8 Commits

11 changed files with 145 additions and 53 deletions
+1 -1
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@@ -1,6 +1,6 @@
## Interface: 11200
## Title: HealBotBlue
## Version: 1.6.2
## Version: 1.6.5
## Author: Bluewhale
## Notes: Adds panel with skinable bars for healing and decursive
## SavedVariablesPerCharacter: HealBot_Config
+3
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@@ -123,6 +123,9 @@ end
function HealBot_SplitString(str, delimiter)
local result = {}
if not delimiter or delimiter == "" then
return {str}
end
local start_pos = 1
while true do
local end_pos = string.find(str, delimiter, start_pos, true)
+53 -13
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@@ -18,6 +18,20 @@
<OnClick>HealBot_Action_HealUnit_OnClick(this,arg1);</OnClick>
</Scripts>
<Frames>
<StatusBar name="$parentBar2" inherits="HealBot_StatusBar">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
<Anchor point="TOPRIGHT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="$parentBar" inherits="HealBot_StatusBar">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
@@ -73,22 +87,48 @@
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
</StatusBar>
<StatusBar name="$parentBar2" inherits="HealBot_StatusBar">
<Texture name="$parentIcon6" hidden="true">
<Size><AbsDimension x="12" y="12"/></Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
<Anchor point="TOPRIGHT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
<Anchor point="LEFT" relativeTo="$parentIcon5" relativePoint="RIGHT">
<Offset><AbsDimension x="1" y="0"/></Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentIcon7" hidden="true">
<Size><AbsDimension x="12" y="12"/></Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentIcon6" relativePoint="RIGHT">
<Offset><AbsDimension x="1" y="0"/></Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentIcon8" hidden="true">
<Size><AbsDimension x="12" y="12"/></Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentIcon7" relativePoint="RIGHT">
<Offset><AbsDimension x="1" y="0"/></Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentIcon9" hidden="true">
<Size><AbsDimension x="12" y="12"/></Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentIcon8" relativePoint="RIGHT">
<Offset><AbsDimension x="1" y="0"/></Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentIcon10" hidden="true">
<Size><AbsDimension x="12" y="12"/></Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentIcon9" relativePoint="RIGHT">
<Offset><AbsDimension x="1" y="0"/></Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
</StatusBar>
<StatusBar name="$parentBar3" inherits="HealBot_StatusBar" hidden="true">
<Anchors>
+6 -6
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@@ -160,19 +160,20 @@ function HealBot_OnEvent_UnitAura(this, unit)
if not HealBot_UnitIcons[unit] then
HealBot_UnitIcons[unit] = {}
end
for j = 1, 5 do
for j = 1, 10 do
HealBot_UnitIcons[unit][j] = nil
end
local iconCount = 0
local i = 1;
HealBot_UnitDebuff[unit] = nil;
while true do
local debuff, tmp, debuff_type = UnitDebuff(unit, i, 1)
if debuff then
if iconCount < 5 then
if iconCount < 10 then
iconCount = iconCount + 1
HealBot_UnitIcons[unit][iconCount] = debuff
end
if HealBot_CDCInc[UnitClass(unit)] == 1 and HealBot_DebuffWatch[debuff_type] then
if HealBot_CDCInc[UnitClass(unit)] == 1 and debuff_type and HealBot_DebuffWatch[debuff_type] then
HealBot_UnitDebuff[unit] = debuff_type
DebuffType = debuff_type;
if HealBot_DebuffPriority[debuff_type] then
@@ -181,7 +182,6 @@ function HealBot_OnEvent_UnitAura(this, unit)
end
i = i + 1;
else
if i == 1 then HealBot_UnitDebuff[unit] = nil; end
break
end
end
@@ -190,7 +190,7 @@ function HealBot_OnEvent_UnitAura(this, unit)
while true do
local buff = UnitBuff(unit, b)
if not buff then break end
if HealBot_TrackedHoTs[buff] and iconCount < 5 then
if HealBot_TrackedHoTs[buff] and iconCount < 10 then
iconCount = iconCount + 1
HealBot_UnitIcons[unit][iconCount] = buff
end
@@ -201,7 +201,7 @@ function HealBot_OnEvent_UnitAura(this, unit)
while true do
local debuff = UnitDebuff(unit, d)
if not debuff then break end
if HealBot_TrackedHoTs[debuff] and iconCount < 5 then
if HealBot_TrackedHoTs[debuff] and iconCount < 10 then
iconCount = iconCount + 1
