mirror of
https://github.com/Bluewhale1337/HealBotBlue.git
synced 2026-07-27 01:34:44 +00:00
perf: optimize CPU and memory usage via boolean state tracking, event filtering, and per-character SavedVariables.
This commit is contained in:
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-1
@@ -3,7 +3,7 @@
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## Version: 1.5
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## Author: Bluewhale
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## Notes: Adds panel with skinable bars for healing and decursive
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## SavedVariables: HealBot_Config
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## SavedVariablesPerCharacter: HealBot_Config
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..\..\FrameXML\Fonts.xml
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..\..\FrameXML\OptionsFrameTemplates.xml
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..\..\FrameXML\UIPanelTemplates.xml
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@@ -149,7 +149,7 @@ function HealBot_OnEvent_UnitAura(this, unit)
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iconCount = iconCount + 1
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HealBot_UnitIcons[unit][iconCount] = debuff
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end
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if HealBot_CDCInc[UnitClass(unit)] == 1 and HealBot_DebuffWatch[debuff_type] == "YES" then
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if HealBot_CDCInc[UnitClass(unit)] == 1 and HealBot_DebuffWatch[debuff_type] then
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HealBot_UnitDebuff[unit] = debuff_type
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DebuffType = debuff_type;
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if HealBot_DebuffPriority[debuff_type] then
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@@ -43,17 +43,20 @@ end
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function HealBot_OnUpdate(this, arg1)
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if HealBot_Action_TooltipUnit and HealBot_Tooltip:IsVisible() then
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local currentModState = ""
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if IsShiftKeyDown() then currentModState = currentModState .. "S" end
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if IsControlKeyDown() then currentModState = currentModState .. "C" end
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if IsAltKeyDown() then currentModState = currentModState .. "A" end
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local s = IsShiftKeyDown() and true or false
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local c = IsControlKeyDown() and true or false
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local a = IsAltKeyDown() and true or false
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if HealBot_LastModState ~= currentModState then
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HealBot_LastModState = currentModState
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if HealBot_LastModS ~= s or HealBot_LastModC ~= c or HealBot_LastModA ~= a then
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HealBot_LastModS = s
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HealBot_LastModC = c
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HealBot_LastModA = a
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HealBot_Action_RefreshTooltip(HealBot_Action_TooltipUnit)
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end
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else
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HealBot_LastModState = ""
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HealBot_LastModS = false
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HealBot_LastModC = false
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HealBot_LastModA = false
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end
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if HealBot_TargetRestorePending then
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@@ -131,6 +134,7 @@ local HealBot_EventHandlers = {
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HealBot_OnEvent_UnitHealth(this, arg1)
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end,
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["UNIT_MANA"] = function(this, arg1)
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if arg1 ~= "player" and HealBot_Config.ShowManaBars == 0 then return end
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if HealBot_Model:UpdateUnitPower(arg1) then
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HealBot_Model:NotifyObservers("UNIT_POWER_CHANGED", arg1)
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end
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@@ -138,6 +142,7 @@ local HealBot_EventHandlers = {
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HealBot_Action_RefreshButtons(arg1);
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end,
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["UNIT_RAGE"] = function(this, arg1)
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if arg1 ~= "player" and HealBot_Config.ShowManaBars == 0 then return end
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if HealBot_Model:UpdateUnitPower(arg1) then
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HealBot_Model:NotifyObservers("UNIT_POWER_CHANGED", arg1)
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end
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@@ -145,6 +150,7 @@ local HealBot_EventHandlers = {
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HealBot_Action_RefreshButtons(arg1);
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end,
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["UNIT_ENERGY"] = function(this, arg1)
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if arg1 ~= "player" and HealBot_Config.ShowManaBars == 0 then return end
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if HealBot_Model:UpdateUnitPower(arg1) then
