20 Commits

Author SHA1 Message Date
Bluewhale1337 4209b05ca0 Merge pull request #3 from Bluewhale1337/dev
Dev branch changes merged to main
2026-07-12 00:51:45 +02:00
Bluewhale1337 eec5745dbb Update of readme 2026-07-12 00:20:04 +02:00
Bluewhale1337 4678236cc0 feat: add Enlighten spell support and update localization files 2026-07-11 15:21:28 +02:00
Bluewhale1337 a1aa1a4c1d feat: add spell cast announcements with target validation for resurrections and added announcements for hoovercasting (mousover frames) 2026-07-11 11:06:27 +02:00
Bluewhale1337 86e0e0b18a Refactor: rename global variables and constants with HealBot prefix and register MODIFIER_STATE_CHANGED event 2026-07-10 23:13:48 +02:00
Bluewhale1337 becb2ddfdb Feat: added customizable unit frame health text and support for non-mana resource tracking 2026-07-10 17:08:50 +02:00
Bluewhale1337 7eb07d724e Merge branch 'main' into dev - applying hotfixes 2026-07-10 16:06:16 +02:00
Bluewhale1337 2e8e57f5c4 Merge branch 'main' of https://github.com/Bluewhale1337/HealBotBlue 2026-07-10 15:54:42 +02:00
Bluewhale1337 f8c6c3493b Refactor + Horfixes: replace UIDropDownMenu calls with wrapper functions and redesign chat option UI to support spell-based configuration. 2026-07-10 15:54:36 +02:00
Bluewhale1337 01a8e3bc6c Update README.md
Known issues section added
2026-07-09 08:13:34 +02:00
Bluewhale1337 c50bcd54f3 Hotfix - prevent legacy UIDropDownMenu crashes by patching refresh and selection functions 2026-07-06 22:15:41 +02:00
Bluewhale1337 4c7cfbde8e add null checks when toggling HealBot options panels to prevent errors 2026-07-04 14:47:22 +02:00
Bluewhale1337 cb1ba1ab75 Implement auto-unshifting for druid shapeshift forms and add status command 2026-07-04 09:41:06 +02:00
Bluewhale1337 0c8b687f53 Implement EQUIPMENT_CHANGED observer pattern and update project to v1.4.0 2026-07-03 12:37:20 +02:00
Bluewhale1337 42715fba47 Added pet frames support 2026-07-03 11:55:42 +02:00
Bluewhale1337 6fe02c1a16 Merge pull request #1 from Bluewhale1337/main
Propagate hotfixes
2026-07-02 12:05:41 +02:00
Bluewhale1337 a6c75b78f7 Update HealBot_Localization.en.lua
Signed-off-by: Bluewhale1337 <295648290+Bluewhale1337@users.noreply.github.com>
2026-07-02 10:54:17 +02:00
Bluewhale1337 1e1e06163c Update HealBotBlue.toc
hotfix 1.3.1

Signed-off-by: Bluewhale1337 <295648290+Bluewhale1337@users.noreply.github.com>
2026-07-02 10:54:06 +02:00
Bluewhale1337 2995ccbd32 Update README.md
Signed-off-by: Bluewhale1337 <295648290+Bluewhale1337@users.noreply.github.com>
2026-07-02 10:53:17 +02:00
Bluewhale1337 8b3355656e Update HealBot_Controller_Spells.lua
Hotfix: reimplemented missing helper function back.

Signed-off-by: Bluewhale1337 <295648290+Bluewhale1337@users.noreply.github.com>
2026-07-02 10:51:49 +02:00
25 changed files with 1082 additions and 747 deletions
+311 -284
View File
@@ -1,285 +1,312 @@
--[[ --[[
HealBot Contined HealBot Contined
]] ]]
-- local _scale=0; -- moved to HealBot_Controller_Range.lua -- local _scale=0; -- moved to HealBot_Controller_Range.lua
CalcEquipBonus=false; HealBot_CalcEquipBonus=false;
HealBot_EquipChangeTimer = 0; HealBot_EquipChangeTimer = 0;
HealValue=0; HealBot_HealValue=0;
InitSpells=1; HealBot_SpellsInitFlag=1;
local DebugDebuff=false; local DebugDebuff=false;
Delay_RecalcParty=0; HealBot_Delay_RecalcParty=0;
-- Debugging and Error functions moved to HealBot_Controller_Comms.lua -- Debugging and Error functions moved to HealBot_Controller_Comms.lua
function HealBot_TogglePanel(panel) function HealBot_TogglePanel(panel)
if (not panel) then return end if (not panel) then return end
if ( panel:IsVisible() ) then if ( panel:IsVisible() ) then
HideUIPanel(panel); HideUIPanel(panel);
else else
ShowUIPanel(panel); ShowUIPanel(panel);
end end
end end
function HealBot_StartMoving(frame) function HealBot_StartMoving(frame)
if ( not frame.isMoving ) and ( frame.isLocked ~= 1 ) then if ( not frame.isMoving ) and ( frame.isLocked ~= 1 ) then
frame:StartMoving(); frame:StartMoving();
frame.isMoving = true; frame.isMoving = true;
end end
end end
function HealBot_StopMoving(frame) function HealBot_StopMoving(frame)
if ( frame.isMoving ) then if ( frame.isMoving ) then
frame:StopMovingOrSizing(); frame:StopMovingOrSizing();
frame.isMoving = false; frame.isMoving = false;
end end
if HealBot_Config.GrowUpwards==1 then if HealBot_Config.GrowUpwards==1 then
local left,bottom = HealBot_Action:GetLeft(),HealBot_Action:GetBottom(); local left,bottom = HealBot_Action:GetLeft(),HealBot_Action:GetBottom();
if left and bottom then if left and bottom then
HealBot_Config.PanelAnchorX=left; HealBot_Config.PanelAnchorX=left;
HealBot_Config.PanelAnchorY=bottom; HealBot_Config.PanelAnchorY=bottom;
end end
-- HealBot_AddDebug("Pos X="..HealBot_Config.PanelAnchorX.." Pos Y="..HealBot_Config.PanelAnchorY) -- HealBot_AddDebug("Pos X="..HealBot_Config.PanelAnchorX.." Pos Y="..HealBot_Config.PanelAnchorY)
end end
end end
function HealBot_SlashCmd(cmd) function HealBot_SlashCmd(cmd)
if (cmd=="") then if (cmd=="") then
HealBot_TogglePanel(HealBot_Action); HealBot_TogglePanel(HealBot_Action);
return return
end end
if (cmd=="options" or cmd=="opt" or cmd=="config" or cmd=="cfg") then if (cmd=="options" or cmd=="opt" or cmd=="config" or cmd=="cfg") then
HealBot_TogglePanel(HealBot_Options); HealBot_TogglePanel(HealBot_Options);
return return
end end
if (cmd=="forms" or cmd=="form") then
if (cmd=="reset" or cmd=="recalc" or cmd=="defaults") then local forms = GetNumShapeshiftForms();
InitSpells=2; if forms and forms > 0 then
HealBot_Options_Defaults_OnClick(HealBot_Options_Defaults); HealBot_AddChat("HealBot: Available shapeshift forms:");
return for i=1,forms do
end local icon, name, active = GetShapeshiftFormInfo(i);
if (cmd=="ui") then local actStr = "false"
ReloadUI(); if active then actStr = "true" end
return; HealBot_AddChat(" Form " .. i .. ": " .. (name or "nil") .. " | Icon: " .. (icon or "nil") .. " | Active: " .. actStr);
end end
if (cmd=="init") then else
HealBot_RegisterThis(this); HealBot_AddChat("HealBot: No shapeshift forms found.");
end end
if (cmd=="x") then return
InitSpells=2; end
NeedEquipUpdate=1
HealBot_RecalcSpells(); if (cmd=="reset" or cmd=="recalc" or cmd=="defaults") then
return; HealBot_SpellsInitFlag=2;
end HealBot_Options_Defaults_OnClick(HealBot_Options_Defaults);
if (cmd=="ver") then return
local text=UnitName("player"); end
HealBot_SendAddonMessage( "HealBot", ">> RequestVersion <<=>> "..text.." <<=>> nil <<" ); if (cmd=="ui") then
return; ReloadUI();
end return;
if (cmd=="chan") then end
HealBot_AddDebug( "Channel active" ); if (cmd=="init") then
return; HealBot_RegisterThis(this);
end end
end if (cmd=="x") then
HealBot_SpellsInitFlag=2;
-- HealBot_SendAddonMessage moved to HealBot_Controller_Comms.lua NeedEquipUpdate=1
HealBot_RecalcSpells();
function HealBot_TargetName() return;
if UnitIsEnemy("target","player") then return nil end end
-- if not UnitPlayerControlled("target") then return nil end if (cmd=="ver") then
if (UnitIsPlayer("target")) then local text=UnitName("player");
if UnitIsUnit("target","player") then return "player" end HealBot_SendAddonMessage( "HealBot", ">> RequestVersion <<=>> "..text.." <<=>> nil <<" );
if (UnitInParty("target")) then return;
for i=1,4 do end
if UnitIsUnit("target","party"..i) then return "party"..i end if (cmd=="chan") then
end HealBot_AddDebug( "Channel active" );
end return;
if (UnitInRaid("target")) then end
for i=1,40 do end
if UnitIsUnit("target","raid"..i) then return "raid"..i end
end -- HealBot_SendAddonMessage moved to HealBot_Controller_Comms.lua
end
else function HealBot_TargetName()
if UnitIsUnit("target","pet") then return "pet" end if UnitIsEnemy("target","player") then return nil end
if (UnitInParty("player")) then -- if not UnitPlayerControlled("target") then return nil end
for i=1,4 do if (UnitIsPlayer("target")) then
if UnitIsUnit("target","partypet"..i) then return "partypet"..i end if UnitIsUnit("target","player") then return "player" end
end if (UnitInParty("target")) then
end for i=1,4 do
if (UnitInRaid("player")) then if UnitIsUnit("target","party"..i) then return "party"..i end
for i=1,40 do end
if UnitIsUnit("target","raidpet"..i) then return "raidpet"..i end end
end if (UnitInRaid("target")) then
end for i=1,40 do
end if UnitIsUnit("target","raid"..i) then return "raid"..i end
return nil end
end end
else
if UnitIsUnit("target","pet") then return "pet" end
if (UnitInParty("player")) then
function HealBot_PackBagSlot(bag,slot) for i=1,4 do
return bag*100+slot; if UnitIsUnit("target","partypet"..i) then return "partypet"..i end
end end
end
function HealBot_UnpackBagSlot(bagslot) if (UnitInRaid("player")) then
return math.floor(bagslot/100),math.mod(bagslot,100); for i=1,40 do
end if UnitIsUnit("target","raidpet"..i) then return "raidpet"..i end
end
function HealBot_GetItemName(bag,slot) end
local link = GetContainerItemLink(bag,slot); end
if not link then return nil end; return nil
local _,_,item = string.find(link,"%[(.*)%]"); end
local _,count = GetContainerItemInfo(bag,slot);
return item,count;
end
function HealBot_PackBagSlot(bag,slot)
function HealBot_GetBagSlot(item) return bag*100+slot;
local BagSlot,BestCount; end
for bag=0,NUM_BAG_FRAMES do
for slot=1,GetContainerNumSlots(bag) do function HealBot_UnpackBagSlot(bagslot)
local bagitem,count = HealBot_GetItemName(bag,slot); return math.floor(bagslot/100),math.mod(bagslot,100);
if (item==bagitem) then end
if not BestCount or BestCount>count then
BagSlot = HealBot_PackBagSlot(bag,slot); function HealBot_GetItemName(bag,slot)
BestCount = count; local link = GetContainerItemLink(bag,slot);
end if not link then return nil end;
end local _,_,item = string.find(link,"%[(.*)%]");
end local _,count = GetContainerItemInfo(bag,slot);
end return item,count;
return BagSlot; end
end
function HealBot_GetBagSlot(item)
function HealBot_UseItem(item) local BagSlot,BestCount;
local bagslot = HealBot_GetBagSlot(item); for bag=0,NUM_BAG_FRAMES do
if not bagslot then return end; for slot=1,GetContainerNumSlots(bag) do
local bag,slot = HealBot_UnpackBagSlot(bagslot); local bagitem,count = HealBot_GetItemName(bag,slot);
local Link = GetContainerItemLink(bag,slot); if (item==bagitem) then
UseContainerItem(bag,slot); if not BestCount or BestCount>count then
end BagSlot = HealBot_PackBagSlot(bag,slot);
BestCount = count;
-- Spell parsing and casting functions moved to HealBot_Controller_Spells.lua end
end
function HealBot_UnitClass(unit) end
local playerClass, englishClass = UnitClass(unit); end
return englishClass; return BagSlot;
end end
---- HealBot_UnitAffected moved to HealBot_Controller_Aura.lua function HealBot_UseItem(item)
-- safer to use GameTooltip:SetUnitBuff and read the lines in the tooltip ... local bagslot = HealBot_GetBagSlot(item);
-- maybe make an additional GameTooltip frame if possible ? if not bagslot then return end;
local bag,slot = HealBot_UnpackBagSlot(bagslot);
-- Spell parsing, default setup, finding, casting, and recalculating functions moved to HealBot_Controller_Spells.lua local Link = GetContainerItemLink(bag,slot);
UseContainerItem(bag,slot);
-------------------------------------------------------------------------------------------------- end
-- OnFoo functions
-------------------------------------------------------------------------------------------------- -- Spell parsing and casting functions moved to HealBot_Controller_Spells.lua
-- Event loop handlers and event dispatcher moved to HealBot_Controller_Events.lua function HealBot_UnitClass(unit)
local playerClass, englishClass = UnitClass(unit);
-- SpiBonus and GetBonus functions moved to HealBot_Controller_Spells.lua return englishClass;
end
function HealBot_FindUnitID(unitname)
local text; ---- HealBot_UnitAffected moved to HealBot_Controller_Aura.lua
for _,unit in ipairs(HealBot_Action_HealGroup) do -- safer to use GameTooltip:SetUnitBuff and read the lines in the tooltip ...
text = UnitName(unit); -- maybe make an additional GameTooltip frame if possible ?
if text then
if text==unitname then -- Spell parsing, default setup, finding, casting, and recalculating functions moved to HealBot_Controller_Spells.lua
return unit;
end --------------------------------------------------------------------------------------------------
end -- OnFoo functions
end --------------------------------------------------------------------------------------------------
for i=1,40 do
local unit = "raid"..i; -- Event loop handlers and event dispatcher moved to HealBot_Controller_Events.lua
text = UnitName(unit);
if text then -- SpiBonus and GetBonus functions moved to HealBot_Controller_Spells.lua
if text==unitname then
return unit; function HealBot_FindUnitID(unitname)
end local text;
end for _,unit in ipairs(HealBot_Action_HealGroup) do
end text = UnitName(unit);
return nil; if text then
end if text==unitname then
return unit;
function HealBot_PlaySound(id) end
if id==1 then end
PlaySoundFile("Sound\\Doodad\\BellTollTribal.wav"); end
elseif id==2 then for i=1,40 do
PlaySoundFile("Sound\\Spells\\Thorns.wav"); local unit = "raid"..i;
elseif id==3 then text = UnitName(unit);
PlaySoundFile("Sound\\Doodad\\BellTollNightElf.wav"); if text then
end if text==unitname then
end return unit;
end
-- HealBot_InitSpells moved to HealBot_Controller_Spells.lua end
end
function HealBot_InitData() return nil;
HealBot_Skins = HealBot_Config.Skins; end
if(CT_RegisterMod) then
CT_RegisterMod(HEALBOT_ADDON,"HealBot Options",5,"Interface\\AddOns\\HealBotBlue\\Images\\HealBot","Opens HealBot Options","off",nil,HealBot_ToggleOptions); function HealBot_PlaySound(id)
end if id==1 then
PlaySoundFile("Sound\\Doodad\\BellTollTribal.wav");
-- remove after 1.126 elseif id==2 then
local tmp=HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] or 0 PlaySoundFile("Sound\\Spells\\Thorns.wav");
HealBot_Config.ShowHeader[HealBot_Config.Current_Skin]=tmp elseif id==3 then
PlaySoundFile("Sound\\Doodad\\BellTollNightElf.wav");
HealBot_Options_CDCMonitor_Reset() end
HealBot_Options_EmergencyFilter_Reset() end
HealBot_Options_Debuff_Reset()
end -- HealBot_InitSpells moved to HealBot_Controller_Spells.lua
function HealBot_ToggleOptions() function HealBot_InitData()
HealBot_TogglePanel(HealBot_Options) HealBot_Skins = HealBot_Config.Skins;
end if(CT_RegisterMod) then
CT_RegisterMod(HEALBOT_ADDON,"HealBot Options",5,"Interface\\AddOns\\HealBotBlue\\Images\\HealBot","Opens HealBot Options","off",nil,HealBot_ToggleOptions);
-- HealBot_InitGetSpellData and HealBot_Generic_Patten moved to HealBot_Controller_Spells.lua end
-- HealBot_Get_DebugChan moved to HealBot_Controller_Comms.lua -- remove after 1.126
local tmp=HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] or 0
-- HealBot_Range_Check moved to HealBot_Controller_Range.lua HealBot_Config.ShowHeader[HealBot_Config.Current_Skin]=tmp
-------------------------------------------------------------------------------- HealBot_Options_CDCMonitor_Reset()
-- Native Action Bar Hovercasting (Mouseover Hook) HealBot_Options_EmergencyFilter_Reset()
-------------------------------------------------------------------------------- HealBot_Options_Debuff_Reset()
do end
local pass = function() end
local orig = UseAction function HealBot_ToggleOptions()
function UseAction(slot, checkCursor, onSelf) HealBot_TogglePanel(HealBot_Options)
if HealBot_Config.ActionMouseover == 1 then end
local mouseover = HealBot_Action_TooltipUnit
if mouseover and mouseover ~= 'target' then -- HealBot_InitGetSpellData and HealBot_Generic_Patten moved to HealBot_Controller_Spells.lua
local _PlaySound = PlaySound
local target = UnitName("target") -- HealBot_Get_DebugChan moved to HealBot_Controller_Comms.lua
PlaySound = pass -- HealBot_Range_Check moved to HealBot_Controller_Range.lua
ClearTarget()
PlaySound = _PlaySound --------------------------------------------------------------------------------
-- Native Action Bar Hovercasting (Mouseover Hook)
do --------------------------------------------------------------------------------
local autoSelfCast = GetCVar("autoSelfCast") do
SetCVar("autoSelfCast", "0") -- Ensure disabled local pass = function() end
orig(slot, checkCursor, onSelf) local orig = UseAction
if autoSelfCast then function UseAction(slot, checkCursor, onSelf)
SetCVar("autoSelfCast", autoSelfCast) if HealBot_Config.ActionMouseover == 1 then
end local mouseover = HealBot_Action_TooltipUnit
end if mouseover and mouseover ~= 'target' then
local _PlaySound = PlaySound
SpellTargetUnit(mouseover) local target = UnitName("target")
if target then PlaySound = pass
PlaySound = pass ClearTarget()
TargetLastTarget() PlaySound = _PlaySound
PlaySound = _PlaySound
end do