HealBot_UnitIcons[unit][iconCount] = debuff
end
+10 -1
View File
@@ -2,6 +2,7 @@
-- Manages WoW Frame events and periodic updates, routing to respective services
HealBot_View_DirtyUnits = {}
HealBot_View_DirtyPower = {}
local HealBot_Timer1, HealsIn_Timer = 0, 0;
HealBot_LastModState = ""
@@ -20,7 +21,7 @@ function HealBot_OnLoad(this)
HealBot_View_DirtyUnits[unitID] = true
end)
HealBot_Model:RegisterObserver("UNIT_POWER_CHANGED", function(unitID)
HealBot_View_DirtyUnits[unitID] = true
HealBot_View_DirtyPower[unitID] = true
end)
HealBot_Model:RegisterObserver("UNIT_AURA_CHANGED", function(unitID)
HealBot_View_DirtyUnits[unitID] = true
@@ -78,9 +79,17 @@ function HealBot_OnUpdate(this, arg1)
while unitID do
HealBot_Action_RefreshButtons(unitID)
HealBot_View_DirtyUnits[unitID] = nil
HealBot_View_DirtyPower[unitID] = nil -- Skip fast path if doing full refresh
unitID, _ = next(HealBot_View_DirtyUnits)
end
local powerID, _ = next(HealBot_View_DirtyPower)
while powerID do
HealBot_Action_RefreshPower(powerID)
HealBot_View_DirtyPower[powerID] = nil
powerID, _ = next(HealBot_View_DirtyPower)
end
if HealBot_EquipChangeTimer > 0 then
HealBot_EquipChangeTimer = HealBot_EquipChangeTimer - arg1
if HealBot_EquipChangeTimer <= 0 then
+2 -13
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@@ -246,6 +246,7 @@ HealBot_ConfigDefaults = {
bpadding = {[HEALBOT_SKINS_STD] = 10, ["HealBot Party"] = 10, ["HealBot Raid"] = 10, ["Alteric Valley"] = 10, ["Modern Flat"] = 10},
bboffset = {[HEALBOT_SKINS_STD] = 16, ["HealBot Party"] = 16, ["HealBot Raid"] = 16, ["Alteric Valley"] = 16, ["Modern Flat"] = 3},
bfontoutline = {[HEALBOT_SKINS_STD] = 0, ["HealBot Party"] = 0, ["HealBot Raid"] = 0, ["Alteric Valley"] = 0, ["Modern Flat"] = 1},
biconsize = {[HEALBOT_SKINS_STD] = 12, ["HealBot Party"] = 12, ["HealBot Raid"] = 12, ["Alteric Valley"] = 12, ["Modern Flat"] = 12},
ShowTooltip = 1,
ShowManaBars = 0,
ManaBarsHealersOnly = 0,
@@ -274,18 +275,6 @@ HEALBOT_ADDON_ID="HealBot_Heals"
HealBot_AbortButton=1;
HealBot_Groups = {
["ITEMS"] = {
HEALBOT_BANDAGES,
HEALBOT_HEALING_POTIONS,
HEALBOT_HEALTHSTONES,
},
["PALADIN"] = {
HEALBOT_HOLY_LIGHT,
HEALBOT_FLASH_OF_LIGHT,
},
}
HealBot_Spells = {
-- Cast = secs until effect starts
-- Channel = secs until caster available
@@ -584,7 +573,7 @@ HealBot_Action_TooltipUnit=nil;
HealBot_Ressing = {};
HealBot_IamRessing = false;
-- Table Recycling Pool (Puppeteer-inspired)
-- Table Recycling Pool
local tablePool = {}
function HealBot_GetTable()
local t = table.remove(tablePool)
+3
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@@ -301,6 +301,9 @@ function HealBot_Options_SetSkins()
HealBot_Options_BarAlphaInHeal:SetValue(HealBot_Config.BarcolaInHeal[HealBot_Config.Current_Skin]);
HealBot_Options_BarTextureS:SetValue(HealBot_Config.btexture[HealBot_Config.Current_Skin])
HealBot_Options_BarHeightS:SetValue(HealBot_Config.bheight[HealBot_Config.Current_Skin])
HealBot_Options_AbortBarSize:SetValue(HealBot_Config.abortsize[HealBot_Config.Current_Skin])
HealBot_Options_FontHeight:SetValue(HealBot_Config.btextheight[HealBot_Config.Current_Skin])
HealBot_Options_IconSizeS:SetValue(HealBot_Config.biconsize[HealBot_Config.Current_Skin] or 12)
HealBot_Options_BarWidthS:SetValue(HealBot_Config.bwidth[HealBot_Config.Current_Skin])
HealBot_Options_BarNumColsS:SetValue(HealBot_Config.numcols[HealBot_Config.Current_Skin])
HealBot_Options_BarMaxRowsS:SetValue((HealBot_Config.bmaxrows and HealBot_Config.bmaxrows[HealBot_Config.Current_Skin]) or 0)
+5
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@@ -44,6 +44,11 @@ function HealBot_Options_FontHeight_OnValueChanged(this)
getglobal(this:GetName().."Text"):SetText(this.text .. ": " .. this:GetValue());
HealBot_Action_ResetSkin()
end
function HealBot_Options_IconSizeS_OnValueChanged(this)
HealBot_Config.biconsize[HealBot_Config.Current_Skin] = this:GetValue();
getglobal(this:GetName().."Text"):SetText(this.text .. ": " .. this:GetValue());
HealBot_Action_ResetSkin()
end
function HealBot_Options_AbortBarSize_OnValueChanged(this)
HealBot_Config.abortsize[HealBot_Config.Current_Skin] = this:GetValue();
getglobal(this:GetName().."Text"):SetText(this.text .. ": " .. this:GetValue());
+16