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HealBot_Model:NotifyObservers("UNIT_POWER_CHANGED", arg1)
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end
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@@ -152,6 +158,7 @@ local HealBot_EventHandlers = {
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HealBot_Action_RefreshButtons(arg1);
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end,
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["UNIT_DISPLAYPOWER"] = function(this, arg1)
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if arg1 ~= "player" and HealBot_Config.ShowManaBars == 0 then return end
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if HealBot_Model:UpdateUnitPower(arg1) then
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HealBot_Model:NotifyObservers("UNIT_POWER_CHANGED", arg1)
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end
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@@ -201,8 +208,6 @@ local HealBot_EventHandlers = {
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["SPELLCAST_FAILED"] = function(this) HealBot_OnEvent_SpellcastStop(this, "SPELLCAST_FAILED") end,
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["PLAYER_REGEN_DISABLED"] = function(this) HealBot_OnEvent_PlayerRegenDisabled(this) end,
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["PLAYER_REGEN_ENABLED"] = function(this) HealBot_OnEvent_PlayerRegenEnabled(this) end,
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["BAG_UPDATE_COOLDOWN"] = function(this, arg1) HealBot_OnEvent_BagUpdateCooldown(this, arg1) end,
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["BAG_UPDATE"] = function(this, arg1) HealBot_OnEvent_BagUpdate(this, arg1) end,
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["PARTY_MEMBER_DISABLE"] = function(this, arg1) HealBot_OnEvent_PartyMemberDisable(this, arg1) end,
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["PARTY_MEMBER_ENABLE"] = function(this, arg1) HealBot_OnEvent_PartyMemberEnable(this, arg1) end,
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["CHAT_MSG_SYSTEM"] = function(this, arg1) HealBot_OnEvent_SystemMsg(this, arg1) end,
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@@ -212,11 +217,10 @@ local HealBot_EventHandlers = {
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HealBot_OnEvent_PlayerEquipmentChanged(this)
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end,
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["UNIT_INVENTORY_CHANGED"] = function(this, arg1)
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if arg1 ~= "player" then return end
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HealBot_Model:NotifyObservers("EQUIPMENT_CHANGED", arg1)
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HealBot_OnEvent_PlayerEquipmentChanged2(this, arg1)
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end,
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["PET_BAR_SHOWGRID"] = function(this) HealBot_OnEvent_PartyMembersChanged(this) end,
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["PET_BAR_HIDEGRID"] = function(this) HealBot_OnEvent_PartyMembersChanged(this) end,
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["UNIT_PET"] = function(this, arg1) HealBot_OnEvent_PartyMembersChanged(this) end,
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["SPELLS_CHANGED"] = function(this, arg1) HealBot_OnEvent_SpellsChanged(this, arg1) end,
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["UPDATE_SHAPESHIFT_FORM"] = function(this) HealBot_UpdateShapeshiftForm() end,
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@@ -288,8 +292,6 @@ function HealBot_OnEvent_VariablesLoaded(this)
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this:RegisterEvent("PARTY_MEMBERS_CHANGED");
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this:RegisterEvent("PARTY_MEMBER_DISABLE");
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this:RegisterEvent("PARTY_MEMBER_ENABLE");
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this:RegisterEvent("PET_BAR_SHOWGRID");
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this:RegisterEvent("PET_BAR_HIDEGRID");
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this:RegisterEvent("UNIT_PET");
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this:RegisterEvent("UNIT_HEALTH");
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this:RegisterEvent("UNIT_MANA");
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@@ -301,8 +303,6 @@ function HealBot_OnEvent_VariablesLoaded(this)
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this:RegisterEvent("SPELLCAST_STOP");
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this:RegisterEvent("SPELLCAST_INTERRUPTED");
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this:RegisterEvent("SPELLCAST_FAILED");
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this:RegisterEvent("BAG_UPDATE");
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this:RegisterEvent("BAG_UPDATE_COOLDOWN");
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this:RegisterEvent("UNIT_AURA");
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this:RegisterEvent("UPDATE_INVENTORY_ALERTS");
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this:RegisterEvent("UNIT_INVENTORY_CHANGED");
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@@ -442,20 +442,6 @@ function HealBot_OnEvent_TalentsChanged(this, arg1)
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HealBot_AddDebug("HB: TalentsChanged");
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end
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function HealBot_OnEvent_BagUpdate(this, bag)
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if HealBot_EquipChangeTimer == 0 then
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HealBot_RecalcSpells();
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end
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end
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function HealBot_OnEvent_BagUpdateCooldown(this, bag)
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if not bag then
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bag = "undef"
