mirror of
https://github.com/Bluewhale1337/HealBotBlue.git
synced 2026-07-27 01:34:44 +00:00
Refactor: rename global variables and constants with HealBot prefix and register MODIFIER_STATE_CHANGED event
This commit is contained in:
+6
-6
@@ -5,12 +5,12 @@
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]]
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-- local _scale=0; -- moved to HealBot_Controller_Range.lua
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CalcEquipBonus=false;
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HealBot_CalcEquipBonus=false;
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HealBot_EquipChangeTimer = 0;
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HealValue=0;
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InitSpells=1;
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HealBot_HealValue=0;
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HealBot_SpellsInitFlag=1;
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local DebugDebuff=false;
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Delay_RecalcParty=0;
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HealBot_Delay_RecalcParty=0;
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-- Debugging and Error functions moved to HealBot_Controller_Comms.lua
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@@ -73,7 +73,7 @@ function HealBot_SlashCmd(cmd)
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end
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if (cmd=="reset" or cmd=="recalc" or cmd=="defaults") then
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InitSpells=2;
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HealBot_SpellsInitFlag=2;
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HealBot_Options_Defaults_OnClick(HealBot_Options_Defaults);
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return
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end
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@@ -85,7 +85,7 @@ function HealBot_SlashCmd(cmd)
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HealBot_RegisterThis(this);
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end
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if (cmd=="x") then
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InitSpells=2;
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HealBot_SpellsInitFlag=2;
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NeedEquipUpdate=1
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HealBot_RecalcSpells();
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return;
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+14
-14
@@ -6,9 +6,9 @@
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-- http://www.curse-gaming.com/mod.php?addid=2384
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--------------------------------------------------
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HB_BONUSSCANNER_PATTERN_SETNAME = "^(.*) %(%d/%d%)$";
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HB_BONUSSCANNER_PATTERN_GENERIC_PREFIX = "^%+(%d+)%%?(.*)$";
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HB_BONUSSCANNER_PATTERN_GENERIC_SUFFIX = "^(.*)%+(%d+)%%?$";
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HEALBOT_BONUSSCANNER_PATTERN_SETNAME = "^(.*) %(%d/%d%)$";
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HEALBOT_BONUSSCANNER_PATTERN_GENERIC_PREFIX = "^%+(%d+)%%?(.*)$";
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HEALBOT_BONUSSCANNER_PATTERN_GENERIC_SUFFIX = "^(.*)%+(%d+)%%?$";
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HealBot_BonusScanner = {
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bonuses = 0;
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@@ -128,17 +128,17 @@ end;
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function HealBot_BonusScanner:ScanLine(line)
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local tmpStr, found;
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if(string.sub(line,0,string.len(HB_BONUSSCANNER_PREFIX_EQUIP)) == HB_BONUSSCANNER_PREFIX_EQUIP) then
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tmpStr = string.sub(line,string.len(HB_BONUSSCANNER_PREFIX_EQUIP)+1);
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if(string.sub(line,0,string.len(HEALBOT_BONUSSCANNER_PREFIX_EQUIP)) == HEALBOT_BONUSSCANNER_PREFIX_EQUIP) then
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tmpStr = string.sub(line,string.len(HEALBOT_BONUSSCANNER_PREFIX_EQUIP)+1);
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HealBot_BonusScanner:CheckPassive(tmpStr);
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elseif(string.sub(line,0,string.len(HB_BONUSSCANNER_PREFIX_SET)) == HB_BONUSSCANNER_PREFIX_SET
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elseif(string.sub(line,0,string.len(HEALBOT_BONUSSCANNER_PREFIX_SET)) == HEALBOT_BONUSSCANNER_PREFIX_SET
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and HealBot_BonusScanner.temp.set ~= ""
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and not HealBot_BonusScanner.temp.sets[HealBot_BonusScanner.temp.set]) then
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tmpStr = string.sub(line,string.len(HB_BONUSSCANNER_PREFIX_SET)+1);
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tmpStr = string.sub(line,string.len(HEALBOT_BONUSSCANNER_PREFIX_SET)+1);
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HealBot_BonusScanner.temp.slot = "Set";
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HealBot_BonusScanner:CheckPassive(tmpStr);
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else
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_, _, tmpStr = string.find(line, HB_BONUSSCANNER_PATTERN_SETNAME);
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_, _, tmpStr = string.find(line, HEALBOT_BONUSSCANNER_PATTERN_SETNAME);
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if(tmpStr) then
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HealBot_BonusScanner.temp.set = tmpStr;
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else
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@@ -154,7 +154,7 @@ function HealBot_BonusScanner:CheckPassive(line)
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local i, p, value, found;
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found = nil;
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for i,p in HB_BONUSSCANNER_PATTERNS_PASSIVE do
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for i,p in HEALBOT_BONUSSCANNER_PATTERNS_PASSIVE do
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_, _, value = string.find(line, "^" .. p.pattern);
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if(value) then
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HealBot_BonusScanner:AddValue(p.effect, value)
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@@ -183,9 +183,9 @@ function HealBot_BonusScanner:CheckGeneric(line)
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tmpStr = string.gsub( tmpStr, "%s+$", "" );
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tmpStr = string.gsub( tmpStr, "%.$", "" );
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_, _, value, token = string.find(tmpStr, HB_BONUSSCANNER_PATTERN_GENERIC_PREFIX);
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_, _, value, token = string.find(tmpStr, HEALBOT_BONUSSCANNER_PATTERN_GENERIC_PREFIX);
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if(not value) then
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_, _, token, value = string.find(tmpStr, HB_BONUSSCANNER_PATTERN_GENERIC_SUFFIX);
