mirror of
https://github.com/Bluewhale1337/HealBotBlue.git
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Refactor + Horfixes: replace UIDropDownMenu calls with wrapper functions and redesign chat option UI to support spell-based configuration.
This commit is contained in:
+19
-97
@@ -1,108 +1,30 @@
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-- HealBot_Model.lua
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-- Centralized Data Store and Observer System for HealBotBlue
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-- Fix legacy client UIDropDownMenu crash when setting value/id/refreshing while dropdown is not open
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if UIDropDownMenu_Refresh and not HealBot_UIDropDownMenu_Refresh_Fixed then
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local orig_UIDropDownMenu_Refresh = UIDropDownMenu_Refresh
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UIDropDownMenu_Refresh = function(frame, useValue, group)
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local targetFrame = frame or this
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if not targetFrame or type(targetFrame) ~= "table" then return end
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if not UIDROPDOWNMENU_OPEN_MENU or (targetFrame.GetName and targetFrame:GetName() ~= UIDROPDOWNMENU_OPEN_MENU) then
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return
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-- Safe local wrappers to prevent native UIDropDownMenu concatenation crashes
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-- when setting selected values on closed dropdowns during initialization.
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function HealBot_UIDropDownMenu_SetSelectedID(frame, id, useValue)
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local wasNil = false
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if not UIDROPDOWNMENU_OPEN_MENU then
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UIDROPDOWNMENU_OPEN_MENU = "DropDownList1"
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wasNil = true
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end
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UIDropDownMenu_SetSelectedID(frame, id, useValue)
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if wasNil then
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UIDROPDOWNMENU_OPEN_MENU = nil
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end
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orig_UIDropDownMenu_Refresh(targetFrame, useValue, group)
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end
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HealBot_UIDropDownMenu_Refresh_Fixed = true
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end
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if UIDropDownMenu_Initialize and not HealBot_UIDropDownMenu_Initialize_Fixed then
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local orig_UIDropDownMenu_Initialize = UIDropDownMenu_Initialize
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UIDropDownMenu_Initialize = function(frame, initFunction, displayMode, level)
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local targetFrame = frame or this
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if not targetFrame or type(targetFrame) ~= "table" then return end
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local name = targetFrame.GetName and targetFrame:GetName()
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if UIDROPDOWNMENU_OPEN_MENU and name and name == UIDROPDOWNMENU_OPEN_MENU then
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orig_UIDropDownMenu_Initialize(targetFrame, initFunction, displayMode, level)
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else
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local orig_AddButton = UIDropDownMenu_AddButton
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UIDropDownMenu_AddButton = function(info, lvl)
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-- Do nothing to prevent button accumulation in DropDownList1
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end
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orig_UIDropDownMenu_Initialize(targetFrame, initFunction, displayMode, level)
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UIDropDownMenu_AddButton = orig_AddButton
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function HealBot_UIDropDownMenu_SetSelectedValue(frame, value, useValue)
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local wasNil = false
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if not UIDROPDOWNMENU_OPEN_MENU then
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UIDROPDOWNMENU_OPEN_MENU = "DropDownList1"
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wasNil = true
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end
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end
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HealBot_UIDropDownMenu_Initialize_Fixed = true
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end
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if UIDropDownMenu_SetSelectedID and not HealBot_UIDropDownMenu_SetSelectedID_Fixed then
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local orig_UIDropDownMenu_SetSelectedID = UIDropDownMenu_SetSelectedID
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UIDropDownMenu_SetSelectedID = function(frame, id, useValue)
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local targetFrame = frame or this
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if not targetFrame or type(targetFrame) ~= "table" then return end
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local name = targetFrame.GetName and targetFrame:GetName()
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if UIDROPDOWNMENU_OPEN_MENU and name and name == UIDROPDOWNMENU_OPEN_MENU then
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orig_UIDropDownMenu_SetSelectedID(targetFrame, id, useValue)
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else
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targetFrame.selectedID = id
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targetFrame.selectedValue = nil
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targetFrame.selectedName = nil
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if targetFrame.initialize then
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local buttons = {}
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local orig_AddButton = UIDropDownMenu_AddButton
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UIDropDownMenu_AddButton = function(info, level)
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table.insert(buttons, info)
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end
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local temp_this = this
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this = targetFrame
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targetFrame.initialize(1)
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this = temp_this
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UIDropDownMenu_AddButton = orig_AddButton
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if buttons[id] then
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UIDropDownMenu_SetText(buttons[id].text, targetFrame)
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end
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end
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UIDropDownMenu_SetSelectedValue(frame, value, useValue)
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if wasNil then
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UIDROPDOWNMENU_OPEN_MENU = nil
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end
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end
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HealBot_UIDropDownMenu_SetSelectedID_Fixed = true
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end
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if UIDropDownMenu_SetSelectedValue and not HealBot_UIDropDownMenu_SetSelectedValue_Fixed then
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local orig_UIDropDownMenu_SetSelectedValue = UIDropDownMenu_SetSelectedValue
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UIDropDownMenu_SetSelectedValue = function(frame, value, useValue)
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local targetFrame = frame or this
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if not targetFrame or type(targetFrame) ~= "table" then return end
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local name = targetFrame.GetName and targetFrame:GetName()
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if UIDROPDOWNMENU_OPEN_MENU and name and name == UIDROPDOWNMENU_OPEN_MENU then
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orig_UIDropDownMenu_SetSelectedValue(targetFrame, value, useValue)
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else
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targetFrame.selectedID = nil
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targetFrame.selectedValue = value
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targetFrame.selectedName = nil
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if targetFrame.initialize then
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local buttons = {}
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local orig_AddButton = UIDropDownMenu_AddButton
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UIDropDownMenu_AddButton = function(info, level)
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table.insert(buttons, info)
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end
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local temp_this = this
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this = targetFrame
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targetFrame.initialize(1)
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this = temp_this
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UIDropDownMenu_AddButton = orig_AddButton
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for _, btn in ipairs(buttons) do
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if btn.value == value then
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UIDropDownMenu_SetText(btn.text, targetFrame)
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break
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end
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end
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end
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end
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end
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HealBot_UIDropDownMenu_SetSelectedValue_Fixed = true
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end
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HealBot_Model = {
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