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elseif HealBot_EquipChangeTimer == 0 then
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HealBot_RecalcSpells();
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end
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end
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function HealBot_OnEvent_PlayerEnteringWorld(this)
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HealBot_IsFighting = false;
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-- Re-apply the refresh hook late in case another addon overrode it during load
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+1
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@@ -545,7 +545,7 @@ HealBot_Debuff_Types = {
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HealBot_IsFighting = false;
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HealBot_DebuffPriority = {"none"};
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HealBot_DebuffWatch = {[HEALBOT_DISEASE_en]="NO", [HEALBOT_MAGIC_en]="NO", [HEALBOT_POISON_en]="NO", [HEALBOT_CURSE_en]="NO"};
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HealBot_DebuffWatch = {[HEALBOT_DISEASE_en]=false, [HEALBOT_MAGIC_en]=false, [HEALBOT_POISON_en]=false, [HEALBOT_CURSE_en]=false};
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HealBot_Heals = {};
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@@ -247,16 +247,16 @@ function HealBot_Options_Debuff_Reset()
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local classEN=HealBot_UnitClass("player")
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if classEN=="PRIEST" or classEN=="DRUID" or classEN=="PALADIN" or classEN=="SHAMAN" then
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local spell = HealBot_Config.CDCLeftText[UnitClass("player")];
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HealBot_DebuffWatch = {[HEALBOT_DISEASE_en]="NO", [HEALBOT_MAGIC_en]="NO", [HEALBOT_POISON_en]="NO", [HEALBOT_CURSE_en]="NO" }
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HealBot_DebuffWatch = {[HEALBOT_DISEASE_en]=false, [HEALBOT_MAGIC_en]=false, [HEALBOT_POISON_en]=false, [HEALBOT_CURSE_en]=false }
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if spell ~= "None" then
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table.foreach(HealBot_Debuff_Types[spell], function (index,debuff)
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HealBot_DebuffWatch[debuff]="YES";
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HealBot_DebuffWatch[debuff]=true;
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end)
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end
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spell = HealBot_Config.CDCRightText[UnitClass("player")];
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if spell ~= "None" then
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table.foreach(HealBot_Debuff_Types[spell], function (index,debuff)
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HealBot_DebuffWatch[debuff]="YES";
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HealBot_DebuffWatch[debuff]=true;
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end)
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end
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end
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@@ -47,6 +47,10 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
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* **Memory Optimization:** Fixed severe Lua garbage collection spikes during UI reloads by preventing full party layout rebuilds on `PLAYER_TARGET_CHANGED`, and cached dynamic string concatenations directly to unit frames to eliminate memory leakage on high frequency UI refreshes.
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* **Mana Validation Fix:** Removed artificial spell mana gating, fixing an issue where low-mana spells disappeared from tooltips and couldn't be cast. WoW's native mana validation now correctly processes 0-cost buffs (e.g. Clearcasting, Inner Focus) while turning low-mana tooltip spells red.
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* **Self-Buff Tracking:** Fixed a bug where "Self Only" buff tracking incorrectly excluded the player when represented by party or raid frames instead of the standard "player" unit ID.
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* **Settings Persistence Fix:** Changed `SavedVariables` to `SavedVariablesPerCharacter` in TOC so configurations correctly load unique per character instead of account-wide.
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* **CPU Optimization:** Added early exit logic to resource tracking events (Mana, Rage, Energy) to stop background polling on party/raid members when "Show Mana Bars" is toggled off. Also removed excessive triggers (`BAG_UPDATE`, `PET_BAR_SHOWGRID`) and filtered `UNIT_INVENTORY_CHANGED` to only process the player, eliminating massive CPU spikes and unnecessary UI layout rebuilds during looting, item cooldowns, or when other players change gear.
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* **OnUpdate GC Spike Fix:** Rewrote the modifier polling logic inside `HealBot_OnUpdate` to use boolean state tracking instead of dynamic string concatenation, eliminating a major source of garbage collection bloat while hovering over unit frames.
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* **Aura Scanning Optimization:** Refactored Debuff tracking (`HealBot_DebuffWatch`) to use native boolean values (`true`/`false`) instead of string comparisons (`"YES"`/`"NO"`). This improves performance inside the continuous aura scanning loops.
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**v1.5**
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* **Macro, Item, and Script Bindings:** Support for binding named macros, inventory items, and inline scripts (e.g. `/target`) directly to mouse clicks in the Spells tab. All of these now natively support implicit `@mouseover` targeting on the unit frame you click, without losing your current target.
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