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_, _, token, value = string.find(tmpStr, HEALBOT_BONUSSCANNER_PATTERN_GENERIC_SUFFIX);
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end
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if(token and value) then
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token = string.gsub( token, "^%s+", "" );
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@@ -202,8 +202,8 @@ end
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function HealBot_BonusScanner:CheckToken(token, value)
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local i, p, s1, s2;
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if(HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP[token]) then
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HealBot_BonusScanner:AddValue(HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP[token], value);
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if(HEALBOT_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP[token]) then
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HealBot_BonusScanner:AddValue(HEALBOT_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP[token], value);
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return true;
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end
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return false;
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@@ -212,7 +212,7 @@ end
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function HealBot_BonusScanner:CheckOther(line)
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local i, p, value, start, found;
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for i,p in HB_BONUSSCANNER_PATTERNS_OTHER do
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for i,p in HEALBOT_BONUSSCANNER_PATTERNS_OTHER do
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start, _, value = string.find(line, "^" .. p.pattern);
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if(start) then
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if(p.value) then
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@@ -6,6 +6,7 @@ local HealBot_Timer1, HealsIn_Timer = 0, 0;
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function HealBot_OnLoad(this)
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this:RegisterEvent("VARIABLES_LOADED");
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this:RegisterEvent("MODIFIER_STATE_CHANGED");
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SLASH_HEALBOT1 = "/healbot";
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SLASH_HEALBOT2 = "/hb";
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@@ -25,12 +26,12 @@ function HealBot_OnLoad(this)
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HealBot_View_DirtyUnits[unitID] = true
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end)
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HealBot_Model:RegisterObserver("ROSTER_CHANGED", function()
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Delay_RecalcParty = 1
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HealBot_Delay_RecalcParty = 1
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end)
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HealBot_Model:RegisterObserver("EQUIPMENT_CHANGED", function(unitID)
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if unitID == "player" then
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HealBot_BonusScanner:ScanEquipment()
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CalcEquipBonus = true;
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HealBot_CalcEquipBonus = true;
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HealBot_RecalcSpells();
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end
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end)
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@@ -80,23 +81,23 @@ function HealBot_OnUpdate(this, arg1)
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if HealBot_EquipChangeTimer <= 0 then
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HealBot_EquipChangeTimer = 0
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HealBot_BonusScanner:ScanEquipment()
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CalcEquipBonus = true;
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HealBot_CalcEquipBonus = true;
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HealBot_RecalcSpells();
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end
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end
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if InitSpells > 1 then
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InitSpells = InitSpells + 1;
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if InitSpells > 2 then
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if HealBot_SpellsInitFlag > 1 then
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HealBot_SpellsInitFlag = HealBot_SpellsInitFlag + 1;
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if HealBot_SpellsInitFlag > 2 then
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local cnt = HealBot_InitSpells();
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InitSpells = 0;
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HealBot_SpellsInitFlag = 0;
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HealBot_RecalcSpells();
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end
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end
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if Delay_RecalcParty > 0 then
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Delay_RecalcParty = Delay_RecalcParty + 1
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if Delay_RecalcParty > 1 then
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Delay_RecalcParty = 0;
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if HealBot_Delay_RecalcParty > 0 then
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HealBot_Delay_RecalcParty = HealBot_Delay_RecalcParty + 1
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if HealBot_Delay_RecalcParty > 1 then
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HealBot_Delay_RecalcParty = 0;
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HealBot_RecalcParty();
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end
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end
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@@ -178,6 +179,11 @@ local HealBot_EventHandlers = {
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["VARIABLES_LOADED"] = function(this)
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HealBot_OnEvent_VariablesLoaded(this)
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end,
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["MODIFIER_STATE_CHANGED"] = function(this, arg1, arg2)
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if HealBot_Action_TooltipUnit and HealBot_Tooltip:IsVisible() then
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HealBot_Action_RefreshTooltip(HealBot_Action_TooltipUnit)
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end
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end,
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-- Legacy pass-throughs
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["CHAT_MSG_ADDON"] = function(this, arg1, arg2, arg3, arg4) HealBot_OnEvent_AddonMsg(this, arg1, arg2, arg3, arg4) end,
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["SPELLCAST_START"] = function(this, arg1, arg2) HealBot_OnEvent_SpellcastStart(this, arg1, arg2) end,
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@@ -299,7 +305,7 @@ function HealBot_OnEvent_VariablesLoaded(this)