local autoSelfCast = GetCVar("autoSelfCast")
return SetCVar("autoSelfCast", "0") -- Ensure disabled
end
end local spellName = nil
orig(slot, checkCursor, onSelf) if not GetActionText(slot) then
end HealBot_ScanTooltip:SetOwner(HealBot_ScanTooltip, "ANCHOR_NONE")
end HealBot_ScanTooltip:SetAction(slot)
spellName = HealBot_ScanTooltipTextLeft1 and HealBot_ScanTooltipTextLeft1:GetText()
end
orig(slot, checkCursor, onSelf)
if autoSelfCast then
SetCVar("autoSelfCast", autoSelfCast)
end
if spellName and HealBot_AnnounceCast then
HealBot_AnnounceCast(spellName, mouseover)
end
end
SpellTargetUnit(mouseover)
if target then
PlaySound = pass
TargetLastTarget()
PlaySound = _PlaySound
end
return
end
end
orig(slot, checkCursor, onSelf)
end
end
+1 -1
View File
@@ -1,6 +1,6 @@
## Interface: 11200 ## Interface: 11200
## Title: HealBotBlue ## Title: HealBotBlue
## Version: 1.3 ## Version: 1.4.0
## Author: Bluewhale ## Author: Bluewhale
## Notes: Adds panel with skinable bars for healing and decursive ## Notes: Adds panel with skinable bars for healing and decursive
## SavedVariables: HealBot_Config ## SavedVariables: HealBot_Config
+14 -14
View File
@@ -6,9 +6,9 @@
-- http://www.curse-gaming.com/mod.php?addid=2384 -- http://www.curse-gaming.com/mod.php?addid=2384
-------------------------------------------------- --------------------------------------------------
HB_BONUSSCANNER_PATTERN_SETNAME = "^(.*) %(%d/%d%)$"; HEALBOT_BONUSSCANNER_PATTERN_SETNAME = "^(.*) %(%d/%d%)$";
HB_BONUSSCANNER_PATTERN_GENERIC_PREFIX = "^%+(%d+)%%?(.*)$"; HEALBOT_BONUSSCANNER_PATTERN_GENERIC_PREFIX = "^%+(%d+)%%?(.*)$";
HB_BONUSSCANNER_PATTERN_GENERIC_SUFFIX = "^(.*)%+(%d+)%%?$"; HEALBOT_BONUSSCANNER_PATTERN_GENERIC_SUFFIX = "^(.*)%+(%d+)%%?$";
HealBot_BonusScanner = { HealBot_BonusScanner = {
bonuses = 0; bonuses = 0;
@@ -128,17 +128,17 @@ end;
function HealBot_BonusScanner:ScanLine(line) function HealBot_BonusScanner:ScanLine(line)
local tmpStr, found; local tmpStr, found;
if(string.sub(line,0,string.len(HB_BONUSSCANNER_PREFIX_EQUIP)) == HB_BONUSSCANNER_PREFIX_EQUIP) then if(string.sub(line,0,string.len(HEALBOT_BONUSSCANNER_PREFIX_EQUIP)) == HEALBOT_BONUSSCANNER_PREFIX_EQUIP) then
tmpStr = string.sub(line,string.len(HB_BONUSSCANNER_PREFIX_EQUIP)+1); tmpStr = string.sub(line,string.len(HEALBOT_BONUSSCANNER_PREFIX_EQUIP)+1);
HealBot_BonusScanner:CheckPassive(tmpStr); HealBot_BonusScanner:CheckPassive(tmpStr);
elseif(string.sub(line,0,string.len(HB_BONUSSCANNER_PREFIX_SET)) == HB_BONUSSCANNER_PREFIX_SET elseif(string.sub(line,0,string.len(HEALBOT_BONUSSCANNER_PREFIX_SET)) == HEALBOT_BONUSSCANNER_PREFIX_SET
and HealBot_BonusScanner.temp.set ~= "" and HealBot_BonusScanner.temp.set ~= ""
and not HealBot_BonusScanner.temp.sets[HealBot_BonusScanner.temp.set]) then and not HealBot_BonusScanner.temp.sets[HealBot_BonusScanner.temp.set]) then
tmpStr = string.sub(line,string.len(HB_BONUSSCANNER_PREFIX_SET)+1); tmpStr = string.sub(line,string.len(HEALBOT_BONUSSCANNER_PREFIX_SET)+1);
HealBot_BonusScanner.temp.slot = "Set"; HealBot_BonusScanner.temp.slot = "Set";
HealBot_BonusScanner:CheckPassive(tmpStr); HealBot_BonusScanner:CheckPassive(tmpStr);
else else
_, _, tmpStr = string.find(line, HB_BONUSSCANNER_PATTERN_SETNAME); _, _, tmpStr = string.find(line, HEALBOT_BONUSSCANNER_PATTERN_SETNAME);
if(tmpStr) then if(tmpStr) then
HealBot_BonusScanner.temp.set = tmpStr; HealBot_BonusScanner.temp.set = tmpStr;
else else
@@ -154,7 +154,7 @@ function HealBot_BonusScanner:CheckPassive(line)
local i, p, value, found; local i, p, value, found;
found = nil; found = nil;
for i,p in HB_BONUSSCANNER_PATTERNS_PASSIVE do for i,p in HEALBOT_BONUSSCANNER_PATTERNS_PASSIVE do
_, _, value = string.find(line, "^" .. p.pattern); _, _, value = string.find(line, "^" .. p.pattern);
if(value) then if(value) then
HealBot_BonusScanner:AddValue(p.effect, value) HealBot_BonusScanner:AddValue(p.effect, value)
@@ -183,9 +183,9 @@ function HealBot_BonusScanner:CheckGeneric(line)
tmpStr = string.gsub( tmpStr, "%s+$", "" ); tmpStr = string.gsub( tmpStr, "%s+$", "" );
tmpStr = string.gsub( tmpStr, "%.$", "" ); tmpStr = string.gsub( tmpStr, "%.$", "" );
_, _, value, token = string.find(tmpStr, HB_BONUSSCANNER_PATTERN_GENERIC_PREFIX); _, _, value, token = string.find(tmpStr, HEALBOT_BONUSSCANNER_PATTERN_GENERIC_PREFIX);
if(not value) then if(not value) then
_, _, token, value = string.find(tmpStr, HB_BONUSSCANNER_PATTERN_GENERIC_SUFFIX); _, _, token, value = string.find(tmpStr, HEALBOT_BONUSSCANNER_PATTERN_GENERIC_SUFFIX);
end end
if(token and value) then if(token and value) then
token = string.gsub( token, "^%s+", "" ); token = string.gsub( token, "^%s+", "" );
@@ -202,8 +202,8 @@ end
function HealBot_BonusScanner:CheckToken(token, value) function HealBot_BonusScanner:CheckToken(token, value)
local i, p, s1, s2; local i, p, s1, s2;
if(HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP[token]) then if(HEALBOT_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP[token]) then
HealBot_BonusScanner:AddValue(HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP[token], value); HealBot_BonusScanner:AddValue(HEALBOT_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP[token], value);
return true; return true;
end end
return false; return false;
@@ -212,7 +212,7 @@ end
function HealBot_BonusScanner:CheckOther(line) function HealBot_BonusScanner:CheckOther(line)
local i, p, value, start, found; local i, p, value, start, found;
for i,p in HB_BONUSSCANNER_PATTERNS_OTHER do for i,p in HEALBOT_BONUSSCANNER_PATTERNS_OTHER do
start, _, value = string.find(line, "^" .. p.pattern); start, _, value = string.find(line, "^" .. p.pattern);
if(start) then if(start) then
if(p.value) then if(p.value) then
+1
View File
@@ -129,6 +129,7 @@ function HealBot_OnEvent_UnitAura(this, unit)
["Interface\\Icons\\Spell_Holy_PowerWordShield"] = true, ["Interface\\Icons\\Spell_Holy_PowerWordShield"] = true,
["Interface\\Icons\\Spell_Holy_SealOfProtection"] = true, ["Interface\\Icons\\Spell_Holy_SealOfProtection"] = true,
["Interface\\Icons\\Spell_Holy_Excorcism"] = true, ["Interface\\Icons\\Spell_Holy_Excorcism"] = true,
["Interface\\Icons\\btnholyscriptures"] = true,
} }
local i = 1; local i = 1;
+57 -22
View File
@@ -6,6 +6,7 @@ local HealBot_Timer1, HealsIn_Timer = 0, 0;
function HealBot_OnLoad(this) function HealBot_OnLoad(this)
this:RegisterEvent("VARIABLES_LOADED"); this:RegisterEvent("VARIABLES_LOADED");
this:RegisterEvent("MODIFIER_STATE_CHANGED");
SLASH_HEALBOT1 = "/healbot"; SLASH_HEALBOT1 = "/healbot";
SLASH_HEALBOT2 = "/hb"; SLASH_HEALBOT2 = "/hb";
@@ -25,7 +26,14 @@ function HealBot_OnLoad(this)
HealBot_View_DirtyUnits[unitID] = true HealBot_View_DirtyUnits[unitID] = true
end) end)
HealBot_Model:RegisterObserver("ROSTER_CHANGED", function() HealBot_Model:RegisterObserver("ROSTER_CHANGED", function()
Delay_RecalcParty = 1 HealBot_Delay_RecalcParty = 1
end)
HealBot_Model:RegisterObserver("EQUIPMENT_CHANGED", function(unitID)
if unitID == "player" then
HealBot_BonusScanner:ScanEquipment()
HealBot_CalcEquipBonus = true;
HealBot_RecalcSpells();
end
end) end)
end end
@@ -73,23 +81,23 @@ function HealBot_OnUpdate(this, arg1)
if HealBot_EquipChangeTimer <= 0 then if HealBot_EquipChangeTimer <= 0 then
HealBot_EquipChangeTimer = 0 HealBot_EquipChangeTimer = 0
HealBot_BonusScanner:ScanEquipment() HealBot_BonusScanner:ScanEquipment()
CalcEquipBonus = true; HealBot_CalcEquipBonus = true;
HealBot_RecalcSpells(); HealBot_RecalcSpells();
end end
end end
if InitSpells > 1 then if HealBot_SpellsInitFlag > 1 then
InitSpells = InitSpells + 1; HealBot_SpellsInitFlag = HealBot_SpellsInitFlag + 1;
if InitSpells > 2 then if HealBot_SpellsInitFlag > 2 then
local cnt = HealBot_InitSpells(); local cnt = HealBot_InitSpells();
InitSpells = 0; HealBot_SpellsInitFlag = 0;
HealBot_RecalcSpells(); HealBot_RecalcSpells();
end end
end end
if Delay_RecalcParty > 0 then if HealBot_Delay_RecalcParty > 0 then
Delay_RecalcParty = Delay_RecalcParty + 1 HealBot_Delay_RecalcParty = HealBot_Delay_RecalcParty + 1
if Delay_RecalcParty > 1 then if HealBot_Delay_RecalcParty > 1 then
Delay_RecalcParty = 0; HealBot_Delay_RecalcParty = 0;
HealBot_RecalcParty(); HealBot_RecalcParty();
end end
end end
@@ -163,11 +171,19 @@ local HealBot_EventHandlers = {
["PLAYER_ENTERING_WORLD"] = function(this) ["PLAYER_ENTERING_WORLD"] = function(this)
HealBot_Model:RefreshUnit("player") HealBot_Model:RefreshUnit("player")
HealBot_Model:RefreshUnit("pet") HealBot_Model:RefreshUnit("pet")
if HealBot_UnitClass("player") == "DRUID" then
HealBot_UpdateShapeshiftForm()
end
HealBot_OnEvent_PlayerEnteringWorld(this) HealBot_OnEvent_PlayerEnteringWorld(this)
end, end,
["VARIABLES_LOADED"] = function(this) ["VARIABLES_LOADED"] = function(this)
HealBot_OnEvent_VariablesLoaded(this) HealBot_OnEvent_VariablesLoaded(this)
end, end,
["MODIFIER_STATE_CHANGED"] = function(this, arg1, arg2)
if HealBot_Action_TooltipUnit and HealBot_Tooltip:IsVisible() then
HealBot_Action_RefreshTooltip(HealBot_Action_TooltipUnit)
end
end,
-- Legacy pass-throughs -- Legacy pass-throughs
["CHAT_MSG_ADDON"] = function(this, arg1, arg2, arg3, arg4) HealBot_OnEvent_AddonMsg(this, arg1, arg2, arg3, arg4) end, ["CHAT_MSG_ADDON"] = function(this, arg1, arg2, arg3, arg4) HealBot_OnEvent_AddonMsg(this, arg1, arg2, arg3, arg4) end,
["SPELLCAST_START"] = function(this, arg1, arg2) HealBot_OnEvent_SpellcastStart(this, arg1, arg2) end, ["SPELLCAST_START"] = function(this, arg1, arg2) HealBot_OnEvent_SpellcastStart(this, arg1, arg2) end,
@@ -182,11 +198,20 @@ local HealBot_EventHandlers = {
["PARTY_MEMBER_ENABLE"] = function(this, arg1) HealBot_OnEvent_PartyMemberEnable(this, arg1) end, ["PARTY_MEMBER_ENABLE"] = function(this, arg1) HealBot_OnEvent_PartyMemberEnable(this, arg1) end,
["CHAT_MSG_SYSTEM"] = function(this, arg1) HealBot_OnEvent_SystemMsg(this, arg1) end, ["CHAT_MSG_SYSTEM"] = function(this, arg1) HealBot_OnEvent_SystemMsg(this, arg1) end,
["ZONE_CHANGED_NEW_AREA"] = function(this) HealBot_OnEvent_ZoneChanged(this) end, ["ZONE_CHANGED_NEW_AREA"] = function(this) HealBot_OnEvent_ZoneChanged(this) end,
["UPDATE_INVENTORY_ALERTS"] = function(this) HealBot_OnEvent_PlayerEquipmentChanged(this) end, ["UPDATE_INVENTORY_ALERTS"] = function(this)
["UNIT_INVENTORY_CHANGED"] = function(this, arg1) HealBot_OnEvent_PlayerEquipmentChanged2(this, arg1) end, HealBot_Model:NotifyObservers("EQUIPMENT_CHANGED", "player")
HealBot_OnEvent_PlayerEquipmentChanged(this)
end,
["UNIT_INVENTORY_CHANGED"] = function(this, arg1)
HealBot_Model:NotifyObservers("EQUIPMENT_CHANGED", arg1)
HealBot_OnEvent_PlayerEquipmentChanged2(this, arg1)
end,
["PET_BAR_SHOWGRID"] = function(this) HealBot_OnEvent_PartyMembersChanged(this) end, ["PET_BAR_SHOWGRID"] = function(this) HealBot_OnEvent_PartyMembersChanged(this) end,
["PET_BAR_HIDEGRID"] = function(this) HealBot_OnEvent_PartyMembersChanged(this) end, ["PET_BAR_HIDEGRID"] = function(this) HealBot_OnEvent_PartyMembersChanged(this) end,
["SPELLS_CHANGED"] = function(this, arg1) HealBot_OnEvent_SpellsChanged(this, arg1) end ["UNIT_PET"] = function(this, arg1) HealBot_OnEvent_PartyMembersChanged(this) end,
["SPELLS_CHANGED"] = function(this, arg1) HealBot_OnEvent_SpellsChanged(this, arg1) end,
["UPDATE_SHAPESHIFT_FORM"] = function(this) HealBot_UpdateShapeshiftForm() end,
["UPDATE_SHAPESHIFT_FORMS"] = function(this) HealBot_UpdateShapeshiftForm() end
} }
function HealBot_OnEvent(this, event, arg1, arg2, arg3, arg4) function HealBot_OnEvent(this, event, arg1, arg2, arg3, arg4)
@@ -256,6 +281,7 @@ function HealBot_OnEvent_VariablesLoaded(this)
this:RegisterEvent("PARTY_MEMBER_ENABLE"); this:RegisterEvent("PARTY_MEMBER_ENABLE");
this:RegisterEvent("PET_BAR_SHOWGRID"); this:RegisterEvent("PET_BAR_SHOWGRID");
this:RegisterEvent("PET_BAR_HIDEGRID"); this:RegisterEvent("PET_BAR_HIDEGRID");
this:RegisterEvent("UNIT_PET");
this:RegisterEvent("UNIT_HEALTH"); this:RegisterEvent("UNIT_HEALTH");
this:RegisterEvent("UNIT_MANA"); this:RegisterEvent("UNIT_MANA");
this:RegisterEvent("UNIT_RAGE"); this:RegisterEvent("UNIT_RAGE");
@@ -274,7 +300,12 @@ function HealBot_OnEvent_VariablesLoaded(this)
this:RegisterEvent("CHAT_MSG_ADDON"); this:RegisterEvent("CHAT_MSG_ADDON");
this:RegisterEvent("CHAT_MSG_SYSTEM"); this:RegisterEvent("CHAT_MSG_SYSTEM");
this:RegisterEvent("PLAYER_ENTERING_WORLD"); this:RegisterEvent("PLAYER_ENTERING_WORLD");
InitSpells = 2; if class == "DRUID" then
this:RegisterEvent("UPDATE_SHAPESHIFT_FORM");
this:RegisterEvent("UPDATE_SHAPESHIFT_FORMS");
HealBot_UpdateShapeshiftForm();
end
HealBot_SpellsInitFlag = 2;
end end
end end
@@ -294,7 +325,7 @@ end
function HealBot_OnEvent_ZoneChanged(this) function HealBot_OnEvent_ZoneChanged(this)
HealBot_ResetRangeScale(); HealBot_ResetRangeScale();
Delay_RecalcParty = 1; HealBot_Delay_RecalcParty = 1;
end end
function HealBot_OnEvent_PlayerRegenDisabled(this) function HealBot_OnEvent_PlayerRegenDisabled(this)
@@ -334,7 +365,7 @@ end
function HealBot_OnEvent_PlayerRegenEnabled(this) function HealBot_OnEvent_PlayerRegenEnabled(this)
HealBot_IsFighting = false; HealBot_IsFighting = false;
Delay_RecalcParty = 1; HealBot_Delay_RecalcParty = 1;
end end
function HealBot_OnEvent_PlayerTargetChanged(this) function HealBot_OnEvent_PlayerTargetChanged(this)
@@ -342,7 +373,7 @@ function HealBot_OnEvent_PlayerTargetChanged(this)
end end
function HealBot_OnEvent_PartyMembersChanged(this) function HealBot_OnEvent_PartyMembersChanged(this)
Delay_RecalcParty = 1; HealBot_Delay_RecalcParty = 1;
end end
function HealBot_OnEvent_PartyMemberDisable(this, unit) function HealBot_OnEvent_PartyMemberDisable(this, unit)
@@ -351,9 +382,9 @@ end
function HealBot_OnEvent_SystemMsg(this, msg) function HealBot_OnEvent_SystemMsg(this, msg)
if type(msg) == "string" then if type(msg) == "string" then
local tmpTest, tmpTest, deserter = string.find(msg, HB_HASLEFTRAID); local tmpTest, tmpTest, deserter = string.find(msg, HEALBOT_HASLEFTRAID);
if not deserter then if not deserter then
local tmpTest, tmpTest, deserter = string.find(msg, HB_HASLEFTPARTY); local tmpTest, tmpTest, deserter = string.find(msg, HEALBOT_HASLEFTPARTY);
end end
if deserter then if deserter then
if (HealBot_Healers[deserter]) then if (HealBot_Healers[deserter]) then
@@ -369,8 +400,8 @@ function HealBot_OnEvent_SystemMsg(this, msg)
end end
end end
end end
elseif msg == HB_YOULEAVETHEGROUP or msg == HB_YOULEAVETHERAID then elseif msg == HEALBOT_YOULEAVETHEGROUP or msg == HEALBOT_YOULEAVETHERAID then
Delay_RecalcParty = 1; HealBot_Delay_RecalcParty = 1;
end end
end end
end end
@@ -392,7 +423,7 @@ end
function HealBot_OnEvent_SpellsChanged(this, arg1) function HealBot_OnEvent_SpellsChanged(this, arg1)
if arg1 then return; end if arg1 then return; end
HealBot_AddDebug("HB: SpellsChanged"); HealBot_AddDebug("HB: SpellsChanged");
InitSpells = 2; HealBot_SpellsInitFlag = 2;
end end
function HealBot_OnEvent_TalentsChanged(this, arg1) function HealBot_OnEvent_TalentsChanged(this, arg1)
@@ -415,6 +446,10 @@ end
function HealBot_OnEvent_PlayerEnteringWorld(this) function HealBot_OnEvent_PlayerEnteringWorld(this)
HealBot_IsFighting = false; HealBot_IsFighting = false;
-- Re-apply the refresh hook late in case another addon overrode it during load
if HealBot_ApplyRefreshHook then
HealBot_ApplyRefreshHook()
end
end end
function HealBot_OnEvent_SpellcastStart(this, spell, duration) function HealBot_OnEvent_SpellcastStart(this, spell, duration)
+106 -52
View File
@@ -74,20 +74,14 @@ function HealBot_CastSpellByName(spell)
CastSpell(id, BOOKTYPE_SPELL); CastSpell(id, BOOKTYPE_SPELL);
end end
function HealBot_StartCasting(spell, target, ttype) function HealBot_AnnounceCast(spell, target)
HealBot_CastSpellByName(spell); if not spell or not target then return end
HealBot_CastingSpell = spell;
HealBot_CastingTarget = target; if UnitIsDeadOrGhost(target) then
if ( SpellCanTargetUnit(target) ) then local spellLower = string.lower(spell)
SpellTargetUnit(target); if not (string.find(spellLower, "resurrection") or string.find(spellLower, "ancestral spirit") or string.find(spellLower, "redemption") or string.find(spellLower, "rebirth")) then
ttype = "fired"; return
elseif SpellIsTargeting() then end
SpellTargetUnit(target);
SpellStopTargeting()
elseif ttype == "direct" then
if ( CheckInteractDistance(target, 4) ) then
ttype = "fired";
end
end end
if HealBot_Config.ChatMessages then if HealBot_Config.ChatMessages then
@@ -95,13 +89,26 @@ function HealBot_StartCasting(spell, target, ttype)
if target == "target" then tName = HealBot_TargetName() or "target" else tName = UnitName(target) end if target == "target" then tName = HealBot_TargetName() or "target" else tName = UnitName(target) end
