mirror of
https://github.com/Bluewhale1337/HealBotBlue.git
synced 2026-07-27 01:34:44 +00:00
Refactor: rename global variables and constants with HealBot prefix and register MODIFIER_STATE_CHANGED event
This commit is contained in:
+299
-299
@@ -1,300 +1,300 @@
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--[[
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--[[
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HealBot Contined
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HealBot Contined
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]]
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]]
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-- local _scale=0; -- moved to HealBot_Controller_Range.lua
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-- local _scale=0; -- moved to HealBot_Controller_Range.lua
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CalcEquipBonus=false;
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HealBot_CalcEquipBonus=false;
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HealBot_EquipChangeTimer = 0;
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HealBot_EquipChangeTimer = 0;
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HealValue=0;
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HealBot_HealValue=0;
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InitSpells=1;
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HealBot_SpellsInitFlag=1;
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local DebugDebuff=false;
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local DebugDebuff=false;
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Delay_RecalcParty=0;
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HealBot_Delay_RecalcParty=0;
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-- Debugging and Error functions moved to HealBot_Controller_Comms.lua
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-- Debugging and Error functions moved to HealBot_Controller_Comms.lua
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function HealBot_TogglePanel(panel)
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function HealBot_TogglePanel(panel)
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if (not panel) then return end
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if (not panel) then return end
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if ( panel:IsVisible() ) then
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if ( panel:IsVisible() ) then
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HideUIPanel(panel);
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HideUIPanel(panel);
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else
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else
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ShowUIPanel(panel);
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ShowUIPanel(panel);
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end
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end
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end
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end
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function HealBot_StartMoving(frame)
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function HealBot_StartMoving(frame)
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if ( not frame.isMoving ) and ( frame.isLocked ~= 1 ) then
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if ( not frame.isMoving ) and ( frame.isLocked ~= 1 ) then
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frame:StartMoving();
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frame:StartMoving();
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frame.isMoving = true;
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frame.isMoving = true;
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end
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end
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end
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end
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function HealBot_StopMoving(frame)
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function HealBot_StopMoving(frame)
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if ( frame.isMoving ) then
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if ( frame.isMoving ) then
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frame:StopMovingOrSizing();
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frame:StopMovingOrSizing();
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frame.isMoving = false;
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frame.isMoving = false;
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end
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end
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if HealBot_Config.GrowUpwards==1 then
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if HealBot_Config.GrowUpwards==1 then
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local left,bottom = HealBot_Action:GetLeft(),HealBot_Action:GetBottom();
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local left,bottom = HealBot_Action:GetLeft(),HealBot_Action:GetBottom();
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if left and bottom then
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if left and bottom then
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HealBot_Config.PanelAnchorX=left;
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HealBot_Config.PanelAnchorX=left;
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HealBot_Config.PanelAnchorY=bottom;
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HealBot_Config.PanelAnchorY=bottom;
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end
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end
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-- HealBot_AddDebug("Pos X="..HealBot_Config.PanelAnchorX.." Pos Y="..HealBot_Config.PanelAnchorY)
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-- HealBot_AddDebug("Pos X="..HealBot_Config.PanelAnchorX.." Pos Y="..HealBot_Config.PanelAnchorY)
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end
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end
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end
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end
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function HealBot_SlashCmd(cmd)
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function HealBot_SlashCmd(cmd)
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if (cmd=="") then
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if (cmd=="") then
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HealBot_TogglePanel(HealBot_Action);
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HealBot_TogglePanel(HealBot_Action);
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return
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return
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end
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end
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if (cmd=="options" or cmd=="opt" or cmd=="config" or cmd=="cfg") then
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if (cmd=="options" or cmd=="opt" or cmd=="config" or cmd=="cfg") then
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HealBot_TogglePanel(HealBot_Options);
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HealBot_TogglePanel(HealBot_Options);
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return
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return
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end
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end
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if (cmd=="forms" or cmd=="form") then
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if (cmd=="forms" or cmd=="form") then
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local forms = GetNumShapeshiftForms();
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local forms = GetNumShapeshiftForms();
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if forms and forms > 0 then
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if forms and forms > 0 then
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HealBot_AddChat("HealBot: Available shapeshift forms:");
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HealBot_AddChat("HealBot: Available shapeshift forms:");
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for i=1,forms do
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for i=1,forms do
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local icon, name, active = GetShapeshiftFormInfo(i);
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local icon, name, active = GetShapeshiftFormInfo(i);
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local actStr = "false"
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local actStr = "false"
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if active then actStr = "true" end
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if active then actStr = "true" end
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HealBot_AddChat(" Form " .. i .. ": " .. (name or "nil") .. " | Icon: " .. (icon or "nil") .. " | Active: " .. actStr);
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HealBot_AddChat(" Form " .. i .. ": " .. (name or "nil") .. " | Icon: " .. (icon or "nil") .. " | Active: " .. actStr);
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end
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end
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else
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else
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HealBot_AddChat("HealBot: No shapeshift forms found.");
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HealBot_AddChat("HealBot: No shapeshift forms found.");
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end
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end
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return
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return
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end
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end
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if (cmd=="reset" or cmd=="recalc" or cmd=="defaults") then
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if (cmd=="reset" or cmd=="recalc" or cmd=="defaults") then
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InitSpells=2;
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HealBot_SpellsInitFlag=2;
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HealBot_Options_Defaults_OnClick(HealBot_Options_Defaults);
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HealBot_Options_Defaults_OnClick(HealBot_Options_Defaults);
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return
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return
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end
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end
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if (cmd=="ui") then
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if (cmd=="ui") then
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ReloadUI();
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ReloadUI();
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return;
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return;
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end
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end
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if (cmd=="init") then
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if (cmd=="init") then
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HealBot_RegisterThis(this);
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HealBot_RegisterThis(this);
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end
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end
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if (cmd=="x") then
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if (cmd=="x") then
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InitSpells=2;
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HealBot_SpellsInitFlag=2;
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NeedEquipUpdate=1
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NeedEquipUpdate=1
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HealBot_RecalcSpells();
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HealBot_RecalcSpells();
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return;
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return;
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end
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end
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if (cmd=="ver") then
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if (cmd=="ver") then
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local text=UnitName("player");
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local text=UnitName("player");
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HealBot_SendAddonMessage( "HealBot", ">> RequestVersion <<=>> "..text.." <<=>> nil <<" );
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HealBot_SendAddonMessage( "HealBot", ">> RequestVersion <<=>> "..text.." <<=>> nil <<" );
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return;
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return;
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end
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end
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if (cmd=="chan") then
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if (cmd=="chan") then
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HealBot_AddDebug( "Channel active" );
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HealBot_AddDebug( "Channel active" );
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return;
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return;
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end
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end
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end
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end
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-- HealBot_SendAddonMessage moved to HealBot_Controller_Comms.lua
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-- HealBot_SendAddonMessage moved to HealBot_Controller_Comms.lua
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function HealBot_TargetName()
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function HealBot_TargetName()
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if UnitIsEnemy("target","player") then return nil end
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if UnitIsEnemy("target","player") then return nil end
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-- if not UnitPlayerControlled("target") then return nil end
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-- if not UnitPlayerControlled("target") then return nil end
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if (UnitIsPlayer("target")) then
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if (UnitIsPlayer("target")) then
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if UnitIsUnit("target","player") then return "player" end
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if UnitIsUnit("target","player") then return "player" end
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if (UnitInParty("target")) then
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if (UnitInParty("target")) then
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for i=1,4 do
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for i=1,4 do
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if UnitIsUnit("target","party"..i) then return "party"..i end
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if UnitIsUnit("target","party"..i) then return "party"..i end
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end
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end
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end
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end
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if (UnitInRaid("target")) then
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if (UnitInRaid("target")) then
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for i=1,40 do
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for i=1,40 do
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if UnitIsUnit("target","raid"..i) then return "raid"..i end
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if UnitIsUnit("target","raid"..i) then return "raid"..i end
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end
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end
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end
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end
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else
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else
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if UnitIsUnit("target","pet") then return "pet" end
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if UnitIsUnit("target","pet") then return "pet" end
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if (UnitInParty("player")) then
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if (UnitInParty("player")) then
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for i=1,4 do
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for i=1,4 do
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if UnitIsUnit("target","partypet"..i) then return "partypet"..i end
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if UnitIsUnit("target","partypet"..i) then return "partypet"..i end
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end
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end
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end
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end
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if (UnitInRaid("player")) then
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if (UnitInRaid("player")) then
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for i=1,40 do
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for i=1,40 do
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if UnitIsUnit("target","raidpet"..i) then return "raidpet"..i end
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if UnitIsUnit("target","raidpet"..i) then return "raidpet"..i end
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end
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end
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end
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end
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end
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end
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return nil
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return nil
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end
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end
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function HealBot_PackBagSlot(bag,slot)
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function HealBot_PackBagSlot(bag,slot)
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return bag*100+slot;
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return bag*100+slot;
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end
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end
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function HealBot_UnpackBagSlot(bagslot)
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function HealBot_UnpackBagSlot(bagslot)
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return math.floor(bagslot/100),math.mod(bagslot,100);
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return math.floor(bagslot/100),math.mod(bagslot,100);
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end
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end
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function HealBot_GetItemName(bag,slot)
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function HealBot_GetItemName(bag,slot)
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local link = GetContainerItemLink(bag,slot);
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local link = GetContainerItemLink(bag,slot);
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if not link then return nil end;
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if not link then return nil end;
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local _,_,item = string.find(link,"%[(.*)%]");
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local _,_,item = string.find(link,"%[(.*)%]");
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local _,count = GetContainerItemInfo(bag,slot);
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local _,count = GetContainerItemInfo(bag,slot);
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return item,count;
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return item,count;
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end
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end
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function HealBot_GetBagSlot(item)
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function HealBot_GetBagSlot(item)
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local BagSlot,BestCount;
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local BagSlot,BestCount;
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for bag=0,NUM_BAG_FRAMES do
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for bag=0,NUM_BAG_FRAMES do
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for slot=1,GetContainerNumSlots(bag) do
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for slot=1,GetContainerNumSlots(bag) do
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local bagitem,count = HealBot_GetItemName(bag,slot);
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local bagitem,count = HealBot_GetItemName(bag,slot);
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if (item==bagitem) then
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if (item==bagitem) then
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if not BestCount or BestCount>count then
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if not BestCount or BestCount>count then
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BagSlot = HealBot_PackBagSlot(bag,slot);
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BagSlot = HealBot_PackBagSlot(bag,slot);
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BestCount = count;
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BestCount = count;
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end
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end
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end
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end
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end
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end
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end
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end
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return BagSlot;
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return BagSlot;
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end
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end
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function HealBot_UseItem(item)
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function HealBot_UseItem(item)
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local bagslot = HealBot_GetBagSlot(item);
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local bagslot = HealBot_GetBagSlot(item);
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if not bagslot then return end;
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if not bagslot then return end;
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local bag,slot = HealBot_UnpackBagSlot(bagslot);
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local bag,slot = HealBot_UnpackBagSlot(bagslot);
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local Link = GetContainerItemLink(bag,slot);
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local Link = GetContainerItemLink(bag,slot);
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UseContainerItem(bag,slot);
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UseContainerItem(bag,slot);
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end
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end
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-- Spell parsing and casting functions moved to HealBot_Controller_Spells.lua
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-- Spell parsing and casting functions moved to HealBot_Controller_Spells.lua
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function HealBot_UnitClass(unit)
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function HealBot_UnitClass(unit)
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local playerClass, englishClass = UnitClass(unit);
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local playerClass, englishClass = UnitClass(unit);
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return englishClass;
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return englishClass;
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end
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end
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---- HealBot_UnitAffected moved to HealBot_Controller_Aura.lua
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---- HealBot_UnitAffected moved to HealBot_Controller_Aura.lua
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-- safer to use GameTooltip:SetUnitBuff and read the lines in the tooltip ...
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-- safer to use GameTooltip:SetUnitBuff and read the lines in the tooltip ...
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-- maybe make an additional GameTooltip frame if possible ?
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-- maybe make an additional GameTooltip frame if possible ?