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this:RegisterEvent("UPDATE_SHAPESHIFT_FORMS");
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HealBot_UpdateShapeshiftForm();
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end
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InitSpells = 2;
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HealBot_SpellsInitFlag = 2;
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end
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end
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@@ -319,7 +325,7 @@ end
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function HealBot_OnEvent_ZoneChanged(this)
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HealBot_ResetRangeScale();
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Delay_RecalcParty = 1;
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HealBot_Delay_RecalcParty = 1;
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end
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function HealBot_OnEvent_PlayerRegenDisabled(this)
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@@ -359,7 +365,7 @@ end
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function HealBot_OnEvent_PlayerRegenEnabled(this)
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HealBot_IsFighting = false;
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Delay_RecalcParty = 1;
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HealBot_Delay_RecalcParty = 1;
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end
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function HealBot_OnEvent_PlayerTargetChanged(this)
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@@ -367,7 +373,7 @@ function HealBot_OnEvent_PlayerTargetChanged(this)
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end
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function HealBot_OnEvent_PartyMembersChanged(this)
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Delay_RecalcParty = 1;
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HealBot_Delay_RecalcParty = 1;
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end
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function HealBot_OnEvent_PartyMemberDisable(this, unit)
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@@ -376,9 +382,9 @@ end
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function HealBot_OnEvent_SystemMsg(this, msg)
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if type(msg) == "string" then
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local tmpTest, tmpTest, deserter = string.find(msg, HB_HASLEFTRAID);
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local tmpTest, tmpTest, deserter = string.find(msg, HEALBOT_HASLEFTRAID);
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if not deserter then
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local tmpTest, tmpTest, deserter = string.find(msg, HB_HASLEFTPARTY);
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local tmpTest, tmpTest, deserter = string.find(msg, HEALBOT_HASLEFTPARTY);
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end
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if deserter then
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if (HealBot_Healers[deserter]) then
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@@ -394,8 +400,8 @@ function HealBot_OnEvent_SystemMsg(this, msg)
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end
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end
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end
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elseif msg == HB_YOULEAVETHEGROUP or msg == HB_YOULEAVETHERAID then
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Delay_RecalcParty = 1;
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elseif msg == HEALBOT_YOULEAVETHEGROUP or msg == HEALBOT_YOULEAVETHERAID then
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HealBot_Delay_RecalcParty = 1;
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end
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end
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end
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@@ -417,7 +423,7 @@ end
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function HealBot_OnEvent_SpellsChanged(this, arg1)
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if arg1 then return; end
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HealBot_AddDebug("HB: SpellsChanged");
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InitSpells = 2;
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HealBot_SpellsInitFlag = 2;
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end
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function HealBot_OnEvent_TalentsChanged(this, arg1)
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@@ -133,8 +133,8 @@ function HealBot_StartCasting(spell, target, ttype)
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end
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if ttype == "fired" and HealBot_Spells[spell] then
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if HealBot_Spells[spell].CastTime > 1 then
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HealValue = HealBot_Spells[spell].HealsDur;
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HealBot_SendAddonMessage(HEALBOT_ADDON_ID, ">> " .. UnitName(target) .. " <<=>> " .. HealValue .. " << ");
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HealBot_HealValue = HealBot_Spells[spell].HealsDur;
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HealBot_SendAddonMessage(HEALBOT_ADDON_ID, ">> " .. UnitName(target) .. " <<=>> " .. HealBot_HealValue .. " << ");
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end
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end
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end
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@@ -142,9 +142,9 @@ end
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function HealBot_StopCasting()
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if HealBot_CastingTarget then
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if HealBot_HealsIn[UnitName(HealBot_CastingTarget)] then
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if HealValue > 0 then
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HealBot_SendAddonMessage(HEALBOT_ADDON_ID, ">> " .. UnitName(HealBot_CastingTarget) .. " <<=>> " .. 0 - HealValue .. " << ");
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HealValue = 0;
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if HealBot_HealValue > 0 then
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HealBot_SendAddonMessage(HEALBOT_ADDON_ID, ">> " .. UnitName(HealBot_CastingTarget) .. " <<=>> " .. 0 - HealBot_HealValue .. " << ");
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HealBot_HealValue = 0;
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end
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end
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end
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@@ -297,13 +297,13 @@ end
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function HealBot_FindHealSpells()
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local id = 1;
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if InitSpells > 0 then NeedEquipUpdate = 1; return; end
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if HealBot_SpellsInitFlag > 0 then NeedEquipUpdate = 1; return; end
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HealBot_Heals = { player = {}, pet = {}, party = {} };
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table.foreach(HealBot_CurrentSpells, function (index, spell)
