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https://github.com/Bluewhale1337/HealBotBlue.git
synced 2026-07-27 09:44:44 +00:00
Compare commits
8 Commits
v1.6.1
...
4f7a06ad6f
| Author | SHA1 | Date | |
|---|---|---|---|
| 4f7a06ad6f | |||
| 178d1184a3 | |||
| f1b7e3950f | |||
| faf040997e | |||
| 4c9f50770a | |||
| ed11046eda | |||
| d36ad994ea | |||
| a3f3d9e4c6 |
+1
-1
@@ -1,6 +1,6 @@
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|||||||
## Interface: 11200
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## Interface: 11200
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||||||
## Title: HealBotBlue
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## Title: HealBotBlue
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||||||
## Version: 1.6.0
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## Version: 1.6.2
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## Author: Bluewhale
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## Author: Bluewhale
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## Notes: Adds panel with skinable bars for healing and decursive
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## Notes: Adds panel with skinable bars for healing and decursive
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## SavedVariablesPerCharacter: HealBot_Config
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## SavedVariablesPerCharacter: HealBot_Config
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||||||
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|||||||
@@ -232,6 +232,15 @@
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|||||||
<Button name="HealBot_Action_HealUnit39" inherits="HealingButtonTemplate" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit39" inherits="HealingButtonTemplate" text="Unit not set"/>
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||||||
<Button name="HealBot_Action_HealUnit40" inherits="HealingButtonTemplate" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit40" inherits="HealingButtonTemplate" text="Unit not set"/>
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||||||
<Button name="HealBot_Action_HealUnit41" inherits="HealingButtonTemplate" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit41" inherits="HealingButtonTemplate" text="Unit not set"/>
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||||||
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<Button name="HealBot_Action_HealUnit42" inherits="HealingButtonTemplate" text="Unit not set"/>
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||||||
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<Button name="HealBot_Action_HealUnit43" inherits="HealingButtonTemplate" text="Unit not set"/>
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||||||
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<Button name="HealBot_Action_HealUnit44" inherits="HealingButtonTemplate" text="Unit not set"/>
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||||||
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<Button name="HealBot_Action_HealUnit45" inherits="HealingButtonTemplate" text="Unit not set"/>
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||||||
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<Button name="HealBot_Action_HealUnit46" inherits="HealingButtonTemplate" text="Unit not set"/>
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||||||
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<Button name="HealBot_Action_HealUnit47" inherits="HealingButtonTemplate" text="Unit not set"/>
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||||||
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<Button name="HealBot_Action_HealUnit48" inherits="HealingButtonTemplate" text="Unit not set"/>
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||||||
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<Button name="HealBot_Action_HealUnit49" inherits="HealingButtonTemplate" text="Unit not set"/>
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||||||
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<Button name="HealBot_Action_HealUnit50" inherits="HealingButtonTemplate" text="Unit not set"/>
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||||||
<Button name="HealBot_Action_HealUnit51" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit51" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
<Button name="HealBot_Action_HealUnit52" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit52" inherits="HealingButtonTemplate2" text="Unit not set"/>
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@@ -243,6 +252,46 @@
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<Button name="HealBot_Action_HealUnit58" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit58" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
<Button name="HealBot_Action_HealUnit59" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit59" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