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-- Spell parsing, default setup, finding, casting, and recalculating functions moved to HealBot_Controller_Spells.lua
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-- Spell parsing, default setup, finding, casting, and recalculating functions moved to HealBot_Controller_Spells.lua
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--------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------------------------
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-- OnFoo functions
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-- OnFoo functions
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--------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------------------------
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-- Event loop handlers and event dispatcher moved to HealBot_Controller_Events.lua
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-- Event loop handlers and event dispatcher moved to HealBot_Controller_Events.lua
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-- SpiBonus and GetBonus functions moved to HealBot_Controller_Spells.lua
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-- SpiBonus and GetBonus functions moved to HealBot_Controller_Spells.lua
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function HealBot_FindUnitID(unitname)
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function HealBot_FindUnitID(unitname)
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local text;
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local text;
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for _,unit in ipairs(HealBot_Action_HealGroup) do
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for _,unit in ipairs(HealBot_Action_HealGroup) do
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text = UnitName(unit);
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text = UnitName(unit);
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if text then
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if text then
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if text==unitname then
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if text==unitname then
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return unit;
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return unit;
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end
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end
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end
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end
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end
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end
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for i=1,40 do
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for i=1,40 do
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local unit = "raid"..i;
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local unit = "raid"..i;
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text = UnitName(unit);
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text = UnitName(unit);
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if text then
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if text then
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if text==unitname then
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if text==unitname then
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return unit;
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return unit;
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end
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end
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end
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end
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end
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end
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return nil;
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return nil;
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end
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end
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function HealBot_PlaySound(id)
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function HealBot_PlaySound(id)
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if id==1 then
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if id==1 then
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PlaySoundFile("Sound\\Doodad\\BellTollTribal.wav");
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PlaySoundFile("Sound\\Doodad\\BellTollTribal.wav");
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elseif id==2 then
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elseif id==2 then
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PlaySoundFile("Sound\\Spells\\Thorns.wav");
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PlaySoundFile("Sound\\Spells\\Thorns.wav");
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elseif id==3 then
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elseif id==3 then
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PlaySoundFile("Sound\\Doodad\\BellTollNightElf.wav");
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PlaySoundFile("Sound\\Doodad\\BellTollNightElf.wav");
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end
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end
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end
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end
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-- HealBot_InitSpells moved to HealBot_Controller_Spells.lua
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-- HealBot_InitSpells moved to HealBot_Controller_Spells.lua
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function HealBot_InitData()
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function HealBot_InitData()
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||||||
HealBot_Skins = HealBot_Config.Skins;
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HealBot_Skins = HealBot_Config.Skins;
|
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if(CT_RegisterMod) then
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if(CT_RegisterMod) then
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CT_RegisterMod(HEALBOT_ADDON,"HealBot Options",5,"Interface\\AddOns\\HealBotBlue\\Images\\HealBot","Opens HealBot Options","off",nil,HealBot_ToggleOptions);
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CT_RegisterMod(HEALBOT_ADDON,"HealBot Options",5,"Interface\\AddOns\\HealBotBlue\\Images\\HealBot","Opens HealBot Options","off",nil,HealBot_ToggleOptions);
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end
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end
|
||||||
|
|
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-- remove after 1.126
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-- remove after 1.126
|
||||||
local tmp=HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] or 0
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local tmp=HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] or 0
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HealBot_Config.ShowHeader[HealBot_Config.Current_Skin]=tmp
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HealBot_Config.ShowHeader[HealBot_Config.Current_Skin]=tmp
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||||||
|
|
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HealBot_Options_CDCMonitor_Reset()
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HealBot_Options_CDCMonitor_Reset()
|
||||||
HealBot_Options_EmergencyFilter_Reset()
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HealBot_Options_EmergencyFilter_Reset()
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||||||
HealBot_Options_Debuff_Reset()
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HealBot_Options_Debuff_Reset()
|
||||||
end
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end
|
||||||
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|
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function HealBot_ToggleOptions()
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function HealBot_ToggleOptions()
|
||||||
HealBot_TogglePanel(HealBot_Options)
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HealBot_TogglePanel(HealBot_Options)
|
||||||
end
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end
|
||||||
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|
||||||
-- HealBot_InitGetSpellData and HealBot_Generic_Patten moved to HealBot_Controller_Spells.lua
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-- HealBot_InitGetSpellData and HealBot_Generic_Patten moved to HealBot_Controller_Spells.lua
|
||||||
|
|
||||||
-- HealBot_Get_DebugChan moved to HealBot_Controller_Comms.lua
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-- HealBot_Get_DebugChan moved to HealBot_Controller_Comms.lua
|
||||||
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|
||||||
-- HealBot_Range_Check moved to HealBot_Controller_Range.lua
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-- HealBot_Range_Check moved to HealBot_Controller_Range.lua
|
||||||
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|
||||||
--------------------------------------------------------------------------------
|
--------------------------------------------------------------------------------
|
||||||
-- Native Action Bar Hovercasting (Mouseover Hook)
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-- Native Action Bar Hovercasting (Mouseover Hook)
|
||||||
--------------------------------------------------------------------------------
|
--------------------------------------------------------------------------------
|
||||||
do
|
do
|
||||||
local pass = function() end
|
local pass = function() end
|
||||||
local orig = UseAction
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local orig = UseAction
|
||||||
function UseAction(slot, checkCursor, onSelf)
|
function UseAction(slot, checkCursor, onSelf)
|
||||||
if HealBot_Config.ActionMouseover == 1 then
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if HealBot_Config.ActionMouseover == 1 then
|
||||||
local mouseover = HealBot_Action_TooltipUnit
|
local mouseover = HealBot_Action_TooltipUnit
|
||||||
if mouseover and mouseover ~= 'target' then
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if mouseover and mouseover ~= 'target' then
|
||||||
local _PlaySound = PlaySound
|
local _PlaySound = PlaySound
|
||||||
local target = UnitName("target")
|
local target = UnitName("target")
|
||||||
|
|
||||||
PlaySound = pass
|
PlaySound = pass
|
||||||
ClearTarget()
|
ClearTarget()
|
||||||
PlaySound = _PlaySound
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PlaySound = _PlaySound
|
||||||
|
|
||||||
do
|
do
|
||||||
local autoSelfCast = GetCVar("autoSelfCast")
|
local autoSelfCast = GetCVar("autoSelfCast")
|
||||||
SetCVar("autoSelfCast", "0") -- Ensure disabled
|
SetCVar("autoSelfCast", "0") -- Ensure disabled
|
||||||
orig(slot, checkCursor, onSelf)
|
orig(slot, checkCursor, onSelf)
|
||||||
if autoSelfCast then
|
if autoSelfCast then
|
||||||
SetCVar("autoSelfCast", autoSelfCast)
|