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if (HealBot_Spells[spell]) then
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if CalcEquipBonus then
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if HealBot_CalcEquipBonus then
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local healingbonus_penalty = 1;
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if HealBot_Spells[spell].Level < 20 then
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healingbonus_penalty = (1 - ((20 - HealBot_Spells[spell].Level) * 0.0375));
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@@ -358,10 +358,10 @@ function HealBot_FindHealSpells()
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HealBot_Heals["raidpet" .. i] = HealBot_Heals.party;
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end
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if CalcEquipBonus then
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if HealBot_CalcEquipBonus then
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HealBot_AddDebug("...Done Equip Bonus:" .. RealHealing);
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end
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CalcEquipBonus = false;
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HealBot_CalcEquipBonus = false;
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end
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function HealBot_CanCastSpell(spell, unit)
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@@ -471,7 +471,7 @@ function HealBot_InitGetSpellData(spell, id, class)
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tmpText = getglobal("HealBot_ScanTooltipTextLeft2");
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if (tmpText:GetText()) then
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line = tmpText:GetText();
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tmpTest, tmpTest, _mana = string.find(line, HB_TOOLTIP_MANA);
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tmpTest, tmpTest, _mana = string.find(line, HEALBOT_TOOLTIP_MANA);
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else
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HealBot_Report_Error("================================");
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HealBot_Report_Error("ERROR: HealBot_ScanTooltip is lost");
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@@ -481,7 +481,7 @@ function HealBot_InitGetSpellData(spell, id, class)
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tmpText = getglobal("HealBot_ScanTooltipTextRight2");
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if (tmpText:GetText()) then
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line = tmpText:GetText();
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tmpTest, tmpTest, _range = string.find(line, HB_TOOLTIP_RANGE);
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tmpTest, tmpTest, _range = string.find(line, HEALBOT_TOOLTIP_RANGE);
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else
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HealBot_Report_Error("================================");
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HealBot_Report_Error("ERROR: HealBot_ScanTooltip is lost");
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@@ -492,12 +492,12 @@ function HealBot_InitGetSpellData(spell, id, class)
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_cast = nil;
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if (tmpText:GetText()) then
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line = tmpText:GetText();
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if (line == HB_TOOLTIP_INSTANT_CAST) then
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if (line == HEALBOT_TOOLTIP_INSTANT_CAST) then
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_cast = 0;
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elseif line == HB_TOOLTIP_CHANNELED then
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elseif line == HEALBOT_TOOLTIP_CHANNELED then
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_cast = 0;
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elseif (tmpText) then
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tmpTest, tmpTest, _cast = string.find(line, HB_TOOLTIP_CAST_TIME);
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tmpTest, tmpTest, _cast = string.find(line, HEALBOT_TOOLTIP_CAST_TIME);
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end
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else
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HealBot_Report_Error("================================");
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@@ -511,58 +511,58 @@ function HealBot_InitGetSpellData(spell, id, class)
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line = tmpText:GetText();
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if class == "PRIEST" then
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if string.sub(spell, 1, 14) == string.sub(HEALBOT_POWER_WORD_SHIELD, 1, 14) then
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tmpTest, tmpTest, _HealsMin, _shield = string.find(line, HB_SPELL_PATTERN_SHIELD);
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tmpTest, tmpTest, _HealsMin, _shield = string.find(line, HEALBOT_SPELL_PATTERN_SHIELD);
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_HealsExt = 0;
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_HealsMax = _HealsMin;
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elseif string.sub(spell, 1, 4) == string.sub(HEALBOT_RENEW, 1, 4) then
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tmpTest, tmpTest, _HealsExt, tmpTest, _duration = string.find(line, HB_SPELL_PATTERN_RENEW);
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tmpTest, tmpTest, _HealsExt, tmpTest, _duration = string.find(line, HEALBOT_SPELL_PATTERN_RENEW);
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_HealsMin = 0;
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_HealsMax = 0;
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if (_HealsExt == nil) then
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tmpTest, tmpTest, _HealsExt, _duration = string.find(line, HB_SPELL_PATTERN_RENEW1);
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tmpTest, tmpTest, _HealsExt, _duration = string.find(line, HEALBOT_SPELL_PATTERN_RENEW1);
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end
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if (_HealsExt == nil) then
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tmpTest, tmpTest, _duration, _HealsExt = string.find(line, HB_SPELL_PATTERN_RENEW2);
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tmpTest, tmpTest, _duration, _HealsExt = string.find(line, HEALBOT_SPELL_PATTERN_RENEW2);
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end
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if (_HealsExt == nil) then
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tmpTest, tmpTest, _duration, _HealsExt = string.find(line, HB_SPELL_PATTERN_RENEW3);
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tmpTest, tmpTest, _duration, _HealsExt = string.find(line, HEALBOT_SPELL_PATTERN_RENEW3);
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end
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elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_LESSER_HEAL, 1, 9) then
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tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_LESSER_HEAL);
|
||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_LESSER_HEAL);
|