<Button name="HealBot_Action_HealUnit60" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit60" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit61" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit62" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit63" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit64" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit65" inherits="HealingButtonTemplate2" text="Unit not set"/>
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<Button name="HealBot_Action_HealUnit66" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
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<Button name="HealBot_Action_HealUnit67" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit68" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit69" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit70" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit71" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit72" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit73" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit74" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
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<Button name="HealBot_Action_HealUnit75" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit76" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit77" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit78" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit79" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit80" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit81" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit82" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit83" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit84" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit85" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||||
|
<Button name="HealBot_Action_HealUnit86" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit87" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit88" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit89" inherits="HealingButtonTemplate2" text="Unit not set"/>
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|
<Button name="HealBot_Action_HealUnit90" inherits="HealingButtonTemplate2" text="Unit not set"/>
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|
<Button name="HealBot_Action_HealUnit91" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit92" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit93" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit94" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit95" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit96" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit97" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit98" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||||
|
<Button name="HealBot_Action_HealUnit99" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
<Button name="HealBot_Action_HealUnit100" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||||
|
|
||||||
<Button name="HealBot_Action_Header1" inherits="HealingButtonTemplate4" text="Unit not set"/>
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<Button name="HealBot_Action_Header1" inherits="HealingButtonTemplate4" text="Unit not set"/>
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||||||
<Button name="HealBot_Action_Header2" inherits="HealingButtonTemplate4" text="Unit not set"/>
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<Button name="HealBot_Action_Header2" inherits="HealingButtonTemplate4" text="Unit not set"/>
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@@ -181,6 +181,16 @@ local HealBot_EventHandlers = {
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HealBot_Model:NotifyObservers("ROSTER_CHANGED")
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HealBot_Model:NotifyObservers("ROSTER_CHANGED")
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HealBot_OnEvent_PartyMembersChanged(this)
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HealBot_OnEvent_PartyMembersChanged(this)
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end,
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end,
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["RAID_ROSTER_UPDATE"] = function(this)
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for _, unit in ipairs(HealBot_Model.partyMembers) do
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HealBot_Model:RefreshUnit(unit)
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|
end
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for _, unit in ipairs(HealBot_Model.raidMembers) do
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HealBot_Model:RefreshUnit(unit)
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end
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HealBot_Model:NotifyObservers("ROSTER_CHANGED")
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HealBot_OnEvent_PartyMembersChanged(this)
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|
end,
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["PLAYER_ENTERING_WORLD"] = function(this)