SetCVar("autoSelfCast", autoSelfCast)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
SpellTargetUnit(mouseover)
|
SpellTargetUnit(mouseover)
|
||||||
|
|
||||||
if target then
|
if target then
|
||||||
PlaySound = pass
|
PlaySound = pass
|
||||||
TargetLastTarget()
|
TargetLastTarget()
|
||||||
PlaySound = _PlaySound
|
PlaySound = _PlaySound
|
||||||
end
|
end
|
||||||
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
orig(slot, checkCursor, onSelf)
|
orig(slot, checkCursor, onSelf)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+14
-14
@@ -6,9 +6,9 @@
|
|||||||
-- http://www.curse-gaming.com/mod.php?addid=2384
|
-- http://www.curse-gaming.com/mod.php?addid=2384
|
||||||
--------------------------------------------------
|
--------------------------------------------------
|
||||||
|
|
||||||
HB_BONUSSCANNER_PATTERN_SETNAME = "^(.*) %(%d/%d%)$";
|
HEALBOT_BONUSSCANNER_PATTERN_SETNAME = "^(.*) %(%d/%d%)$";
|
||||||
HB_BONUSSCANNER_PATTERN_GENERIC_PREFIX = "^%+(%d+)%%?(.*)$";
|
HEALBOT_BONUSSCANNER_PATTERN_GENERIC_PREFIX = "^%+(%d+)%%?(.*)$";
|
||||||
HB_BONUSSCANNER_PATTERN_GENERIC_SUFFIX = "^(.*)%+(%d+)%%?$";
|
HEALBOT_BONUSSCANNER_PATTERN_GENERIC_SUFFIX = "^(.*)%+(%d+)%%?$";
|
||||||
|
|
||||||
HealBot_BonusScanner = {
|
HealBot_BonusScanner = {
|
||||||
bonuses = 0;
|
bonuses = 0;
|
||||||
@@ -128,17 +128,17 @@ end;
|
|||||||
|
|
||||||
function HealBot_BonusScanner:ScanLine(line)
|
function HealBot_BonusScanner:ScanLine(line)
|
||||||
local tmpStr, found;
|
local tmpStr, found;
|
||||||
if(string.sub(line,0,string.len(HB_BONUSSCANNER_PREFIX_EQUIP)) == HB_BONUSSCANNER_PREFIX_EQUIP) then
|
if(string.sub(line,0,string.len(HEALBOT_BONUSSCANNER_PREFIX_EQUIP)) == HEALBOT_BONUSSCANNER_PREFIX_EQUIP) then
|
||||||
tmpStr = string.sub(line,string.len(HB_BONUSSCANNER_PREFIX_EQUIP)+1);
|
tmpStr = string.sub(line,string.len(HEALBOT_BONUSSCANNER_PREFIX_EQUIP)+1);
|
||||||
HealBot_BonusScanner:CheckPassive(tmpStr);
|
HealBot_BonusScanner:CheckPassive(tmpStr);
|
||||||
elseif(string.sub(line,0,string.len(HB_BONUSSCANNER_PREFIX_SET)) == HB_BONUSSCANNER_PREFIX_SET
|
elseif(string.sub(line,0,string.len(HEALBOT_BONUSSCANNER_PREFIX_SET)) == HEALBOT_BONUSSCANNER_PREFIX_SET
|
||||||
and HealBot_BonusScanner.temp.set ~= ""
|
and HealBot_BonusScanner.temp.set ~= ""
|
||||||
and not HealBot_BonusScanner.temp.sets[HealBot_BonusScanner.temp.set]) then
|
and not HealBot_BonusScanner.temp.sets[HealBot_BonusScanner.temp.set]) then
|
||||||
tmpStr = string.sub(line,string.len(HB_BONUSSCANNER_PREFIX_SET)+1);
|
tmpStr = string.sub(line,string.len(HEALBOT_BONUSSCANNER_PREFIX_SET)+1);
|
||||||
HealBot_BonusScanner.temp.slot = "Set";
|
HealBot_BonusScanner.temp.slot = "Set";
|
||||||
HealBot_BonusScanner:CheckPassive(tmpStr);
|
HealBot_BonusScanner:CheckPassive(tmpStr);
|
||||||
else
|
else
|
||||||
_, _, tmpStr = string.find(line, HB_BONUSSCANNER_PATTERN_SETNAME);
|
_, _, tmpStr = string.find(line, HEALBOT_BONUSSCANNER_PATTERN_SETNAME);
|
||||||
if(tmpStr) then
|
if(tmpStr) then
|
||||||
HealBot_BonusScanner.temp.set = tmpStr;
|
HealBot_BonusScanner.temp.set = tmpStr;
|
||||||
else
|
else
|
||||||
@@ -154,7 +154,7 @@ function HealBot_BonusScanner:CheckPassive(line)
|
|||||||
local i, p, value, found;
|
local i, p, value, found;
|
||||||
|
|
||||||
found = nil;
|
found = nil;
|
||||||
for i,p in HB_BONUSSCANNER_PATTERNS_PASSIVE do
|
for i,p in HEALBOT_BONUSSCANNER_PATTERNS_PASSIVE do
|
||||||
_, _, value = string.find(line, "^" .. p.pattern);
|
_, _, value = string.find(line, "^" .. p.pattern);
|
||||||
if(value) then
|
if(value) then
|
||||||
HealBot_BonusScanner:AddValue(p.effect, value)
|
HealBot_BonusScanner:AddValue(p.effect, value)
|
||||||
@@ -183,9 +183,9 @@ function HealBot_BonusScanner:CheckGeneric(line)
|
|||||||
tmpStr = string.gsub( tmpStr, "%s+$", "" );
|
tmpStr = string.gsub( tmpStr, "%s+$", "" );
|
||||||
tmpStr = string.gsub( tmpStr, "%.$", "" );
|
tmpStr = string.gsub( tmpStr, "%.$", "" );
|
||||||
|
|
||||||
_, _, value, token = string.find(tmpStr, HB_BONUSSCANNER_PATTERN_GENERIC_PREFIX);
|
_, _, value, token = string.find(tmpStr, HEALBOT_BONUSSCANNER_PATTERN_GENERIC_PREFIX);
|
||||||
if(not value) then
|
if(not value) then
|
||||||
_, _, token, value = string.find(tmpStr, HB_BONUSSCANNER_PATTERN_GENERIC_SUFFIX);
|
_, _, token, value = string.find(tmpStr, HEALBOT_BONUSSCANNER_PATTERN_GENERIC_SUFFIX);
|
||||||
end
|
end
|
||||||
if(token and value) then
|
if(token and value) then
|
||||||
token = string.gsub( token, "^%s+", "" );
|
token = string.gsub( token, "^%s+", "" );
|
||||||
@@ -202,8 +202,8 @@ end
|
|||||||
function HealBot_BonusScanner:CheckToken(token, value)
|
function HealBot_BonusScanner:CheckToken(token, value)
|
||||||
local i, p, s1, s2;
|
local i, p, s1, s2;
|
||||||
|
|
||||||
if(HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP[token]) then
|
if(HEALBOT_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP[token]) then
|
||||||
HealBot_BonusScanner:AddValue(HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP[token], value);
|
HealBot_BonusScanner:AddValue(HEALBOT_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP[token], value);
|
||||||
return true;
|
return true;
|
||||||
end
|
end
|
||||||
return false;
|
return false;
|
||||||
@@ -212,7 +212,7 @@ end
|
|||||||
function HealBot_BonusScanner:CheckOther(line)
|
function HealBot_BonusScanner:CheckOther(line)
|
||||||
local i, p, value, start, found;
|
local i, p, value, start, found;
|
||||||
|
|
||||||
for i,p in HB_BONUSSCANNER_PATTERNS_OTHER do
|
for i,p in HEALBOT_BONUSSCANNER_PATTERNS_OTHER do
|
||||||
start, _, value = string.find(line, "^" .. p.pattern);
|
start, _, value = string.find(line, "^" .. p.pattern);
|
||||||
if(start) then
|
if(start) then
|
||||||
if(p.value) then
|
if(p.value) then
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ local HealBot_Timer1, HealsIn_Timer = 0, 0;
|
|||||||
|
|
||||||
function HealBot_OnLoad(this)
|
function HealBot_OnLoad(this)
|
||||||
this:RegisterEvent("VARIABLES_LOADED");
|
this:RegisterEvent("VARIABLES_LOADED");
|
||||||
|
this:RegisterEvent("MODIFIER_STATE_CHANGED");
|
||||||
|
|
||||||
SLASH_HEALBOT1 = "/healbot";
|
SLASH_HEALBOT1 = "/healbot";
|
||||||
SLASH_HEALBOT2 = "/hb";
|
SLASH_HEALBOT2 = "/hb";
|
||||||
@@ -25,12 +26,12 @@ function HealBot_OnLoad(this)
|
|||||||
HealBot_View_DirtyUnits[unitID] = true
|
HealBot_View_DirtyUnits[unitID] = true
|
||||||
end)
|
end)
|
||||||
HealBot_Model:RegisterObserver("ROSTER_CHANGED", function()
|
HealBot_Model:RegisterObserver("ROSTER_CHANGED", function()
|
||||||
Delay_RecalcParty = 1
|
HealBot_Delay_RecalcParty = 1
|
||||||
end)
|
end)
|
||||||
HealBot_Model:RegisterObserver("EQUIPMENT_CHANGED", function(unitID)
|
HealBot_Model:RegisterObserver("EQUIPMENT_CHANGED", function(unitID)
|
||||||
if unitID == "player" then
|
if unitID == "player" then
|
||||||
HealBot_BonusScanner:ScanEquipment()
|
HealBot_BonusScanner:ScanEquipment()
|
||||||
CalcEquipBonus = true;
|
HealBot_CalcEquipBonus = true;
|
||||||
HealBot_RecalcSpells();
|
HealBot_RecalcSpells();
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
@@ -80,23 +81,23 @@ function HealBot_OnUpdate(this, arg1)
|
|||||||
if HealBot_EquipChangeTimer <= 0 then
|
if HealBot_EquipChangeTimer <= 0 then
|
||||||
HealBot_EquipChangeTimer = 0
|
HealBot_EquipChangeTimer = 0
|
||||||
HealBot_BonusScanner:ScanEquipment()
|
HealBot_BonusScanner:ScanEquipment()
|
||||||
CalcEquipBonus = true;
|
HealBot_CalcEquipBonus = true;
|
||||||
HealBot_RecalcSpells();
|
HealBot_RecalcSpells();
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if InitSpells > 1 then
|
if HealBot_SpellsInitFlag > 1 then
|
||||||
InitSpells = InitSpells + 1;
|
HealBot_SpellsInitFlag = HealBot_SpellsInitFlag + 1;
|
||||||
if InitSpells > 2 then
|
if HealBot_SpellsInitFlag > 2 then
|
||||||
local cnt = HealBot_InitSpells();
|
local cnt = HealBot_InitSpells();
|
||||||
InitSpells = 0;
|
HealBot_SpellsInitFlag = 0;
|
||||||
HealBot_RecalcSpells();
|
HealBot_RecalcSpells();
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if Delay_RecalcParty > 0 then
|
if HealBot_Delay_RecalcParty > 0 then
|
||||||
Delay_RecalcParty = Delay_RecalcParty + 1
|
HealBot_Delay_RecalcParty = HealBot_Delay_RecalcParty + 1
|
||||||
if Delay_RecalcParty > 1 then
|
if HealBot_Delay_RecalcParty > 1 then
|
||||||
Delay_RecalcParty = 0;
|
HealBot_Delay_RecalcParty = 0;
|
||||||
HealBot_RecalcParty();
|
HealBot_RecalcParty();
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -178,6 +179,11 @@ local HealBot_EventHandlers = {
|
|||||||
["VARIABLES_LOADED"] = function(this)
|
["VARIABLES_LOADED"] = function(this)
|
||||||
HealBot_OnEvent_VariablesLoaded(this)
|
HealBot_OnEvent_VariablesLoaded(this)
|
||||||
end,
|
end,
|
||||||
|
["MODIFIER_STATE_CHANGED"] = function(this, arg1, arg2)
|
||||||
|
if HealBot_Action_TooltipUnit and HealBot_Tooltip:IsVisible() then
|
||||||
|
HealBot_Action_RefreshTooltip(HealBot_Action_TooltipUnit)
|
||||||
|
end
|
||||||
|
end,
|
||||||
-- Legacy pass-throughs
|
-- Legacy pass-throughs
|
||||||
["CHAT_MSG_ADDON"] = function(this, arg1, arg2, arg3, arg4) HealBot_OnEvent_AddonMsg(this, arg1, arg2, arg3, arg4) end,
|
["CHAT_MSG_ADDON"] = function(this, arg1, arg2, arg3, arg4) HealBot_OnEvent_AddonMsg(this, arg1, arg2, arg3, arg4) end,
|
||||||
["SPELLCAST_START"] = function(this, arg1, arg2) HealBot_OnEvent_SpellcastStart(this, arg1, arg2) end,
|
["SPELLCAST_START"] = function(this, arg1, arg2) HealBot_OnEvent_SpellcastStart(this, arg1, arg2) end,
|
||||||
@@ -299,7 +305,7 @@ function HealBot_OnEvent_VariablesLoaded(this)
|
|||||||
this:RegisterEvent("UPDATE_SHAPESHIFT_FORMS");
|
this:RegisterEvent("UPDATE_SHAPESHIFT_FORMS");
|
||||||
HealBot_UpdateShapeshiftForm();
|
HealBot_UpdateShapeshiftForm();
|
||||||
end
|
end
|
||||||
InitSpells = 2;
|
HealBot_SpellsInitFlag = 2;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -319,7 +325,7 @@ end
|
|||||||
|
|
||||||
function HealBot_OnEvent_ZoneChanged(this)
|
function HealBot_OnEvent_ZoneChanged(this)
|
||||||
HealBot_ResetRangeScale();
|
HealBot_ResetRangeScale();
|
||||||
Delay_RecalcParty = 1;
|
HealBot_Delay_RecalcParty = 1;
|
||||||
end
|
end
|
||||||
|
|
||||||
function HealBot_OnEvent_PlayerRegenDisabled(this)
|
function HealBot_OnEvent_PlayerRegenDisabled(this)
|
||||||
@@ -359,7 +365,7 @@ end
|
|||||||
|
|
||||||
function HealBot_OnEvent_PlayerRegenEnabled(this)
|
function HealBot_OnEvent_PlayerRegenEnabled(this)
|
||||||
HealBot_IsFighting = false;
|
HealBot_IsFighting = false;
|
||||||
Delay_RecalcParty = 1;
|
HealBot_Delay_RecalcParty = 1;
|
||||||
end
|
end
|
||||||
|
|
||||||
function HealBot_OnEvent_PlayerTargetChanged(this)
|
function HealBot_OnEvent_PlayerTargetChanged(this)
|
||||||
@@ -367,7 +373,7 @@ function HealBot_OnEvent_PlayerTargetChanged(this)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function HealBot_OnEvent_PartyMembersChanged(this)
|
function HealBot_OnEvent_PartyMembersChanged(this)
|
||||||
Delay_RecalcParty = 1;
|
HealBot_Delay_RecalcParty = 1;
|
||||||
end
|
end
|
||||||
|
|
||||||
function HealBot_OnEvent_PartyMemberDisable(this, unit)
|
function HealBot_OnEvent_PartyMemberDisable(this, unit)
|
||||||
@@ -376,9 +382,9 @@ end
|
|||||||
|
|
||||||
function HealBot_OnEvent_SystemMsg(this, msg)
|
function HealBot_OnEvent_SystemMsg(this, msg)
|
||||||
if type(msg) == "string" then
|