||||
elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_GREATER_HEAL, 1, 9) then
|
||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_GREATER_HEAL);
|
||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_GREATER_HEAL);
|
||||
elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_FLASH_HEAL, 1, 9) then
|
||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_FLASH_HEAL);
|
||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_FLASH_HEAL);
|
||||
elseif string.sub(spell, 1, 4) == string.sub(HEALBOT_HEAL, 1, 4) then
|
||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_HEAL);
|
||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_HEAL);
|
||||
end
|
||||
elseif class == "DRUID" then
|
||||
if string.sub(spell, 1, 6) == string.sub(HEALBOT_REGROWTH, 1, 6) then
|
||||
tmpTest, tmpTest, _HealsMin, _HealsMax, _HealsExt = string.find(line, HB_SPELL_PATTERN_REGROWTH);
|
||||
tmpTest, tmpTest, _HealsMin, _HealsMax, _HealsExt = string.find(line, HEALBOT_SPELL_PATTERN_REGROWTH);
|
||||
if (tmpTest == nil) then
|
||||
tmpTest, tmpTest, _HealsMin, _HealsMax, tmpTest, _HealsExt = string.find(line, HB_SPELL_PATTERN_REGROWTH1);
|
||||
tmpTest, tmpTest, _HealsMin, _HealsMax, tmpTest, _HealsExt = string.find(line, HEALBOT_SPELL_PATTERN_REGROWTH1);
|
||||
end
|
||||
elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_REJUVENATION, 1, 9) then
|
||||
tmpTest, tmpTest, _HealsExt, _duration = string.find(line, HB_SPELL_PATTERN_REJUVENATION);
|
||||
tmpTest, tmpTest, _HealsExt, _duration = string.find(line, HEALBOT_SPELL_PATTERN_REJUVENATION);
|
||||
_HealsMin = 0;
|
||||
_HealsMax = 0;
|
||||
if (_HealsExt == nil) then
|
||||
tmpTest, tmpTest, _HealsExt, tmpTest, _duration = string.find(line, HB_SPELL_PATTERN_REJUVENATION1);
|
||||
tmpTest, tmpTest, _HealsExt, tmpTest, _duration = string.find(line, HEALBOT_SPELL_PATTERN_REJUVENATION1);
|
||||
end
|
||||
elseif string.sub(spell, 1, 7) == string.sub(HEALBOT_HEALING_TOUCH, 1, 7) then
|
||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_HEALING_TOUCH);
|
||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_HEALING_TOUCH);
|
||||
end
|
||||
elseif class == "PALADIN" then
|
||||
if string.sub(spell, 1, 9) == string.sub(HEALBOT_HOLY_LIGHT, 1, 9) then
|
||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_HOLY_LIGHT);
|
||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_HOLY_LIGHT);
|
||||
elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_FLASH_OF_LIGHT, 1, 9) then
|
||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_FLASH_OF_LIGHT);
|
||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_FLASH_OF_LIGHT);
|
||||
end
|
||||
elseif class == "SHAMAN" then
|
||||
if string.sub(spell, 1, 9) == string.sub(HEALBOT_HEALING_WAVE, 1, 9) then
|
||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_HEALING_WAVE);
|
||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_HEALING_WAVE);
|
||||
elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_LESSER_HEALING_WAVE, 1, 9) then
|
||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_LESSER_HEALING_WAVE);
|
||||
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_LESSER_HEALING_WAVE);
|
||||
end
|
||||
end
|
||||
else
|
||||
@@ -578,7 +578,7 @@ function HealBot_InitGetSpellData(spell, id, class)
|
||||
if HealBot_ScanTooltipTextLeft2:GetText() then
|
||||
HealBot_Report_Error("ERROR: Tooltip = >> " .. HealBot_ScanTooltipTextLeft2:GetText() .. " <<");
|
||||
end
|
||||
HealBot_Report_Error("ERROR: Patten = >> " .. HB_TOOLTIP_MANA .. " <<");
|
||||
HealBot_Report_Error("ERROR: Patten = >> " .. HEALBOT_TOOLTIP_MANA .. " <<");
|
||||
end
|
||||
if (_range == nil) then
|
||||
HealBot_Report_Error("================================");
|
||||
@@ -587,7 +587,7 @@ function HealBot_InitGetSpellData(spell, id, class)
|
||||
if HealBot_ScanTooltipTextRight2:GetText() then
|
||||
HealBot_Report_Error("ERROR: Tooltip = >> " .. HealBot_ScanTooltipTextRight2:GetText() .. " <<");
|
||||
end
|
||||
HealBot_Report_Error("ERROR: Patten = >> " .. HB_TOOLTIP_RANGE .. " <<");
|
||||
HealBot_Report_Error("ERROR: Patten = >> " .. HEALBOT_TOOLTIP_RANGE .. " <<");
|
||||
end
|
||||
if (_cast == nil) then
|
||||
HealBot_Report_Error("================================");
|
||||
@@ -596,7 +596,7 @@ function HealBot_InitGetSpellData(spell, id, class)
|
||||
if HealBot_ScanTooltipTextLeft3:GetText() then
|
||||
HealBot_Report_Error("ERROR: Tooltip = >> " .. HealBot_ScanTooltipTextLeft3:GetText() .. " <<");
|
||||
end
|
||||
HealBot_Report_Error("ERROR: Patten = >> " .. HB_TOOLTIP_CAST_TIME .. " <<");
|
||||
HealBot_Report_Error("ERROR: Patten = >> " .. HEALBOT_TOOLTIP_CAST_TIME .. " <<");
|
||||
end
|
||||
if (tmpTest == nil) then
|
||||
HealBot_Report_Error("================================");
|
||||
|
||||
+31
-31
@@ -113,25 +113,25 @@ HEALBOT_RANK_11 = " (Rang 11)";
|
||||
HEALBOT_LIBRARY_INCHEAL = "Erh\195\182ht durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.";
|
||||
HEALBOT_LIBRARY_INCDAMHEAL = "Erh\195\182ht durch Zauber und magische Effekte zugef\195\188gten Schaden und Heilung um bis zu (%d+)%.";
|
||||
|
||||
HB_BONUSSCANNER_NAMES = {
|
||||
HEALBOT_BONUSSCANNER_NAMES = {
|
||||
HEAL = "Heilung",
|
||||
}
|
||||
|
||||
HB_BONUSSCANNER_PREFIX_EQUIP = "Anlegen: ";
|
||||
HB_BONUSSCANNER_PREFIX_SET = "Set: ";
|
||||
HEALBOT_BONUSSCANNER_PREFIX_EQUIP = "Anlegen: ";
|
||||
HEALBOT_BONUSSCANNER_PREFIX_SET = "Set: ";
|
||||
|
||||
HB_BONUSSCANNER_PATTERNS_PASSIVE = {
|
||||
HEALBOT_BONUSSCANNER_PATTERNS_PASSIVE = {
|
||||
{ pattern = "Erh\195\182ht durch Zauber und magische Effekte zugef\195\188gten Schaden und Heilung um bis zu (%d+)%.", effect = {"HEAL","DMG"} },
|
||||
{ pattern = "Erh\195\182ht durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.", effect = "HEAL" },
|
||||
{ pattern = "Erh\195\182ht die durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.", effect = "HEAL" },
|
||||
};
|
||||
|
||||
HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
|
||||
HEALBOT_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
|
||||
["Heilzauber"] = "HEAL",
|
||||
["Heilung und Zauberschaden"] = {"HEAL","DMG"},
|
||||
};
|
||||
|
||||
HB_BONUSSCANNER_PATTERNS_OTHER = {
|
||||
HEALBOT_BONUSSCANNER_PATTERNS_OTHER = {
|
||||
{ pattern = "Zandalarianisches Siegel des Mojo", effect = {"DMG", "HEAL"}, value = 18 },
|
||||
{ pattern = "Zandalarianisches Siegel der Inneren Ruhe", effect = "HEAL", value = 33 },
|
||||
|
||||
@@ -154,32 +154,32 @@ HEALBOT_DEBUFF_WEAKENED_SOUL = "Interface\\Icons\\Spell_Holy_AshesToAshes";
|
||||
HEALBOT_DEBUFF_RECENTLY_BANDAGED = "Interface\\Icons\\INV_Misc_Bandage_08";
|
||||
|
||||
|
||||
HB_SPELL_PATTERN_LESSER_HEAL = "Euer Ziel um (%d+) bis (%d+) Punkt%(e%) heilen";
|
||||
HB_SPELL_PATTERN_HEAL = "Euer Ziel um (%d+) bis (%d+) Punkt%(e%) heilen";
|
||||
HB_SPELL_PATTERN_GREATER_HEAL = "Ein langsam zu wirkender Zauber, der ein einzelnes Ziel um (%d+) bis (%d+) Punkt%(e%) heilt";
|
||||
HB_SPELL_PATTERN_FLASH_HEAL = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
||||
HB_SPELL_PATTERN_RENEW2 = "Heilt das Ziel (%d+) Sek. lang um (%d+) bis (%d+) Schadenspunk";
|
||||
HB_SPELL_PATTERN_RENEW3 = "Heilt das Ziel (%d+) Sek. lang um (%d+) Schadenspunk";
|
||||
HB_SPELL_PATTERN_SHIELD = "absorbiert dabei (%d+) Punkt%(e%) Schaden. H\195\164lt (%d+) Sek";
|
||||
HB_SPELL_PATTERN_HEALING_TOUCH = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
||||
HB_SPELL_PATTERN_REGROWTH = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) und \195\188ber (%d+) Sek%. um weitere (%d+)";
|
||||
HB_SPELL_PATTERN_REGROWTH1 = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) und \195\188ber (%d+) Sek%. um weitere (%d+) bis (%d+)";
|
||||
