14 Commits

Author SHA1 Message Date
Bluewhale1337 6a6a9e3283 Hotfix: implement fast-path update pipeline to optimize mana tracking performance, skipping unnecessary ui re-draws 2026-08-23 15:22:57 +02:00
Bluewhale1337 d021441b32 hotfix: resolve UI layering and debuff coloring issues, and update version to 1.6.4 2026-08-17 22:29:53 +02:00
Bluewhale1337 99997b711a Merge pull request #14 from Bluewhale1337/dev
Dev
2026-08-16 21:33:23 +02:00
Bluewhale1337 496013ae9c Merge branch 'dev' of https://github.com/Bluewhale1337/HealBotBlue into dev 2026-08-09 12:11:57 +02:00
Bluewhale1337 f7443fcdf0 feat: increase icon limit to 10, add customizable icon size, and remove obsolete code 2026-08-09 12:11:29 +02:00
Bluewhale1337 a0d435eb70 Merge pull request #13 from Bluewhale1337/main
Merging minor changes from main to dev to sync up
2026-08-09 10:13:08 +02:00
Bluewhale1337 048970d1b7 chore: bump version to 1.6.3 and add string splitter fallback to changelog 2026-08-07 14:45:18 +02:00
Bluewhale1337 d5dec0f1f0 fix: handle empty or missing delimiters in HealBot_SplitString to prevent errors 2026-08-07 14:43:18 +02:00
Bluewhale1337 ad302f299e Merge pull request #12 from Bluewhale1337/dev
Dev merge
2026-08-05 22:26:36 +02:00
Bluewhale1337 327cd7a08c fix: refine weapon enchant tooltip detection to use the first word of the spell name 2026-08-05 22:25:02 +02:00
Bluewhale1337 2f01ca3f1b feat: improve shaman weapon buff detection by validating specific enchant names via tooltip scanning 2026-08-05 22:18:40 +02:00
Bluewhale1337 45ce2a024f feat: split Raid and Pet toggles and simplify raid bars filter options 2026-08-05 22:02:53 +02:00
Bluewhale1337 2ab7a93a6e Refactor + rewrite: implement independent pet heal toggles and integrate into layout rendering and emergency monitoring logic 2026-08-05 21:53:41 +02:00
Bluewhale1337 7cf0956a84 refactor: remove talent documentation and implement unit filtering logic to exclude group members from raid monitoring when enabled 2026-07-30 18:34:43 +02:00
15 changed files with 274 additions and 201 deletions
+1 -1
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@@ -1,6 +1,6 @@
## Interface: 11200 ## Interface: 11200
## Title: HealBotBlue ## Title: HealBotBlue
## Version: 1.6.2 ## Version: 1.6.5
## Author: Bluewhale ## Author: Bluewhale
## Notes: Adds panel with skinable bars for healing and decursive ## Notes: Adds panel with skinable bars for healing and decursive
## SavedVariablesPerCharacter: HealBot_Config ## SavedVariablesPerCharacter: HealBot_Config
+3
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@@ -123,6 +123,9 @@ end
function HealBot_SplitString(str, delimiter) function HealBot_SplitString(str, delimiter)
local result = {} local result = {}
if not delimiter or delimiter == "" then
return {str}
end
local start_pos = 1 local start_pos = 1
while true do while true do
local end_pos = string.find(str, delimiter, start_pos, true) local end_pos = string.find(str, delimiter, start_pos, true)
+54 -14
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@@ -18,6 +18,20 @@
<OnClick>HealBot_Action_HealUnit_OnClick(this,arg1);</OnClick> <OnClick>HealBot_Action_HealUnit_OnClick(this,arg1);</OnClick>
</Scripts> </Scripts>
<Frames> <Frames>
<StatusBar name="$parentBar2" inherits="HealBot_StatusBar">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
<Anchor point="TOPRIGHT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="$parentBar" inherits="HealBot_StatusBar"> <StatusBar name="$parentBar" inherits="HealBot_StatusBar">
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPLEFT"> <Anchor point="TOPLEFT" relativePoint="TOPLEFT">
@@ -73,23 +87,49 @@
</Anchor> </Anchor>
</Anchors> </Anchors>
</Texture> </Texture>
<Texture name="$parentIcon6" hidden="true">
<Size><AbsDimension x="12" y="12"/></Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentIcon5" relativePoint="RIGHT">
<Offset><AbsDimension x="1" y="0"/></Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentIcon7" hidden="true">
<Size><AbsDimension x="12" y="12"/></Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentIcon6" relativePoint="RIGHT">
<Offset><AbsDimension x="1" y="0"/></Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentIcon8" hidden="true">
<Size><AbsDimension x="12" y="12"/></Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentIcon7" relativePoint="RIGHT">
<Offset><AbsDimension x="1" y="0"/></Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentIcon9" hidden="true">
<Size><AbsDimension x="12" y="12"/></Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentIcon8" relativePoint="RIGHT">
<Offset><AbsDimension x="1" y="0"/></Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentIcon10" hidden="true">
<Size><AbsDimension x="12" y="12"/></Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentIcon9" relativePoint="RIGHT">
<Offset><AbsDimension x="1" y="0"/></Offset>
</Anchor>
</Anchors>
</Texture>
</Layer> </Layer>
