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fix: resolve CDC debuff filtering logic and reorder XML status bar layering for correct visual rendering
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@@ -202,12 +202,19 @@ function HealBot_OnEvent_UnitAura(this, unit)
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shouldTrack = true
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end
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if iconCount < 10 then
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iconCount = iconCount + 1
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HealBot_UnitIcons[unit][iconCount] = debuff
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local isDispellable = false
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if mapped_type and HealBot_DebuffWatch[mapped_type] then
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isDispellable = true
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end
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if shouldTrack and mapped_type and HealBot_DebuffWatch[mapped_type] then
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if isDispellable then
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if iconCount < 10 then
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iconCount = iconCount + 1
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HealBot_UnitIcons[unit][iconCount] = debuff
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end
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end
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if shouldTrack and isDispellable then
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HealBot_UnitDebuff[unit] = mapped_type
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DebuffType = mapped_type;
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