HB_SPELL_PATTERN_HOLY_LIGHT = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
||||
HB_SPELL_PATTERN_FLASH_OF_LIGHT = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
||||
HB_SPELL_PATTERN_HEALING_WAVE = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
||||
HB_SPELL_PATTERN_LESSER_HEALING_WAVE = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
||||
HB_SPELL_PATTERN_REJUVENATION = "Heilt das Ziel von (%d+) \195\188ber (%d+) Sek";
|
||||
HB_SPELL_PATTERN_REJUVENATION1 = "Heilt das Ziel von (%d+) bis (%d+) \195\188ber (%d+) Sek";
|
||||
HEALBOT_SPELL_PATTERN_LESSER_HEAL = "Euer Ziel um (%d+) bis (%d+) Punkt%(e%) heilen";
|
||||
HEALBOT_SPELL_PATTERN_HEAL = "Euer Ziel um (%d+) bis (%d+) Punkt%(e%) heilen";
|
||||
HEALBOT_SPELL_PATTERN_GREATER_HEAL = "Ein langsam zu wirkender Zauber, der ein einzelnes Ziel um (%d+) bis (%d+) Punkt%(e%) heilt";
|
||||
HEALBOT_SPELL_PATTERN_FLASH_HEAL = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
||||
HEALBOT_SPELL_PATTERN_RENEW2 = "Heilt das Ziel (%d+) Sek. lang um (%d+) bis (%d+) Schadenspunk";
|
||||
HEALBOT_SPELL_PATTERN_RENEW3 = "Heilt das Ziel (%d+) Sek. lang um (%d+) Schadenspunk";
|
||||
HEALBOT_SPELL_PATTERN_SHIELD = "absorbiert dabei (%d+) Punkt%(e%) Schaden. H\195\164lt (%d+) Sek";
|
||||
HEALBOT_SPELL_PATTERN_HEALING_TOUCH = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
||||
HEALBOT_SPELL_PATTERN_REGROWTH = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) und \195\188ber (%d+) Sek%. um weitere (%d+)";
|
||||
HEALBOT_SPELL_PATTERN_REGROWTH1 = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) und \195\188ber (%d+) Sek%. um weitere (%d+) bis (%d+)";
|
||||
HEALBOT_SPELL_PATTERN_HOLY_LIGHT = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
||||
HEALBOT_SPELL_PATTERN_FLASH_OF_LIGHT = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
||||
HEALBOT_SPELL_PATTERN_HEALING_WAVE = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
||||
HEALBOT_SPELL_PATTERN_LESSER_HEALING_WAVE = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
||||
HEALBOT_SPELL_PATTERN_REJUVENATION = "Heilt das Ziel von (%d+) \195\188ber (%d+) Sek";
|
||||
HEALBOT_SPELL_PATTERN_REJUVENATION1 = "Heilt das Ziel von (%d+) bis (%d+) \195\188ber (%d+) Sek";
|
||||
|
||||
HB_TOOLTIP_MANA = "^(%d+) Mana$";
|
||||
HB_TOOLTIP_RANGE = "(%d+) m";
|
||||
HB_TOOLTIP_INSTANT_CAST = "Spontanzauber";
|
||||
HB_TOOLTIP_CAST_TIME = "(%d+.?%d*) Sek";
|
||||
HB_TOOLTIP_CHANNELED = "Abgebrochen";
|
||||
HB_HASLEFTRAID = "^([^%s]+) hat die \195\131\197\147berfallgruppe verlassen%.$";
|
||||
HB_HASLEFTPARTY = "^([^%s]+) hat die Gruppe verlassen";
|
||||
HB_YOULEAVETHEGROUP = "Du hast die Gruppe verlassen"
|
||||
HB_YOULEAVETHERAID = "Du hast den Schlachtzug verlassen"
|
||||
HEALBOT_TOOLTIP_MANA = "^(%d+) Mana$";
|
||||
HEALBOT_TOOLTIP_RANGE = "(%d+) m";
|
||||
HEALBOT_TOOLTIP_INSTANT_CAST = "Spontanzauber";
|
||||
HEALBOT_TOOLTIP_CAST_TIME = "(%d+.?%d*) Sek";
|
||||
HEALBOT_TOOLTIP_CHANNELED = "Abgebrochen";
|
||||
HEALBOT_HASLEFTRAID = "^([^%s]+) hat die \195\131\197\147berfallgruppe verlassen%.$";
|
||||
HEALBOT_HASLEFTPARTY = "^([^%s]+) hat die Gruppe verlassen";
|
||||
HEALBOT_YOULEAVETHEGROUP = "Du hast die Gruppe verlassen"
|
||||
HEALBOT_YOULEAVETHERAID = "Du hast den Schlachtzug verlassen"
|
||||
|
||||
-----------------
|
||||
-- Translation --
|
||||
|
||||
+34
-34
@@ -131,19 +131,19 @@ HEALBOT_RANK_11 = " (Rank 11)";
|
||||
HEALBOT_LIBRARY_INCHEAL = "Increases healing done by spells and effects by up to (%d+)%.";
|
||||
HEALBOT_LIBRARY_INCDAMHEAL = "Increases damage and healing done by magical spells and effects by up to (%d+)%.";
|
||||
|
||||
HB_BONUSSCANNER_NAMES = {
|
||||
HEALBOT_BONUSSCANNER_NAMES = {
|
||||
HEAL = "Healing",
|
||||
};
|
||||
|
||||
HB_BONUSSCANNER_PREFIX_EQUIP = "Equip: ";
|
||||
HB_BONUSSCANNER_PREFIX_SET = "Set: ";
|
||||
HEALBOT_BONUSSCANNER_PREFIX_EQUIP = "Equip: ";
|
||||
HEALBOT_BONUSSCANNER_PREFIX_SET = "Set: ";
|
||||
|
||||
HB_BONUSSCANNER_PATTERNS_PASSIVE = {
|
||||
HEALBOT_BONUSSCANNER_PATTERNS_PASSIVE = {
|
||||
{ pattern = "Increases healing done by spells and effects by up to (%d+)%.", effect = "HEAL" },
|
||||
{ pattern = "Increases damage and healing done by magical spells and effects by up to (%d+)%.", effect = {"HEAL", "DMG"} },
|
||||
};
|
||||
|
||||
HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
|
||||
HEALBOT_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
|
||||
["Healing Spells"] = "HEAL",
|
||||
["Increases Healing"] = "HEAL",
|
||||
["Healing and Spell Damage"] = {"HEAL", "DMG"},
|
||||
@@ -151,7 +151,7 @@ HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
|
||||
["Spell Damage and Healing"] = {"HEAL", "DMG"},
|
||||
};
|
||||
|
||||
HB_BONUSSCANNER_PATTERNS_OTHER = {
|
||||
HEALBOT_BONUSSCANNER_PATTERNS_OTHER = {
|
||||
{ pattern = "Zandalar Signet of Mojo", effect = {"DMG", "HEAL"}, value = 18 },
|
||||
{ pattern = "Zandalar Signet of Serenity", effect = "HEAL", value = 33 },
|
||||
|
||||
@@ -173,35 +173,35 @@ HEALBOT_DEBUFF_WEAKENED_SOUL = "Interface\\Icons\\Spell_Holy_AshesToAshes";
|
||||
HEALBOT_DEBUFF_RECENTLY_BANDAGED = "Interface\\Icons\\INV_Misc_Bandage_08";
|
||||
|
||||
|
||||
HB_SPELL_PATTERN_LESSER_HEAL = "Heal your target for (%d+) to (%d+)";
|
||||
HB_SPELL_PATTERN_HEAL = "Heal your target for (%d+) to (%d+)";
|
||||
HB_SPELL_PATTERN_GREATER_HEAL = "A slow casting spell that heals a single target for (%d+) to (%d+)";
|
||||
HB_SPELL_PATTERN_FLASH_HEAL = "Heals a friendly target for (%d+) to (%d+)";
|
||||
HB_SPELL_PATTERN_RENEW = "Heals the target of (%d+) to (%d+) damage over (%d+) sec";
|
||||
HB_SPELL_PATTERN_RENEW1 = "Heals the target of (%d+) damage over (%d+) sec";
|
||||
HB_SPELL_PATTERN_RENEW2 = "Not needed for en";
|
||||
HB_SPELL_PATTERN_RENEW3 = "Not needed for en";
|
||||
HB_SPELL_PATTERN_SHIELD = "absorbing (%d+) damage. Lasts (%d+) sec.";
|
||||
HB_SPELL_PATTERN_HEALING_TOUCH = "Heals a friendly target for (%d+) to (%d+)";
|
||||
HB_SPELL_PATTERN_REGROWTH = "Heals a friendly target for (%d+) to (%d+) and another (%d+) over (%d+) sec";
|
||||
HB_SPELL_PATTERN_REGROWTH1 = "Heals a friendly target for (%d+) to (%d+) and another (%d+) to (%d+) over (%d+) sec";
|
||||
HB_SPELL_PATTERN_HOLY_LIGHT = "Heals a friendly target for (%d+) to (%d+)";
|
||||
HB_SPELL_PATTERN_FLASH_OF_LIGHT = "Heals a friendly target for (%d+) to (%d+)";
|
||||
HB_SPELL_PATTERN_HEALING_WAVE = "Heals a friendly target for (%d+) to (%d+)";
|
||||
HB_SPELL_PATTERN_LESSER_HEALING_WAVE = "Heals a friendly target for (%d+) to (%d+)";
|
||||
HB_SPELL_PATTERN_REJUVENATION = "Heals the target for (%d+) over (%d+) sec";
|
||||
HB_SPELL_PATTERN_REJUVENATION1 = "Heals the target for (%d+) to (%d+) over (%d+) sec";
|
||||
HB_SPELL_PATTERN_MEND_PET = "Heals your pet (%d+) health every second while you focus. Lasts (%d+) sec";
|
||||
HEALBOT_SPELL_PATTERN_LESSER_HEAL = "Heal your target for (%d+) to (%d+)";
|
||||
HEALBOT_SPELL_PATTERN_HEAL = "Heal your target for (%d+) to (%d+)";
|
||||
HEALBOT_SPELL_PATTERN_GREATER_HEAL = "A slow casting spell that heals a single target for (%d+) to (%d+)";
|
||||
HEALBOT_SPELL_PATTERN_FLASH_HEAL = "Heals a friendly target for (%d+) to (%d+)";
|
||||
HEALBOT_SPELL_PATTERN_RENEW = "Heals the target of (%d+) to (%d+) damage over (%d+) sec";
|
||||
HEALBOT_SPELL_PATTERN_RENEW1 = "Heals the target of (%d+) damage over (%d+) sec";
|
||||
HEALBOT_SPELL_PATTERN_RENEW2 = "Not needed for en";
|
||||
HEALBOT_SPELL_PATTERN_RENEW3 = "Not needed for en";
|
||||
HEALBOT_SPELL_PATTERN_SHIELD = "absorbing (%d+) damage. Lasts (%d+) sec.";
|
||||
HEALBOT_SPELL_PATTERN_HEALING_TOUCH = "Heals a friendly target for (%d+) to (%d+)";
|
||||
HEALBOT_SPELL_PATTERN_REGROWTH = "Heals a friendly target for (%d+) to (%d+) and another (%d+) over (%d+) sec";