</Layers> </Layers>
</StatusBar> </StatusBar>
<StatusBar name="$parentBar2" inherits="HealBot_StatusBar">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
<Anchor point="TOPRIGHT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="$parentBar3" inherits="HealBot_StatusBar" hidden="true"> <StatusBar name="$parentBar3" inherits="HealBot_StatusBar" hidden="true">
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentBar" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="$parentBar" relativePoint="BOTTOMLEFT">
+32 -9
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@@ -33,9 +33,32 @@ end
function HealBot_CheckShamanWeaponBuff(spellName) function HealBot_CheckShamanWeaponBuff(spellName)
local hasMainHandEnchant, _, _, hasOffHandEnchant = GetWeaponEnchantInfo() local hasMainHandEnchant, _, _, hasOffHandEnchant = GetWeaponEnchantInfo()
if hasMainHandEnchant or hasOffHandEnchant then if not (hasMainHandEnchant or hasOffHandEnchant) then return false end
return true
local firstWord = string.match(spellName, "^(%w+)")
if not firstWord then return false end
HealBot_ScanTooltip:SetOwner(UIParent, "ANCHOR_NONE")
local slots = {}
if hasMainHandEnchant then table.insert(slots, 16) end
if hasOffHandEnchant then table.insert(slots, 17) end
for _, slot in ipairs(slots) do
HealBot_ScanTooltip:ClearLines()
HealBot_ScanTooltip:SetInventoryItem("player", slot)
for i = 1, HealBot_ScanTooltip:NumLines() do
local textObj = getglobal("HealBot_ScanTooltipTextLeft" .. i)
if textObj then
local text = textObj:GetText()
if text and string.find(text, firstWord) then
HealBot_ScanTooltip:Hide()
return true
end
end
end
end end
HealBot_ScanTooltip:Hide()
return false return false
end end
@@ -104,7 +127,7 @@ function HealBot_CheckBuffs(unit)
end end
if not hasIt then if not hasIt then
if myClass == "SHAMAN" and UnitIsUnit(unit, "player") and string.find(spellName, " Weapon") then if myClass == HEALBOT_SHAMAN and UnitIsUnit(unit, "player") and string.find(spellName, " Weapon") then
hasIt = HealBot_CheckShamanWeaponBuff(spellName) hasIt = HealBot_CheckShamanWeaponBuff(spellName)
end end
end end
@@ -137,19 +160,20 @@ function HealBot_OnEvent_UnitAura(this, unit)
if not HealBot_UnitIcons[unit] then if not HealBot_UnitIcons[unit] then
HealBot_UnitIcons[unit] = {} HealBot_UnitIcons[unit] = {}
end end
for j = 1, 5 do for j = 1, 10 do
HealBot_UnitIcons[unit][j] = nil HealBot_UnitIcons[unit][j] = nil
end end
local iconCount = 0 local iconCount = 0
local i = 1; local i = 1;
HealBot_UnitDebuff[unit] = nil;
while true do while true do
local debuff, tmp, debuff_type = UnitDebuff(unit, i, 1) local debuff, tmp, debuff_type = UnitDebuff(unit, i, 1)
if debuff then if debuff then
if iconCount < 5 then if iconCount < 10 then
iconCount = iconCount + 1 iconCount = iconCount + 1
HealBot_UnitIcons[unit][iconCount] = debuff HealBot_UnitIcons[unit][iconCount] = debuff
end end
if HealBot_CDCInc[UnitClass(unit)] == 1 and HealBot_DebuffWatch[debuff_type] then if HealBot_CDCInc[UnitClass(unit)] == 1 and debuff_type and HealBot_DebuffWatch[debuff_type] then
HealBot_UnitDebuff[unit] = debuff_type HealBot_UnitDebuff[unit] = debuff_type
DebuffType = debuff_type; DebuffType = debuff_type;
if HealBot_DebuffPriority[debuff_type] then if HealBot_DebuffPriority[debuff_type] then
@@ -158,7 +182,6 @@ function HealBot_OnEvent_UnitAura(this, unit)
end end
i = i + 1; i = i + 1;
else else
if i == 1 then HealBot_UnitDebuff[unit] = nil; end
break break
end end
end end
@@ -167,7 +190,7 @@ function HealBot_OnEvent_UnitAura(this, unit)
while true do while true do
local buff = UnitBuff(unit, b) local buff = UnitBuff(unit, b)
if not buff then break end if not buff then break end
if HealBot_TrackedHoTs[buff] and iconCount < 5 then if HealBot_TrackedHoTs[buff] and iconCount < 10 then
iconCount = iconCount + 1 iconCount = iconCount + 1
HealBot_UnitIcons[unit][iconCount] = buff HealBot_UnitIcons[unit][iconCount] = buff
end end
@@ -178,7 +201,7 @@ function HealBot_OnEvent_UnitAura(this, unit)
while true do while true do
local debuff = UnitDebuff(unit, d) local debuff = UnitDebuff(unit, d)
if not debuff then break end if not debuff then break end
if HealBot_TrackedHoTs[debuff] and iconCount < 5 then if HealBot_TrackedHoTs[debuff] and iconCount < 10 then
iconCount = iconCount + 1 iconCount = iconCount + 1
HealBot_UnitIcons[unit][iconCount] = debuff HealBot_UnitIcons[unit][iconCount] = debuff
end end
+10 -1
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@@ -2,6 +2,7 @@
-- Manages WoW Frame events and periodic updates, routing to respective services -- Manages WoW Frame events and periodic updates, routing to respective services
HealBot_View_DirtyUnits = {} HealBot_View_DirtyUnits = {}
HealBot_View_DirtyPower = {}
local HealBot_Timer1, HealsIn_Timer = 0, 0; local HealBot_Timer1, HealsIn_Timer = 0, 0;
HealBot_LastModState = "" HealBot_LastModState = ""
@@ -20,7 +21,7 @@ function HealBot_OnLoad(this)