if type(msg) == "string" then
|
||||||
local tmpTest, tmpTest, deserter = string.find(msg, HB_HASLEFTRAID);
|
local tmpTest, tmpTest, deserter = string.find(msg, HEALBOT_HASLEFTRAID);
|
||||||
if not deserter then
|
if not deserter then
|
||||||
local tmpTest, tmpTest, deserter = string.find(msg, HB_HASLEFTPARTY);
|
local tmpTest, tmpTest, deserter = string.find(msg, HEALBOT_HASLEFTPARTY);
|
||||||
end
|
end
|
||||||
if deserter then
|
if deserter then
|
||||||
if (HealBot_Healers[deserter]) then
|
if (HealBot_Healers[deserter]) then
|
||||||
@@ -394,8 +400,8 @@ function HealBot_OnEvent_SystemMsg(this, msg)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif msg == HB_YOULEAVETHEGROUP or msg == HB_YOULEAVETHERAID then
|
elseif msg == HEALBOT_YOULEAVETHEGROUP or msg == HEALBOT_YOULEAVETHERAID then
|
||||||
Delay_RecalcParty = 1;
|
HealBot_Delay_RecalcParty = 1;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -417,7 +423,7 @@ end
|
|||||||
function HealBot_OnEvent_SpellsChanged(this, arg1)
|
function HealBot_OnEvent_SpellsChanged(this, arg1)
|
||||||
if arg1 then return; end
|
if arg1 then return; end
|
||||||
HealBot_AddDebug("HB: SpellsChanged");
|
HealBot_AddDebug("HB: SpellsChanged");
|
||||||
InitSpells = 2;
|
HealBot_SpellsInitFlag = 2;
|
||||||
end
|
end
|
||||||
|
|
||||||
function HealBot_OnEvent_TalentsChanged(this, arg1)
|
function HealBot_OnEvent_TalentsChanged(this, arg1)
|
||||||
|
|||||||
@@ -133,8 +133,8 @@ function HealBot_StartCasting(spell, target, ttype)
|
|||||||
end
|
end
|
||||||
if ttype == "fired" and HealBot_Spells[spell] then
|
if ttype == "fired" and HealBot_Spells[spell] then
|
||||||
if HealBot_Spells[spell].CastTime > 1 then
|
if HealBot_Spells[spell].CastTime > 1 then
|
||||||
HealValue = HealBot_Spells[spell].HealsDur;
|
HealBot_HealValue = HealBot_Spells[spell].HealsDur;
|
||||||
HealBot_SendAddonMessage(HEALBOT_ADDON_ID, ">> " .. UnitName(target) .. " <<=>> " .. HealValue .. " << ");
|
HealBot_SendAddonMessage(HEALBOT_ADDON_ID, ">> " .. UnitName(target) .. " <<=>> " .. HealBot_HealValue .. " << ");
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -142,9 +142,9 @@ end
|
|||||||
function HealBot_StopCasting()
|
function HealBot_StopCasting()
|
||||||
if HealBot_CastingTarget then
|
if HealBot_CastingTarget then
|
||||||
if HealBot_HealsIn[UnitName(HealBot_CastingTarget)] then
|
if HealBot_HealsIn[UnitName(HealBot_CastingTarget)] then
|
||||||
if HealValue > 0 then
|
if HealBot_HealValue > 0 then
|
||||||
HealBot_SendAddonMessage(HEALBOT_ADDON_ID, ">> " .. UnitName(HealBot_CastingTarget) .. " <<=>> " .. 0 - HealValue .. " << ");
|
HealBot_SendAddonMessage(HEALBOT_ADDON_ID, ">> " .. UnitName(HealBot_CastingTarget) .. " <<=>> " .. 0 - HealBot_HealValue .. " << ");
|
||||||
HealValue = 0;
|
HealBot_HealValue = 0;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -297,13 +297,13 @@ end
|
|||||||
|
|
||||||
function HealBot_FindHealSpells()
|
function HealBot_FindHealSpells()
|
||||||
local id = 1;
|
local id = 1;
|
||||||
if InitSpells > 0 then NeedEquipUpdate = 1; return; end
|
if HealBot_SpellsInitFlag > 0 then NeedEquipUpdate = 1; return; end
|
||||||
|
|
||||||
HealBot_Heals = { player = {}, pet = {}, party = {} };
|
HealBot_Heals = { player = {}, pet = {}, party = {} };
|
||||||
|
|
||||||
table.foreach(HealBot_CurrentSpells, function (index, spell)
|
table.foreach(HealBot_CurrentSpells, function (index, spell)
|
||||||
if (HealBot_Spells[spell]) then
|
if (HealBot_Spells[spell]) then
|
||||||
if CalcEquipBonus then
|
if HealBot_CalcEquipBonus then
|
||||||
local healingbonus_penalty = 1;
|
local healingbonus_penalty = 1;
|
||||||
if HealBot_Spells[spell].Level < 20 then
|
if HealBot_Spells[spell].Level < 20 then
|
||||||
healingbonus_penalty = (1 - ((20 - HealBot_Spells[spell].Level) * 0.0375));
|
healingbonus_penalty = (1 - ((20 - HealBot_Spells[spell].Level) * 0.0375));
|
||||||
@@ -358,10 +358,10 @@ function HealBot_FindHealSpells()
|
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HealBot_Heals["raidpet" .. i] = HealBot_Heals.party;
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HealBot_Heals["raidpet" .. i] = HealBot_Heals.party;
|
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end
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end
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||||||
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if CalcEquipBonus then
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if HealBot_CalcEquipBonus then
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||||||
HealBot_AddDebug("...Done Equip Bonus:" .. RealHealing);
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HealBot_AddDebug("...Done Equip Bonus:" .. RealHealing);
|
||||||
end
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end
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||||||
CalcEquipBonus = false;
|
HealBot_CalcEquipBonus = false;
|
||||||
end
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end
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||||||
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||||||
function HealBot_CanCastSpell(spell, unit)
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function HealBot_CanCastSpell(spell, unit)
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@@ -471,7 +471,7 @@ function HealBot_InitGetSpellData(spell, id, class)
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tmpText = getglobal("HealBot_ScanTooltipTextLeft2");
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tmpText = getglobal("HealBot_ScanTooltipTextLeft2");
|
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if (tmpText:GetText()) then
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if (tmpText:GetText()) then
|
||||||
line = tmpText:GetText();
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line = tmpText:GetText();
|
||||||
tmpTest, tmpTest, _mana = string.find(line, HB_TOOLTIP_MANA);
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tmpTest, tmpTest, _mana = string.find(line, HEALBOT_TOOLTIP_MANA);
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else
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else
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||||||
HealBot_Report_Error("================================");
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HealBot_Report_Error("================================");
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||||||
HealBot_Report_Error("ERROR: HealBot_ScanTooltip is lost");
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HealBot_Report_Error("ERROR: HealBot_ScanTooltip is lost");
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@@ -481,7 +481,7 @@ function HealBot_InitGetSpellData(spell, id, class)
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tmpText = getglobal("HealBot_ScanTooltipTextRight2");
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tmpText = getglobal("HealBot_ScanTooltipTextRight2");
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if (tmpText:GetText()) then
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if (tmpText:GetText()) then
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line = tmpText:GetText();
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line = tmpText:GetText();
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||||||
tmpTest, tmpTest, _range = string.find(line, HB_TOOLTIP_RANGE);
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tmpTest, tmpTest, _range = string.find(line, HEALBOT_TOOLTIP_RANGE);
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else
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else
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||||||
HealBot_Report_Error("================================");
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HealBot_Report_Error("================================");
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HealBot_Report_Error("ERROR: HealBot_ScanTooltip is lost");
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HealBot_Report_Error("ERROR: HealBot_ScanTooltip is lost");
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@@ -492,12 +492,12 @@ function HealBot_InitGetSpellData(spell, id, class)
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_cast = nil;
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_cast = nil;
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if (tmpText:GetText()) then
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if (tmpText:GetText()) then
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line = tmpText:GetText();
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line = tmpText:GetText();
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if (line == HB_TOOLTIP_INSTANT_CAST) then
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if (line == HEALBOT_TOOLTIP_INSTANT_CAST) then
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_cast = 0;
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_cast = 0;
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elseif line == HB_TOOLTIP_CHANNELED then
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elseif line == HEALBOT_TOOLTIP_CHANNELED then
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_cast = 0;
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_cast = 0;
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elseif (tmpText) then
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elseif (tmpText) then
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tmpTest, tmpTest, _cast = string.find(line, HB_TOOLTIP_CAST_TIME);
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tmpTest, tmpTest, _cast = string.find(line, HEALBOT_TOOLTIP_CAST_TIME);
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end
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end
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else
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else
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HealBot_Report_Error("================================");
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HealBot_Report_Error("================================");
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@@ -511,58 +511,58 @@ function HealBot_InitGetSpellData(spell, id, class)
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line = tmpText:GetText();
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line = tmpText:GetText();
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if class == "PRIEST" then
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if class == "PRIEST" then
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if string.sub(spell, 1, 14) == string.sub(HEALBOT_POWER_WORD_SHIELD, 1, 14) then
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if string.sub(spell, 1, 14) == string.sub(HEALBOT_POWER_WORD_SHIELD, 1, 14) then
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||||||
tmpTest, tmpTest, _HealsMin, _shield = string.find(line, HB_SPELL_PATTERN_SHIELD);
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tmpTest, tmpTest, _HealsMin, _shield = string.find(line, HEALBOT_SPELL_PATTERN_SHIELD);
|
||||||
_HealsExt = 0;
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_HealsExt = 0;
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||||||
_HealsMax = _HealsMin;
