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synced 2026-07-27 09:44:44 +00:00
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3 Commits
v1.6.0
..
d36ad994ea
| Author | SHA1 | Date | |
|---|---|---|---|
| d36ad994ea | |||
| a3f3d9e4c6 | |||
| 2b1ccb03c5 |
@@ -232,6 +232,15 @@
|
|||||||
<Button name="HealBot_Action_HealUnit39" inherits="HealingButtonTemplate" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit39" inherits="HealingButtonTemplate" text="Unit not set"/>
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||||||
<Button name="HealBot_Action_HealUnit40" inherits="HealingButtonTemplate" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit40" inherits="HealingButtonTemplate" text="Unit not set"/>
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||||||
<Button name="HealBot_Action_HealUnit41" inherits="HealingButtonTemplate" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit41" inherits="HealingButtonTemplate" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit42" inherits="HealingButtonTemplate" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit43" inherits="HealingButtonTemplate" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit44" inherits="HealingButtonTemplate" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit45" inherits="HealingButtonTemplate" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit46" inherits="HealingButtonTemplate" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit47" inherits="HealingButtonTemplate" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit48" inherits="HealingButtonTemplate" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit49" inherits="HealingButtonTemplate" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit50" inherits="HealingButtonTemplate" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit51" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit51" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit52" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit52" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
@@ -243,6 +252,46 @@
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<Button name="HealBot_Action_HealUnit58" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit58" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
<Button name="HealBot_Action_HealUnit59" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit59" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
<Button name="HealBot_Action_HealUnit60" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit60" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit61" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit62" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit63" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit64" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit65" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit66" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit67" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit68" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit69" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit70" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit71" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit72" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit73" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit74" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit75" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit76" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit77" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit78" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit79" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit80" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit81" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit82" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit83" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit84" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit85" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit86" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit87" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit88" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit89" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit90" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit91" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit92" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit93" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit94" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit95" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit96" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit97" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit98" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit99" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit100" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_Header1" inherits="HealingButtonTemplate4" text="Unit not set"/>
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<Button name="HealBot_Action_Header1" inherits="HealingButtonTemplate4" text="Unit not set"/>
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<Button name="HealBot_Action_Header2" inherits="HealingButtonTemplate4" text="Unit not set"/>
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<Button name="HealBot_Action_Header2" inherits="HealingButtonTemplate4" text="Unit not set"/>
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@@ -181,6 +181,16 @@ local HealBot_EventHandlers = {
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HealBot_Model:NotifyObservers("ROSTER_CHANGED")
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HealBot_Model:NotifyObservers("ROSTER_CHANGED")
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HealBot_OnEvent_PartyMembersChanged(this)
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HealBot_OnEvent_PartyMembersChanged(this)
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end,
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end,
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["RAID_ROSTER_UPDATE"] = function(this)
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for _, unit in ipairs(HealBot_Model.partyMembers) do
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HealBot_Model:RefreshUnit(unit)
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end