HealBot_View_DirtyUnits[unitID] = true HealBot_View_DirtyUnits[unitID] = true
end) end)
HealBot_Model:RegisterObserver("UNIT_POWER_CHANGED", function(unitID) HealBot_Model:RegisterObserver("UNIT_POWER_CHANGED", function(unitID)
HealBot_View_DirtyUnits[unitID] = true HealBot_View_DirtyPower[unitID] = true
end) end)
HealBot_Model:RegisterObserver("UNIT_AURA_CHANGED", function(unitID) HealBot_Model:RegisterObserver("UNIT_AURA_CHANGED", function(unitID)
HealBot_View_DirtyUnits[unitID] = true HealBot_View_DirtyUnits[unitID] = true
@@ -78,9 +79,17 @@ function HealBot_OnUpdate(this, arg1)
while unitID do while unitID do
HealBot_Action_RefreshButtons(unitID) HealBot_Action_RefreshButtons(unitID)
HealBot_View_DirtyUnits[unitID] = nil HealBot_View_DirtyUnits[unitID] = nil
HealBot_View_DirtyPower[unitID] = nil -- Skip fast path if doing full refresh
unitID, _ = next(HealBot_View_DirtyUnits) unitID, _ = next(HealBot_View_DirtyUnits)
end end
local powerID, _ = next(HealBot_View_DirtyPower)
while powerID do
HealBot_Action_RefreshPower(powerID)
HealBot_View_DirtyPower[powerID] = nil
powerID, _ = next(HealBot_View_DirtyPower)
end
if HealBot_EquipChangeTimer > 0 then if HealBot_EquipChangeTimer > 0 then
HealBot_EquipChangeTimer = HealBot_EquipChangeTimer - arg1 HealBot_EquipChangeTimer = HealBot_EquipChangeTimer - arg1
if HealBot_EquipChangeTimer <= 0 then if HealBot_EquipChangeTimer <= 0 then
+2 -13
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@@ -246,6 +246,7 @@ HealBot_ConfigDefaults = {
bpadding = {[HEALBOT_SKINS_STD] = 10, ["HealBot Party"] = 10, ["HealBot Raid"] = 10, ["Alteric Valley"] = 10, ["Modern Flat"] = 10}, bpadding = {[HEALBOT_SKINS_STD] = 10, ["HealBot Party"] = 10, ["HealBot Raid"] = 10, ["Alteric Valley"] = 10, ["Modern Flat"] = 10},
bboffset = {[HEALBOT_SKINS_STD] = 16, ["HealBot Party"] = 16, ["HealBot Raid"] = 16, ["Alteric Valley"] = 16, ["Modern Flat"] = 3}, bboffset = {[HEALBOT_SKINS_STD] = 16, ["HealBot Party"] = 16, ["HealBot Raid"] = 16, ["Alteric Valley"] = 16, ["Modern Flat"] = 3},
bfontoutline = {[HEALBOT_SKINS_STD] = 0, ["HealBot Party"] = 0, ["HealBot Raid"] = 0, ["Alteric Valley"] = 0, ["Modern Flat"] = 1}, bfontoutline = {[HEALBOT_SKINS_STD] = 0, ["HealBot Party"] = 0, ["HealBot Raid"] = 0, ["Alteric Valley"] = 0, ["Modern Flat"] = 1},
biconsize = {[HEALBOT_SKINS_STD] = 12, ["HealBot Party"] = 12, ["HealBot Raid"] = 12, ["Alteric Valley"] = 12, ["Modern Flat"] = 12},
ShowTooltip = 1, ShowTooltip = 1,
ShowManaBars = 0, ShowManaBars = 0,
ManaBarsHealersOnly = 0, ManaBarsHealersOnly = 0,
@@ -274,18 +275,6 @@ HEALBOT_ADDON_ID="HealBot_Heals"
HealBot_AbortButton=1; HealBot_AbortButton=1;
HealBot_Groups = {
["ITEMS"] = {
HEALBOT_BANDAGES,
HEALBOT_HEALING_POTIONS,
HEALBOT_HEALTHSTONES,
},
["PALADIN"] = {
HEALBOT_HOLY_LIGHT,
HEALBOT_FLASH_OF_LIGHT,
},
}
HealBot_Spells = { HealBot_Spells = {
-- Cast = secs until effect starts -- Cast = secs until effect starts
-- Channel = secs until caster available -- Channel = secs until caster available
@@ -584,7 +573,7 @@ HealBot_Action_TooltipUnit=nil;
HealBot_Ressing = {}; HealBot_Ressing = {};
HealBot_IamRessing = false; HealBot_IamRessing = false;
-- Table Recycling Pool (Puppeteer-inspired) -- Table Recycling Pool
local tablePool = {} local tablePool = {}
function HealBot_GetTable() function HealBot_GetTable()
local t = table.remove(tablePool) local t = table.remove(tablePool)
+3 -2
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@@ -320,13 +320,14 @@ HEALBOT_OPTIONS_SOUND2 = "Sound 2"
HEALBOT_OPTIONS_SOUND3 = "Sound 3" HEALBOT_OPTIONS_SOUND3 = "Sound 3"
HEALBOT_OPTIONS_HEAL_BUTTONS = "Healing bars"; HEALBOT_OPTIONS_HEAL_BUTTONS = "Healing bars";
HEALBOT_OPTIONS_EMERGFILTER = "Show extra bars for"; HEALBOT_OPTIONS_EMERGFILTER = "Show raid bars for";
HEALBOT_OPTIONS_GROUPHEALS = "Group"; HEALBOT_OPTIONS_GROUPHEALS = "Group";
HEALBOT_OPTIONS_GROUPHEALS_LABEL = "Group Only"; HEALBOT_OPTIONS_GROUPHEALS_LABEL = "Group Only";
HEALBOT_OPTIONS_TANKHEALS = "Main tanks"; HEALBOT_OPTIONS_TANKHEALS = "Main tanks";
HEALBOT_OPTIONS_TARGETHEALS = "Targets"; HEALBOT_OPTIONS_TARGETHEALS = "Targets";
HEALBOT_OPTIONS_EMERGENCYHEALS= "Raid / Extra"; HEALBOT_OPTIONS_EMERGENCYHEALS= "Raid";
HEALBOT_OPTIONS_PETHEALS = "Pets";
HEALBOT_OPTIONS_HEALLEVEL = "Healing Level"; HEALBOT_OPTIONS_HEALLEVEL = "Healing Level";
HEALBOT_OPTIONS_ALERTLEVEL = "Alert Level"; HEALBOT_OPTIONS_ALERTLEVEL = "Alert Level";
HEALBOT_OPTIONS_OVERHEAL = "Show Abort button when overhealing" HEALBOT_OPTIONS_OVERHEAL = "Show Abort button when overhealing"
+3 -11
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@@ -7,18 +7,7 @@ HealBot_Options_CurrentPanel = 0;
HealBot_ColourObjWaiting = nil HealBot_ColourObjWaiting = nil
HealBot_Options_EmergencyFilter_List = { HealBot_Options_EmergencyFilter_List = {
HEALBOT_OPTIONS_MONITORNO,
HEALBOT_OPTIONS_MONITORALL, HEALBOT_OPTIONS_MONITORALL,
HEALBOT_DRUID,
