4 Commits

Author SHA1 Message Date
Bluewhale1337 4c9f50770a fix: remove redundant end statement in layout refresh function 2026-07-22 11:19:21 +02:00
Bluewhale1337 ed11046eda Cleaning up some leftovers 2026-07-22 09:55:17 +02:00
Bluewhale1337 d36ad994ea feat: add support for dynamic unit appending during combat and improve layout handling 2026-07-22 09:20:22 +02:00
Bluewhale1337 a3f3d9e4c6 feat: expand unit capacity to 100 buttons and add RAID_ROSTER_UPDATE event handling 2026-07-21 22:46:14 +02:00
4 changed files with 212 additions and 9 deletions
+49
View File
@@ -232,6 +232,15 @@
<Button name="HealBot_Action_HealUnit39" inherits="HealingButtonTemplate" text="Unit not set"/> <Button name="HealBot_Action_HealUnit39" inherits="HealingButtonTemplate" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit40" inherits="HealingButtonTemplate" text="Unit not set"/> <Button name="HealBot_Action_HealUnit40" inherits="HealingButtonTemplate" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit41" inherits="HealingButtonTemplate" text="Unit not set"/> <Button name="HealBot_Action_HealUnit41" inherits="HealingButtonTemplate" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit42" inherits="HealingButtonTemplate" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit43" inherits="HealingButtonTemplate" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit44" inherits="HealingButtonTemplate" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit45" inherits="HealingButtonTemplate" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit46" inherits="HealingButtonTemplate" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit47" inherits="HealingButtonTemplate" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit48" inherits="HealingButtonTemplate" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit49" inherits="HealingButtonTemplate" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit50" inherits="HealingButtonTemplate" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit51" inherits="HealingButtonTemplate2" text="Unit not set"/> <Button name="HealBot_Action_HealUnit51" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit52" inherits="HealingButtonTemplate2" text="Unit not set"/> <Button name="HealBot_Action_HealUnit52" inherits="HealingButtonTemplate2" text="Unit not set"/>
@@ -243,6 +252,46 @@
<Button name="HealBot_Action_HealUnit58" inherits="HealingButtonTemplate2" text="Unit not set"/> <Button name="HealBot_Action_HealUnit58" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit59" inherits="HealingButtonTemplate2" text="Unit not set"/> <Button name="HealBot_Action_HealUnit59" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit60" inherits="HealingButtonTemplate2" text="Unit not set"/> <Button name="HealBot_Action_HealUnit60" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit61" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit62" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit63" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit64" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit65" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit66" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit67" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit68" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit69" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit70" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit71" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit72" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit73" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit74" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit75" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit76" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit77" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit78" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit79" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit80" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit81" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit82" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit83" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit84" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit85" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit86" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit87" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit88" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit89" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit90" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit91" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit92" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit93" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit94" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit95" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit96" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit97" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit98" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit99" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit100" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_Header1" inherits="HealingButtonTemplate4" text="Unit not set"/> <Button name="HealBot_Action_Header1" inherits="HealingButtonTemplate4" text="Unit not set"/>
<Button name="HealBot_Action_Header2" inherits="HealingButtonTemplate4" text="Unit not set"/> <Button name="HealBot_Action_Header2" inherits="HealingButtonTemplate4" text="Unit not set"/>
+12 -1
View File
@@ -181,6 +181,16 @@ local HealBot_EventHandlers = {
HealBot_Model:NotifyObservers("ROSTER_CHANGED") HealBot_Model:NotifyObservers("ROSTER_CHANGED")
HealBot_OnEvent_PartyMembersChanged(this) HealBot_OnEvent_PartyMembersChanged(this)
end, end,
["RAID_ROSTER_UPDATE"] = function(this)
for _, unit in ipairs(HealBot_Model.partyMembers) do
HealBot_Model:RefreshUnit(unit)
end
for _, unit in ipairs(HealBot_Model.raidMembers) do
HealBot_Model:RefreshUnit(unit)
end
HealBot_Model:NotifyObservers("ROSTER_CHANGED")
HealBot_OnEvent_PartyMembersChanged(this)
end,
["PLAYER_ENTERING_WORLD"] = function(this) ["PLAYER_ENTERING_WORLD"] = function(this)
HealBot_Model:RefreshUnit("player") HealBot_Model:RefreshUnit("player")
HealBot_Model:RefreshUnit("pet") HealBot_Model:RefreshUnit("pet")
@@ -282,6 +292,7 @@ function HealBot_OnEvent_VariablesLoaded(this)
this:RegisterEvent("PLAYER_REGEN_ENABLED"); this:RegisterEvent("PLAYER_REGEN_ENABLED");
this:RegisterEvent("PLAYER_TARGET_CHANGED"); this:RegisterEvent("PLAYER_TARGET_CHANGED");
this:RegisterEvent("PARTY_MEMBERS_CHANGED"); this:RegisterEvent("PARTY_MEMBERS_CHANGED");
this:RegisterEvent("RAID_ROSTER_UPDATE");
this:RegisterEvent("PARTY_MEMBER_DISABLE"); this:RegisterEvent("PARTY_MEMBER_DISABLE");
this:RegisterEvent("PARTY_MEMBER_ENABLE"); this:RegisterEvent("PARTY_MEMBER_ENABLE");
this:RegisterEvent("UNIT_PET"); this:RegisterEvent("UNIT_PET");
@@ -365,7 +376,7 @@ end
function HealBot_OnEvent_PlayerRegenEnabled(this) function HealBot_OnEvent_PlayerRegenEnabled(this)
HealBot_IsFighting = false; HealBot_IsFighting = false;
-- Removed HealBot_Delay_RecalcParty = 1; HealBot_Delay_RecalcParty = 1;
end end
function HealBot_OnEvent_PlayerTargetChanged(this) function HealBot_OnEvent_PlayerTargetChanged(this)
+148 -6
View File
@@ -110,6 +110,11 @@ function HealBot_Action_EnableButton(button)
local name = state.name local name = state.name
if not name then name = UnitName(unit) end -- fallback if not name then name = UnitName(unit) end -- fallback
if not name or name == "Unknown" then
button:Hide()
return
end
local bar = HealBot_Action_HealthBar(button); local bar = HealBot_Action_HealthBar(button);