if not tName then tName = target end if not tName then tName = target end
local baseSpell = spell local baseSpell = spell
local parenIndex = string.find(spell, "%(") local parenIndex = string.find(spell, " %(")
if parenIndex then if parenIndex then
baseSpell = string.sub(spell, 1, parenIndex - 1) baseSpell = string.sub(spell, 1, parenIndex - 1)
else
parenIndex = string.find(spell, "%(")
if parenIndex then
baseSpell = string.sub(spell, 1, parenIndex - 1)
end
end end
-- Strip trailing spaces from base spell
baseSpell = string.gsub(baseSpell, "%s+$", "")
for i = 1, 5 do for i = 1, 5 do
local msgConf = HealBot_Config.ChatMessages[i] local msgConf = HealBot_Config.ChatMessages[i]
if msgConf and msgConf.Spell == baseSpell and msgConf.Channel ~= "None" then local configSpell = msgConf and msgConf.Spell or ""
-- Strip trailing spaces from config spell just in case
configSpell = string.gsub(configSpell, "%s+$", "")
if msgConf and configSpell ~= "" and msgConf.Channel ~= "None" and (configSpell == spell or configSpell == baseSpell) then
local msg = msgConf.Message or "" local msg = msgConf.Message or ""
msg = string.gsub(msg, "#Spell#", spell) msg = string.gsub(msg, "#Spell#", spell)
msg = string.gsub(msg, "#Target#", tName) msg = string.gsub(msg, "#Target#", tName)
@@ -118,10 +125,30 @@ function HealBot_StartCasting(spell, target, ttype)
end end
end end
end end
end
function HealBot_StartCasting(spell, target, ttype)
HealBot_CastSpellByName(spell);
HealBot_CastingSpell = spell;
HealBot_CastingTarget = target;
if ( SpellCanTargetUnit(target) ) then
SpellTargetUnit(target);
ttype = "fired";
elseif SpellIsTargeting() then
SpellTargetUnit(target);
SpellStopTargeting()
elseif ttype == "direct" then
if ( CheckInteractDistance(target, 4) ) then
ttype = "fired";
end
end
HealBot_AnnounceCast(spell, target)
if ttype == "fired" and HealBot_Spells[spell] then if ttype == "fired" and HealBot_Spells[spell] then
if HealBot_Spells[spell].CastTime > 1 then if HealBot_Spells[spell].CastTime > 1 then
HealValue = HealBot_Spells[spell].HealsDur; HealBot_HealValue = HealBot_Spells[spell].HealsDur;
HealBot_SendAddonMessage(HEALBOT_ADDON_ID, ">> " .. UnitName(target) .. " <<=>> " .. HealValue .. " << "); HealBot_SendAddonMessage(HEALBOT_ADDON_ID, ">> " .. UnitName(target) .. " <<=>> " .. HealBot_HealValue .. " << ");
end end
end end
end end
@@ -129,9 +156,9 @@ end
function HealBot_StopCasting() function HealBot_StopCasting()
if HealBot_CastingTarget then if HealBot_CastingTarget then
if HealBot_HealsIn[UnitName(HealBot_CastingTarget)] then if HealBot_HealsIn[UnitName(HealBot_CastingTarget)] then
if HealValue > 0 then if HealBot_HealValue > 0 then
HealBot_SendAddonMessage(HEALBOT_ADDON_ID, ">> " .. UnitName(HealBot_CastingTarget) .. " <<=>> " .. 0 - HealValue .. " << "); HealBot_SendAddonMessage(HEALBOT_ADDON_ID, ">> " .. UnitName(HealBot_CastingTarget) .. " <<=>> " .. 0 - HealBot_HealValue .. " << ");
HealValue = 0; HealBot_HealValue = 0;
end end
end end
end end
@@ -218,6 +245,10 @@ function HealBot_CastSpellOnFriend(spell, target)
local targetEnemy = UnitCanAttack("player", "target"); local targetEnemy = UnitCanAttack("player", "target");
local oldTarget = UnitName("target"); local oldTarget = UnitName("target");
if HealBot_UnitClass("player") == "DRUID" and HealBot_ActiveShapeshiftStance and HealBot_Config.AutoUnshift == 1 then
CastShapeshiftForm(HealBot_ActiveShapeshiftStance);
end
if oldTarget ~= UnitName(target) then if oldTarget ~= UnitName(target) then
TargetUnit(target); TargetUnit(target);
end end
@@ -280,13 +311,13 @@ end
function HealBot_FindHealSpells() function HealBot_FindHealSpells()
local id = 1; local id = 1;
if InitSpells > 0 then NeedEquipUpdate = 1; return; end if HealBot_SpellsInitFlag > 0 then NeedEquipUpdate = 1; return; end
HealBot_Heals = { player = {}, pet = {}, party = {} }; HealBot_Heals = { player = {}, pet = {}, party = {} };
table.foreach(HealBot_CurrentSpells, function (index, spell) table.foreach(HealBot_CurrentSpells, function (index, spell)
if (HealBot_Spells[spell]) then if (HealBot_Spells[spell]) then
if CalcEquipBonus then if HealBot_CalcEquipBonus then
local healingbonus_penalty = 1; local healingbonus_penalty = 1;
if HealBot_Spells[spell].Level < 20 then if HealBot_Spells[spell].Level < 20 then
healingbonus_penalty = (1 - ((20 - HealBot_Spells[spell].Level) * 0.0375)); healingbonus_penalty = (1 - ((20 - HealBot_Spells[spell].Level) * 0.0375));
@@ -341,10 +372,10 @@ function HealBot_FindHealSpells()
HealBot_Heals["raidpet" .. i] = HealBot_Heals.party; HealBot_Heals["raidpet" .. i] = HealBot_Heals.party;
end end
if CalcEquipBonus then if HealBot_CalcEquipBonus then
HealBot_AddDebug("...Done Equip Bonus:" .. RealHealing); HealBot_AddDebug("...Done Equip Bonus:" .. RealHealing);
end end
CalcEquipBonus = false; HealBot_CalcEquipBonus = false;
end end
function HealBot_CanCastSpell(spell, unit) function HealBot_CanCastSpell(spell, unit)
@@ -365,7 +396,7 @@ function HealBot_GetHealSpell(unit, pattern)
if UnitOnTaxi("player") then return nil end; if UnitOnTaxi("player") then return nil end;
if HealBot_Config.ProtectPvP == 1 and UnitIsPVP(unit) and not UnitIsPVP("player") then return nil end if HealBot_Config.ProtectPvP == 1 and UnitIsPVP(unit) and not UnitIsPVP("player") then return nil end
if HealBot_UnitClass("player") == "DRUID" then if HealBot_UnitClass("player") == "DRUID" then
if HealBot_GetShapeshiftForm() then return nil end; if HealBot_ActiveShapeshiftStance and HealBot_Config.AutoUnshift ~= 1 then return nil end;
end end
local spell = HealBot_GetSpellName(HealBot_GetSpellId(pattern)) local spell = HealBot_GetSpellName(HealBot_GetSpellId(pattern))
local range = 40; local range = 40;
@@ -454,7 +485,7 @@ function HealBot_InitGetSpellData(spell, id, class)
tmpText = getglobal("HealBot_ScanTooltipTextLeft2"); tmpText = getglobal("HealBot_ScanTooltipTextLeft2");
if (tmpText:GetText()) then if (tmpText:GetText()) then
line = tmpText:GetText(); line = tmpText:GetText();
tmpTest, tmpTest, _mana = string.find(line, HB_TOOLTIP_MANA); tmpTest, tmpTest, _mana = string.find(line, HEALBOT_TOOLTIP_MANA);
else else
HealBot_Report_Error("================================"); HealBot_Report_Error("================================");
HealBot_Report_Error("ERROR: HealBot_ScanTooltip is lost"); HealBot_Report_Error("ERROR: HealBot_ScanTooltip is lost");
@@ -464,7 +495,7 @@ function HealBot_InitGetSpellData(spell, id, class)
tmpText = getglobal("HealBot_ScanTooltipTextRight2"); tmpText = getglobal("HealBot_ScanTooltipTextRight2");
if (tmpText:GetText()) then if (tmpText:GetText()) then
line = tmpText:GetText(); line = tmpText:GetText();
tmpTest, tmpTest, _range = string.find(line, HB_TOOLTIP_RANGE); tmpTest, tmpTest, _range = string.find(line, HEALBOT_TOOLTIP_RANGE);
else else
HealBot_Report_Error("================================"); HealBot_Report_Error("================================");
HealBot_Report_Error("ERROR: HealBot_ScanTooltip is lost"); HealBot_Report_Error("ERROR: HealBot_ScanTooltip is lost");
@@ -475,12 +506,12 @@ function HealBot_InitGetSpellData(spell, id, class)
_cast = nil; _cast = nil;
if (tmpText:GetText()) then if (tmpText:GetText()) then
line = tmpText:GetText(); line = tmpText:GetText();
if (line == HB_TOOLTIP_INSTANT_CAST) then if (line == HEALBOT_TOOLTIP_INSTANT_CAST) then
_cast = 0; _cast = 0;
elseif line == HB_TOOLTIP_CHANNELED then elseif line == HEALBOT_TOOLTIP_CHANNELED then
_cast = 0; _cast = 0;
elseif (tmpText) then elseif (tmpText) then
tmpTest, tmpTest, _cast = string.find(line, HB_TOOLTIP_CAST_TIME); tmpTest, tmpTest, _cast = string.find(line, HEALBOT_TOOLTIP_CAST_TIME);
end end
else else
HealBot_Report_Error("================================"); HealBot_Report_Error("================================");
@@ -494,58 +525,58 @@ function HealBot_InitGetSpellData(spell, id, class)
line = tmpText:GetText(); line = tmpText:GetText();
if class == "PRIEST" then if class == "PRIEST" then
if string.sub(spell, 1, 14) == string.sub(HEALBOT_POWER_WORD_SHIELD, 1, 14) then if string.sub(spell, 1, 14) == string.sub(HEALBOT_POWER_WORD_SHIELD, 1, 14) then
tmpTest, tmpTest, _HealsMin, _shield = string.find(line, HB_SPELL_PATTERN_SHIELD); tmpTest, tmpTest, _HealsMin, _shield = string.find(line, HEALBOT_SPELL_PATTERN_SHIELD);
_HealsExt = 0; _HealsExt = 0;
_HealsMax = _HealsMin; _HealsMax = _HealsMin;
elseif string.sub(spell, 1, 4) == string.sub(HEALBOT_RENEW, 1, 4) then elseif string.sub(spell, 1, 4) == string.sub(HEALBOT_RENEW, 1, 4) then
tmpTest, tmpTest, _HealsExt, tmpTest, _duration = string.find(line, HB_SPELL_PATTERN_RENEW); tmpTest, tmpTest, _HealsExt, tmpTest, _duration = string.find(line, HEALBOT_SPELL_PATTERN_RENEW);
_HealsMin = 0; _HealsMin = 0;
_HealsMax = 0; _HealsMax = 0;
if (_HealsExt == nil) then if (_HealsExt == nil) then
tmpTest, tmpTest, _HealsExt, _duration = string.find(line, HB_SPELL_PATTERN_RENEW1); tmpTest, tmpTest, _HealsExt, _duration = string.find(line, HEALBOT_SPELL_PATTERN_RENEW1);
end end
if (_HealsExt == nil) then if (_HealsExt == nil) then
tmpTest, tmpTest, _duration, _HealsExt = string.find(line, HB_SPELL_PATTERN_RENEW2); tmpTest, tmpTest, _duration, _HealsExt = string.find(line, HEALBOT_SPELL_PATTERN_RENEW2);
end end
if (_HealsExt == nil) then if (_HealsExt == nil) then
tmpTest, tmpTest, _duration, _HealsExt = string.find(line, HB_SPELL_PATTERN_RENEW3); tmpTest, tmpTest, _duration, _HealsExt = string.find(line, HEALBOT_SPELL_PATTERN_RENEW3);
end end
elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_LESSER_HEAL, 1, 9) then elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_LESSER_HEAL, 1, 9) then
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_LESSER_HEAL); tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_LESSER_HEAL);
elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_GREATER_HEAL, 1, 9) then elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_GREATER_HEAL, 1, 9) then
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_GREATER_HEAL); tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_GREATER_HEAL);
elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_FLASH_HEAL, 1, 9) then elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_FLASH_HEAL, 1, 9) then
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_FLASH_HEAL); tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_FLASH_HEAL);
elseif string.sub(spell, 1, 4) == string.sub(HEALBOT_HEAL, 1, 4) then elseif string.sub(spell, 1, 4) == string.sub(HEALBOT_HEAL, 1, 4) then
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_HEAL); tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_HEAL);
end end
elseif class == "DRUID" then elseif class == "DRUID" then
if string.sub(spell, 1, 6) == string.sub(HEALBOT_REGROWTH, 1, 6) then if string.sub(spell, 1, 6) == string.sub(HEALBOT_REGROWTH, 1, 6) then
tmpTest, tmpTest, _HealsMin, _HealsMax, _HealsExt = string.find(line, HB_SPELL_PATTERN_REGROWTH); tmpTest, tmpTest, _HealsMin, _HealsMax, _HealsExt = string.find(line, HEALBOT_SPELL_PATTERN_REGROWTH);
if (tmpTest == nil) then if (tmpTest == nil) then
tmpTest, tmpTest, _HealsMin, _HealsMax, tmpTest, _HealsExt = string.find(line, HB_SPELL_PATTERN_REGROWTH1); tmpTest, tmpTest, _HealsMin, _HealsMax, tmpTest, _HealsExt = string.find(line, HEALBOT_SPELL_PATTERN_REGROWTH1);
end end
elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_REJUVENATION, 1, 9) then elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_REJUVENATION, 1, 9) then
tmpTest, tmpTest, _HealsExt, _duration = string.find(line, HB_SPELL_PATTERN_REJUVENATION); tmpTest, tmpTest, _HealsExt, _duration = string.find(line, HEALBOT_SPELL_PATTERN_REJUVENATION);
_HealsMin = 0; _HealsMin = 0;
_HealsMax = 0; _HealsMax = 0;
if (_HealsExt == nil) then if (_HealsExt == nil) then
tmpTest, tmpTest, _HealsExt, tmpTest, _duration = string.find(line, HB_SPELL_PATTERN_REJUVENATION1); tmpTest, tmpTest, _HealsExt, tmpTest, _duration = string.find(line, HEALBOT_SPELL_PATTERN_REJUVENATION1);
end end
elseif string.sub(spell, 1, 7) == string.sub(HEALBOT_HEALING_TOUCH, 1, 7) then elseif string.sub(spell, 1, 7) == string.sub(HEALBOT_HEALING_TOUCH, 1, 7) then
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_HEALING_TOUCH); tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_HEALING_TOUCH);
end end
elseif class == "PALADIN" then elseif class == "PALADIN" then
if string.sub(spell, 1, 9) == string.sub(HEALBOT_HOLY_LIGHT, 1, 9) then if string.sub(spell, 1, 9) == string.sub(HEALBOT_HOLY_LIGHT, 1, 9) then
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_HOLY_LIGHT); tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_HOLY_LIGHT);
elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_FLASH_OF_LIGHT, 1, 9) then elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_FLASH_OF_LIGHT, 1, 9) then
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_FLASH_OF_LIGHT); tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_FLASH_OF_LIGHT);
end end
elseif class == "SHAMAN" then elseif class == "SHAMAN" then
if string.sub(spell, 1, 9) == string.sub(HEALBOT_HEALING_WAVE, 1, 9) then if string.sub(spell, 1, 9) == string.sub(HEALBOT_HEALING_WAVE, 1, 9) then
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_HEALING_WAVE); tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_HEALING_WAVE);
elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_LESSER_HEALING_WAVE, 1, 9) then elseif string.sub(spell, 1, 9) == string.sub(HEALBOT_LESSER_HEALING_WAVE, 1, 9) then
tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HB_SPELL_PATTERN_LESSER_HEALING_WAVE); tmpTest, _HealsMin, _HealsMax = HealBot_Generic_Patten(line, HEALBOT_SPELL_PATTERN_LESSER_HEALING_WAVE);
end end
end end
else else
@@ -561,7 +592,7 @@ function HealBot_InitGetSpellData(spell, id, class)
if HealBot_ScanTooltipTextLeft2:GetText() then if HealBot_ScanTooltipTextLeft2:GetText() then
HealBot_Report_Error("ERROR: Tooltip = >> " .. HealBot_ScanTooltipTextLeft2:GetText() .. " <<"); HealBot_Report_Error("ERROR: Tooltip = >> " .. HealBot_ScanTooltipTextLeft2:GetText() .. " <<");
end end
HealBot_Report_Error("ERROR: Patten = >> " .. HB_TOOLTIP_MANA .. " <<"); HealBot_Report_Error("ERROR: Patten = >> " .. HEALBOT_TOOLTIP_MANA .. " <<");
end end
if (_range == nil) then if (_range == nil) then
HealBot_Report_Error("================================"); HealBot_Report_Error("================================");
@@ -570,7 +601,7 @@ function HealBot_InitGetSpellData(spell, id, class)
if HealBot_ScanTooltipTextRight2:GetText() then if HealBot_ScanTooltipTextRight2:GetText() then
HealBot_Report_Error("ERROR: Tooltip = >> " .. HealBot_ScanTooltipTextRight2:GetText() .. " <<"); HealBot_Report_Error("ERROR: Tooltip = >> " .. HealBot_ScanTooltipTextRight2:GetText() .. " <<");
end end
HealBot_Report_Error("ERROR: Patten = >> " .. HB_TOOLTIP_RANGE .. " <<"); HealBot_Report_Error("ERROR: Patten = >> " .. HEALBOT_TOOLTIP_RANGE .. " <<");
end end
if (_cast == nil) then if (_cast == nil) then
HealBot_Report_Error("================================"); HealBot_Report_Error("================================");
@@ -579,7 +610,7 @@ function HealBot_InitGetSpellData(spell, id, class)
if HealBot_ScanTooltipTextLeft3:GetText() then if HealBot_ScanTooltipTextLeft3:GetText() then
HealBot_Report_Error("ERROR: Tooltip = >> " .. HealBot_ScanTooltipTextLeft3:GetText() .. " <<"); HealBot_Report_Error("ERROR: Tooltip = >> " .. HealBot_ScanTooltipTextLeft3:GetText() .. " <<");
end end
HealBot_Report_Error("ERROR: Patten = >> " .. HB_TOOLTIP_CAST_TIME .. " <<"); HealBot_Report_Error("ERROR: Patten = >> " .. HEALBOT_TOOLTIP_CAST_TIME .. " <<");
end end
if (tmpTest == nil) then if (tmpTest == nil) then
HealBot_Report_Error("================================"); HealBot_Report_Error("================================");
@@ -640,3 +671,26 @@ function HealBot_Generic_Patten(matchStr, matchPattern)
end end
return tmpTest, _HealsMin, _HealsMax; return tmpTest, _HealsMin, _HealsMax;
end end
HealBot_ActiveShapeshiftStance = nil;
function HealBot_UpdateShapeshiftForm()
HealBot_ActiveShapeshiftStance = HealBot_GetShapeshiftForm();
end
function HealBot_GetShapeshiftForm()
local forms = GetNumShapeshiftForms();
if forms then
local i;
for i=1,forms do
local icon,name,active = GetShapeshiftFormInfo(i);
if active then
local icon_lower = string.lower(icon);
if not string.find(icon_lower, "humanoidform") and not string.find(icon_lower, "treeoflife") and not string.find(icon_lower, "stoneclawtotem") then
return i;
end
end
end
end
return nil;
end
+5
View File
@@ -14,6 +14,7 @@ HealBot_ConfigDefaults = {
HideSolo = 0, HideSolo = 0,
OverHeal = 0.25, OverHeal = 0.25,
CastNotify = 1, CastNotify = 1,
AutoUnshift = 1,
ChatMessages = { ChatMessages = {