HEALBOT_HUNTER,
HEALBOT_MAGE,
HEALBOT_PALADIN,
HEALBOT_PRIEST,
HEALBOT_ROGUE,
HEALBOT_SHAMAN,
HEALBOT_WARLOCK,
HEALBOT_WARRIOR,
HEALBOT_OPTIONS_PETS,
HEALBOT_OPTIONS_MONITORMELEE, HEALBOT_OPTIONS_MONITORMELEE,
HEALBOT_OPTIONS_MONITORRANGE, HEALBOT_OPTIONS_MONITORRANGE,
HEALBOT_OPTIONS_MONITORHEALERS, HEALBOT_OPTIONS_MONITORHEALERS,
@@ -312,6 +301,9 @@ function HealBot_Options_SetSkins()
HealBot_Options_BarAlphaInHeal:SetValue(HealBot_Config.BarcolaInHeal[HealBot_Config.Current_Skin]); HealBot_Options_BarAlphaInHeal:SetValue(HealBot_Config.BarcolaInHeal[HealBot_Config.Current_Skin]);
HealBot_Options_BarTextureS:SetValue(HealBot_Config.btexture[HealBot_Config.Current_Skin]) HealBot_Options_BarTextureS:SetValue(HealBot_Config.btexture[HealBot_Config.Current_Skin])
HealBot_Options_BarHeightS:SetValue(HealBot_Config.bheight[HealBot_Config.Current_Skin]) HealBot_Options_BarHeightS:SetValue(HealBot_Config.bheight[HealBot_Config.Current_Skin])
HealBot_Options_AbortBarSize:SetValue(HealBot_Config.abortsize[HealBot_Config.Current_Skin])
HealBot_Options_FontHeight:SetValue(HealBot_Config.btextheight[HealBot_Config.Current_Skin])
HealBot_Options_IconSizeS:SetValue(HealBot_Config.biconsize[HealBot_Config.Current_Skin] or 12)
HealBot_Options_BarWidthS:SetValue(HealBot_Config.bwidth[HealBot_Config.Current_Skin]) HealBot_Options_BarWidthS:SetValue(HealBot_Config.bwidth[HealBot_Config.Current_Skin])
HealBot_Options_BarNumColsS:SetValue(HealBot_Config.numcols[HealBot_Config.Current_Skin]) HealBot_Options_BarNumColsS:SetValue(HealBot_Config.numcols[HealBot_Config.Current_Skin])
HealBot_Options_BarMaxRowsS:SetValue((HealBot_Config.bmaxrows and HealBot_Config.bmaxrows[HealBot_Config.Current_Skin]) or 0) HealBot_Options_BarMaxRowsS:SetValue((HealBot_Config.bmaxrows and HealBot_Config.bmaxrows[HealBot_Config.Current_Skin]) or 0)
+5
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@@ -44,6 +44,11 @@ function HealBot_Options_FontHeight_OnValueChanged(this)
getglobal(this:GetName().."Text"):SetText(this.text .. ": " .. this:GetValue()); getglobal(this:GetName().."Text"):SetText(this.text .. ": " .. this:GetValue());
HealBot_Action_ResetSkin() HealBot_Action_ResetSkin()
end end
function HealBot_Options_IconSizeS_OnValueChanged(this)
HealBot_Config.biconsize[HealBot_Config.Current_Skin] = this:GetValue();
getglobal(this:GetName().."Text"):SetText(this.text .. ": " .. this:GetValue());
HealBot_Action_ResetSkin()
end
function HealBot_Options_AbortBarSize_OnValueChanged(this) function HealBot_Options_AbortBarSize_OnValueChanged(this)
HealBot_Config.abortsize[HealBot_Config.Current_Skin] = this:GetValue(); HealBot_Config.abortsize[HealBot_Config.Current_Skin] = this:GetValue();
getglobal(this:GetName().."Text"):SetText(this.text .. ": " .. this:GetValue()); getglobal(this:GetName().."Text"):SetText(this.text .. ": " .. this:GetValue());
+13 -25
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@@ -33,6 +33,14 @@ function HealBot_Options_EmergencyHeals_OnClick(this)
HealBot_Config.EmergencyHeals = this:GetChecked() or 0; HealBot_Config.EmergencyHeals = this:GetChecked() or 0;
HealBot_RecalcParty(); HealBot_RecalcParty();
end end
function HealBot_Options_PetHeals_OnLoad(this,text)
this.text = text
getglobal(this:GetName().."Text"):SetText(text);
end
function HealBot_Options_PetHeals_OnClick(this)
HealBot_Config.PetHeals = this:GetChecked() or 0;
HealBot_RecalcParty();
end
function HealBot_Options_OverHeal_OnValueChanged(this) function HealBot_Options_OverHeal_OnValueChanged(this)
HealBot_Config.OverHeal = HealBot_Options_Pct_OnValueChanged(this); HealBot_Config.OverHeal = HealBot_Options_Pct_OnValueChanged(this);
end end
@@ -279,7 +287,7 @@ function HealBot_Options_EmergencyFilter_Reset()
HealBot_EmergInc[HEALBOT_SHAMAN] = 0; HealBot_EmergInc[HEALBOT_SHAMAN] = 0;
HealBot_EmergInc[HEALBOT_WARLOCK] = 0; HealBot_EmergInc[HEALBOT_WARLOCK] = 0;
HealBot_EmergInc[HEALBOT_WARRIOR] = 0; HealBot_EmergInc[HEALBOT_WARRIOR] = 0;
if HealBot_Config.EmergIncMonitor==2 then if HealBot_Config.EmergIncMonitor==1 then
HealBot_EmergInc[HEALBOT_DRUID] = 1; HealBot_EmergInc[HEALBOT_DRUID] = 1;
HealBot_EmergInc[HEALBOT_HUNTER] = 1; HealBot_EmergInc[HEALBOT_HUNTER] = 1;
HealBot_EmergInc[HEALBOT_MAGE] = 1; HealBot_EmergInc[HEALBOT_MAGE] = 1;
@@ -289,27 +297,7 @@ function HealBot_Options_EmergencyFilter_Reset()
HealBot_EmergInc[HEALBOT_SHAMAN] = 1; HealBot_EmergInc[HEALBOT_SHAMAN] = 1;
HealBot_EmergInc[HEALBOT_WARLOCK] = 1; HealBot_EmergInc[HEALBOT_WARLOCK] = 1;
HealBot_EmergInc[HEALBOT_WARRIOR] = 1; HealBot_EmergInc[HEALBOT_WARRIOR] = 1;
elseif HealBot_Config.EmergIncMonitor==3 then elseif HealBot_Config.EmergIncMonitor==2 then
HealBot_EmergInc[HEALBOT_DRUID] = 1;
elseif HealBot_Config.EmergIncMonitor==4 then
HealBot_EmergInc[HEALBOT_HUNTER] = 1;
elseif HealBot_Config.EmergIncMonitor==5 then
HealBot_EmergInc[HEALBOT_MAGE] = 1;
elseif HealBot_Config.EmergIncMonitor==6 then