local bar2 = HealBot_Action_HealthBar2(button); local bar2 = HealBot_Action_HealthBar2(button);
if not button.bar3 then button.bar3 = getglobal(button:GetName() .. "Bar3") end if not button.bar3 then button.bar3 = getglobal(button:GetName() .. "Bar3") end
@@ -402,6 +407,7 @@ function HealBot_Action_SetHealButton(index, unit)
return nil return nil
end end
local button = getglobal("HealBot_Action_HealUnit" .. index); local button = getglobal("HealBot_Action_HealUnit" .. index);
if not button then return nil end
button.unit = unit; button.unit = unit;
if unit then if unit then
table.insert(HealBot_Action_HealButtons, button); table.insert(HealBot_Action_HealButtons, button);
@@ -414,7 +420,11 @@ function HealBot_Action_SetHealButton(index, unit)
end end
function HealBot_Action_PartyChanged() function HealBot_Action_PartyChanged()
if not HealBot_IsFighting then if HealBot_IsFighting then
HealBot_Action_AppendNewUnits()
return
end
local numBars = 0; local numBars = 0;
local numHeaders = 0; local numHeaders = 0;
local TempMaxH = 0; local TempMaxH = 0;
@@ -466,10 +476,7 @@ function HealBot_Action_PartyChanged()
local checked_end = 0; local checked_end = 0;
headerno = 0; headerno = 0;
for j = 1, 41 do for j = 1, 100 do
HealBot_Action_SetHealButton(j, nil);
end
for j = 51, 60 do
HealBot_Action_SetHealButton(j, nil); HealBot_Action_SetHealButton(j, nil);
end end
HealBot_Action_SetHealButton(); HealBot_Action_SetHealButton();
@@ -901,6 +908,16 @@ function HealBot_Action_PartyChanged()
end end
end end
HealBot_Grid_LastI = i;
HealBot_Grid_LastH = h;
HealBot_Grid_LastZ = z;
HealBot_Grid_OffsetX = OffsetX;
HealBot_Grid_OffsetY = OffsetY;
HealBot_Grid_MaxOffsetX = MaxOffsetX;
HealBot_Grid_MaxOffsetY = MaxOffsetY;
HealBot_Grid_Limit = limit;
HealBot_Grid_NumBars = numBars;
if HealBot_Config.HideOptions == 1 then if HealBot_Config.HideOptions == 1 then
HealBot_Action_OptionsButton:Hide(); HealBot_Action_OptionsButton:Hide();
else else
@@ -945,7 +962,6 @@ function HealBot_Action_PartyChanged()
if HealBot_Config.HideParty == 1 and HidePartyFrame then if HealBot_Config.HideParty == 1 and HidePartyFrame then
HidePartyFrame(); HidePartyFrame();
end end
end
HealBot_Action_RefreshButtons(); HealBot_Action_RefreshButtons();
HealBot_Action_ShowFrame(); HealBot_Action_ShowFrame();
end end
@@ -995,3 +1011,129 @@ function HealBot_Action_Refresh(unit)
end end
end end
end end
function HealBot_Action_AppendUnit(unit)
if not HealBot_Grid_LastI then return end
if HealBot_Grid_LastI >= 100 then return end
HealBot_Grid_LastI = HealBot_Grid_LastI + 1
HealBot_Grid_NumBars = HealBot_Grid_NumBars + 1
local button = HealBot_Action_SetHealButton(HealBot_Grid_LastI, unit)
if not button then return end
local orientation = (HealBot_Config.GridOrientation and HealBot_Config.GridOrientation[HealBot_Config.Current_Skin]) or 1
local bwidth = (HealBot_Config.bwidth and HealBot_Config.bwidth[HealBot_Config.Current_Skin]) or 85
local bheight = (HealBot_Config.bheight and HealBot_Config.bheight[HealBot_Config.Current_Skin]) or 18
local bcspace = (HealBot_Config.bcspace and HealBot_Config.bcspace[HealBot_Config.Current_Skin]) or 3
local brspace = (HealBot_Config.brspace and HealBot_Config.brspace[HealBot_Config.Current_Skin]) or 3
local bpadding = (HealBot_Config.bpadding and HealBot_Config.bpadding[HealBot_Config.Current_Skin]) or 10
if orientation == 1 then
HealBot_Grid_OffsetY = HealBot_Action_PositionButton(button, HealBot_Grid_OffsetX, HealBot_Grid_OffsetY, bwidth, bheight, false, nil)
if HealBot_Grid_LastH == HealBot_Grid_Limit then
HealBot_Grid_LastH = 0
if HealBot_Grid_MaxOffsetY < HealBot_Grid_OffsetY then HealBot_Grid_MaxOffsetY = HealBot_Grid_OffsetY end
HealBot_Grid_OffsetY = bpadding
HealBot_Grid_OffsetX = HealBot_Grid_OffsetX + bwidth + bcspace
end
else
HealBot_Grid_OffsetX = HealBot_Action_PositionButtonHorizontal(button, HealBot_Grid_OffsetX, HealBot_Grid_OffsetY, bwidth, bheight, false, nil)