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["PLAYER_ENTERING_WORLD"] = function(this)
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HealBot_Model:RefreshUnit("player")
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HealBot_Model:RefreshUnit("player")
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HealBot_Model:RefreshUnit("pet")
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HealBot_Model:RefreshUnit("pet")
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@@ -282,6 +292,7 @@ function HealBot_OnEvent_VariablesLoaded(this)
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this:RegisterEvent("PLAYER_REGEN_ENABLED");
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this:RegisterEvent("PLAYER_REGEN_ENABLED");
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this:RegisterEvent("PLAYER_TARGET_CHANGED");
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this:RegisterEvent("PLAYER_TARGET_CHANGED");
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this:RegisterEvent("PARTY_MEMBERS_CHANGED");
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this:RegisterEvent("PARTY_MEMBERS_CHANGED");
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this:RegisterEvent("RAID_ROSTER_UPDATE");
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this:RegisterEvent("PARTY_MEMBER_DISABLE");
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this:RegisterEvent("PARTY_MEMBER_DISABLE");
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this:RegisterEvent("PARTY_MEMBER_ENABLE");
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this:RegisterEvent("PARTY_MEMBER_ENABLE");
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this:RegisterEvent("UNIT_PET");
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this:RegisterEvent("UNIT_PET");
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@@ -365,7 +376,7 @@ end
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|||||||
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function HealBot_OnEvent_PlayerRegenEnabled(this)
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function HealBot_OnEvent_PlayerRegenEnabled(this)
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HealBot_IsFighting = false;
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HealBot_IsFighting = false;
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||||||
-- Removed HealBot_Delay_RecalcParty = 1;
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HealBot_Delay_RecalcParty = 1;
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||||||
end
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end
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|
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||||||
function HealBot_OnEvent_PlayerTargetChanged(this)
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function HealBot_OnEvent_PlayerTargetChanged(this)
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@@ -608,47 +608,47 @@ function HealBot_InitGetSpellData(spell, id, class)
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||||||
HealBot_ScanTooltip:SetOwner(HealBot_ScanTooltip, "ANCHOR_NONE")
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HealBot_ScanTooltip:SetOwner(HealBot_ScanTooltip, "ANCHOR_NONE")
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HealBot_ScanTooltip:SetSpell(id, BOOKTYPE_SPELL);
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HealBot_ScanTooltip:SetSpell(id, BOOKTYPE_SPELL);
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tmpText = getglobal("HealBot_ScanTooltipTextLeft2");
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_mana = 0;
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if (tmpText:GetText()) then
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_range = 40;
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line = tmpText:GetText();
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tmpTest, tmpTest, _mana = string.find(line, HEALBOT_TOOLTIP_MANA);
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else
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HealBot_Report_Error("================================");
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HealBot_Report_Error("ERROR: HealBot_ScanTooltip is lost");
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HealBot_Report_Error("ERROR: If BonusScanner is used, try disabling BonusScanner");
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end
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tmpText = getglobal("HealBot_ScanTooltipTextRight2");
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if (tmpText:GetText()) then
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line = tmpText:GetText();
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tmpTest, tmpTest, _range = string.find(line, HEALBOT_TOOLTIP_RANGE);
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else
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HealBot_Report_Error("================================");
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HealBot_Report_Error("ERROR: HealBot_ScanTooltip is lost");