HealBot_EmergInc[HEALBOT_PALADIN] = 1;
elseif HealBot_Config.EmergIncMonitor==7 then
HealBot_EmergInc[HEALBOT_PRIEST] = 1;
elseif HealBot_Config.EmergIncMonitor==8 then
HealBot_EmergInc[HEALBOT_ROGUE] = 1;
elseif HealBot_Config.EmergIncMonitor==9 then
HealBot_EmergInc[HEALBOT_SHAMAN] = 1;
elseif HealBot_Config.EmergIncMonitor==10 then
HealBot_EmergInc[HEALBOT_WARLOCK] = 1;
elseif HealBot_Config.EmergIncMonitor==11 then
HealBot_EmergInc[HEALBOT_WARRIOR] = 1;
elseif HealBot_Config.EmergIncMonitor==12 then
-- Pets: no player classes enabled (handled separately in layout)
elseif HealBot_Config.EmergIncMonitor==13 then
HealBot_EmergInc[HEALBOT_DRUID] = HealBot_Config.EmergIncMelee[HEALBOT_DRUID]; HealBot_EmergInc[HEALBOT_DRUID] = HealBot_Config.EmergIncMelee[HEALBOT_DRUID];
HealBot_EmergInc[HEALBOT_HUNTER] = HealBot_Config.EmergIncMelee[HEALBOT_HUNTER]; HealBot_EmergInc[HEALBOT_HUNTER] = HealBot_Config.EmergIncMelee[HEALBOT_HUNTER];
HealBot_EmergInc[HEALBOT_MAGE] = HealBot_Config.EmergIncMelee[HEALBOT_MAGE]; HealBot_EmergInc[HEALBOT_MAGE] = HealBot_Config.EmergIncMelee[HEALBOT_MAGE];
@@ -319,7 +307,7 @@ function HealBot_Options_EmergencyFilter_Reset()
HealBot_EmergInc[HEALBOT_SHAMAN] = HealBot_Config.EmergIncMelee[HEALBOT_SHAMAN]; HealBot_EmergInc[HEALBOT_SHAMAN] = HealBot_Config.EmergIncMelee[HEALBOT_SHAMAN];
HealBot_EmergInc[HEALBOT_WARLOCK] = HealBot_Config.EmergIncMelee[HEALBOT_WARLOCK]; HealBot_EmergInc[HEALBOT_WARLOCK] = HealBot_Config.EmergIncMelee[HEALBOT_WARLOCK];
HealBot_EmergInc[HEALBOT_WARRIOR] = HealBot_Config.EmergIncMelee[HEALBOT_WARRIOR]; HealBot_EmergInc[HEALBOT_WARRIOR] = HealBot_Config.EmergIncMelee[HEALBOT_WARRIOR];
elseif HealBot_Config.EmergIncMonitor==14 then elseif HealBot_Config.EmergIncMonitor==3 then
HealBot_EmergInc[HEALBOT_DRUID] = HealBot_Config.EmergIncRange[HEALBOT_DRUID]; HealBot_EmergInc[HEALBOT_DRUID] = HealBot_Config.EmergIncRange[HEALBOT_DRUID];
HealBot_EmergInc[HEALBOT_HUNTER] = HealBot_Config.EmergIncRange[HEALBOT_HUNTER]; HealBot_EmergInc[HEALBOT_HUNTER] = HealBot_Config.EmergIncRange[HEALBOT_HUNTER];
HealBot_EmergInc[HEALBOT_MAGE] = HealBot_Config.EmergIncRange[HEALBOT_MAGE]; HealBot_EmergInc[HEALBOT_MAGE] = HealBot_Config.EmergIncRange[HEALBOT_MAGE];
@@ -329,7 +317,7 @@ function HealBot_Options_EmergencyFilter_Reset()
HealBot_EmergInc[HEALBOT_SHAMAN] = HealBot_Config.EmergIncRange[HEALBOT_SHAMAN]; HealBot_EmergInc[HEALBOT_SHAMAN] = HealBot_Config.EmergIncRange[HEALBOT_SHAMAN];
HealBot_EmergInc[HEALBOT_WARLOCK] = HealBot_Config.EmergIncRange[HEALBOT_WARLOCK]; HealBot_EmergInc[HEALBOT_WARLOCK] = HealBot_Config.EmergIncRange[HEALBOT_WARLOCK];
HealBot_EmergInc[HEALBOT_WARRIOR] = HealBot_Config.EmergIncRange[HEALBOT_WARRIOR]; HealBot_EmergInc[HEALBOT_WARRIOR] = HealBot_Config.EmergIncRange[HEALBOT_WARRIOR];
elseif HealBot_Config.EmergIncMonitor==15 then elseif HealBot_Config.EmergIncMonitor==4 then
HealBot_EmergInc[HEALBOT_DRUID] = HealBot_Config.EmergIncHealers[HEALBOT_DRUID]; HealBot_EmergInc[HEALBOT_DRUID] = HealBot_Config.EmergIncHealers[HEALBOT_DRUID];
HealBot_EmergInc[HEALBOT_HUNTER] = HealBot_Config.EmergIncHealers[HEALBOT_HUNTER]; HealBot_EmergInc[HEALBOT_HUNTER] = HealBot_Config.EmergIncHealers[HEALBOT_HUNTER];
HealBot_EmergInc[HEALBOT_MAGE] = HealBot_Config.EmergIncHealers[HEALBOT_MAGE]; HealBot_EmergInc[HEALBOT_MAGE] = HealBot_Config.EmergIncHealers[HEALBOT_MAGE];
@@ -339,7 +327,7 @@ function HealBot_Options_EmergencyFilter_Reset()
HealBot_EmergInc[HEALBOT_SHAMAN] = HealBot_Config.EmergIncHealers[HEALBOT_SHAMAN]; HealBot_EmergInc[HEALBOT_SHAMAN] = HealBot_Config.EmergIncHealers[HEALBOT_SHAMAN];
HealBot_EmergInc[HEALBOT_WARLOCK] = HealBot_Config.EmergIncHealers[HEALBOT_WARLOCK]; HealBot_EmergInc[HEALBOT_WARLOCK] = HealBot_Config.EmergIncHealers[HEALBOT_WARLOCK];
HealBot_EmergInc[HEALBOT_WARRIOR] = HealBot_Config.EmergIncHealers[HEALBOT_WARRIOR]; HealBot_EmergInc[HEALBOT_WARRIOR] = HealBot_Config.EmergIncHealers[HEALBOT_WARRIOR];
elseif HealBot_Config.EmergIncMonitor==16 then elseif HealBot_Config.EmergIncMonitor==5 then
HealBot_EmergInc[HEALBOT_DRUID] = HealBot_Config.EmergIncCustom[HEALBOT_DRUID]; HealBot_EmergInc[HEALBOT_DRUID] = HealBot_Config.EmergIncCustom[HEALBOT_DRUID];
HealBot_EmergInc[HEALBOT_HUNTER] = HealBot_Config.EmergIncCustom[HEALBOT_HUNTER]; HealBot_EmergInc[HEALBOT_HUNTER] = HealBot_Config.EmergIncCustom[HEALBOT_HUNTER];
HealBot_EmergInc[HEALBOT_MAGE] = HealBot_Config.EmergIncCustom[HEALBOT_MAGE]; HealBot_EmergInc[HEALBOT_MAGE] = HealBot_Config.EmergIncCustom[HEALBOT_MAGE];
+13
View File
@@ -95,6 +95,19 @@
<OnClick>HealBot_Options_EmergencyHeals_OnClick(this)</OnClick> <OnClick>HealBot_Options_EmergencyHeals_OnClick(this)</OnClick>
</Scripts> </Scripts>
</CheckButton> </CheckButton>
<CheckButton name="HealBot_Options_PetHeals" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_GroupHeals" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="244" y="5" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>HealBot_Options_PetHeals_OnLoad(this,HEALBOT_OPTIONS_PETHEALS)</OnLoad>