[1] = { Spell = "None", Message = "Casting #Spell# on #Target#", Channel = "None" }, [1] = { Spell = "None", Message = "Casting #Spell# on #Target#", Channel = "None" },
[2] = { Spell = "None", Message = "Casting #Spell# on #Target#", Channel = "None" }, [2] = { Spell = "None", Message = "Casting #Spell# on #Target#", Channel = "None" },
@@ -24,6 +25,7 @@ HealBot_ConfigDefaults = {
HideOptions = 0, HideOptions = 0,
HideAbort = 1, HideAbort = 1,
ShowTooltip = 1, ShowTooltip = 1,
ShowHealthText = 0,
GrowUpwards = 0, GrowUpwards = 0,
ProtectPvP = 1, ProtectPvP = 1,
QualityRange = 0, QualityRange = 0,
@@ -171,7 +173,9 @@ HealBot_ConfigDefaults = {
}, },
}, },
EnableHealthy = 0, EnableHealthy = 0,
ShowNonManaBars = 0,
ActionVisible = 0, ActionVisible = 0,
ActionMouseover = 1,
CDCLeftText = {[HEALBOT_PRIEST]="None", [HEALBOT_SHAMAN]="None", [HEALBOT_DRUID]="None", [HEALBOT_PALADIN]="None",}, CDCLeftText = {[HEALBOT_PRIEST]="None", [HEALBOT_SHAMAN]="None", [HEALBOT_DRUID]="None", [HEALBOT_PALADIN]="None",},
CDCRightText = {[HEALBOT_PRIEST]="None", [HEALBOT_SHAMAN]="None", [HEALBOT_DRUID]="None", [HEALBOT_PALADIN]="None",}, CDCRightText = {[HEALBOT_PRIEST]="None", [HEALBOT_SHAMAN]="None", [HEALBOT_DRUID]="None", [HEALBOT_PALADIN]="None",},
Current_Skin = "Modern Flat", Current_Skin = "Modern Flat",
@@ -510,6 +514,7 @@ HealBot_Buff_Spells = {
HEALBOT_PRAYER_OF_SHADOW_PROTECTION, HEALBOT_PRAYER_OF_SHADOW_PROTECTION,
HEALBOT_INNER_FIRE, HEALBOT_INNER_FIRE,
HEALBOT_FEAR_WARD, HEALBOT_FEAR_WARD,
HEALBOT_ENLIGHTEN,
}, },
[HEALBOT_MAGE] = { [HEALBOT_MAGE] = {
HEALBOT_ARCANE_INTELLECT, HEALBOT_ARCANE_INTELLECT,
+35 -32
View File
@@ -70,6 +70,9 @@ HEALBOT_LESSER_HEAL = "Geringes Heilen";
HEALBOT_LESSER_HEALING_WAVE = "Geringe Welle der Heilung"; HEALBOT_LESSER_HEALING_WAVE = "Geringe Welle der Heilung";
HEALBOT_MEND_PET = "Tier Heilen"; HEALBOT_MEND_PET = "Tier Heilen";
HEALBOT_POWER_WORD_SHIELD = "Machtwort: Schild"; HEALBOT_POWER_WORD_SHIELD = "Machtwort: Schild";
HEALBOT_INNER_FIRE = "Inneres Feuer";
HEALBOT_FEAR_WARD = "Furchtzauberschutz";
HEALBOT_ENLIGHTEN = "Enlighten";
HEALBOT_REGROWTH = "Nachwachsen"; HEALBOT_REGROWTH = "Nachwachsen";
HEALBOT_RENEW = "Erneuerung"; HEALBOT_RENEW = "Erneuerung";
HEALBOT_REJUVENATION = "Verj\195\188ngung"; HEALBOT_REJUVENATION = "Verj\195\188ngung";
@@ -113,25 +116,25 @@ HEALBOT_RANK_11 = " (Rang 11)";
HEALBOT_LIBRARY_INCHEAL = "Erh\195\182ht durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%."; HEALBOT_LIBRARY_INCHEAL = "Erh\195\182ht durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.";
HEALBOT_LIBRARY_INCDAMHEAL = "Erh\195\182ht durch Zauber und magische Effekte zugef\195\188gten Schaden und Heilung um bis zu (%d+)%."; HEALBOT_LIBRARY_INCDAMHEAL = "Erh\195\182ht durch Zauber und magische Effekte zugef\195\188gten Schaden und Heilung um bis zu (%d+)%.";
HB_BONUSSCANNER_NAMES = { HEALBOT_BONUSSCANNER_NAMES = {
HEAL = "Heilung", HEAL = "Heilung",
} }
HB_BONUSSCANNER_PREFIX_EQUIP = "Anlegen: "; HEALBOT_BONUSSCANNER_PREFIX_EQUIP = "Anlegen: ";
HB_BONUSSCANNER_PREFIX_SET = "Set: "; HEALBOT_BONUSSCANNER_PREFIX_SET = "Set: ";
HB_BONUSSCANNER_PATTERNS_PASSIVE = { HEALBOT_BONUSSCANNER_PATTERNS_PASSIVE = {
{ pattern = "Erh\195\182ht durch Zauber und magische Effekte zugef\195\188gten Schaden und Heilung um bis zu (%d+)%.", effect = {"HEAL","DMG"} }, { pattern = "Erh\195\182ht durch Zauber und magische Effekte zugef\195\188gten Schaden und Heilung um bis zu (%d+)%.", effect = {"HEAL","DMG"} },
{ pattern = "Erh\195\182ht durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.", effect = "HEAL" }, { pattern = "Erh\195\182ht durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.", effect = "HEAL" },
{ pattern = "Erh\195\182ht die durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.", effect = "HEAL" }, { pattern = "Erh\195\182ht die durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.", effect = "HEAL" },
}; };
HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = { HEALBOT_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
["Heilzauber"] = "HEAL", ["Heilzauber"] = "HEAL",
["Heilung und Zauberschaden"] = {"HEAL","DMG"}, ["Heilung und Zauberschaden"] = {"HEAL","DMG"},
}; };
HB_BONUSSCANNER_PATTERNS_OTHER = { HEALBOT_BONUSSCANNER_PATTERNS_OTHER = {
{ pattern = "Zandalarianisches Siegel des Mojo", effect = {"DMG", "HEAL"}, value = 18 }, { pattern = "Zandalarianisches Siegel des Mojo", effect = {"DMG", "HEAL"}, value = 18 },
{ pattern = "Zandalarianisches Siegel der Inneren Ruhe", effect = "HEAL", value = 33 }, { pattern = "Zandalarianisches Siegel der Inneren Ruhe", effect = "HEAL", value = 33 },
@@ -154,32 +157,32 @@ HEALBOT_DEBUFF_WEAKENED_SOUL = "Interface\\Icons\\Spell_Holy_AshesToAshes";
HEALBOT_DEBUFF_RECENTLY_BANDAGED = "Interface\\Icons\\INV_Misc_Bandage_08"; HEALBOT_DEBUFF_RECENTLY_BANDAGED = "Interface\\Icons\\INV_Misc_Bandage_08";
HB_SPELL_PATTERN_LESSER_HEAL = "Euer Ziel um (%d+) bis (%d+) Punkt%(e%) heilen"; HEALBOT_SPELL_PATTERN_LESSER_HEAL = "Euer Ziel um (%d+) bis (%d+) Punkt%(e%) heilen";
HB_SPELL_PATTERN_HEAL = "Euer Ziel um (%d+) bis (%d+) Punkt%(e%) heilen"; HEALBOT_SPELL_PATTERN_HEAL = "Euer Ziel um (%d+) bis (%d+) Punkt%(e%) heilen";
HB_SPELL_PATTERN_GREATER_HEAL = "Ein langsam zu wirkender Zauber, der ein einzelnes Ziel um (%d+) bis (%d+) Punkt%(e%) heilt"; HEALBOT_SPELL_PATTERN_GREATER_HEAL = "Ein langsam zu wirkender Zauber, der ein einzelnes Ziel um (%d+) bis (%d+) Punkt%(e%) heilt";
HB_SPELL_PATTERN_FLASH_HEAL = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)"; HEALBOT_SPELL_PATTERN_FLASH_HEAL = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
HB_SPELL_PATTERN_RENEW2 = "Heilt das Ziel (%d+) Sek. lang um (%d+) bis (%d+) Schadenspunk"; HEALBOT_SPELL_PATTERN_RENEW2 = "Heilt das Ziel (%d+) Sek. lang um (%d+) bis (%d+) Schadenspunk";
HB_SPELL_PATTERN_RENEW3 = "Heilt das Ziel (%d+) Sek. lang um (%d+) Schadenspunk"; HEALBOT_SPELL_PATTERN_RENEW3 = "Heilt das Ziel (%d+) Sek. lang um (%d+) Schadenspunk";
HB_SPELL_PATTERN_SHIELD = "absorbiert dabei (%d+) Punkt%(e%) Schaden. H\195\164lt (%d+) Sek"; HEALBOT_SPELL_PATTERN_SHIELD = "absorbiert dabei (%d+) Punkt%(e%) Schaden. H\195\164lt (%d+) Sek";
HB_SPELL_PATTERN_HEALING_TOUCH = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)"; HEALBOT_SPELL_PATTERN_HEALING_TOUCH = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
HB_SPELL_PATTERN_REGROWTH = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) und \195\188ber (%d+) Sek%. um weitere (%d+)"; HEALBOT_SPELL_PATTERN_REGROWTH = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) und \195\188ber (%d+) Sek%. um weitere (%d+)";
HB_SPELL_PATTERN_REGROWTH1 = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) und \195\188ber (%d+) Sek%. um weitere (%d+) bis (%d+)"; HEALBOT_SPELL_PATTERN_REGROWTH1 = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) und \195\188ber (%d+) Sek%. um weitere (%d+) bis (%d+)";
HB_SPELL_PATTERN_HOLY_LIGHT = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)"; HEALBOT_SPELL_PATTERN_HOLY_LIGHT = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
HB_SPELL_PATTERN_FLASH_OF_LIGHT = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)"; HEALBOT_SPELL_PATTERN_FLASH_OF_LIGHT = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
HB_SPELL_PATTERN_HEALING_WAVE = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)"; HEALBOT_SPELL_PATTERN_HEALING_WAVE = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
HB_SPELL_PATTERN_LESSER_HEALING_WAVE = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)"; HEALBOT_SPELL_PATTERN_LESSER_HEALING_WAVE = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
HB_SPELL_PATTERN_REJUVENATION = "Heilt das Ziel von (%d+) \195\188ber (%d+) Sek"; HEALBOT_SPELL_PATTERN_REJUVENATION = "Heilt das Ziel von (%d+) \195\188ber (%d+) Sek";
HB_SPELL_PATTERN_REJUVENATION1 = "Heilt das Ziel von (%d+) bis (%d+) \195\188ber (%d+) Sek"; HEALBOT_SPELL_PATTERN_REJUVENATION1 = "Heilt das Ziel von (%d+) bis (%d+) \195\188ber (%d+) Sek";
HB_TOOLTIP_MANA = "^(%d+) Mana$"; HEALBOT_TOOLTIP_MANA = "^(%d+) Mana$";
HB_TOOLTIP_RANGE = "(%d+) m"; HEALBOT_TOOLTIP_RANGE = "(%d+) m";
HB_TOOLTIP_INSTANT_CAST = "Spontanzauber"; HEALBOT_TOOLTIP_INSTANT_CAST = "Spontanzauber";
HB_TOOLTIP_CAST_TIME = "(%d+.?%d*) Sek"; HEALBOT_TOOLTIP_CAST_TIME = "(%d+.?%d*) Sek";
HB_TOOLTIP_CHANNELED = "Abgebrochen"; HEALBOT_TOOLTIP_CHANNELED = "Abgebrochen";
HB_HASLEFTRAID = "^([^%s]+) hat die \195\131\197\147berfallgruppe verlassen%.$"; HEALBOT_HASLEFTRAID = "^([^%s]+) hat die \195\131\197\147berfallgruppe verlassen%.$";
HB_HASLEFTPARTY = "^([^%s]+) hat die Gruppe verlassen"; HEALBOT_HASLEFTPARTY = "^([^%s]+) hat die Gruppe verlassen";
HB_YOULEAVETHEGROUP = "Du hast die Gruppe verlassen" HEALBOT_YOULEAVETHEGROUP = "Du hast die Gruppe verlassen"
HB_YOULEAVETHERAID = "Du hast den Schlachtzug verlassen" HEALBOT_YOULEAVETHERAID = "Du hast den Schlachtzug verlassen"
----------------- -----------------
-- Translation -- -- Translation --
@@ -327,6 +330,7 @@ HEALBOT_OPTIONS_MONITORMELEE = "Nahkampf";
HEALBOT_OPTIONS_MONITORRANGE = "Fernkampf"; HEALBOT_OPTIONS_MONITORRANGE = "Fernkampf";
HEALBOT_OPTIONS_MONITORHEALERS = "Heiler"; HEALBOT_OPTIONS_MONITORHEALERS = "Heiler";
HEALBOT_OPTIONS_MONITORCUSTOM = "Eigene"; HEALBOT_OPTIONS_MONITORCUSTOM = "Eigene";
HEALBOT_OPTIONS_PETS = "Begleiter";
HEALBOT_OPTIONS_SHOWTOOLTIP = "Zeige Tooltips"; HEALBOT_OPTIONS_SHOWTOOLTIP = "Zeige Tooltips";
HEALBOT_OPTIONS_SHOWDETTOOLTIP = "Zeige detaillierte Spruchinfos"; HEALBOT_OPTIONS_SHOWDETTOOLTIP = "Zeige detaillierte Spruchinfos";
@@ -352,7 +356,6 @@ HEALBOT_WORDS_SEC = "Sek";
HEALBOT_WORDS_TO = "zu"; HEALBOT_WORDS_TO = "zu";
HEALBOT_WORDS_CAST = "Zauber" HEALBOT_WORDS_CAST = "Zauber"
HEALBOT_WORDS_FOR = "f\195\188r"; HEALBOT_WORDS_FOR = "f\195\188r";
end end
+37 -43
View File
@@ -1,4 +1,4 @@
HEALBOT_VERSION = "1.3"; HEALBOT_VERSION = "1.4";
------------- -------------
-- ENGLISH -- -- ENGLISH --
@@ -93,6 +93,7 @@ HEALBOT_THORNS = "Thorns";
HEALBOT_OMEN_OF_CLARITY = "Omen of Clarity"; HEALBOT_OMEN_OF_CLARITY = "Omen of Clarity";
HEALBOT_INNER_FIRE = "Inner Fire"; HEALBOT_INNER_FIRE = "Inner Fire";
HEALBOT_FEAR_WARD = "Fear Ward"; HEALBOT_FEAR_WARD = "Fear Ward";
HEALBOT_ENLIGHTEN = "Enlighten";
HEALBOT_RESURRECTION = "Resurrection"; HEALBOT_RESURRECTION = "Resurrection";
HEALBOT_REDEMPTION = "Redemption"; HEALBOT_REDEMPTION = "Redemption";
@@ -131,19 +132,19 @@ HEALBOT_RANK_11 = " (Rank 11)";
HEALBOT_LIBRARY_INCHEAL = "Increases healing done by spells and effects by up to (%d+)%."; HEALBOT_LIBRARY_INCHEAL = "Increases healing done by spells and effects by up to (%d+)%.";
HEALBOT_LIBRARY_INCDAMHEAL = "Increases damage and healing done by magical spells and effects by up to (%d+)%."; HEALBOT_LIBRARY_INCDAMHEAL = "Increases damage and healing done by magical spells and effects by up to (%d+)%.";
HB_BONUSSCANNER_NAMES = { HEALBOT_BONUSSCANNER_NAMES = {
HEAL = "Healing", HEAL = "Healing",
}; };
HB_BONUSSCANNER_PREFIX_EQUIP = "Equip: "; HEALBOT_BONUSSCANNER_PREFIX_EQUIP = "Equip: ";
HB_BONUSSCANNER_PREFIX_SET = "Set: "; HEALBOT_BONUSSCANNER_PREFIX_SET = "Set: ";
HB_BONUSSCANNER_PATTERNS_PASSIVE = { HEALBOT_BONUSSCANNER_PATTERNS_PASSIVE = {
{ pattern = "Increases healing done by spells and effects by up to (%d+)%.", effect = "HEAL" }, { pattern = "Increases healing done by spells and effects by up to (%d+)%.", effect = "HEAL" },
{ pattern = "Increases damage and healing done by magical spells and effects by up to (%d+)%.", effect = {"HEAL", "DMG"} }, { pattern = "Increases damage and healing done by magical spells and effects by up to (%d+)%.", effect = {"HEAL", "DMG"} },
}; };
HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = { HEALBOT_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
["Healing Spells"] = "HEAL", ["Healing Spells"] = "HEAL",
["Increases Healing"] = "HEAL", ["Increases Healing"] = "HEAL",
["Healing and Spell Damage"] = {"HEAL", "DMG"}, ["Healing and Spell Damage"] = {"HEAL", "DMG"},
@@ -151,7 +152,7 @@ HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
["Spell Damage and Healing"] = {"HEAL", "DMG"}, ["Spell Damage and Healing"] = {"HEAL", "DMG"},
}; };
HB_BONUSSCANNER_PATTERNS_OTHER = { HEALBOT_BONUSSCANNER_PATTERNS_OTHER = {
{ pattern = "Zandalar Signet of Mojo", effect = {"DMG", "HEAL"}, value = 18 }, { pattern = "Zandalar Signet of Mojo", effect = {"DMG", "HEAL"}, value = 18 },
{ pattern = "Zandalar Signet of Serenity", effect = "HEAL", value = 33 }, { pattern = "Zandalar Signet of Serenity", effect = "HEAL", value = 33 },
@@ -173,35 +174,35 @@ HEALBOT_DEBUFF_WEAKENED_SOUL = "Interface\\Icons\\Spell_Holy_AshesToAshes";
HEALBOT_DEBUFF_RECENTLY_BANDAGED = "Interface\\Icons\\INV_Misc_Bandage_08"; HEALBOT_DEBUFF_RECENTLY_BANDAGED = "Interface\\Icons\\INV_Misc_Bandage_08";
HB_SPELL_PATTERN_LESSER_HEAL = "Heal your target for (%d+) to (%d+)"; HEALBOT_SPELL_PATTERN_LESSER_HEAL = "Heal your target for (%d+) to (%d+)";
HB_SPELL_PATTERN_HEAL = "Heal your target for (%d+) to (%d+)"; HEALBOT_SPELL_PATTERN_HEAL = "Heal your target for (%d+) to (%d+)";
HB_SPELL_PATTERN_GREATER_HEAL = "A slow casting spell that heals a single target for (%d+) to (%d+)"; HEALBOT_SPELL_PATTERN_GREATER_HEAL = "A slow casting spell that heals a single target for (%d+) to (%d+)";
HB_SPELL_PATTERN_FLASH_HEAL = "Heals a friendly target for (%d+) to (%d+)"; HEALBOT_SPELL_PATTERN_FLASH_HEAL = "Heals a friendly target for (%d+) to (%d+)";
HB_SPELL_PATTERN_RENEW = "Heals the target of (%d+) to (%d+) damage over (%d+) sec"; HEALBOT_SPELL_PATTERN_RENEW = "Heals the target of (%d+) to (%d+) damage over (%d+) sec";
HB_SPELL_PATTERN_RENEW1 = "Heals the target of (%d+) damage over (%d+) sec"; HEALBOT_SPELL_PATTERN_RENEW1 = "Heals the target of (%d+) damage over (%d+) sec";
HB_SPELL_PATTERN_RENEW2 = "Not needed for en"; HEALBOT_SPELL_PATTERN_RENEW2 = "Not needed for en";
HB_SPELL_PATTERN_RENEW3 = "Not needed for en"; HEALBOT_SPELL_PATTERN_RENEW3 = "Not needed for en";
HB_SPELL_PATTERN_SHIELD = "absorbing (%d+) damage. Lasts (%d+) sec."; HEALBOT_SPELL_PATTERN_SHIELD = "absorbing (%d+) damage. Lasts (%d+) sec.";
HB_SPELL_PATTERN_HEALING_TOUCH = "Heals a friendly target for (%d+) to (%d+)"; HEALBOT_SPELL_PATTERN_HEALING_TOUCH = "Heals a friendly target for (%d+) to (%d+)";
HB_SPELL_PATTERN_REGROWTH = "Heals a friendly target for (%d+) to (%d+) and another (%d+) over (%d+) sec"; HEALBOT_SPELL_PATTERN_REGROWTH = "Heals a friendly target for (%d+) to (%d+) and another (%d+) over (%d+) sec";
HB_SPELL_PATTERN_REGROWTH1 = "Heals a friendly target for (%d+) to (%d+) and another (%d+) to (%d+) over (%d+) sec"; HEALBOT_SPELL_PATTERN_REGROWTH1 = "Heals a friendly target for (%d+) to (%d+) and another (%d+) to (%d+) over (%d+) sec";
HB_SPELL_PATTERN_HOLY_LIGHT = "Heals a friendly target for (%d+) to (%d+)"; HEALBOT_SPELL_PATTERN_HOLY_LIGHT = "Heals a friendly target for (%d+) to (%d+)";
HB_SPELL_PATTERN_FLASH_OF_LIGHT = "Heals a friendly target for (%d+) to (%d+)"; HEALBOT_SPELL_PATTERN_FLASH_OF_LIGHT = "Heals a friendly target for (%d+) to (%d+)";
HB_SPELL_PATTERN_HEALING_WAVE = "Heals a friendly target for (%d+) to (%d+)"; HEALBOT_SPELL_PATTERN_HEALING_WAVE = "Heals a friendly target for (%d+) to (%d+)";
HB_SPELL_PATTERN_LESSER_HEALING_WAVE = "Heals a friendly target for (%d+) to (%d+)"; HEALBOT_SPELL_PATTERN_LESSER_HEALING_WAVE = "Heals a friendly target for (%d+) to (%d+)";
HB_SPELL_PATTERN_REJUVENATION = "Heals the target for (%d+) over (%d+) sec"; HEALBOT_SPELL_PATTERN_REJUVENATION = "Heals the target for (%d+) over (%d+) sec";
HB_SPELL_PATTERN_REJUVENATION1 = "Heals the target for (%d+) to (%d+) over (%d+) sec"; HEALBOT_SPELL_PATTERN_REJUVENATION1 = "Heals the target for (%d+) to (%d+) over (%d+) sec";
HB_SPELL_PATTERN_MEND_PET = "Heals your pet (%d+) health every second while you focus. Lasts (%d+) sec"; HEALBOT_SPELL_PATTERN_MEND_PET = "Heals your pet (%d+) health every second while you focus. Lasts (%d+) sec";
HB_TOOLTIP_MANA = "^(%d+) Mana$"; HEALBOT_TOOLTIP_MANA = "^(%d+) Mana$";
HB_TOOLTIP_RANGE = "(%d+) yd range"; HEALBOT_TOOLTIP_RANGE = "(%d+) yd range";
HB_TOOLTIP_INSTANT_CAST = "Instant cast"; HEALBOT_TOOLTIP_INSTANT_CAST = "Instant cast";
HB_TOOLTIP_CAST_TIME = "(%d+.?%d*) sec cast"; HEALBOT_TOOLTIP_CAST_TIME = "(%d+.?%d*) sec cast";
HB_TOOLTIP_CHANNELED = "Channeled"; HEALBOT_TOOLTIP_CHANNELED = "Channeled";
HB_HASLEFTRAID = "^([^%s]+) has left the raid group$"; HEALBOT_HASLEFTRAID = "^([^%s]+) has left the raid group$";
HB_HASLEFTPARTY = "^([^%s]+) leaves the party$"; HEALBOT_HASLEFTPARTY = "^([^%s]+) leaves the party$";
HB_YOULEAVETHEGROUP = "You leave the group." HEALBOT_YOULEAVETHEGROUP = "You leave the group."
