feat: initialize HealBotBlue addon with core controller, options, locales, and view components

This commit is contained in:
Bluewhale1337
2026-11-09 23:29:50 +01:00
parent d9f256733b
commit f404ec71d7
17 changed files with 261 additions and 30 deletions
+89 -13
View File
@@ -2,6 +2,10 @@
-- Status bar rendering, color calculations, button styling, and debuff pulsing
local HealBot_AnimTimer = 0
local HealBot_BarFrame_Backdrop = {
tile = false,
insets = { left = 0, right = 0, top = 0, bottom = 0 }
}
-- HealBot_Action_SetTexture: Internal utility: HealBot_Action_SetTexture
function HealBot_Action_SetTexture(bar, btexture)
@@ -242,8 +246,23 @@ function HealBot_Action_EnableButton(button)
local debuffType = HealBot_UnitDebuff[unit]
local isDead = state.isDead or state.isGhost or (not string.find(unit, "^Test") and UnitIsDeadOrGhost(unit))
local overlayMode = HealBot_Config.CDCOverlay or 1
local skin = HealBot_Config.Current_Skin
local hasBarFrame = (HealBot_Config.bframe and HealBot_Config.bframe[skin] == 1)
local bfr = (HealBot_Config.bframecolr and HealBot_Config.bframecolr[skin]) or 1.0
local bfg = (HealBot_Config.bframecolg and HealBot_Config.bframecolg[skin]) or 1.0
local bfb = (HealBot_Config.bframecolb and HealBot_Config.bframecolb[skin]) or 1.0
local bfa = (HealBot_Config.bframecola and HealBot_Config.bframecola[skin]) or 1.0
if debuffType and not isDead and overlayMode > 1 and overlayMode < 6 then
local alphaBorder = 1.0
local alphaOverlay = 1.0
if not button:IsEnabled() then
local disAlpha = HealBot_Config.bardisa[skin] or 0.4
alphaBorder = disAlpha
alphaOverlay = disAlpha
bfa = bfa * disAlpha
end
if debuffType and not isDead and overlayMode > 1 and overlayMode < 7 then
local color = HealBot_Config.CDCBarColour[debuffType]
local cr, cg, cb = 1, 0, 0
if color then
@@ -253,14 +272,6 @@ function HealBot_Action_EnableButton(button)
button.debuffOverlay:SetFrameLevel(bar:GetFrameLevel() + 2)
button.debuffOverlay:Show()
local alphaBorder = 1.0
local alphaOverlay = 1.0
if not button:IsEnabled() then
local disAlpha = HealBot_Config.bardisa[HealBot_Config.Current_Skin] or 0.4
alphaBorder = disAlpha
alphaOverlay = disAlpha
end
if overlayMode == 2 then
button.isAnimatedDebuff = false
button.debuffOverlay:SetBackdropBorderColor(cr, cg, cb, alphaBorder)
@@ -270,7 +281,11 @@ function HealBot_Action_EnableButton(button)
end
elseif overlayMode == 3 then
button.isAnimatedDebuff = false
button.debuffOverlay:SetBackdropBorderColor(0, 0, 0, 0)
if hasBarFrame then
button.debuffOverlay:SetBackdropBorderColor(bfr, bfg, bfb, bfa)
else
button.debuffOverlay:SetBackdropBorderColor(0, 0, 0, 0)
end
if button.debuffGlow then
local glowTex = HealBot_Config.CDCOverlayTexture or "Interface\\AddOns\\HealBotBlue\\Images\\glow1.tga"
button.debuffGlow:SetTexture(glowTex)
@@ -291,7 +306,37 @@ function HealBot_Action_EnableButton(button)
button.debuffGlow:Show()
end
elseif overlayMode == 5 then -- Animated
button.debuffOverlay:SetBackdropBorderColor(0, 0, 0, 0)
if hasBarFrame then
button.debuffOverlay:SetBackdropBorderColor(bfr, bfg, bfb, bfa)
else
button.debuffOverlay:SetBackdropBorderColor(0, 0, 0, 0)
end
if button.debuffGlow then
local glowTex
if debuffType == HEALBOT_POISON_en then
glowTex = "Interface\\AddOns\\HealBotBlue\\Images\\debuff_poison.tga"
button.isAnimatedDebuff = true
elseif debuffType == HEALBOT_CURSE_en then
glowTex = "Interface\\AddOns\\HealBotBlue\\Images\\debuff_curse.tga"