<OnClick>HealBot_Options_PetHeals_OnClick(this)</OnClick>
</Scripts>
</CheckButton>
</Frames> </Frames>
</Frame> </Frame>
+16
View File
@@ -360,6 +360,22 @@
<OnValueChanged>HealBot_Options_FontHeight_OnValueChanged(this)</OnValueChanged> <OnValueChanged>HealBot_Options_FontHeight_OnValueChanged(this)</OnValueChanged>
</Scripts> </Scripts>
</Slider> </Slider>
<Slider name="HealBot_Options_IconSizeS" inherits="HealBot_Options_SliderTemplate">
<Size>
<AbsDimension x="123" y="17" />
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_FontHeight" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="10" y="0" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>HealBot_Options_val_OnLoad(this,"Icon size",5,30)</OnLoad>
<OnValueChanged>HealBot_Options_IconSizeS_OnValueChanged(this)</OnValueChanged>
</Scripts>
</Slider>
<Slider name="HealBot_Options_BorderThicknessS" inherits="HealBot_Options_SliderTemplate"> <Slider name="HealBot_Options_BorderThicknessS" inherits="HealBot_Options_SliderTemplate">
<Size> <Size>
+101 -85
View File
@@ -27,24 +27,19 @@ end
function HealBot_HealthColor(unit, hlth, maxhlth) function HealBot_HealthColor(unit, hlth, maxhlth)
if HealBot_UnitDebuff[unit] then if HealBot_UnitDebuff[unit] then
local debuff, tmp, debuff_type = UnitDebuff(unit, 1, 1) local debuff_type = HealBot_UnitDebuff[unit]
if not debuff then local dr = HealBot_Config.CDCBarColour[debuff_type].R
HealBot_UnitDebuff[unit] = nil; local dg = HealBot_Config.CDCBarColour[debuff_type].G
HealBot_UnitDebuff[unit .. "_debuff_texture"] = nil local db = HealBot_Config.CDCBarColour[debuff_type].B
else if HealBot_Config.btexture[HealBot_Config.Current_Skin] == 10 then
local dr = HealBot_Config.CDCBarColour[debuff_type].R dr = dr * 4
local dg = HealBot_Config.CDCBarColour[debuff_type].G dg = dg * 4
local db = HealBot_Config.CDCBarColour[debuff_type].B db = db * 4
if HealBot_Config.btexture[HealBot_Config.Current_Skin] == 10 then if dr > 1 then dr = 1 end
dr = dr * 4 if dg > 1 then dg = 1 end
dg = dg * 4 if db > 1 then db = 1 end
db = db * 4
if dr > 1 then dr = 1 end
if dg > 1 then dg = 1 end
if db > 1 then db = 1 end
end
return dr, dg, db, HealBot_Config.Barcola[HealBot_Config.Current_Skin];
end end
return dr, dg, db, HealBot_Config.Barcola[HealBot_Config.Current_Skin];
end end
local text = UnitName(unit); local text = UnitName(unit);
@@ -251,11 +246,14 @@ function HealBot_Action_EnableButton(button)
bar.txt:SetFont(fontName, fontHeight, "") bar.txt:SetFont(fontName, fontHeight, "")
end end
for i = 1, 5 do local iconSize = HealBot_Config.biconsize[HealBot_Config.Current_Skin] or 12
for i = 1, 10 do
local icon = getglobal(button:GetName() .. "BarIcon" .. i) local icon = getglobal(button:GetName() .. "BarIcon" .. i)
if icon then if icon then
if HealBot_UnitIcons and HealBot_UnitIcons[unit] and HealBot_UnitIcons[unit][i] then if HealBot_UnitIcons and HealBot_UnitIcons[unit] and HealBot_UnitIcons[unit][i] then
icon:SetTexture(HealBot_UnitIcons[unit][i]) icon:SetTexture(HealBot_UnitIcons[unit][i])
icon:SetWidth(iconSize)
icon:SetHeight(iconSize)
icon:Show() icon:Show()
else else
icon:Hide() icon:Hide()
@@ -305,6 +303,21 @@ function HealBot_Action_RefreshButtons(unit)
end end
end end
function HealBot_Action_RefreshPower(unit)
if not unit or not HealBot_Action_UnitButtons[unit] then return end
local state = HealBot_Model.units[unit]
if not state then return end
for index, button in pairs(HealBot_Action_UnitButtons[unit]) do
if not button.bar3 then button.bar3 = getglobal(button:GetName() .. "Bar3") end
local bar3 = button.bar3
if bar3 and bar3:IsVisible() then
bar3:SetMinMaxValues(0, state.maxMana)
bar3:SetValue(state.mana)
end
end
end
function HealBot_Action_PositionButton(button, OsetX, OsetY, bwidth, bheight, checked, header) function HealBot_Action_PositionButton(button, OsetX, OsetY, bwidth, bheight, checked, header)
local brspace = HealBot_Config.brspace[HealBot_Config.Current_Skin] or 3; local brspace = HealBot_Config.brspace[HealBot_Config.Current_Skin] or 3;
if header then if header then
@@ -602,7 +615,7 @@ function HealBot_Action_PartyChanged()
numBars = numBars + 1; numBars = numBars + 1;
numHeaders = numHeaders + 1; numHeaders = numHeaders + 1;
end end
if HealBot_Config.EmergIncMonitor == 2 then if HealBot_Config.EmergIncMonitor == 1 then
if GetNumRaidMembers() > 0 then if GetNumRaidMembers() > 0 then
for j = 1, 40 do for j = 1, 40 do
local PossibleEmerg = 1; local PossibleEmerg = 1;
@@ -653,50 +666,7 @@ function HealBot_Action_PartyChanged()
end end
end end
end end
elseif HealBot_Config.EmergIncMonitor == 12 then
if GetNumRaidMembers() > 0 then
for j = 1, 40 do
local unit = "raidpet" .. j;
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
local ownerIndex = j;
local name = UnitName(unit) or "Pet";
local _, _, subgroup = GetRaidRosterInfo(ownerIndex);