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HealBot_Report_Error("ERROR: If BonusScanner is used, try disabling BonusScanner");
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end
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tmpText = getglobal("HealBot_ScanTooltipTextLeft3");
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_cast = nil;
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if (tmpText:GetText()) then
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line = tmpText:GetText();
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if (line == HEALBOT_TOOLTIP_INSTANT_CAST) then
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_cast = 0;
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_cast = 0;
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elseif line == HEALBOT_TOOLTIP_CHANNELED then
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line = nil;
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for lineNum = 2, 6 do
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local lText = getglobal("HealBot_ScanTooltipTextLeft"..lineNum);
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if lText and lText:IsVisible() and lText:GetText() then
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|
local txt = lText:GetText();
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|
local t1, t2, match;
|
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|
t1, t2, match = string.find(txt, HEALBOT_TOOLTIP_MANA);
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if match then _mana = match; end
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if txt == HEALBOT_TOOLTIP_INSTANT_CAST or txt == "Instant" then
|
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|
_cast = 0;
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|
elseif txt == HEALBOT_TOOLTIP_CHANNELED then
|
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_cast = 0;
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_cast = 0;
|
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elseif (tmpText) then
|
|
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tmpTest, tmpTest, _cast = string.find(line, HEALBOT_TOOLTIP_CAST_TIME);
|
|
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end
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|
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else
|
else
|
||||||
HealBot_Report_Error("================================");
|
t1, t2, match = string.find(txt, HEALBOT_TOOLTIP_CAST_TIME);
|
||||||
HealBot_Report_Error("ERROR: HealBot_ScanTooltip is lost");
|
if match then _cast = match; end
|
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HealBot_Report_Error("ERROR: If BonusScanner is used, try disabling BonusScanner");
|
end
|
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|
|
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|
t1, t2, match = string.find(txt, HEALBOT_TOOLTIP_RANGE);
|
||||||
|
if match then _range = match; end
|
||||||
|
|
||||||
|
if not string.find(txt, HEALBOT_TOOLTIP_MANA) and txt ~= HEALBOT_TOOLTIP_INSTANT_CAST and txt ~= "Instant" and txt ~= HEALBOT_TOOLTIP_CHANNELED and not string.find(txt, HEALBOT_TOOLTIP_CAST_TIME) and not string.find(txt, HEALBOT_TOOLTIP_RANGE) then
|
||||||
|
if not line then line = txt; end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local rText = getglobal("HealBot_ScanTooltipTextRight"..lineNum);
|
||||||
|
if rText and rText:IsVisible() and rText:GetText() then
|
||||||
|
local txt = rText:GetText();
|
||||||
|
local t1, t2, match;
|
||||||
|
t1, t2, match = string.find(txt, HEALBOT_TOOLTIP_RANGE);
|
||||||
|
if match then _range = match; end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
tmpText = getglobal("HealBot_ScanTooltipTextLeft4");
|
|
||||||
tmpTest = nil;
|
tmpTest = nil;
|
||||||
if (tmpText:GetText()) then
|
if line then
|
||||||
line = tmpText:GetText();
|
|
||||||
if class == "PRIEST" then
|
if class == "PRIEST" then
|
||||||
if string.sub(spell, 1, 14) == string.sub(HEALBOT_POWER_WORD_SHIELD, 1, 14) then
|
if string.sub(spell, 1, 14) == string.sub(HEALBOT_POWER_WORD_SHIELD, 1, 14) then
|
||||||
tmpTest, tmpTest, _HealsMin, _shield = string.find(line, HEALBOT_SPELL_PATTERN_SHIELD);
|
tmpTest, tmpTest, _HealsMin, _shield = string.find(line, HEALBOT_SPELL_PATTERN_SHIELD);
|
||||||
|
|||||||
+154
-6
@@ -110,6 +110,11 @@ function HealBot_Action_EnableButton(button)
|
|||||||
local name = state.name
|
local name = state.name
|
||||||
if not name then name = UnitName(unit) end -- fallback
|
if not name then name = UnitName(unit) end -- fallback
|
||||||
|
|
||||||
|
if not name or name == "Unknown" then
|
||||||
|
button:Hide()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
local bar = HealBot_Action_HealthBar(button);
|
local bar = HealBot_Action_HealthBar(button);
|
||||||
local bar2 = HealBot_Action_HealthBar2(button);
|
local bar2 = HealBot_Action_HealthBar2(button);
|
||||||
if not button.bar3 then button.bar3 = getglobal(button:GetName() .. "Bar3") end
|