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_HealsMax = _HealsMin;
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elseif string.sub(spell, 1, 4) == string.sub(HEALBOT_RENEW, 1, 4) then
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elseif string.sub(spell, 1, 4) == string.sub(HEALBOT_RENEW, 1, 4) then
|
||||||
tmpTest, tmpTest, _HealsExt, tmpTest, _duration = string.find(line, HB_SPELL_PATTERN_RENEW);
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tmpTest, tmpTest, _HealsExt, tmpTest, _duration = string.find(line, HEALBOT_SPELL_PATTERN_RENEW);
|
||||||
_HealsMin = 0;
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_HealsMin = 0;
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||||||
_HealsMax = 0;
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_HealsMax = 0;
|
||||||
if (_HealsExt == nil) then
|
if (_HealsExt == nil) then
|
||||||
tmpTest, tmpTest, _HealsExt, _duration = string.find(line, HB_SPELL_PATTERN_RENEW1);
|
tmpTest, tmpTest, _HealsExt, _duration = string.find(line, HEALBOT_SPELL_PATTERN_RENEW1);
|
||||||
end
|
end
|
||||||
if (_HealsExt == nil) then
|
if (_HealsExt == nil) then
|
||||||
tmpTest, tmpTest, _duration, _HealsExt = string.find(line, HB_SPELL_PATTERN_RENEW2);
|
tmpTest, tmpTest, _duration, _HealsExt = string.find(line, HEALBOT_SPELL_PATTERN_RENEW2);
|
||||||
end
|
end
|
||||||
if (_HealsExt == nil) then
|
if (_HealsExt == nil) then
|
||||||
tmpTest, tmpTest, _duration, _HealsExt = string.find(line, HB_SPELL_PATTERN_RENEW3);
|
tmpTest, tmpTest, _duration, _HealsExt = string.find(line, HEALBOT_SPELL_PATTERN_RENEW3);
|
||||||
end
|
end
|
||||||
elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_LESSER_HEAL, 1, 9) then
|
elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_LESSER_HEAL, 1, 9) then
|
||||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_LESSER_HEAL);
|
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_LESSER_HEAL);
|
||||||
elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_GREATER_HEAL, 1, 9) then
|
elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_GREATER_HEAL, 1, 9) then
|
||||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_GREATER_HEAL);
|
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_GREATER_HEAL);
|
||||||
elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_FLASH_HEAL, 1, 9) then
|
elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_FLASH_HEAL, 1, 9) then
|
||||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_FLASH_HEAL);
|
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_FLASH_HEAL);
|
||||||
elseif string.sub(spell, 1, 4) == string.sub(HEALBOT_HEAL, 1, 4) then
|
elseif string.sub(spell, 1, 4) == string.sub(HEALBOT_HEAL, 1, 4) then
|
||||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_HEAL);
|
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_HEAL);
|
||||||
end
|
end
|
||||||
elseif class == "DRUID" then
|
elseif class == "DRUID" then
|
||||||
if string.sub(spell, 1, 6) == string.sub(HEALBOT_REGROWTH, 1, 6) then
|
if string.sub(spell, 1, 6) == string.sub(HEALBOT_REGROWTH, 1, 6) then
|
||||||
tmpTest, tmpTest, _HealsMin, _HealsMax, _HealsExt = string.find(line, HB_SPELL_PATTERN_REGROWTH);
|
tmpTest, tmpTest, _HealsMin, _HealsMax, _HealsExt = string.find(line, HEALBOT_SPELL_PATTERN_REGROWTH);
|
||||||
if (tmpTest == nil) then
|
if (tmpTest == nil) then
|
||||||
tmpTest, tmpTest, _HealsMin, _HealsMax, tmpTest, _HealsExt = string.find(line, HB_SPELL_PATTERN_REGROWTH1);
|
tmpTest, tmpTest, _HealsMin, _HealsMax, tmpTest, _HealsExt = string.find(line, HEALBOT_SPELL_PATTERN_REGROWTH1);
|
||||||
end
|
end
|
||||||
elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_REJUVENATION, 1, 9) then
|
elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_REJUVENATION, 1, 9) then
|
||||||
tmpTest, tmpTest, _HealsExt, _duration = string.find(line, HB_SPELL_PATTERN_REJUVENATION);
|
tmpTest, tmpTest, _HealsExt, _duration = string.find(line, HEALBOT_SPELL_PATTERN_REJUVENATION);
|
||||||
_HealsMin = 0;
|
_HealsMin = 0;
|
||||||
_HealsMax = 0;
|
_HealsMax = 0;
|
||||||
if (_HealsExt == nil) then
|
if (_HealsExt == nil) then
|
||||||
tmpTest, tmpTest, _HealsExt, tmpTest, _duration = string.find(line, HB_SPELL_PATTERN_REJUVENATION1);
|
tmpTest, tmpTest, _HealsExt, tmpTest, _duration = string.find(line, HEALBOT_SPELL_PATTERN_REJUVENATION1);
|
||||||
end
|
end
|
||||||
elseif string.sub(spell, 1, 7) == string.sub(HEALBOT_HEALING_TOUCH, 1, 7) then
|
elseif string.sub(spell, 1, 7) == string.sub(HEALBOT_HEALING_TOUCH, 1, 7) then
|
||||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_HEALING_TOUCH);
|
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_HEALING_TOUCH);
|
||||||
end
|
end
|
||||||
elseif class == "PALADIN" then
|
elseif class == "PALADIN" then
|
||||||
if string.sub(spell, 1, 9) == string.sub(HEALBOT_HOLY_LIGHT, 1, 9) then
|
if string.sub(spell, 1, 9) == string.sub(HEALBOT_HOLY_LIGHT, 1, 9) then
|
||||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_HOLY_LIGHT);
|
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_HOLY_LIGHT);
|
||||||
elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_FLASH_OF_LIGHT, 1, 9) then
|
elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_FLASH_OF_LIGHT, 1, 9) then
|
||||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_FLASH_OF_LIGHT);
|
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_FLASH_OF_LIGHT);
|
||||||
end
|
end
|
||||||
elseif class == "SHAMAN" then
|
elseif class == "SHAMAN" then
|
||||||
if string.sub(spell, 1, 9) == string.sub(HEALBOT_HEALING_WAVE, 1, 9) then
|
if string.sub(spell, 1, 9) == string.sub(HEALBOT_HEALING_WAVE, 1, 9) then
|
||||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_HEALING_WAVE);
|
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_HEALING_WAVE);
|
||||||
elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_LESSER_HEALING_WAVE, 1, 9) then
|
elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_LESSER_HEALING_WAVE, 1, 9) then
|
||||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_LESSER_HEALING_WAVE);
|
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_LESSER_HEALING_WAVE);
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
@@ -578,7 +578,7 @@ function HealBot_InitGetSpellData(spell, id, class)
|
|||||||
if HealBot_ScanTooltipTextLeft2:GetText() then
|
if HealBot_ScanTooltipTextLeft2:GetText() then
|
||||||
HealBot_Report_Error("ERROR: Tooltip = >> " .. HealBot_ScanTooltipTextLeft2:GetText() .. " <<");
|
HealBot_Report_Error("ERROR: Tooltip = >> " .. HealBot_ScanTooltipTextLeft2:GetText() .. " <<");
|
||||||
end
|
end
|
||||||
HealBot_Report_Error("ERROR: Patten = >> " .. HB_TOOLTIP_MANA .. " <<");
|
HealBot_Report_Error("ERROR: Patten = >> " .. HEALBOT_TOOLTIP_MANA .. " <<");
|
||||||
end
|
end
|
||||||
if (_range == nil) then
|
if (_range == nil) then
|
||||||
HealBot_Report_Error("================================");
|
HealBot_Report_Error("================================");
|
||||||
@@ -587,7 +587,7 @@ function HealBot_InitGetSpellData(spell, id, class)
|
|||||||
if HealBot_ScanTooltipTextRight2:GetText() then
|
if HealBot_ScanTooltipTextRight2:GetText() then
|
||||||
HealBot_Report_Error("ERROR: Tooltip = >> " .. HealBot_ScanTooltipTextRight2:GetText() .. " <<");
|
HealBot_Report_Error("ERROR: Tooltip = >> " .. HealBot_ScanTooltipTextRight2:GetText() .. " <<");
|
||||||
end
|
end
|
||||||
HealBot_Report_Error("ERROR: Patten = >> " .. HB_TOOLTIP_RANGE .. " <<");
|
HealBot_Report_Error("ERROR: Patten = >> " .. HEALBOT_TOOLTIP_RANGE .. " <<");
|
||||||
end
|
end
|
||||||
if (_cast == nil) then
|
if (_cast == nil) then
|
||||||
HealBot_Report_Error("================================");
|
HealBot_Report_Error("================================");
|
||||||
@@ -596,7 +596,7 @@ function HealBot_InitGetSpellData(spell, id, class)
|
|||||||
if HealBot_ScanTooltipTextLeft3:GetText() then
|
if HealBot_ScanTooltipTextLeft3:GetText() then
|
||||||
HealBot_Report_Error("ERROR: Tooltip = >> " .. HealBot_ScanTooltipTextLeft3:GetText() .. " <<");
|
HealBot_Report_Error("ERROR: Tooltip = >> " .. HealBot_ScanTooltipTextLeft3:GetText() .. " <<");
|
||||||
end
|
end
|
||||||
HealBot_Report_Error("ERROR: Patten = >> " .. HB_TOOLTIP_CAST_TIME .. " <<");
|
HealBot_Report_Error("ERROR: Patten = >> " .. HEALBOT_TOOLTIP_CAST_TIME .. " <<");
|
||||||
end
|
end
|
||||||
if (tmpTest == nil) then
|
if (tmpTest == nil) then
|
||||||
HealBot_Report_Error("================================");
|
HealBot_Report_Error("================================");
|
||||||
|
|||||||
+31
-31
@@ -113,25 +113,25 @@ HEALBOT_RANK_11 = " (Rang 11)";
|
|||||||
HEALBOT_LIBRARY_INCHEAL = "Erh\195\182ht durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.";
|
HEALBOT_LIBRARY_INCHEAL = "Erh\195\182ht durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.";
|
||||||
HEALBOT_LIBRARY_INCDAMHEAL = "Erh\195\182ht durch Zauber und magische Effekte zugef\195\188gten Schaden und Heilung um bis zu (%d+)%.";
|
HEALBOT_LIBRARY_INCDAMHEAL = "Erh\195\182ht durch Zauber und magische Effekte zugef\195\188gten Schaden und Heilung um bis zu (%d+)%.";
|
||||||
|
|
||||||
HB_BONUSSCANNER_NAMES = {
|
HEALBOT_BONUSSCANNER_NAMES = {
|
||||||
HEAL = "Heilung",
|
HEAL = "Heilung",
|
||||||
}
|
}
|
||||||
|
|
||||||
HB_BONUSSCANNER_PREFIX_EQUIP = "Anlegen: ";
|
HEALBOT_BONUSSCANNER_PREFIX_EQUIP = "Anlegen: ";
|
||||||
HB_BONUSSCANNER_PREFIX_SET = "Set: ";
|
HEALBOT_BONUSSCANNER_PREFIX_SET = "Set: ";
|
||||||
|
|
||||||
HB_BONUSSCANNER_PATTERNS_PASSIVE = {
|
HEALBOT_BONUSSCANNER_PATTERNS_PASSIVE = {
|
||||||
{ pattern = "Erh\195\182ht durch Zauber und magische Effekte zugef\195\188gten Schaden und Heilung um bis zu (%d+)%.", effect = {"HEAL","DMG"} },
|
{ pattern = "Erh\195\182ht durch Zauber und magische Effekte zugef\195\188gten Schaden und Heilung um bis zu (%d+)%.", effect = {"HEAL","DMG"} },
|
||||||
{ pattern = "Erh\195\182ht durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.", effect = "HEAL" },
|
{ pattern = "Erh\195\182ht durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.", effect = "HEAL" },
|
||||||
{ pattern = "Erh\195\182ht die durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.", effect = "HEAL" },
|
{ pattern = "Erh\195\182ht die durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.", effect = "HEAL" },
|
||||||
};
|
};
|
||||||
|
|
||||||
HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
|
HEALBOT_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
|
||||||
["Heilzauber"] = "HEAL",
|
["Heilzauber"] = "HEAL",
|
||||||
["Heilung und Zauberschaden"] = {"HEAL","DMG"},
|
["Heilung und Zauberschaden"] = {"HEAL","DMG"},
|
||||||
};
|
};
|
||||||
|
|
||||||
HB_BONUSSCANNER_PATTERNS_OTHER = {
|
HEALBOT_BONUSSCANNER_PATTERNS_OTHER = {
|
||||||
{ pattern = "Zandalarianisches Siegel des Mojo", effect = {"DMG", "HEAL"}, value = 18 },
|
{ pattern = "Zandalarianisches Siegel des Mojo", effect = {"DMG", "HEAL"}, value = 18 },
|
||||||
{ pattern = "Zandalarianisches Siegel der Inneren Ruhe", effect = "HEAL", value = 33 },
|
{ pattern = "Zandalarianisches Siegel der Inneren Ruhe", effect = "HEAL", value = 33 },
|
||||||
|
|
||||||
@@ -154,32 +154,32 @@ HEALBOT_DEBUFF_WEAKENED_SOUL = "Interface\\Icons\\Spell_Holy_AshesToAshes";
|
|||||||
HEALBOT_DEBUFF_RECENTLY_BANDAGED = "Interface\\Icons\\INV_Misc_Bandage_08";
|