subgroup = subgroup or 1;
if HealBot_Config.ExtraOrder == 1 then
order[unit] = name;
elseif HealBot_Config.ExtraOrder == 2 then
order[unit] = HEALBOT_OPTIONS_PETS;
elseif HealBot_Config.ExtraOrder == 3 then
order[unit] = subgroup;
else
order[unit] = 0 - UnitHealthMax(unit);
if UnitHealthMax(unit) > TempMaxH then TempMaxH = UnitHealthMax(unit); end
end
table.insert(units, unit);
numBars = numBars + 1;
end
end
else
local petUnits = { "pet", "partypet1", "partypet2", "partypet3", "partypet4" };
for _, unit in ipairs(petUnits) do
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
local name = UnitName(unit) or "Pet";
if HealBot_Config.ExtraOrder == 1 then
order[unit] = name;
elseif HealBot_Config.ExtraOrder == 2 then
order[unit] = HEALBOT_OPTIONS_PETS;
elseif HealBot_Config.ExtraOrder == 3 then
order[unit] = 1;
else
order[unit] = 0 - UnitHealthMax(unit);
if UnitHealthMax(unit) > TempMaxH then TempMaxH = UnitHealthMax(unit); end
end
table.insert(units, unit);
numBars = numBars + 1;
end
end
end
else else
if GetNumRaidMembers() > 0 then if GetNumRaidMembers() > 0 then
for j = 1, 40 do for j = 1, 40 do
@@ -763,25 +733,29 @@ function HealBot_Action_PartyChanged()
local TempSort = "init" local TempSort = "init"
TempMaxH = math.ceil(TempMaxH / 1000) * 1000; TempMaxH = math.ceil(TempMaxH / 1000) * 1000;
if GetNumRaidMembers() > 0 or HealBot_Config.EmergIncMonitor == 12 then for j = 1, 40 do
for j = 1, 40 do if not units[j] then break end
if not units[j] then break end local name, rank, subgroup, level, class, fileName, zone, online, isDead;
local name, rank, subgroup, level, class, fileName, zone, online, isDead; local ownerIndex = nil;
local ownerIndex = nil; if string.sub(units[j], 1, 7) == "raidpet" then
if string.sub(units[j], 1, 7) == "raidpet" then ownerIndex = tonumber(string.sub(units[j], 8));
ownerIndex = tonumber(string.sub(units[j], 8)); elseif string.sub(units[j], 1, 4) == "raid" then
elseif string.sub(units[j], 1, 4) == "raid" then ownerIndex = tonumber(string.sub(units[j], 5));
ownerIndex = tonumber(string.sub(units[j], 5)); end
end
if ownerIndex then if ownerIndex then
name, rank, subgroup, level, class, fileName, zone, online, isDead = GetRaidRosterInfo(ownerIndex); name, rank, subgroup, level, class, fileName, zone, online, isDead = GetRaidRosterInfo(ownerIndex);
end else
name = UnitName(units[j]) or "not known";
if string.sub(units[j], 1, 7) == "raidpet" or string.sub(units[j], 1, 8) == "partypet" or units[j] == "pet" then class = UnitClass(units[j]) or "not known";
name = UnitName(units[j]) or "Pet"; subgroup = 1;
class = HEALBOT_OPTIONS_PETS; end
subgroup = subgroup or 1;
end if string.sub(units[j], 1, 7) == "raidpet" or string.sub(units[j], 1, 8) == "partypet" or units[j] == "pet" then
name = UnitName(units[j]) or "Pet";
class = HEALBOT_OPTIONS_PETS;
subgroup = subgroup or 1;
end
if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 and HealBot_Config.ExtraOrder == 2 and TempSort ~= class then if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 and HealBot_Config.ExtraOrder == 2 and TempSort ~= class then
TempSort = class TempSort = class
@@ -805,12 +779,47 @@ function HealBot_Action_PartyChanged()
HealBot_Action_SetHealButton(i, units[j]); HealBot_Action_SetHealButton(i, units[j]);
if i == last then break end if i == last then break end
end end
end
end end
if numBars == ExtraValid + 1 and HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then if numBars == ExtraValid + 1 and HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
HeaderPos[i + 1] = nil; HeaderPos[i + 1] = nil;
numBars = numBars - 1; numBars = numBars - 1;
end end
last = last + 40
local PetsValid = numBars;
if HealBot_Config.PetHeals == 1 then
if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
HeaderPos[i + 1] = HEALBOT_OPTIONS_PETHEALS
numBars = numBars + 1;
numHeaders = numHeaders + 1;
end
if GetNumRaidMembers() > 0 then
for j = 1, 40 do
local unit = "raidpet" .. j;
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
i = i + 1;
HealBot_Action_SetHealButton(i, unit);
numBars = numBars + 1;
end
if i == last then break end
end
else
local petUnits = { "pet", "partypet1", "partypet2", "partypet3", "partypet4" };
for _, unit in ipairs(petUnits) do
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
i = i + 1;
HealBot_Action_SetHealButton(i, unit);
numBars = numBars + 1;
end
if i == last then break end
end
end
end
if numBars == PetsValid + 1 and HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
HeaderPos[PetsValid + 1] = nil;
numBars = numBars - 1;
numHeaders = numHeaders - 1;
end
local bpadding = (HealBot_Config.bpadding and HealBot_Config.bpadding[HealBot_Config.Current_Skin]) or 10 local bpadding = (HealBot_Config.bpadding and HealBot_Config.bpadding[HealBot_Config.Current_Skin]) or 10
local OffsetY = bpadding; local OffsetY = bpadding;
@@ -1096,7 +1105,11 @@ function HealBot_Action_AppendNewUnits()
