mirror of
https://github.com/Bluewhale1337/HealBotBlue.git
synced 2026-07-27 01:34:44 +00:00
feat: add support for dynamic unit appending during combat and improve layout handling
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@@ -376,7 +376,7 @@ end
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function HealBot_OnEvent_PlayerRegenEnabled(this)
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HealBot_IsFighting = false;
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-- Removed HealBot_Delay_RecalcParty = 1;
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HealBot_Delay_RecalcParty = 1;
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end
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function HealBot_OnEvent_PlayerTargetChanged(this)
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+147
-2
@@ -109,6 +109,11 @@ function HealBot_Action_EnableButton(button)
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local maxhlth = state.maxHealth
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local name = state.name
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if not name then name = UnitName(unit) end -- fallback
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if not name or name == "Unknown" then
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button:Hide()
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return
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end
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local bar = HealBot_Action_HealthBar(button);
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local bar2 = HealBot_Action_HealthBar2(button);
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@@ -415,8 +420,12 @@ function HealBot_Action_SetHealButton(index, unit)
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end
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function HealBot_Action_PartyChanged()
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if not HealBot_IsFighting then
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local numBars = 0;
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if HealBot_IsFighting then
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HealBot_Action_AppendNewUnits()
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return
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end
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local numBars = 0;
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local numHeaders = 0;
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local TempMaxH = 0;
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local HeaderPos = {};
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@@ -899,6 +908,16 @@ function HealBot_Action_PartyChanged()
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end
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end
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HealBot_Grid_LastI = i;
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HealBot_Grid_LastH = h;
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HealBot_Grid_LastZ = z;
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HealBot_Grid_OffsetX = OffsetX;
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HealBot_Grid_OffsetY = OffsetY;
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HealBot_Grid_MaxOffsetX = MaxOffsetX;
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HealBot_Grid_MaxOffsetY = MaxOffsetY;
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HealBot_Grid_Limit = limit;
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HealBot_Grid_NumBars = numBars;
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if HealBot_Config.HideOptions == 1 then
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HealBot_Action_OptionsButton:Hide();
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else
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@@ -993,3 +1012,129 @@ function HealBot_Action_Refresh(unit)
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end
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end
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end
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function HealBot_Action_AppendUnit(unit)
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if not HealBot_Grid_LastI then return end
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if HealBot_Grid_LastI >= 100 then return end
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HealBot_Grid_LastI = HealBot_Grid_LastI + 1
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HealBot_Grid_NumBars = HealBot_Grid_NumBars + 1
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local button = HealBot_Action_SetHealButton(HealBot_Grid_LastI, unit)
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if not button then return end
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local orientation = (HealBot_Config.GridOrientation and HealBot_Config.GridOrientation[HealBot_Config.Current_Skin]) or 1
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local bwidth = (HealBot_Config.bwidth and HealBot_Config.bwidth[HealBot_Config.Current_Skin]) or 85
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local bheight = (HealBot_Config.bheight and HealBot_Config.bheight[HealBot_Config.Current_Skin]) or 18
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local bcspace = (HealBot_Config.bcspace and HealBot_Config.bcspace[HealBot_Config.Current_Skin]) or 3
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local brspace = (HealBot_Config.brspace and HealBot_Config.brspace[HealBot_Config.Current_Skin]) or 3
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local bpadding = (HealBot_Config.bpadding and HealBot_Config.bpadding[HealBot_Config.Current_Skin]) or 10
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if orientation == 1 then
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HealBot_Grid_OffsetY = HealBot_Action_PositionButton(button, HealBot_Grid_OffsetX, HealBot_Grid_OffsetY, bwidth, bheight, false, nil)
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if HealBot_Grid_LastH == HealBot_Grid_Limit then
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HealBot_Grid_LastH = 0
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if HealBot_Grid_MaxOffsetY < HealBot_Grid_OffsetY then HealBot_Grid_MaxOffsetY = HealBot_Grid_OffsetY end
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HealBot_Grid_OffsetY = bpadding
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HealBot_Grid_OffsetX = HealBot_Grid_OffsetX + bwidth + bcspace
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end
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else
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HealBot_Grid_OffsetX = HealBot_Action_PositionButtonHorizontal(button, HealBot_Grid_OffsetX, HealBot_Grid_OffsetY, bwidth, bheight, false, nil)
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if HealBot_Grid_LastH == HealBot_Grid_Limit then
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HealBot_Grid_LastH = 0
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if HealBot_Grid_MaxOffsetX < HealBot_Grid_OffsetX then HealBot_Grid_MaxOffsetX = HealBot_Grid_OffsetX end
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HealBot_Grid_OffsetX = bpadding
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HealBot_Grid_OffsetY = HealBot_Grid_OffsetY + bheight + brspace
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end
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end
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HealBot_Grid_LastH = HealBot_Grid_LastH + 1
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HealBot_Grid_LastZ = HealBot_Grid_LastZ + 1