HEALBOT_DEBUFF_RECENTLY_BANDAGED = "Interface\\Icons\\INV_Misc_Bandage_08";
|
||||||
|
|
||||||
|
|
||||||
HB_SPELL_PATTERN_LESSER_HEAL = "Euer Ziel um (%d+) bis (%d+) Punkt%(e%) heilen";
|
HEALBOT_SPELL_PATTERN_LESSER_HEAL = "Euer Ziel um (%d+) bis (%d+) Punkt%(e%) heilen";
|
||||||
HB_SPELL_PATTERN_HEAL = "Euer Ziel um (%d+) bis (%d+) Punkt%(e%) heilen";
|
HEALBOT_SPELL_PATTERN_HEAL = "Euer Ziel um (%d+) bis (%d+) Punkt%(e%) heilen";
|
||||||
HB_SPELL_PATTERN_GREATER_HEAL = "Ein langsam zu wirkender Zauber, der ein einzelnes Ziel um (%d+) bis (%d+) Punkt%(e%) heilt";
|
HEALBOT_SPELL_PATTERN_GREATER_HEAL = "Ein langsam zu wirkender Zauber, der ein einzelnes Ziel um (%d+) bis (%d+) Punkt%(e%) heilt";
|
||||||
HB_SPELL_PATTERN_FLASH_HEAL = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
HEALBOT_SPELL_PATTERN_FLASH_HEAL = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
||||||
HB_SPELL_PATTERN_RENEW2 = "Heilt das Ziel (%d+) Sek. lang um (%d+) bis (%d+) Schadenspunk";
|
HEALBOT_SPELL_PATTERN_RENEW2 = "Heilt das Ziel (%d+) Sek. lang um (%d+) bis (%d+) Schadenspunk";
|
||||||
HB_SPELL_PATTERN_RENEW3 = "Heilt das Ziel (%d+) Sek. lang um (%d+) Schadenspunk";
|
HEALBOT_SPELL_PATTERN_RENEW3 = "Heilt das Ziel (%d+) Sek. lang um (%d+) Schadenspunk";
|
||||||
HB_SPELL_PATTERN_SHIELD = "absorbiert dabei (%d+) Punkt%(e%) Schaden. H\195\164lt (%d+) Sek";
|
HEALBOT_SPELL_PATTERN_SHIELD = "absorbiert dabei (%d+) Punkt%(e%) Schaden. H\195\164lt (%d+) Sek";
|
||||||
HB_SPELL_PATTERN_HEALING_TOUCH = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
HEALBOT_SPELL_PATTERN_HEALING_TOUCH = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
||||||
HB_SPELL_PATTERN_REGROWTH = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) und \195\188ber (%d+) Sek%. um weitere (%d+)";
|
HEALBOT_SPELL_PATTERN_REGROWTH = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) und \195\188ber (%d+) Sek%. um weitere (%d+)";
|
||||||
HB_SPELL_PATTERN_REGROWTH1 = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) und \195\188ber (%d+) Sek%. um weitere (%d+) bis (%d+)";
|
HEALBOT_SPELL_PATTERN_REGROWTH1 = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) und \195\188ber (%d+) Sek%. um weitere (%d+) bis (%d+)";
|
||||||
HB_SPELL_PATTERN_HOLY_LIGHT = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
HEALBOT_SPELL_PATTERN_HOLY_LIGHT = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
||||||
HB_SPELL_PATTERN_FLASH_OF_LIGHT = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
HEALBOT_SPELL_PATTERN_FLASH_OF_LIGHT = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
||||||
HB_SPELL_PATTERN_HEALING_WAVE = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
HEALBOT_SPELL_PATTERN_HEALING_WAVE = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
||||||
HB_SPELL_PATTERN_LESSER_HEALING_WAVE = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
HEALBOT_SPELL_PATTERN_LESSER_HEALING_WAVE = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
||||||
HB_SPELL_PATTERN_REJUVENATION = "Heilt das Ziel von (%d+) \195\188ber (%d+) Sek";
|
HEALBOT_SPELL_PATTERN_REJUVENATION = "Heilt das Ziel von (%d+) \195\188ber (%d+) Sek";
|
||||||
HB_SPELL_PATTERN_REJUVENATION1 = "Heilt das Ziel von (%d+) bis (%d+) \195\188ber (%d+) Sek";
|
HEALBOT_SPELL_PATTERN_REJUVENATION1 = "Heilt das Ziel von (%d+) bis (%d+) \195\188ber (%d+) Sek";
|
||||||
|
|
||||||
HB_TOOLTIP_MANA = "^(%d+) Mana$";
|
HEALBOT_TOOLTIP_MANA = "^(%d+) Mana$";
|
||||||
HB_TOOLTIP_RANGE = "(%d+) m";
|
HEALBOT_TOOLTIP_RANGE = "(%d+) m";
|
||||||
HB_TOOLTIP_INSTANT_CAST = "Spontanzauber";
|
HEALBOT_TOOLTIP_INSTANT_CAST = "Spontanzauber";
|
||||||
HB_TOOLTIP_CAST_TIME = "(%d+.?%d*) Sek";
|
HEALBOT_TOOLTIP_CAST_TIME = "(%d+.?%d*) Sek";
|
||||||
HB_TOOLTIP_CHANNELED = "Abgebrochen";
|
HEALBOT_TOOLTIP_CHANNELED = "Abgebrochen";
|
||||||
HB_HASLEFTRAID = "^([^%s]+) hat die \195\131\197\147berfallgruppe verlassen%.$";
|
HEALBOT_HASLEFTRAID = "^([^%s]+) hat die \195\131\197\147berfallgruppe verlassen%.$";
|
||||||
HB_HASLEFTPARTY = "^([^%s]+) hat die Gruppe verlassen";
|
HEALBOT_HASLEFTPARTY = "^([^%s]+) hat die Gruppe verlassen";
|
||||||
HB_YOULEAVETHEGROUP = "Du hast die Gruppe verlassen"
|
HEALBOT_YOULEAVETHEGROUP = "Du hast die Gruppe verlassen"
|
||||||
HB_YOULEAVETHERAID = "Du hast den Schlachtzug verlassen"
|
HEALBOT_YOULEAVETHERAID = "Du hast den Schlachtzug verlassen"
|
||||||
|
|
||||||
-----------------
|
-----------------
|
||||||
-- Translation --
|
-- Translation --
|
||||||
|
|||||||
+34
-34
@@ -131,19 +131,19 @@ HEALBOT_RANK_11 = " (Rank 11)";
|
|||||||
HEALBOT_LIBRARY_INCHEAL = "Increases healing done by spells and effects by up to (%d+)%.";
|
HEALBOT_LIBRARY_INCHEAL = "Increases healing done by spells and effects by up to (%d+)%.";
|
||||||
HEALBOT_LIBRARY_INCDAMHEAL = "Increases damage and healing done by magical spells and effects by up to (%d+)%.";
|
HEALBOT_LIBRARY_INCDAMHEAL = "Increases damage and healing done by magical spells and effects by up to (%d+)%.";
|
||||||
|
|
||||||
HB_BONUSSCANNER_NAMES = {
|
HEALBOT_BONUSSCANNER_NAMES = {
|
||||||
HEAL = "Healing",
|
HEAL = "Healing",
|
||||||
};
|
};
|
||||||
|
|
||||||
HB_BONUSSCANNER_PREFIX_EQUIP = "Equip: ";
|
HEALBOT_BONUSSCANNER_PREFIX_EQUIP = "Equip: ";
|
||||||
HB_BONUSSCANNER_PREFIX_SET = "Set: ";
|
HEALBOT_BONUSSCANNER_PREFIX_SET = "Set: ";
|
||||||
|
|
||||||
HB_BONUSSCANNER_PATTERNS_PASSIVE = {
|
HEALBOT_BONUSSCANNER_PATTERNS_PASSIVE = {
|
||||||
{ pattern = "Increases healing done by spells and effects by up to (%d+)%.", effect = "HEAL" },
|
{ pattern = "Increases healing done by spells and effects by up to (%d+)%.", effect = "HEAL" },
|
||||||
{ pattern = "Increases damage and healing done by magical spells and effects by up to (%d+)%.", effect = {"HEAL", "DMG"} },
|
{ pattern = "Increases damage and healing done by magical spells and effects by up to (%d+)%.", effect = {"HEAL", "DMG"} },
|
||||||
};
|
};
|
||||||
|
|
||||||
HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
|
HEALBOT_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
|
||||||
["Healing Spells"] = "HEAL",
|
["Healing Spells"] = "HEAL",
|
||||||
["Increases Healing"] = "HEAL",
|
["Increases Healing"] = "HEAL",
|
||||||
["Healing and Spell Damage"] = {"HEAL", "DMG"},
|
["Healing and Spell Damage"] = {"HEAL", "DMG"},
|
||||||
@@ -151,7 +151,7 @@ HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
|
|||||||
["Spell Damage and Healing"] = {"HEAL", "DMG"},
|
["Spell Damage and Healing"] = {"HEAL", "DMG"},
|
||||||
};
|
};
|
||||||
|
|
||||||
HB_BONUSSCANNER_PATTERNS_OTHER = {
|
HEALBOT_BONUSSCANNER_PATTERNS_OTHER = {
|
||||||
{ pattern = "Zandalar Signet of Mojo", effect = {"DMG", "HEAL"}, value = 18 },
|
{ pattern = "Zandalar Signet of Mojo", effect = {"DMG", "HEAL"}, value = 18 },
|
||||||
{ pattern = "Zandalar Signet of Serenity", effect = "HEAL", value = 33 },
|
{ pattern = "Zandalar Signet of Serenity", effect = "HEAL", value = 33 },
|
||||||
|
|
||||||
@@ -173,35 +173,35 @@ HEALBOT_DEBUFF_WEAKENED_SOUL = "Interface\\Icons\\Spell_Holy_AshesToAshes";
|
|||||||
HEALBOT_DEBUFF_RECENTLY_BANDAGED = "Interface\\Icons\\INV_Misc_Bandage_08";
|
HEALBOT_DEBUFF_RECENTLY_BANDAGED = "Interface\\Icons\\INV_Misc_Bandage_08";
|
||||||
|
|
||||||
|
|
||||||
HB_SPELL_PATTERN_LESSER_HEAL = "Heal your target for (%d+) to (%d+)";
|
HEALBOT_SPELL_PATTERN_LESSER_HEAL = "Heal your target for (%d+) to (%d+)";
|
||||||
HB_SPELL_PATTERN_HEAL = "Heal your target for (%d+) to (%d+)";
|
HEALBOT_SPELL_PATTERN_HEAL = "Heal your target for (%d+) to (%d+)";
|
||||||
HB_SPELL_PATTERN_GREATER_HEAL = "A slow casting spell that heals a single target for (%d+) to (%d+)";
|
HEALBOT_SPELL_PATTERN_GREATER_HEAL = "A slow casting spell that heals a single target for (%d+) to (%d+)";
|
||||||
HB_SPELL_PATTERN_FLASH_HEAL = "Heals a friendly target for (%d+) to (%d+)";
|
HEALBOT_SPELL_PATTERN_FLASH_HEAL = "Heals a friendly target for (%d+) to (%d+)";
|
||||||
HB_SPELL_PATTERN_RENEW = "Heals the target of (%d+) to (%d+) damage over (%d+) sec";
|
HEALBOT_SPELL_PATTERN_RENEW = "Heals the target of (%d+) to (%d+) damage over (%d+) sec";
|
||||||
HB_SPELL_PATTERN_RENEW1 = "Heals the target of (%d+) damage over (%d+) sec";
|
HEALBOT_SPELL_PATTERN_RENEW1 = "Heals the target of (%d+) damage over (%d+) sec";
|
||||||
HB_SPELL_PATTERN_RENEW2 = "Not needed for en";
|
HEALBOT_SPELL_PATTERN_RENEW2 = "Not needed for en";
|
||||||
HB_SPELL_PATTERN_RENEW3 = "Not needed for en";
|
HEALBOT_SPELL_PATTERN_RENEW3 = "Not needed for en";
|
||||||
HB_SPELL_PATTERN_SHIELD = "absorbing (%d+) damage. Lasts (%d+) sec.";
|
HEALBOT_SPELL_PATTERN_SHIELD = "absorbing (%d+) damage. Lasts (%d+) sec.";
|
||||||
HB_SPELL_PATTERN_HEALING_TOUCH = "Heals a friendly target for (%d+) to (%d+)";
|
HEALBOT_SPELL_PATTERN_HEALING_TOUCH = "Heals a friendly target for (%d+) to (%d+)";
|
||||||
HB_SPELL_PATTERN_REGROWTH = "Heals a friendly target for (%d+) to (%d+) and another (%d+) over (%d+) sec";
|
HEALBOT_SPELL_PATTERN_REGROWTH = "Heals a friendly target for (%d+) to (%d+) and another (%d+) over (%d+) sec";
|
||||||
HB_SPELL_PATTERN_REGROWTH1 = "Heals a friendly target for (%d+) to (%d+) and another (%d+) to (%d+) over (%d+) sec";
|
HEALBOT_SPELL_PATTERN_REGROWTH1 = "Heals a friendly target for (%d+) to (%d+) and another (%d+) to (%d+) over (%d+) sec";
|
||||||
HB_SPELL_PATTERN_HOLY_LIGHT = "Heals a friendly target for (%d+) to (%d+)";
|
HEALBOT_SPELL_PATTERN_HOLY_LIGHT = "Heals a friendly target for (%d+) to (%d+)";
|
||||||
HB_SPELL_PATTERN_FLASH_OF_LIGHT = "Heals a friendly target for (%d+) to (%d+)";
|
HEALBOT_SPELL_PATTERN_FLASH_OF_LIGHT = "Heals a friendly target for (%d+) to (%d+)";
|
||||||
HB_SPELL_PATTERN_HEALING_WAVE = "Heals a friendly target for (%d+) to (%d+)";
|
HEALBOT_SPELL_PATTERN_HEALING_WAVE = "Heals a friendly target for (%d+) to (%d+)";
|
||||||
HB_SPELL_PATTERN_LESSER_HEALING_WAVE = "Heals a friendly target for (%d+) to (%d+)";
|
HEALBOT_SPELL_PATTERN_LESSER_HEALING_WAVE = "Heals a friendly target for (%d+) to (%d+)";
|
||||||
HB_SPELL_PATTERN_REJUVENATION = "Heals the target for (%d+) over (%d+) sec";
|
HEALBOT_SPELL_PATTERN_REJUVENATION = "Heals the target for (%d+) over (%d+) sec";
|
||||||
HB_SPELL_PATTERN_REJUVENATION1 = "Heals the target for (%d+) to (%d+) over (%d+) sec";
|
HEALBOT_SPELL_PATTERN_REJUVENATION1 = "Heals the target for (%d+) to (%d+) over (%d+) sec";
|
||||||
HB_SPELL_PATTERN_MEND_PET = "Heals your pet (%d+) health every second while you focus. Lasts (%d+) sec";
|
HEALBOT_SPELL_PATTERN_MEND_PET = "Heals your pet (%d+) health every second while you focus. Lasts (%d+) sec";
|
||||||
|
|
||||||
HB_TOOLTIP_MANA = "^(%d+) Mana$";
|
HEALBOT_TOOLTIP_MANA = "^(%d+) Mana$";
|
||||||
HB_TOOLTIP_RANGE = "(%d+) yd range";
|
HEALBOT_TOOLTIP_RANGE = "(%d+) yd range";
|
||||||
HB_TOOLTIP_INSTANT_CAST = "Instant cast";
|
HEALBOT_TOOLTIP_INSTANT_CAST = "Instant cast";
|
||||||
HB_TOOLTIP_CAST_TIME = "(%d+.?%d*) sec cast";
|
HEALBOT_TOOLTIP_CAST_TIME = "(%d+.?%d*) sec cast";
|
||||||
HB_TOOLTIP_CHANNELED = "Channeled";
|
HEALBOT_TOOLTIP_CHANNELED = "Channeled";
|
||||||
HB_HASLEFTRAID = "^([^%s]+) has left the raid group$";
|
HEALBOT_HASLEFTRAID = "^([^%s]+) has left the raid group$";
|
||||||
HB_HASLEFTPARTY = "^([^%s]+) leaves the party$";
|
HEALBOT_HASLEFTPARTY = "^([^%s]+) leaves the party$";
|
||||||
HB_YOULEAVETHEGROUP = "You leave the group."