if CT_RA_MainTanks[j] then if CT_RA_MainTanks[j] then
for k = 1, GetNumRaidMembers() do for k = 1, GetNumRaidMembers() do
local unit = "raid" .. k local unit = "raid" .. k
if UnitName(unit) == CT_RA_MainTanks[j] then local skip = false
if UnitInParty(unit) and HealBot_Config.GroupHeals == 1 and not UnitIsUnit(unit, "player") then
skip = true
end
if not skip and UnitName(unit) == CT_RA_MainTanks[j] then
table.insert(unitsToCheck, unit) table.insert(unitsToCheck, unit)
end end
end end
@@ -1114,7 +1127,10 @@ function HealBot_Action_AppendNewUnits()
if HealBot_Config.EmergencyHeals == 1 then if HealBot_Config.EmergencyHeals == 1 then
if GetNumRaidMembers() > 0 then if GetNumRaidMembers() > 0 then
for j = 1, 40 do for j = 1, 40 do
table.insert(unitsToCheck, "raid" .. j) local unit = "raid" .. j
if not (UnitInParty(unit) and HealBot_Config.GroupHeals == 1) then
table.insert(unitsToCheck, unit)
end
end end
else else
for j = 1, 4 do for j = 1, 4 do
+18
View File
@@ -49,6 +49,24 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
### Change Log ### Change Log
**v1.6.5**
* **Performance Update - Mana Tracking** - Added a fast-path redraw pipeline for unit power changes. This massive optimization prevents full frame redraws when players naturally regenerate or consume mana, resolving severe FPS drops in 40-man raids while tracking mana.
**v1.6.4**
* **Bug Fix - UI Opacity** - Fixed a rendering layering bug where incoming heals drew on top of actual health, causing the semi-transparent incoming heal bar to wash out the solid health bar.
* **Bug Fix - CDC Colors** - Fixed health bar debuff coloring (CDC) by stopping `HealBot_HealthColor` from incorrectly querying debuffs directly, relying instead on cached debuff types.
**v1.6.3**
* **Hotfix string splitter** - added falback for string splitter if the the string is empty or nil.
* **UI Update - Icon Limit** - Increased maximum tracked buffs/debuffs per unit from 5 to 10.
* **UI Update - Customizable icon size** - Added an option to change size of HoT icons (default to 12px).
* **Cleanup** - Removed dead code `HealBot_Groups` table.
**v1.6.2**
* **Hotfix - raid and party frames** - if getNumRaidMembers() > 0 wrapper around extra bars stopped from displaying all frames blocked from displaying Extras\Raid.
* **UI Update - Raid & Pets Split** - Split the "Raid / Extra" toggle into separate "Raid" and "Pets" toggles. Simplified the raid bars filter dropdown to core options (All, Melee, Ranged, Heals, Custom).
**v1.6.1** **v1.6.1**
* **Hotfix - pet frames** - With class colours toggled extra frames for player pets were given some classy mint colour. * **Hotfix - pet frames** - With class colours toggled extra frames for player pets were given some classy mint colour.
* **Hotfi - raidframes in combat** - Modfied how frames behave when player leaves during combat. * **Hotfi - raidframes in combat** - Modfied how frames behave when player leaves during combat.
-40
View File
@@ -1,40 +0,0 @@
Druid:
Name - Rank - Effect
Genesis - 1 - increase damage and healing of periodic spells by 5%
Genesis - 2 - increase damage and healing of periodic spells by 10%
Genesis - 3 -increase damage and healing of periodic spells by 15%
Gift of Nature - 1- Increases effectivenes of all healing spells by 2%
Gift of Nature - 2- Increases effectivenes of all healing spells by 4%
Gift of Nature - 3- Increases effectivenes of all healing spells by 6%
Gift of Nature - 4- Increases effectivenes of all healing spells by 8%
Gift of Nature - 5- Increases effectivenes of all healing spells by 10%
Preservation - 1 - Increases the periodic healing of Regrowth by 10% if target is affected by Rejuvenation
Preservation - 2 - Increases the periodic healing of Regrowth by 20% if target is affected by Rejuvenation
Preservation - 3 - Increases the periodic healing of Regrowth by 30% if target is affected by Rejuvenation
Paladin:
Healing Light - 1 - Increases the amount of healed by Holy Light, Flash of Light and Holy Shock by 4%
Healing Light - 2 - Increases the amount of healed by Holy Light, Flash of Light and Holy Shock by 8%
Healing Light - 3 - Increases the amount of healed by Holy Light, Flash of Light and Holy Shock by 12%
Ironclad - 1 - Improves healing done by 1% of current armour from items
Ironclad - 2 - Improves healing done by 2% of current armour from items
Priest:
Improved Renew - 1 - Improves amount healed by renew by 5%
Improved Renew - 2 - Improves amount healed by renew by 10%
Improved Renew - 3 - Improves amount healed by renew by 15%
Spiritual Healing - 1 - Improves amount healed by all healing spells by 6%
Spiritual Healing - 2 - Improves amount healed by all healing spells by 12%
Spiritual Healing - 3 - Improves amount healed by all healing spells by 18%
Spiritual Healing - 4 - Improves amount healed by all healing spells by 24%
Spiritual Healing - 5 - Improves amount healed by all healing spells by 30%
Shaman:
none