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@@ -360,6 +360,22 @@
<OnValueChanged>HealBot_Options_FontHeight_OnValueChanged(this)</OnValueChanged>
</Scripts>
</Slider>
<Slider name="HealBot_Options_IconSizeS" inherits="HealBot_Options_SliderTemplate">
<Size>
<AbsDimension x="123" y="17" />
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_FontHeight" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="10" y="0" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>HealBot_Options_val_OnLoad(this,"Icon size",5,30)</OnLoad>
<OnValueChanged>HealBot_Options_IconSizeS_OnValueChanged(this)</OnValueChanged>
</Scripts>
</Slider>
<Slider name="HealBot_Options_BorderThicknessS" inherits="HealBot_Options_SliderTemplate">
<Size>
+20 -7
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@@ -27,11 +27,7 @@ end
function HealBot_HealthColor(unit, hlth, maxhlth)
if HealBot_UnitDebuff[unit] then
local debuff, tmp, debuff_type = UnitDebuff(unit, 1, 1)
if not debuff then
HealBot_UnitDebuff[unit] = nil;
HealBot_UnitDebuff[unit .. "_debuff_texture"] = nil
else
local debuff_type = HealBot_UnitDebuff[unit]
local dr = HealBot_Config.CDCBarColour[debuff_type].R
local dg = HealBot_Config.CDCBarColour[debuff_type].G
local db = HealBot_Config.CDCBarColour[debuff_type].B
@@ -45,7 +41,6 @@ function HealBot_HealthColor(unit, hlth, maxhlth)
end
return dr, dg, db, HealBot_Config.Barcola[HealBot_Config.Current_Skin];
end
end
local text = UnitName(unit);
if not HealBot_HealsIn[text] then
@@ -251,11 +246,14 @@ function HealBot_Action_EnableButton(button)
bar.txt:SetFont(fontName, fontHeight, "")
end
for i = 1, 5 do
local iconSize = HealBot_Config.biconsize[HealBot_Config.Current_Skin] or 12
for i = 1, 10 do
local icon = getglobal(button:GetName() .. "BarIcon" .. i)
if icon then
if HealBot_UnitIcons and HealBot_UnitIcons[unit] and HealBot_UnitIcons[unit][i] then
icon:SetTexture(HealBot_UnitIcons[unit][i])
icon:SetWidth(iconSize)
icon:SetHeight(iconSize)
icon:Show()
else
icon:Hide()
@@ -305,6 +303,21 @@ function HealBot_Action_RefreshButtons(unit)
end
end
function HealBot_Action_RefreshPower(unit)
if not unit or not HealBot_Action_UnitButtons[unit] then return end
local state = HealBot_Model.units[unit]
if not state then return end
for index, button in pairs(HealBot_Action_UnitButtons[unit]) do
if not button.bar3 then button.bar3 = getglobal(button:GetName() .. "Bar3") end
local bar3 = button.bar3
if bar3 and bar3:IsVisible() then
bar3:SetMinMaxValues(0, state.maxMana)
bar3:SetValue(state.mana)
end
end
end
function HealBot_Action_PositionButton(button, OsetX, OsetY, bwidth, bheight, checked, header)
local brspace = HealBot_Config.brspace[HealBot_Config.Current_Skin] or 3;
if header then
+14
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@@ -49,6 +49,20 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
### Change Log
**v1.6.5**
* **Performance Update - Mana Tracking** - Added a fast-path redraw pipeline for unit power changes. This massive optimization prevents full frame redraws when players naturally regenerate or consume mana, resolving severe FPS drops in 40-man raids while tracking mana.
**v1.6.4**
* **Bug Fix - UI Opacity** - Fixed a rendering layering bug where incoming heals drew on top of actual health, causing the semi-transparent incoming heal bar to wash out the solid health bar.
* **Bug Fix - CDC Colors** - Fixed health bar debuff coloring (CDC) by stopping `HealBot_HealthColor` from incorrectly querying debuffs directly, relying instead on cached debuff types.
**v1.6.3**
* **Hotfix string splitter** - added falback for string splitter if the the string is empty or nil.
* **UI Update - Icon Limit** - Increased maximum tracked buffs/debuffs per unit from 5 to 10.
* **UI Update - Customizable icon size** - Added an option to change size of HoT icons (default to 12px).
* **Cleanup** - Removed dead code `HealBot_Groups` table.
**v1.6.2**
* **Hotfix - raid and party frames** - if getNumRaidMembers() > 0 wrapper around extra bars stopped from displaying all frames blocked from displaying Extras\Raid.
* **UI Update - Raid & Pets Split** - Split the "Raid / Extra" toggle into separate "Raid" and "Pets" toggles. Simplified the raid bars filter dropdown to core options (All, Melee, Ranged, Heals, Custom).