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for _, unit in ipairs(HealBot_Model.raidMembers) do
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HealBot_Model:RefreshUnit(unit)
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end
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HealBot_Model:NotifyObservers("ROSTER_CHANGED")
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HealBot_OnEvent_PartyMembersChanged(this)
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end,
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["PLAYER_ENTERING_WORLD"] = function(this)
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["PLAYER_ENTERING_WORLD"] = function(this)
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HealBot_Model:RefreshUnit("player")
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HealBot_Model:RefreshUnit("player")
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HealBot_Model:RefreshUnit("pet")
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HealBot_Model:RefreshUnit("pet")
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@@ -282,6 +292,7 @@ function HealBot_OnEvent_VariablesLoaded(this)
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this:RegisterEvent("PLAYER_REGEN_ENABLED");
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this:RegisterEvent("PLAYER_REGEN_ENABLED");
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this:RegisterEvent("PLAYER_TARGET_CHANGED");
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this:RegisterEvent("PLAYER_TARGET_CHANGED");
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this:RegisterEvent("PARTY_MEMBERS_CHANGED");
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this:RegisterEvent("PARTY_MEMBERS_CHANGED");
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this:RegisterEvent("RAID_ROSTER_UPDATE");
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this:RegisterEvent("PARTY_MEMBER_DISABLE");
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this:RegisterEvent("PARTY_MEMBER_DISABLE");
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this:RegisterEvent("PARTY_MEMBER_ENABLE");
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this:RegisterEvent("PARTY_MEMBER_ENABLE");
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this:RegisterEvent("UNIT_PET");
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this:RegisterEvent("UNIT_PET");
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@@ -365,7 +376,7 @@ end
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function HealBot_OnEvent_PlayerRegenEnabled(this)
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function HealBot_OnEvent_PlayerRegenEnabled(this)
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HealBot_IsFighting = false;
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HealBot_IsFighting = false;
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-- Removed HealBot_Delay_RecalcParty = 1;
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HealBot_Delay_RecalcParty = 1;
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end
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end
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function HealBot_OnEvent_PlayerTargetChanged(this)
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function HealBot_OnEvent_PlayerTargetChanged(this)
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+155
-12
@@ -70,13 +70,13 @@ function HealBot_HealthColor(unit, hlth, maxhlth)
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end
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end
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local colorMode = HealBot_Config.bcolormode[HealBot_Config.Current_Skin] or 1
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local colorMode = HealBot_Config.bcolormode[HealBot_Config.Current_Skin] or 1
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if colorMode == 2 and HealBot_Model and HealBot_Model.units[unit] and HealBot_Model.units[unit].englishClass then
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if colorMode == 2 and HealBot_Model and HealBot_Model.units[unit] and HealBot_Model.units[unit].englishClass and RAID_CLASS_COLORS and RAID_CLASS_COLORS[HealBot_Model.units[unit].englishClass] then
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local engClass = HealBot_Model.units[unit].englishClass
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local engClass = HealBot_Model.units[unit].englishClass
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if RAID_CLASS_COLORS and RAID_CLASS_COLORS[engClass] then
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r = RAID_CLASS_COLORS[engClass].r
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r = RAID_CLASS_COLORS[engClass].r
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g = RAID_CLASS_COLORS[engClass].g
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g = RAID_CLASS_COLORS[engClass].g
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b = RAID_CLASS_COLORS[engClass].b
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b = RAID_CLASS_COLORS[engClass].b
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elseif colorMode == 2 and string.find(unit, "pet") then
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end
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r, g, b = 0.4, 0.9, 0.6 -- Mint color
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else
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else
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if pct >= 0.98 then r = 0.0; end
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if pct >= 0.98 then r = 0.0; end
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if pct < 0.98 and pct >= 0.65 then r = 2.94 - (pct * 3); end
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if pct < 0.98 and pct >= 0.65 then r = 2.94 - (pct * 3); end
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@@ -109,6 +109,11 @@ function HealBot_Action_EnableButton(button)
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local maxhlth = state.maxHealth
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local maxhlth = state.maxHealth
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local name = state.name
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local name = state.name