HB_YOULEAVETHERAID = "You have left the raid group" HEALBOT_YOULEAVETHERAID = "You have left the raid group"
----------------- -----------------
@@ -365,6 +366,7 @@ HEALBOT_OPTIONS_MONITORMELEE = "Melee";
HEALBOT_OPTIONS_MONITORRANGE = "Ranged"; HEALBOT_OPTIONS_MONITORRANGE = "Ranged";
HEALBOT_OPTIONS_MONITORHEALERS = "Healers"; HEALBOT_OPTIONS_MONITORHEALERS = "Healers";
HEALBOT_OPTIONS_MONITORCUSTOM = "Custom"; HEALBOT_OPTIONS_MONITORCUSTOM = "Custom";
HEALBOT_OPTIONS_PETS = "Pets";
HEALBOT_OPTIONS_SHOWTOOLTIP = "Show tooltips"; HEALBOT_OPTIONS_SHOWTOOLTIP = "Show tooltips";
HEALBOT_OPTIONS_SHOWDETTOOLTIP = "Show detailed spell information"; HEALBOT_OPTIONS_SHOWDETTOOLTIP = "Show detailed spell information";
@@ -385,11 +387,3 @@ HEALBOT_WORDS_SEC = "sec";
HEALBOT_WORDS_TO = "to"; HEALBOT_WORDS_TO = "to";
HEALBOT_WORDS_CAST = "Cast" HEALBOT_WORDS_CAST = "Cast"
HEALBOT_WORDS_FOR = "for"; HEALBOT_WORDS_FOR = "for";
+35 -32
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@@ -61,6 +61,9 @@ HEALBOT_FLASH_HEAL = "Soins rapides";
HEALBOT_FLASH_OF_LIGHT = "Eclair lumineux"; HEALBOT_FLASH_OF_LIGHT = "Eclair lumineux";
HEALBOT_HOLY_SHOCK = "Holy Shock"; HEALBOT_HOLY_SHOCK = "Holy Shock";
HEALBOT_GREATER_HEAL = "Soins sup\195\169rieurs"; HEALBOT_GREATER_HEAL = "Soins sup\195\169rieurs";
HEALBOT_INNER_FIRE = "Feu int\195\169rieur";
HEALBOT_FEAR_WARD = "Gardien de peur";
HEALBOT_ENLIGHTEN = "Enlighten";
HEALBOT_HEALING_TOUCH = "Toucher gu\195\169risseur"; HEALBOT_HEALING_TOUCH = "Toucher gu\195\169risseur";
HEALBOT_HEAL = "Soins"; HEALBOT_HEAL = "Soins";
HEALBOT_HEALING_WAVE = "Vague de soins"; HEALBOT_HEALING_WAVE = "Vague de soins";
@@ -112,14 +115,14 @@ HEALBOT_RANK_11 = " (Rang 11)";
HEALBOT_LIBRARY_INCHEAL = "Increases healing done by spells and effects by up to (%d+)%."; -- *************** needs French translation *************** HEALBOT_LIBRARY_INCHEAL = "Increases healing done by spells and effects by up to (%d+)%."; -- *************** needs French translation ***************
HEALBOT_LIBRARY_INCDAMHEAL = "Increases damage and healing done by magical spells and effects by up to (%d+)%."; -- *************** needs French translation *************** HEALBOT_LIBRARY_INCDAMHEAL = "Increases damage and healing done by magical spells and effects by up to (%d+)%."; -- *************** needs French translation ***************
HB_BONUSSCANNER_NAMES = { HEALBOT_BONUSSCANNER_NAMES = {
HEAL = "Soins", HEAL = "Soins",
}; };
HB_BONUSSCANNER_PREFIX_EQUIP = "Equip\195\169 : "; HEALBOT_BONUSSCANNER_PREFIX_EQUIP = "Equip\195\169 : ";
HB_BONUSSCANNER_PREFIX_SET = "Complet : "; HEALBOT_BONUSSCANNER_PREFIX_SET = "Complet : ";
HB_BONUSSCANNER_PATTERNS_PASSIVE = { HEALBOT_BONUSSCANNER_PATTERNS_PASSIVE = {
{ pattern = "Augmente les effets des sorts de soins de (%d+)% au maximum.", effect = "HEAL" }, { pattern = "Augmente les effets des sorts de soins de (%d+)% au maximum.", effect = "HEAL" },
{ pattern = "Augmente les soins prodigu\195\169s par les sorts et effets de (%d+)% au maximum.", effect = "HEAL"}, { pattern = "Augmente les soins prodigu\195\169s par les sorts et effets de (%d+)% au maximum.", effect = "HEAL"},
{ pattern = "Augmente les d\195\169g\195\162ts et les soins prodigu\195\169s par les sortsfalseles effets magiques de (%d+)% au maximum.", effect = "HEAL" }, { pattern = "Augmente les d\195\169g\195\162ts et les soins prodigu\195\169s par les sortsfalseles effets magiques de (%d+)% au maximum.", effect = "HEAL" },
@@ -127,39 +130,39 @@ HB_BONUSSCANNER_PATTERNS_PASSIVE = {
}; };
HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = { HEALBOT_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
["Sorts de Soins"] = "HEAL", ["Sorts de Soins"] = "HEAL",
["D\195\169g\195\162ts et soins "] = {"HEAL", "DMG"}, ["D\195\169g\195\162ts et soins "] = {"HEAL", "DMG"},
}; };
HB_SPELL_PATTERN_LESSER_HEAL = "Soigne la cible de (%d+) \195\160 (%d+) points de vie"; HEALBOT_SPELL_PATTERN_LESSER_HEAL = "Soigne la cible de (%d+) \195\160 (%d+) points de vie";
HB_SPELL_PATTERN_HEAL = "Soigne la cible de (%d+) \195\160 (%d+) points de vie"; HEALBOT_SPELL_PATTERN_HEAL = "Soigne la cible de (%d+) \195\160 (%d+) points de vie";
HB_SPELL_PATTERN_GREATER_HEAL = "Une longue incantation qui rend (%d+) \195\160 (%d+) points de vie \195\160 une cible unique"; HEALBOT_SPELL_PATTERN_GREATER_HEAL = "Une longue incantation qui rend (%d+) \195\160 (%d+) points de vie \195\160 une cible unique";
HB_SPELL_PATTERN_FLASH_HEAL = "Rend (%d+) \195\160 (%d+) points de vie"; HEALBOT_SPELL_PATTERN_FLASH_HEAL = "Rend (%d+) \195\160 (%d+) points de vie";
HB_SPELL_PATTERN_RENEW = "Rend (%d+) \195\160 (%d+) points de vie \195\160 la cible en (%d+) sec"; HEALBOT_SPELL_PATTERN_RENEW = "Rend (%d+) \195\160 (%d+) points de vie \195\160 la cible en (%d+) sec";
HB_SPELL_PATTERN_RENEW1 = "Rend (%d+) points de vie \195\160 la cible en (%d+) sec"; HEALBOT_SPELL_PATTERN_RENEW1 = "Rend (%d+) points de vie \195\160 la cible en (%d+) sec";
HB_SPELL_PATTERN_HEALING_TOUCH = "Rend (%d+) \195\160 (%d+) points de vie"; HEALBOT_SPELL_PATTERN_HEALING_TOUCH = "Rend (%d+) \195\160 (%d+) points de vie";
HB_SPELL_PATTERN_REGROWTH = "Soigne une cible amie pour (%d+) \195\160 (%d+) puis pour (%d+) points suppl.+mentaires pendant (%d+) sec"; HEALBOT_SPELL_PATTERN_REGROWTH = "Soigne une cible amie pour (%d+) \195\160 (%d+) puis pour (%d+) points suppl.+mentaires pendant (%d+) sec";
HB_SPELL_PATTERN_REGROWTH1 = "Soigne une cible amie pour (%d+) \195\160 (%d+) puis pour (%d+) \195\160 (%d+) points suppl.+mentaires pendant (%d+) sec"; HEALBOT_SPELL_PATTERN_REGROWTH1 = "Soigne une cible amie pour (%d+) \195\160 (%d+) puis pour (%d+) \195\160 (%d+) points suppl.+mentaires pendant (%d+) sec";
HB_SPELL_PATTERN_HOLY_LIGHT = "Rend (%d+) \195\160 (%d+) points de vie"; HEALBOT_SPELL_PATTERN_HOLY_LIGHT = "Rend (%d+) \195\160 (%d+) points de vie";
HB_SPELL_PATTERN_FLASH_OF_LIGHT = "Rend (%d+) \195\160 (%d+) points de vie"; HEALBOT_SPELL_PATTERN_FLASH_OF_LIGHT = "Rend (%d+) \195\160 (%d+) points de vie";
HB_SPELL_PATTERN_HEALING_WAVE = "Rend (%d+) \195\160 (%d+) points de vie"; HEALBOT_SPELL_PATTERN_HEALING_WAVE = "Rend (%d+) \195\160 (%d+) points de vie";
HB_SPELL_PATTERN_LESSER_HEALING_WAVE = "Rend (%d+) \195\160 (%d+) points de vie"; HEALBOT_SPELL_PATTERN_LESSER_HEALING_WAVE = "Rend (%d+) \195\160 (%d+) points de vie";
HB_SPELL_PATTERN_REJUVENATION = "Soigne la cible de (%d+) durant (%d+) sec"; HEALBOT_SPELL_PATTERN_REJUVENATION = "Soigne la cible de (%d+) durant (%d+) sec";
HB_SPELL_PATTERN_REJUVENATION1 = "Soigne la cible de (%d+) a (%d+) durant (%d+) sec"; HEALBOT_SPELL_PATTERN_REJUVENATION1 = "Soigne la cible de (%d+) a (%d+) durant (%d+) sec";
HB_SPELL_PATTERN_SHIELD = "absorbe (%d+) points de d\195\169g\195\162ts. Dure (%d+) sec"; HEALBOT_SPELL_PATTERN_SHIELD = "absorbe (%d+) points de d\195\169g\195\162ts. Dure (%d+) sec";
HB_SPELL_PATTERN_MEND_PET = "Soigne votre compagnon de (%d+) points de vie chaques secondes que vous le ciblez. Dure (%d+) sec" HEALBOT_SPELL_PATTERN_MEND_PET = "Soigne votre compagnon de (%d+) points de vie chaques secondes que vous le ciblez. Dure (%d+) sec"
HB_TOOLTIP_MANA = "^Mana : (%d+)$"; HEALBOT_TOOLTIP_MANA = "^Mana : (%d+)$";
HB_TOOLTIP_INSTANT_CAST = 'Incantation imm\195\169diate'; HEALBOT_TOOLTIP_INSTANT_CAST = 'Incantation imm\195\169diate';
HB_TOOLTIP_CAST_TIME = '(%d+.?%d*) sec'; HEALBOT_TOOLTIP_CAST_TIME = '(%d+.?%d*) sec';
HB_TOOLTIP_RANGE = "de (%d+) m" HEALBOT_TOOLTIP_RANGE = "de (%d+) m"
HB_TOOLTIP_CHANNELED = "Focaliser" HEALBOT_TOOLTIP_CHANNELED = "Focaliser"
HB_HASLEFTRAID = "^([^%s]+) a quitt\195\131\194\169 le groupe de raid$"; HEALBOT_HASLEFTRAID = "^([^%s]+) a quitt\195\131\194\169 le groupe de raid$";
HB_HASLEFTPARTY = "^([^%s]+) has left the party$"; -- *************** needs French translation *************** HEALBOT_HASLEFTPARTY = "^([^%s]+) has left the party$"; -- *************** needs French translation ***************
HB_YOULEAVETHEGROUP = "You leave the group" -- *************** needs translation *************** HEALBOT_YOULEAVETHEGROUP = "You leave the group" -- *************** needs translation ***************
HB_YOULEAVETHERAID = "You have left the raid group" -- *************** needs translation *************** HEALBOT_YOULEAVETHERAID = "You have left the raid group" -- *************** needs translation ***************
----------------- -----------------
-- Translation -- -- Translation --
@@ -266,6 +269,7 @@ HEALBOT_OPTIONS_MONITORMELEE = "M\195\169l\195\169e";
HEALBOT_OPTIONS_MONITORRANGE = "\195\128 distance"; HEALBOT_OPTIONS_MONITORRANGE = "\195\128 distance";
HEALBOT_OPTIONS_MONITORHEALERS = "Soigneurs"; HEALBOT_OPTIONS_MONITORHEALERS = "Soigneurs";
HEALBOT_OPTIONS_MONITORCUSTOM = "Personnalis\195\169"; HEALBOT_OPTIONS_MONITORCUSTOM = "Personnalis\195\169";
HEALBOT_OPTIONS_PETS = "Familiers";
HEALBOT_OPTIONS_BARALPHAINHEAL= "Incoming heal opacity"; -- *************** needs French translation *************** HEALBOT_OPTIONS_BARALPHAINHEAL= "Incoming heal opacity"; -- *************** needs French translation ***************
@@ -333,7 +337,6 @@ HEALBOT_WORDS_SEC = "sec"; -- *************** needs translati
HEALBOT_WORDS_TO = "to"; -- *************** needs translation *************** HEALBOT_WORDS_TO = "to"; -- *************** needs translation ***************
HEALBOT_WORDS_CAST = "Cast" -- *************** needs translation *************** HEALBOT_WORDS_CAST = "Cast" -- *************** needs translation ***************
HEALBOT_WORDS_FOR = "for"; -- *************** needs translation *************** HEALBOT_WORDS_FOR = "for"; -- *************** needs translation ***************
end end
+36 -33
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@@ -61,6 +61,9 @@ HEALBOT_PRAYER_OF_HEALING = "치유의 기원";
HEALBOT_CHAIN_HEAL = "연쇄 치유"; HEALBOT_CHAIN_HEAL = "연쇄 치유";
HEALBOT_POWER_WORD_FORTITUDE = "신의 권능: 인내"; HEALBOT_POWER_WORD_FORTITUDE = "신의 권능: 인내";
HEALBOT_INNER_FIRE = "내면의 열정";
HEALBOT_FEAR_WARD = "공포의 결계";
HEALBOT_ENLIGHTEN = "Enlighten";
HEALBOT_MARK_OF_THE_WILD = "야생의 징표"; HEALBOT_MARK_OF_THE_WILD = "야생의 징표";
HEALBOT_GREATER_BLESSING_OF_SALVATION = "상급 구원의 축복"; HEALBOT_GREATER_BLESSING_OF_SALVATION = "상급 구원의 축복";
@@ -97,20 +100,20 @@ HEALBOT_GREATER_BLESSING_OF_SALVATION = "상급 구원의 축복";
HEALBOT_LIBRARY_INCHEAL = "모든 주문 및 효과에 의한 치유량이 최대 (%d+)만큼 증가합니다%."; HEALBOT_LIBRARY_INCHEAL = "모든 주문 및 효과에 의한 치유량이 최대 (%d+)만큼 증가합니다%.";
HEALBOT_LIBRARY_INCDAMHEAL = "모든 주문 및 효과에 의한 피해와 치유량이 최대 (%d+)만큼 증가합니다%."; HEALBOT_LIBRARY_INCDAMHEAL = "모든 주문 및 효과에 의한 피해와 치유량이 최대 (%d+)만큼 증가합니다%.";
HB_BONUSSCANNER_NAMES = { HEALBOT_BONUSSCANNER_NAMES = {
HEAL = "치유량", HEAL = "치유량",
}; };
HB_BONUSSCANNER_PREFIX_EQUIP = "착용 효과: "; HEALBOT_BONUSSCANNER_PREFIX_EQUIP = "착용 효과: ";
HB_BONUSSCANNER_PREFIX_SET = "세트 효과: "; HEALBOT_BONUSSCANNER_PREFIX_SET = "세트 효과: ";
HB_BONUSSCANNER_PATTERNS_PASSIVE = { HEALBOT_BONUSSCANNER_PATTERNS_PASSIVE = {
{ pattern = "모든 주문 및 효과에 의한 치유량이 최대 (%d+)만큼 증가합니다%.", effect = "HEAL" }, { pattern = "모든 주문 및 효과에 의한 치유량이 최대 (%d+)만큼 증가합니다%.", effect = "HEAL" },
{ pattern = "주문과 효과에 의한 치유량이 최대 (%d+)만큼 증가합니다%.", effect = "HEAL" }, { pattern = "주문과 효과에 의한 치유량이 최대 (%d+)만큼 증가합니다%.", effect = "HEAL" },
{ pattern = "모든 주문 및 효과에 의한 피해와 치유량이 최대 (%d+)만큼 증가합니다%.", effect = {"HEAL", "DMG"} }, { pattern = "모든 주문 및 효과에 의한 피해와 치유량이 최대 (%d+)만큼 증가합니다%.", effect = {"HEAL", "DMG"} },
}; };
HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = { HEALBOT_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
["치유 주문"] = "HEAL", ["치유 주문"] = "HEAL",
["치유량 증가"] = "HEAL", ["치유량 증가"] = "HEAL",
["치유 효과 증가"] = "HEAL", ["치유 효과 증가"] = "HEAL",
@@ -120,7 +123,7 @@ HEALBOT_GREATER_BLESSING_OF_SALVATION = "상급 구원의 축복";
["치유 및 공격 주문 위력"] = {"HEAL", "DMG"}, ["치유 및 공격 주문 위력"] = {"HEAL", "DMG"},
}; };
HB_BONUSSCANNER_PATTERNS_OTHER = { HEALBOT_BONUSSCANNER_PATTERNS_OTHER = {
{ pattern = "잔달라 모조의 인장", effect = {"DMG", "HEAL"}, value = 18 }, { pattern = "잔달라 모조의 인장", effect = {"DMG", "HEAL"}, value = 18 },
{ pattern = "잔달라 평온의 인장", effect = "HEAL", value = 33 }, { pattern = "잔달라 평온의 인장", effect = "HEAL", value = 33 },
@@ -132,33 +135,33 @@ HEALBOT_GREATER_BLESSING_OF_SALVATION = "상급 구원의 축복";
{ pattern = "반짝이는 마나 오일", effect = { "MANAREG", "HEAL"}, value = {12, 25} }, { pattern = "반짝이는 마나 오일", effect = { "MANAREG", "HEAL"}, value = {12, 25} },
}; };
HB_SPELL_PATTERN_LESSER_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다"; HEALBOT_SPELL_PATTERN_LESSER_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
HB_SPELL_PATTERN_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다"; HEALBOT_SPELL_PATTERN_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
HB_SPELL_PATTERN_GREATER_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다"; HEALBOT_SPELL_PATTERN_GREATER_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
HB_SPELL_PATTERN_FLASH_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다"; HEALBOT_SPELL_PATTERN_FLASH_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
HB_SPELL_PATTERN_RENEW = "(%d+)초에 걸쳐 대상의 생명력을 총 (%d+)~(%d+)만큼 회복시킵니다"; HEALBOT_SPELL_PATTERN_RENEW = "(%d+)초에 걸쳐 대상의 생명력을 총 (%d+)~(%d+)만큼 회복시킵니다";
HB_SPELL_PATTERN_RENEW1 = "(%d+)초에 걸쳐 대상의 생명력을 총 (%d+)만큼 회복시킵니다"; HEALBOT_SPELL_PATTERN_RENEW1 = "(%d+)초에 걸쳐 대상의 생명력을 총 (%d+)만큼 회복시킵니다";
HB_SPELL_PATTERN_SHIELD = "(%d+)의 피해를 흡수합니다. (%d+)초 동안 지속됩니다."; HEALBOT_SPELL_PATTERN_SHIELD = "(%d+)의 피해를 흡수합니다. (%d+)초 동안 지속됩니다.";
HB_SPELL_PATTERN_HEALING_TOUCH = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다"; HEALBOT_SPELL_PATTERN_HEALING_TOUCH = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
HB_SPELL_PATTERN_REGROWTH = "대상의 생명력을 (%d+)~(%d+)만큼 회복시키고 추가로 (%d+)초에 걸쳐 총 (%d+)의 생명력을 회복시킵니다"; HEALBOT_SPELL_PATTERN_REGROWTH = "대상의 생명력을 (%d+)~(%d+)만큼 회복시키고 추가로 (%d+)초에 걸쳐 총 (%d+)의 생명력을 회복시킵니다";
HB_SPELL_PATTERN_REGROWTH1 = "대상의 생명력을 (%d+)~(%d+)만큼 회복시키고 추가로 (%d+)초에 걸쳐 총 (%d+)~(%d+)의 생명력을 회복시킵니다"; HEALBOT_SPELL_PATTERN_REGROWTH1 = "대상의 생명력을 (%d+)~(%d+)만큼 회복시키고 추가로 (%d+)초에 걸쳐 총 (%d+)~(%d+)의 생명력을 회복시킵니다";
HB_SPELL_PATTERN_HOLY_LIGHT = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다"; HEALBOT_SPELL_PATTERN_HOLY_LIGHT = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
HB_SPELL_PATTERN_FLASH_OF_LIGHT = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다"; HEALBOT_SPELL_PATTERN_FLASH_OF_LIGHT = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
HB_SPELL_PATTERN_HEALING_WAVE = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다"; HEALBOT_SPELL_PATTERN_HEALING_WAVE = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
HB_SPELL_PATTERN_LESSER_HEALING_WAVE = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다"; HEALBOT_SPELL_PATTERN_LESSER_HEALING_WAVE = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
HB_SPELL_PATTERN_REJUVENATION = "(%d+)에 걸쳐 (%d+)의 생명력을 회복시킵니다"; HEALBOT_SPELL_PATTERN_REJUVENATION = "(%d+)에 걸쳐 (%d+)의 생명력을 회복시킵니다";
HB_SPELL_PATTERN_REJUVENATION1 = "(%d+)에 걸쳐 (%d+)~(%d+)의 생명력을 회복시킵니다"; HEALBOT_SPELL_PATTERN_REJUVENATION1 = "(%d+)에 걸쳐 (%d+)~(%d+)의 생명력을 회복시킵니다";
HB_SPELL_PATTERN_MEND_PET = "야수에 정신을 집중하는 동안 매초마다 (%d+)의 생명력을 치료합니다"; HEALBOT_SPELL_PATTERN_MEND_PET = "야수에 정신을 집중하는 동안 매초마다 (%d+)의 생명력을 치료합니다";
HB_TOOLTIP_MANA = "^마나 (%d+)$"; HEALBOT_TOOLTIP_MANA = "^마나 (%d+)$";
HB_TOOLTIP_RANGE = "(%d+)미터"; HEALBOT_TOOLTIP_RANGE = "(%d+)미터";
HB_TOOLTIP_INSTANT_CAST = "즉시 시전"; HEALBOT_TOOLTIP_INSTANT_CAST = "즉시 시전";
HB_TOOLTIP_CAST_TIME = "(%d+.?%d*)초"; HEALBOT_TOOLTIP_CAST_TIME = "(%d+.?%d*)초";
HB_TOOLTIP_CHANNELED = "채널링"; HEALBOT_TOOLTIP_CHANNELED = "채널링";
HB_HASLEFTRAID = "^([^%s]+)님이 공격대를 떠났습니다$"; HEALBOT_HASLEFTRAID = "^([^%s]+)님이 공격대를 떠났습니다$";
HB_HASLEFTPARTY = "^([^%s]+)님이 파티를 떠났습니다$"; HEALBOT_HASLEFTPARTY = "^([^%s]+)님이 파티를 떠났습니다$";
HB_YOULEAVETHEGROUP = "당신은 파티를 떠났습니다" HEALBOT_YOULEAVETHEGROUP = "당신은 파티를 떠났습니다"
HB_YOULEAVETHERAID = "공격대를 떠났습니다" HEALBOT_YOULEAVETHERAID = "공격대를 떠났습니다"
----------------- -----------------
-- Translation -- -- Translation --
@@ -309,6 +312,7 @@ HEALBOT_GREATER_BLESSING_OF_SALVATION = "상급 구원의 축복";
HEALBOT_OPTIONS_MONITORRANGE = "원거리"; HEALBOT_OPTIONS_MONITORRANGE = "원거리";
HEALBOT_OPTIONS_MONITORHEALERS = "힐러"; HEALBOT_OPTIONS_MONITORHEALERS = "힐러";
HEALBOT_OPTIONS_MONITORCUSTOM = "사용자 정의"; HEALBOT_OPTIONS_MONITORCUSTOM = "사용자 정의";
HEALBOT_OPTIONS_PETS = "소환수";
HEALBOT_OPTIONS_SHOWTOOLTIP = "툴팁 표시"; HEALBOT_OPTIONS_SHOWTOOLTIP = "툴팁 표시";
HEALBOT_OPTIONS_SHOWDETTOOLTIP = "주문 정보 표시"; HEALBOT_OPTIONS_SHOWDETTOOLTIP = "주문 정보 표시";
@@ -329,7 +333,6 @@ HEALBOT_GREATER_BLESSING_OF_SALVATION = "상급 구원의 축복";
HEALBOT_WORDS_TO = "~"; HEALBOT_WORDS_TO = "~";
HEALBOT_WORDS_CAST = "시전" HEALBOT_WORDS_CAST = "시전"
HEALBOT_WORDS_FOR = "for"; HEALBOT_WORDS_FOR = "for";
end end
+26
View File
@@ -1,6 +1,32 @@
-- HealBot_Model.lua -- HealBot_Model.lua
-- Centralized Data Store and Observer System for HealBotBlue -- Centralized Data Store and Observer System for HealBotBlue
-- Safe local wrappers to prevent native UIDropDownMenu concatenation crashes
-- when setting selected values on closed dropdowns during initialization.
