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https://github.com/Bluewhale1337/HealBotBlue.git
synced 2026-07-27 09:44:44 +00:00
Merge branch 'dev'
This commit is contained in:
@@ -0,0 +1,116 @@
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-- HealBot Options panel file: HealBot_Options_Buffs.lua
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-- Split from original HealBot_Options.lua
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function HealBot_Options_BuffWatch_OnClick(self)
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local frame = self or this
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HealBot_Config.BuffWatch = frame:GetChecked() or 0;
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if HealBot_Config.BuffWatch == 0 then
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HealBot_Options_BuffWatchInCombat:Disable()
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else
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HealBot_Options_BuffWatchInCombat:Enable()
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end
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HealBot_RecalcParty();
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end
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function HealBot_Options_BuffWatchInCombat_OnClick(self)
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local frame = self or this
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HealBot_Config.BuffWatchInCombat = frame:GetChecked() or 0;
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HealBot_RecalcParty();
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end
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function HealBot_Options_BuffSelf_OnLoad(self)
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local frame = self or this
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getglobal(this:GetName().."Text"):SetText("Self Only")
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local id = this:GetID()
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if HealBot_Config.BuffWatchSelf and HealBot_Config.BuffWatchSelf[id] then
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this:SetChecked(HealBot_Config.BuffWatchSelf[id])
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else
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this:SetChecked(0)
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end
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end
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function HealBot_Options_BuffSelf_OnClick(self)
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local frame = self or this
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local id = this:GetID()
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if not HealBot_Config.BuffWatchSelf then
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HealBot_Config.BuffWatchSelf = {0,0,0,0,0,0,0,0}
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end
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if frame:GetChecked() then
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HealBot_Config.BuffWatchSelf[id] = 1
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else
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HealBot_Config.BuffWatchSelf[id] = 0
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end
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HealBot_RecalcParty();
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end
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function HealBot_Options_Buff_OnLoad(self)
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local frame = self or this
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UIDropDownMenu_Initialize(frame, HealBot_Options_Buff_Initialize)
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UIDropDownMenu_SetWidth(110, frame)
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end
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function HealBot_Options_Buff_Initialize()
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local myClass = UnitClass("player")
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local info
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info = { text = "None", func = HealBot_Options_Buff_OnClick, value = 0 }
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UIDropDownMenu_AddButton(info)
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if HealBot_Buff_Spells[myClass] then
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for i, spellName in ipairs(HealBot_Buff_Spells[myClass]) do
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info = {
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text = spellName,
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func = HealBot_Options_Buff_OnClick,
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value = i
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}
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UIDropDownMenu_AddButton(info)
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end
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end
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end
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function HealBot_Options_Buff_OnClick()
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local frameName = UIDROPDOWNMENU_OPEN_MENU
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local frame = getglobal(frameName)
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local myClass = UnitClass("player")
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local id = frame:GetID()
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if not HealBot_Config.BuffDropDowns then HealBot_Config.BuffDropDowns = {} end
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if not HealBot_Config.BuffDropDowns[myClass] then HealBot_Config.BuffDropDowns[myClass] = {} end
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HealBot_Config.BuffDropDowns[myClass][id] = this.value
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local text = "None"
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if this.value > 0 then
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text = HealBot_Buff_Spells[myClass][this.value]
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end
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UIDropDownMenu_SetSelectedID(frame, this.value + 1)
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UIDropDownMenu_SetText(text, frame)
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HealBot_RecalcParty();
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end
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function HealBot_Options_SetBuffs()
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local myClass = UnitClass("player")
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if HealBot_Options_BuffWatch then
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HealBot_Options_BuffWatch:SetChecked(HealBot_Config.BuffWatch)
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HealBot_Options_BuffWatchInCombat:SetChecked(HealBot_Config.BuffWatchInCombat)
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if HealBot_Config.BuffWatch == 0 then
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HealBot_Options_BuffWatchInCombat:Disable()
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else
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HealBot_Options_BuffWatchInCombat:Enable()
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end
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end
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if not HealBot_Config.BuffDropDowns then HealBot_Config.BuffDropDowns = {} end
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if not HealBot_Config.BuffDropDowns[myClass] then HealBot_Config.BuffDropDowns[myClass] = {} end
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for i = 1, 8 do
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local dropDown = getglobal("HealBot_Options_Buff" .. i)
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if dropDown then
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local val = HealBot_Config.BuffDropDowns[myClass][i] or 0
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UIDropDownMenu_Initialize(dropDown, HealBot_Options_Buff_Initialize)
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UIDropDownMenu_SetSelectedID(dropDown, val + 1)
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end
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local selfCheck = getglobal("HealBot_Options_BuffSelf" .. i)
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if selfCheck then
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if HealBot_Config.BuffWatchSelf and HealBot_Config.BuffWatchSelf[i] then
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selfCheck:SetChecked(HealBot_Config.BuffWatchSelf[i])
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else
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selfCheck:SetChecked(0)
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end
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end
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end
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end
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