feat: add Nampower integration for player HoT timers display for active auras

This commit is contained in:
Bluewhale1337
2026-10-04 19:24:34 +02:00
parent 2a0d607bcd
commit 97df6c9a98
10 changed files with 254 additions and 6 deletions
+152
View File
@@ -1239,3 +1239,155 @@ function HealBot_Action_AppendNewUnits()
end
HealBot_ReleaseTable(unitsToCheck)
end
local HealBot_PlayerHoTsListFrame = nil
local HealBot_PlayerHoTFrames = {}
local HealBot_PlayerHoTs_ValidHoTs = {
["Renew"] = "Interface\\Icons\\Spell_Holy_Renew",
["Rejuvenation"] = "Interface\\Icons\\Spell_Nature_Rejuvenation",
["Regrowth"] = "Interface\\Icons\\Spell_Nature_ResistNature",
["Power Word: Shield"] = "Interface\\Icons\\Spell_Holy_PowerWordShield",
}
local HealBot_PlayerHoTs_ListCache = {}
function HealBot_Action_UpdatePlayerHoTs()
if not HealBot_PlayerHoTsListFrame then
HealBot_PlayerHoTsListFrame = CreateFrame("Frame", "HealBot_PlayerHoTsListFrame", HealBot_Action)
HealBot_PlayerHoTsListFrame:SetWidth(128)
HealBot_PlayerHoTsListFrame:SetHeight(1)
HealBot_PlayerHoTsListFrame:SetPoint("TOPLEFT", HealBot_Action, "BOTTOMLEFT", 0, -2)
HealBot_PlayerHoTsListFrame:Show()
end
if HealBot_Config.HealBot_Integrations_ShowHoTTimers ~= 1 then
HealBot_PlayerHoTsListFrame:Hide()
return
else
HealBot_PlayerHoTsListFrame:Show()
end
local currentTime = GetTime()
-- Clear cache instead of reallocating
local numHoTs = 0
if HealBot_Integrations_Nampower_Active and HealBot_Nampower_Auras then
for targetName, auras in pairs(HealBot_Nampower_Auras) do
for spellName, expiration in pairs(auras) do
if HealBot_PlayerHoTs_ValidHoTs[spellName] then
if expiration > currentTime then
numHoTs = numHoTs + 1
if not HealBot_PlayerHoTs_ListCache[numHoTs] then
HealBot_PlayerHoTs_ListCache[numHoTs] = {}
end
HealBot_PlayerHoTs_ListCache[numHoTs].name = targetName
HealBot_PlayerHoTs_ListCache[numHoTs].spell = spellName
HealBot_PlayerHoTs_ListCache[numHoTs].expires = expiration
end
end
end
end
end
-- Blank out remaining cache entries so sort doesn't read them
for i = numHoTs + 1, table.getn(HealBot_PlayerHoTs_ListCache) do
HealBot_PlayerHoTs_ListCache[i].expires = 9999999999
end
-- Sort only the active portion by shifting expired ones to the end
table.sort(HealBot_PlayerHoTs_ListCache, function(a, b)
return (a.expires or 0) < (b.expires or 0)
end)
for i = 1, math.max(numHoTs, table.getn(HealBot_PlayerHoTFrames)) do
local frame = HealBot_PlayerHoTFrames[i]
if i <= numHoTs then
if not frame then
frame = CreateFrame("Frame", "HealBot_PlayerHoT" .. i, HealBot_PlayerHoTsListFrame)
frame:SetWidth(128)
frame:SetHeight(16)
if i == 1 then
frame:SetPoint("TOPLEFT", HealBot_PlayerHoTsListFrame, "TOPLEFT", 0, 0)
else
frame:SetPoint("TOPLEFT", HealBot_PlayerHoTFrames[i-1], "BOTTOMLEFT", 0, -2)
end
local icon = frame:CreateTexture(nil, "ARTWORK")
icon:SetWidth(14)
icon:SetHeight(14)
icon:SetPoint("LEFT", frame, "LEFT", 2, 0)
frame.icon = icon
local text = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
text:SetPoint("LEFT", icon, "RIGHT", 4, 0)
text:SetJustifyH("LEFT")
frame.text = text
HealBot_PlayerHoTFrames[i] = frame
end
local hot = HealBot_PlayerHoTs_ListCache[i]
local timeLeft = math.floor(hot.expires - currentTime)
-- Resolve GUID to Name
if not HealBot_Nampower_NameCache then HealBot_Nampower_NameCache = HealBot_GetTable() end
local dispName = HealBot_Nampower_NameCache[hot.name]
if not dispName then
dispName = hot.name
local resolved = false
local unitID = HealBot_Model:GetUnitByGUID(hot.name) or HealBot_Model:GetUnitIDByName(hot.name)
if unitID then
local n = UnitName(unitID)
if n then
dispName = n
resolved = true
end
elseif string.sub(hot.name, 1, 2) == "0x" or string.sub(hot.name, 1, 2) == "0X" then
if HealBot_PlayerGUID and string.lower(HealBot_PlayerGUID) == string.lower(hot.name) then
dispName = UnitName("player") or "Player"
resolved = true
elseif HealBot_GetUnitGUID then
if string.lower(HealBot_GetUnitGUID("player") or "") == string.lower(hot.name) then
dispName = UnitName("player") or "Player"
resolved = true
elseif string.lower(HealBot_GetUnitGUID("target") or "") == string.lower(hot.name) then
dispName = UnitName("target") or "Target"
resolved = true
elseif string.lower(HealBot_GetUnitGUID("mouseover") or "") == string.lower(hot.name) then
dispName = UnitName("mouseover") or "Mouseover"
resolved = true
end
end
end
if resolved then
HealBot_Nampower_NameCache[hot.name] = dispName
elseif string.sub(hot.name, 1, 2) == "0x" then
dispName = "Unknown"
end
end
local spellId = HealBot_GetSpellId and HealBot_GetSpellId(hot.spell) or nil
local tex = HealBot_PlayerHoTs_ValidHoTs[hot.spell] or "Interface\\Icons\\INV_Misc_QuestionMark"
if spellId then
tex = GetSpellTexture(spellId, "BOOKTYPE_SPELL") or tex
end
frame.icon:SetTexture(tex)
frame.text:SetText(dispName .. ": " .. timeLeft .. "s")
frame.text:SetTextColor(0.8, 1, 0.8)
frame:Show()
else
if frame then
frame:Hide()
end
end
end
HealBot_PlayerHoTsListFrame:SetHeight(math.max(1, numHoTs * 18))
end