function HealBot_UIDropDownMenu_SetSelectedID(frame, id, useValue)
local wasNil = false
if not UIDROPDOWNMENU_OPEN_MENU then
UIDROPDOWNMENU_OPEN_MENU = "DropDownList1"
wasNil = true
end
UIDropDownMenu_SetSelectedID(frame, id, useValue)
if wasNil then
UIDROPDOWNMENU_OPEN_MENU = nil
end
end
function HealBot_UIDropDownMenu_SetSelectedValue(frame, value, useValue)
local wasNil = false
if not UIDROPDOWNMENU_OPEN_MENU then
UIDROPDOWNMENU_OPEN_MENU = "DropDownList1"
wasNil = true
end
UIDropDownMenu_SetSelectedValue(frame, value, useValue)
if wasNil then
UIDROPDOWNMENU_OPEN_MENU = nil
end
end
HealBot_Model = { HealBot_Model = {
observers = {}, observers = {},
units = {}, units = {},
+16 -3
View File
@@ -18,6 +18,7 @@ HealBot_Options_EmergencyFilter_List = {
HEALBOT_SHAMAN, HEALBOT_SHAMAN,
HEALBOT_WARLOCK, HEALBOT_WARLOCK,
HEALBOT_WARRIOR, HEALBOT_WARRIOR,
HEALBOT_OPTIONS_PETS,
HEALBOT_OPTIONS_MONITORMELEE, HEALBOT_OPTIONS_MONITORMELEE,
HEALBOT_OPTIONS_MONITORRANGE, HEALBOT_OPTIONS_MONITORRANGE,
HEALBOT_OPTIONS_MONITORHEALERS, HEALBOT_OPTIONS_MONITORHEALERS,
@@ -247,6 +248,8 @@ function HealBot_Options_OnShow(this)
HealBot_Options_PanelSounds:SetChecked(HealBot_Config.PanelSounds); HealBot_Options_PanelSounds:SetChecked(HealBot_Config.PanelSounds);
HealBot_Options_ShowManaBars:SetChecked(HealBot_Config.ShowManaBars); HealBot_Options_ShowManaBars:SetChecked(HealBot_Config.ShowManaBars);
HealBot_Options_ManaBarsHealersOnly:SetChecked(HealBot_Config.ManaBarsHealersOnly); HealBot_Options_ManaBarsHealersOnly:SetChecked(HealBot_Config.ManaBarsHealersOnly);
if HealBot_Config.ShowNonManaBars == nil then HealBot_Config.ShowNonManaBars = 0; end
HealBot_Options_ShowNonManaBars:SetChecked(HealBot_Config.ShowNonManaBars);
if HealBot_Config.ActionMouseover == nil then HealBot_Config.ActionMouseover = 1; end if HealBot_Config.ActionMouseover == nil then HealBot_Config.ActionMouseover = 1; end
HealBot_Options_ActionMouseover:SetChecked(HealBot_Config.ActionMouseover); HealBot_Options_ActionMouseover:SetChecked(HealBot_Config.ActionMouseover);
@@ -260,6 +263,9 @@ function HealBot_Options_OnShow(this)
HealBot_Options_TargetHeals:SetChecked(HealBot_Config.TargetHeals); HealBot_Options_TargetHeals:SetChecked(HealBot_Config.TargetHeals);
HealBot_Options_EmergencyHeals:SetChecked(HealBot_Config.EmergencyHeals); HealBot_Options_EmergencyHeals:SetChecked(HealBot_Config.EmergencyHeals);
HealBot_Options_OverHeal:SetValue(HealBot_Config.OverHeal); HealBot_Options_OverHeal:SetValue(HealBot_Config.OverHeal);
if HealBot_Config.ShowHealthText == nil then HealBot_Config.ShowHealthText = 0; end
HealBot_UIDropDownMenu_SetSelectedID(HealBot_Options_HealthText, HealBot_Config.ShowHealthText + 1);
UIDropDownMenu_SetText(HealBot_Options_HealthText_List[HealBot_Config.ShowHealthText + 1], HealBot_Options_HealthText);
HealBot_Options_CastNotify_OnClick(nil,HealBot_Config.CastNotify); HealBot_Options_CastNotify_OnClick(nil,HealBot_Config.CastNotify);
HealBot_Options_SetBuffs(); HealBot_Options_SetBuffs();
HealBot_Options_HideOptions:SetChecked(HealBot_Config.HideOptions); HealBot_Options_HideOptions:SetChecked(HealBot_Config.HideOptions);
@@ -315,7 +321,8 @@ function HealBot_Options_SetSkins()
HealBot_Options_FontHeight:SetValue(HealBot_Config.btextheight[HealBot_Config.Current_Skin]) HealBot_Options_FontHeight:SetValue(HealBot_Config.btextheight[HealBot_Config.Current_Skin])
HealBot_Options_BarAlphaDis:SetValue(HealBot_Config.bardisa[HealBot_Config.Current_Skin]) HealBot_Options_BarAlphaDis:SetValue(HealBot_Config.bardisa[HealBot_Config.Current_Skin])
HealBot_Options_AbortBarSize:SetValue(HealBot_Config.abortsize[HealBot_Config.Current_Skin]) HealBot_Options_AbortBarSize:SetValue(HealBot_Config.abortsize[HealBot_Config.Current_Skin])
HealBot_Options_ShowHeaders:SetChecked(HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] or 0) local isShowHeaders = (HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1)
HealBot_Options_ShowHeaders:SetChecked(isShowHeaders and 1 or nil)
local isColorMode = (HealBot_Config.bcolormode[HealBot_Config.Current_Skin] == 2) local isColorMode = (HealBot_Config.bcolormode[HealBot_Config.Current_Skin] == 2)
HealBot_Options_BarColorMode:SetChecked(isColorMode and 1 or nil) HealBot_Options_BarColorMode:SetChecked(isColorMode and 1 or nil)
@@ -335,10 +342,16 @@ function HealBot_Options_SetSkins()
end end
function HealBot_Options_ShowPanel(id) function HealBot_Options_ShowPanel(id)
if HealBot_Options_CurrentPanel>0 then if HealBot_Options_CurrentPanel>0 then
getglobal("HealBot_Options_Panel"..HealBot_Options_CurrentPanel):Hide(); local panel = getglobal("HealBot_Options_Panel"..HealBot_Options_CurrentPanel);
if panel then
panel:Hide();
end
end end
HealBot_Options_CurrentPanel = id; HealBot_Options_CurrentPanel = id;
if HealBot_Options_CurrentPanel>0 then if HealBot_Options_CurrentPanel>0 then
getglobal("HealBot_Options_Panel"..HealBot_Options_CurrentPanel):Show(); local panel = getglobal("HealBot_Options_Panel"..HealBot_Options_CurrentPanel);
if panel then
panel:Show();
end
end end
end end
+8 -6
View File
@@ -21,9 +21,10 @@ function HealBot_Options_BuffSelf_OnLoad(self)
getglobal(this:GetName().."Text"):SetText("Self Only") getglobal(this:GetName().."Text"):SetText("Self Only")
local id = this:GetID() local id = this:GetID()
if HealBot_Config.BuffWatchSelf and HealBot_Config.BuffWatchSelf[id] then if HealBot_Config.BuffWatchSelf and HealBot_Config.BuffWatchSelf[id] then
this:SetChecked(HealBot_Config.BuffWatchSelf[id]) local isSelf = (HealBot_Config.BuffWatchSelf[id] == 1)
this:SetChecked(isSelf and 1 or nil)
else else
this:SetChecked(0) this:SetChecked(nil)
end end
end end
function HealBot_Options_BuffSelf_OnClick(self) function HealBot_Options_BuffSelf_OnClick(self)
@@ -77,7 +78,7 @@ function HealBot_Options_Buff_OnClick()
text = HealBot_Buff_Spells[myClass][this.value] text = HealBot_Buff_Spells[myClass][this.value]
end end
UIDropDownMenu_SetSelectedID(frame, this.value + 1) HealBot_UIDropDownMenu_SetSelectedID(frame, this.value + 1)
UIDropDownMenu_SetText(text, frame) UIDropDownMenu_SetText(text, frame)
HealBot_RecalcParty(); HealBot_RecalcParty();
end end
@@ -101,15 +102,16 @@ function HealBot_Options_SetBuffs()
if dropDown then if dropDown then
local val = HealBot_Config.BuffDropDowns[myClass][i] or 0 local val = HealBot_Config.BuffDropDowns[myClass][i] or 0
UIDropDownMenu_Initialize(dropDown, HealBot_Options_Buff_Initialize) UIDropDownMenu_Initialize(dropDown, HealBot_Options_Buff_Initialize)
UIDropDownMenu_SetSelectedID(dropDown, val + 1) HealBot_UIDropDownMenu_SetSelectedID(dropDown, val + 1)
end end
local selfCheck = getglobal("HealBot_Options_BuffSelf" .. i) local selfCheck = getglobal("HealBot_Options_BuffSelf" .. i)
if selfCheck then if selfCheck then
if HealBot_Config.BuffWatchSelf and HealBot_Config.BuffWatchSelf[i] then if HealBot_Config.BuffWatchSelf and HealBot_Config.BuffWatchSelf[i] then
selfCheck:SetChecked(HealBot_Config.BuffWatchSelf[i]) local isSelf = (HealBot_Config.BuffWatchSelf[i] == 1)
selfCheck:SetChecked(isSelf and 1 or nil)
else else
selfCheck:SetChecked(0) selfCheck:SetChecked(nil)
end end
end end
end end
+3 -3
View File
@@ -51,7 +51,7 @@ end
function HealBot_Options_CDCMonitor_Refresh(onselect) function HealBot_Options_CDCMonitor_Refresh(onselect)
if not HealBot_Config.CDCMonitor then return end if not HealBot_Config.CDCMonitor then return end
if not onselect then HealBot_Options_CDCMonitor_Initialize() end -- or wrong menu may be used ! if not onselect then HealBot_Options_CDCMonitor_Initialize() end -- or wrong menu may be used !
UIDropDownMenu_SetSelectedID(HealBot_Options_CDCMonitor,HealBot_Config.CDCMonitor) HealBot_UIDropDownMenu_SetSelectedID(HealBot_Options_CDCMonitor,HealBot_Config.CDCMonitor)
end end
function HealBot_Options_CDCMonitor_OnLoad() function HealBot_Options_CDCMonitor_OnLoad()
UIDropDownMenu_Initialize(this, HealBot_Options_CDCMonitor_DropDown) UIDropDownMenu_Initialize(this, HealBot_Options_CDCMonitor_DropDown)
@@ -200,14 +200,14 @@ function HealBot_Options_CDCButLeft_Refresh(onselect)
local class=UnitClass("Player"); local class=UnitClass("Player");
if not onselect then HealBot_Options_CDCButLeft_Initialize() end if not onselect then HealBot_Options_CDCButLeft_Initialize() end
set_id = HealBot_Config.Debuff_Left[class]; set_id = HealBot_Config.Debuff_Left[class];
UIDropDownMenu_SetSelectedID(HealBot_Options_CDCButLeft,set_id) HealBot_UIDropDownMenu_SetSelectedID(HealBot_Options_CDCButLeft,set_id)
end end
function HealBot_Options_CDCButRight_Refresh(onselect) function HealBot_Options_CDCButRight_Refresh(onselect)
local set_id; local set_id;
local class=UnitClass("Player"); local class=UnitClass("Player");
if not onselect then HealBot_Options_CDCButRight_Initialize() end if not onselect then HealBot_Options_CDCButRight_Initialize() end
set_id = HealBot_Config.Debuff_Right[class]; set_id = HealBot_Config.Debuff_Right[class];
UIDropDownMenu_SetSelectedID(HealBot_Options_CDCButRight,set_id) HealBot_UIDropDownMenu_SetSelectedID(HealBot_Options_CDCButRight,set_id)
end end
function HealBot_Options_CDCButLeft_OnLoad() function HealBot_Options_CDCButLeft_OnLoad()
UIDropDownMenu_Initialize(this, HealBot_Options_CDCButLeft_DropDown) UIDropDownMenu_Initialize(this, HealBot_Options_CDCButLeft_DropDown)
+13 -70
View File
@@ -1,69 +1,10 @@
-- HealBot Options panel file: HealBot_Options_Chat.lua -- HealBot Options panel file: HealBot_Options_Chat.lua
-- Split from original HealBot_Options.lua -- Split from original HealBot_Options.lua
local HealBot_PlayerSpells = nil
function HealBot_GetPlayerSpells()
if HealBot_PlayerSpells then return HealBot_PlayerSpells end
local spellSet = {}
local i = 1
while true do
local spellName, spellRank = GetSpellName(i, BOOKTYPE_SPELL)
if not spellName then
break
end
spellSet[spellName] = true
i = i + 1
end
local sortedSpells = {}
for k, _ in pairs(spellSet) do
table.insert(sortedSpells, k)
end
table.sort(sortedSpells)
HealBot_PlayerSpells = sortedSpells
return sortedSpells
end
function HealBot_Options_ChatMsg_Spell_Initialize()
local info
info = { text = "None", func = HealBot_Options_ChatMsg_Spell_OnClick, value = "None" }
UIDropDownMenu_AddButton(info)
local spells = HealBot_GetPlayerSpells()
for _, spellName in ipairs(spells) do
info = {
text = spellName,
func = HealBot_Options_ChatMsg_Spell_OnClick,
value = spellName
}
UIDropDownMenu_AddButton(info)
end
end
function HealBot_Options_ChatMsg_Spell_OnClick()
local frameName = UIDROPDOWNMENU_OPEN_MENU
local frame = getglobal(frameName)
local id = frame:GetID()
if not HealBot_Config.ChatMessages then HealBot_Config.ChatMessages = {} end
if not HealBot_Config.ChatMessages[id] then
HealBot_Config.ChatMessages[id] = { Spell = "None", Message = "Casting #Spell# on #Target#", Channel = "None" }
end
HealBot_Config.ChatMessages[id].Spell = this.value
local text = this.value
if text == "None" then text = "None" end
UIDropDownMenu_SetSelectedValue(frame, this.value)
UIDropDownMenu_SetText(text, frame)
end
function HealBot_Options_ChatMsg_Channel_OnClick(id, buttonFrame) function HealBot_Options_ChatMsg_Channel_OnClick(id, buttonFrame)
if not HealBot_Config.ChatMessages then HealBot_Config.ChatMessages = {} end if not HealBot_Config.ChatMessages then HealBot_Config.ChatMessages = {} end
if not HealBot_Config.ChatMessages[id] then if not HealBot_Config.ChatMessages[id] then
HealBot_Config.ChatMessages[id] = { Spell = "None", Message = "Casting #Spell# on #Target#", Channel = "None" } HealBot_Config.ChatMessages[id] = { Spell = "", Message = "Casting #Spell# on #Target#", Channel = "None" }
end end
local current = HealBot_Config.ChatMessages[id].Channel local current = HealBot_Config.ChatMessages[id].Channel
@@ -91,24 +32,26 @@ function HealBot_Options_SetChatMessages()
end end
for i = 1, 5 do for i = 1, 5 do
if not HealBot_Config.ChatMessages[i] then if not HealBot_Config.ChatMessages[i] then
HealBot_Config.ChatMessages[i] = { Spell = "None", Message = "Casting #Spell# on #Target#", Channel = "None" } HealBot_Config.ChatMessages[i] = { Spell = "", Message = "Casting #Spell# on #Target#", Channel = "None" }
end end
end end
for i = 1, 5 do for i = 1, 5 do
local msgConfig = HealBot_Config.ChatMessages[i] local msgConfig = HealBot_Config.ChatMessages[i]
if msgConfig then if msgConfig then
local dropDown = getglobal("HealBot_Options_ChatMsg"..i) local spellEdit = getglobal("HealBot_Options_ChatMsg"..i.."_Spell")
local editBox = getglobal("HealBot_Options_ChatMsg"..i.."_Text") local textEdit = getglobal("HealBot_Options_ChatMsg"..i.."_Text")
local chanButton = getglobal("HealBot_Options_ChatMsg"..i.."_Channel") local chanButton = getglobal("HealBot_Options_ChatMsg"..i.."_Channel")
if dropDown then if spellEdit then
UIDropDownMenu_Initialize(dropDown, HealBot_Options_ChatMsg_Spell_Initialize) if msgConfig.Spell == "None" then
UIDropDownMenu_SetSelectedValue(dropDown, msgConfig.Spell) spellEdit:SetText("")
UIDropDownMenu_SetWidth(110, dropDown) msgConfig.Spell = ""
UIDropDownMenu_SetText(msgConfig.Spell, dropDown) else
spellEdit:SetText(msgConfig.Spell or "")
end
end end
if editBox then if textEdit then
editBox:SetText(msgConfig.Message or "") textEdit:SetText(msgConfig.Message or "")
end end
if chanButton then if chanButton then
chanButton:SetText(msgConfig.Channel or "None") chanButton:SetText(msgConfig.Channel or "None")
+143 -94
View File
@@ -5,23 +5,50 @@
<Frame name="HealBot_Options_Panel7" parent="HealBot_Options" hidden="true" setAllPoints="true"> <Frame name="HealBot_Options_Panel7" parent="HealBot_Options" hidden="true" setAllPoints="true">
<Frames> <Frames>
<!-- Chat Message 1 --> <!-- Chat Message 1 -->
<Frame name="HealBot_Options_ChatMsg1" inherits="UIDropDownMenuTemplate" id="1"> <EditBox name="HealBot_Options_ChatMsg1_Spell" inherits="InputBoxTemplate" autoFocus="false">
<Size>
<AbsDimension x="130" y="20"/>
</Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOPLEFT">
<Offset> <Offset>
<AbsDimension x="0" y="-30" /> <AbsDimension x="25" y="-30" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
</Frame> <Scripts>
<EditBox name="HealBot_Options_ChatMsg1_Text" inherits="InputBoxTemplate" autoFocus="false"> <OnTextChanged>
if HealBot_Config.ChatMessages then
HealBot_Config.ChatMessages[1].Spell = this:GetText();
end
</OnTextChanged>
</Scripts>
</EditBox>
<Button name="HealBot_Options_ChatMsg1_Channel" inherits="UIPanelButtonTemplate" text="None">
<Size> <Size>
<AbsDimension x="200" y="20"/> <AbsDimension x="80" y="22"/>
</Size> </Size>
<Anchors> <Anchors>
<Anchor point="LEFT" relativeTo="HealBot_Options_ChatMsg1" relativePoint="RIGHT"> <Anchor point="LEFT" relativeTo="HealBot_Options_ChatMsg1_Spell" relativePoint="RIGHT">
<Offset> <Offset>
<AbsDimension x="0" y="2"/> <AbsDimension x="15" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
HealBot_Options_ChatMsg_Channel_OnClick(1, this);
</OnClick>
</Scripts>
</Button>
<EditBox name="HealBot_Options_ChatMsg1_Text" inherits="InputBoxTemplate" autoFocus="false">
<Size>
<AbsDimension x="300" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_ChatMsg1_Spell" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-5"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -33,41 +60,51 @@
</OnTextChanged> </OnTextChanged>
</Scripts> </Scripts>
</EditBox> </EditBox>
<Button name="HealBot_Options_ChatMsg1_Channel" inherits="UIPanelButtonTemplate" text="None"> <!-- Chat Message 2 -->
<EditBox name="HealBot_Options_ChatMsg2_Spell" inherits="InputBoxTemplate" autoFocus="false">
<Size>
<AbsDimension x="130" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="25" y="-90" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnTextChanged>
if HealBot_Config.ChatMessages then
HealBot_Config.ChatMessages[2].Spell = this:GetText();
end
</OnTextChanged>
</Scripts>
</EditBox>
<Button name="HealBot_Options_ChatMsg2_Channel" inherits="UIPanelButtonTemplate" text="None">
<Size> <Size>
<AbsDimension x="80" y="22"/> <AbsDimension x="80" y="22"/>
</Size> </Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_ChatMsg1_Text" relativePoint="BOTTOMLEFT"> <Anchor point="LEFT" relativeTo="HealBot_Options_ChatMsg2_Spell" relativePoint="RIGHT">
<Offset> <Offset>
<AbsDimension x="0" y="-5"/> <AbsDimension x="15" y="0"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Scripts> <Scripts>
<OnClick> <OnClick>
HealBot_Options_ChatMsg_Channel_OnClick(1, this); HealBot_Options_ChatMsg_Channel_OnClick(2, this);
</OnClick> </OnClick>
</Scripts> </Scripts>
</Button> </Button>
<!-- Chat Message 2 -->
<Frame name="HealBot_Options_ChatMsg2" inherits="UIDropDownMenuTemplate" id="2">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-90" />
</Offset>
</Anchor>
</Anchors>
</Frame>
<EditBox name="HealBot_Options_ChatMsg2_Text" inherits="InputBoxTemplate" autoFocus="false"> <EditBox name="HealBot_Options_ChatMsg2_Text" inherits="InputBoxTemplate" autoFocus="false">
<Size> <Size>
<AbsDimension x="200" y="20"/> <AbsDimension x="300" y="20"/>
</Size> </Size>
<Anchors> <Anchors>
<Anchor point="LEFT" relativeTo="HealBot_Options_ChatMsg2" relativePoint="RIGHT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_ChatMsg2_Spell" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="0" y="2"/> <AbsDimension x="0" y="-5"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -79,41 +116,51 @@
</OnTextChanged> </OnTextChanged>
</Scripts> </Scripts>
</EditBox> </EditBox>
<Button name="HealBot_Options_ChatMsg2_Channel" inherits="UIPanelButtonTemplate" text="None"> <!-- Chat Message 3 -->
<EditBox name="HealBot_Options_ChatMsg3_Spell" inherits="InputBoxTemplate" autoFocus="false">
<Size>
<AbsDimension x="130" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="25" y="-150" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnTextChanged>
if HealBot_Config.ChatMessages then
HealBot_Config.ChatMessages[3].Spell = this:GetText();
end
</OnTextChanged>
</Scripts>
</EditBox>
<Button name="HealBot_Options_ChatMsg3_Channel" inherits="UIPanelButtonTemplate" text="None">
<Size> <Size>
<AbsDimension x="80" y="22"/> <AbsDimension x="80" y="22"/>
</Size> </Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_ChatMsg2_Text" relativePoint="BOTTOMLEFT"> <Anchor point="LEFT" relativeTo="HealBot_Options_ChatMsg3_Spell" relativePoint="RIGHT">
<Offset> <Offset>
<AbsDimension x="0" y="-5"/> <AbsDimension x="15" y="0"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Scripts> <Scripts>
<OnClick> <OnClick>
HealBot_Options_ChatMsg_Channel_OnClick(2, this); HealBot_Options_ChatMsg_Channel_OnClick(3, this);