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local bar = HealBot_Action_HealthBar(button)
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local bar2 = HealBot_Action_HealthBar2(button)
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bar.txt = getglobal(bar:GetName() .. "_text")
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bar:SetHeight(bheight)
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local btexture = (HealBot_Config.btexture and HealBot_Config.btexture[HealBot_Config.Current_Skin]) or 5
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HealBot_Action_SetTexture(bar, btexture)
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local btextheight = (HealBot_Config.btextheight and HealBot_Config.btextheight[HealBot_Config.Current_Skin]) or 10
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bar.txt:SetTextHeight(btextheight)
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bar2:SetHeight(bheight)
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HealBot_Action_SetTexture(bar2, btexture)
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local totalOffsetX = HealBot_Grid_OffsetX
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local totalOffsetY = HealBot_Grid_OffsetY
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if orientation == 1 then
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if HealBot_Grid_MaxOffsetY < totalOffsetY then HealBot_Grid_MaxOffsetY = totalOffsetY end
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totalOffsetY = HealBot_Grid_MaxOffsetY
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else
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if HealBot_Grid_MaxOffsetX < totalOffsetX then HealBot_Grid_MaxOffsetX = totalOffsetX end
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totalOffsetX = HealBot_Grid_MaxOffsetX
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totalOffsetY = totalOffsetY + bheight + brspace
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end
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HealBot_Action_SetHeightWidth(totalOffsetX, totalOffsetY + bpadding, bwidth)
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end
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function HealBot_Action_AppendNewUnits()
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if not HealBot_Grid_LastI then return end
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local unitsToCheck = {}
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-- Gather units based on config, similar to PartyChanged
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if HealBot_Config.GroupHeals == 1 then
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for _, unit in ipairs(HealBot_Action_HealGroup) do
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table.insert(unitsToCheck, unit)
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end
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end
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if HealBot_Config.TankHeals == 1 and GetNumRaidMembers() > 0 and CT_RA_MainTanks then
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for j = 1, 10 do
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if CT_RA_MainTanks[j] then
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for k = 1, GetNumRaidMembers() do
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local unit = "raid" .. k
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if UnitName(unit) == CT_RA_MainTanks[j] then
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table.insert(unitsToCheck, unit)
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end
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end
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end
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end
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end
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if HealBot_Config.TargetHeals == 1 then
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for _, unit in ipairs(HealBot_Action_HealTarget) do
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table.insert(unitsToCheck, unit)
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end
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table.insert(unitsToCheck, "target")
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end
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if HealBot_Config.EmergencyHeals == 1 then
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if GetNumRaidMembers() > 0 then
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for j = 1, 40 do
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table.insert(unitsToCheck, "raid" .. j)
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end
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else
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for j = 1, 4 do
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table.insert(unitsToCheck, "party" .. j)
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end
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table.insert(unitsToCheck, "player")
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end
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end
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if HealBot_Config.PetHeals == 1 then
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if GetNumRaidMembers() > 0 then
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for j = 1, 40 do
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table.insert(unitsToCheck, "raidpet" .. j)
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end
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else
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for j = 1, 4 do
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table.insert(unitsToCheck, "partypet" .. j)
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end
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table.insert(unitsToCheck, "pet")
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end
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end
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for _, unit in ipairs(unitsToCheck) do
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if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
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HealBot_Action_AppendUnit(unit)
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end
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end
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end
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@@ -47,7 +47,8 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
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### Change Log
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**v1.6.1**
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* **Hotfix** - With class colours toggled extra frames for player pets were given some classy mint colour.
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* **Hotfix - pet frames** - With class colours toggled extra frames for player pets were given some classy mint colour.
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* **Hotfi - raidframes in combat** - Modfied how frames behave when player leaves during combat.
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**v1.6**
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* **Event Loop Decoupling:** Ripped out redundant synchronous UI redraws that were bypassed by the new MVC architecture. High-frequency events (mana regen, health ticks) now fully rely on the `HealBot_OnUpdate` dirty queue, severely reducing CPU bottlenecks.
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