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https://github.com/Bluewhale1337/HealBotBlue.git
synced 2026-09-11 09:50:21 +00:00
hotfix: resolve UI layering and debuff coloring issues, and update version to 1.6.4
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+12
-17
@@ -27,24 +27,19 @@ end
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function HealBot_HealthColor(unit, hlth, maxhlth)
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if HealBot_UnitDebuff[unit] then
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local debuff, tmp, debuff_type = UnitDebuff(unit, 1, 1)
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if not debuff then
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HealBot_UnitDebuff[unit] = nil;
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HealBot_UnitDebuff[unit .. "_debuff_texture"] = nil
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else
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local dr = HealBot_Config.CDCBarColour[debuff_type].R
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local dg = HealBot_Config.CDCBarColour[debuff_type].G
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local db = HealBot_Config.CDCBarColour[debuff_type].B
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if HealBot_Config.btexture[HealBot_Config.Current_Skin] == 10 then
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dr = dr * 4
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dg = dg * 4
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db = db * 4
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if dr > 1 then dr = 1 end
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if dg > 1 then dg = 1 end
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if db > 1 then db = 1 end
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end
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return dr, dg, db, HealBot_Config.Barcola[HealBot_Config.Current_Skin];
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local debuff_type = HealBot_UnitDebuff[unit]
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local dr = HealBot_Config.CDCBarColour[debuff_type].R
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local dg = HealBot_Config.CDCBarColour[debuff_type].G
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local db = HealBot_Config.CDCBarColour[debuff_type].B
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if HealBot_Config.btexture[HealBot_Config.Current_Skin] == 10 then
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dr = dr * 4
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dg = dg * 4
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db = db * 4
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if dr > 1 then dr = 1 end
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if dg > 1 then dg = 1 end
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if db > 1 then db = 1 end
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end
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return dr, dg, db, HealBot_Config.Barcola[HealBot_Config.Current_Skin];
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end
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local text = UnitName(unit);
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