|
||||
HEALBOT_SPELL_PATTERN_REGROWTH1 = "Heals a friendly target for (%d+) to (%d+) and another (%d+) to (%d+) over (%d+) sec";
|
||||
HEALBOT_SPELL_PATTERN_HOLY_LIGHT = "Heals a friendly target for (%d+) to (%d+)";
|
||||
HEALBOT_SPELL_PATTERN_FLASH_OF_LIGHT = "Heals a friendly target for (%d+) to (%d+)";
|
||||
HEALBOT_SPELL_PATTERN_HEALING_WAVE = "Heals a friendly target for (%d+) to (%d+)";
|
||||
HEALBOT_SPELL_PATTERN_LESSER_HEALING_WAVE = "Heals a friendly target for (%d+) to (%d+)";
|
||||
HEALBOT_SPELL_PATTERN_REJUVENATION = "Heals the target for (%d+) over (%d+) sec";
|
||||
HEALBOT_SPELL_PATTERN_REJUVENATION1 = "Heals the target for (%d+) to (%d+) over (%d+) sec";
|
||||
HEALBOT_SPELL_PATTERN_MEND_PET = "Heals your pet (%d+) health every second while you focus. Lasts (%d+) sec";
|
||||
|
||||
HB_TOOLTIP_MANA = "^(%d+) Mana$";
|
||||
HB_TOOLTIP_RANGE = "(%d+) yd range";
|
||||
HB_TOOLTIP_INSTANT_CAST = "Instant cast";
|
||||
HB_TOOLTIP_CAST_TIME = "(%d+.?%d*) sec cast";
|
||||
HB_TOOLTIP_CHANNELED = "Channeled";
|
||||
HB_HASLEFTRAID = "^([^%s]+) has left the raid group$";
|
||||
HB_HASLEFTPARTY = "^([^%s]+) leaves the party$";
|
||||
HB_YOULEAVETHEGROUP = "You leave the group."
|
||||
HB_YOULEAVETHERAID = "You have left the raid group"
|
||||
HEALBOT_TOOLTIP_MANA = "^(%d+) Mana$";
|
||||
HEALBOT_TOOLTIP_RANGE = "(%d+) yd range";
|
||||
HEALBOT_TOOLTIP_INSTANT_CAST = "Instant cast";
|
||||
HEALBOT_TOOLTIP_CAST_TIME = "(%d+.?%d*) sec cast";
|
||||
HEALBOT_TOOLTIP_CHANNELED = "Channeled";
|
||||
HEALBOT_HASLEFTRAID = "^([^%s]+) has left the raid group$";
|
||||
HEALBOT_HASLEFTPARTY = "^([^%s]+) leaves the party$";
|
||||
HEALBOT_YOULEAVETHEGROUP = "You leave the group."
|
||||
HEALBOT_YOULEAVETHERAID = "You have left the raid group"
|
||||
|
||||
|
||||
-----------------
|
||||
|
||||
+31
-31
@@ -112,14 +112,14 @@ HEALBOT_RANK_11 = " (Rang 11)";
|
||||
HEALBOT_LIBRARY_INCHEAL = "Increases healing done by spells and effects by up to (%d+)%."; -- *************** needs French translation ***************
|
||||
HEALBOT_LIBRARY_INCDAMHEAL = "Increases damage and healing done by magical spells and effects by up to (%d+)%."; -- *************** needs French translation ***************
|
||||
|
||||
HB_BONUSSCANNER_NAMES = {
|
||||
HEALBOT_BONUSSCANNER_NAMES = {
|
||||
HEAL = "Soins",
|
||||
};
|
||||
|
||||
HB_BONUSSCANNER_PREFIX_EQUIP = "Equip\195\169 : ";
|
||||
HB_BONUSSCANNER_PREFIX_SET = "Complet : ";
|
||||
HEALBOT_BONUSSCANNER_PREFIX_EQUIP = "Equip\195\169 : ";
|
||||
HEALBOT_BONUSSCANNER_PREFIX_SET = "Complet : ";
|
||||
|
||||
HB_BONUSSCANNER_PATTERNS_PASSIVE = {
|
||||
HEALBOT_BONUSSCANNER_PATTERNS_PASSIVE = {
|
||||
{ pattern = "Augmente les effets des sorts de soins de (%d+)% au maximum.", effect = "HEAL" },
|
||||
{ pattern = "Augmente les soins prodigu\195\169s par les sorts et effets de (%d+)% au maximum.", effect = "HEAL"},
|
||||
{ pattern = "Augmente les d\195\169g\195\162ts et les soins prodigu\195\169s par les sortsfalseles effets magiques de (%d+)% au maximum.", effect = "HEAL" },
|
||||
@@ -127,39 +127,39 @@ HB_BONUSSCANNER_PATTERNS_PASSIVE = {
|
||||
};
|
||||
|
||||
|
||||
HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
|
||||
HEALBOT_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
|
||||
["Sorts de Soins"] = "HEAL",
|
||||
["D\195\169g\195\162ts et soins "] = {"HEAL", "DMG"},
|
||||
};
|
||||
|
||||
HB_SPELL_PATTERN_LESSER_HEAL = "Soigne la cible de (%d+) \195\160 (%d+) points de vie";
|
||||
HB_SPELL_PATTERN_HEAL = "Soigne la cible de (%d+) \195\160 (%d+) points de vie";
|
||||
HB_SPELL_PATTERN_GREATER_HEAL = "Une longue incantation qui rend (%d+) \195\160 (%d+) points de vie \195\160 une cible unique";
|
||||
HB_SPELL_PATTERN_FLASH_HEAL = "Rend (%d+) \195\160 (%d+) points de vie";
|
||||
HB_SPELL_PATTERN_RENEW = "Rend (%d+) \195\160 (%d+) points de vie \195\160 la cible en (%d+) sec";
|
||||
HB_SPELL_PATTERN_RENEW1 = "Rend (%d+) points de vie \195\160 la cible en (%d+) sec";
|
||||
HB_SPELL_PATTERN_HEALING_TOUCH = "Rend (%d+) \195\160 (%d+) points de vie";
|
||||
HB_SPELL_PATTERN_REGROWTH = "Soigne une cible amie pour (%d+) \195\160 (%d+) puis pour (%d+) points suppl.+mentaires pendant (%d+) sec";
|
||||
HB_SPELL_PATTERN_REGROWTH1 = "Soigne une cible amie pour (%d+) \195\160 (%d+) puis pour (%d+) \195\160 (%d+) points suppl.+mentaires pendant (%d+) sec";
|
||||
HB_SPELL_PATTERN_HOLY_LIGHT = "Rend (%d+) \195\160 (%d+) points de vie";
|
||||
HB_SPELL_PATTERN_FLASH_OF_LIGHT = "Rend (%d+) \195\160 (%d+) points de vie";
|
||||
HB_SPELL_PATTERN_HEALING_WAVE = "Rend (%d+) \195\160 (%d+) points de vie";
|
||||
HB_SPELL_PATTERN_LESSER_HEALING_WAVE = "Rend (%d+) \195\160 (%d+) points de vie";
|
||||
HB_SPELL_PATTERN_REJUVENATION = "Soigne la cible de (%d+) durant (%d+) sec";
|
||||
HB_SPELL_PATTERN_REJUVENATION1 = "Soigne la cible de (%d+) a (%d+) durant (%d+) sec";
|
||||
HB_SPELL_PATTERN_SHIELD = "absorbe (%d+) points de d\195\169g\195\162ts. Dure (%d+) sec";
|
||||
HB_SPELL_PATTERN_MEND_PET = "Soigne votre compagnon de (%d+) points de vie chaques secondes que vous le ciblez. Dure (%d+) sec"
|
||||
HEALBOT_SPELL_PATTERN_LESSER_HEAL = "Soigne la cible de (%d+) \195\160 (%d+) points de vie";
|
||||
HEALBOT_SPELL_PATTERN_HEAL = "Soigne la cible de (%d+) \195\160 (%d+) points de vie";
|
||||
HEALBOT_SPELL_PATTERN_GREATER_HEAL = "Une longue incantation qui rend (%d+) \195\160 (%d+) points de vie \195\160 une cible unique";
|
||||
HEALBOT_SPELL_PATTERN_FLASH_HEAL = "Rend (%d+) \195\160 (%d+) points de vie";
|
||||
HEALBOT_SPELL_PATTERN_RENEW = "Rend (%d+) \195\160 (%d+) points de vie \195\160 la cible en (%d+) sec";
|
||||
HEALBOT_SPELL_PATTERN_RENEW1 = "Rend (%d+) points de vie \195\160 la cible en (%d+) sec";
|
||||
HEALBOT_SPELL_PATTERN_HEALING_TOUCH = "Rend (%d+) \195\160 (%d+) points de vie";
|
||||
HEALBOT_SPELL_PATTERN_REGROWTH = "Soigne une cible amie pour (%d+) \195\160 (%d+) puis pour (%d+) points suppl.+mentaires pendant (%d+) sec";
|
||||
HEALBOT_SPELL_PATTERN_REGROWTH1 = "Soigne une cible amie pour (%d+) \195\160 (%d+) puis pour (%d+) \195\160 (%d+) points suppl.+mentaires pendant (%d+) sec";
|
||||
HEALBOT_SPELL_PATTERN_HOLY_LIGHT = "Rend (%d+) \195\160 (%d+) points de vie";
|
||||
HEALBOT_SPELL_PATTERN_FLASH_OF_LIGHT = "Rend (%d+) \195\160 (%d+) points de vie";
|
||||
HEALBOT_SPELL_PATTERN_HEALING_WAVE = "Rend (%d+) \195\160 (%d+) points de vie";
|
||||
HEALBOT_SPELL_PATTERN_LESSER_HEALING_WAVE = "Rend (%d+) \195\160 (%d+) points de vie";
|
||||
HEALBOT_SPELL_PATTERN_REJUVENATION = "Soigne la cible de (%d+) durant (%d+) sec";
|
||||
HEALBOT_SPELL_PATTERN_REJUVENATION1 = "Soigne la cible de (%d+) a (%d+) durant (%d+) sec";
|
||||
HEALBOT_SPELL_PATTERN_SHIELD = "absorbe (%d+) points de d\195\169g\195\162ts. Dure (%d+) sec";
|
||||
HEALBOT_SPELL_PATTERN_MEND_PET = "Soigne votre compagnon de (%d+) points de vie chaques secondes que vous le ciblez. Dure (%d+) sec"
|
||||
|
||||
HB_TOOLTIP_MANA = "^Mana : (%d+)$";
|
||||
HB_TOOLTIP_INSTANT_CAST = 'Incantation imm\195\169diate';
|
||||
HB_TOOLTIP_CAST_TIME = '(%d+.?%d*) sec';
|
||||
HEALBOT_TOOLTIP_MANA = "^Mana : (%d+)$";
|
||||
HEALBOT_TOOLTIP_INSTANT_CAST = 'Incantation imm\195\169diate';
|
||||
HEALBOT_TOOLTIP_CAST_TIME = '(%d+.?%d*) sec';
|
||||
|
||||
HB_TOOLTIP_RANGE = "de (%d+) m"
|
||||
HB_TOOLTIP_CHANNELED = "Focaliser"
|
||||
HB_HASLEFTRAID = "^([^%s]+) a quitt\195\131\194\169 le groupe de raid$";
|
||||
HB_HASLEFTPARTY = "^([^%s]+) has left the party$"; -- *************** needs French translation ***************
|
||||
HB_YOULEAVETHEGROUP = "You leave the group" -- *************** needs translation ***************
|
||||
HB_YOULEAVETHERAID = "You have left the raid group" -- *************** needs translation ***************