button.isAnimatedDebuff = true
elseif debuffType == HEALBOT_DISEASE_en then
glowTex = "Interface\\AddOns\\HealBotBlue\\Images\\debuff_disease.tga"
button.isAnimatedDebuff = true
elseif debuffType == HEALBOT_MAGIC_en then
glowTex = "Interface\\AddOns\\HealBotBlue\\Images\\debuff_magic.tga"
button.isAnimatedDebuff = true
else
glowTex = HealBot_Config.CDCOverlayTexture or "Interface\\AddOns\\HealBotBlue\\Images\\glow1.tga"
button.isAnimatedDebuff = false
button.debuffGlow:SetTexCoord(0, 1, 0, 1)
end
button.debuffGlow:SetTexture(glowTex)
button.debuffGlow:SetBlendMode("BLEND")
button.debuffGlow:SetVertexColor(cr, cg, cb, alphaOverlay)
button.debuffGlow:Show()
end
elseif overlayMode == 6 then -- Animated + Frame
button.debuffOverlay:SetBackdropBorderColor(cr, cg, cb, alphaBorder)
if button.debuffGlow then
local glowTex
if debuffType == HEALBOT_POISON_en then
@@ -319,11 +364,17 @@ function HealBot_Action_EnableButton(button)
end
else
button.isAnimatedDebuff = false
button.debuffOverlay:Hide()
if button.debuffGlow then
button.debuffGlow:Hide()
button.debuffGlow:SetTexCoord(0, 1, 0, 1)
end
if hasBarFrame and not isDead then
button.debuffOverlay:SetFrameLevel(bar:GetFrameLevel() + 2)
button.debuffOverlay:SetBackdropBorderColor(bfr, bfg, bfb, bfa)
button.debuffOverlay:Show()
else
button.debuffOverlay:Hide()
end
end
end
@@ -469,7 +520,7 @@ local HealBot_AnimFrame = 0
-- HealBot_Action_UpdateDebuffAnimation: Advances animated overlay frames on active debuffed buttons.
function HealBot_Action_UpdateDebuffAnimation(elapsed)
if not HealBot_Config or HealBot_Config.CDCOverlay ~= 5 then return end
if not HealBot_Config or (HealBot_Config.CDCOverlay ~= 5 and HealBot_Config.CDCOverlay ~= 6) then return end
HealBot_AnimTimer = HealBot_AnimTimer + elapsed
if HealBot_AnimTimer < 0.066 then return end -- ~15 FPS
@@ -515,6 +566,27 @@ function HealBot_Action_ResetSkin()
local fontOutline = (HealBot_Config.bfontoutline and HealBot_Config.bfontoutline[skin]) or 0
local expectedFlags = fontOutline == 1 and "OUTLINE" or ""
local borderStyle = (HealBot_Config.bborder and HealBot_Config.bborder[skin]) or 2
local width = (HealBot_Config.bframewidth and HealBot_Config.bframewidth[skin]) or 10
local edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border"
if borderStyle == 1 then
edgeFile = "Interface\\Buttons\\WHITE8X8"
end
HealBot_BarFrame_Backdrop.edgeFile = edgeFile
HealBot_BarFrame_Backdrop.edgeSize = width
for i = 1, 84 do
local btn = getglobal("HealBot_Action_HealUnit" .. i)
if btn then
if not btn.debuffOverlay then
btn.debuffOverlay = getglobal(btn:GetName() .. "DebuffOverlay")
end
if btn.debuffOverlay then
btn.debuffOverlay:SetBackdrop(HealBot_BarFrame_Backdrop)
end
end
end
if HealBot_Action_OptionsButton and HealBot_Action_OptionsButton:GetFontString() then
HealBot_Action_OptionsButton:GetFontString():SetFont(bfont, btextheight, expectedFlags)
end
@@ -537,8 +609,12 @@ function HealBot_Action_ResetSkin()
HealBot_Action_SetTexture(HealBot_EnTextColorpickin, HealBot_Config.btexture[skin])
HealBot_Action_SetTexture(HealBot_DisTextColorpick, HealBot_Config.btexture[skin])
HealBot_Action_SetTexture(HealBot_DebTextColorpick, HealBot_Config.btexture[skin])
if HealBot_BarFrameColorpick then
HealBot_Action_SetTexture(HealBot_BarFrameColorpick, HealBot_Config.btexture[skin])
end
HealBot_SetSkinColours()
end
HealBot_Action_EnableButtons()
end
-- HealBot_Action_RefreshButtons: Refreshes all active unit buttons.