mirror of
https://github.com/Bluewhale1337/HealBotBlue.git
synced 2026-07-27 09:44:44 +00:00
perf: optimize CPU and memory usage via boolean state tracking, event filtering, and per-character SavedVariables.
This commit is contained in:
@@ -43,17 +43,20 @@ end
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function HealBot_OnUpdate(this, arg1)
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if HealBot_Action_TooltipUnit and HealBot_Tooltip:IsVisible() then
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local currentModState = ""
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if IsShiftKeyDown() then currentModState = currentModState .. "S" end
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if IsControlKeyDown() then currentModState = currentModState .. "C" end
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if IsAltKeyDown() then currentModState = currentModState .. "A" end
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local s = IsShiftKeyDown() and true or false
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local c = IsControlKeyDown() and true or false
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local a = IsAltKeyDown() and true or false
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if HealBot_LastModState ~= currentModState then
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HealBot_LastModState = currentModState
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if HealBot_LastModS ~= s or HealBot_LastModC ~= c or HealBot_LastModA ~= a then
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HealBot_LastModS = s
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HealBot_LastModC = c
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HealBot_LastModA = a
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HealBot_Action_RefreshTooltip(HealBot_Action_TooltipUnit)
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end
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else
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HealBot_LastModState = ""
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HealBot_LastModS = false
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HealBot_LastModC = false
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HealBot_LastModA = false
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end
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if HealBot_TargetRestorePending then
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@@ -131,6 +134,7 @@ local HealBot_EventHandlers = {
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HealBot_OnEvent_UnitHealth(this, arg1)
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end,
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["UNIT_MANA"] = function(this, arg1)
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if arg1 ~= "player" and HealBot_Config.ShowManaBars == 0 then return end
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if HealBot_Model:UpdateUnitPower(arg1) then
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HealBot_Model:NotifyObservers("UNIT_POWER_CHANGED", arg1)
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end
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@@ -138,6 +142,7 @@ local HealBot_EventHandlers = {
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HealBot_Action_RefreshButtons(arg1);
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end,
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["UNIT_RAGE"] = function(this, arg1)
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if arg1 ~= "player" and HealBot_Config.ShowManaBars == 0 then return end
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if HealBot_Model:UpdateUnitPower(arg1) then
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HealBot_Model:NotifyObservers("UNIT_POWER_CHANGED", arg1)
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end
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@@ -145,6 +150,7 @@ local HealBot_EventHandlers = {
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HealBot_Action_RefreshButtons(arg1);
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end,
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["UNIT_ENERGY"] = function(this, arg1)
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if arg1 ~= "player" and HealBot_Config.ShowManaBars == 0 then return end
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if HealBot_Model:UpdateUnitPower(arg1) then
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HealBot_Model:NotifyObservers("UNIT_POWER_CHANGED", arg1)
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end
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@@ -152,6 +158,7 @@ local HealBot_EventHandlers = {
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HealBot_Action_RefreshButtons(arg1);
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end,
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["UNIT_DISPLAYPOWER"] = function(this, arg1)
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if arg1 ~= "player" and HealBot_Config.ShowManaBars == 0 then return end
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if HealBot_Model:UpdateUnitPower(arg1) then
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HealBot_Model:NotifyObservers("UNIT_POWER_CHANGED", arg1)
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end
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@@ -201,8 +208,6 @@ local HealBot_EventHandlers = {
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["SPELLCAST_FAILED"] = function(this) HealBot_OnEvent_SpellcastStop(this, "SPELLCAST_FAILED") end,
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["PLAYER_REGEN_DISABLED"] = function(this) HealBot_OnEvent_PlayerRegenDisabled(this) end,
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["PLAYER_REGEN_ENABLED"] = function(this) HealBot_OnEvent_PlayerRegenEnabled(this) end,
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["BAG_UPDATE_COOLDOWN"] = function(this, arg1) HealBot_OnEvent_BagUpdateCooldown(this, arg1) end,
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["BAG_UPDATE"] = function(this, arg1) HealBot_OnEvent_BagUpdate(this, arg1) end,
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["PARTY_MEMBER_DISABLE"] = function(this, arg1) HealBot_OnEvent_PartyMemberDisable(this, arg1) end,
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["PARTY_MEMBER_ENABLE"] = function(this, arg1) HealBot_OnEvent_PartyMemberEnable(this, arg1) end,
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["CHAT_MSG_SYSTEM"] = function(this, arg1) HealBot_OnEvent_SystemMsg(this, arg1) end,
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@@ -212,11 +217,10 @@ local HealBot_EventHandlers = {
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HealBot_OnEvent_PlayerEquipmentChanged(this)
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end,
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["UNIT_INVENTORY_CHANGED"] = function(this, arg1)
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if arg1 ~= "player" then return end
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HealBot_Model:NotifyObservers("EQUIPMENT_CHANGED", arg1)
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HealBot_OnEvent_PlayerEquipmentChanged2(this, arg1)
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end,
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["PET_BAR_SHOWGRID"] = function(this) HealBot_OnEvent_PartyMembersChanged(this) end,
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["PET_BAR_HIDEGRID"] = function(this) HealBot_OnEvent_PartyMembersChanged(this) end,
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["UNIT_PET"] = function(this, arg1) HealBot_OnEvent_PartyMembersChanged(this) end,
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["SPELLS_CHANGED"] = function(this, arg1) HealBot_OnEvent_SpellsChanged(this, arg1) end,
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["UPDATE_SHAPESHIFT_FORM"] = function(this) HealBot_UpdateShapeshiftForm() end,
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@@ -288,8 +292,6 @@ function HealBot_OnEvent_VariablesLoaded(this)
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this:RegisterEvent("PARTY_MEMBERS_CHANGED");
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this:RegisterEvent("PARTY_MEMBER_DISABLE");
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this:RegisterEvent("PARTY_MEMBER_ENABLE");
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this:RegisterEvent("PET_BAR_SHOWGRID");
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this:RegisterEvent("PET_BAR_HIDEGRID");
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this:RegisterEvent("UNIT_PET");
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this:RegisterEvent("UNIT_HEALTH");
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this:RegisterEvent("UNIT_MANA");
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@@ -301,8 +303,6 @@ function HealBot_OnEvent_VariablesLoaded(this)
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this:RegisterEvent("SPELLCAST_STOP");
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this:RegisterEvent("SPELLCAST_INTERRUPTED");
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this:RegisterEvent("SPELLCAST_FAILED");
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this:RegisterEvent("BAG_UPDATE");
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this:RegisterEvent("BAG_UPDATE_COOLDOWN");
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this:RegisterEvent("UNIT_AURA");
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this:RegisterEvent("UPDATE_INVENTORY_ALERTS");
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this:RegisterEvent("UNIT_INVENTORY_CHANGED");
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@@ -442,20 +442,6 @@ function HealBot_OnEvent_TalentsChanged(this, arg1)
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HealBot_AddDebug("HB: TalentsChanged");
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end
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function HealBot_OnEvent_BagUpdate(this, bag)
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if HealBot_EquipChangeTimer == 0 then
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HealBot_RecalcSpells();
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end
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end
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function HealBot_OnEvent_BagUpdateCooldown(this, bag)
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if not bag then
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bag = "undef"
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elseif HealBot_EquipChangeTimer == 0 then
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HealBot_RecalcSpells();
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end
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end
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function HealBot_OnEvent_PlayerEnteringWorld(this)
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HealBot_IsFighting = false;
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-- Re-apply the refresh hook late in case another addon overrode it during load
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