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if not name then name = UnitName(unit) end -- fallback
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if not name then name = UnitName(unit) end -- fallback
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if not name or name == "Unknown" then
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button:Hide()
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return
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end
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local bar = HealBot_Action_HealthBar(button);
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local bar = HealBot_Action_HealthBar(button);
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local bar2 = HealBot_Action_HealthBar2(button);
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local bar2 = HealBot_Action_HealthBar2(button);
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@@ -402,6 +407,7 @@ function HealBot_Action_SetHealButton(index, unit)
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return nil
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return nil
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end
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end
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local button = getglobal("HealBot_Action_HealUnit" .. index);
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local button = getglobal("HealBot_Action_HealUnit" .. index);
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if not button then return nil end
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button.unit = unit;
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button.unit = unit;
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if unit then
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if unit then
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table.insert(HealBot_Action_HealButtons, button);
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table.insert(HealBot_Action_HealButtons, button);
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@@ -414,8 +420,12 @@ function HealBot_Action_SetHealButton(index, unit)
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end
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end
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function HealBot_Action_PartyChanged()
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function HealBot_Action_PartyChanged()
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if not HealBot_IsFighting then
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if HealBot_IsFighting then
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local numBars = 0;
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HealBot_Action_AppendNewUnits()
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return
|
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end
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local numBars = 0;
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local numHeaders = 0;
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local numHeaders = 0;
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local TempMaxH = 0;
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local TempMaxH = 0;
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local HeaderPos = {};
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local HeaderPos = {};
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@@ -466,10 +476,7 @@ function HealBot_Action_PartyChanged()
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local checked_end = 0;
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local checked_end = 0;
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headerno = 0;
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headerno = 0;
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for j = 1, 41 do
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for j = 1, 100 do
|
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HealBot_Action_SetHealButton(j, nil);
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|
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end
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|
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for j = 51, 60 do
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|
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HealBot_Action_SetHealButton(j, nil);
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HealBot_Action_SetHealButton(j, nil);
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end
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end
|
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HealBot_Action_SetHealButton();
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HealBot_Action_SetHealButton();
|
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@@ -901,6 +908,16 @@ function HealBot_Action_PartyChanged()
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end
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end
|
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end
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end
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HealBot_Grid_LastI = i;
|
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HealBot_Grid_LastH = h;
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HealBot_Grid_LastZ = z;
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HealBot_Grid_OffsetX = OffsetX;
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HealBot_Grid_OffsetY = OffsetY;
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HealBot_Grid_MaxOffsetX = MaxOffsetX;
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HealBot_Grid_MaxOffsetY = MaxOffsetY;
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HealBot_Grid_Limit = limit;
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HealBot_Grid_NumBars = numBars;
|
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if HealBot_Config.HideOptions == 1 then
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if HealBot_Config.HideOptions == 1 then
|
||||||
HealBot_Action_OptionsButton:Hide();
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HealBot_Action_OptionsButton:Hide();
|
||||||
else
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else
|
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@@ -995,3 +1012,129 @@ function HealBot_Action_Refresh(unit)