</OnClick> </OnClick>
</Scripts> </Scripts>
</Button> </Button>
<!-- Chat Message 3 -->
<Frame name="HealBot_Options_ChatMsg3" inherits="UIDropDownMenuTemplate" id="3">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-150" />
</Offset>
</Anchor>
</Anchors>
</Frame>
<EditBox name="HealBot_Options_ChatMsg3_Text" inherits="InputBoxTemplate" autoFocus="false"> <EditBox name="HealBot_Options_ChatMsg3_Text" inherits="InputBoxTemplate" autoFocus="false">
<Size> <Size>
<AbsDimension x="200" y="20"/> <AbsDimension x="300" y="20"/>
</Size> </Size>
<Anchors> <Anchors>
<Anchor point="LEFT" relativeTo="HealBot_Options_ChatMsg3" relativePoint="RIGHT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_ChatMsg3_Spell" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="0" y="2"/> <AbsDimension x="0" y="-5"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -125,41 +172,51 @@
</OnTextChanged> </OnTextChanged>
</Scripts> </Scripts>
</EditBox> </EditBox>
<Button name="HealBot_Options_ChatMsg3_Channel" inherits="UIPanelButtonTemplate" text="None"> <!-- Chat Message 4 -->
<EditBox name="HealBot_Options_ChatMsg4_Spell" inherits="InputBoxTemplate" autoFocus="false">
<Size>
<AbsDimension x="130" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="25" y="-210" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnTextChanged>
if HealBot_Config.ChatMessages then
HealBot_Config.ChatMessages[4].Spell = this:GetText();
end
</OnTextChanged>
</Scripts>
</EditBox>
<Button name="HealBot_Options_ChatMsg4_Channel" inherits="UIPanelButtonTemplate" text="None">
<Size> <Size>
<AbsDimension x="80" y="22"/> <AbsDimension x="80" y="22"/>
</Size> </Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_ChatMsg3_Text" relativePoint="BOTTOMLEFT"> <Anchor point="LEFT" relativeTo="HealBot_Options_ChatMsg4_Spell" relativePoint="RIGHT">
<Offset> <Offset>
<AbsDimension x="0" y="-5"/> <AbsDimension x="15" y="0"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Scripts> <Scripts>
<OnClick> <OnClick>
HealBot_Options_ChatMsg_Channel_OnClick(3, this); HealBot_Options_ChatMsg_Channel_OnClick(4, this);
</OnClick> </OnClick>
</Scripts> </Scripts>
</Button> </Button>
<!-- Chat Message 4 -->
<Frame name="HealBot_Options_ChatMsg4" inherits="UIDropDownMenuTemplate" id="4">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-210" />
</Offset>
</Anchor>
</Anchors>
</Frame>
<EditBox name="HealBot_Options_ChatMsg4_Text" inherits="InputBoxTemplate" autoFocus="false"> <EditBox name="HealBot_Options_ChatMsg4_Text" inherits="InputBoxTemplate" autoFocus="false">
<Size> <Size>
<AbsDimension x="200" y="20"/> <AbsDimension x="300" y="20"/>
</Size> </Size>
<Anchors> <Anchors>
<Anchor point="LEFT" relativeTo="HealBot_Options_ChatMsg4" relativePoint="RIGHT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_ChatMsg4_Spell" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="0" y="2"/> <AbsDimension x="0" y="-5"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -171,41 +228,51 @@
</OnTextChanged> </OnTextChanged>
</Scripts> </Scripts>
</EditBox> </EditBox>
<Button name="HealBot_Options_ChatMsg4_Channel" inherits="UIPanelButtonTemplate" text="None"> <!-- Chat Message 5 -->
<EditBox name="HealBot_Options_ChatMsg5_Spell" inherits="InputBoxTemplate" autoFocus="false">
<Size>
<AbsDimension x="130" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="25" y="-270" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnTextChanged>
if HealBot_Config.ChatMessages then
HealBot_Config.ChatMessages[5].Spell = this:GetText();
end
</OnTextChanged>
</Scripts>
</EditBox>
<Button name="HealBot_Options_ChatMsg5_Channel" inherits="UIPanelButtonTemplate" text="None">
<Size> <Size>
<AbsDimension x="80" y="22"/> <AbsDimension x="80" y="22"/>
</Size> </Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_ChatMsg4_Text" relativePoint="BOTTOMLEFT"> <Anchor point="LEFT" relativeTo="HealBot_Options_ChatMsg5_Spell" relativePoint="RIGHT">
<Offset> <Offset>
<AbsDimension x="0" y="-5"/> <AbsDimension x="15" y="0"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Scripts> <Scripts>
<OnClick> <OnClick>
HealBot_Options_ChatMsg_Channel_OnClick(4, this); HealBot_Options_ChatMsg_Channel_OnClick(5, this);
</OnClick> </OnClick>
</Scripts> </Scripts>
</Button> </Button>
<!-- Chat Message 5 -->
<Frame name="HealBot_Options_ChatMsg5" inherits="UIDropDownMenuTemplate" id="5">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-270" />
</Offset>
</Anchor>
</Anchors>
</Frame>
<EditBox name="HealBot_Options_ChatMsg5_Text" inherits="InputBoxTemplate" autoFocus="false"> <EditBox name="HealBot_Options_ChatMsg5_Text" inherits="InputBoxTemplate" autoFocus="false">
<Size> <Size>
<AbsDimension x="200" y="20"/> <AbsDimension x="300" y="20"/>
</Size> </Size>
<Anchors> <Anchors>
<Anchor point="LEFT" relativeTo="HealBot_Options_ChatMsg5" relativePoint="RIGHT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_ChatMsg5_Spell" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="0" y="2"/> <AbsDimension x="0" y="-5"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -217,24 +284,6 @@
</OnTextChanged> </OnTextChanged>
</Scripts> </Scripts>
</EditBox> </EditBox>
<Button name="HealBot_Options_ChatMsg5_Channel" inherits="UIPanelButtonTemplate" text="None">
<Size>
<AbsDimension x="80" y="22"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_ChatMsg5_Text" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-5"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
HealBot_Options_ChatMsg_Channel_OnClick(5, this);
</OnClick>
</Scripts>
</Button>
</Frames> </Frames>
</Frame> </Frame>
</Ui>
</Ui>
+2 -1
View File
@@ -5,7 +5,8 @@ function HealBot_Options_ShowHeaders_OnLoad(this)
getglobal(this:GetName().."Text"):SetText(HEALBOT_OPTIONS_SHOWHEADERS); getglobal(this:GetName().."Text"):SetText(HEALBOT_OPTIONS_SHOWHEADERS);
end end
function HealBot_Options_ShowHeaders_OnClick(this) function HealBot_Options_ShowHeaders_OnClick(this)
HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] = this:GetChecked(); local isChecked = this:GetChecked()
HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] = isChecked and 1 or 0;
HealBot_Action_ResetSkin() HealBot_Action_ResetSkin()
end end
function HealBot_Options_BarTextureS_OnValueChanged(this) function HealBot_Options_BarTextureS_OnValueChanged(this)
+24 -2
View File
@@ -102,7 +102,7 @@
</OnLoad> </OnLoad>
</Scripts> </Scripts>
<Size> <Size>
<AbsDimension y="70"/> <AbsDimension y="95"/>
</Size> </Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOPLEFT">
@@ -156,7 +156,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_ShowManaBars" relativePoint="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_ShowManaBars" relativePoint="TOPLEFT">
<Offset> <Offset>
<AbsDimension x="200" y="0" /> <AbsDimension x="180" y="0" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -174,6 +174,28 @@
</OnClick> </OnClick>
</Scripts> </Scripts>
</CheckButton> </CheckButton>
<CheckButton name="HealBot_Options_ShowNonManaBars" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_ShowManaBars" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-2" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText("Track Non-Mana Resources");
</OnLoad>
<OnClick>
if (this:GetChecked()) then
HealBot_Config.ShowNonManaBars = 1;
else
HealBot_Config.ShowNonManaBars = 0;
end
HealBot_Action_Refresh();
</OnClick>
</Scripts>
</CheckButton>
</Frames> </Frames>
</Frame> </Frame>
+46 -17
View File
@@ -85,6 +85,33 @@ function HealBot_Options_EFClass_OnClick(this)
HealBot_Action_PartyChanged(); HealBot_Action_PartyChanged();
end end
end end
HealBot_Options_HealthText_List = {
"Name Only",
"Health Percentage",
"Real Health",
"Health Deficit",
}
function HealBot_Options_HealthText_DropDown()
for i=1, getn(HealBot_Options_HealthText_List), 1 do
local info = {};
info.text = HealBot_Options_HealthText_List[i];
info.func = HealBot_Options_HealthText_OnSelect;
UIDropDownMenu_AddButton(info);
end
end
function HealBot_Options_HealthText_OnLoad(this)
UIDropDownMenu_Initialize(this, HealBot_Options_HealthText_DropDown);
UIDropDownMenu_SetWidth(110, this);
end
function HealBot_Options_HealthText_OnSelect()
HealBot_Config.ShowHealthText = this:GetID() - 1;
HealBot_UIDropDownMenu_SetSelectedID(HealBot_Options_HealthText, this:GetID())
HealBot_Action_RefreshButtons();
end
local HealBot_Options_EmergencyFClass_List = { local HealBot_Options_EmergencyFClass_List = {
HEALBOT_CLASSES_MELEE, HEALBOT_CLASSES_MELEE,
HEALBOT_CLASSES_RANGES, HEALBOT_CLASSES_RANGES,
@@ -108,7 +135,7 @@ end
function HealBot_Options_EmergencyFClass_Refresh(onselect) function HealBot_Options_EmergencyFClass_Refresh(onselect)
if not HealBot_Config.EmergencyFClass then return end if not HealBot_Config.EmergencyFClass then return end
if not onselect then HealBot_Options_EmergencyFClass_Initialize() end -- or wrong menu may be used ! if not onselect then HealBot_Options_EmergencyFClass_Initialize() end -- or wrong menu may be used !
UIDropDownMenu_SetSelectedID(HealBot_Options_EmergencyFClass,HealBot_Config.EmergencyFClass) HealBot_UIDropDownMenu_SetSelectedID(HealBot_Options_EmergencyFClass,HealBot_Config.EmergencyFClass)
end end
function HealBot_Options_EmergencyFClass_OnLoad() function HealBot_Options_EmergencyFClass_OnLoad()
@@ -191,7 +218,7 @@ end
function HealBot_Options_ExtraSort_Refresh(onselect) function HealBot_Options_ExtraSort_Refresh(onselect)
if not HealBot_Config.ExtraOrder then return end if not HealBot_Config.ExtraOrder then return end
if not onselect then HealBot_Options_ExtraSort_Initialize() end -- or wrong menu may be used ! if not onselect then HealBot_Options_ExtraSort_Initialize() end -- or wrong menu may be used !
UIDropDownMenu_SetSelectedID(HealBot_Options_ExtraSort,HealBot_Config.ExtraOrder) HealBot_UIDropDownMenu_SetSelectedID(HealBot_Options_ExtraSort,HealBot_Config.ExtraOrder)
end end
function HealBot_Options_ExtraSort_OnLoad() function HealBot_Options_ExtraSort_OnLoad()
@@ -225,7 +252,7 @@ end
function HealBot_Options_EmergencyFilter_Refresh(onselect) function HealBot_Options_EmergencyFilter_Refresh(onselect)
if not HealBot_Config.EmergIncMonitor then return end if not HealBot_Config.EmergIncMonitor then return end
if not onselect then HealBot_Options_EmergencyFilter_Initialize() end -- or wrong menu may be used ! if not onselect then HealBot_Options_EmergencyFilter_Initialize() end -- or wrong menu may be used !
UIDropDownMenu_SetSelectedID(HealBot_Options_EmergencyFilter,HealBot_Config.EmergIncMonitor) HealBot_UIDropDownMenu_SetSelectedID(HealBot_Options_EmergencyFilter,HealBot_Config.EmergIncMonitor)
end end
@@ -252,7 +279,7 @@ function HealBot_Options_EmergencyFilter_Reset()
HealBot_EmergInc[HEALBOT_SHAMAN] = 0; HealBot_EmergInc[HEALBOT_SHAMAN] = 0;
HealBot_EmergInc[HEALBOT_WARLOCK] = 0; HealBot_EmergInc[HEALBOT_WARLOCK] = 0;
HealBot_EmergInc[HEALBOT_WARRIOR] = 0; HealBot_EmergInc[HEALBOT_WARRIOR] = 0;
if HealBot_Config.EmergIncMonitor==1 then if HealBot_Config.EmergIncMonitor==2 then
HealBot_EmergInc[HEALBOT_DRUID] = 1; HealBot_EmergInc[HEALBOT_DRUID] = 1;
HealBot_EmergInc[HEALBOT_HUNTER] = 1; HealBot_EmergInc[HEALBOT_HUNTER] = 1;
HealBot_EmergInc[HEALBOT_MAGE] = 1; HealBot_EmergInc[HEALBOT_MAGE] = 1;
@@ -262,25 +289,27 @@ function HealBot_Options_EmergencyFilter_Reset()
HealBot_EmergInc[HEALBOT_SHAMAN] = 1; HealBot_EmergInc[HEALBOT_SHAMAN] = 1;
HealBot_EmergInc[HEALBOT_WARLOCK] = 1; HealBot_EmergInc[HEALBOT_WARLOCK] = 1;
HealBot_EmergInc[HEALBOT_WARRIOR] = 1; HealBot_EmergInc[HEALBOT_WARRIOR] = 1;
elseif HealBot_Config.EmergIncMonitor==2 then
HealBot_EmergInc[HEALBOT_DRUID] = 1;
elseif HealBot_Config.EmergIncMonitor==3 then elseif HealBot_Config.EmergIncMonitor==3 then
HealBot_EmergInc[HEALBOT_HUNTER] = 1; HealBot_EmergInc[HEALBOT_DRUID] = 1;
elseif HealBot_Config.EmergIncMonitor==4 then elseif HealBot_Config.EmergIncMonitor==4 then
HealBot_EmergInc[HEALBOT_MAGE] = 1; HealBot_EmergInc[HEALBOT_HUNTER] = 1;
elseif HealBot_Config.EmergIncMonitor==5 then elseif HealBot_Config.EmergIncMonitor==5 then
HealBot_EmergInc[HEALBOT_PALADIN] = 1; HealBot_EmergInc[HEALBOT_MAGE] = 1;
elseif HealBot_Config.EmergIncMonitor==6 then elseif HealBot_Config.EmergIncMonitor==6 then
HealBot_EmergInc[HEALBOT_PRIEST] = 1; HealBot_EmergInc[HEALBOT_PALADIN] = 1;
elseif HealBot_Config.EmergIncMonitor==7 then elseif HealBot_Config.EmergIncMonitor==7 then
HealBot_EmergInc[HEALBOT_ROGUE] = 1; HealBot_EmergInc[HEALBOT_PRIEST] = 1;
elseif HealBot_Config.EmergIncMonitor==8 then elseif HealBot_Config.EmergIncMonitor==8 then
HealBot_EmergInc[HEALBOT_SHAMAN] = 1; HealBot_EmergInc[HEALBOT_ROGUE] = 1;
elseif HealBot_Config.EmergIncMonitor==9 then elseif HealBot_Config.EmergIncMonitor==9 then
HealBot_EmergInc[HEALBOT_WARLOCK] = 1; HealBot_EmergInc[HEALBOT_SHAMAN] = 1;
elseif HealBot_Config.EmergIncMonitor==10 then elseif HealBot_Config.EmergIncMonitor==10 then
HealBot_EmergInc[HEALBOT_WARRIOR] = 1; HealBot_EmergInc[HEALBOT_WARLOCK] = 1;
elseif HealBot_Config.EmergIncMonitor==11 then elseif HealBot_Config.EmergIncMonitor==11 then
HealBot_EmergInc[HEALBOT_WARRIOR] = 1;
elseif HealBot_Config.EmergIncMonitor==12 then
-- Pets: no player classes enabled (handled separately in layout)
elseif HealBot_Config.EmergIncMonitor==13 then
HealBot_EmergInc[HEALBOT_DRUID] = HealBot_Config.EmergIncMelee[HEALBOT_DRUID]; HealBot_EmergInc[HEALBOT_DRUID] = HealBot_Config.EmergIncMelee[HEALBOT_DRUID];
HealBot_EmergInc[HEALBOT_HUNTER] = HealBot_Config.EmergIncMelee[HEALBOT_HUNTER]; HealBot_EmergInc[HEALBOT_HUNTER] = HealBot_Config.EmergIncMelee[HEALBOT_HUNTER];
HealBot_EmergInc[HEALBOT_MAGE] = HealBot_Config.EmergIncMelee[HEALBOT_MAGE]; HealBot_EmergInc[HEALBOT_MAGE] = HealBot_Config.EmergIncMelee[HEALBOT_MAGE];
@@ -290,7 +319,7 @@ function HealBot_Options_EmergencyFilter_Reset()
HealBot_EmergInc[HEALBOT_SHAMAN] = HealBot_Config.EmergIncMelee[HEALBOT_SHAMAN]; HealBot_EmergInc[HEALBOT_SHAMAN] = HealBot_Config.EmergIncMelee[HEALBOT_SHAMAN];
HealBot_EmergInc[HEALBOT_WARLOCK] = HealBot_Config.EmergIncMelee[HEALBOT_WARLOCK]; HealBot_EmergInc[HEALBOT_WARLOCK] = HealBot_Config.EmergIncMelee[HEALBOT_WARLOCK];
HealBot_EmergInc[HEALBOT_WARRIOR] = HealBot_Config.EmergIncMelee[HEALBOT_WARRIOR]; HealBot_EmergInc[HEALBOT_WARRIOR] = HealBot_Config.EmergIncMelee[HEALBOT_WARRIOR];
elseif HealBot_Config.EmergIncMonitor==12 then elseif HealBot_Config.EmergIncMonitor==14 then
HealBot_EmergInc[HEALBOT_DRUID] = HealBot_Config.EmergIncRange[HEALBOT_DRUID]; HealBot_EmergInc[HEALBOT_DRUID] = HealBot_Config.EmergIncRange[HEALBOT_DRUID];
HealBot_EmergInc[HEALBOT_HUNTER] = HealBot_Config.EmergIncRange[HEALBOT_HUNTER]; HealBot_EmergInc[HEALBOT_HUNTER] = HealBot_Config.EmergIncRange[HEALBOT_HUNTER];
HealBot_EmergInc[HEALBOT_MAGE] = HealBot_Config.EmergIncRange[HEALBOT_MAGE]; HealBot_EmergInc[HEALBOT_MAGE] = HealBot_Config.EmergIncRange[HEALBOT_MAGE];
@@ -300,7 +329,7 @@ function HealBot_Options_EmergencyFilter_Reset()
HealBot_EmergInc[HEALBOT_SHAMAN] = HealBot_Config.EmergIncRange[HEALBOT_SHAMAN]; HealBot_EmergInc[HEALBOT_SHAMAN] = HealBot_Config.EmergIncRange[HEALBOT_SHAMAN];
HealBot_EmergInc[HEALBOT_WARLOCK] = HealBot_Config.EmergIncRange[HEALBOT_WARLOCK]; HealBot_EmergInc[HEALBOT_WARLOCK] = HealBot_Config.EmergIncRange[HEALBOT_WARLOCK];
HealBot_EmergInc[HEALBOT_WARRIOR] = HealBot_Config.EmergIncRange[HEALBOT_WARRIOR]; HealBot_EmergInc[HEALBOT_WARRIOR] = HealBot_Config.EmergIncRange[HEALBOT_WARRIOR];
elseif HealBot_Config.EmergIncMonitor==13 then elseif HealBot_Config.EmergIncMonitor==15 then
HealBot_EmergInc[HEALBOT_DRUID] = HealBot_Config.EmergIncHealers[HEALBOT_DRUID]; HealBot_EmergInc[HEALBOT_DRUID] = HealBot_Config.EmergIncHealers[HEALBOT_DRUID];
HealBot_EmergInc[HEALBOT_HUNTER] = HealBot_Config.EmergIncHealers[HEALBOT_HUNTER]; HealBot_EmergInc[HEALBOT_HUNTER] = HealBot_Config.EmergIncHealers[HEALBOT_HUNTER];
HealBot_EmergInc[HEALBOT_MAGE] = HealBot_Config.EmergIncHealers[HEALBOT_MAGE]; HealBot_EmergInc[HEALBOT_MAGE] = HealBot_Config.EmergIncHealers[HEALBOT_MAGE];
@@ -310,7 +339,7 @@ function HealBot_Options_EmergencyFilter_Reset()
HealBot_EmergInc[HEALBOT_SHAMAN] = HealBot_Config.EmergIncHealers[HEALBOT_SHAMAN]; HealBot_EmergInc[HEALBOT_SHAMAN] = HealBot_Config.EmergIncHealers[HEALBOT_SHAMAN];
HealBot_EmergInc[HEALBOT_WARLOCK] = HealBot_Config.EmergIncHealers[HEALBOT_WARLOCK]; HealBot_EmergInc[HEALBOT_WARLOCK] = HealBot_Config.EmergIncHealers[HEALBOT_WARLOCK];
HealBot_EmergInc[HEALBOT_WARRIOR] = HealBot_Config.EmergIncHealers[HEALBOT_WARRIOR]; HealBot_EmergInc[HEALBOT_WARRIOR] = HealBot_Config.EmergIncHealers[HEALBOT_WARRIOR];
elseif HealBot_Config.EmergIncMonitor==14 then elseif HealBot_Config.EmergIncMonitor==16 then
HealBot_EmergInc[HEALBOT_DRUID] = HealBot_Config.EmergIncCustom[HEALBOT_DRUID]; HealBot_EmergInc[HEALBOT_DRUID] = HealBot_Config.EmergIncCustom[HEALBOT_DRUID];
HealBot_EmergInc[HEALBOT_HUNTER] = HealBot_Config.EmergIncCustom[HEALBOT_HUNTER]; HealBot_EmergInc[HEALBOT_HUNTER] = HealBot_Config.EmergIncCustom[HEALBOT_HUNTER];
HealBot_EmergInc[HEALBOT_MAGE] = HealBot_Config.EmergIncCustom[HEALBOT_MAGE]; HealBot_EmergInc[HEALBOT_MAGE] = HealBot_Config.EmergIncCustom[HEALBOT_MAGE];
+29 -1
View File
@@ -183,6 +183,34 @@
</Scripts> </Scripts>
</Frame> </Frame>
<Frame name="HealBot_Options_HealthText" inherits="UIDropDownMenuTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="155" y="-271" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString inherits="GameFontNormalSmall" text="Health Text">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="-110" y="-7"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
HealBot_Options_HealthText_OnLoad(this)
</OnLoad>
</Scripts>
</Frame>
<Frame name="HealBot_Options_EmergLFrame" inherits="OptionFrameBoxTemplate"> <Frame name="HealBot_Options_EmergLFrame" inherits="OptionFrameBoxTemplate">
<Scripts> <Scripts>
<OnLoad> <OnLoad>
@@ -196,7 +224,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOPLEFT">
<Offset> <Offset>
<AbsDimension x="21" y="-275"/> <AbsDimension x="21" y="-308"/>
</Offset> </Offset>
</Anchor> </Anchor>
<Anchor point="TOPRIGHT"> <Anchor point="TOPRIGHT">
+1 -1
View File
@@ -112,7 +112,7 @@ end
function HealBot_Options_Skins_Refresh(onselect) function HealBot_Options_Skins_Refresh(onselect)
if not HealBot_Config.Skin_ID then return end if not HealBot_Config.Skin_ID then return end
if not onselect then HealBot_Options_Skins_Initialize() end -- or wrong menu may be used ! if not onselect then HealBot_Options_Skins_Initialize() end -- or wrong menu may be used !