if not button.bar3 then button.bar3 = getglobal(button:GetName() .. "Bar3") end
|
||||||
@@ -402,6 +407,7 @@ function HealBot_Action_SetHealButton(index, unit)
|
|||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
local button = getglobal("HealBot_Action_HealUnit" .. index);
|
local button = getglobal("HealBot_Action_HealUnit" .. index);
|
||||||
|
if not button then return nil end
|
||||||
button.unit = unit;
|
button.unit = unit;
|
||||||
if unit then
|
if unit then
|
||||||
table.insert(HealBot_Action_HealButtons, button);
|
table.insert(HealBot_Action_HealButtons, button);
|
||||||
@@ -414,7 +420,11 @@ function HealBot_Action_SetHealButton(index, unit)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function HealBot_Action_PartyChanged()
|
function HealBot_Action_PartyChanged()
|
||||||
if not HealBot_IsFighting then
|
if HealBot_IsFighting then
|
||||||
|
HealBot_Action_AppendNewUnits()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
local numBars = 0;
|
local numBars = 0;
|
||||||
local numHeaders = 0;
|
local numHeaders = 0;
|
||||||
local TempMaxH = 0;
|
local TempMaxH = 0;
|
||||||
@@ -466,10 +476,7 @@ function HealBot_Action_PartyChanged()
|
|||||||
local checked_end = 0;
|
local checked_end = 0;
|
||||||
headerno = 0;
|
headerno = 0;
|
||||||
|
|
||||||
for j = 1, 41 do
|
for j = 1, 100 do
|
||||||
HealBot_Action_SetHealButton(j, nil);
|
|
||||||
end
|
|
||||||
for j = 51, 60 do
|
|
||||||
HealBot_Action_SetHealButton(j, nil);
|
HealBot_Action_SetHealButton(j, nil);
|
||||||
end
|
end
|
||||||
HealBot_Action_SetHealButton();
|
HealBot_Action_SetHealButton();
|
||||||
@@ -628,6 +635,9 @@ function HealBot_Action_PartyChanged()
|
|||||||
else
|
else
|
||||||
for _, unit in ipairs(HealBot_Action_HealGroup) do
|
for _, unit in ipairs(HealBot_Action_HealGroup) do
|
||||||
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
|
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
|
||||||
|
local name = UnitName(unit) or "not known"
|
||||||
|
local class = UnitClass(unit) or "not known"
|
||||||
|
local subgroup = 1
|
||||||
if HealBot_Config.ExtraOrder == 1 then
|
if HealBot_Config.ExtraOrder == 1 then
|
||||||
order[unit] = name;
|
order[unit] = name;
|
||||||
elseif HealBot_Config.ExtraOrder == 2 then
|
elseif HealBot_Config.ExtraOrder == 2 then
|
||||||
@@ -726,6 +736,9 @@ function HealBot_Action_PartyChanged()
|
|||||||
else
|
else
|
||||||
for _, unit in ipairs(HealBot_Action_HealGroup) do
|
for _, unit in ipairs(HealBot_Action_HealGroup) do
|
||||||
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
|
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
|
||||||
|
local name = UnitName(unit) or "not known"
|
||||||
|
local class = UnitClass(unit) or "not known"
|
||||||
|
local subgroup = 1
|
||||||
if HealBot_Config.ExtraOrder == 1 then
|
if HealBot_Config.ExtraOrder == 1 then
|
||||||
order[unit] = name;
|
order[unit] = name;
|
||||||
elseif HealBot_Config.ExtraOrder == 2 then
|
elseif HealBot_Config.ExtraOrder == 2 then
|
||||||
@@ -901,6 +914,16 @@ function HealBot_Action_PartyChanged()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
HealBot_Grid_LastI = i;
|
||||||
|
HealBot_Grid_LastH = h;
|
||||||
|
HealBot_Grid_LastZ = z;
|
||||||
|
HealBot_Grid_OffsetX = OffsetX;
|
||||||
|
HealBot_Grid_OffsetY = OffsetY;
|
||||||
|
HealBot_Grid_MaxOffsetX = MaxOffsetX;
|
||||||
|
HealBot_Grid_MaxOffsetY = MaxOffsetY;
|
||||||
|
HealBot_Grid_Limit = limit;
|
||||||
|
HealBot_Grid_NumBars = numBars;
|
||||||
|
|
||||||
if HealBot_Config.HideOptions == 1 then
|
if HealBot_Config.HideOptions == 1 then
|
||||||
HealBot_Action_OptionsButton:Hide();
|
HealBot_Action_OptionsButton:Hide();
|
||||||
else
|
else
|
||||||
@@ -945,7 +968,6 @@ function HealBot_Action_PartyChanged()
|
|||||||
if HealBot_Config.HideParty == 1 and HidePartyFrame then
|
if HealBot_Config.HideParty == 1 and HidePartyFrame then
|
||||||
HidePartyFrame();
|
HidePartyFrame();
|
||||||
end
|
end
|
||||||
end
|
|
||||||
HealBot_Action_RefreshButtons();
|
HealBot_Action_RefreshButtons();
|
||||||
HealBot_Action_ShowFrame();
|
HealBot_Action_ShowFrame();
|
||||||
end
|
end
|
||||||
@@ -995,3 +1017,129 @@ function HealBot_Action_Refresh(unit)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function HealBot_Action_AppendUnit(unit)
|
||||||
|
if not HealBot_Grid_LastI then return end
|
||||||
|
if HealBot_Grid_LastI >= 100 then return end
|
||||||
|
|
||||||
|
HealBot_Grid_LastI = HealBot_Grid_LastI + 1
|
||||||
|
HealBot_Grid_NumBars = HealBot_Grid_NumBars + 1
|
||||||
|
|
||||||
|
local button = HealBot_Action_SetHealButton(HealBot_Grid_LastI, unit)
|
||||||
|
if not button then return end
|
||||||
|
|
||||||
|
local orientation = (HealBot_Config.GridOrientation and HealBot_Config.GridOrientation[HealBot_Config.Current_Skin]) or 1
|
||||||
|
local bwidth = (HealBot_Config.bwidth and HealBot_Config.bwidth[HealBot_Config.Current_Skin]) or 85
|
||||||
|
local bheight = (HealBot_Config.bheight and HealBot_Config.bheight[HealBot_Config.Current_Skin]) or 18
|
||||||
|
local bcspace = (HealBot_Config.bcspace and HealBot_Config.bcspace[HealBot_Config.Current_Skin]) or 3
