
+ local currentTime = GetTime()
+ local numHoTs = 0
+
+ -- Clear unit map (recycle)
+ for _, sub in pairs(HealBot_ActiveHoTUnitMap) do
+ for k in pairs(sub) do sub[k] = nil end
+ end
+
+ if HealBot_Integrations_Nampower_Active and HealBot_Nampower_Auras then
+ for targetKey, auras in pairs(HealBot_Nampower_Auras) do
+ local unitID = HealBot_Model and HealBot_Model:GetUnitByGUID(targetKey)
+ if not unitID and HealBot_PlayerGUID and (targetKey == HealBot_PlayerGUID or string.lower(targetKey) == string.lower(HealBot_PlayerGUID)) then
+ unitID = "player"
+ end
+ if not unitID and UnitName("player") and (targetKey == UnitName("player") or string.lower(targetKey) == string.lower(UnitName("player"))) then
+ unitID = "player"
+ end
+ local displayName = nil
+ if unitID and unitID ~= "target" then
+ if HealBot_Model and HealBot_Model.units[unitID] and HealBot_Model.units[unitID].name then
+ displayName = HealBot_Model.units[unitID].name
+ end
+ if not displayName then
+ displayName = UnitName(unitID)
+ end
+ end
+ if not displayName and HealBot_Nampower_NameCache then
+ displayName = HealBot_Nampower_NameCache[targetKey]
+ end
+ if displayName and HealBot_Nampower_NameCache then
+ HealBot_Nampower_NameCache[targetKey] = displayName
+ end
+
+ -- Exclude pets
+ if not (unitID and string.find(unitID, "pet")) then
+ for spellName, expiration in pairs(auras) do
+ local auraInfo = HealBot_TrackedAura_Spells and HealBot_TrackedAura_Spells[spellName]
+ if auraInfo and auraInfo.showTimer and expiration > currentTime then
+ local timeLeft = math.floor(expiration - currentTime)
+ local tex = auraInfo.texture or "Interface\\Icons\\INV_Misc_QuestionMark"
+
+ numHoTs = numHoTs + 1
+ if not HealBot_PlayerHoTs_ListCache[numHoTs] then
+ HealBot_PlayerHoTs_ListCache[numHoTs] = {}
+ end
+ local hot = HealBot_PlayerHoTs_ListCache[numHoTs]
+ hot.unit = unitID
+ hot.name = displayName or targetKey
+ hot.spell = spellName
+ hot.texture = tex
+ hot.expires = expiration
+ hot.timeLeft = timeLeft
+
+ if unitID then
+ if not HealBot_ActiveHoTUnitMap[unitID] then
+ HealBot_ActiveHoTUnitMap[unitID] = {}
+ end
+ HealBot_ActiveHoTUnitMap[unitID][tex] = timeLeft
+ HealBot_ActiveHoTUnitMap[unitID][string.lower(tex)] = timeLeft
+ end
+ end
+ end
+ end
+ end
+ end
+
+ -- Blank out remaining cache entries so sort doesn't read them
+ for i = numHoTs + 1, table.getn(HealBot_PlayerHoTs_ListCache) do
+ HealBot_PlayerHoTs_ListCache[i].expires = 9999999999
+ end
+
+ local displayMode = HealBot_Config.HealBot_Integrations_HoTTimerDisplayMode or 0
+ if displayMode == 0 then
+ -- List Mode
+ HealBot_ClearHoTOverlays()
+ HealBot_RenderHoTList(numHoTs, currentTime)
+ elseif displayMode == 1 then
+ -- Overlay Mode
+ if HealBot_PlayerHoTsListFrame and HealBot_PlayerHoTsListFrame:IsVisible() then
+ HealBot_PlayerHoTsListFrame:Hide()
+ end
+ HealBot_RenderHoTOverlays()
+ else
+ -- Both Mode (2)
+ HealBot_RenderHoTList(numHoTs, currentTime)
+ HealBot_RenderHoTOverlays()
+ end
+end
+
+HealBot_Action_UpdatePlayerHoTs = HealBot_UpdateActiveHoTTimers
diff --git a/README.md b/README.md
index e7ddc40..f0c3fd4 100644
--- a/README.md
+++ b/README.md
@@ -50,6 +50,11 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
### Change Log
+**v1.7.7**
+* **Feature - HoT Timer Position & Icon Overlay Display Modes** - Added configurable HoT Timer list position dropdown (`Below`, `Above`, `Left`, `Right`) relative to raid frames. Added alternative `Icon Overlay` display mode rendering countdown numbers directly on unit bar HoT icons. Excluded pets from timer lists and overlay numbers. Optimized expiration lookup with O(1) cached texture-to-spell mappings.
+* **Bug Fix & Feature - HoT Timer Resolution & "Both" Display Mode** - Resolved issue where HoT timer lists displayed raw GUID strings instead of player names by adding eager roster GUID synchronization on group updates and direct raid/party fallback scanning. Added "Both" display mode option (`List`, `Icon Overlay`, `Both`) allowing simultaneous list timers and on-bar icon countdown overlays. Added case-insensitive texture fallback mapping to ensure overlay numbers render consistently across all tracked auras.
+* **Refactor & Feature - Unified Aura & HoT Tracking** - Unified bar icons and HoT timers into a single master dictionary (`HealBot_TrackedAuras`) in `HealBot_Data.lua`. Added Weakened Soul, Fear Ward, Abolish Disease, and Abolish Poison to active timer bars with localized client support and debuff-aware pruning.
+
**v1.7.6**
* **Feature - All-Class Support & Raid Frame Replacement:** Removed legacy restriction that disabled HealBot event listeners and UI frames for classes without native healing spells. HealBot now initializes and functions as a full party/raid frame replacement for all classes (Warrior, Mage, Rogue, Hunter, Warlock).
* **Targeting & Binding Defaults:** Added default `Left` click `"Target"` binding for non-healer classes, recognized `"target"` in spell resolution, and prevented non-healer buttons from disabling on full-health allies.
@@ -110,6 +115,8 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
* **Feature - Shapeshift Spell Queue** - Built a native spell queue system for Druid auto-unshifting. Bypasses the "Cannot cast while shapeshifted" error and server lag when AutoUnshift is enabled, firing the heal seamlessly the exact millisecond the form is dropped. Now completely unified to use the standard casting API for maximum reliability across all client setups.
* **Bug Fix - CDC Config List** - Fixed an uninitialized dropdown list array that prevented the CDC class monitor configuration from saving correctly.
* **Bug Fix - Color Picker Accuracy** - Removed an undocumented multiplier hack on default textures that was artificially brightening debuff bar colors and overriding the user's selected colors from the color picker.
+* **Bug Fix - Raid Self-Range & Transparency** - Fixed player health bar appearing transparent in raid instances by checking `UnitIsUnit(unit, "player")` in range detection, preventing false out-of-range failures when player is represented by a `raidX` token.
+* **Bug Fix - Raid Class Coloring & Identity Cache** - Fixed missing and delayed raid class colors by querying authoritative server data (`GetRaidRosterInfo`) for raid members, preventing model identity cache wipes, adding a throttled resolution retry in `OnUpdate`, and providing on-demand class color fallbacks in `HealBot_HealthColor`.
**v1.6.5**
* **Performance Update - Mana Tracking** - Added a fast-path redraw pipeline for unit power changes. This optimization prevents full frame redraws when players naturally regenerate or consume mana, resolving severe FPS drops in 40-man raids while tracking mana.