if HealBot_Grid_LastH == HealBot_Grid_Limit then
HealBot_Grid_LastH = 0
if HealBot_Grid_MaxOffsetX < HealBot_Grid_OffsetX then HealBot_Grid_MaxOffsetX = HealBot_Grid_OffsetX end
HealBot_Grid_OffsetX = bpadding
HealBot_Grid_OffsetY = HealBot_Grid_OffsetY + bheight + brspace
end
end
HealBot_Grid_LastH = HealBot_Grid_LastH + 1
HealBot_Grid_LastZ = HealBot_Grid_LastZ + 1
local bar = HealBot_Action_HealthBar(button)
local bar2 = HealBot_Action_HealthBar2(button)
bar.txt = getglobal(bar:GetName() .. "_text")
bar:SetHeight(bheight)
local btexture = (HealBot_Config.btexture and HealBot_Config.btexture[HealBot_Config.Current_Skin]) or 5
HealBot_Action_SetTexture(bar, btexture)
local btextheight = (HealBot_Config.btextheight and HealBot_Config.btextheight[HealBot_Config.Current_Skin]) or 10
bar.txt:SetTextHeight(btextheight)
bar2:SetHeight(bheight)
HealBot_Action_SetTexture(bar2, btexture)
local totalOffsetX = HealBot_Grid_OffsetX
local totalOffsetY = HealBot_Grid_OffsetY
if orientation == 1 then
if HealBot_Grid_MaxOffsetY < totalOffsetY then HealBot_Grid_MaxOffsetY = totalOffsetY end
totalOffsetY = HealBot_Grid_MaxOffsetY
else
if HealBot_Grid_MaxOffsetX < totalOffsetX then HealBot_Grid_MaxOffsetX = totalOffsetX end
totalOffsetX = HealBot_Grid_MaxOffsetX
totalOffsetY = totalOffsetY + bheight + brspace
end
HealBot_Action_SetHeightWidth(totalOffsetX, totalOffsetY + bpadding, bwidth)
end
function HealBot_Action_AppendNewUnits()
if not HealBot_Grid_LastI then return end
local unitsToCheck = {}
-- Gather units based on config, similar to PartyChanged
if HealBot_Config.GroupHeals == 1 then
for _, unit in ipairs(HealBot_Action_HealGroup) do
table.insert(unitsToCheck, unit)
end
end
if HealBot_Config.TankHeals == 1 and GetNumRaidMembers() > 0 and CT_RA_MainTanks then
for j = 1, 10 do
if CT_RA_MainTanks[j] then
for k = 1, GetNumRaidMembers() do
local unit = "raid" .. k
if UnitName(unit) == CT_RA_MainTanks[j] then
table.insert(unitsToCheck, unit)
end
end
end
end
end
if HealBot_Config.TargetHeals == 1 then
for _, unit in ipairs(HealBot_Action_HealTarget) do
table.insert(unitsToCheck, unit)
end
table.insert(unitsToCheck, "target")
end
if HealBot_Config.EmergencyHeals == 1 then
if GetNumRaidMembers() > 0 then
for j = 1, 40 do
table.insert(unitsToCheck, "raid" .. j)
end
else
for j = 1, 4 do
table.insert(unitsToCheck, "party" .. j)
end
table.insert(unitsToCheck, "player")
end
end
if HealBot_Config.PetHeals == 1 then
if GetNumRaidMembers() > 0 then
for j = 1, 40 do
table.insert(unitsToCheck, "raidpet" .. j)
end
else
for j = 1, 4 do
table.insert(unitsToCheck, "partypet" .. j)
end
table.insert(unitsToCheck, "pet")
end
end
for _, unit in ipairs(unitsToCheck) do
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
HealBot_Action_AppendUnit(unit)
end
end
end
+2 -1
View File
@@ -47,7 +47,8 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
### Change Log ### Change Log
**v1.6.1** **v1.6.1**
* **Hotfix** - With class colours toggled extra frames for player pets were given some classy mint colour. * **Hotfix - pet frames** - With class colours toggled extra frames for player pets were given some classy mint colour.
* **Hotfi - raidframes in combat** - Modfied how frames behave when player leaves during combat.
**v1.6** **v1.6**
* **Event Loop Decoupling:** Ripped out redundant synchronous UI redraws that were bypassed by the new MVC architecture. High-frequency events (mana regen, health ticks) now fully rely on the `HealBot_OnUpdate` dirty queue, severely reducing CPU bottlenecks. * **Event Loop Decoupling:** Ripped out redundant synchronous UI redraws that were bypassed by the new MVC architecture. High-frequency events (mana regen, health ticks) now fully rely on the `HealBot_OnUpdate` dirty queue, severely reducing CPU bottlenecks.