|
||||||
|
local brspace = (HealBot_Config.brspace and HealBot_Config.brspace[HealBot_Config.Current_Skin]) or 3
|
||||||
|
local bpadding = (HealBot_Config.bpadding and HealBot_Config.bpadding[HealBot_Config.Current_Skin]) or 10
|
||||||
|
|
||||||
|
if orientation == 1 then
|
||||||
|
HealBot_Grid_OffsetY = HealBot_Action_PositionButton(button, HealBot_Grid_OffsetX, HealBot_Grid_OffsetY, bwidth, bheight, false, nil)
|
||||||
|
if HealBot_Grid_LastH == HealBot_Grid_Limit then
|
||||||
|
HealBot_Grid_LastH = 0
|
||||||
|
if HealBot_Grid_MaxOffsetY < HealBot_Grid_OffsetY then HealBot_Grid_MaxOffsetY = HealBot_Grid_OffsetY end
|
||||||
|
HealBot_Grid_OffsetY = bpadding
|
||||||
|
HealBot_Grid_OffsetX = HealBot_Grid_OffsetX + bwidth + bcspace
|
||||||
|
end
|
||||||
|
else
|
||||||
|
HealBot_Grid_OffsetX = HealBot_Action_PositionButtonHorizontal(button, HealBot_Grid_OffsetX, HealBot_Grid_OffsetY, bwidth, bheight, false, nil)
|
||||||
|
if HealBot_Grid_LastH == HealBot_Grid_Limit then
|
||||||
|
HealBot_Grid_LastH = 0
|
||||||
|
if HealBot_Grid_MaxOffsetX < HealBot_Grid_OffsetX then HealBot_Grid_MaxOffsetX = HealBot_Grid_OffsetX end
|
||||||
|
HealBot_Grid_OffsetX = bpadding
|
||||||
|
HealBot_Grid_OffsetY = HealBot_Grid_OffsetY + bheight + brspace
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
HealBot_Grid_LastH = HealBot_Grid_LastH + 1
|
||||||
|
HealBot_Grid_LastZ = HealBot_Grid_LastZ + 1
|
||||||
|
|
||||||
|
local bar = HealBot_Action_HealthBar(button)
|
||||||
|
local bar2 = HealBot_Action_HealthBar2(button)
|
||||||
|
bar.txt = getglobal(bar:GetName() .. "_text")
|
||||||
|
bar:SetHeight(bheight)
|
||||||
|
local btexture = (HealBot_Config.btexture and HealBot_Config.btexture[HealBot_Config.Current_Skin]) or 5
|
||||||
|
HealBot_Action_SetTexture(bar, btexture)
|
||||||
|
local btextheight = (HealBot_Config.btextheight and HealBot_Config.btextheight[HealBot_Config.Current_Skin]) or 10
|
||||||
|
bar.txt:SetTextHeight(btextheight)
|
||||||
|
bar2:SetHeight(bheight)
|
||||||
|
HealBot_Action_SetTexture(bar2, btexture)
|
||||||
|
|
||||||
|
local totalOffsetX = HealBot_Grid_OffsetX
|
||||||
|
local totalOffsetY = HealBot_Grid_OffsetY
|
||||||
|
if orientation == 1 then
|
||||||
|
if HealBot_Grid_MaxOffsetY < totalOffsetY then HealBot_Grid_MaxOffsetY = totalOffsetY end
|
||||||
|
totalOffsetY = HealBot_Grid_MaxOffsetY
|
||||||
|
else
|
||||||
|
if HealBot_Grid_MaxOffsetX < totalOffsetX then HealBot_Grid_MaxOffsetX = totalOffsetX end
|
||||||
|
totalOffsetX = HealBot_Grid_MaxOffsetX
|
||||||
|
totalOffsetY = totalOffsetY + bheight + brspace
|
||||||
|
end
|
||||||
|
|
||||||
|
HealBot_Action_SetHeightWidth(totalOffsetX, totalOffsetY + bpadding, bwidth)
|
||||||
|
end
|
||||||
|
function HealBot_Action_AppendNewUnits()
|
||||||
|
if not HealBot_Grid_LastI then return end
|
||||||
|
|
||||||
|
local unitsToCheck = {}
|
||||||
|
|
||||||
|
-- Gather units based on config, similar to PartyChanged
|
||||||
|
if HealBot_Config.GroupHeals == 1 then
|
||||||
|
for _, unit in ipairs(HealBot_Action_HealGroup) do
|
||||||
|
table.insert(unitsToCheck, unit)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if HealBot_Config.TankHeals == 1 and GetNumRaidMembers() > 0 and CT_RA_MainTanks then
|
||||||
|
for j = 1, 10 do
|
||||||
|
if CT_RA_MainTanks[j] then
|
||||||
|
for k = 1, GetNumRaidMembers() do
|
||||||
|
local unit = "raid" .. k
|
||||||
|
if UnitName(unit) == CT_RA_MainTanks[j] then
|
||||||
|
table.insert(unitsToCheck, unit)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if HealBot_Config.TargetHeals == 1 then
|
||||||
|
for _, unit in ipairs(HealBot_Action_HealTarget) do
|
||||||
|
table.insert(unitsToCheck, unit)
|
||||||
|
end
|
||||||
|
table.insert(unitsToCheck, "target")
|
||||||
|
end
|
||||||
|
|
||||||
|
if HealBot_Config.EmergencyHeals == 1 then
|
||||||
|
if GetNumRaidMembers() > 0 then
|
||||||
|
for j = 1, 40 do
|
||||||
|
table.insert(unitsToCheck, "raid" .. j)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
for j = 1, 4 do
|
||||||
|
table.insert(unitsToCheck, "party" .. j)
|
||||||
|
end
|
||||||
|
table.insert(unitsToCheck, "player")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if HealBot_Config.PetHeals == 1 then
|
||||||
|
if GetNumRaidMembers() > 0 then
|
||||||
|
for j = 1, 40 do
|
||||||
|
table.insert(unitsToCheck, "raidpet" .. j)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
for j = 1, 4 do
|
||||||
|
table.insert(unitsToCheck, "partypet" .. j)
|
||||||
|
end
|
||||||
|
table.insert(unitsToCheck, "pet")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, unit in ipairs(unitsToCheck) do
|
||||||
|
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
|
||||||
|
HealBot_Action_AppendUnit(unit)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|||||||
@@ -47,7 +47,8 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
|
|||||||
### Change Log
|
### Change Log
|
||||||
|
|
||||||
**v1.6.1**
|
**v1.6.1**
|
||||||
* **Hotfix** - With class colours toggled extra frames for player pets were given some classy mint colour.