|
HEALBOT_YOULEAVETHEGROUP = "You leave the group."
|
||||||
HB_YOULEAVETHERAID = "You have left the raid group"
|
HEALBOT_YOULEAVETHERAID = "You have left the raid group"
|
||||||
|
|
||||||
|
|
||||||
-----------------
|
-----------------
|
||||||
|
|||||||
+31
-31
@@ -112,14 +112,14 @@ HEALBOT_RANK_11 = " (Rang 11)";
|
|||||||
HEALBOT_LIBRARY_INCHEAL = "Increases healing done by spells and effects by up to (%d+)%."; -- *************** needs French translation ***************
|
HEALBOT_LIBRARY_INCHEAL = "Increases healing done by spells and effects by up to (%d+)%."; -- *************** needs French translation ***************
|
||||||
HEALBOT_LIBRARY_INCDAMHEAL = "Increases damage and healing done by magical spells and effects by up to (%d+)%."; -- *************** needs French translation ***************
|
HEALBOT_LIBRARY_INCDAMHEAL = "Increases damage and healing done by magical spells and effects by up to (%d+)%."; -- *************** needs French translation ***************
|
||||||
|
|
||||||
HB_BONUSSCANNER_NAMES = {
|
HEALBOT_BONUSSCANNER_NAMES = {
|
||||||
HEAL = "Soins",
|
HEAL = "Soins",
|
||||||
};
|
};
|
||||||
|
|
||||||
HB_BONUSSCANNER_PREFIX_EQUIP = "Equip\195\169 : ";
|
HEALBOT_BONUSSCANNER_PREFIX_EQUIP = "Equip\195\169 : ";
|
||||||
HB_BONUSSCANNER_PREFIX_SET = "Complet : ";
|
HEALBOT_BONUSSCANNER_PREFIX_SET = "Complet : ";
|
||||||
|
|
||||||
HB_BONUSSCANNER_PATTERNS_PASSIVE = {
|
HEALBOT_BONUSSCANNER_PATTERNS_PASSIVE = {
|
||||||
{ pattern = "Augmente les effets des sorts de soins de (%d+)% au maximum.", effect = "HEAL" },
|
{ pattern = "Augmente les effets des sorts de soins de (%d+)% au maximum.", effect = "HEAL" },
|
||||||
{ pattern = "Augmente les soins prodigu\195\169s par les sorts et effets de (%d+)% au maximum.", effect = "HEAL"},
|
{ pattern = "Augmente les soins prodigu\195\169s par les sorts et effets de (%d+)% au maximum.", effect = "HEAL"},
|
||||||
{ pattern = "Augmente les d\195\169g\195\162ts et les soins prodigu\195\169s par les sortsfalseles effets magiques de (%d+)% au maximum.", effect = "HEAL" },
|
{ pattern = "Augmente les d\195\169g\195\162ts et les soins prodigu\195\169s par les sortsfalseles effets magiques de (%d+)% au maximum.", effect = "HEAL" },
|
||||||
@@ -127,39 +127,39 @@ HB_BONUSSCANNER_PATTERNS_PASSIVE = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
|
HEALBOT_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
|
||||||
["Sorts de Soins"] = "HEAL",
|
["Sorts de Soins"] = "HEAL",
|
||||||
["D\195\169g\195\162ts et soins "] = {"HEAL", "DMG"},
|
["D\195\169g\195\162ts et soins "] = {"HEAL", "DMG"},
|
||||||
};
|
};
|
||||||
|
|
||||||
HB_SPELL_PATTERN_LESSER_HEAL = "Soigne la cible de (%d+) \195\160 (%d+) points de vie";
|
HEALBOT_SPELL_PATTERN_LESSER_HEAL = "Soigne la cible de (%d+) \195\160 (%d+) points de vie";
|
||||||
HB_SPELL_PATTERN_HEAL = "Soigne la cible de (%d+) \195\160 (%d+) points de vie";
|
HEALBOT_SPELL_PATTERN_HEAL = "Soigne la cible de (%d+) \195\160 (%d+) points de vie";
|
||||||
HB_SPELL_PATTERN_GREATER_HEAL = "Une longue incantation qui rend (%d+) \195\160 (%d+) points de vie \195\160 une cible unique";
|
HEALBOT_SPELL_PATTERN_GREATER_HEAL = "Une longue incantation qui rend (%d+) \195\160 (%d+) points de vie \195\160 une cible unique";
|
||||||
HB_SPELL_PATTERN_FLASH_HEAL = "Rend (%d+) \195\160 (%d+) points de vie";
|
HEALBOT_SPELL_PATTERN_FLASH_HEAL = "Rend (%d+) \195\160 (%d+) points de vie";
|
||||||
HB_SPELL_PATTERN_RENEW = "Rend (%d+) \195\160 (%d+) points de vie \195\160 la cible en (%d+) sec";
|
HEALBOT_SPELL_PATTERN_RENEW = "Rend (%d+) \195\160 (%d+) points de vie \195\160 la cible en (%d+) sec";
|
||||||
HB_SPELL_PATTERN_RENEW1 = "Rend (%d+) points de vie \195\160 la cible en (%d+) sec";
|
HEALBOT_SPELL_PATTERN_RENEW1 = "Rend (%d+) points de vie \195\160 la cible en (%d+) sec";
|
||||||
HB_SPELL_PATTERN_HEALING_TOUCH = "Rend (%d+) \195\160 (%d+) points de vie";
|
HEALBOT_SPELL_PATTERN_HEALING_TOUCH = "Rend (%d+) \195\160 (%d+) points de vie";
|
||||||
HB_SPELL_PATTERN_REGROWTH = "Soigne une cible amie pour (%d+) \195\160 (%d+) puis pour (%d+) points suppl.+mentaires pendant (%d+) sec";
|
HEALBOT_SPELL_PATTERN_REGROWTH = "Soigne une cible amie pour (%d+) \195\160 (%d+) puis pour (%d+) points suppl.+mentaires pendant (%d+) sec";
|
||||||
HB_SPELL_PATTERN_REGROWTH1 = "Soigne une cible amie pour (%d+) \195\160 (%d+) puis pour (%d+) \195\160 (%d+) points suppl.+mentaires pendant (%d+) sec";
|
HEALBOT_SPELL_PATTERN_REGROWTH1 = "Soigne une cible amie pour (%d+) \195\160 (%d+) puis pour (%d+) \195\160 (%d+) points suppl.+mentaires pendant (%d+) sec";
|
||||||
HB_SPELL_PATTERN_HOLY_LIGHT = "Rend (%d+) \195\160 (%d+) points de vie";
|
HEALBOT_SPELL_PATTERN_HOLY_LIGHT = "Rend (%d+) \195\160 (%d+) points de vie";
|
||||||
HB_SPELL_PATTERN_FLASH_OF_LIGHT = "Rend (%d+) \195\160 (%d+) points de vie";
|
HEALBOT_SPELL_PATTERN_FLASH_OF_LIGHT = "Rend (%d+) \195\160 (%d+) points de vie";
|
||||||
HB_SPELL_PATTERN_HEALING_WAVE = "Rend (%d+) \195\160 (%d+) points de vie";
|
HEALBOT_SPELL_PATTERN_HEALING_WAVE = "Rend (%d+) \195\160 (%d+) points de vie";
|
||||||
HB_SPELL_PATTERN_LESSER_HEALING_WAVE = "Rend (%d+) \195\160 (%d+) points de vie";
|
HEALBOT_SPELL_PATTERN_LESSER_HEALING_WAVE = "Rend (%d+) \195\160 (%d+) points de vie";
|
||||||
HB_SPELL_PATTERN_REJUVENATION = "Soigne la cible de (%d+) durant (%d+) sec";
|
HEALBOT_SPELL_PATTERN_REJUVENATION = "Soigne la cible de (%d+) durant (%d+) sec";
|
||||||
HB_SPELL_PATTERN_REJUVENATION1 = "Soigne la cible de (%d+) a (%d+) durant (%d+) sec";
|
HEALBOT_SPELL_PATTERN_REJUVENATION1 = "Soigne la cible de (%d+) a (%d+) durant (%d+) sec";
|
||||||
HB_SPELL_PATTERN_SHIELD = "absorbe (%d+) points de d\195\169g\195\162ts. Dure (%d+) sec";
|
HEALBOT_SPELL_PATTERN_SHIELD = "absorbe (%d+) points de d\195\169g\195\162ts. Dure (%d+) sec";
|
||||||
HB_SPELL_PATTERN_MEND_PET = "Soigne votre compagnon de (%d+) points de vie chaques secondes que vous le ciblez. Dure (%d+) sec"
|
HEALBOT_SPELL_PATTERN_MEND_PET = "Soigne votre compagnon de (%d+) points de vie chaques secondes que vous le ciblez. Dure (%d+) sec"
|
||||||
|
|
||||||
HB_TOOLTIP_MANA = "^Mana : (%d+)$";
|
HEALBOT_TOOLTIP_MANA = "^Mana : (%d+)$";
|
||||||
HB_TOOLTIP_INSTANT_CAST = 'Incantation imm\195\169diate';
|
HEALBOT_TOOLTIP_INSTANT_CAST = 'Incantation imm\195\169diate';
|
||||||
HB_TOOLTIP_CAST_TIME = '(%d+.?%d*) sec';
|
HEALBOT_TOOLTIP_CAST_TIME = '(%d+.?%d*) sec';
|
||||||
|
|
||||||
HB_TOOLTIP_RANGE = "de (%d+) m"
|
HEALBOT_TOOLTIP_RANGE = "de (%d+) m"
|
||||||
HB_TOOLTIP_CHANNELED = "Focaliser"
|
HEALBOT_TOOLTIP_CHANNELED = "Focaliser"
|
||||||
HB_HASLEFTRAID = "^([^%s]+) a quitt\195\131\194\169 le groupe de raid$";
|
HEALBOT_HASLEFTRAID = "^([^%s]+) a quitt\195\131\194\169 le groupe de raid$";
|
||||||
HB_HASLEFTPARTY = "^([^%s]+) has left the party$"; -- *************** needs French translation ***************
|
HEALBOT_HASLEFTPARTY = "^([^%s]+) has left the party$"; -- *************** needs French translation ***************
|
||||||
HB_YOULEAVETHEGROUP = "You leave the group" -- *************** needs translation ***************
|
HEALBOT_YOULEAVETHEGROUP = "You leave the group" -- *************** needs translation ***************
|
||||||
HB_YOULEAVETHERAID = "You have left the raid group" -- *************** needs translation ***************
|
HEALBOT_YOULEAVETHERAID = "You have left the raid group" -- *************** needs translation ***************
|
||||||
|
|
||||||
-----------------
|
-----------------
|
||||||
-- Translation --
|
-- Translation --
|
||||||
|
|||||||
+32
-32
@@ -97,20 +97,20 @@ HEALBOT_GREATER_BLESSING_OF_SALVATION = "상급 구원의 축복";
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HEALBOT_LIBRARY_INCHEAL = "모든 주문 및 효과에 의한 치유량이 최대 (%d+)만큼 증가합니다%.";
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HEALBOT_LIBRARY_INCHEAL = "모든 주문 및 효과에 의한 치유량이 최대 (%d+)만큼 증가합니다%.";
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HEALBOT_LIBRARY_INCDAMHEAL = "모든 주문 및 효과에 의한 피해와 치유량이 최대 (%d+)만큼 증가합니다%.";
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HEALBOT_LIBRARY_INCDAMHEAL = "모든 주문 및 효과에 의한 피해와 치유량이 최대 (%d+)만큼 증가합니다%.";
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HB_BONUSSCANNER_NAMES = {
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HEALBOT_BONUSSCANNER_NAMES = {
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HEAL = "치유량",
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HEAL = "치유량",
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};
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};
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HB_BONUSSCANNER_PREFIX_EQUIP = "착용 효과: ";
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HEALBOT_BONUSSCANNER_PREFIX_EQUIP = "착용 효과: ";
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HB_BONUSSCANNER_PREFIX_SET = "세트 효과: ";
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HEALBOT_BONUSSCANNER_PREFIX_SET = "세트 효과: ";
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HB_BONUSSCANNER_PATTERNS_PASSIVE = {
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HEALBOT_BONUSSCANNER_PATTERNS_PASSIVE = {
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{ pattern = "모든 주문 및 효과에 의한 치유량이 최대 (%d+)만큼 증가합니다%.", effect = "HEAL" },
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{ pattern = "모든 주문 및 효과에 의한 치유량이 최대 (%d+)만큼 증가합니다%.", effect = "HEAL" },
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{ pattern = "주문과 효과에 의한 치유량이 최대 (%d+)만큼 증가합니다%.", effect = "HEAL" },
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{ pattern = "주문과 효과에 의한 치유량이 최대 (%d+)만큼 증가합니다%.", effect = "HEAL" },
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{ pattern = "모든 주문 및 효과에 의한 피해와 치유량이 최대 (%d+)만큼 증가합니다%.", effect = {"HEAL", "DMG"} },
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{ pattern = "모든 주문 및 효과에 의한 피해와 치유량이 최대 (%d+)만큼 증가합니다%.", effect = {"HEAL", "DMG"} },
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};
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};
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HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
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HEALBOT_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
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["치유 주문"] = "HEAL",
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["치유 주문"] = "HEAL",
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["치유량 증가"] = "HEAL",
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["치유량 증가"] = "HEAL",
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["치유 효과 증가"] = "HEAL",
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["치유 효과 증가"] = "HEAL",
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@@ -120,7 +120,7 @@ HEALBOT_GREATER_BLESSING_OF_SALVATION = "상급 구원의 축복";