|
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end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
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function HealBot_Action_AppendUnit(unit)
|
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if not HealBot_Grid_LastI then return end
|
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if HealBot_Grid_LastI >= 100 then return end
|
||||||
|
|
||||||
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HealBot_Grid_LastI = HealBot_Grid_LastI + 1
|
||||||
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HealBot_Grid_NumBars = HealBot_Grid_NumBars + 1
|
||||||
|
|
||||||
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local button = HealBot_Action_SetHealButton(HealBot_Grid_LastI, unit)
|
||||||
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if not button then return end
|
||||||
|
|
||||||
|
local orientation = (HealBot_Config.GridOrientation and HealBot_Config.GridOrientation[HealBot_Config.Current_Skin]) or 1
|
||||||
|
local bwidth = (HealBot_Config.bwidth and HealBot_Config.bwidth[HealBot_Config.Current_Skin]) or 85
|
||||||
|
local bheight = (HealBot_Config.bheight and HealBot_Config.bheight[HealBot_Config.Current_Skin]) or 18
|
||||||
|
local bcspace = (HealBot_Config.bcspace and HealBot_Config.bcspace[HealBot_Config.Current_Skin]) or 3
|
||||||
|
local brspace = (HealBot_Config.brspace and HealBot_Config.brspace[HealBot_Config.Current_Skin]) or 3
|
||||||
|
local bpadding = (HealBot_Config.bpadding and HealBot_Config.bpadding[HealBot_Config.Current_Skin]) or 10
|
||||||
|
|
||||||
|
if orientation == 1 then
|
||||||
|
HealBot_Grid_OffsetY = HealBot_Action_PositionButton(button, HealBot_Grid_OffsetX, HealBot_Grid_OffsetY, bwidth, bheight, false, nil)
|
||||||
|
if HealBot_Grid_LastH == HealBot_Grid_Limit then
|
||||||
|
HealBot_Grid_LastH = 0
|
||||||
|
if HealBot_Grid_MaxOffsetY < HealBot_Grid_OffsetY then HealBot_Grid_MaxOffsetY = HealBot_Grid_OffsetY end
|
||||||
|
HealBot_Grid_OffsetY = bpadding
|
||||||
|
HealBot_Grid_OffsetX = HealBot_Grid_OffsetX + bwidth + bcspace
|
||||||
|
end
|
||||||
|
else
|
||||||
|
HealBot_Grid_OffsetX = HealBot_Action_PositionButtonHorizontal(button, HealBot_Grid_OffsetX, HealBot_Grid_OffsetY, bwidth, bheight, false, nil)
|
||||||
|
if HealBot_Grid_LastH == HealBot_Grid_Limit then
|
||||||
|
HealBot_Grid_LastH = 0
|
||||||
|
if HealBot_Grid_MaxOffsetX < HealBot_Grid_OffsetX then HealBot_Grid_MaxOffsetX = HealBot_Grid_OffsetX end
|
||||||
|
HealBot_Grid_OffsetX = bpadding
|
||||||
|
HealBot_Grid_OffsetY = HealBot_Grid_OffsetY + bheight + brspace
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
HealBot_Grid_LastH = HealBot_Grid_LastH + 1
|
||||||
|
HealBot_Grid_LastZ = HealBot_Grid_LastZ + 1
|
||||||
|
|
||||||
|
local bar = HealBot_Action_HealthBar(button)
|
||||||
|
local bar2 = HealBot_Action_HealthBar2(button)
|
||||||
|
bar.txt = getglobal(bar:GetName() .. "_text")
|
||||||
|
bar:SetHeight(bheight)
|
||||||
|
local btexture = (HealBot_Config.btexture and HealBot_Config.btexture[HealBot_Config.Current_Skin]) or 5
|
||||||
|
HealBot_Action_SetTexture(bar, btexture)
|
||||||
|
local btextheight = (HealBot_Config.btextheight and HealBot_Config.btextheight[HealBot_Config.Current_Skin]) or 10
|
||||||
|
bar.txt:SetTextHeight(btextheight)
|
||||||
|
bar2:SetHeight(bheight)
|
||||||
|
HealBot_Action_SetTexture(bar2, btexture)
|
||||||
|
|
||||||
|
local totalOffsetX = HealBot_Grid_OffsetX
|
||||||
|
local totalOffsetY = HealBot_Grid_OffsetY
|
||||||
|
if orientation == 1 then
|
||||||
|
if HealBot_Grid_MaxOffsetY < totalOffsetY then HealBot_Grid_MaxOffsetY = totalOffsetY end
|
||||||
|
totalOffsetY = HealBot_Grid_MaxOffsetY
|
||||||
|
else
|
||||||
|
if HealBot_Grid_MaxOffsetX < totalOffsetX then HealBot_Grid_MaxOffsetX = totalOffsetX end
|
||||||
|
totalOffsetX = HealBot_Grid_MaxOffsetX
|
||||||
|
totalOffsetY = totalOffsetY + bheight + brspace
|
||||||
|
end
|
||||||
|
|
||||||
|
HealBot_Action_SetHeightWidth(totalOffsetX, totalOffsetY + bpadding, bwidth)
|
||||||
|
end
|
||||||
|
function HealBot_Action_AppendNewUnits()
|
||||||
|
if not HealBot_Grid_LastI then return end
|
||||||
|
|
||||||
|
local unitsToCheck = {}
|
||||||
|
|
||||||
|
-- Gather units based on config, similar to PartyChanged
|
||||||
|
if HealBot_Config.GroupHeals == 1 then
|
||||||
|
for _, unit in ipairs(HealBot_Action_HealGroup) do
|
||||||
|
table.insert(unitsToCheck, unit)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if HealBot_Config.TankHeals == 1 and GetNumRaidMembers() > 0 and CT_RA_MainTanks then
|
||||||
|
for j = 1, 10 do
|
||||||
|
if CT_RA_MainTanks[j] then
|
||||||
|
for k = 1, GetNumRaidMembers() do
|
||||||
|
local unit = "raid" .. k
|
||||||
|
if UnitName(unit) == CT_RA_MainTanks[j] then
|
||||||
|
table.insert(unitsToCheck, unit)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if HealBot_Config.TargetHeals == 1 then
|
||||||
|
for _, unit in ipairs(HealBot_Action_HealTarget) do
|
||||||
|
table.insert(unitsToCheck, unit)
|
||||||
|
end
|
||||||
|
table.insert(unitsToCheck, "target")
|
||||||
|
end
|
||||||
|
|
||||||
|
if HealBot_Config.EmergencyHeals == 1 then
|
||||||
|
if GetNumRaidMembers() > 0 then
|
||||||
|
for j = 1, 40 do
|
||||||
|
table.insert(unitsToCheck, "raid" .. j)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
for j = 1, 4 do
|
||||||
|
table.insert(unitsToCheck, "party" .. j)
|
||||||
|
end
|
||||||
|
table.insert(unitsToCheck, "player")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if HealBot_Config.PetHeals == 1 then
|
||||||
|
if GetNumRaidMembers() > 0 then
|
||||||
|
for j = 1, 40 do
|
||||||
|
table.insert(unitsToCheck, "raidpet" .. j)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
for j = 1, 4 do
|
||||||
|
table.insert(unitsToCheck, "partypet" .. j)
|
||||||
|
end
|
||||||
|
table.insert(unitsToCheck, "pet")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, unit in ipairs(unitsToCheck) do
|
||||||
|
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
|
||||||
|
HealBot_Action_AppendUnit(unit)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|||||||
@@ -1,10 +1,11 @@
|
|||||||
**HealBotBlue**
|
**HealBotBlue**
|
||||||
By Bluewhale.
|
By Bluewhale.
|
||||||
|
|
||||||
|
> **NOTE:** For HealBot to work correctly, the **Selfcast** feature in WoW options needs to be disabled.