UIDropDownMenu_SetSelectedID(HealBot_Options_Skins,HealBot_Config.Skin_ID) HealBot_UIDropDownMenu_SetSelectedID(HealBot_Options_Skins,HealBot_Config.Skin_ID)
end end
function HealBot_Options_Skins_OnLoad() function HealBot_Options_Skins_OnLoad()
UIDropDownMenu_Initialize(this, HealBot_Options_Skins_DropDown) UIDropDownMenu_Initialize(this, HealBot_Options_Skins_DropDown)
+1 -1
View File
@@ -62,7 +62,7 @@ end
function HealBot_Options_TooltipPos_Refresh(onselect) function HealBot_Options_TooltipPos_Refresh(onselect)
if not HealBot_Config.TooltipPos then return end if not HealBot_Config.TooltipPos then return end
if not onselect then HealBot_Options_TooltipPos_Initialize() end -- or wrong menu may be used ! if not onselect then HealBot_Options_TooltipPos_Initialize() end -- or wrong menu may be used !
UIDropDownMenu_SetSelectedID(HealBot_Options_TooltipPos,HealBot_Config.TooltipPos) HealBot_UIDropDownMenu_SetSelectedID(HealBot_Options_TooltipPos,HealBot_Config.TooltipPos)
end end
function HealBot_Options_TooltipPos_OnLoad() function HealBot_Options_TooltipPos_OnLoad()
+106 -11
View File
@@ -132,16 +132,25 @@ function HealBot_Action_EnableButton(button)
local pt = state.powerType local pt = state.powerType
local showMana = false local showMana = false
if HealBot_Config.ShowManaBars == 1 and state.maxMana > 0 and pt == 0 then local pr, pg, pb = 0, 0, 1 -- Default Blue for Mana
if HealBot_Config.ManaBarsHealersOnly == 1 then
if isHealer then showMana = true end if HealBot_Config.ShowManaBars == 1 and state.maxMana > 0 then
else if pt == 0 then
if HealBot_Config.ManaBarsHealersOnly == 1 then
if isHealer then showMana = true end
else
showMana = true
end
elseif HealBot_Config.ShowNonManaBars == 1 then
showMana = true showMana = true
if pt == 1 then pr, pg, pb = 1, 0, 0 -- Rage (Red)
elseif pt == 3 then pr, pg, pb = 1, 1, 0 -- Energy (Yellow)
elseif pt == 2 then pr, pg, pb = 1, 0.5, 0 -- Focus (Orange)
end
end end
end end
if showMana then if showMana then
local pr, pg, pb = 0, 0, 1
if bar3 then if bar3 then
bar3:SetMinMaxValues(0, state.maxMana) bar3:SetMinMaxValues(0, state.maxMana)
bar3:SetValue(state.mana) bar3:SetValue(state.mana)
@@ -193,10 +202,36 @@ function HealBot_Action_EnableButton(button)
bar:SetStatusBarColor(r, g, b, HealBot_Config.bardisa[HealBot_Config.Current_Skin]); bar:SetStatusBarColor(r, g, b, HealBot_Config.bardisa[HealBot_Config.Current_Skin]);
bar2:SetStatusBarColor(r, g, b, HealBot_Config.bardisa[HealBot_Config.Current_Skin]); bar2:SetStatusBarColor(r, g, b, HealBot_Config.bardisa[HealBot_Config.Current_Skin]);
end end
if string.len(name) > textlen then local healthTextOpt = HealBot_Config.ShowHealthText or 0
name = string.sub(name, 1, textlen - 3) .. '...'; local displayText = name
if healthTextOpt == 1 then
local pct = 0
if maxhlth > 0 then pct = math.floor((hlth / maxhlth) * 100) end
displayText = name .. " - " .. pct .. "%"
elseif healthTextOpt == 2 then
displayText = name .. " - " .. hlth .. "/" .. maxhlth
elseif healthTextOpt == 3 then
local deficit = maxhlth - hlth
if deficit > 0 then
displayText = name .. " - -" .. deficit
end
end end
bar.txt:SetText(name);
if string.len(displayText) > textlen then
if healthTextOpt > 0 then
-- If we have numbers, just truncate the name part so the numbers still show.
-- Find where " - " starts.
local dashIndex = string.find(displayText, " %- ")
if dashIndex then
local numbersPart = string.sub(displayText, dashIndex)
local namePart = string.sub(name, 1, math.max(1, textlen - string.len(numbersPart) - 3)) .. "..."
displayText = namePart .. numbersPart
end
else
displayText = string.sub(name, 1, textlen - 3) .. '...';
end
end
bar.txt:SetText(displayText);
bar.txt:SetTextColor(sr, sg, sb, sa); bar.txt:SetTextColor(sr, sg, sb, sa);
local fontName, fontHeight, fontFlags = bar.txt:GetFont() local fontName, fontHeight, fontFlags = bar.txt:GetFont()
local fontOutline = HealBot_Config.bfontoutline[HealBot_Config.Current_Skin] or 0 local fontOutline = HealBot_Config.bfontoutline[HealBot_Config.Current_Skin] or 0
@@ -495,7 +530,7 @@ function HealBot_Action_PartyChanged()
numBars = numBars + 1; numBars = numBars + 1;
numHeaders = numHeaders + 1; numHeaders = numHeaders + 1;
end end
if HealBot_Config.EmergIncMonitor == 1 then if HealBot_Config.EmergIncMonitor == 2 then
if GetNumRaidMembers() > 0 then if GetNumRaidMembers() > 0 then
for j = 1, 40 do for j = 1, 40 do
local PossibleEmerg = 1; local PossibleEmerg = 1;
@@ -543,6 +578,50 @@ function HealBot_Action_PartyChanged()
end end
end end
end end
elseif HealBot_Config.EmergIncMonitor == 12 then
if GetNumRaidMembers() > 0 then
for j = 1, 40 do
local unit = "raidpet" .. j;
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
local ownerIndex = j;
local name = UnitName(unit) or "Pet";
local _, _, subgroup = GetRaidRosterInfo(ownerIndex);
subgroup = subgroup or 1;
if HealBot_Config.ExtraOrder == 1 then
order[unit] = name;
elseif HealBot_Config.ExtraOrder == 2 then
order[unit] = HEALBOT_OPTIONS_PETS;
elseif HealBot_Config.ExtraOrder == 3 then
order[unit] = subgroup;
else
order[unit] = 0 - UnitHealthMax(unit);
if UnitHealthMax(unit) > TempMaxH then TempMaxH = UnitHealthMax(unit); end
end
table.insert(units, unit);
numBars = numBars + 1;
end
end
else
local petUnits = { "pet", "partypet1", "partypet2", "partypet3", "partypet4" };
for _, unit in ipairs(petUnits) do
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
local name = UnitName(unit) or "Pet";
if HealBot_Config.ExtraOrder == 1 then
order[unit] = name;
elseif HealBot_Config.ExtraOrder == 2 then
order[unit] = HEALBOT_OPTIONS_PETS;
elseif HealBot_Config.ExtraOrder == 3 then
order[unit] = 1;
else
order[unit] = 0 - UnitHealthMax(unit);
if UnitHealthMax(unit) > TempMaxH then TempMaxH = UnitHealthMax(unit); end
end
table.insert(units, unit);
numBars = numBars + 1;
end
end
end
else else
if GetNumRaidMembers() > 0 then if GetNumRaidMembers() > 0 then
for j = 1, 40 do for j = 1, 40 do
@@ -606,10 +685,26 @@ function HealBot_Action_PartyChanged()
local TempSort = "init" local TempSort = "init"
TempMaxH = math.ceil(TempMaxH / 1000) * 1000; TempMaxH = math.ceil(TempMaxH / 1000) * 1000;
if GetNumRaidMembers() > 0 then if GetNumRaidMembers() > 0 or HealBot_Config.EmergIncMonitor == 12 then
for j = 1, 40 do for j = 1, 40 do
if not units[j] then break end if not units[j] then break end
local name, rank, subgroup, level, class, fileName, zone, online, isDead = GetRaidRosterInfo(string.sub(units[j], 5)); local name, rank, subgroup, level, class, fileName, zone, online, isDead;
local ownerIndex = nil;
if string.sub(units[j], 1, 7) == "raidpet" then
ownerIndex = tonumber(string.sub(units[j], 8));
elseif string.sub(units[j], 1, 4) == "raid" then
ownerIndex = tonumber(string.sub(units[j], 5));
end
if ownerIndex then
name, rank, subgroup, level, class, fileName, zone, online, isDead = GetRaidRosterInfo(ownerIndex);
end
if string.sub(units[j], 1, 7) == "raidpet" or string.sub(units[j], 1, 8) == "partypet" or units[j] == "pet" then
name = UnitName(units[j]) or "Pet";
class = HEALBOT_OPTIONS_PETS;
subgroup = subgroup or 1;
end
if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 and HealBot_Config.ExtraOrder == 2 and TempSort ~= class then if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 and HealBot_Config.ExtraOrder == 2 and TempSort ~= class then
TempSort = class TempSort = class
HeaderPos[i + 1] = class HeaderPos[i + 1] = class
+26 -24
View File
@@ -26,36 +26,38 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
* **Mana Bars for Healers:** Enable and position mini-mana status bars next to unit frames, toggleable to display for healer classes only or all classes. * **Mana Bars for Healers:** Enable and position mini-mana status bars next to unit frames, toggleable to display for healer classes only or all classes.
* **Equipment Bonus Integration:** Automatically scans equipped gear (for classes capable of healing) to dynamically scale healing predictions. * **Equipment Bonus Integration:** Automatically scans equipped gear (for classes capable of healing) to dynamically scale healing predictions.
* **Curse & Debuff Warning (CDC):** Dynamic visual and audio alerts for cleanable debuffs. Customizable colors based on debuff type (Curse, Poison, Disease, Magic). * **Curse & Debuff Warning (CDC):** Dynamic visual and audio alerts for cleanable debuffs. Customizable colors based on debuff type (Curse, Poison, Disease, Magic).
* **Pet & Familiar Frames:** Dedicated, toggleable frames for tracking and healing player pets.
* **Customizable Health Text:** Dynamic unit health display (Name Only, Percentage, Real Health, or Health Deficit).
* **Non-Mana Resource Tracking:** Track Rage, Energy, and Focus for non-mana classes.
* **Highly Customizable Skins:** Fully configure dimensions (width, height), row spacing, column layouts, custom textures, opacity, class-colored frames, and outline of fonts. * **Highly Customizable Skins:** Fully configure dimensions (width, height), row spacing, column layouts, custom textures, opacity, class-colored frames, and outline of fonts.
### Known issues
* **New spell rank bug** you may experience lua error spaming your chat frame after learning new healing spells. /reload will clear the issue. To be fixed next release
### Change Log ### Change Log
**v1.4**
* **Extra Frame support for pets and familiars added:** Togglable from healing tab - Extra frames option selected & pets selected from dropdown.
* **Customizable Health Text:** Added a new dropdown in the Healing Options tab that allows users to choose how health text is displayed on unit frames (`Name Only`, `Health Percentage`, `Real Health`, or `Health Deficit`). Includes a smart truncation algorithm to preserve critical health numbers even if the unit name is too long.
* **Non-Mana Resource Tracking:** Added a new toggle in the General Options tab to track secondary resources (Energy, Rage, Focus) for non-mana classes. Bars are dynamically color-coded based on the resource type.
* **Dropdown UI Initialization Fix:** Resolved a Vanilla API bug where dropdown menus sharing an ID (like the new Health Text dropdown) would temporarily inherit text from previously loaded dropdowns (e.g., "Modern Flat").
* **Dynamic Modifier Tooltips:** Fixed a bug where the spell tooltip would not dynamically update its spells when pressing modifier keys (Shift/Ctrl/Alt) while hovering over a unit frame. Registered the `MODIFIER_STATE_CHANGED` event to instantly refresh the tooltip.
* **Global Variable Namespace Refactoring:** Executed a codebase-wide refactoring to encapsulate all floating global variables inside the `HealBot_` or `HEALBOT_` namespace. This prevents HealBot from silently shadowing other addons or the native WoW API, ensuring strict adherence to Vanilla Lua best practices. (Also resolved a namespace collision with `InitSpells`).
* **Chat Announcements & Mouseover Casts:** Chat announcements are now correctly fired when using native Hovercasting (Mouseover). Additionally, added safety checks to prevent spamming chat announcements when accidentally clicking on a dead player (unless casting a resurrection spell).
* **New Priest Buff (Enlighten):** Added the custom "Enlighten" buff to Priest trackable buffs, complete with the `btnholyscriptures` icon on unit frames.
**v1.3**
* **General Options Layout & Renaming:** Relabeled "Healing panel options" to "Mana bar options:", moved the "For Healers Only" checkbox side-by-side with "Show Mana Bars", and renamed "Enable mouse over action bar" to "Hovercasting".
* **OnShow Empty Panel Bug Fix:** Solved the rendering issue where the options panel would load empty initially until another tab was clicked.
* **Backdrop Alpha Reset Bug Fix:** Resolved a WoW API client quirk where showing the HealBot frame would reset the background color and alpha channel back to default white/transparent by calling `SetBackdropColor` after `SetBackdrop`.
* **Default Party Frame Toggle:** Added a "Hide Default Party Frames" toggle option (fully localized in English, German, French, and Korean) to hide Blizzard's default party frames. Integrated immediate toggling on joining/leaving groups.
* **Safety Guards & Crash Prevention:** Added safety guards to `HidePartyFrame` and `ShowPartyFrame` calls to prevent nil-value crashes when solo.
* **Checkbox State Initialization Fixes:** Fixed options menu bugs where "Hide when Solo", "Show Mana Bars", and "For Healers Only" checkboxes failed to reflect their saved configuration value when opening the menu.
* **CurrentPanel Nil Comparison Fix:** Fixed a startup Lua comparison crash by initializing `HealBot_Options_CurrentPanel` at the top of the main options file.
* **Monolithic Code Modularization (Options):** Split the massive, single-file options system (`HealBot_Options.xml`/`HealBot_Options.lua`) into 7 dedicated, content-named panel subfiles (`General`, `Spells`, `Healing`, `CDC`, `Skins`, `Buffs`, and `Chat`) to improve codebase modularity and stability.
* **Core Code Decoupling (MVC & Observer Pattern):** Modularized `HealBot.lua` and `HealBot_Action.lua` by decoupling them into dedicated service files: `Range`, `Comms`, `Aura`, `Spells`, `Events` controllers, and `Layout`, `Tooltip` views.
* **Scope Resolution Fix:** Promoted `HealBot_Options_ComboButtons_Button` to global scope in the base options file to resolve a `nil` comparison error when loading spell settings.
* **Global Scoping & Variable Promotion:** Promoted `CalcEquipBonus`, `HealBot_EquipChangeTimer`, `HealValue`, `InitSpells`, and `Delay_RecalcParty` to global scope in `HealBot.lua` to ensure cross-module visibility.
* **CTRA Resurrection Cancel Bug Fix:** Fixed a nil table indexing crash in the CTRA `RESNO` message handler in `HealBot_Controller_Comms.lua`.
* **Core Options Layout Correction:** Relocated the "Defaults" and "Close" buttons back into the parent options frame's container, ensuring they display consistently at the bottom of all configuration tabs.
* **UI Layout & Skins Alignment:** Reorganized all 13 opacity sliders on the Skins panel into a clean, uniform 2-column grid with explicit width/height sizes (`123 x 17`) to resolve layout overlaps. Realigned Chat tab buttons to stay within window bounds and corrected Color Picker anchors.
* **Startup Refresh Optimization:** Resolved initial loading lag where action bars would be missing by forcing an immediate UI refresh (`HealBot_RecalcSpells()`) once spell data loads.
* **Menu Cleanup:** Fixed Options panel checkboxes overlapping due to incorrect vertical spacing offsets.
* **Target Restoration Fix:** Fixed spell interruptions and "You don't have a target" errors when healing by implementing a 0.1-second delayed target restoration using `TargetLastEnemy` and `TargetLastTarget`.
* **Buff Watch Initialization & Options Fix:** Fixed a bug where buff watch failed to display missing buffs on login/UI reload when the player had no active buffs. Enabled immediate buff/aura rescanning when modifying options in the Buff watch configuration tab.
**v1.2.2** **1.3.3**
* **White background fix** Fixed issue where white background would persist while alpha channel got changes. * **Chat Panel Refactor:** Completely replaced the spell selection dropdowns in the Chat tab with manual text input boxes, allowing users to type exact spell names (with or without ranks) directly, matching the behavior of the key-bindings configuration. Fixed a string matching bug caused by Vanilla WoW's hidden trailing spaces when comparing spell names, ensuring that both rankless (e.g. `Flash Heal`) and ranked inputs trigger correctly.
* **Alpha slider** Fixed bug where alpha slider wouldn't apply changes instantly. * **Chat Layout Stack:** Restructured the Chat Options XML layout to correctly stack the inputs into neat rows, preventing horizontal overlap and providing more space for typing long announce messages.
* **UI Persistence Bug Fixes:** Fixed a Vanilla WoW API quirk where unchecking the "Show Headers" or "Self Only" (Buffs) checkboxes caused the UI to either visually re-check itself or overwrite the setting with defaults upon a `/reload`.
**v1.2.1** **1.3.2**
* **Initialization bug** Fixed issue where Action module would get stuck on infinite loop causing stack overflow. * **UIDropDownMenu Fixes:** Resolved native client crash (`UIDROPDOWNMENU_OPEN_MENU` nil concatenation) when setting values on closed dropdowns.
**1.3.1**
* **Hotfix: missing helper function restored** Fixed issue with lua error for druids.
**v1.3** **v1.3**
* **General Options Layout & Renaming:** Relabeled "Healing panel options" to "Mana bar options:", moved the "For Healers Only" checkbox side-by-side with "Show Mana Bars", and renamed "Enable mouse over action bar" to "Hovercasting". * **General Options Layout & Renaming:** Relabeled "Healing panel options" to "Mana bar options:", moved the "For Healers Only" checkbox side-by-side with "Show Mana Bars", and renamed "Enable mouse over action bar" to "Hovercasting".