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["치유 및 공격 주문 위력"] = {"HEAL", "DMG"},
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["치유 및 공격 주문 위력"] = {"HEAL", "DMG"},
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};
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};
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HB_BONUSSCANNER_PATTERNS_OTHER = {
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HEALBOT_BONUSSCANNER_PATTERNS_OTHER = {
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{ pattern = "잔달라 모조의 인장", effect = {"DMG", "HEAL"}, value = 18 },
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{ pattern = "잔달라 모조의 인장", effect = {"DMG", "HEAL"}, value = 18 },
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{ pattern = "잔달라 평온의 인장", effect = "HEAL", value = 33 },
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{ pattern = "잔달라 평온의 인장", effect = "HEAL", value = 33 },
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@@ -132,33 +132,33 @@ HEALBOT_GREATER_BLESSING_OF_SALVATION = "상급 구원의 축복";
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{ pattern = "반짝이는 마나 오일", effect = { "MANAREG", "HEAL"}, value = {12, 25} },
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{ pattern = "반짝이는 마나 오일", effect = { "MANAREG", "HEAL"}, value = {12, 25} },
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};
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};
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HB_SPELL_PATTERN_LESSER_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
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HEALBOT_SPELL_PATTERN_LESSER_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
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HB_SPELL_PATTERN_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
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HEALBOT_SPELL_PATTERN_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
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HB_SPELL_PATTERN_GREATER_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
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HEALBOT_SPELL_PATTERN_GREATER_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
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HB_SPELL_PATTERN_FLASH_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
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HEALBOT_SPELL_PATTERN_FLASH_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
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HB_SPELL_PATTERN_RENEW = "(%d+)초에 걸쳐 대상의 생명력을 총 (%d+)~(%d+)만큼 회복시킵니다";
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HEALBOT_SPELL_PATTERN_RENEW = "(%d+)초에 걸쳐 대상의 생명력을 총 (%d+)~(%d+)만큼 회복시킵니다";
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HB_SPELL_PATTERN_RENEW1 = "(%d+)초에 걸쳐 대상의 생명력을 총 (%d+)만큼 회복시킵니다";
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HEALBOT_SPELL_PATTERN_RENEW1 = "(%d+)초에 걸쳐 대상의 생명력을 총 (%d+)만큼 회복시킵니다";
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HB_SPELL_PATTERN_SHIELD = "(%d+)의 피해를 흡수합니다. (%d+)초 동안 지속됩니다.";
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HEALBOT_SPELL_PATTERN_SHIELD = "(%d+)의 피해를 흡수합니다. (%d+)초 동안 지속됩니다.";
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HB_SPELL_PATTERN_HEALING_TOUCH = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
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HEALBOT_SPELL_PATTERN_HEALING_TOUCH = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
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HB_SPELL_PATTERN_REGROWTH = "대상의 생명력을 (%d+)~(%d+)만큼 회복시키고 추가로 (%d+)초에 걸쳐 총 (%d+)의 생명력을 회복시킵니다";
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HEALBOT_SPELL_PATTERN_REGROWTH = "대상의 생명력을 (%d+)~(%d+)만큼 회복시키고 추가로 (%d+)초에 걸쳐 총 (%d+)의 생명력을 회복시킵니다";
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HB_SPELL_PATTERN_REGROWTH1 = "대상의 생명력을 (%d+)~(%d+)만큼 회복시키고 추가로 (%d+)초에 걸쳐 총 (%d+)~(%d+)의 생명력을 회복시킵니다";
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HEALBOT_SPELL_PATTERN_REGROWTH1 = "대상의 생명력을 (%d+)~(%d+)만큼 회복시키고 추가로 (%d+)초에 걸쳐 총 (%d+)~(%d+)의 생명력을 회복시킵니다";
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HB_SPELL_PATTERN_HOLY_LIGHT = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
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HEALBOT_SPELL_PATTERN_HOLY_LIGHT = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
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HB_SPELL_PATTERN_FLASH_OF_LIGHT = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
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HEALBOT_SPELL_PATTERN_FLASH_OF_LIGHT = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
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HB_SPELL_PATTERN_HEALING_WAVE = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
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HEALBOT_SPELL_PATTERN_HEALING_WAVE = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
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HB_SPELL_PATTERN_LESSER_HEALING_WAVE = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
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HEALBOT_SPELL_PATTERN_LESSER_HEALING_WAVE = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
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HB_SPELL_PATTERN_REJUVENATION = "(%d+)에 걸쳐 (%d+)의 생명력을 회복시킵니다";
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HEALBOT_SPELL_PATTERN_REJUVENATION = "(%d+)에 걸쳐 (%d+)의 생명력을 회복시킵니다";
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HB_SPELL_PATTERN_REJUVENATION1 = "(%d+)에 걸쳐 (%d+)~(%d+)의 생명력을 회복시킵니다";
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HEALBOT_SPELL_PATTERN_REJUVENATION1 = "(%d+)에 걸쳐 (%d+)~(%d+)의 생명력을 회복시킵니다";
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HB_SPELL_PATTERN_MEND_PET = "야수에 정신을 집중하는 동안 매초마다 (%d+)의 생명력을 치료합니다";
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HEALBOT_SPELL_PATTERN_MEND_PET = "야수에 정신을 집중하는 동안 매초마다 (%d+)의 생명력을 치료합니다";
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HB_TOOLTIP_MANA = "^마나 (%d+)$";
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HEALBOT_TOOLTIP_MANA = "^마나 (%d+)$";
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HB_TOOLTIP_RANGE = "(%d+)미터";
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HEALBOT_TOOLTIP_RANGE = "(%d+)미터";
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HB_TOOLTIP_INSTANT_CAST = "즉시 시전";
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HEALBOT_TOOLTIP_INSTANT_CAST = "즉시 시전";
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HB_TOOLTIP_CAST_TIME = "(%d+.?%d*)초";
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HEALBOT_TOOLTIP_CAST_TIME = "(%d+.?%d*)초";
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HB_TOOLTIP_CHANNELED = "채널링";
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HEALBOT_TOOLTIP_CHANNELED = "채널링";
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HB_HASLEFTRAID = "^([^%s]+)님이 공격대를 떠났습니다$";
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HEALBOT_HASLEFTRAID = "^([^%s]+)님이 공격대를 떠났습니다$";
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HB_HASLEFTPARTY = "^([^%s]+)님이 파티를 떠났습니다$";
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HEALBOT_HASLEFTPARTY = "^([^%s]+)님이 파티를 떠났습니다$";
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HB_YOULEAVETHEGROUP = "당신은 파티를 떠났습니다"
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HEALBOT_YOULEAVETHEGROUP = "당신은 파티를 떠났습니다"
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HB_YOULEAVETHERAID = "공격대를 떠났습니다"
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HEALBOT_YOULEAVETHERAID = "공격대를 떠났습니다"
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-----------------
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-----------------
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-- Translation --
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-- Translation --
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@@ -39,6 +39,8 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
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* **Customizable Health Text:** Added a new dropdown in the Healing Options tab that allows users to choose how health text is displayed on unit frames (`Name Only`, `Health Percentage`, `Real Health`, or `Health Deficit`). Includes a smart truncation algorithm to preserve critical health numbers even if the unit name is too long.
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* **Customizable Health Text:** Added a new dropdown in the Healing Options tab that allows users to choose how health text is displayed on unit frames (`Name Only`, `Health Percentage`, `Real Health`, or `Health Deficit`). Includes a smart truncation algorithm to preserve critical health numbers even if the unit name is too long.
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* **Non-Mana Resource Tracking:** Added a new toggle in the General Options tab to track secondary resources (Energy, Rage, Focus) for non-mana classes. Bars are dynamically color-coded based on the resource type.
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* **Non-Mana Resource Tracking:** Added a new toggle in the General Options tab to track secondary resources (Energy, Rage, Focus) for non-mana classes. Bars are dynamically color-coded based on the resource type.
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* **Dropdown UI Initialization Fix:** Resolved a Vanilla API bug where dropdown menus sharing an ID (like the new Health Text dropdown) would temporarily inherit text from previously loaded dropdowns (e.g., "Modern Flat").
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* **Dropdown UI Initialization Fix:** Resolved a Vanilla API bug where dropdown menus sharing an ID (like the new Health Text dropdown) would temporarily inherit text from previously loaded dropdowns (e.g., "Modern Flat").
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* **Dynamic Modifier Tooltips:** Fixed a bug where the spell tooltip would not dynamically update its spells when pressing modifier keys (Shift/Ctrl/Alt) while hovering over a unit frame. Registered the `MODIFIER_STATE_CHANGED` event to instantly refresh the tooltip.
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* **Global Variable Namespace Refactoring:** Executed a codebase-wide refactoring to encapsulate all floating global variables inside the `HealBot_` or `HEALBOT_` namespace. This prevents HealBot from silently shadowing other addons or the native WoW API, ensuring strict adherence to Vanilla Lua best practices. (Also resolved a namespace collision with `InitSpells`).
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**1.3.3**
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**1.3.3**
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Reference in New Issue
Block a user