|
||||||
|
|
||||||
Original HealBot, while being a staple healing addon in Wrath and later expansions, was in its infancy during Vanilla WoW. It was a memory and CPU hog that ate up resources, featured a clunky UI, and offered limited functions. To fix all of the above while still using it as a base framework, I refactored the entire codebase. The monolithic code structure was split to follow a more modern approach (MVC design pattern), making it more stable and easily editable. Additionally, the inefficient AURA scanning was replaced with lightweight (Observer Pattern) reactive programming. It now updates only what is necessary when a trigger fires, rather than performing clumsy, continuous scans of a 40-man raid. By doing so, I managed to throttle down CPU and memory usage significantly, placing it on par with modern addons. Additional functionalities are being added over time to provide a holistic, healer-centered raid frame.
|
Original HealBot, while being a staple healing addon in Wrath and later expansions, was in its infancy during Vanilla WoW. It was a memory and CPU hog that ate up resources, featured a clunky UI, and offered limited functions. To fix all of the above while still using it as a base framework, I refactored the entire codebase. The monolithic code structure was split to follow a more modern approach (MVC design pattern), making it more stable and easily editable. Additionally, the inefficient AURA scanning was replaced with lightweight (Observer Pattern) reactive programming. It now updates only what is necessary when a trigger fires, rather than performing clumsy, continuous scans of a 40-man raid. By doing so, I managed to throttle down CPU and memory usage significantly, placing it on par with modern addons. Additional functionalities are being added over time to provide a holistic, healer-centered raid frame.
|
||||||
|
|
||||||
|
> **Performance First:** The raidframe is not library reliant - unlike popular raidframe replacement addons it doesn't rely at all on external frameworks. While this makes my work a bit harder this allows complete control over garbage collection and CPU use which makes it multiple times more stable and lightweight.
|
||||||
> **NOTE:** For HealBot to work correctly, the **Selfcast** feature in WoW options needs to be disabled.
|
|
||||||
|
|
||||||
### Reporting Errors
|
### Reporting Errors
|
||||||
Major errors will pop up a frame with error information. Take a screenshot and post comments.
|
Major errors will pop up a frame with error information. Take a screenshot and post comments.
|
||||||
@@ -19,12 +20,15 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
|
|||||||
* `/hb reset` - Resets the contents of the main HealBot panel
|
* `/hb reset` - Resets the contents of the main HealBot panel
|
||||||
|
|
||||||
### Key Features & Current Functionality
|
### Key Features & Current Functionality
|
||||||
* **MVC & Observer Architecture:** High-performance, reactive engine that updates frames dynamically on state changes, drastically reducing CPU and memory overhead compared to traditional polling.
|
* **MVC & Observer Architecture:** High-performance, reactive engine that updates frames dynamically on state changes, drastically reducing CPU and memory overhead. Features memory recycling pool and event loop decoupling for zero-stutter combat.
|
||||||
* **Native Hovercasting (Mouseover):** Cast configured spells on hovered unit frames using keybinds directly from your action bars, without losing your current target. (Toggleable in Options -> General).
|
* **Native Hovercasting (Mouseover):** Cast configured spells on hovered unit frames using keybinds directly from your action bars, without losing your current target. (Toggleable in Options -> General).
|
||||||
|
* **Macro, Item, & Script Bindings:** Bind named macros, inventory items, and scripts directly to mouse clicks. Supports implicit `@mouseover` targeting natively.
|
||||||
|
* **Zero-Latency Self-Heals:** Incoming heals for the local player process instantly with zero latency, independent of network lag.
|
||||||
|
* **Talent-Based Calculations & Equipment Bonus:** Dynamic spell healing calculations for Druid, Priest, and Paladin based on talents, and automatically scans equipped gear to scale healing predictions - currently only TurtleWoW patch 1.18 supported.
|
||||||
|
* **Modifier-Aware Tooltips:** Tooltips dynamically update to show exact bound actions (Shift/Ctrl/Alt) and required mana costs (turns red if insufficient mana).
|
||||||
* **Blizzard Party Frame Toggle:** Toggle to automatically hide Blizzard's default party frames when in a group in favor of HealBot's layouts.
|
* **Blizzard Party Frame Toggle:** Toggle to automatically hide Blizzard's default party frames when in a group in favor of HealBot's layouts.
|
||||||
* **HoT & Buff Tracking:** Intelligently track active HoTs and buffs directly on the grid frames with custom icons (e.g., Renew, Rejuvenation, Regrowth, Fear Ward).