|
||||
HEALBOT_TOOLTIP_RANGE = "de (%d+) m"
|
||||
HEALBOT_TOOLTIP_CHANNELED = "Focaliser"
|
||||
HEALBOT_HASLEFTRAID = "^([^%s]+) a quitt\195\131\194\169 le groupe de raid$";
|
||||
HEALBOT_HASLEFTPARTY = "^([^%s]+) has left the party$"; -- *************** needs French translation ***************
|
||||
HEALBOT_YOULEAVETHEGROUP = "You leave the group" -- *************** needs translation ***************
|
||||
HEALBOT_YOULEAVETHERAID = "You have left the raid group" -- *************** needs translation ***************
|
||||
|
||||
-----------------
|
||||
-- Translation --
|
||||
|
||||
+32
-32
@@ -97,20 +97,20 @@ HEALBOT_GREATER_BLESSING_OF_SALVATION = "상급 구원의 축복";
|
||||
HEALBOT_LIBRARY_INCHEAL = "모든 주문 및 효과에 의한 치유량이 최대 (%d+)만큼 증가합니다%.";
|
||||
HEALBOT_LIBRARY_INCDAMHEAL = "모든 주문 및 효과에 의한 피해와 치유량이 최대 (%d+)만큼 증가합니다%.";
|
||||
|
||||
HB_BONUSSCANNER_NAMES = {
|
||||
HEALBOT_BONUSSCANNER_NAMES = {
|
||||
HEAL = "치유량",
|
||||
};
|
||||
|
||||
HB_BONUSSCANNER_PREFIX_EQUIP = "착용 효과: ";
|
||||
HB_BONUSSCANNER_PREFIX_SET = "세트 효과: ";
|
||||
HEALBOT_BONUSSCANNER_PREFIX_EQUIP = "착용 효과: ";
|
||||
HEALBOT_BONUSSCANNER_PREFIX_SET = "세트 효과: ";
|
||||
|
||||
HB_BONUSSCANNER_PATTERNS_PASSIVE = {
|
||||
HEALBOT_BONUSSCANNER_PATTERNS_PASSIVE = {
|
||||
{ pattern = "모든 주문 및 효과에 의한 치유량이 최대 (%d+)만큼 증가합니다%.", effect = "HEAL" },
|
||||
{ pattern = "주문과 효과에 의한 치유량이 최대 (%d+)만큼 증가합니다%.", effect = "HEAL" },
|
||||
{ pattern = "모든 주문 및 효과에 의한 피해와 치유량이 최대 (%d+)만큼 증가합니다%.", effect = {"HEAL", "DMG"} },
|
||||
};
|
||||
|
||||
HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
|
||||
HEALBOT_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
|
||||
["치유 주문"] = "HEAL",
|
||||
["치유량 증가"] = "HEAL",
|
||||
["치유 효과 증가"] = "HEAL",
|
||||
@@ -120,7 +120,7 @@ HEALBOT_GREATER_BLESSING_OF_SALVATION = "상급 구원의 축복";
|
||||
["치유 및 공격 주문 위력"] = {"HEAL", "DMG"},
|
||||
};
|
||||
|
||||
HB_BONUSSCANNER_PATTERNS_OTHER = {
|
||||
HEALBOT_BONUSSCANNER_PATTERNS_OTHER = {
|
||||
{ pattern = "잔달라 모조의 인장", effect = {"DMG", "HEAL"}, value = 18 },
|
||||
{ pattern = "잔달라 평온의 인장", effect = "HEAL", value = 33 },
|
||||
|
||||
@@ -132,33 +132,33 @@ HEALBOT_GREATER_BLESSING_OF_SALVATION = "상급 구원의 축복";
|
||||
{ pattern = "반짝이는 마나 오일", effect = { "MANAREG", "HEAL"}, value = {12, 25} },
|
||||
};
|
||||
|
||||
HB_SPELL_PATTERN_LESSER_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HB_SPELL_PATTERN_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HB_SPELL_PATTERN_GREATER_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HB_SPELL_PATTERN_FLASH_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HB_SPELL_PATTERN_RENEW = "(%d+)초에 걸쳐 대상의 생명력을 총 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HB_SPELL_PATTERN_RENEW1 = "(%d+)초에 걸쳐 대상의 생명력을 총 (%d+)만큼 회복시킵니다";
|
||||
HB_SPELL_PATTERN_SHIELD = "(%d+)의 피해를 흡수합니다. (%d+)초 동안 지속됩니다.";
|
||||
HB_SPELL_PATTERN_HEALING_TOUCH = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HB_SPELL_PATTERN_REGROWTH = "대상의 생명력을 (%d+)~(%d+)만큼 회복시키고 추가로 (%d+)초에 걸쳐 총 (%d+)의 생명력을 회복시킵니다";
|
||||
HB_SPELL_PATTERN_REGROWTH1 = "대상의 생명력을 (%d+)~(%d+)만큼 회복시키고 추가로 (%d+)초에 걸쳐 총 (%d+)~(%d+)의 생명력을 회복시킵니다";
|
||||
HB_SPELL_PATTERN_HOLY_LIGHT = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HB_SPELL_PATTERN_FLASH_OF_LIGHT = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HB_SPELL_PATTERN_HEALING_WAVE = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HB_SPELL_PATTERN_LESSER_HEALING_WAVE = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HB_SPELL_PATTERN_REJUVENATION = "(%d+)에 걸쳐 (%d+)의 생명력을 회복시킵니다";
|
||||
HB_SPELL_PATTERN_REJUVENATION1 = "(%d+)에 걸쳐 (%d+)~(%d+)의 생명력을 회복시킵니다";
|
||||
HB_SPELL_PATTERN_MEND_PET = "야수에 정신을 집중하는 동안 매초마다 (%d+)의 생명력을 치료합니다";
|
||||
HEALBOT_SPELL_PATTERN_LESSER_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HEALBOT_SPELL_PATTERN_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HEALBOT_SPELL_PATTERN_GREATER_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HEALBOT_SPELL_PATTERN_FLASH_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HEALBOT_SPELL_PATTERN_RENEW = "(%d+)초에 걸쳐 대상의 생명력을 총 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HEALBOT_SPELL_PATTERN_RENEW1 = "(%d+)초에 걸쳐 대상의 생명력을 총 (%d+)만큼 회복시킵니다";
|
||||
HEALBOT_SPELL_PATTERN_SHIELD = "(%d+)의 피해를 흡수합니다. (%d+)초 동안 지속됩니다.";
|
||||
HEALBOT_SPELL_PATTERN_HEALING_TOUCH = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HEALBOT_SPELL_PATTERN_REGROWTH = "대상의 생명력을 (%d+)~(%d+)만큼 회복시키고 추가로 (%d+)초에 걸쳐 총 (%d+)의 생명력을 회복시킵니다";
|
||||
HEALBOT_SPELL_PATTERN_REGROWTH1 = "대상의 생명력을 (%d+)~(%d+)만큼 회복시키고 추가로 (%d+)초에 걸쳐 총 (%d+)~(%d+)의 생명력을 회복시킵니다";
|
||||
HEALBOT_SPELL_PATTERN_HOLY_LIGHT = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HEALBOT_SPELL_PATTERN_FLASH_OF_LIGHT = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HEALBOT_SPELL_PATTERN_HEALING_WAVE = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HEALBOT_SPELL_PATTERN_LESSER_HEALING_WAVE = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HEALBOT_SPELL_PATTERN_REJUVENATION = "(%d+)에 걸쳐 (%d+)의 생명력을 회복시킵니다";
|
||||
HEALBOT_SPELL_PATTERN_REJUVENATION1 = "(%d+)에 걸쳐 (%d+)~(%d+)의 생명력을 회복시킵니다";
|
||||
HEALBOT_SPELL_PATTERN_MEND_PET = "야수에 정신을 집중하는 동안 매초마다 (%d+)의 생명력을 치료합니다";
|
||||
|
||||
HB_TOOLTIP_MANA = "^마나 (%d+)$";
|
||||
HB_TOOLTIP_RANGE = "(%d+)미터";
|
||||
HB_TOOLTIP_INSTANT_CAST = "즉시 시전";
|
||||
HB_TOOLTIP_CAST_TIME = "(%d+.?%d*)초";
|
||||
HB_TOOLTIP_CHANNELED = "채널링";
|
||||
HB_HASLEFTRAID = "^([^%s]+)님이 공격대를 떠났습니다$";
|
||||
HB_HASLEFTPARTY = "^([^%s]+)님이 파티를 떠났습니다$";
|
||||
HB_YOULEAVETHEGROUP = "당신은 파티를 떠났습니다"
|
||||
HB_YOULEAVETHERAID = "공격대를 떠났습니다"
|
||||
HEALBOT_TOOLTIP_MANA = "^마나 (%d+)$";
|
||||
HEALBOT_TOOLTIP_RANGE = "(%d+)미터";
|
||||
HEALBOT_TOOLTIP_INSTANT_CAST = "즉시 시전";
|
||||
HEALBOT_TOOLTIP_CAST_TIME = "(%d+.?%d*)초";
|
||||
HEALBOT_TOOLTIP_CHANNELED = "채널링";
|
||||
HEALBOT_HASLEFTRAID = "^([^%s]+)님이 공격대를 떠났습니다$";
|
||||
HEALBOT_HASLEFTPARTY = "^([^%s]+)님이 파티를 떠났습니다$";
|
||||
HEALBOT_YOULEAVETHEGROUP = "당신은 파티를 떠났습니다"
|
||||
HEALBOT_YOULEAVETHERAID = "공격대를 떠났습니다"
|
||||
|
||||
-----------------
|
||||
-- Translation --
|
||||
|
||||
@@ -39,6 +39,8 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
|
||||
* **Customizable Health Text:** Added a new dropdown in the Healing Options tab that allows users to choose how health text is displayed on unit frames (`Name Only`, `Health Percentage`, `Real Health`, or `Health Deficit`). Includes a smart truncation algorithm to preserve critical health numbers even if the unit name is too long.
|
||||
* **Non-Mana Resource Tracking:** Added a new toggle in the General Options tab to track secondary resources (Energy, Rage, Focus) for non-mana classes. Bars are dynamically color-coded based on the resource type.
|
||||
* **Dropdown UI Initialization Fix:** Resolved a Vanilla API bug where dropdown menus sharing an ID (like the new Health Text dropdown) would temporarily inherit text from previously loaded dropdowns (e.g., "Modern Flat").
|
||||
* **Dynamic Modifier Tooltips:** Fixed a bug where the spell tooltip would not dynamically update its spells when pressing modifier keys (Shift/Ctrl/Alt) while hovering over a unit frame. Registered the `MODIFIER_STATE_CHANGED` event to instantly refresh the tooltip.
|
||||
* **Global Variable Namespace Refactoring:** Executed a codebase-wide refactoring to encapsulate all floating global variables inside the `HealBot_` or `HEALBOT_` namespace. This prevents HealBot from silently shadowing other addons or the native WoW API, ensuring strict adherence to Vanilla Lua best practices. (Also resolved a namespace collision with `InitSpells`).
|
||||
|
||||
|
||||
**1.3.3**
|
||||
|
||||
Reference in New Issue
Block a user