|
* **Hotfix - pet frames** - With class colours toggled extra frames for player pets were given some classy mint colour.
|
||||||
|
* **Hotfi - raidframes in combat** - Modfied how frames behave when player leaves during combat.
|
||||||
|
|
||||||
**v1.6**
|
**v1.6**
|
||||||
* **Event Loop Decoupling:** Ripped out redundant synchronous UI redraws that were bypassed by the new MVC architecture. High-frequency events (mana regen, health ticks) now fully rely on the `HealBot_OnUpdate` dirty queue, severely reducing CPU bottlenecks.
|
* **Event Loop Decoupling:** Ripped out redundant synchronous UI redraws that were bypassed by the new MVC architecture. High-frequency events (mana regen, health ticks) now fully rely on the `HealBot_OnUpdate` dirty queue, severely reducing CPU bottlenecks.
|
||||||
|
|||||||
+40
@@ -0,0 +1,40 @@
|
|||||||
|
Druid:
|
||||||
|
Name - Rank - Effect
|
||||||
|
Genesis - 1 - increase damage and healing of periodic spells by 5%
|
||||||
|
Genesis - 2 - increase damage and healing of periodic spells by 10%
|
||||||
|
Genesis - 3 -increase damage and healing of periodic spells by 15%
|
||||||
|
|
||||||
|
Gift of Nature - 1- Increases effectivenes of all healing spells by 2%
|
||||||
|
Gift of Nature - 2- Increases effectivenes of all healing spells by 4%
|
||||||
|
Gift of Nature - 3- Increases effectivenes of all healing spells by 6%
|
||||||
|
Gift of Nature - 4- Increases effectivenes of all healing spells by 8%
|
||||||
|
Gift of Nature - 5- Increases effectivenes of all healing spells by 10%
|
||||||
|
|
||||||
|
Preservation - 1 - Increases the periodic healing of Regrowth by 10% if target is affected by Rejuvenation
|
||||||
|
Preservation - 2 - Increases the periodic healing of Regrowth by 20% if target is affected by Rejuvenation
|
||||||
|
Preservation - 3 - Increases the periodic healing of Regrowth by 30% if target is affected by Rejuvenation
|
||||||
|
|
||||||
|
Paladin:
|
||||||
|
|
||||||
|
Healing Light - 1 - Increases the amount of healed by Holy Light, Flash of Light and Holy Shock by 4%
|
||||||
|
Healing Light - 2 - Increases the amount of healed by Holy Light, Flash of Light and Holy Shock by 8%
|
||||||
|
Healing Light - 3 - Increases the amount of healed by Holy Light, Flash of Light and Holy Shock by 12%
|
||||||
|
|
||||||
|
Ironclad - 1 - Improves healing done by 1% of current armour from items
|
||||||
|
Ironclad - 2 - Improves healing done by 2% of current armour from items
|
||||||
|
|
||||||
|
Priest:
|
||||||
|
|
||||||
|
Improved Renew - 1 - Improves amount healed by renew by 5%
|
||||||
|
Improved Renew - 2 - Improves amount healed by renew by 10%
|
||||||
|
Improved Renew - 3 - Improves amount healed by renew by 15%
|
||||||
|
|
||||||
|
Spiritual Healing - 1 - Improves amount healed by all healing spells by 6%
|
||||||
|
Spiritual Healing - 2 - Improves amount healed by all healing spells by 12%
|
||||||
|
Spiritual Healing - 3 - Improves amount healed by all healing spells by 18%
|
||||||
|
Spiritual Healing - 4 - Improves amount healed by all healing spells by 24%
|
||||||
|
Spiritual Healing - 5 - Improves amount healed by all healing spells by 30%
|
||||||
|
|
||||||
|
Shaman:
|
||||||
|
|
||||||
|
none
|
||||||
Reference in New Issue
Block a user