|
* **HoT & Buff Tracking:** Intelligently track active HoTs and buffs directly on the grid frames with custom icons (e.g., Renew, Rejuvenation, Regrowth, Fear Ward).
|
||||||
* **Mana Bars for Healers:** Enable and position mini-mana status bars next to unit frames, toggleable to display for healer classes only or all classes.
|
* **Mana Bars for Healers:** Enable and position mini-mana status bars next to unit frames, toggleable to display for healer classes only or all classes.
|
||||||
* **Equipment Bonus Integration:** Automatically scans equipped gear (for classes capable of healing) to dynamically scale healing predictions.
|
|
||||||
* **Curse & Debuff Warning (CDC):** Dynamic visual and audio alerts for cleanable debuffs. Customizable colors based on debuff type (Curse, Poison, Disease, Magic).
|
* **Curse & Debuff Warning (CDC):** Dynamic visual and audio alerts for cleanable debuffs. Customizable colors based on debuff type (Curse, Poison, Disease, Magic).
|
||||||
* **Pet & Familiar Frames:** Dedicated, toggleable frames for tracking and healing player pets.
|
* **Pet & Familiar Frames:** Dedicated, toggleable frames for tracking and healing player pets.
|
||||||
* **Customizable Health Text:** Dynamic unit health display (Name Only, Percentage, Real Health, or Health Deficit).
|
* **Customizable Health Text:** Dynamic unit health display (Name Only, Percentage, Real Health, or Health Deficit).
|
||||||
@@ -37,11 +41,14 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
|
|||||||
|
|
||||||
### Known issues
|
### Known issues
|
||||||
|
|
||||||
* **New spell rank bug** you may experience lua error spaming your chat frame after learning new healing spells. /reload will clear the issue. To be fixed next release
|
* **New spell rank bug** you may experience lua error spaming your chat frame after learning new healing spells. /reload will clear the issue.
|
||||||
|
|
||||||
|
|
||||||
### Change Log
|
### Change Log
|
||||||
|
|
||||||
|
**v1.6.1**
|
||||||
|
* **Hotfix - pet frames** - With class colours toggled extra frames for player pets were given some classy mint colour.
|
||||||
|
* **Hotfi - raidframes in combat** - Modfied how frames behave when player leaves during combat.
|
||||||
|
|
||||||
**v1.6**
|
**v1.6**
|
||||||
* **Event Loop Decoupling:** Ripped out redundant synchronous UI redraws that were bypassed by the new MVC architecture. High-frequency events (mana regen, health ticks) now fully rely on the `HealBot_OnUpdate` dirty queue, severely reducing CPU bottlenecks.
|
* **Event Loop Decoupling:** Ripped out redundant synchronous UI redraws that were bypassed by the new MVC architecture. High-frequency events (mana regen, health ticks) now fully rely on the `HealBot_OnUpdate` dirty queue, severely reducing CPU bottlenecks.
|
||||||
|
|||||||
Binary file not shown.
@@ -0,0 +1,23 @@
|
|||||||
|
import re
|
||||||
|
|
||||||
|
with open('HealBot_Action.xml', 'r') as f:
|
||||||
|
content = f.read()
|
||||||
|
|
||||||
|
buttons_42_50 = '\n'.join([f' <Button name=\"HealBot_Action_HealUnit{i}\" inherits=\"HealingButtonTemplate\" text=\"Unit not set\"/>' for i in range(42, 51)])
|
||||||
|
buttons_61_100 = '\n'.join([f' <Button name=\"HealBot_Action_HealUnit{i}\" inherits=\"HealingButtonTemplate2\" text=\"Unit not set\"/>' for i in range(61, 101)])
|
||||||
|
|
||||||
|
content = re.sub(
|
||||||
|
r'(<Button name=\"HealBot_Action_HealUnit41\" [^\>]+>\n)',
|
||||||
|
r'\g<1>' + buttons_42_50 + '\n',
|
||||||
|
content
|
||||||
|
)
|
||||||
|
|
||||||
|
content = re.sub(
|
||||||
|
r'(<Button name=\"HealBot_Action_HealUnit60\" [^\>]+>\n)',
|
||||||
|
r'\g<1>' + buttons_61_100 + '\n',
|
||||||
|
content
|
||||||
|
)
|
||||||
|
|
||||||
|
with open('HealBot_Action.xml', 'w') as f:
|
||||||
|
f.write(content)
|
||||||
|
print('Updated HealBot_Action.xml')
|
||||||
Reference in New Issue
Block a user